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[null,"La page 28 du livre de règles précise que les Avances ne doivent jamais être inférieures aux promotions des carrières ultérieures.                                                                                 Si vous souhaitez au contraire que les Avances apparaissent par défaut telles que dans les livres, cochez la case ci-contre :"]
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[null,"Ce programme excel a été conçu pour tenir compte de la race, du sexe, de la couleur de pilosité des skavens, du caractère basique ou avancé de la carrière et d'autres paramètres pour afficher les carrières disponibles en fonction de vos choix. Si vous souhaitez toutefois faire apparaitre toutes les carrières quels que soient les prérequis, cochez la case ci-contre :"]
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[null,"Ce programme Excel a été conçu pour tenir compte des talents de magie pour afficher les sorts disponibles en fonction de vos choix. Si vous souhaitez toutefois faire apparaître tous les sorts quels que soient les prérequis, cochez la case ci-contre :"]
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[null,"Les pages 241 et 242 du Career Compendium listent les carrières par type de rôle. Si vous souhaitez faire apparaitre les carrières uniquement selon un type de rôle précis, sans tenir compte d'aucun prérequis, sélectionnez ce type dans la case ci-contre :"]

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["CARRIERE DE DEPART"]
[null,"Races",null,null,"Humain",null,null,null,null,null,null,null,null,"Elfe","Halfling","Nain","Skaven commun","Homme bête Peau-verte","Homme-lézard","Source"]
[null,"Ethnie",null,null,"arabéen","bretonnien","impérial","nomade","norse","godpodar","ungol","estalien/  tiléen","kurgan/ hung",null,null,null,null,null,null,null,null,"Sources"]
[null,"Agitateur",null,null,1,1,1,"1-4","---",1,1,1,"---","---","1-2","1-2",1,"---","---","WJDR 32"]
[null,"Allumeur de réverbères",null,null,"---",2,2,"---","---",2,"---",2,"---","---",3,"---","---","---","---","VD2 13",null,"ADV: Arsenal du Vieux Monde"]
[null,"Anachorète",null,null,"---","---",3,"---","---",3,2,3,"---","---","---","---","---","---","---","LRR 53",null,"BVM: Bestiaire du Vieux Monde"]
[null,"Apothicaire",null,null,2,3,4,5,"---",4,3,4,"---",1,"---",3,"---","---","---","LHS 122",null,"CC : Career Compendium"]
[null,"Apprenti maitre des runes",null,null,"---","---","---","---","---","---","---","---","---","---","---","4-5","---","---","---","LRS 217",null,"CG: Codex Greenskins"]
[null,"Apprenti rebouteux",null,null,"---","---",5,"---","---","---","---","---","---","---","---","---","---","---","---","SoE 60",null,"CotOO: Children of the Old Ones"]
[null,"Apprenti sorcier",null,null,"---","---","6-7","---","---","---","---",5,"---","2-6","---","---","---","---","1-3","WJDR 32",null,"DotF: Defender of the Forest"]
[null,"Apprentie sorcière des glaces*",null,null,"---","---","---","---","---","5-6","---","---","---",7,"---","---","---","---","---","LRG 98",null,"GdJE: Guide du Joueur Elfe"]
[null,"Arrimeur/Docker",null,null,3,4,8,"---",1,7,4,6,"---","---",4,"---","---","---","---","LC 24",null,"KA: Karak Azgal"]
[null,"Artisan",null,null,"4-5",5,"9-10","6-8","2-5",8,"5-6",7,"---","8-14","5-8","6-9","2-3","---","---","WJDR 33",null,"LC : Le Compagnon"]
[null,"Baleinier",null,null,"---",6,11,9,"6-8",9,"7-8","---","---","---","---","---","---","---","---","LTC 156",null,"LCG : Les Chevaliers du Graal"]
[null,"Bateleur",null,null,"5-8",7,"12","10-11","9-10","10-11","9-10",8,"---","15-18","9","10-11","---","---","---","WJDR 32",null,"LCS: La Crypte des Secrets"]
[null,"Batelier",null,null,"9-10",8,null,12,"---","12-13","11",9,"---","---","---","---",4,"---","---","WJDR 33",null,"LDD : Le Duché des Damnés"]
[null,"Berger",null,null,"---",9,13,"---","---","---","---","---","---","---","---","---","---","---","---","LCG 96",null,"LFRC : Les Fils du Rat Cornu"]
[null,"Berserk norse",null,null,"---","---","---","---","11-19","---","---","---","1-9","---","---","---","---","---","---","WJDR 33",null,"LLdA: Le Livre d'Ashur"]
[null,"Bloodbowler",null,null,11,10,14,13,20,14,12,10,10,19,10,12,5,1,4,"WEB",null,"LHS : Les Héritiers de Sigmar"]
[null,"Bourgeois",null,null,12,11,15,"---",21,15,13,11,"---","---","11-12","13","---","---","---","WJDR 34",null,"LMN : Les Maitres de la Nuit"]
[null,"Bûcheron",null,null,13,12,16,"14-15","22-23","16-17","14-15",12,"---","---","---","---","---","---","---","WJDR 34",null,"LMT 1: Les Milles Trônes Tome I"]
[null,"Cadet",null,null,"---",13,17,"---","---","---","---",13,"---","---",13,14,"---","---","---","SoE 92",null,"LMT 2: Les Milles Trônes Tome II"]
[null,"Caravanier",null,null,"---","---","---","16-20","---","---","---","---","---","---","---","---","---","---","---","SP 208",null,"LRG : La Reine des Glaces"]
[null,"Cartographe",null,null,14,14,18,21,"---","---","---",14,"---",20,14,15,"---","---","---","CC 44",null,"LRR : Les Royaumes Renégats"]
[null,"Catin*",null,null,15,15,19,22,24,"18-19",16,15,"11-12","---",15,"---","---","---","---","WEB",null,"LRS : Les Royaumes de Sorcellerie"]
[null,"Cénobite",null,null,"---",16,20,"---","---",20,17,16,"---","---","---","---","---","---","---","LRR 53",null,"LTC : Le Tome de la Corruption"]
[null,"Chamelier",null,null,16,"---","---","23-25","---","---","---","---","---","---","---","---","---","---","---","SP 208",null,"LTR : Le Tome de la Rédemption"]
[null,"Charbonnier",null,null,17,17,21,"26-27","---",21,"18-19",17,"---","---","16-17","---","---","---","---","WJDR 35",null,"LSL: Le Seigneur Liche"]
[null,"Chasseur",null,null,18,18,22,"28-30",25,"22-23","20-21",18,"13-19","21-27","18-22","16-18",6,"2-10","5-12","WJDR 35",null,"Nor: Norsca - WFRP2 Rules"]
[null,"Chasseur de primes",null,null,"19-20","19-20",23,"31-32","---","24-25","22-23",19,"---","---","23-24","---",7,"---","13-15","WJDR 37",null,"RdTeRdK: Runes de Thungni et Runes de Klauser"]
[null,"Chef de meute moulder",null,null,"---","---","---","---","---","---","---","---","---","---","---","---","8-12","---","---","LFRC 93",null,"SoE : Shades of the Empire"]
[null,"Chevalier errant",null,null,"---",21,"---","---","---","---","---","---","---","---","---","---","---","---","---","LCG 98",null,"SotM: Spears of the Maiden"]
[null,"Chiffonnier",null,null,"21-22",22,24,"33-35","---",26,24,20,"---","---","25-26","---",13,"---","---","WJDR 36",null,"SotS: Swords of the South"]
[null,"Chirurgien barbier",null,null,"23-24",23,25,"36-37","---",27,25,21,"---","---",27,"---",14,"---","---","WJDR 37",null,"SP: Sables Périlleux"]
[null,"Cocher",null,null,"---",24,26,"---","---",28,26,22,"---","---","---",19,"---","---","---","WJDR 37",null,"TTI: The Thousand Islas"]
[null,"Collecteur de taxes",null,null,25,25,27,"---","---",29,27,23,"---","---","28-29","20-21","---","---","---","WJDR 38",null,"TaT : Terreur à Talabheim"]
[null,"Combattant des tunnels",null,null,"---","---","---","---","---","---","---","---","---","---","---","22-24","---","---","---","WJDR 38",null,"ToD: WFRP2: Tome of Dragons"]
[null,"Concubine*",null,null,"26-28",26,28,38,26,30,28,24,20,"---","---","---","---","---","---","SP 209",null,"TUTC: The Unofficial Tome of Carrers"]
[null,"Conducteur de bestiaux",null,null,"---",27,29,"---","---","31-32","29-30",25,"---","---",30,"---","---","---","---","LRG 101",null,"VD1 : Les Voies de la Damnation 1"]
[null,"Conducteur de pousse",null,null,"---","---","---","---","---","---","---",26,"---","---","---","---","---","---","---","SotM 59",null,"VD2 : Les Voies de la Damnation 2"]
[null,"Contrebandier",null,null,"29-30",28,30,"39-41","---",33,"31-32",27,"---","---",31,"25-27",15,"---","16-20","WJDR 39",null,"Web: Lien Internet"]
[null,"Coupe-jarret",null,null,"31-32",29,31,"42-43","---",34,33,28,"21-32","---","---","---","16-17","11-20","---","WJDR 39"]
[null,"Coureur nocturne",null,null,"---","---","---","---","---","---","---","---","---","---","---","---","18-22","---","---","LFRC 94",null,"* La Carrière de Chasseur Cornu est une"]
[null,"Diestro estalien",null,null,"---","---","---","---","---","---","---",29,"---","---","---","---","---","---","---","WJDR 41",null,"carrière avancée"]
[null,"Dilettante",null,null,"---",30,32,"---","---","---","---",30,"---",28,"---","---","---","---","---","CC 62",null,"*Dréssé et Familier sont réservés aux"]
[null,"Dresseur d'ours",null,null,"---","---",33,"----",27,"35-37","34-36","31-32",33,"---",33,"---","---","---","---","LRG 101",null,"animaux et créatures invoquées"]
[null,"Éclaireur",null,null,"---",32,34,44,"---",38,37,33,"34-35","29-33","---","---","---","---","---","WJDR 41"]
[null,"Écumeur des marais",null,null,"---",33,35,"---","---","---","---",34,"---","---",34,"---","---","---","---","LRR 52"]
[null,"Écuyer",null,null,34,34,36,"---","---","---","---","---","---","---","---","---","---","---","---","WJDR 42"]
[null,"Égoutier",null,null,"---",35,37,"---","---",39,38,35,"---","---","35-36","31-32","---","---","---","VD1 29"]
[null,"Embaumeur",null,null,35,36,38,45,"---","---","---",36,"---","---",37,"---","---","---","---","LMN 93"]
[null,"Émissaire elfe",null,null,"---","---","---","---","---","---","---","---","---","34-40","---","---","---","---","---","WJDR 42"]
[null,"Esclave",null,null,36,37,29,46,28,40,39,37,36,41,38,"33-34","23-27","21-29","21-25","LFRC 95"]
[null,"Escroc",null,null,37,38,40,47,"---","41-42",40,38,"---","42-46","39-41","---","---","---","---","WJDR 42"]
[null,"Étudiant",null,null,38,39,41,"---","---",43,41,39,"---","47-49",42,35,"---","---","---","WJDR 42"]
[null,"Eunuque",null,null,39,40,42,48,29,44,42,40,37,50,43,36,"---",30,"---","SP 210"]
[null,"Ex-détenu",null,null,40,41,43,"---",30,45,43,41,"---","---",44,"37-38","---","---","---","CC 72"]
[null,"Exécuteur",null,null,41,42,44,49,32,46,44,42,"---","---",45,39,"---","---","---","WEB"]
[null,"Fanatique",null,null,"---",43,45,"---","---",47,45,43,"---","---","---","---",28,"31-45","26-30","WJDR 44"]
[null,"Fauconnier",null,null,41,44,46,"---","---","---","---",44,"---",51,46,40,"---","---","---","SotS 117"]
[null,"Femme-médecine*",null,null,"---","---","---","---","---","---",46,"---","---","---","---","---","---","---","---","LRG 102"]
[null,"Fermier",null,null,"---",45,47,"---","---","---","---",46,"---","---",47,"---","---","---","---","CC 77"]
[null,"Fossoyeur",null,null,"---",46,48,"---","---","---","---",47,"---","---",48,"41-42","---","---","---","LMN 93"]
[null,"Garde",null,null,42,47,"49-50","---","---",48,47,48,"---","---",49,"43-45","29-33","46-50","---","WJDR 44"]
[null,"Garde des profondeurs",null,null,"---","---","---","---","---","---","---",49,"---","---","---","---","---","---","---","LC 84"]
[null,"Garde du corps",null,null,44,48,51,50,32,49,48,50,"---","---","---","46-48","34-35","51-53","31-39","WJDR 45"]
[null,"Gardien du temple",null,null,45,49,52,51,"---",50,49,51,"---","---","---",49,"---","---","---","LTR 196"]
[null,"Gardien tribal",null,null,"---","---","---","---","---","---","---","---","---","52-58","---","---","---","---","---","WJDR 44"]
[null,"Geôlier",null,null,"46-47",50,53,"---","---",51,50,52,"---","---","---","50-51",36,"---","---","WJDR 45"]
[null,"Gladiateur",null,null,48,51,54,52,33,52,51,53,"38-45","---","---",52,"---","---","---","WJDR 45"]
[null,"Guerrier des clans",null,null,"---","---","---","---","---","---","---","---","---","---","---","---",37,"54-76","40-49","LFRC 95"]
[null,"Guide",null,null,"---",52,55,"53-56",34,53,52,54,46,"---",50,"---","---","---","---","SP 212"]
[null,"Grenouillère*",null,null,"---",53,"---","---","---","---","---","---","---","---","---","---","---","---","---","LDD 29"]
[null,"Herrimault",null,null,"---",null,"---","---","---","---","---","---","---","---","---","---","---","---","---","LCG 98"]
[null,"Hiérogrammate",null,null,"---","---","---","---","---","---","---","---","---","---","---",53,"---","---","---","LTC 170"]
[null,"Homme d'arme",null,null,"---",54,"---","---","---","---","---","---","---","---","---","---","---","---","---","LCG 99"]
[null,"Homme lige",null,null,"---","---","---","---",35,"---","---","---","---","---","---","---","---","---","---","LTC 158"]
[null,"Hors-la-loi",null,null,"49-50",55,56,"57-60","36-37",54,53,55,47,"59-63",51,54,38,"77-79","50-69","WJDR 47"]
[null,"Ingénieur du Chaos",null,null,"---","---","---","---","---","---","---","---","---","---","---",55,"---","---","---","LTC 171"]
[null,"Initié",null,null,"51-52",56,57,"61-62","---",55,54,56,"---","---","---",56,"---","---","---","WJDR 47"]
[null,"Janissaire",null,null,53,57,58,63,38,56,55,57,48,64,52,57,39,80,"70-73","SP 212"]
[null,"Joueur",null,null,54,58,59,"---","---",57,56,58,"---","---","53-54",58,"---","---","---","LHS 122"]
[null,"Kossar kislevite",null,null,"---","---","---",null,"---",58,57,"---","---","---","---","---","---","---","---","WJDR 48"]
[null,"Malandrin",null,null,55,59,60,64,39,59,58,59,"---","---","55-56","---","---","---","---","LRR 52"]
[null,"Maquignon",null,null,56,"---","---",65,"---","---","---",60,"---","---",57,"---","---","---","---","LRG 103"]
[null,"Manouvrier",null,null,57,60,61,"---",40,60,59,61,"---","---",58,59,40,"---","---","Web"]
[null,"Maraudeur (du Chaos)",null,null,"---","---","---","---","41-58",61,60,62,"49-69","---","---","---","41-68",81,74,"LTC 158"]
[null,"Maresquier",null,null,"---",61,"---","---","---","---","---","---","---","---","---","---","---","---","---","LDD 29"]
[null,"Marin",null,null,58,62,62,"---",59,62,61,63,"---","65-70","---",60,"69-70","---","---","WJDR 47"]
[null,"Matelot",null,null,59,63,63,"---","---",63,62,null,"---","---","---",61,"70-71","---","---","WJDR 48"]
[null,"Métayer",null,null,"---","---","---","---","60-65","---","---","---","---","---","---","---","---","---","---","LTC 159"]
[null,"Médiateur",null,null,"---",64,"---","---","---","---","---","---","---","---","---","---","---","---","---","LCG 100"]
[null,"Mercanti/Colporteur",null,null,"60-61",65,64,66,"---",64,63,64,"---","---","---","---","---","---","---","WJDR 48"]
[null,"Mercenaire",null,null,62,66,65,"67-70","66-73",65,64,65,"70-80","71-75","59-60","62-63",72,"---","---","WJDR 49"]
[null,"Messager",null,null,"63-64",67,66,"71-72","---",66,65,66,"---","76-78","61-62","---","---","---","75-77","WJDR 49"]
[null,"Milicien",null,null,"65-66",68,67,73,"---",67,66,67,"---","---","63-64","64-65","---","---","---","WJDR 50"]
[null,"Mineur",null,null,67,69,68,74,"---",68,67,68,"---","---","---","66-68","---","---","---","WJDR 50"]
[null,"Mystique strigany*",null,null,"---","---",69,"---","---","---","---",69,"---","---","---","---","---","---","---","LMN 95"]
[null,"Naufrageur",null,null,68,70,70,"---","---",68,68,70,81,"---",65,69,"---",82,"78-79","LC 25"]
[null,"Moine de la peste",null,null,"---","---","---","---","---","---","---","---","---","---","---","---","73-81","---","---","LFRC 96"]
[null,"Noble",null,null,69,71,71,75,"---",69,69,71,"---","---","---","70-71","---","---","---","WJDR 52"]
[null,"Nomade de la steppe",null,null,70,"---","---",76,74,"---",70,"---",82,"---","---","---","---","83-84","---","LRG 104"]
[null,"Oracle",null,null,"---",72,72,"---",75,70,71,72,"---",79,"---","---","---","---","---","LTC 159"]
[null,"Passeur",null,null,71,73,73,77,"---",71,72,73,"---","---","66-67","---","---","---","---","WJDR 51"]
[null,"Patrouilleur",null,null,"---",74,74,"78-79","---",72,73,74,"---","---","---","---","---","---","---","WJDR 52"]
[null,"Patrouilleur fluvial",null,null,"---",75,75,"---","---",73,74,75,"---",80,"68-69",72,"---","---","---"," LC 25"]
[null,"Paysan",null,null,"72-73",76,76,80,"76-80",74,75,76,"---","---","70-73","---","---","---","---","WJDR 52"]
[null,"Pêcheur",null,null,74,77,77,81,"81-90",75,76,77,"---","---","74-75","---","---","---","---","WJDR 53"]
[null,"Pèlerin",null,null,75,"---",78,82,"---",76,77,78,"---","---",76,73,"---","---","---","LTR 177"]
[null,"Pèlerin du Graal",null,null,"---",78,"---","---","---",77,"---","---","---","---","---","---","---","---","---","LCG 101"]
[null,"Pénitent",null,null,"---",79,79,"---","---",78,78,79,"---","---",77,74,"---","---","---","LTR 118"]
[null,"Percepteur",null,null,"---",80,80,"---","---",79,79,80,"---","---",78,"75-76","---","---","---","TaT 12"]
[null,"Pillard",null,null,"---",81,81,"83-84","91-93",80,80,81,83,"---",79,77,"82-84","85-86","80-85","LTC 159"]
[null,"Pillard du désert",null,null,76,82,null,"85-86",94,null,null,null,null,"---",80,"---","85-86","87-88","86-87","SP 215"]
[null,"Pilleur de tombes",null,null,77,83,82,"87-88","---",81,81,82,84,"---",81,78,"87-88","89-90",88,"WJDR 54"]
[null,"Piquier tiléen",null,null,"---","---","---","---","---","---","---",83,"---","---","---","---","---","---","---","SoTM 59"]
[null,"Pirate/Corsaire",null,null,"78-79",84,83,"---","95-97",82,82,84,"85-94","81-82","82-83","79-80","89-93","---","---","Web/GdJE 7"]
[null,"Plaideur",null,null,"---","---",84,"---","---",83,83,null,"---","---",84,"---","---","---","---","TaT 17"]
[null,"Porterune",null,null,"---","---","---","---","---","---","---","---","---","---","---","81-82","---","---","---","WJDR 55"]
[null,"Prêcheur de rue",null,null,"---",85,85,"---","---",84,84,85,"---","---",85,"---","---","---","---","WEB"]
[null,"Raconteur",null,null,80,86,86,89,"---",85,85,86,"---","---",86,"---","---","---","---","LHS 123"]
[null,"Ramasseur de fumier",null,null,"---",87,87,"---","---",86,86,87,"---","---",87,83,"---","---","---","VD3 12"]
[null,"Ramoneur",null,null,"---",88,88,"---","---",87,87,88,"---","---",88,84,"---","---","---","VD3 12"]
[null,"Ratier",null,null,81,89,89,"---","---",88,88,null,"---","---",89,"85-86","---","---","---","WJDR 54"]
[null,"Régisseur",null,null,82,90,90,"---","---",89,89,89,"---","---","---","---","---","---","---","WJDR 55"]
[null,"Sahir Mubtadi",null,null,"83-84","---","---","---","---","---","---","---","---","---","---","---","---","---","---","SP 217"]
[null,"Scalde",null,null,"---","---","---","---",98,"---","---","---","---","---","---","---","---","---","---","LTC 160"]
[null,"Scribe",null,null,"85-86",91,91,"---","---",90,90,90,"---","83-87","---","87-88","---","---","---","WJDR 55"]
[null,"Sentinelle halfling",null,null,"---","---","---","---","---","---","---","---","---","---","90-91","---","---","---","---","WJDR 56"]
[null,"Serviteur",null,null,"87-88","92-93",92,"---",99,91,91,91,"---","---",92,"89-90",94,"---","---","WJDR 56"]
[null,"Soldat",null,null,"89-90","---",93,"90-91","---",92,92,92,"---","---",93,"90-91","---","---","---","WJDR 57"]
[null,"Sorcier de village",null,null,91,"---",94,"92-93","---",93,93,93,"95-99","---","---","---","---","---","---","WJDR 57"]
[null,"Spadassin",null,null,92,94,95,94,"---",94,94,94,"---","---","---","92-93","---","---","---","WJDR 58"]
[null,"Streltsi",null,null,"---","---","---","---","---",95,95,"---","---","---","---","---","---","---","---","LRG 105"]
[null,"Tchékiste",null,null,"---","---","---","---","---",96,96,"---","---","---","---","---","---","---","---","LRG 105"]
[null,"Tirailleur",null,null,"---","---","---","---","---","---","---","---","---","---","---","---","95-96","---","---","LFRC 97"]
[null,"Torero estalien",null,null,"---","---","---","---","---","---","---",95,"---","---","---","---","---","---","---","SotS 119"]
[null,"Trafiquant de cadavres",null,null,"93-94",95,96,95,"---",97,97,96,"---","---",94,"---",97,"91-92","---","WJDR 58"]
[null,"Tueur de trolls",null,null,"---","---","---","---","---","---","---","---","---","---","---","94-97","---","---","---","WJDR 59"]
[null,"Vagabond",null,null,"95-96",96,97,"---","---",98,98,97,"---","88-94","95-96","---",98,"93-96","89-92","WJDR 59"]
[null,"Valet",null,null,"97-98",97,98,"---","---",99,99,98,"---","---",97,"---","---","---","---","WJDR 60"]
[null,"Vendeur de journaux",null,null,"---",98,99,"96-98","---","---","---",99,"---","---",98,"---","---","---","---","VD2 19"]
[null,"Voleur",null,null,"99-100","99-100",100,"99-100",100,100,100,100,100,"95-100","99-100","98-100","99-100","97-100","93-100","WJDR 61"]
[null,null,null,"*Seul un personnage de sexe féminin peut entreprendre cette carrière."]
[null,null,null,"Carrière en rouge : Une seule ethnie particulière peut avoir cette carrière comme carrière de départ."]
[]
["CARACTERISTIQUES DE DEPART"]
[null,null,null,"Humain",null,null,null,"Skaven",null,null,"Principaux Hommes-bêtes",null,null,null,null,null,"Vampires",null,null,null,null,null,null,null,"Hommes-lézards",null,null,null,"Peaux-vertes",null,null,null,"Créatures du Chaos",null,null,null,"Démons"]
[null,"Elfe","Halfling","Humain","Kurgan/ Hung","Néhékharéen","Nain","Élu","Puissant","Commun","Gors","Ungors","Brays","Shaman","Minautores","Centigor","Dragon de  sang","Lahmiane","Mahtmasi","Nécrarque","Stryge","Sang de jade","Von Carstein","Indépendant","Slaan","Saurus","Skink","Kroxigor","Orc/ Orc Blanc","Orque de Fer","Gobelin","Hobgobelin","Géant","Jotun","Ogre/ Dragon-Ogre","Troll","Subalterne","Bête","Mineur"]
["Capacité de Combat (CC)","20+2d10","10+2d10","20+2d10","20+2d10","35+2d10","30+2d10","10+2d10","30+2d10","20+2d10","30+2d10","20+2d10","15+2d10","30+2d10","30+2d10","35+2d10","60+2d10","50+2d10","50+2d10","40+2d10","50+2d10","40+2d10","60+2d10","40+2d10","30+2d10","30+2d10","10+2d10","20+2d10","30+2d10","30+2d10","15+2d10","20+2d10","20+2d10","20+2d10","20+2d10","30+2d10","15+2d10","20+2d10","30+2d10"]
["Capacité de Tir (CT)","30+2d10","30+2d10","20+2d10","20+2d10","20+2d10","20+2d10","10+2d10","20+2d10","20+2d10","20+2d10","15+2d10","15+2d10","20+2d10","20+2d10","25+2d10","30+2d10","30+2d10","30+2d10","30+2d10","20+2d10","30+2d10","30+2d10","20+2d10","5+2d10","5+2d10","30+2d10","10+2d10","10+2d10","10+2d10","20+2d10","25+2d10","20+2d10","20+2d10","15+2d10","10+2d10","15+2d10","20+2d10","30+2d10"]
["Force (F)","20+2d10","10+2d10","20+2d10","25+2d10","20+2d10","20+2d10","20+2d10","30+2d10","20+2d10","25+2d10","20+2d10","15+2d10","20+2d10","40+2d10","35+2d10","50+2d10","50+2d10","40+2d10","50+2d10","50+2d10","50+2d10","50+2d10","40+2d10","20+2d10","30+2d10","10+2d10","40+2d10","30+2d10","45+2d10","20+2d10","25+2d10","60+2d10","65+2d10","35+2d10","45+2d10","15+2d10","20+2d10","30+2d10"]
["Endurance (E","20+2d10","10+2d10","20+2d10","25+2d10","30+2d10","30+2d10","25+2d10","30+2d10","25+2d10","40+2d10","30+2d10","20+2d10","35+2d10","40+2d10","40+2d10","50+2d10","50+2d10","60+2d10","50+2d10","50+2d10","50+2d10","50+2d10","40+2d10","40+2d10","30+2d10","10+2d10","40+2d10","30+2d10","45+2d10","20+2d10","30+2d10","55+2d10","65+2d10","40+2d10","40+2d10","15+2d10","20+2d10","30+2d10"]
["Agilité (Ag)","30+2d10","30+2d10","20+2d10","20+2d10","15+2d10","10+2d10","25+2d10","20+2d10","25+2d10","25+2d10","20+2d10","20+2d10","25+2d10","30+2d10","15+2d10","50+2d10","50+2d10","60+2d10","50+2d10","50+2d10","50+2d10","50+2d10","40+2d10","10+2d10","20+2d10","40+2d10","20+2d10","20+2d10","35+2d10","15+2d10","20+2d10","10+d210","10+2d10","15+2d10","10+2d10","30+2d10","20+2d10","30+2d10"]
["Intelligence (Int)","20+2d10","20+2d10","20+2d10","15+2d10","25+2d10","20+2d10","30+2d10","15+2d10","20+2d10","20+2d10","20+2d10","20+2d10","30+2d10","10+2d10","20+2d10","30+2d10","30+2d10","30+2d10","40+2d10","30+2d10","30+2d10","30+2d10","30+2d10","50+2d10","10+2d10","20+2d10","5+2d10","10+2d10","10+2d10","15+2d10","15+2d10","10+d210","20+2d10","15+2d10","10+2d10","20+2d10","10+2d10","30+2d10"]
["Force Mentale (FM)","20+2d10","20+2d10","20+2d10","20+2d10","30+2d10","20+2d10","25+2d10","20+2d10","15+2d10","15+2d10","15+2d10","15+2d10","20+2d10","15+2d10","20+2d10","60+2d10","60+2d10","40+2d10","60+2d10","50+2d10","60+2d10","60+2d10","50+2d10","65+2d10","20+2d10","30+2d10","10+2d10","15+2d10","15+2d10","20+2d10","25+2d10","15+2d10","20+2d10","25+2d10","20+2d10","30+2d10","20+2d10","20+2d10"]
["Sociabilité (Soc)","20+2d10","30+2d10","20+2d10","15+2d10","20+d210","10+2d10","10+2d10","10+2d10","10+2d10","20+2d10","20+2d10","20+2d10","20+2d10","15+2d10","20+2d10","30+2d10","50+2d10","30+2d10","40+2d10","10+2d10","30+2d10","40+2d10","30+2d10","40+2d10","10+2d10","30+2d10","10+2d10","10+2d10","10+2d10","10+2d10","20+2d10","10+2d10","15+2d10","15+2d10","5+2d10","20+2d10","5+2d10","30+2d10"]
["Attaques (A)",1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,3,2,2,2,2,2,2,1,1,2,1,2,1,2,1,1,5,5,3,4,1,1,5]
["Points de Blessures (B)","Voir tableau ci-dessous"]
["Bonus de Force (BF)","Chiffre des dizaines de la Force"]
["Bonus d'Endurance (BE)","Chiffre des dizaines de l'Endurance"]
["Mouvement (M)",5,4,4,4,4,3,4,5,5,4,4,4,4,5,8,6,6,6,6,6,6,6,5,5,4,6,4,4,4,4,4,6,7,6,6,4,6,4]
["Magie (Mag)",0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,1,1,1,2,1,1,1,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
["Points de Folie (PF)",0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
["Points de Destin (PD)","Voir tableau ci-dessous"]
[]
["Blessures de départ (1d10)"]
["1-3",9,8,10,11,16,11,9,11,8,11,9,9,12,28,12,18,16,18,18,20,18,18,18,22,20,8,28,11,11,8,10,40,40,20,26,3,9,12]
["4-6",10,9,11,12,18,12,10,12,9,12,10,10,13,32,14,22,20,20,20,24,20,21,20,26,24,9,32,12,12,9,11,48,48,24,32,4,10,13]
["7-9",11,10,12,13,20,13,11,13,10,13,11,11,14,36,16,26,24,22,22,28,22,26,22,30,28,10,36,13,13,10,12,56,56,28,38,5,11,14]
[10,12,11,13,14,22,14,12,14,11,14,12,12,15,38,18,30,28,24,24,32,24,31,24,34,32,11,38,14,14,11,13,64,64,32,42,6,12,15]
[]
["Points de destin de départ (1d10)"]
["1-4",1,2,2,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
["5-7",2,2,3,0,0,2,2,1,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,2,0,1,0,0,0,0,0,0,0,0,0,0,0,0]
["8-10",2,3,3,1,0,3,3,2,1,0,0,0,3,1,1,0,0,0,0,0,0,0,0,3,1,2,0,1,0,1,0,1,1,1,1,0,0,0]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
["TALENTS ALEATOIRES"]
[]
[null,null,null,null,null,null,null,null,null,"Talent",null,"Résultat",null,"Talent",null,"Résultat",null,null,"Origine",null,"Résultat de 100"]
[null,null,null,null,null,null,null,null,null,"Acuité auditive",null,"1-2",null,"Orateur né",null,"51-52",null,null,"Albion",null,"Magie vulgaire"]
[null,null,null,null,null,null,null,null,null,"Acuité gustative",null,"3-4",null,"Politique",null,"53-54",null,null,"Arabie","Fils du désert","Parmi les morts"]
[null,null,null,null,null,null,null,null,null,"Acuité olfactive",null,"5-6",null,"Réflexes éclair",null,"55-56",null,null,"Bretonnie","Fêtard","Épée de naissance"]
[null,null,null,null,null,null,null,null,null,"Acuité tactile",null,"7-8",null,"Résistance à la magie",null,"57-58",null,null,"Cathay",null,"Fils du désert"]
[null,null,null,null,null,null,null,null,null,"Acuité visuelle",null,"9-10",null,"Résistance accrue",null,"59-60",null,null,"Désolations du chaos",null,"Rompu au chaos"]
[null,null,null,null,null,null,null,null,null,"Ambidextre",null,"11-12",null,"Résistance au Chaos",null,"61-62",null,null,"Empire/Pays Perdu",null,"Fêtard"]
[null,null,null,null,null,null,null,null,null,"Calcul mental",null,"13-14",null,"Résistance aux maladies",null,"63-64",null,null,"Estalie",null,"Pilote de navire"]
[null,null,null,null,null,null,null,null,null,"Camouflage rural",null,"15-16",null,"Résistance aux poisons",null,"65-66",null,null,"Khuresh/Lustrie",null,"Sens aiguisés"]
[null,null,null,null,null,null,null,null,null,"Camouflage urbain",null,"17-18",null,"Rêves de Morr",null,"67-68",null,null,"Inja",null,"Magie vulgaire"]
[null,null,null,null,null,null,null,null,null,"Chance",null,"19-20",null,"Robuste",null,"69-70",null,null,"Kislev",null,"Étreinte de l'ours"]
[null,null,null,null,null,null,null,null,null,"Code de la rue",null,"21-22",null,"Sain d'esprit",null,"71-72",null,null,"Naggaroth",null,"Sur ses gardes"]
[null,null,null,null,null,null,null,null,null,"Combat de rue",null,"23-24",null,"Sang-froid",null,"73-74",null,null,"Principautés Frontalières",null,"Sur ses gardes"]
[null,null,null,null,null,null,null,null,null,"Contorsionniste",null,"25-26",null,"Sens de l'orientation",null,"75-76",null,null,"Nippon",null,"Esprit ancestral"]
[null,null,null,null,null,null,null,null,null,"Dur à cuir",null,"27-28",null,"Silencieux",null,"77-78",null,null,"Norsca",null,"Fêtard"]
[null,null,null,null,null,null,null,null,null,"Dur en affaires",null,"29-30",null,"Sixième sens",null,"79-80",null,null,"Royaumes Ogres",null,"Menaçant"]
[null,null,null,null,null,null,null,null,null,"Étiquette",null,"31-32",null,"Sociable",null,"81-82",null,null,"Steppes orientales",null,"Acrobatie équestre"]
[null,null,null,null,null,null,null,null,null,"Force accrue",null,"33-34",null,"Sur ses gardes",null,"83-84",null,null,"Strigany",null,"Effrayant"]
[null,null,null,null,null,null,null,null,null,"Fuite",null,"35-36",null,"Talent artistique",null,"85-86",null,null,"Terres des morts",null,"Terrifiant"]
[null,null,null,null,null,null,null,null,null,"Grimpeur chevronné",null,"37-38",null,"Tireur d'élite",null,"87-88",null,null,"Terres du Sud",null,"Sens aiguisés"]
[null,null,null,null,null,null,null,null,null,"Guerrier né",null,"39-40",null,"Troublant",null,"88-89",null,null,"Terres Sombres",null,"Savoir-faire nain"]
[null,null,null,null,null,null,null,null,null,"Imitation",null,"41-42",null,"Valeureux",null,"90-91",null,null,"Tilée",null,"Pilote de navire"]
[null,null,null,null,null,null,null,null,null,"Intelligent",null,"43-44",null,"Vil ensorcèlement",null,"92-93",null,null,"Ulthuan",null,"Enfant des mers"]
[null,null,null,null,null,null,null,null,null,"Intrigant",null,"45-46",null,"Vision nocturne",null,"94-95"]
[null,null,null,null,null,null,null,null,null,"Lutte",null,"47-48",null,"Vivacité",null,"96-97"]
[null,null,null,null,null,null,null,null,null,"Mains agiles",null,"49-50",null,"Volonté de fer",null,"98-99"]

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[]
[null,"Personnage"]
[null,"Prénom : ",null,null,null,null,null,null,{"$f":"IF(OR(SelectRace=\"Skaven\",SelectRace=\"Peau-Verte\",SelectRace=\"Homme-Bête\",SelectRace=\"Homme-Lézard\"),\"Clan:\",\"Nom:\")","v":"Nom:"},null,null,null,null,null,null,null,"accès de votre carrière actuelle :"]
[{"$f":"IF(SelectRace=\"Elfe\",1,IF(SelectRace=\"Halfling\",3,IF(OR(SelectRace=\"Humain\",SelectRace=\"Vampire\"),5,IF(SelectRace=\"Nain\",7,IF(SelectRace=\"Skaven\",9,IF(SelectRace=\"Créature du Chaos\",10,IF(SelectRace=\"Peau-verte\",12,IF(SelectRace=\"Homme-lézard\",14,IF(SelectRace=\"Homme-bête\",16,IF(Selectsousrace=\"Ogre\",20,18))))))))))+IF(M11=\"féminin\",1,0)","v":18},"Race : ",null,null,null,null,null,null,"Sous-race:",null,null,null,null,null,null,null,{"$f":"IF(E6=\"\",\"\",IF(C4=\"Skaven\",VLOOKUP(E6,tableaux!T:AT,25,FALSE),IF(OR(C4=\"Homme-bête\",C4=\"peau-verte\",C4=\"Créature du Chaos\",C4=\"Homme-lézard\",C4=\"Peau-Verte\"),VLOOKUP(E6,tableaux!T:BA,32,FALSE),VLOOKUP(E6,tableaux!T:AT,24,FALSE))))","v":""}]
[{"$f":"IF(OR(SelectRace=\"Humain\",SelectRace=\"Vampire\"),TRUE,FALSE)","v":false},"Pays:",null,null,null,null,null,null,"Province:",null,null,null,null,null,null,{"$f":"IF(C5=\"Empire\",1,IF(C5=\"Kislev\",2,IF(C5=\"Bretonnie\",3,IF(C5=\"Tilée\",4,IF(C5=\"Ulthuan\",5,IF(C5=\"Norsca\",6,IF(C5=\"Arabie\",7,IF(C5=\"Terres du Sud\",8,IF(C5=\"Cathay\",9,IF(C5=\"Inja\",10,IF(C5=\"Nippon\",11,IF(C5=\"Estalie\",12,IF(C5=\"Lustrie\",13,IF(C5=\"Khuresh\",14,IF(C5=\"Principautés Frontalières\",15,IF(C5=\"Albion\",16,IF(C5=\"Naggaroth\",17,IF(C5=\"Terres Sombres\",18,IF(C5=\"Royaume du Chaos\",19,20)))))))))))))))))))","v":20}]
[null,"Carrière actuelle : ",null,null,null,null,null,null,"Ordre:"]
[null,"Type de carrière:",null,{"$f":"IF(E6=\"\",\"\",VLOOKUP('page 1'!E6,tableaux!T:Z,7,FALSE))","v":""},null,null,null,"Rang:",{"$f":"IF(E6=\"\",\"\",VLOOKUP('page 1'!E6,tableaux!T:Z,2,FALSE))","v":""},"Dieu:"]
[null,"Anciennes Carrières : ",null,null,"1ère carrière",null,"2ème carrière",null,null,"3ème carrière",null,null,"4ème carrière",null,null,null,null,null,null,null,null,"Nom du joueur :"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Meneur de jeu :"]
[null,"Détails personnels",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Campagne :",null,null,null,null,null,"1ère carrière"]
[null,"Âge : ",null,null,null,null,null,null,null,null,"Sexe : ",null,null,null,null,{"$f":"IF(M11=\"masculin\",0,IF(M11=\"féminin\",1,9))","v":9},"débouchés de votre carrière actuelle :",null,null,null,null,"Année de campagne :",null,null,null,null,null,"2ème carrière"]
[null,"Couleur des yeux : ",null,null,null,null,null,null,null,null,"Taille : ",null,null,null,null,null,{"$f":"CONCATENATE(IF(E6=\"\",\"\",\"Acolyte de Khorne, Acolyte de Nurgle, Acolyte de Slaanesh, Acolyte de Tzeentch, Esclave, \"&IF(Pays=\"Steppes orientales\",\"Nomade de la Steppe, \",\"\")&IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(M11=\"Féminin\",\"Concubine, \",\"\")&IF(AND(M11=\"Féminin\",Pays=\"Kislev\"),\"Femme-médecine, \",\"\"))&IF(C4=\"Skaven\",VLOOKUP(E6,tableaux!T:AT,27,FALSE),IF(OR(C4=\"Homme-bête\",C4=\"Peau-verte\",C4=\"Homme-lézard\",C4=\"Créature du Chaos\"),VLOOKUP(E6,tableaux!T:BA,33,FALSE),VLOOKUP(E6,tableaux!T:AT,26,FALSE)))&IF(K4=\"Vampire\",\", Vampire Nouveau Né\",\"\")&IF(OR(Folie1=\"Délire héroïque\",Folie2=\"Délire héroïque\",Folie3=\"Délire héroïque\",Folie5=\"Délire héroïque\"),\"Prophète\",\"\")))&CHAR(10)&(IF(E6=\"\",\"\",\"*Accès spécial: Bestigor, Démon exalté, Démon exalté de Khorne, Génie supérieur, Liche, Vampire nouveau-né\"))","v":"\n"},null,null,null,null,"Date de naissance du joueur :",null,null,null,null,null,"3ème carrière"]
[null,"Couleur de pilosité : ",null,null,null,null,null,null,null,null,"Poids : ",null,null,null,null,null,null,null,null,null,null,"Mouvements de combat",null,null,null,null,null,"4ème carrière"]
[null,"Signe astral :",null,null,null,null,null,null,null,null,"Nbre de frères et sœurs : ",null,null,null,null,null,null,null,null,null,null,"Mouvement",null,"Charge",null,null,"Course"]
[null,"Lieu de naissance :",null,null,null,null,null,null,null,null,"Statut marital :",null,null,null,null,null,null,null,null,null,null,{"$f":"M*2","v":-2},null,{"$f":"M*4","v":-4},null,null,{"$f":"M*6","v":-6}]
[null,"Signes distinctifs :"]
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[null,"Profil de personnage",null,null,null,null,{"$f":"Gestion!AS9","v":""},null,null,null,null,null,{"$f":"Gestion!AS18","v":""},null,null,null,"compétences de votre carrière actuelle: ",null,null,null,null,null,null,"Total",null,null,"Actuel"]
[null,null,null,null,null,"Profil principal",null,null,null,null,null,null,null,null,null,null,{"$f":"CONCATENATE(IF(E6=\"\",\"\",VLOOKUP(E6,tableaux!T:AW,29,FALSE)),IF(K6=\"\",\"\",\", \"),IF(Ordre=\"\",\"\",VLOOKUP(Ordre,tableaux!FF:FK,6,FALSE)))","v":""},null,null,null,null,"Fortune",null,{"$f":"PD+IF(Gestion!W22>0,1,0)","v":0}]
[null,null,null,null,null,"CC","CT","F","E","Ag","Int","FM","Soc","Stat. Spéciales"]
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[null,null,null,"Bonus/Malus"]
[null,null,null,"Augmentations",null,0,0,0,0,0,0,0,0,null,null,null,"talents de votre carrière actuelle :"]
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[null,null,null,"Bonus/Malus",null,null,null,null,null,null,null,0,null,null,null,null,null,null,null,null,null,null,null,"armure","armure + BE"]
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[null,null,null,null,null,null,{"$f":"IF(B36=\"\",\"\",(VLOOKUP(B36,Armes!$A$2:$N$129,2,FALSE)))","v":""},null,{"$f":"IF(B36=\"\",\"\",(VLOOKUP(B36,Armes!$A$2:$N$129,3,FALSE)))","v":""},{"$f":"IF(B36=\"\",\"\",(VLOOKUP(B36,Armes!$A$2:$N$129,4,FALSE)))","v":""},null,{"$f":"IF(B36=\"\",\"\",ROUNDUP(IF(G36=\"Ordinaire\",IF(I36=\"x\",CC,IF(J36=\"x\",CT,0)),IF(Gestion!AA215=FALSE,IF(I36=\"x\",CC,IF(J36=\"x\",CT,0))/2,IF(I36=\"x\",CC,IF(J36=\"x\",CT,0)))),0)-IF(K36=\"X\",10,0)+IF(E36=\"Exeptionnel\",5,0)-IF(E36=\"Médiocre\",5,0))","v":""},{"$f":"ROUNDUP(IF(B36<>\"\",(VLOOKUP(B36,Armes!$A$2:$N$161,13,FALSE))-IF(OR(E36=\"Exeptionnel\",E36=\"Bon\"),(VLOOKUP(B36,Armes!$A$2:$N$161,13,FALSE)/10),0),0),0)","v":0},{"$f":"IF(B36=\"\",\"\",IF(E36=\"Moyen\",VLOOKUP(B36,Armes!$A$2:$N$161,12,FALSE),IF(E36=\"Exeptionnel\",VLOOKUP(B36,Armes!$A$2:$N$161,12,FALSE)*10,IF(E36=\"Bon\",VLOOKUP(B36,Armes!$A$2:$N$161,12,FALSE)*3,IF(E36=\"Médiocre\",ROUNDUP(VLOOKUP(B36,Armes!$A$2:$N$161,12,FALSE)/2,0),\"\")))))","v":""},{"$f":"AH36","v":""},{"$f":"IF(B36=\"\",\"\",CONCATENATE(\"1d10+\",AJ36))","v":""},null,{"$f":"IF(B36=\"\",\"\",(VLOOKUP(B36,Armes!$A$2:$N$129,6,FALSE)))","v":""},{"$f":"IF(I36=\"X\",\"Aucun\",IF(AI36=0,\"Action gratuite\",IF(AI36=0.5,\"1 Demi Action\",IF(AI36=1,\"1 Action Complète\",IF(AI36=1.5,\"3 Demi Actions\",IF(AI36=2,\"2 Actions Complètes\",IF(AI36=2.5,\"5 Demi Actions\",IF(AI36=3,\"3 Actions Complètes\",IF(AI36=3.5,\"7 Demi Actions\",IF(AI36=4,\"4 Action Complètes\",IF(AI36=4.5,\"9 Demi Actions\",IF(AI36=5,\"5 Actions Complètes\",IF(AI36=5.5,\"11 Demi Actions\",IF(AI36=6,\"1 Round\",IF(AI36=6.5,\"13 Demi Actions\",IF(AI36=7,\"7 Actions Complètes\",IF(AI36=7.5,\"15 Demi Actions\",IF(AI36=8,\"8 Actions Complètes\",IF(AI36=8.5,\"17 Demi Actions\",IF(AI36=9,\"9 Action Complètes\",IF(AI36=9.5,\"19 Demi Actions\",IF(AI36=10,\"10 Actions Complètes\",IF(AI36=10.5,\"21 Demi Actions\",IF(AI36=11,\"11 Actions Complètes\",IF(AI36=11.5,\"23 Demi Actions\",IF(AI36=12,\"2 Rounds\",IF(AI36=12.5,\"25 Demi Actions\",IF(AI36=13,\"13 Actions Complètes\",IF(AI36=13.5,\"27 Demi Actions\",IF(AI36=14,\"14 Actions Complètes\",IF(AI36=14.5,\"29 Demi Actions\",IF(AI36=15,\"15 Actions Complètes\",IF(AI36=15.5,\"31 Demi Actions\",IF(AI36=16,\"16 Actions Complètes\",IF(AI36=18,\"3 Rounds\",IF(AI36=19,\"19 Actions Complètes\",IF(AI36=19.5,\"39 Demi Actions\",IF(AI36=20,\"20 Actions Complètes\",\"\"))))))))))))))))))))))))))))))))))))))","v":""},{"$f":"IF(B36=\"\",\"\",(VLOOKUP(B36,Armes!$A$2:$N$129,11,FALSE)))","v":""},{"$f":"IF(G36=\"A 2 Mains\",1,IF(G36=\"A poudre\",2,IF(G36=\"Arbalète\",3,IF(G36=\"Arc Long\",4,IF(G36=\"Cavalerie\",5,IF(G36=\"De jet\",6,IF(G36=\"Escrime\",7,IF(G36=\"Explosif\",8,IF(G36=\"Fléaux\",9,IF(G36=\"Lance-Pierre\",10,IF(G36=\"Lourde\",11,IF(G36=\"Mécanique\",12,IF(G36=\"Exotique\",13,IF(G36=\"Parade\",14,IF(G36=\"Paralysante\",15,IF(G36=\"Ordinaire\",16,0))))))))))))))))","v":0},"Jambe droite",null,{"$f":"IF($T$44=\"\",0,IF($T$44<>\"\",$T$44+SUM(S$47:S$53),IF(SUM(S$47:S$53)=0,0,$T$44+SUM(S$47:S$53))))","v":0},0,null,"81-90",null,null,null,{"$f":"IF(AD36=\"ER\",9,IF(AD36=\"TR\",8,IF(AD36=\"R\",7,IF(AD36=\"I\",6,IF(AD36=\"AC\",5,IF(AD36=\"C\",4,IF(AD36=\"TC\",3,IF(AD36=\"B\",2,0))))))))","v":0},{"$f":"IF(E36=\"Exeptionnel\",2,IF(E36=\"Bon\",1,IF(E36=\"Médiocre\",-1,0)))","v":0},{"$f":"AE36+AF36","v":0},{"$f":"IF(AG36>9,\"U\",IF(AG36=9,\"ER\",IF(AG36=8,\"TR\",IF(AG36=7,\"R\",IF(AG36=6,\"I\",IF(AG36=5,\"AC\",IF(AG36=4,\"C\",IF(AG36=3,\"TC\",IF(AG36=2,\"B\",IF(AG36<2,\"\",\"Imp\"))))))))))","v":""},{"$f":"IF(B36=\"\",\"\",(VLOOKUP(B36,Armes!$A$2:$N$129,7,FALSE)))","v":""},{"$f":"IF(B36=\"\",\"\",(VLOOKUP(B36,Armes!$A$2:$N$129,5,FALSE)))","v":""}]
[null,null,null,null,null,null,{"$f":"IF(B37=\"\",\"\",(VLOOKUP(B37,Armes!$A$2:$N$129,2,FALSE)))","v":""},null,{"$f":"IF(B37=\"\",\"\",(VLOOKUP(B37,Armes!$A$2:$N$129,3,FALSE)))","v":""},{"$f":"IF(B37=\"\",\"\",(VLOOKUP(B37,Armes!$A$2:$N$129,4,FALSE)))","v":""},null,{"$f":"IF(B37=\"\",\"\",ROUNDUP(IF(G37=\"Ordinaire\",IF(I37=\"x\",CC,IF(J37=\"x\",CT,0)),IF(Gestion!AA216=FALSE,IF(I37=\"x\",CC,IF(J37=\"x\",CT,0))/2,IF(I37=\"x\",CC,IF(J37=\"x\",CT,0)))),0)-IF(K37=\"X\",10,0)+IF(E37=\"Exeptionnel\",5,0)-IF(E37=\"Médiocre\",5,0))","v":""},{"$f":"ROUNDUP(IF(B37<>\"\",(VLOOKUP(B37,Armes!$A$2:$N$161,13,FALSE))-IF(OR(E37=\"Exeptionnel\",E37=\"Bon\"),(VLOOKUP(B37,Armes!$A$2:$N$161,13,FALSE)/10),0),0),0)","v":0},{"$f":"IF(B37=\"\",\"\",IF(E37=\"Moyen\",VLOOKUP(B37,Armes!$A$2:$N$161,12,FALSE),IF(E37=\"Exeptionnel\",VLOOKUP(B37,Armes!$A$2:$N$161,12,FALSE)*10,IF(E37=\"Bon\",VLOOKUP(B37,Armes!$A$2:$N$161,12,FALSE)*3,IF(E37=\"Médiocre\",ROUNDUP(VLOOKUP(B37,Armes!$A$2:$N$161,12,FALSE)/2,0),\"\")))))","v":""},"","",null,{"$f":"IF(B37=\"\",\"\",(VLOOKUP(B37,Armes!$A$2:$N$129,6,FALSE)))","v":""},"",{"$f":"IF(B37=\"\",\"\",(VLOOKUP(B37,Armes!$A$2:$N$129,11,FALSE)))","v":""},0,"Jambe gauche",null,{"$f":"IF($T$44=\"\",0,IF($T$44<>\"\",$T$44+SUM(S$47:S$53),IF(SUM(S$47:S$53)=0,0,$T$44+SUM(S$47:S$53))))","v":0},0,null,"91-00",null,null,null,0,0,0,"",{"$f":"IF(B37=\"\",\"\",(VLOOKUP(B37,Armes!$A$2:$N$129,7,FALSE)))","v":""},{"$f":"IF(B37=\"\",\"\",(VLOOKUP(B37,Armes!$A$2:$N$129,5,FALSE)))","v":""}]
[null,null,null,null,null,null,{"$f":"IF(B38=\"\",\"\",(VLOOKUP(B38,Armes!$A$2:$N$129,2,FALSE)))","v":""},null,{"$f":"IF(B38=\"\",\"\",(VLOOKUP(B38,Armes!$A$2:$N$129,3,FALSE)))","v":""},{"$f":"IF(B38=\"\",\"\",(VLOOKUP(B38,Armes!$A$2:$N$129,4,FALSE)))","v":""},null,{"$f":"IF(B38=\"\",\"\",ROUNDUP(IF(G38=\"Ordinaire\",IF(I38=\"x\",CC,IF(J38=\"x\",CT,0)),IF(Gestion!AA217=FALSE,IF(I38=\"x\",CC,IF(J38=\"x\",CT,0))/2,IF(I38=\"x\",CC,IF(J38=\"x\",CT,0)))),0)-IF(K38=\"X\",10,0)+IF(E38=\"Exeptionnel\",5,0)-IF(E38=\"Médiocre\",5,0))","v":""},{"$f":"ROUNDUP(IF(B38<>\"\",(VLOOKUP(B38,Armes!$A$2:$N$161,13,FALSE))-IF(OR(E38=\"Exeptionnel\",E38=\"Bon\"),(VLOOKUP(B38,Armes!$A$2:$N$161,13,FALSE)/10),0),0),0)","v":0},{"$f":"IF(B38=\"\",\"\",IF(E38=\"Moyen\",VLOOKUP(B38,Armes!$A$2:$N$161,12,FALSE),IF(E38=\"Exeptionnel\",VLOOKUP(B38,Armes!$A$2:$N$161,12,FALSE)*10,IF(E38=\"Bon\",VLOOKUP(B38,Armes!$A$2:$N$161,12,FALSE)*3,IF(E38=\"Médiocre\",ROUNDUP(VLOOKUP(B38,Armes!$A$2:$N$161,12,FALSE)/2,0),\"\")))))","v":""},"","",null,{"$f":"IF(B38=\"\",\"\",(VLOOKUP(B38,Armes!$A$2:$N$129,6,FALSE)))","v":""},"",{"$f":"IF(B38=\"\",\"\",(VLOOKUP(B38,Armes!$A$2:$N$129,11,FALSE)))","v":""},0,null,null,null,null,null,null,null,null,null,0,0,0,"",{"$f":"IF(B38=\"\",\"\",(VLOOKUP(B38,Armes!$A$2:$N$129,7,FALSE)))","v":""},{"$f":"IF(B38=\"\",\"\",(VLOOKUP(B38,Armes!$A$2:$N$129,5,FALSE)))","v":""}]
[null,null,null,null,null,null,{"$f":"IF(B39=\"\",\"\",(VLOOKUP(B39,Armes!$A$2:$N$129,2,FALSE)))","v":""},null,{"$f":"IF(B39=\"\",\"\",(VLOOKUP(B39,Armes!$A$2:$N$129,3,FALSE)))","v":""},{"$f":"IF(B39=\"\",\"\",(VLOOKUP(B39,Armes!$A$2:$N$129,4,FALSE)))","v":""},null,{"$f":"IF(B39=\"\",\"\",ROUNDUP(IF(G39=\"Ordinaire\",IF(I39=\"x\",CC,IF(J39=\"x\",CT,0)),IF(Gestion!AA218=FALSE,IF(I39=\"x\",CC,IF(J39=\"x\",CT,0))/2,IF(I39=\"x\",CC,IF(J39=\"x\",CT,0)))),0)-IF(K39=\"X\",10,0)+IF(E39=\"Exeptionnel\",5,0)-IF(E39=\"Médiocre\",5,0))","v":""},{"$f":"ROUNDUP(IF(B39<>\"\",(VLOOKUP(B39,Armes!$A$2:$N$161,13,FALSE))-IF(OR(E39=\"Exeptionnel\",E39=\"Bon\"),(VLOOKUP(B39,Armes!$A$2:$N$161,13,FALSE)/10),0),0),0)","v":0},{"$f":"IF(B39=\"\",\"\",IF(E39=\"Moyen\",VLOOKUP(B39,Armes!$A$2:$N$161,12,FALSE),IF(E39=\"Exeptionnel\",VLOOKUP(B39,Armes!$A$2:$N$161,12,FALSE)*10,IF(E39=\"Bon\",VLOOKUP(B39,Armes!$A$2:$N$161,12,FALSE)*3,IF(E39=\"Médiocre\",ROUNDUP(VLOOKUP(B39,Armes!$A$2:$N$161,12,FALSE)/2,0),\"\")))))","v":""},"","",null,{"$f":"IF(B39=\"\",\"\",(VLOOKUP(B39,Armes!$A$2:$N$129,6,FALSE)))","v":""},"",{"$f":"IF(B39=\"\",\"\",(VLOOKUP(B39,Armes!$A$2:$N$129,11,FALSE)))","v":""},0,"Liste des actions",null,null,null,null,null,null,null,null,0,0,0,"",{"$f":"IF(B39=\"\",\"\",(VLOOKUP(B39,Armes!$A$2:$N$129,7,FALSE)))","v":""},{"$f":"IF(B39=\"\",\"\",(VLOOKUP(B39,Armes!$A$2:$N$129,5,FALSE)))","v":""}]
[null,null,null,null,null,null,{"$f":"IF(B40=\"\",\"\",(VLOOKUP(B40,Armes!$A$2:$N$129,2,FALSE)))","v":""},null,{"$f":"IF(B40=\"\",\"\",(VLOOKUP(B40,Armes!$A$2:$N$129,3,FALSE)))","v":""},{"$f":"IF(B40=\"\",\"\",(VLOOKUP(B40,Armes!$A$2:$N$129,4,FALSE)))","v":""},null,{"$f":"IF(B40=\"\",\"\",ROUNDUP(IF(G40=\"Ordinaire\",IF(I40=\"x\",CC,IF(J40=\"x\",CT,0)),IF(Gestion!AA219=FALSE,IF(I40=\"x\",CC,IF(J40=\"x\",CT,0))/2,IF(I40=\"x\",CC,IF(J40=\"x\",CT,0)))),0)-IF(K40=\"X\",10,0)+IF(E40=\"Exeptionnel\",5,0)-IF(E40=\"Médiocre\",5,0))","v":""},{"$f":"ROUNDUP(IF(B40<>\"\",(VLOOKUP(B40,Armes!$A$2:$N$161,13,FALSE))-IF(OR(E40=\"Exeptionnel\",E40=\"Bon\"),(VLOOKUP(B40,Armes!$A$2:$N$161,13,FALSE)/10),0),0),0)","v":0},{"$f":"IF(B40=\"\",\"\",IF(E40=\"Moyen\",VLOOKUP(B40,Armes!$A$2:$N$161,12,FALSE),IF(E40=\"Exeptionnel\",VLOOKUP(B40,Armes!$A$2:$N$161,12,FALSE)*10,IF(E40=\"Bon\",VLOOKUP(B40,Armes!$A$2:$N$161,12,FALSE)*3,IF(E40=\"Médiocre\",ROUNDUP(VLOOKUP(B40,Armes!$A$2:$N$161,12,FALSE)/2,0),\"\")))))","v":""},"","",null,{"$f":"IF(B40=\"\",\"\",(VLOOKUP(B40,Armes!$A$2:$N$129,6,FALSE)))","v":""},"",{"$f":"IF(B40=\"\",\"\",(VLOOKUP(B40,Armes!$A$2:$N$129,11,FALSE)))","v":""},0,"Action de base",null,"Type",null,"Actions avancées",null,"Type",null,null,0,0,0,"",{"$f":"IF(B40=\"\",\"\",(VLOOKUP(B40,Armes!$A$2:$N$129,7,FALSE)))","v":""},{"$f":"IF(B40=\"\",\"\",(VLOOKUP(B40,Armes!$A$2:$N$129,5,FALSE)))","v":""}]
[null,null,null,null,null,null,null,null,null,"Totaux armes:",null,null,{"$f":"SUM(M35:M40)","v":0},{"$f":"SUM(N35:N40)","v":0},{"$f":"IF(Gestion!W35>0,\"*+1 aux critiques\",\"\")","v":""},null,null,null,null,null,null,"Attaque rapide",null,"complète",null,"Attaque brutale",null,"complète"]
[null,"Armures portées",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Attaque standard",null,"demi",null,"Attaque prudente",null,"complète"]
[null,"Armure complète",null,null,null,null,null,null,null,null,"Qualité",null,"Enc.","Prix CO","Disp.",null,null,null,null,null,null,"Charge",null,"complète",null,"Course",null,"complète",null,null,0]
[null,"Type : ",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(C44=\"\",\"\",IF(K44=\"Bon\",(VLOOKUP(C44,Armures!$A:$L,5,FALSE)*0.9),IF(C44=\"Exeptionnel\",(VLOOKUP(C44,Armures!$A:$L,5,FALSE)/2),IF(C44=\"Médiocre\",(VLOOKUP(C44,Armures!$A:$L,5,FALSE)*2),VLOOKUP(C44,Armures!$A:$L,5,FALSE)))))","v":""},{"$f":"IF(C44=\"\",\"\",IF(K44=\"Bon\",(VLOOKUP(C44,Armures!$A:$L,2,FALSE)*3),IF(K44=\"Exeptionnel\",(VLOOKUP(C44,Armures!$A:$L,2,FALSE)*10),IF(K44=\"Médiocre\",(VLOOKUP(C44,Armures!$A:$L,2,FALSE)/2),VLOOKUP(C44,Armures!$A:$L,2,FALSE)))))","v":""},{"$f":"IF(C44=\"\",\"\",VLOOKUP(C44,Armures!A:K,11,FALSE))","v":""},null,null,"Points d'armure",null,{"$f":"IF(C44=\"\",0,VLOOKUP(C44,Armures!A3:K12,8,FALSE))","v":0},null,"Dégainer",null,{"$f":"IF(Gestion!W125>0,\"gratuite\",\"demi\")","v":"demi"},null,"Feinte",null,"demi",null,null,0,{"$f":"IF(K44=\"Exeptionnel\",2,IF(K44=\"Bon\",1,IF(K44=\"Médiocre\",-1,0)))","v":0},0,""]
[null,"Armure avancée",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Désengagement",null,"complète",null,"Manœuvre",null,"demi"]
[null,"Type : ",null,null,null,null,null,null,null,null,"Qualité",null,"Enc.","Prix CO","Disp.","tête","bras","corps","jambes","Points d'armure",null,"Incantation",null,"variable",null,"Parade",null,"demi",null,null,0]
[null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(B47=\"\",\"\",IF(K47=\"Bon\",(VLOOKUP(B47,Armures!$A:$L,5,FALSE)*0.9),IF(K47=\"Exeptionnel\",(VLOOKUP(B47,Armures!$A:$L,5,FALSE)/2),IF(K47=\"Médiocre\",(VLOOKUP(B47,Armures!$A:$L,5,FALSE)*2),VLOOKUP(B47,Armures!$A:$L,5,FALSE)))))","v":""},{"$f":"IF(B47=\"\",\"\",IF(K47=\"Bon\",(VLOOKUP(B47,Armures!$A:$L,2,FALSE)*3),IF(K47=\"Exeptionnel\",(VLOOKUP(B47,Armures!$A:$L,2,FALSE)*10),IF(K47=\"Médiocre\",(VLOOKUP(B47,Armures!$A:$L,2,FALSE)/2),VLOOKUP(B47,Armures!$A:$L,2,FALSE)))))","v":""},{"$f":"IF(B47=\"\",\"\",VLOOKUP(B47,Armures!A:K,11,FALSE))","v":""},{"$f":"IF(B47=\"\",\"\",(VLOOKUP(B47,Armures!$A:$L,6,FALSE)))","v":""},{"$f":"IF(B47=\"\",\"\",(VLOOKUP(B47,Armures!$A:$L,7,FALSE)))","v":""},{"$f":"IF(B47=\"\",\"\",(VLOOKUP(B47,Armures!$A:$L,8,FALSE)))","v":""},{"$f":"IF(B47=\"\",\"\",(VLOOKUP(B47,Armures!$A:$L,9,FALSE)))","v":""},{"$f":"IF(B47=\"\",\"\",(VLOOKUP(B47,Armures!$A:$L,10,FALSE)))","v":""},null,"Mouvement",null,"demi",null,"Posture défensive",null,"demi",null,null,0,{"$f":"IF(K47=\"Exeptionnel\",2,IF(K47=\"Bon\",1,IF(K47=\"Médiocre\",-1,0)))","v":0},0,""]
[null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(B48=\"\",\"\",IF(K48=\"Bon\",(VLOOKUP(B48,Armures!$A:$L,5,FALSE)*0.9),IF(K48=\"Exeptionnel\",(VLOOKUP(B48,Armures!$A:$L,5,FALSE)/2),IF(K48=\"Médiocre\",(VLOOKUP(B48,Armures!$A:$L,5,FALSE)*2),VLOOKUP(B48,Armures!$A:$L,5,FALSE)))))","v":""},{"$f":"IF(B48=\"\",\"\",IF(K48=\"Bon\",(VLOOKUP(B48,Armures!$A:$L,2,FALSE)*3),IF(K48=\"Exeptionnel\",(VLOOKUP(B48,Armures!$A:$L,2,FALSE)*10),IF(K48=\"Médiocre\",(VLOOKUP(B48,Armures!$A:$L,2,FALSE)/2),VLOOKUP(B48,Armures!$A:$L,2,FALSE)))))","v":""},{"$f":"IF(B48=\"\",\"\",VLOOKUP(B48,Armures!A:K,11,FALSE))","v":""},{"$f":"IF(B48=\"\",\"\",(VLOOKUP(B48,Armures!$A:$L,6,FALSE)))","v":""},{"$f":"IF(B48=\"\",\"\",(VLOOKUP(B48,Armures!$A:$L,7,FALSE)))","v":""},{"$f":"IF(B48=\"\",\"\",(VLOOKUP(B48,Armures!$A:$L,8,FALSE)))","v":""},{"$f":"IF(B48=\"\",\"\",(VLOOKUP(B48,Armures!$A:$L,9,FALSE)))","v":""},{"$f":"IF(B48=\"\",\"\",(VLOOKUP(B48,Armures!$A:$L,10,FALSE)))","v":""},null,"Rechargement",null,"variable",null,"Posture piquier",null,"complète",null,null,0,{"$f":"IF(K48=\"Exeptionnel\",2,IF(K48=\"Bon\",1,IF(K48=\"Médiocre\",-1,0)))","v":0},0,""]
[null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(B49=\"\",\"\",IF(K49=\"Bon\",(VLOOKUP(B49,Armures!$A:$L,5,FALSE)*0.9),IF(K49=\"Exeptionnel\",(VLOOKUP(B49,Armures!$A:$L,5,FALSE)/2),IF(K49=\"Médiocre\",(VLOOKUP(B49,Armures!$A:$L,5,FALSE)*2),VLOOKUP(B49,Armures!$A:$L,5,FALSE)))))","v":""},{"$f":"IF(B49=\"\",\"\",IF(K49=\"Bon\",(VLOOKUP(B49,Armures!$A:$L,2,FALSE)*3),IF(K49=\"Exeptionnel\",(VLOOKUP(B49,Armures!$A:$L,2,FALSE)*10),IF(K49=\"Médiocre\",(VLOOKUP(B49,Armures!$A:$L,2,FALSE)/2),VLOOKUP(B49,Armures!$A:$L,2,FALSE)))))","v":""},{"$f":"IF(B49=\"\",\"\",VLOOKUP(B49,Armures!A:K,11,FALSE))","v":""},{"$f":"IF(B49=\"\",\"\",(VLOOKUP(B49,Armures!$A:$L,6,FALSE)))","v":""},{"$f":"IF(B49=\"\",\"\",(VLOOKUP(B49,Armures!$A:$L,7,FALSE)))","v":""},{"$f":"IF(B49=\"\",\"\",(VLOOKUP(B49,Armures!$A:$L,8,FALSE)))","v":""},{"$f":"IF(B49=\"\",\"\",(VLOOKUP(B49,Armures!$A:$L,9,FALSE)))","v":""},{"$f":"IF(B49=\"\",\"\",(VLOOKUP(B49,Armures!$A:$L,10,FALSE)))","v":""},null,"Se lever/\nmonter en selle",null,"demi",null,"Retardement",null,"demi",null,null,0,0,0,""]
[null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(B50=\"\",\"\",IF(K50=\"Bon\",(VLOOKUP(B50,Armures!$A:$L,5,FALSE)*0.9),IF(K50=\"Exeptionnel\",(VLOOKUP(B50,Armures!$A:$L,5,FALSE)/2),IF(K50=\"Médiocre\",(VLOOKUP(B50,Armures!$A:$L,5,FALSE)*2),VLOOKUP(B50,Armures!$A:$L,5,FALSE)))))","v":""},{"$f":"IF(B50=\"\",\"\",IF(K50=\"Bon\",(VLOOKUP(B50,Armures!$A:$L,2,FALSE)*3),IF(K50=\"Exeptionnel\",(VLOOKUP(B50,Armures!$A:$L,2,FALSE)*10),IF(K50=\"Médiocre\",(VLOOKUP(B50,Armures!$A:$L,2,FALSE)/2),VLOOKUP(B50,Armures!$A:$L,2,FALSE)))))","v":""},{"$f":"IF(B50=\"\",\"\",VLOOKUP(B50,Armures!A:K,11,FALSE))","v":""},{"$f":"IF(B50=\"\",\"\",(VLOOKUP(B50,Armures!$A:$L,6,FALSE)))","v":""},{"$f":"IF(B50=\"\",\"\",(VLOOKUP(B50,Armures!$A:$L,7,FALSE)))","v":""},{"$f":"IF(B50=\"\",\"\",(VLOOKUP(B50,Armures!$A:$L,8,FALSE)))","v":""},{"$f":"IF(B50=\"\",\"\",(VLOOKUP(B50,Armures!$A:$L,9,FALSE)))","v":""},{"$f":"IF(B50=\"\",\"\",(VLOOKUP(B50,Armures!$A:$L,10,FALSE)))","v":""},null,null,null,null,null,"Saut",null,{"$f":"IF(Gestion!W28>0,\"demi\",\"complète\")","v":"complète"},null,null,0,0,0,""]
[null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(B51=\"\",\"\",IF(K51=\"Bon\",(VLOOKUP(B51,Armures!$A:$L,5,FALSE)*0.9),IF(K51=\"Exeptionnel\",(VLOOKUP(B51,Armures!$A:$L,5,FALSE)/2),IF(K51=\"Médiocre\",(VLOOKUP(B51,Armures!$A:$L,5,FALSE)*2),VLOOKUP(B51,Armures!$A:$L,5,FALSE)))))","v":""},{"$f":"IF(B51=\"\",\"\",IF(K51=\"Bon\",(VLOOKUP(B51,Armures!$A:$L,2,FALSE)*3),IF(K51=\"Exeptionnel\",(VLOOKUP(B51,Armures!$A:$L,2,FALSE)*10),IF(K51=\"Médiocre\",(VLOOKUP(B51,Armures!$A:$L,2,FALSE)/2),VLOOKUP(B51,Armures!$A:$L,2,FALSE)))))","v":""},{"$f":"IF(B51=\"\",\"\",VLOOKUP(B51,Armures!A:K,11,FALSE))","v":""},{"$f":"IF(B51=\"\",\"\",(VLOOKUP(B51,Armures!$A:$L,6,FALSE)))","v":""},{"$f":"IF(B51=\"\",\"\",(VLOOKUP(B51,Armures!$A:$L,7,FALSE)))","v":""},{"$f":"IF(B51=\"\",\"\",(VLOOKUP(B51,Armures!$A:$L,8,FALSE)))","v":""},{"$f":"IF(B51=\"\",\"\",(VLOOKUP(B51,Armures!$A:$L,9,FALSE)))","v":""},{"$f":"IF(B51=\"\",\"\",(VLOOKUP(B51,Armures!$A:$L,10,FALSE)))","v":""},null,"Utiliser une\ncompétence",null,"variable",null,null,null,null,null,null,0,0,0,""]
[null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(B52=\"\",\"\",IF(K52=\"Bon\",(VLOOKUP(B52,Armures!$A:$L,5,FALSE)*0.9),IF(K52=\"Exeptionnel\",(VLOOKUP(B52,Armures!$A:$L,5,FALSE)/2),IF(K52=\"Médiocre\",(VLOOKUP(B52,Armures!$A:$L,5,FALSE)*2),VLOOKUP(B52,Armures!$A:$L,5,FALSE)))))","v":""},{"$f":"IF(B52=\"\",\"\",IF(K52=\"Bon\",(VLOOKUP(B52,Armures!$A:$L,2,FALSE)*3),IF(K52=\"Exeptionnel\",(VLOOKUP(B52,Armures!$A:$L,2,FALSE)*10),IF(K52=\"Médiocre\",(VLOOKUP(B52,Armures!$A:$L,2,FALSE)/2),VLOOKUP(B52,Armures!$A:$L,2,FALSE)))))","v":""},{"$f":"IF(B52=\"\",\"\",VLOOKUP(B52,Armures!A:K,11,FALSE))","v":""},{"$f":"IF(B52=\"\",\"\",(VLOOKUP(B52,Armures!$A:$L,6,FALSE)))","v":""},{"$f":"IF(B52=\"\",\"\",(VLOOKUP(B52,Armures!$A:$L,7,FALSE)))","v":""},{"$f":"IF(B52=\"\",\"\",(VLOOKUP(B52,Armures!$A:$L,8,FALSE)))","v":""},{"$f":"IF(B52=\"\",\"\",(VLOOKUP(B52,Armures!$A:$L,9,FALSE)))","v":""},{"$f":"IF(B52=\"\",\"\",(VLOOKUP(B52,Armures!$A:$L,10,FALSE)))","v":""},null,null,null,null,null,null,null,null,null,null,0,0,0,""]
[null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(B53=\"\",\"\",IF(K53=\"Bon\",(VLOOKUP(B53,Armures!$A:$L,5,FALSE)*0.9),IF(K53=\"Exeptionnel\",(VLOOKUP(B53,Armures!$A:$L,5,FALSE)/2),IF(K53=\"Médiocre\",(VLOOKUP(B53,Armures!$A:$L,5,FALSE)*2),VLOOKUP(B53,Armures!$A:$L,5,FALSE)))))","v":""},{"$f":"IF(B53=\"\",\"\",IF(K53=\"Bon\",(VLOOKUP(B53,Armures!$A:$L,2,FALSE)*3),IF(K53=\"Exeptionnel\",(VLOOKUP(B53,Armures!$A:$L,2,FALSE)*10),IF(K53=\"Médiocre\",(VLOOKUP(B53,Armures!$A:$L,2,FALSE)/2),VLOOKUP(B53,Armures!$A:$L,2,FALSE)))))","v":""},{"$f":"IF(B53=\"\",\"\",VLOOKUP(B53,Armures!A:K,11,FALSE))","v":""},{"$f":"IF(B53=\"\",\"\",(VLOOKUP(B53,Armures!$A:$L,6,FALSE)))","v":""},{"$f":"IF(B53=\"\",\"\",(VLOOKUP(B53,Armures!$A:$L,7,FALSE)))","v":""},{"$f":"IF(B53=\"\",\"\",(VLOOKUP(B53,Armures!$A:$L,8,FALSE)))","v":""},{"$f":"IF(B53=\"\",\"\",(VLOOKUP(B53,Armures!$A:$L,9,FALSE)))","v":""},{"$f":"IF(B53=\"\",\"\",(VLOOKUP(B53,Armures!$A:$L,10,FALSE)))","v":""},null,"Viser",null,"demi",null,null,null,null,null,null,0,0,0,""]
[null,null,null,null,null,null,null,null,null,"Totaux armures:",null,null,{"$f":"SUM(M47:M53)+IF(M44=\"\",0,M44)","v":0},{"$f":"SUM(N47:N53)+IF(N44=\"\",0,N44)","v":0}]
[null,"Points de règles"]
[null,"Test de Peur raté= Round suivant perdu ",null,null,null,null,null,null,null,"Fureur d'Ulric: Lorsqu'un personnage obtient un 10 naturel sur un dé de dégâts, il peut refaire un jet d'attaque avec les mêmes modificateurs. S'il est réussi, le personnage peut relancer un dé de dégâts qui s'ajoute aux dégâts déjà obtenus. En cas de 10 naturel sur ce nouveau jet, répéter la procédure.",null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Coup critique= Lancer sur la table des critiques et gain d'un point de folie"]
[null,"Test de Terreur raté= Round suivant perdu et gain d'un pt. de Folie"]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[null,null,null,null,null,null,""]

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[]
[null,"Compétences de base",null,null,null,null,null,null,null,null,null,null,null,null,"Talents"]
[null,"(Rappel : si non acquis : Car./2)",null,null,"Car.",null,"Acquis","+10%","+20%","Bonus",null,"Total",null,null,"Talents",null,"Spécialité",null,"Description et bonus"]
[null,"Canotage",null,"(","F",")",null,null,null,null,null,{"$f":"IF($E4=0,0,IF($G4=0,ROUNDUP(($N4/2),0),$N4)+(IF($H4=0,\"0\",\"10\"))+(IF($I4=0,\"0\",\"10\"))+(IF($J4=0,\"0\",$J4)))","v":0},null,{"$f":"HLOOKUP(E4,'page 1'!$H$20:$M$23,4,0)","v":0},null,null,null,null,{"$f":"IF(O4=0,\"\",VLOOKUP(O4,tableaux!$H:$I,2,0))","v":""},null,null,null,null,null,{"$f":"IF(O4=\"Rune\",1,IF(O4=\"Rune Majeure\",2,IF(O4=\"Science de la Magie\",3,IF(O4=\"Tradition de Sorcières\",4,IF(O4=\"Maîtrise\",5,IF(O4=\"Inspiration Divine\",6,IF(O4=\"Magie mineure\",7,IF(O4=\"Magie vulgaire\",8,IF(O4=\"Savoir-faire Nain\",9,IF(O4=\"Sombre Savoir\",10,IF(O4=\"Sort Supplémentaire\",11,IF(O4=\"Magie commune\",12,IF(O4=\"Affinité provinciale\",13,IF(O4=\"Magie haute\",14,IF(O4=\"Littéraire\",15,0)))))))))))))))","v":0}]
[null,"Charisme",null,"(","Soc",")",null,null,null,{"$f":"IF(Gestion!W94>0,10,0)","v":0},null,{"$f":"IF($E5=0,0,IF($G5=0,ROUNDUP(($N5/2),0),$N5)+(IF($H5=0,\"0\",\"10\"))+(IF($I5=0,\"0\",\"10\"))+(IF($J5=0,\"0\",$J5)))+IF(Gestion!W25>0,10,0)+IF(Gestion!W51>0,10,0)","v":0},null,{"$f":"HLOOKUP(E5,'page 1'!$H$20:$M$23,4,0)","v":0},null,null,null,null,{"$f":"IF(O5=0,\"\",VLOOKUP(O5,tableaux!$H:$I,2,0))","v":""},null,null,null,null,null,{"$f":"IF(O5=\"Rune\",1,IF(O5=\"Rune Majeure\",2,IF(O5=\"Science de la Magie\",3,IF(O5=\"Tradition de Sorcières\",4,IF(O5=\"Maîtrise\",5,IF(O5=\"Inspiration Divine\",6,IF(O5=\"Magie mineure\",7,IF(O5=\"Magie vulgaire\",8,IF(O5=\"Savoir-faire Nain\",9,IF(O5=\"Sombre Savoir\",10,IF(O5=\"Sort Supplémentaire\",11,IF(O5=\"Magie commune\",12,IF(O5=\"Affinité provinciale\",13,IF(O5=\"Magie haute\",14,IF(O5=\"Littéraire\",15,0)))))))))))))))","v":0}]
[null,"Commandement",null,"(","Soc",")",null,null,null,null,null,{"$f":"IF($E6=0,0,IF($G6=0,ROUNDUP(($N6/2),0),$N6)+(IF($H6=0,\"0\",\"10\"))+(IF($I6=0,\"0\",\"10\"))+(IF($J6=0,\"0\",$J6)))","v":0},null,{"$f":"HLOOKUP(E6,'page 1'!$H$20:$M$23,4,0)","v":0},null,null,null,null,{"$f":"IF(O6=0,\"\",VLOOKUP(O6,tableaux!$H:$I,2,0))","v":""},null,null,null,null,null,0]
[null,"Commérage",null,"(","Soc",")",null,null,null,null,null,{"$f":"IF($E7=0,0,IF($G7=0,ROUNDUP(($N7/2),0),$N7)+(IF($H7=0,\"0\",\"10\"))+(IF($I7=0,\"0\",\"10\"))+(IF($J7=0,\"0\",$J7)))+IF(Gestion!W25>0,10,0)+IF(Gestion!W51>0,10,0)","v":0},null,{"$f":"HLOOKUP(E7,'page 1'!$H$20:$M$23,4,0)","v":0},null,null,null,null,{"$f":"IF(O7=0,\"\",VLOOKUP(O7,tableaux!$H:$I,2,0))","v":""},null,null,null,null,null,0]
[null,"Conduite d'attelages",null,"(","F",")",null,null,null,null,null,{"$f":"IF($E8=0,0,IF($G8=0,ROUNDUP(($N8/2),0),$N8)+(IF($H8=0,\"0\",\"10\"))+(IF($I8=0,\"0\",\"10\"))+(IF($J8=0,\"0\",$J8)))","v":0},null,{"$f":"HLOOKUP(E8,'page 1'!$H$20:$M$23,4,0)","v":0},null,null,null,null,{"$f":"IF(O8=0,\"\",VLOOKUP(O8,tableaux!$H:$I,2,0))","v":""},null,null,null,null,null,0]
[null,"Déguisement",null,"(","Soc",")",null,null,null,{"$f":"IF(Gestion!W63>0,10,0)","v":0},null,{"$f":"IF($E9=0,0,IF($G9=0,ROUNDUP(($N9/2),0),$N9)+(IF($H9=0,\"0\",\"10\"))+(IF($I9=0,\"0\",\"10\"))+(IF($J9=0,\"0\",$J9)))","v":0},null,{"$f":"HLOOKUP(E9,'page 1'!$H$20:$M$23,4,0)","v":0},null,null,null,null,{"$f":"IF(O9=0,\"\",VLOOKUP(O9,tableaux!$H:$I,2,0))","v":""},null,null,null,null,null,0]
[null,"Déplacement silencieux",null,"(","Ag",")",null,null,null,{"$f":"IF(Gestion!W120>0,10,0)","v":0},null,{"$f":"IF($E10=0,0,IF($G10=0,ROUNDUP(($N10/2),0),$N10)+(IF($H10=0,\"0\",\"10\"))+(IF($I10=0,\"0\",\"10\"))+(IF($J10=0,\"0\",$J10)))","v":0},null,{"$f":"HLOOKUP(E10,'page 1'!$H$20:$M$23,4,0)","v":0},null,null,null,null,{"$f":"IF(O10=0,\"\",VLOOKUP(O10,tableaux!$H:$I,2,0))","v":""},null,null,null,null,null,0]
[null,"Dissimulation",null,"(","Ag",")",null,null,null,{"$f":"IF(Gestion!W120>0,10,0)","v":0},null,{"$f":"IF($E11=0,0,IF($G11=0,ROUNDUP(($N11/2),0),$N11)+(IF($H11=0,\"0\",\"10\"))+(IF($I11=0,\"0\",\"10\"))+(IF($J11=0,\"0\",$J11)))","v":0},null,{"$f":"HLOOKUP(E11,'page 1'!$H$20:$M$23,4,0)","v":0},null,null,null,null,{"$f":"IF(O11=0,\"\",VLOOKUP(O11,tableaux!$H:$I,2,0))","v":""},null,null,null,null,null,0]
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[null,"Escalade",null,"(","F",")",null,null,null,{"$f":"IF(Gestion!W37>0,20,0)","v":0},null,{"$f":"IF($E13=0,0,IF($G13=0,ROUNDUP(($N13/2),0),$N13)+(IF($H13=0,\"0\",\"10\"))+(IF($I13=0,\"0\",\"10\"))+(IF($J13=0,\"0\",$J13)))","v":0},null,{"$f":"HLOOKUP(E13,'page 1'!$H$20:$M$23,4,0)","v":0},null,null,null,null,{"$f":"IF(O13=0,\"\",VLOOKUP(O13,tableaux!$H:$I,2,0))","v":""},null,null,null,null,null,0]
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[null,null,"balles      x",null,null,{"$f":"IF(G36=\"\",0,IF(J36=0,0,ROUNDDOWN(G36*tableaux!$E$3,0)))","v":0},{"$f":"IF(D36=\"\",\"\",IF(R36<1,1,R36))","v":""},null,null,null,null,null,{"$f":"IF(Y36=\"\",\"\",IF($J36=\"X\",Y36*10,IF($K36=\"X\",Y36*3,IF($L36=\"X\",ROUNDUP(Y36*0.5,0),Y36))))","v":""},{"$f":"IF(Z36=\"\",\"\",IF($J36=\"X\",Z36*10,IF($K36=\"X\",Z36*3,IF($L36=\"X\",ROUNDUP(Z36*0.5,0),Z36))))","v":""},"",null,"sur moi",{"$f":"IF(J36=\"X\",D36-(D36/10),D36)","v":0},null,null,null,null,null,null,null,null,null,null,null,0,0,0,""]
[null,null,"carreaux  x",null,null,{"$f":"IF(G37=\"\",0,IF(J37=0,0,ROUNDDOWN(G37*tableaux!$E$3,0)))","v":0},{"$f":"IF(J37=\"X\",((D37*2)-((D37*2)/10)),(D37*2))","v":0},null,null,null,null,null,{"$f":"IF(Y37=\"\",\"\",IF($J37=\"X\",Y37*10,IF($K37=\"X\",Y37*3,IF($L37=\"X\",ROUNDUP(Y37*0.5,0),Y37))))","v":""},"","",null,"sur moi",null,null,null,null,null,null,null,null,{"$f":"IF(D37=\"\",\"\",ROUNDUP(D37*0.4,0))","v":""}]
[null,null,"flèches    x",null,null,{"$f":"IF(G38=\"\",0,IF(J38=0,0,ROUNDDOWN(G38*tableaux!$E$3,0)))","v":0},{"$f":"IF(J38=\"X\",((D38*2)-((D38*2)/10)),(D38*2))","v":0},null,null,null,null,null,"","","",null,"sur moi",null,null,null,null,null,null,null,null,null,{"$f":"IF(D38=\"\",\"\",ROUNDUP(D38*2.4,0))","v":""}]
[null,null,"Total Encombrement (Sur moi):",null,null,null,{"$f":"SUM(X8:X31)+SUM(X33:X35)+ROUNDDOWN((SUM('page 3'!M3:O3)/10)+SUM(E46:E49),0)","v":48},null,null,"Total valeurs monétaires:",null,null,{"$f":"SUM(M8:M31)+SUM(M33:M38)","v":9},{"$f":"SUM(N8:N31)+SUM(N33:N38)","v":6},{"$f":"SUM(O8:O31)+SUM(O33:O38)","v":0},null,{"$f":"G39+'page 1'!M41+'page 1'!M54-G3+49","v":97}]
[null,null,"Malus d'encombrement :",null,{"$f":"(-1)*IF((ROUNDDOWN(('page 3'!Q39/50),0))>=0,ROUNDDOWN(('page 3'!Q39/50),0),0)+IF(Gestion!W108>0,1,0)","v":-1}]
[null,null,null,null,null,null,"Test de Faim",null,null,{"$f":"(30-E-IF(SelectRace=\"Elfe\",20,IF(SelectRace=\"Nain\",-10,IF(SelectRace=\"Halfling\",-20,IF(SelectRace=\"Homme-bête\",-10,IF(SelectRace=\"Peau-verte\",-30,IF(SelectRace=\"Homme-lézard\",40,IF(SelectRace=\"Créature du Chaos\",20,IF(SelectRace=\"Skaven\",40,IF(SelectRace=\"Vampire\",40,0))))))))))","v":30},"Ajoutez 10 par livre de nourriture consommée dans les 12h avant de faire le test"]
[null,null,null,null,null,null,"Test de Soif",null,null,{"$f":"(20-E-IF(SelectRace=\"Elfe\",20,IF(SelectRace=\"Nain\",-30,IF(SelectRace=\"Halfling\",20,IF(SelectRace=\"Homme-bête\",-10,IF(SelectRace=\"Peau-verte\",-10,IF(SelectRace=\"Homme-lézard\",30,IF(SelectRace=\"Créature du Chaos\",20,IF(SelectRace=\"Skaven\",40,IF(SelectRace=\"Vampire\",-40,0))))))))))","v":20},"Ajoutez 20 par litre de boisson consommée dans les 6h avant de faire le test"]
[]
[null,"Objets magiques/spéciaux/impies/bénis/reliques et artéfacts"]
[null,"Objet",null,null,"ENC",null,"Conn. Acad",null,"Pouvoirs","Pouvoirs",null,null,null,null,null,null,null,null,"Référence"]
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[null,null,null,null,{"$f":"IF(B49=\"\",\"\",VLOOKUP(B49,'Obj.Magiques et Rituels'!$A:$E,2,FALSE))","v":""},null,{"$f":"IF(B49=\"\",\"\",VLOOKUP(B49,'Obj.Magiques et Rituels'!$A:$E,3,FALSE))","v":""},null,{"$f":"IF(C49=\"\",\"\",VLOOKUP(C49,'Obj.Magiques et Rituels'!$A:$E,3,FALSE))","v":""},{"$f":"IF(B49=\"\",\"\",VLOOKUP(B49,'Obj.Magiques et Rituels'!$A:$E,4,FALSE))","v":""},null,null,null,null,null,null,null,null,{"$f":"IF(B49=\"\",\"\",VLOOKUP(B49,'Obj.Magiques et Rituels'!A:EF,5,FALSE))","v":""}]

{"sheet":"page 4","index":5,"n_rows":422,"n_cols":6,"rows_kept":422,"cut":false,"hidden":false,"merged":[[1,1,1,2],[1,4,1,5]]}
[]
[null,"Grimoire de sorts/ Grimoire Runique",null,null,{"$f":"CONCATENATE(\"Jet d'incantation = \",'page 1'!K30,\" (si jet de Focalisation réussi) + Bonus d'ingrédient + \",'page 1'!K30,\"d10\")","v":"Jet d'incantation = 0 (si jet de Focalisation réussi) + Bonus d'ingrédient + 0d10"}]
[]
[null,"Catégorie :",null,null,"Catégorie :"]
[null,"Domaine :",null,null,"Domaine :"]
[null,"Nom :",null,null,"Nom :"]
[null,"Difficulté :",{"$f":"IF(C6=\"\",\"\",VLOOKUP(C6,Magie!$B:$H,2,FALSE))","v":""},null,"Difficulté :",{"$f":"IF(F6=\"\",\"\",VLOOKUP(F6,Magie!$B:$H,2,FALSE))","v":""}]
[null,"Temps d'incantation :",{"$f":"IF(C6=\"\",\"\",VLOOKUP(C6,Magie!$B:$H,3,FALSE))","v":""},null,"Temps d'incantation :",{"$f":"IF(F6=\"\",\"\",VLOOKUP(F6,Magie!$B:$H,3,FALSE))","v":""}]
[null,{"$f":"IF(OR(C4=\"Runes\",C4=\"Runes Majeures\"),\"Activation:\",\"Durée:\")","v":"Durée:"},{"$f":"IF(C6=\"\",\"\",VLOOKUP(C6,Magie!$B:$H,4,FALSE))","v":""},null,{"$f":"IF(OR(F4=\"Runes\",F4=\"Runes Majeures\"),\"Activation:\",\"Durée:\")","v":"Durée:"},{"$f":"IF(F6=\"\",\"\",VLOOKUP(F6,Magie!$B:$H,4,FALSE))","v":""}]
[null,"Portée :",{"$f":"IF(C6=\"\",\"\",VLOOKUP(C6,Magie!$B:$H,5,FALSE))","v":""},null,"Portée :",{"$f":"IF(F6=\"\",\"\",VLOOKUP(F6,Magie!$B:$H,5,FALSE))","v":""}]
[null,{"$f":"IF(C5=\"Domaine de Loec\",\"Note:\",\"Ingrédient:\")","v":"Ingrédient:"},{"$f":"IF(C6=\"\",\"\",VLOOKUP(C6,Magie!$B:$H,6,FALSE))","v":""},null,{"$f":"IF(F5=\"Domaine de Loec\",\"Note:\",\"Ingrédient:\")","v":"Ingrédient:"},{"$f":"IF(F6=\"\",\"\",VLOOKUP(F6,Magie!$B:$H,6,FALSE))","v":""}]
[null,"Description :",{"$f":"IF(C6=\"\",\"\",VLOOKUP(C6,Magie!$B:$H,7,FALSE))","v":""},null,"Description :",{"$f":"IF(F6=\"\",\"\",VLOOKUP(F6,Magie!$B:$H,7,FALSE))","v":""}]
[null,null,{"$f":"IF(C4=\"Magie mineure\",'listes magies'!$A$3,IF(C4=\"Runes\",'listes magies'!$CX$3,IF(C4=\"Runes Majeures\",'listes magies'!$CZ$3,IF(C5=\"\",\"\",IF(HLOOKUP(C5,'listes magies'!$B$2:$DC$35,2,FALSE)=0,\"\",HLOOKUP(C5,'listes magies'!$B$2:$DC$35,2,FALSE))))))","v":""},null,null,{"$f":"IF(F4=\"Magie mineure\",'listes magies'!$A$3,IF(F4=\"Runes\",'listes magies'!$CX$3,IF(F4=\"Runes Majeures\",'listes magies'!$CZ$3,IF(F5=\"\",\"\",IF(HLOOKUP(F5,'listes magies'!$B$2:$DC$35,2,FALSE)=0,\"\",HLOOKUP(F5,'listes magies'!$B$2:$DC$35,2,FALSE))))))","v":""}]
[null,null,{"$f":"IF(C4=\"Magie mineure\",'listes magies'!$A$4,IF(C4=\"Runes\",'listes magies'!$CX$4,IF(C4=\"Runes Majeures\",'listes magies'!$CZ$3,IF(C5=\"\",\"\",IF(HLOOKUP(C5,'listes magies'!$B$2:$DC$35,2,FALSE)=0,\"\",HLOOKUP(C5,'listes magies'!$B$2:$DC$35,3,FALSE))))))","v":""},null,null,{"$f":"IF(F4=\"Magie mineure\",'listes magies'!$A$4,IF(F4=\"Runes\",'listes magies'!$CX$4,IF(F4=\"Runes Majeures\",'listes magies'!$CZ$3,IF(F5=\"\",\"\",IF(HLOOKUP(F5,'listes magies'!$B$2:$DC$35,2,FALSE)=0,\"\",HLOOKUP(F5,'listes magies'!$B$2:$DC$35,3,FALSE))))))","v":""}]
[null,null,{"$f":"IF(C4=\"Magie mineure\",'listes magies'!$A$5,IF(C4=\"Runes\",'listes magies'!$CX$5,IF(C4=\"Runes Majeures\",'listes magies'!$CZ$5,IF(C5=\"\",\"\",IF(HLOOKUP(C5,'listes magies'!$B$2:$DC$35,4,FALSE)=0,\"\",HLOOKUP(C5,'listes magies'!$B$2:$DC$35,4,FALSE))))))","v":""},null,null,{"$f":"IF(F4=\"Magie mineure\",'listes magies'!$A$5,IF(F4=\"Runes\",'listes magies'!$CX$5,IF(F4=\"Runes Majeures\",'listes magies'!$CZ$5,IF(F5=\"\",\"\",IF(HLOOKUP(F5,'listes magies'!$B$2:$DC$35,4,FALSE)=0,\"\",HLOOKUP(F5,'listes magies'!$B$2:$DC$35,4,FALSE))))))","v":""}]
[null,null,{"$f":"IF(C4=\"Magie mineure\",'listes magies'!$A$6,IF(C4=\"Runes\",'listes magies'!$CX$6,IF(C4=\"Runes Majeures\",'listes magies'!$CZ$6,IF(C5=\"\",\"\",IF(HLOOKUP(C5,'listes magies'!$B$2:$DC$35,5,FALSE)=0,\"\",HLOOKUP(C5,'listes magies'!$B$2:$DC$35,5,FALSE))))))","v":""},null,null,{"$f":"IF(F4=\"Magie mineure\",'listes magies'!$A$6,IF(F4=\"Runes\",'listes magies'!$CX$6,IF(F4=\"Runes Majeures\",'listes magies'!$CZ$6,IF(F5=\"\",\"\",IF(HLOOKUP(F5,'listes magies'!$B$2:$DC$35,5,FALSE)=0,\"\",HLOOKUP(F5,'listes magies'!$B$2:$DC$35,5,FALSE))))))","v":""}]
[null,null,{"$f":"IF(C4=\"Magie mineure\",'listes magies'!$A$7,IF(C4=\"Runes\",'listes magies'!$CX$7,IF(C4=\"Runes Majeures\",'listes magies'!$CZ$7,IF(C5=\"\",\"\",IF(HLOOKUP(C5,'listes magies'!$B$2:$DC$35,6,FALSE)=0,\"\",HLOOKUP(C5,'listes magies'!$B$2:$DC$35,6,FALSE))))))","v":""},null,null,{"$f":"IF(F4=\"Magie mineure\",'listes magies'!$A$7,IF(F4=\"Runes\",'listes magies'!$CX$7,IF(F4=\"Runes Majeures\",'listes magies'!$CZ$7,IF(F5=\"\",\"\",IF(HLOOKUP(F5,'listes magies'!$B$2:$DC$35,6,FALSE)=0,\"\",HLOOKUP(F5,'listes magies'!$B$2:$DC$35,6,FALSE))))))","v":""}]
[null,null,{"$f":"IF(C4=\"Magie mineure\",'listes magies'!$A$8,IF(C4=\"Runes\",'listes magies'!$CX$8,IF(C4=\"Runes Majeures\",'listes magies'!$CZ$8,IF(C5=\"\",\"\",IF(HLOOKUP(C5,'listes magies'!$B$2:$DC$35,7,FALSE)=0,\"\",HLOOKUP(C5,'listes magies'!$B$2:$DC$35,7,FALSE))))))","v":""},null,null,{"$f":"IF(F4=\"Magie mineure\",'listes magies'!$A$8,IF(F4=\"Runes\",'listes magies'!$CX$8,IF(F4=\"Runes Majeures\",'listes magies'!$CZ$8,IF(F5=\"\",\"\",IF(HLOOKUP(F5,'listes magies'!$B$2:$DC$35,7,FALSE)=0,\"\",HLOOKUP(F5,'listes magies'!$B$2:$DC$35,7,FALSE))))))","v":""}]
[null,null,{"$f":"IF(C4=\"Magie mineure\",'listes magies'!$A$9,IF(C4=\"Runes\",'listes magies'!$CX$9,IF(C4=\"Runes Majeures\",'listes magies'!$CZ$9,IF(C5=\"\",\"\",IF(HLOOKUP(C5,'listes magies'!$B$2:$DC$35,8,FALSE)=0,\"\",HLOOKUP(C5,'listes magies'!$B$2:$DC$35,8,FALSE))))))","v":""},null,null,{"$f":"IF(F4=\"Magie mineure\",'listes magies'!$A$9,IF(F4=\"Runes\",'listes magies'!$CX$9,IF(F4=\"Runes Majeures\",'listes magies'!$CZ$9,IF(F5=\"\",\"\",IF(HLOOKUP(F5,'listes magies'!$B$2:$DC$35,8,FALSE)=0,\"\",HLOOKUP(F5,'listes magies'!$B$2:$DC$35,8,FALSE))))))","v":""}]
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[]
[null,"Catégorie :",null,null,"Catégorie :"]
[null,"Domaine :",null,null,"Domaine :"]
[null,"Nom :",null,null,"Nom :"]
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[null,"Catégorie :",null,null,"Catégorie :"]
[null,"Domaine :",null,null,"Domaine :"]
[null,"Nom :",null,null,"Nom :"]
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[]
[null,"Catégorie :",null,null,"Catégorie :"]
[null,"Domaine :",null,null,"Domaine :"]
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[null,"Catégorie :",null,null,"Catégorie :"]
[null,"Domaine :",null,null,"Domaine :"]
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[]
[null,null,"Serviteurs, Formes animales, Animaux et Familiers"]
[]
[null,"Prénom:"]
[]
[null,"Type:",null,null,null,null,null,{"$f":"IF(C6=\"Familier\",1,IF(C6=\"Forme animale\",2,IF(C6=\"Serviteur/Suivant\",3,IF(C6=\"Monture\",4,IF(C6=\"Epique\",5,IF(C6=\"Artificiel/Invoqué\",6,0))))))","v":0},"Personnalité:"]
[null,{"$f":"IF(OR(H6=1,H6=6),\"Type précis:\",IF(OR(H6=2,H6=3),\"Race originelle:\",IF(OR(H6=4,H6=5),\"Sous-race:\",\"\")))","v":""},null,null,null,null,null,null,"Type de Relation:"]
[null,{"$f":"IF(OR(C6=\"Familier\",C6=\"Forme animale\",C6=\"Monture\",C6=\"Epique\"),\"Race:\",IF(C6=\"Artificiel/Invoqué\",\"Attribut 1:\",\"Profession:\"))","v":"Profession:"},null,null,null,null,null,{"$f":"IF(C7=\"Elfe\",1,IF(C7=\"Halfling\",3,IF(C7=\"Humain\",5,IF(C7=\"Nain\",7,13))))","v":13},{"$f":"IF(OR(C6=\"Familier\",C6=\"Forme animale\"),\"Bizzareries:\",IF(C6=\"Artificiel/Invoqué\",\"Attribut 3:\",\"Signes distinctifs:\"))","v":"Signes distinctifs:"}]
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[null,"Couleur des yeux:",null,null,null,null,null,{"$f":"H8+M10","v":22},"Sexe:",null,null,null,{"$f":"IF(L10=\"masculin\",0,IF(L10=\"féminin\",1,9))","v":9}]
[null,null,{"$f":"IF(C6=\"Forme animale\",\"Pour les sorts Bête Sauvage d'Horros/Transformation de Kadon, sélectionner une forme Epique\",\"\")","v":""}]
[null,null,"Profil principal"]
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[null,"Bonus/Malus"]
[null,"Augmentations"]
[null,null,"Profil secondaire"]
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[null,"Bonus/Malus"]
[null,"Augmentations"]
[]
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[]
[]
[]
[]
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[]
[]
[]
[]
[null,"-------------------------------------------------------------------------------------------------------------------------------------"]
[null,"Prénom:"]
[]
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[null,{"$f":"IF(OR(H42=1,H42=6),\"Type précis:\",IF(OR(H42=2,H42=3),\"Race originelle:\",IF(OR(H42=4,H42=5),\"Sous-race:\",\"\")))","v":""},null,null,null,null,null,null,"Type de Relation:"]
[null,{"$f":"IF(OR(C42=\"Familier\",C42=\"Forme animale\",C42=\"Monture\",C42=\"Epique\"),\"Race:\",IF(C42=\"Artificiel/Invoqué\",\"Attribut 1:\",\"Profession:\"))","v":"Profession:"},null,null,null,null,null,{"$f":"IF(C43=\"Elfe\",1,IF(C43=\"Halfling\",3,IF(C43=\"Humain\",5,IF(C43=\"Nain\",7,13))))","v":13},{"$f":"IF(OR(C42=\"Familier\",C42=\"Forme animale\"),\"Bizzareries:\",IF(C42=\"Artificiel/Invoqué\",\"Attribut 3:\",\"Signes distinctifs:\"))","v":"Signes distinctifs:"}]
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[null,"Couleur des yeux:",null,null,null,null,null,{"$f":"H44+M46","v":22},"Sexe:",null,null,null,{"$f":"IF(L46=\"masculin\",0,IF(L46=\"féminin\",1,9))","v":9}]
[null,null,{"$f":"IF(C42=\"Forme animale\",\"Pour les sorts Bête Sauvage d'Horros/Transformation de Kadon, sélectionner une forme Epique\",\"\")","v":""}]
[null,null,"Profil principal"]
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[null,"Profil principal"]
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[null,"Profil secondaire"]
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[]
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Talents : Grand voyageur ou Sang-froid, Affinité provinciale (Califat de Ka-Sabar)",{"$f":"IF(SelectRace=\"Elfe\",\"Elfe Noir\",\"\")","v":""},{"$f":"IF(ER2=\"\",\"\",ROW()-1)","v":""},{"$f":"IFERROR(SMALL(ES:ES,ROW()-1),\"\")","v":""},{"$f":"IFERROR(INDEX(ER:ER,ET2+1),\"\")","v":""},"Compétences: Intimidation, Survie OU Marchandage. Talents: Guerrier Né, Sang Froid OU Intelligent, Grand Voyageur OU Intrigant, Résistance aux maladies OU Résistance aux poisons, Rancœur des Druchii","D. de Khaine","Collier de Khorne","D. de Khorne","Vous gagnez un collier de Khorne ou une pierre de sang","TdC 183",{"$f":"IF(Pays=\"\",\"\",\"Alanan\")","v":""},{"$f":"IF(FB2=\"\",\"\",ROW())","v":""},{"$f":"IFERROR(SMALL(FC:FC,ROW()-1),\"\")","v":3},{"$f":"IFERROR(INDEX(FB:FB,FD2),\"\")","v":"Agnostique"},{"$f":"IF(Dieu=\"Ahalt\",\"Adorateur\",\"\")","v":""},{"$f":"IF(FF2=\"\",\"\",ROW())","v":""},{"$f":"IFERROR(SMALL(FG:FG,ROW()-1),\"\")","v":""},{"$f":"IFERROR(INDEX(FF:FF,FH2),\"\")","v":""},null,"Discrétion, Pistage","Académicien","Abomination arachnéenne","Épique","Les Milles Trônes 2",293,38,0,41,44,60,15,35,5,1,25,{"$f":"ROUNDDOWN(FS2/10,0)","v":4},4,6,0,0,0,"Déplacement silencieux (Ag+10%), Dissimulation (Ag+10%), Natation (F), Perception (Int+10%)","Armes naturelles, Carapace, Coups précis, Coups puissants, Effrayant, Grimpeur chevronné, Mutations (pigmentation étrange, régénération), Sens aiguisés, Venimeux, Vision nocture","1 co","Epique","Catalyseur magique","Adorable","Adoration","Adore manger des piments","Animal de compagnie","Argent","Aaron ",{"$f":"IF('page 1'!M11=\"\",\"\",\"Célibataire\")","v":""},"Acuité surnaturelle","SablesP235","P. de Dazh","Agité","RdS 176","Aura de Mort","RdS 176","Aura de Tranquilité","RdS 176","Aura Magnétique","RdS 177","Aura de Soufre","RdS 178","Arrogant","RdS 178","Aura de Croissance","RdS 178","Anonyme","RdS 179","Allergie","TdC 224","Ancrage magique","Créa. perso","Charisme Marin","TdR 242","Distrait par la Mort","TdR 242","Ami des Aigles","TdR 243","Agile","TdR 243","Âme Sensible","TdR 244","Animosité Envers les Peaux-Vertes","TdR 244","Ami des Animaux","TdR 244","Ami des Loups","TdR 244","Ami des Chouettes","TdR 245","Compagnon Spirituel","RdG 110","Blanche comme Neige","RdG 111","Acuité surnaturelle","SablesP235","Âme froide","SablesP235","Aura de la Dame","TUTC 130","Albinisme/Leucisme","B. o Rat 184","Caprice céleste","Web","Étreinte de l’ours"]
["bonne",0,-0.1,0,0,-0.1,null,"Acuité auditive","+20% en Perception auditive","Baratin","Soc","E","Démon","La Grande Croix","7/1 - 26/1","Azurios","Le Divisé","Signe de Clairvoyance","Abbé",{"$f":"IF(CareerType=Z4,\"Abbé\",IF(AllCareers=\"X\",\"Abbé\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\",FirstCareer=\"1ère carrière\"),\"\",\"Abbé\"))))","v":""},2,"",4,"Acolyte de Khorne",{"$f":"IF(U3=0,\"oui\",\"non\")","v":"non"},"Académicien","Le Tome de la Rédemption",185,"Abbot",6,"+10","-","+10","+10","+10","+30","+25","+20","-","+6","-","-","Érudit, Grand prêtre, Prêtre consacré, Moine mendiant","Aucun","Dilettante, Érudit, Grand prêtre","Aucun","Intelligent, Orateur né, Sain d’esprit","Charisme, Commérage, Connaissances académiques (deux au choix), Conniassances académiques (théologie), Connaissances générales (deux au choix), Langage mystique (magick), Langue (classique), Langue (deux au choix), Lire/Ecrire, Perception, Soins, Soins des animaux","Livre enluminé, relique religieuse, accesoires de calligraphie, vêtements religieux (tenue complète)",0,{"$f":"IF(T3=\"\",\"\",\"Chasseur, Coupe-jarret, Esclave/Thrall, Fanatique, Garde, Garde du corps, Guerrier des clans, Hors-la-loi, Naufrageur, Pillard, Pilleur de tombes, Trafiquant de cadavres, Vagabond, Voleur\")","v":""},{"$f":"IF(AY3=\"\",\"\",\"Acolyte de Khorne, Acolyte de Nurgle, Acolyte de Slaanesh, Acolyte de Tzeentch, Apprenti chaman, Aspirant champion\"&(\"Bestigor, Bourreau, Chaman, Chaman bray, Champion du Chaos, Champion homme-bête, Chasseur, Chef de bande\")&(\", Chef de guerre, Chevalier du Chaos, Coupe-jarret, Démon exalté, Démon exalté de Khorne, Éclaireur (créatures), Envoûteur\")&(\", Esclavagiste skaven, Esclave/Thrall, Fanatique, Garde, Garde du corps, Guerrier des clans, Gran-chaman bray, \")&(\"Grand Chaman, Guerrier du Chaos, Hors-la-loi, Magus de Khorne, Magus de Nurgle, Magus de Slaanesh, Magus de Tzeentch, Naufrageur, \")&(\"Pillard, Pilleur de tombes, Thaumaturge, Tisseruine, Trafiquant de cadavres, Vagabond, Voleur\"))","v":""},{"$f":"IF(T3=\"\",\"\",\"Apprenti sorcier, Assassin, Astrologue, Bourreau, Chaman, Chasseur, Chasseur de primes, Chef de bande, Chef de guerre, Contrebandier\"&\", Coupe-jarret, Éclaireur (créatures), Érudit, Esclave, Fanatique, Garde, Garde du corps, Gardien du temple, Guerrier des clans\"&\", Hors-la-loi, Janissaire, Marchand d'Esclave/Thrall, Messager, Naufrageur, Pillard, Pillard du désert, Pilleur de tombes, Vagabond, Voleur\")","v":""},"Auburn","Acajou","Blanc",{"$f":"IF(Selectsousrace=\"Elu\",\"Blanc\",\"\")","v":""},"",5,"Brun clair","Argent","Noisette","Cuivre","Cuivre",1,11,"masculin","Allergique","1,00m","38 kg","Arabie","Arabie",{"$f":"IF(OR(SelectRace=\"Humain\",SelectRace=\"Skaven\",SelectRace=\"Vampire\",SelectRace=\"Elfe\"),\"Arabie\",\"\")","v":""},"","","",{"$f":"IF(Province=\"Grand comté d'Averland\",\"Bourg du Grand comté d'Averland\",\"\")","v":""},{"$f":"IF(BY3=\"\",\"\",ROW())","v":""},"","","","Adûnakhôr","Aglari","Alain","Alia","Abelhelm","Abighild","Athrandor","Anika","Abagor","Apandina","Abreriz","Accarqok","Acogye","Akkurd","Ashenclaw","Arrck","Brakh","Brecca","Ailebleue","Adelheid","Baidaulne","Agrilaz","Cal","Benítez","Acampora",{"$f":"IF(OR(Pays=\"Terres des Morts\",Pays=\"Désolations du chaos\"),\"Boucliers Rouges\",\"\")","v":""},"Charogne/Raklur","Grand voyageur",{"$f":"IF(Intro!K18=\"X\",\"Domaines divins\",IF(Gestion!W68>0,\"Domaines divins\",IF(Gestion!W135>0,\"Magie mineure\",\"\")))","v":""},"","","","Acrobatie équestre","au domicile","Aboyeuse","Son porteur gagne le talent Effrayant","A poudre","Ajusteur/Scieur","Ag",{"$f":"ROW()","v":3},"Artisan",400,300,210,120,"Nomades","Astronomie","Agronomie","Amazones","hiéroglyphes néhékarhéens","arabien","draconik","acrobate équestre","Croup des marais","DdD 27","Béatitude aveugle","TC 61","de la Bougeotte","LSL 104","Ailes","TdC 29","Brasseur","des taillis","Califat de Mahabbah","A","Compétences: Connaissances générales (Arabie) ou Soins des animaux, Escalade, Langue (arabien). Talents : Robuste, Affinité provinciale (Califat de Mahabbah)",{"$f":"IF(SelectRace=\"Elfe\",\"Elfe Sylvain\",\"\")","v":""},{"$f":"IF(ER3=\"\",\"\",ROW()-1)","v":""},"","","Compétences: Chasse, Braconnage, Dressage OU Emprise sur les animaux, Survie Talents: Acuité auditive OU Adresse au tir OU Camouflage rural","D. de Khorne","Frénésie","D. de Khorne","Vous gagnez la Talent Frénésie ou augmentez F et E de +10%","TdC 183","Agnostique",{"$f":"IF(FB3=\"\",\"\",ROW())","v":3},{"$f":"IFERROR(SMALL(FC:FC,ROW()-1),\"\")","v":9},{"$f":"IFERROR(INDEX(FB:FB,FD3),\"\")","v":"Athée"},{"$f":"IF(Dieu=\"Ahalt\",\"Robes Noires\",\"\")","v":""},{"$f":"IF(FF3=\"\",\"\",ROW())","v":""},"","","Art de la mort silencieuse","Résistance à l'alcool","Criminel","Baleine (béhémot)","Épique","Le Compagnon",121,79,0,90,68,28,33,44,1,3,45,9,6,10,0,0,0,"Natation (F+10%), Orientation (Int), Perception (Int)","Armes naturelles, Coups puissants, Créature aquatique, Puissance imparable, Terrfiant, Volonté de fer","1 co","Familier","Lien psychique","Agréable","Amitié","Ailes de lévitation","Animal d'élevage","Bleu","Abba ",{"$f":"IF('page 1'!M11=\"Masculin\",\"Fiancé/ Promis\",IF('page 1'!M11=\"Féminin\",\"Fiancée/ Promise\",\"\"))","v":""},"Agile","TdR 243","P. de Manann","Aura Sauvage","RdS 176","Empreinte de Shyish","RdS 176","Cheveux Blancs","RdS 176","Conducteur de Magie","RdS 177","Empreinte d'Aqshy","RdS 178","Aura de Lumière","RdS 178","Constitution Robuste","RdS 178","Aspect d'Ulgu","RdS 179","Apparence Cadavérique","WJDR 159","Apparence fielleuse","Créa. perso","Connaissance Marine","TdR 242","Marqué par Morr","TdR 242","Amour Fanatique","TdR 243","Ami des Chats","TdR 243","Aura de Sérénité","TdR 244","Dawongr (Ami des Nains)","TdR 244","Esprit de la Nature","TdR 244","Berserk","TdR 244","Avocat du Diable","TdR 245","Émaciée","RdG 110","Cœur de Glace","RdG 111","Altérité spirituelle","SablesP235","Aspect de l’ifrit","SablesP235","Enfant de l'Autre Monde","TUTC 130","Belligérent","B. o Rat 184","Compagnon alari","Web","Frénésie","Web"]
["normale",0,0,0,0,0,null,"Acuité gustative","+20% en Perception (goût","Braconnage","Ag","F","Elfe","Le Trait du Peintre","27/1 - 14/2","Verros","L’Enlumineur","Signe de Précision et de Perfection","Abbé lanceur de sorts",{"$f":"IF(CareerType=Z3,\"Abbé lanceur de sorts\",IF(AllCareers=\"X\",\"Abbé lanceur de sorts\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"skaven\",SelectRace=\"Homme-lézard\",FirstCareer=\"1ère carrière\"),\"\",\"Abbé lanceur de sorts\"))))","v":""},2,{"$f":"IF(T4=\"\",\"\",ROW()-1)","v":""},5,"Acolyte de Nurgle","non","Lanceur de sort","Le Tome de la Rédemption",186,"Spellcaster Abbot",6,"+10","-","+10","+10","+10","+30","+25","+20","-","+6","-","+2","Érudit, Grand prêtre, Prêtre consacré, Moine mendiant lanceur de sorts","Aucun","Dilettante, Érudit, Grand prêtre","Aucun","Intelligent, Orateur né, Sain d’esprit","Charisme, Commérage, Connaissances académiques (deux au choix), Conniassances académiques (théologie), Connaissances générales (deux au choix), Focalisation, Langage mystique (magick), Langue (classique), Langue (deux au choix), Lire/Ecrire, Perception, Sens de la magie, Soins, Soins des animaux","Livre enluminé, relique religieuse, accesoires de calligraphie, vêtements religieux (tenue complète)",0,"","","","Blond","Blanc","Bleu foncé",{"$f":"IF(Selectsousrace=\"Puissant\",\"Noir\",\"\")","v":""},"",6,"Brunfoncé","Bleu","Marron clair","Gris clair","Gris clair",2,12,null,"Anneau nasal/piercing","1,025m","40 kg","Bretonnie","Bretonnie",{"$f":"IF(OR(SelectRace=\"\",SelectRace=\"Homme-lézard\"),\"\",\"Bretonnie\")","v":""},"","","",{"$f":"IF(Province=\"Grand comté d'Averland\",\"Ville prospère du Grand comté d'Averland\",\"\")","v":""},"","","","","Aeglos","Alane","Albert","Alice","Adelbert","Abigund","Artuf","Arabima","Abastur","Embate ","Aervie","Achuttuusz","Aedeciss","Akugus","Ashenjaw","Arrflem","Carac","Corla","Ailefine","Adelhof","Bascolline",{"$f":"CONCATENATE(\"Alaric\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Alaric"},"Chen","Carlos","Acciari",{"$f":"IF(OR(Pays=\"Principautés Frontalières\",Pays=\"Tilée\",Pays=\"Bretonnie\",Pays=\"Désolations du chaos\"),\"Brise-Nuques\",\"\")","v":""},"Chittin","Grimpeur cheveronné",{"$f":"IF(Intro!K18=\"X\",\"Magie commune\",IF(Gestion!W75>0,\"Magie commune\",IF(Gestion!W80>0,\"Magie commune\",IF(Gestion!W135>0,\"Magie mineure\",\"\"))))","v":""},"","","","Acuité auditive","dans le transport","Absorption de magie","Tant qu’on la tient en main, elle absorbe tout sort dirigé contre son maître. Le sort est emprisonné dans la lame et son porteur peut le renvoyer à celui qui l’a lancé. Le sort reste captif de la lame pendant 1d10 rounds ou jusqu’à ce qu’elle en absorbe un autre.","Arbalète","Apiculteur/Ruchier","Int",{"$f":"ROW()","v":4},"Fermier",135,115,95,75,"Pisteur","Cryptographie","Alchimie","Arabie","hiéroglyphes slaans","bretonnien","druidique","acteur","Dévorante","LSL 106","Bête intérieure","WJDR 202","de la Chair","TdC 230","Albinos","TdC 32","Fabricant d’armes","divine","Califat de Martek","A","Compétences: Commérage ou Escalade, Connaissances générales (Arabie), Langue (arabien). Talents : Survie, Affinité provinciale (Califat de Martek)",{"$f":"IF(SelectRace=\"Elfe\",\"Haut Elfe\",\"\")","v":""},"","","","Compétences: Langue (une au choix) OU Connaissances académiques (une au choix), Lire/écrire Talents: Harmonie aethyrique OU Maitrise (arcs longs), Intelligent OU Sang-froid, Résistance aux maladies, Grand Voyageur OU Intrigant, Vision nocturne ","D. de Nurgle","Main armée","D. de Khorne","L'un de vos appendices fusionne avec une arme de votre choix","TdC 184",{"$f":"IF(Pays=\"Nippon\",\"Yomote\",IF(Pays=\"Inja\",\"Mudu\",IF(OR(Pays=\"Kislev\",Pays=\"Pays Perdu\"),\"Ahalt\",IF(OR(Pays=\"Terres des morts\",Pays=\"Arabie\"),\"Usekhp\",IF(Pays=\"Empire\",\"Vylmar\",\"\")))))","v":""},"",28,"Khaine",{"$f":"IF(Dieu=\"Alanan\",\"Adepte d'Alanan\",\"\")","v":""},"","","","Camouflage Rural, Tir de Précision, Tir en Puissance, Maîtrise (arcs longs), Sens de l'Orientation","Braconnage, Pistage, Esquive, Intimidation, Langage secret (langage des rôdeurs)","Gens du Commun","Baleine (cachalot)","Épique","Old World Animals",34,69,0,70,75,35,14,44,0,2,40,7,7,10,0,0,0,"Natation (F+20%), Navigation (Int+20%), Perception (Int+10)%, Survie (Int+20%)","Armes naturelles, Coups puissants, Coups précis, Créature aquatique, Sens de l'orientation","1 co","Serviteur/Suivant","Main du maître","Agressif","Antagosniste","Ailes de vol","Familier magique","Cuivre","Abby ",{"$f":"IF('page 1'!M11=\"Masculin\",\"Marié\",IF('page 1'!M11=\"Féminin\",\"Mariée\",\"\"))","v":""},"Agité","RdS 176","P. de Morr","Bestial","RdS 176","Hanté","RdS 176","Empreinte d'Azyr","RdS 176","Empreinte de Chamon","RdS 177","Enragé","RdS 178","Chorale","RdS 178","Croissance accélérée cheveux","RdS 178","Empreinte d'Ulgu","RdS 179","Appétit Surnaturel","TdC 224","Catalyseur magique ","Créa. perso","Envie Pélagique","TdR 242","Mine de Morr","TdR 242","Calculateur","TdR 243","Chance de Ranald","TdR 243","Enhardi","TdR 244","Illuminé par Sigmar","TdR 244","Excroissances Végétales","TdR 244","Chef de Meute","TdR 244","Cœur Juste","TdR 245","Enrouée","RdG 110","Froide","RdG 111","Fils du Sable","SablesP235","Au fond de l’abîme","SablesP235","Etrangère","TUTC 130","Chance","B. o Rat 184","Emblème de candeur","Web","Humeur glacée","Web"]
["médiocre",-5,0,-5,0,0.5,null,"Acuité olfactive","+10% en Perception (odorat) et +10% en Pistage","Connaissances académiques","Int","FM","Halfling","Gnuthus le Buffle","15/2 - 29/2","Nuthios","Le Buffle","Signe du Dévouement et de la Loyauté","Acolyte de Khorne",{"$f":"IF(CareerType=Z5,\"Acolyte de Khorne\",IF(AllCareers=\"X\",\"Acolyte de Khorne\",IF(OR(SelectRace=\"skaven\",SelectRace=\"Homme-lézard\"),\"\",\"Acolyte de Khorne\")))","v":"Acolyte de Khorne"},1,4,6,"Acolyte de Slaanesh","non","Criminel","Le Tome de la Corruption",68,"Khorne Acolyte",null,"+20","-","+10","+15","+5","-","+15","-","+1","+4","-","-","Boucher, Au choix","Aucun","Agitateur, Fanatique, Hors-la-loi, Magus de Khorne, Maraudeur, Vétéran/Longue Barbe","Aucun","Coups précis, Coups puissants, Dur à cuire, Maîtrise (Armes lourdes) ou maîtrise (Fléaux), Réflexes éclair ou Résistance accrue, Rompu au Chaos","Connaissances générales (une au choix), Esquive, Intimidation, Langage secret (langage de bataille)","Armure moyenne (gilet de mailles), arme lourde ou fléau, vêtements religieux (tenue complète), symbole religieux (petit), sang (une outre)",0,"Chasseur, Coupe-jarret, Esclave/Thrall, Fanatique, Garde, Garde du corps, Guerrier des clans, Hors-la-loi, Naufrageur, Pillard, Pilleur de tombes, Trafiquant de cadavres, Vagabond, Voleur","Acolyte de Khorne, Acolyte de Nurgle, Acolyte de Slaanesh, Acolyte de Tzeentch, Apprenti chaman, Aspirant championBestigor, Bourreau, Chaman, Chaman bray, Champion du Chaos, Champion homme-bête, Chasseur, Chef de bande, Chef de guerre, Chevalier du Chaos, Coupe-jarret, Démon exalté, Démon exalté de Khorne, Éclaireur (créatures), Envoûteur, Esclavagiste skaven, Esclave/Thrall, Fanatique, Garde, Garde du corps, Guerrier des clans, Gran-chaman bray, Grand Chaman, Guerrier du Chaos, Hors-la-loi, Magus de Khorne, Magus de Nurgle, Magus de Slaanesh, Magus de Tzeentch, Naufrageur, Pillard, Pilleur de tombes, Thaumaturge, Tisseruine, Trafiquant de cadavres, Vagabond, Voleur","Apprenti sorcier, Assassin, Astrologue, Bourreau, Chaman, Chasseur, Chasseur de primes, Chef de bande, Chef de guerre, Contrebandier, Coupe-jarret, Éclaireur (créatures), Érudit, Esclave, Fanatique, Garde, Garde du corps, Gardien du temple, Guerrier des clans, Hors-la-loi, Janissaire, Marchand d'Esclave/Thrall, Messager, Naufrageur, Pillard, Pillard du désert, Pilleur de tombes, Vagabond, Voleur","Blond cendré","Blond","Blond",{"$f":"IF(Selectsousrace=\"Elu\",\"Gris\",\"\")","v":""},"",7,"Moucheté","Cuivre","Marron","Gris-bleu","Gris-bleu",3,13,"yeux monstre","Balafre","1,05m","42 kg","Cathay","Cathay",{"$f":"IF(OR(SelectRace=\"Humain\",SelectRace=\"Skaven\",SelectRace=\"Vampire\"),\"Cathay\",\"\")","v":""},"","","",{"$f":"IF(Province=\"Grand comté d'Averland\",\"Village agricole du Grand comté d'Averland\",\"\")","v":""},"","","","","Aegnor","Altronia","Alek","Ana","Adelheid","Abigunda","Bardin","Askima","Abrudekai","Emboro","Anaruse","Acizi","Agacah","Arkukh","Ashenpaw","Asorak","Dakar","Darrac","Ailepreste","Adelman","Bergedeau",{"$f":"CONCATENATE(\"Alfrig\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Alfrig"},"Chin","Casas","Acciaro","Broyeurs d’Os","Crâneux/Skully","Fils du désert",{"$f":"IF(Intro!K18=\"X\",\"Savoir occulte\",IF(Gestion!W117>0,\"Savoir occulte\",IF(Gestion!W135>0,\"Magie mineure\",\"\")))","v":""},"","","","Acuité gustative","sur moi","Affaiblissante","Dès qu’une cible vivante est touchée et blessée par cette objet, elle doit réussir un test d’Endurance sous peine de voir sa valeur de Force réduite à jamais de –1d10%","Arc Long","Archéologue","Int",{"$f":"ROW()","v":5},"Détaillant",195,160,130,105,"Rodeur","Démonologie","Anthropologie/Sociologie","Bretonnie","langage de bataille","cathayan","elfe mystique","bouffon","Diarrhée sanglante","WJDR 136","Cœur du désespoir","WJDR 202","de la Peau Bleue","SableP 295","Apparence décharnée","TdC 32","Fabricant d’armures","glace","Califat de Ra'Ban","A","Compétences: Commérage ou évaluation, Connaissances générales (Arabie), Langue (arabien). Talents :  Affinité provinciale (Califat de Ra'Ban), Dur à cuiree",{"$f":"IF(SelectRace=\"Nain\",\"Gnome\",\"\")","v":""},"","","","Compétences: Connaissances générales (Gnomes), Expression artistique (bouffon), Langue (gnomique et khazalid), Métier (un au choix), 1 talent déterminé aléatoirement ","D. de Slaanesh","Main de Khorne","D. de Khorne","Un de vos appendices inflige BF–1 à mains nues","TdC 183",{"$f":"IF(SelectRace=\"Humain\",\"La Déesse mère de l'Ancienne Foi\",IF(Pays=\"Nippon\",Shinto,\"\"))","v":""},"",29,"Khorne",{"$f":"IF(Dieu=\"Arianka\",\"Initié\",\"\")","v":""},"","","",null,"Connaissances académiques (Droit)","Guerrier","Basilic","Épique","Le Tome de la Corruption",120,33,0,52,43,30,14,14,3,3,15,5,4,4,0,0,0,"Déplacement silencieux (Ag), Dissimulation (Ag), Escalade (F), Perception (Int+10%), Pistage (Int)","Acuité visuelle, Armes naturelles, Coups précis, Écailles (3), Effrayant, Résistance aux poisons, Sans peur, Sens aiguisés, Venimeux, Vision nocturne","1 co","Forme animale","Porte-bonheur","Agressivité passive","Distant","Ailes vestigiales",null,"Gris clair","Abel ",{"$f":"IF('page 1'!M11=\"\",\"\",\"En couple\")","v":""},"Albinisme/Leucisme","B. o Rat 184","P. de Myrmidia","Brutal","RdS 176","Pâleur","RdS 176","Fasciné par les étoiles","RdS 177","Langue de Plomb","RdS 177","Hyperactif","RdS 178","Empreinte de Hysh","RdS 178","Empreinte de Ghyran","RdS 178","Intangible","RdS 179","Aversion","TdC 224","Connexion aéthirique","Créa. perso","Excroissances Marines","TdR 242","Mou","TdR 242","Guerrier","TdR 243","Filou","TdR 243","Indigne","TdR 244","Marqué par Sigmar","TdR 244","Faune Tranquille","TdR 244","Connaissance de la Nature","TdR 244","Illuminé par Véréna","TdR 245","Grande Longévité","RdG 111","Gelêe","RdG 111","Jouet des Djinns","SablesP235","Conduit magique","SablesP235","Maîtresse des brumes","TUTC 130","Cornes","B. o Rat 184","Ferveur renouvelée","Web","La survie avant tout","Web"]
[null,null,null,null,null,null,null,"Acuité sensitive","+20% en Perception (toucher)","Connaissances générales","Int","Int","Homme-bête","Dragomas le Dragon","1/3 - 13/3","Drakonos","Le Dragon","Signe de Bravoure","Acolyte de Nurgle",{"$f":"IF(CareerType=Z6,\"Acolyte de Nurgle\",IF(AllCareers=\"X\",\"Acolyte de Nurgle\",IF(OR(SelectRace=\"skaven\",SelectRace=\"Homme-lézard\"),\"\",\"Acolyte de Nurgle\")))","v":"Acolyte de Nurgle"},0,5,7,"Acolyte de Tzeentch","oui","Lanceur de sort","Le Tome de la Corruption",72,"Nurgle Acolyte",null,"+10","-","-","+20","+5","-","+15","+15","-","+3","-","+1","Au choix","Aucun","Agitateur, Charlatan, Chirurgien barbier, Dilettante, Hors-la-loi, Magus de Nurgle, Maraudeur, Trafiquant de cadavres","Aucun","Eloquence, Harmonie aethyrique ou Résistance accrue, Magie commune (Chaos), Magie noire, Résistance aux maladies, Rompu au Chaos, Sans peur, Troublant","Connaissances académiques (démonologie), Connaissances générales (une au choix), Déguisement, Focalisation, Intimidation, Langage mystique (démonik), Lire/écrire, Sens de la magie, Soins, Survie, Torture","Armure légère (veste de cuir), arme à une main, une maladie, Vêtments religieux (tenue complète de qualité médiocre)",0,"Chasseur, Coupe-jarret, Esclave/Thrall, Fanatique, Garde, Garde du corps, Guerrier des clans, Hors-la-loi, Naufrageur, Pillard, Pilleur de tombes, Trafiquant de cadavres, Vagabond, Voleur","Acolyte de Khorne, Acolyte de Nurgle, Acolyte de Slaanesh, Acolyte de Tzeentch, Apprenti chaman, Aspirant championBestigor, Bourreau, Chaman, Chaman bray, Champion du Chaos, Champion homme-bête, Chasseur, Chef de bande, Chef de guerre, Chevalier du Chaos, Coupe-jarret, Démon exalté, Démon exalté de Khorne, Éclaireur (créatures), Envoûteur, Esclavagiste skaven, Esclave/Thrall, Fanatique, Garde, Garde du corps, Guerrier des clans, Gran-chaman bray, Grand Chaman, Guerrier du Chaos, Hors-la-loi, Magus de Khorne, Magus de Nurgle, Magus de Slaanesh, Magus de Tzeentch, Naufrageur, Pillard, Pilleur de tombes, Thaumaturge, Tisseruine, Trafiquant de cadavres, Vagabond, Voleur","Apprenti sorcier, Assassin, Astrologue, Bourreau, Chaman, Chasseur, Chasseur de primes, Chef de bande, Chef de guerre, Contrebandier, Coupe-jarret, Éclaireur (créatures), Érudit, Esclave, Fanatique, Garde, Garde du corps, Gardien du temple, Guerrier des clans, Hors-la-loi, Janissaire, Marchand d'Esclave/Thrall, Messager, Naufrageur, Pillard, Pillard du désert, Pilleur de tombes, Vagabond, Voleur","Châtain","Brun","Brun",{"$f":"IF(OR(Selectsousrace=\"Elu\",Selectsousrace=\"Puissant\"),\"\",\"Brun clair\")","v":"Brun clair"},5,8,"Tacheté","Emeraude",null,"Marron clair","Marron clair",4,14,"Rouge","Barbichette","1,10m","44 kg","Empire","Désolation du Chaos",{"$f":"IF(OR(SelectRace=\"Humain\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\"),\"Désolations du chaos\",\"\")","v":""},"","","",{"$f":"IF(Province=\"Grand comté d'Averland\",\"Village pauvre du Grand comté d'Averland\",\"\")","v":""},"","","","","Aldaron","Amarië","Axel","Cassi","Admund","Adel","Barik","Asta","Abrugarr","Essongue","Angoye","Agruacit","Agnoca","Arugg","Bagduk","Azarat","Dracca","Fessun","Ailevive","Adenauer","Blanchefleur",{"$f":"CONCATENATE(\"Alriga\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Alriga"},"Fan","Dato","Acerbi",{"$f":"IF(OR(Pays=\"Principautés Frontalières\",Pays=\"Désolations du chaos\",Pays=\"Terres Sombres\"),\"Corne Sanglante\",\"\")","v":""},"Dirg","Sixième sens",{"$f":"IF(Intro!K18=\"X\",\"Sombres savoirs\",IF(Gestion!W123>0,\"Sombres savoirs\",IF(Gestion!W135>0,\"Magie mineure\",\"\")))","v":""},"","","","Acuité olfactive",null,"Aléatoire","Lancez dix fois les dés sur la Table 14–3 : propriétés des objets du Chaos (Tome de la Corruption p.197), notez les résultats et numérotez-les de 1 à 10. Au début de son tour de jeu au combat, le porteur lance 1d10 pour savoir quelle propriété affiche l’objet lors de ce round.","Cavalerie","Architecte","Int",{"$f":"ROW()","v":6},"Spécialiste",750,565,380,195,"Templier","Droit","Architecture","Cathay","langage de guilde","classique","haut cathayan","chanteur","Fébrilité grise","TdC 50","Cœur perdu","WJDR 202","de l'Albatros","LTR 224","Appétit surnaturel","TdC 32","Fondeur","occulte","Califat de Sanaà","A","Compétences: Commérage ou Lire/écrire, Connaissances générales (Arabie), Langue (arabien). Talents : 2 talents déterminés aléatoirement.",{"$f":"IF(SelectRace=\"Nain\",\"du chaos\",\"\")","v":""},"","","","Compétences: Connaissances générales (Nains du chaos), Connaissances générales (Terres Sombres), Fouille, Langue (khazalid), Métier (arquebusier) Talents: Robuste, Savoir-faire nain, Valeureux, Vision nocturne, 25% de chances de commencer le jeu avec une mutation","D. de Tzeentch","Marque de Khorne","D. de Khorne","Voir Tome de la Corruption p.183","TdC 183",{"$f":"IF(Pays=\"Nippon\",\"Ashinaga\",IF(Pays=\"Inja\",\"Vikrishni\",IF(Pays=\"Arabie\",\"Dhuram\",IF(OR(Pays=\"Empire\",Pays=\"Kislev\",Pays=\"Pays Perdu\"),\"Arianka\",\"\"))))","v":""},"",35,"Le Rat cornu",{"$f":"IF(Dieu=\"Arianka\",\"Prêtre\",\"\")","v":""},"","","","Sixième sens","Sens de la magie","Lanceur de sort","Canidé (loup de fenris)","Épique","Norsca",53,46,0,55,55,36,20,25,10,3,36,{"$f":"ROUNDDOWN(FS6/10,0)","v":5},{"$f":"ROUNDDOWN(FT6/10,0)","v":5},6,0,0,0,"Déplacement silencieux (Ag), Natation (F+10%), Perception (Int+10%), Pistage (Int+20%), Survie (Int +20%)","Acuité olfactive, Armes naturelles, Camouflage rural, Sens de l'Orientation, Vision nocturne","1 co","Artificiel/Invoqué","Réserve aethyrique","Altruiste","Solitaire","Aveugle",null,"Marron","Abette",{"$f":"IF('page 1'!M11=\"Masculin\",\"Veuf\",IF('page 1'!M11=\"Féminin\",\"Veuve\",\"\"))","v":""},"Allergie","TdC 224","P. de Ranald","Distant","RdS 176","Peau Moite","RdS 176","Léger comme une plume","RdS 177","Larmes de Vif-Argent","RdS 177","Irritable","RdS 178","Euréka!","RdS 178","Excroissance Végétale","RdS 178","Manteau de Brume","RdS 179","Boitement","TdC 224","Djinn affectueux","Créa. perso","Marée","TdR 242","Nuée de Corbeaux","TdR 242","Juste Fureur","TdR 243","Irrévérencieux","TdR 243","Mains Guérisseuses","TdR 244","Méfiant","TdR 244","Flore Animée","TdR 244","Griffes","TdR 244","Marqué par Véréna","TdR 245","Marque des Esprits","RdG 111","Glaciale","RdG 111","Marque de Kshar","SablesP235","Corps embaumé","SablesP235","Marquée par le Graal","TUTC 130","Fourrure Noire","B. o Rat 184","Lumière divine","Web","La voix de la meute","Web"]
[null,null,null,null,null,null,null,"Acuité visuelle","+10% en Per. visuelle & Lect. sur les lèvres","Création de runes","FM","Soc","Homme-lézard","Le Crépuscule","14/3 – 31/03","Tartotes","Le Crépuscule","Signe d’Illusion et de Mystère","Acolyte de Slaanesh",{"$f":"IF(CareerType=Z7,\"Acolyte de Slaanesh\",IF(AllCareers=\"X\",\"Acolyte de Slaanesh\",IF(OR(SelectRace=\"skaven\",SelectRace=\"Homme-lézard\"),\"\",\"Acolyte de Slaanesh\")))","v":"Acolyte de Slaanesh"},0,6,8,"Acolyte du Chaos universel","oui","Lanceur de sort","Le Tome de la Corruption",75,"Slaanesh Acolyte",null,"+5","+5","-","-","+10","-","+20","+25","-","+3","-","+1","Au choix, Almée","Aucun","Agitateur, Bateleur, Dilettante, Escroc, Guerrier du Chaos, Magus de Slaanesh, Noble/Jarl","Aucun","Code de la rue, Dur en affaires OU Harmonie aethyrique, Etiquette, Magie commune (Chaos), Magie noire, Rompu au Chaos, Sens aiguisés, Sociable","Charisme, Commérage ou Intimidation, Connaissances académiques (démonologie), Déguisement OU Évaluation, Expression artistique (une au choix) OU Résistance à l’alcool, Focalisation, Jeu, Langage mystique (démonik), Lire/écrire, Sens de la magie","Dague, symbole religieux (petit), vêtements religieux (tenue complète), 15CO",15,"Chasseur, Coupe-jarret, Esclave/Thrall, Fanatique, Garde, Garde du corps, Guerrier des clans, Hors-la-loi, Naufrageur, Pillard, Pilleur de tombes, Trafiquant de cadavres, Vagabond, Voleur","Acolyte de Khorne, Acolyte de Nurgle, Acolyte de Slaanesh, Acolyte de Tzeentch, Apprenti chaman, Aspirant championBestigor, Bourreau, Chaman, Chaman bray, Champion du Chaos, Champion homme-bête, Chasseur, Chef de bande, Chef de guerre, Chevalier du Chaos, Coupe-jarret, Démon exalté, Démon exalté de Khorne, Éclaireur (créatures), Envoûteur, Esclavagiste skaven, Esclave/Thrall, Fanatique, Garde, Garde du corps, Guerrier des clans, Gran-chaman bray, Grand Chaman, Guerrier du Chaos, Hors-la-loi, Magus de Khorne, Magus de Nurgle, Magus de Slaanesh, Magus de Tzeentch, Naufrageur, Pillard, Pilleur de tombes, Thaumaturge, Tisseruine, Trafiquant de cadavres, Vagabond, Voleur","Apprenti sorcier, Assassin, Astrologue, Bourreau, Chaman, Chasseur, Chasseur de primes, Chef de bande, Chef de guerre, Contrebandier, Coupe-jarret, Éclaireur (créatures), Érudit, Esclave, Fanatique, Garde, Garde du corps, Gardien du temple, Guerrier des clans, Hors-la-loi, Janissaire, Marchand d'Esclave/Thrall, Messager, Naufrageur, Pillard, Pillard du désert, Pilleur de tombes, Vagabond, Voleur","Châtain clair","Châtain","Châtain",{"$f":"IF(OR(Selectsousrace=\"Elu\",Selectsousrace=\"Puissant\"),\"\",\"Brunfoncé\")","v":"Brunfoncé"},6,9,"Tigré","Gris-bleu",null,"Marron foncé","Marron foncé",5,15,"Jaune","Bave","1,125m","46 kg","Estalie","Empire",{"$f":"IF(OR(SelectRace=\"\",SelectRace=\"Homme-lézard\"),\"\",\"Empire\")","v":""},"","","",{"$f":"IF(Province=\"Grand comté d'Averland\",\"Petite communauté du Grand comté d'Averland\",\"\")","v":""},"","","","","Aluthol","Anardil","Bail","Choca","Adric","Adelind","Brokk","Bellanon","Abrutrius","Etenon","Anryn","Aguci","Agyess","Askragar","Bakauk","Azardwell","Davog","Groha","Amivrai","Adler","Blanchepointe",{"$f":"CONCATENATE(\"Anders\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Anders"},"Gao","Farré","Acerbo",{"$f":"IF(OR(Pays=\"Arabie\",Pays=\"Principautés Frontalières\",Pays=\"Désolations du chaos\"),\"Crânes Blancs\",\"\")","v":""},"Ektrik","Maîtrise (Armes à feu)",{"$f":"IF(Intro!K18=\"X\",\"Runes\",IF(Gestion!W110>0,\"Runes\",\"\"))","v":""},"","","","Acuité sensitive",null,"Aliénation","Quand elle inflige au moins 1 point de Blessures à un adversaire, celui-ci doit réussir un test de Force Mentale sous peine de gagner 1 point de Folie.","De jet","Arquebusier","Ag",{"$f":"ROW()","v":7},"Détaillant",195,160,130,105,"Voleur","Esprits","Biologie","Cités-Etats Hellènes disparues","langage des rôdeurs","druhir","haut nehekharian","chiromancien","Fièvre aveuglante","DdD 28","Colère de Khsar","SablesP 255","de Maladie","LRG 116","Articulations supplémentaires","TdC 32","Forgeron/Maréchal-ferrant","sahir","Califat de Shaharazar","A","Compétences: Dissimulation ou Torture, Connaissances générales (Arabie) ou Connaissances académiques (théologie), Langue (arabien).Talents : Affinité provinciale (Califat de Shaharazar), 1 talent déterminé aléatoirement.",{"$f":"IF(OR(SelectRace=\"Nain\",SelectRace=\"Halfling\",SelectRace=\"Elfe\",SelectRace=\"peau-verte\"),\"Demi-humain\",\"\")","v":""},"","","","1 Compétence déterminée aléatoirement, 1 Talent déterminé aléatoirement ","D. du Sang","Morsure venimeuse","D. de Khorne","Vous gagnez la Mutation morsure venimeuse","TdC 183",{"$f":"IF(Pays=\"Nippon\",\"Zanagi et Zanami\",IF(Pays=\"Inja\",\"Brahmir\",IF(SelectRace=\"Elfe\",\"Asuryan\",\"\")))","v":""},"",48,"Morr",{"$f":"IF(Dieu=\"Arianka\",\"Angéliste\",\"\")","v":""},"","","",null,"Connaissances académiques (Théologie), Sens de la magie, Soins","Rôdeur","Carnosaure","Épique","Web","-",55,0,80,70,50,10,50,0,5,22,8,7,7,0,0,0,"Perception (Int +10%)","Armes naturelles, Ecailles (3), Frénésie, Sans Peur, Terrifiant","1 co",null,"Voix de la raison","Ambigu",null,"Balafre",null,"Marron clair","Abril",{"$f":"IF('page 1'!M11=\"Masculin\",\"Répudié/ Divorcé\",IF('page 1'!M11=\"Féminin\",\"Répudiée/ Divorcée\",\"\"))","v":""},"Altérité spirituelle","SablesP235","P. de Shallya","Empreinte de Ghur","RdS 176","Puanteur de Cimetière","RdS 176","Visions Alarmantes","RdS 177","Lent","RdS 177","Peau Brûlante","RdS 178","Luminescent","RdS 178","Harmonie avec les saisons","RdS 179","Ombre Dénaturée","RdS 179","Combustibilité","TdC 224","Effrit curieux","Créa. perso","Marqué par Manann","TdR 242","Serviteur de Morr","TdR 242","Marqué par Myrmidia","TdR 243","Marqué par Ranald","TdR 243","Marqué par Shallya","TdR 244","Mine de Sigmar","TdR 244","Marqué par Taal et Rhya","TdR 244","Marqué par Ulric","TdR 244","Mine de Véréna","TdR 245","Os qui craquent","RdG 111","Insensible","RdG 112","Présence Anormale","SablesP235","Le prix de l’avidité","SablesP235","Minois de la Dame","TUTC 130","Marque du Rat Cornu","B. o Rat 184","Marque solaire","Web","Mains primitives","Web"]
["Disponibilité",null,null,null,null,null,null,"Adresse au tir","+20% en CT en visant (au lieu de +10%)","Crochetage","Ag",null,"Humain","Le Fourreau de Grungni","1/4 – 20/4","Gileon","La Ceinture","Signe des Armes et de la Guerre","Acolyte de Tzeentch",{"$f":"IF(CareerType=Z8,\"Acolyte de Tzeentch\",IF(AllCareers=\"X\",\"Acolyte de Tzeentch\",IF(OR(SelectRace=\"skaven\",SelectRace=\"Homme-lézard\"),\"\",\"Acolyte de Tzeentch\")))","v":"Acolyte de Tzeentch"},0,7,"","","oui","Lanceur de sort","Le Tome de la Corruption",79," Tzeentch Acolyte",null,"+5","+5","-","-","+5","+20","+10","+20","-","+3","-","+1","Au choix, Sahir, Sahir Mubtadi, Sahir Tilmid","Aucun","Agitateur, Artisan, Bourgeois, Contrebandier, Dilettante, Escroc, Étudiant, Guerrier du Chaos, Magus de Tzeentch, Noble/Jarl, Scribe","Aucun","Corruption contrôlée, Dur en affaires ou harmonie aethyrique, Eloquence, Etiquette, Grand voyageur ou Intelligent, Intrigant, Linguistique, Magie commune (Chaos), Magie noire, Résistance à la magie, Rompu au Chaos, Sang-froid, Sociable","Charisme OU Commandement, Commérage OU Intimidation, Connaissances académiques (démonologie), Connaissances académiques (une au choix), Connaissances générales (une au choix) OU Déguisement, Évaluation, Préparation de poisons, Focalisation, Langage mystique (démonik), Langue (une au choix) OU Métier (un au choix), Lire/écrire, Perception, Sens de la magie","Atours (beaux, tenue complète), dague, symbole religieux (petit), vêtements religieux (tenue complète)",0,"Chasseur, Coupe-jarret, Esclave/Thrall, Fanatique, Garde, Garde du corps, Guerrier des clans, Hors-la-loi, Naufrageur, Pillard, Pilleur de tombes, Trafiquant de cadavres, Vagabond, Voleur","Acolyte de Khorne, Acolyte de Nurgle, Acolyte de Slaanesh, Acolyte de Tzeentch, Apprenti chaman, Aspirant championBestigor, Bourreau, Chaman, Chaman bray, Champion du Chaos, Champion homme-bête, Chasseur, Chef de bande, Chef de guerre, Chevalier du Chaos, Coupe-jarret, Démon exalté, Démon exalté de Khorne, Éclaireur (créatures), Envoûteur, Esclavagiste skaven, Esclave/Thrall, Fanatique, Garde, Garde du corps, Guerrier des clans, Gran-chaman bray, Grand Chaman, Guerrier du Chaos, Hors-la-loi, Magus de Khorne, Magus de Nurgle, Magus de Slaanesh, Magus de Tzeentch, Naufrageur, Pillard, Pilleur de tombes, Thaumaturge, Tisseruine, Trafiquant de cadavres, Vagabond, Voleur","Apprenti sorcier, Assassin, Astrologue, Bourreau, Chaman, Chasseur, Chasseur de primes, Chef de bande, Chef de guerre, Contrebandier, Coupe-jarret, Éclaireur (créatures), Érudit, Esclave, Fanatique, Garde, Garde du corps, Gardien du temple, Guerrier des clans, Hors-la-loi, Janissaire, Marchand d'Esclave/Thrall, Messager, Naufrageur, Pillard, Pillard du désert, Pilleur de tombes, Vagabond, Voleur","Noir","Châtain clair","Châtain clair",{"$f":"IF(OR(Selectsousrace=\"Elu\",Selectsousrace=\"Puissant\"),\"\",\"Moucheté\")","v":"Moucheté"},7,"","","Mauve",null,"Mauve","Mauve",6,16,"Vert brillant","Bec de lièvre","1,15m","48 kg","Inja","Estalie",{"$f":"IF(OR(SelectRace=\"\",SelectRace=\"Homme-lézard\"),\"\",\"Estalie\")","v":""},"","","",{"$f":"IF(Province=\"Grand comté d'Averland\",\"Ferme (élevage) du Grand comté d'Averland\",\"\")","v":""},"","","","","Amandil","Arachné","Benn","Dasmi","Agis","Adeline","Damin","Bergule","Abruzar","Igalo","Aragash","Akzicix","Ajiklux","Atakh","Baokkak","Azhak","Dokk","Gressa","Arbregrêle","Albrecht","Blancmuguet","Angrulok","Guo","Fernández","Achenza",{"$f":"IF(OR(Pays=\"Empire\",Pays=\"Désolations du chaos\",Pays=\"Terres Sombres\"),\"Crocs du Soleil\",\"\")","v":""},"Eshin","Art de la mort silencieuse",{"$f":"IF(Intro!K18=\"X\",\"Runes Majeures\",IF(Gestion!W111>0,\"Runes Majeures\",\"\"))","v":""},"","","","Acuité visuelle",null,"Animée","Sur un ordre mental du porteur (demi-action), elle s’envole de sa main et continue à se battre contre son adversaire. Elle poursuit le combat tant que le personnage est dans un rayon de 6 mètres (3 cases)","Escrime","Artiste","Ag",{"$f":"ROW()","v":8},"Spécialiste",750,565,380,195,null,"Gastronomie","Climatologie","Désolations du Chaos","langage des voleurs","ébonien","magick","clown","Fièvre cérébrale mauve","Web","Conviction divine","MdN 108","de Malheur","LRG 118","Aspect bestial","TdC 32","Joailler/Bijoutier","vedma","Califat de Teshert","A","Compétences: Code la rue, Connaissances générales (Arabie), Expression artistique (au choix), Langue (arabien). Talents : Affinité provinciale (Califat de Teshert)",{"$f":"IF(OR(SelectRace=\"Humain\",SelectRace=\"Halfling\"),\"Demi-elfe\",\"\")","v":""},"","","","Compétences: Connaissances générales (Elfes) OU Langue (eltarin) Talents : Acuité visuelle OU Vision nocturne OU Intelligent OU Sang-froid","Don de la Dame","Musc de la haine","D. de Khorne","Vous gagnez la Talent Frénésie et toute créature adjaçante est sous Frénésie","TdC 183",{"$f":"IF(Pays=\"\",\"\",\"Atagro\")","v":""},"",49,"Myrmidia",{"$f":"IF(Dieu=\"Asuryan\",\"Adepte/Croyant\",\"\")","v":""},"","","",null,"Connaissances générales (Elfes Noirs)",null,"Cheval (sleipnir)","Épique","Norsca",84,45,0,50,45,45,15,12,0,3,30,{"$f":"ROUNDDOWN(FS8/10,0)","v":5},{"$f":"ROUNDDOWN(FT8/10,0)","v":4},10,0,0,0,"Déplacement silencieux (Ag), Natation (F+20%), Perception (Int+20%), Survie (Int+20%)","Acuité auditive, Coups puissants, Fuite, Robuste, Sans Peur, Sens aiguisés, Vision Nocturne + Mutations: Croissance, Membres supplémentaires (2 paires de jambes)","5 sc",null,"Voix du maître","Ambitieux/Aventureux",null,"Coquille ou carapace",null,"Marron foncé","Aby   ",null,"Âme froide","SablesP235","P. de Sigmar","Musc","RdS 176","Regard Eteint","RdS 176","Visions Troublantes","RdS 177","Mécanique","RdS 177","Tatouages Faciaux","RdS 178","Pâle","RdS 178","Peau Verte","RdS 179","Regard Troublant","RdS 179","Démence","WJDR 159","Empreinte du Sihr","Créa. perso","Mine de Manann","TdR 242","Squelettique","TdR 242","Mine de Myrmidia","TdR 243","Menteur","TdR 243","Mine de Shallya","TdR 244","Porteur du Marteau","TdR 244","Mine de Taal et Rhya","TdR 244","Mine d'Ulric","TdR 244","Regard Perçant","TdR 245","Paralysie","RdG 111","Marque du Kislev","RdG 112","Qareen","SablesP235","Marque du Sihr","SablesP235","Petits Amis de Taal et Rhya","TdR 244","Porteur de peste","B. o Rat 184","Nyctophobie","Web","Marque de l'Ours","Création P."]
["B",null,null,null,null,null,null,"Affinité provinciale","+10% Connaiss. Générales dans cette province","Dressage","Soc",null,"Nain","Mammit le Sage","21/4 -7/5","Mammius","Le Savant","Signe de Sagesse","Acolyte du Chaos universel",{"$f":"IF(CareerType=Z9,\"Acolyte du Chaos universel\",IF(AllCareers=\"X\",\"Acolyte du Chaos universel\",IF(OR(SelectRace=\"skaven\",SelectRace=\"Homme-lézard\"),\"\",\"Acolyte du Chaos universel\")))","v":"Acolyte du Chaos universel"},0,8,"","","oui","Lanceur de sort","Web",null,"Chaos Acolyte",null,"+10","-","+10","+5","+10","+5","+10","+10","-","+3","-","+1","Au choix, Almée","Aucun","Agitateur, Anachorète, Charlatan, Chiffonnier, Hors-la-loi, Guerrier du Chaos, Magus du Chaos, Maraudeur, Vagabond.","Aucun","Code de la rue OU Contortionniste OU Harmonie aethyrique, Coups assommants OU Coups puissants, Dur à cuire OU Étiquette, Frénésie OU Sur ses gardes, Magie commune (Chaos), Magie noire, Rompu au Chaos, Sans peur OU Sociable.","Commérage OU Lire/écrire, Connaissances académiques (démonologie), Connaissances académiques (une au choix), Connaissances générales (une au choix), Dissimulation OU Emprise sur les animaux, Déguisement OU Focalisation, Déplacement silencieux OU Préparation de poisons OU Torture, Fouille OU Hypnotisme, Intimidation OU Survie, Langage mystique (un au choix) OU Langage secret (un au choix), Sens de la magie","Dague, symbole religieux (petit d’une Puissance du Chaos autre que Khorne, Nurgle, Tzeentch ou Slaanesh), vêtements religieux (tenue complète), livre occulte.",0,"Chasseur, Coupe-jarret, Esclave/Thrall, Fanatique, Garde, Garde du corps, Guerrier des clans, Hors-la-loi, Naufrageur, Pillard, Pilleur de tombes, Trafiquant de cadavres, Vagabond, Voleur","Acolyte de Khorne, Acolyte de Nurgle, Acolyte de Slaanesh, Acolyte de Tzeentch, Apprenti chaman, Aspirant championBestigor, Bourreau, Chaman, Chaman bray, Champion du Chaos, Champion homme-bête, Chasseur, Chef de bande, Chef de guerre, Chevalier du Chaos, Coupe-jarret, Démon exalté, Démon exalté de Khorne, Éclaireur (créatures), Envoûteur, Esclavagiste skaven, Esclave/Thrall, Fanatique, Garde, Garde du corps, Guerrier des clans, Gran-chaman bray, Grand Chaman, Guerrier du Chaos, Hors-la-loi, Magus de Khorne, Magus de Nurgle, Magus de Slaanesh, Magus de Tzeentch, Naufrageur, Pillard, Pilleur de tombes, Thaumaturge, Tisseruine, Trafiquant de cadavres, Vagabond, Voleur","Apprenti sorcier, Assassin, Astrologue, Bourreau, Chaman, Chasseur, Chasseur de primes, Chef de bande, Chef de guerre, Contrebandier, Coupe-jarret, Éclaireur (créatures), Érudit, Esclave, Fanatique, Garde, Garde du corps, Gardien du temple, Guerrier des clans, Hors-la-loi, Janissaire, Marchand d'Esclave/Thrall, Messager, Naufrageur, Pillard, Pillard du désert, Pilleur de tombes, Vagabond, Voleur","Paille","Gris","Gris",{"$f":"IF(OR(Selectsousrace=\"Elu\",Selectsousrace=\"Puissant\"),\"\",\"Tacheté\")","v":"Tacheté"},8,"","","Miel",null,"Noir","Noir",7,17,null,"Bossu","1,175m","50 kg","Kislev","Inja",{"$f":"IF(OR(SelectRace=\"\",SelectRace=\"Homme-lézard\",SelectRace=\"créature du chaos\",SelectRace=\"démon\"),\"\",\"Inja\")","v":""},"","","",{"$f":"IF(Province=\"Grand comté d'Averland\",\"Ferme (culture) du Grand comté d'Averland\",\"\")","v":""},"","","","","Amarië","Arafinwë","Bogie","Elena","Aiden","Adelle","Dimzad","Berta","Ahruphoz","Iguwé","Araneth","Anjixl","Akask","Atzmurd","Battlegaze","Azhassik","Hansup","Gurda","Astre d'Ombre","Aldringer","Bonhomme","Attrape-cime","He","Flores","Adamo","Crocs Rouges","Esk","Fureur vengeresse",{"$f":"IF(Intro!K18=\"X\",\"Runes Perdues\",IF(Gestion!W112>0,\"Runes Perdues\",\"\"))","v":""},"","","","Adresse au tir",null,"Assomante","+10% en Force lorsque vous utilisez le talent Coups assommants.","Exotique","Aubergiste/Hôtelier","Int",{"$f":"ROW()","v":9},"Spécialiste",750,565,380,195,null,"Généalogie/Héraldique","Economie","Dragons et draconides","runes futhark norses","eltharin","nain mystique","comédien","Fièvre du pied purulent","WJDR 137","Corruption du Chaos","WJDR 203","de Mauvaise Lune","Création perso","Atrophie","TdC 32","Maçon","vulgaire","Califat d'El Kalabad","A","Compétences: Baratin ou Métier (cartographe) ou Langue (au choix), Connaissances générales (Arabie), Langue (arabien). Talents : Affinité provinciale (Califat d'El Kalabad), 1 talent déterminé aléatoirement.",{"$f":"IF(OR(SelectRace=\"Humain\",SelectRace=\"Halfling\",SelectRace=\"Elfe\"),\"Demi-elfe noir\",\"\")","v":""},"","","","Compétences: Connaissances générales (Elfes Noirs) OU Langue (druhir) Talents: Force accure OU Résistance accrue OU Résistance aux maladies OU Résistance aux poisons","R. du Chaos","Peau de Khorne","D. de Khorne","Voir Tome de la Corruption p.183","TdC 183","Athée",9,52,"Nurgle",{"$f":"IF(Dieu=\"Asuryan\",\"Initié\",\"\")","v":""},"","","","Magie commune (Divine)","Commandement, Sens de la Magie",null,"Cheval dragon (qilin cathayen)","Épique","Web","-",40,0,40,40,40,40,80,0,2,10,4,4,5,0,0,0,"Perception (Int +10%)","Acuité auditive, Armes naturelles, Coups puissants, Sens aiguisés, Vol","1 co",null,null,"Amical/Aimant/Accueillant/Chaleureux",null,"Cornes",null,"Mauve","Achille ",null,"Âme Sensible","TdR 244","P. de Véréna","Petits Amis","RdS 176","Silhouette Squeletique","RdS 176","Yeux Bleus","RdS 177","Membres Raides","RdS 177","Vulnérable au Froid","RdS 178","Paranoïaque","RdS 178","Pieds Nus","RdS 179","Ténébreux","RdS 179","Enlaidissement","TdC 224","Mauvais génie","Créa. perso","Odeur de Poisson","TdR 242","Visions Troublantes de Morr","TdR 242","Rites Martiaux","TdR 243","Mine de Ranald","TdR 243","Pacifisme","TdR 244","Rancunier","TdR 244","Petits Amis de Taal et Rhya","TdR 244","Prédateur","TdR 244","Savant","TdR 245","Pied-bot","RdG 111","Pyrophobe","RdG 112","Réservoir","SablesP235","Ombres de l’esprit","SablesP235","Symbole de Noblesse","TUTC 130","Provoque la peur","B. o Rat 184","Prophète éclairé","Web","Prédation","Web"]
["TC",null,null,null,null,null,null,"Ambidextre","Pas malus utilisation arme main non directrice","Emprise sur les animaux","Soc",null,"Peau-Verte","Mummit le Fou","8/5 -24/05","Mammios","Le Fou","Signe d’Intuition","Agent de guilde",{"$f":"IF(CareerType=Z10,\"Agent de guilde\",IF(AllCareers=\"X\",\"Agent de guilde\",IF(OR(Selectsousrace=\"\",SelectRace=\"skaven\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"Vampire\",SelectRace=\"Homme-lézard\",),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Agent de guilde\"))))","v":""},1,"","","","non","Rôdeur","Campagne de l'Ordre Noir",38,"Guild Agent",null,"+5","+5","-","-","-","+10","+5","+10","-","+2","-","-","Amiral, Canonnier, Cocher, Collecteur de taxes, Contremaître, Emissaire elfe, Ingénieur/Engingneurs, Maître artisan, Marchand, Médecin, Messager, Scribe , Seigneur des Runes, Shugenja/Sähdu","Aucun","Bandit de grand chemin, Collecteur de taxes, Eclaireur, Emissaire elfe, Marchand, Receleur ","Aucun","Dur en affaires ou Etiquette","Charisme OU Intimidation, Commérage, Equitation, Langage secret (langage de guilde), Langue (bretonnien, kislevien ou norse), Langue (reikspiel), Lire/écrire, Marchandage, Métier (un au choix), Perception","Accessoires de calligraphie, beaux atours (tenue complète), cheval de selle, épée",10,"","","",null,"Noir","Noir",{"$f":"IF(OR(Selectsousrace=\"Elu\",Selectsousrace=\"Puissant\"),\"\",\"Tigré\")","v":"Tigré"},9,"","","Noir",null,"Vert","Ver foncé",8,18,null,"Boucle d'oreille","1,20m","52 kg","Nippon","Khuresh",{"$f":"IF(SelectRace=\"\",\"\",\"Khuresh\")","v":""},"","","",{"$f":"IF(Province=\"Grand comté d'Averland\",\"Taudis du Grand comté d'Averland\",\"\")","v":""},"","","","","Amendil","Aranwë","Brandis","Eliza","Aigulf","Adelyn","Drongli","Birgit","Ahrustur","Irende","Arhihirr","Anjuux","Akiknas","Azgax","Battleshoulders","Azhdrak","Kall","Halka","Astre-au-Front","Allenstag","Bonneforme",{"$f":"CONCATENATE(\"Babor\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Babor"},"Hu","Gabarra","Addeo",{"$f":"IF(OR(Pays=\"Terres des Morts\",Pays=\"Désolations du chaos\"),\"Dagu' Rouillées\",\"\")","v":""},"Faisandé","Plaies suppurantes",{"$f":"IF(Intro!K18=\"X\",\"Magie mineure\",IF(Gestion!W78>0,\"Magie mineure\",IF(Gestion!W135>0,\"Magie mineure\",\"\")))","v":""},"","","","Affinité provinciale",null,"Assurance","+10% aux tests de Force Mentale","Explosif","Balayeur/Décrotteur","Ag",{"$f":"ROW()","v":10},"Aubergiste",150,135,120,105,null,"Géographie","Géologie/Minéralogie","Elfes","tiléen antique","estalien","vieux slaan","conteur","Fièvre grise","TaT 44","Délire de sorcellerie","TC 61","de Putréfaction","LRG 118","Aura d'assujettissement","LMT2 298","Mineur","zawit","Califats de Kamt","A","Compétences: Baratin, Connaissances académiques (théologie) ou Connaissances générales (Arabie), Dissimulation, Langue (arabien). Talents :  Affinité provinciale (Califats de Kamt)",{"$f":"IF(OR(SelectRace=\"Humain\",SelectRace=\"Halfling\",SelectRace=\"Nain\"),\"Demi-gnome\",\"\")","v":""},"","","","Compétences: Connaissances générales (Gnomes) OU Expression artistique (bouffon), Langue (gnômique ou khazalid)  1 talent déterminé aléatoirement ","V. du Chevalier","Perte de mémoire","D. de Khorne","Int, FM et Soc –2d10%. Si une tombe à 0 vous devenez un enfant du Chaos.","TdC 184",{"$f":"IF(Pays=\"\",\"\",\"Belus Pül\")","v":""},"",60,"Ranald",{"$f":"IF(Dieu=\"Asuryan\",\"Prêtre\",\"\")","v":""},"","","","Dur en affaires, Intelligent","Commandement, Survie",null,"Chimère/sphinx","Épique","Le Tome de la Corruption",120,41,0,66,66,33,14,74,12,6,41,6,{"$f":"ROUNDDOWN(FT10/10,0)","v":6},"5(10)",0,0,0,"Esquive (Ag+10%), Survie (Int)","Armes naturelles, Effrayant, Frénésie, Sens aiguisés, Venimeux, Vivacité, Vol, Volonté de fer Mutations: Fourrure épaisse, Puanteur","1 co",null,null,"Amusant",null,"Corpulent",null,"Noir","Adeck",null,"Ami des Aigles","TdR 243","P. du Graal","Sale","RdS 176","Visage Squeletique","RdS 176","Zéphyr","RdS 177","Peau Dorée","RdS 177","Yeux Flamboyants","RdS 178","Vulnérabilité aux Ténèbres","RdS 178","Révulsion à l'égard du métal","RdS 179","Trompeur","RdS 179","Faible Constitution","TdC 224","Peau parcheminée","Créa. perso","Palmé","TdR 242","Yeux Morts","TdR 242","Vengeur","TdR 243","Quelconque","TdR 243","Pacifiste","TdR 244","Symbole d'Unité","TdR 244","Saisonnier","TdR 244","Serviteur d'Ulric","TdR 244","Souvenir Eidétique","TdR 245","Sage","RdG 111","Regard de Glace","RdG 112","Servile","SablesP235","Rapacité","SablesP235","Yeux Féériques","TUTC 130","Puanteur","WJDR 159","Susceptibilité","Web","Savoirs anciens","Web"]
["C",null,null,null,null,null,null,"Amphibie","Pas de malus dans l'eau, Ne peut pas se noyer","Escamotage","Ag",null,"Skaven","Les Deux Bœufs","25/05 – 13/6","Hashoor","Les Bœufs","Signe de la Terre et de la Belle Ouvrage","Agent du Suaire",{"$f":"IF(CareerType=Z11,\"Agent du Suaire\",IF(AllCareers=\"X\",\"Agent du Suaire\",IF(OR(Selectsousrace=\"\",SelectRace=\"skaven\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"Vampire\",SelectRace=\"Homme-lézard\",),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Agent du Suaire\"))))","v":""},1,"","","","non","Rôdeur","Les Maîtres de la Nuit",91,"Agent of the Shroud",8,"+15","+10","+10","+10","+20","+20","+30","+10","+1","+4","-","-","Chasseur de vampires, Chirurgien barbier, Érudit, Étudiant, Initié (Morr), Pilleur de tombes, Sentinelle halfling","Aucun","Chasseur de vampires, Dilettante, Érudit, Espion, Maître de guilde, Prêtre (Morr), Répurgateur, Tueur de morts","Aucun","Valeureux ou Sang-froid, Intelligent ou Sociable, Intrigant, Sens aiguisés ou Sixième sens","Charisme, Commérage, Connaissances académiques (nécromancie), Connaissances académiques (théologie), Connaissances académiques (une au choix), Connaissances générales (Empire), Connaissances générales (Tilée), Déguisement, Déplacement silencieux, Dissimulation, Filature, Fouille, Intimidation, Langue (deux au choix), Lire/Ecrire, Perception, Pistage, Soins","Armure moyenne (veste de cuir, gilet de mailles), arme à une main de qualité exeptionelle, 4 pieux, chapelet, ail (12 gousses), symbole religieux (petit)",0,"","","",null,"Paille","Roux",null,null,null,null,"Noisette",null,null,"Vert clair",9,19,null,"Calvitie très localisée","1,225m","54 kg","Norsca","Kislev",{"$f":"IF(OR(SelectRace=\"\",SelectRace=\"Homme-lézard\"),\"\",\"Kislev\")","v":""},"","","",{"$f":"IF(Province=\"Grande baronnie du Hochland\",\"Bourg de la Grande baronnie du Hochland\",\"\")","v":""},"","","","","Amlach","Arcadia","Bruno","Esméralda","Alaric","Agathe","Durak","Brisenya","Angor","Iromba","Arhikha","Aochixit","Alqasi","Barbfist","Battleteeth","Bazat","Kallik","Hansa","Astrefaucon","Altdorper","Bonnemiche",{"$f":"CONCATENATE(\"Balder\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Balder"},"Huang","Galeano","Adone",{"$f":"IF(OR(Pays=\"Principautés Frontalières\",Pays=\"Désolations du chaos\",Pays=\"Terres Sombres\"),\"Dent Crochue\",\"\")","v":""},"Feesik","Plaies suppurantes",{"$f":"IF(Intro!K18=\"X\",\"Tradition de Sorcières\",IF(Gestion!W132>0,\"Tradition de Sorcières\",IF(Gestion!W135>0,\"Magie mineure\",\"\")))","v":""},"","","","Ag",null,"Argentée","Dégâts doublés contre les Vampires et les Loups-Garous","Fléaux","Banquier/Courtier","Int",{"$f":"ROW()","v":11},"Fermier",135,115,95,75,null,"Histoire","Herboristerie/Botanique","Elfes Noirs","vieil hellènéen","ghazhak (gobelin)",null,"cracheur de feu","Fièvre osseuse","TdC 50","Délire héroïque","WJDR 203","de Sidi Noumane","SableP 320","Aura enflammée","ToD 38","Orphèvre",null,"Colonie du Sultanat du Karachistan","A","Compétences: Baratin, Connaissances académiques (théologie) ou Connaissances générales (Ind), Dissimulation, Langue (arabien, Injahya). Talents :  Affinité provinciale (Colonie du Sultanat du Karachistan)",{"$f":"IF(OR(SelectRace=\"Nain\",SelectRace=\"Humain\"),\"Demi-halfling\",\"\")","v":""},"","","","Compétences: Connaissances générales (Halflings) OU Langue (halfling) OU Métier (cuisinier OU fermier) Talents : Résistance au chaos OU Vision nocturne","V. du Graal","Régénération","D. de Khorne","Vous gagnez la Mutation Régénération","TdC 183",{"$f":"IF(OR(Pays=\"Lustrie\",Pays=\"Terres du Sud\"),\"Caxuatn\",\"\")","v":""},"",62,"Rhya",{"$f":"IF(Dieu=\"Belus Pül\",\"Acolyte\",\"\")","v":""},"","","","Eloquence, Orateur Né",null,null,"Cockatrice","Épique","Web","-",33,0,40,50,50,14,43,0,3,23,6,5,"5(10)",0,0,0,"Déplacement silencieux (Ag), Dissimulation (Ag), Escalade (F), Perception (Int+10%), Pistage (Int)","Acuité visuelle, Armes naturelles, Coups précis, Écailles (3), Effrayant, Résistance aux poisons, Sans peur, Sens aiguisés, Venimeux, Vision nocturne","1 co",null,null,"Angélique",null,"Couleur bizarre",null,"Noisette","Adélaïde",null,"Ami des Animaux","TdR 244","P. d'Ulric","Velu","RdS 176","Voix des Morts","RdS 176",null,null,"Peau en Or","RdS 177",null,null,"Yeux Étranges","RdS 178","Vulnérabilité au Feu","RdS 179","Vacillement","RdS 179","Folie","TdC 224","Sensibilité élémentaire","Créa. perso","Rouleaux","TdR 242",null,null,"Yeux d'Aigle","TdR 243","Velléitaire","TdR 243","Peur du Seigneur des Mouches","TdR 244","Tétu","TdR 244","Sens des Animaux","TdR 244","Yeux du Loup","TdR 244","Voix de la Sagesse","TdR 245","Vieillissement","RdG 111","Saisonnière","RdG 112","Voix de la Nadahha","SablesP235","Voix intérieures","SablesP235",null,null,"Queue Préhensile","B. o Rat 184","Tempérament de feu",null,"Toison hivernale","Web"]
["AC",null,null,null,null,null,null,"Armes naturelles","mains nues = arme à une main (pas parade)","Esquive","Ag",null,"Vampire","Le Danseur","14/06 – 29/06","Adamnos","Le Danseur","Signe de Séduction et d’Amour","Agitateur",{"$f":"IF(OR(CareerType=Z12,AllCareers=\"X\"),\"Agitateur\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"Homme-lézard\",SelectRace=\"Elfe\",Pays=\"Norsca\",Pays=\"Désolations du Chaos\"),\"\",\"Agitateur\")))","v":""},0,"","","","oui","Criminel","Warhammer, le Jeu de Rôle",31,"Agitator",9,"+5","+5","-","-","+5","+10","-","+10","-","+2","-","-","Acolyte de Khorne, Acolyte de Nurgle, Acolyte de Slaanesh, Acolyte de Tzeentch, Acolyte du Chaos, Allumeur de réverbères, Bandit de grand chemin, Bourgeois, Capitaine, Concubine, Derviche, Étudiant, Fanatique, Héraut, Interprète, Oracle, Percepteur, Plaideur, Scalde, Scribe, Serviteur, Timariote, Vendeur de journaux","Esclave/Thrall, Fanatique, Serviteur","Charlatan, Démagogue, Dilettante, Escroc, Ex-détenu, Fanatique, Herrimault, Hors-la-loi, Indicateur, Pamphlétaire, Politicien, Prêcheur de rue, Raconteur, Sycophante","Indicateur","Combat de rue ou Sang-froid, Eloquence, Fuite","Charisme, Commérage OU Connaissances académiques (histoire), Connaissances académiques (droit) OU Connaissances générales (empire), Dissimulation, Langue (bretonnien OU tiléen), Langue (reikspiel), Lire/Ecrire, Perception","Armure légère (veste de cuir), Vêtements confortables (tenue complète)",0,"","","",null,"Roux",null,null,null,null,null,"Violet",null,null,"Violet",10,20,null,"Conjonctivite","1,25m","56 kg","Pays Perdu","Lustrie",{"$f":"IF(OR(SelectRace=\"Humain\",SelectRace=\"Skaven\",SelectRace=\"Vampire\",SelectRace=\"Halfling\",SelectRace=\"Homme-lézard\",SelectRace=\"créature du chaos\",SelectRace=\"démon\"),\"Lustrie\",\"\")","v":""},"","","",{"$f":"IF(Province=\"Grands-duchés de Middenheim et du Middenland\",\"Bourg des Grands-duchés de Middenheim et du Middenland\",\"\")","v":""},"","","","","Amras","Ardamir ","Carl","Eva","Alastor","Agnete","Durin","Dagmar","Anlash","Ishogi","Arhitriesh","Ariugozk","Anih","Barbhackah","Baulcuk","Bazcin","Kavok","Hunga","Aube d'Argent","Altenstein","Bonquignon","Balderen","Jian","García","Adoni",{"$f":"IF(OR(Pays=\"Principautés Frontalières\",Pays=\"Désolations du chaos\",Pays=\"Terres Sombres\"),\"Dents Brizées\",\"\")","v":""},"Ferrik","Force accrue",{"$f":"IF(Intro!K19=\"X\",\"Magie haute\",IF(Gestion!W77>0,\"Magie haute\",IF(Gestion!W135>0,\"Magie mineure\",\"\")))","v":""},"","","","Alphabet secret",null,"Bannissement","Contre les créatures affligées d’instabilité (comme les démons). Quand elle frappe une créature, on considère que cette dernière perd un point de Blessures, que ce soit vrai ou non, si bien qu’elle doit infliger des dégâts à son prochain tour de jeu sous peine d’être renvoyée dans les Royaumes du Chaos.","Lance-Pierre","Barbier/Coiffeur","Ag",{"$f":"ROW()","v":12},"Spécialiste",750,565,380,195,null,"Ingénierie","Hydrologie/Océanologie","Empire","vieil occidental","gnômique",null,"danseur","Fléau écarlate/Variole rouge","Web","Dépendance (Alcool)",null,"de Sorcière","LRG 118","Beauté Irréele","Web","Souffleur/Vitrier/Cristallier",null,"Colonie du Sultanat du Parichistan","A","Compétences: Baratin, Connaissances académiques (théologie) ou Connaissances générales (Ind), Dissimulation, Langue (arabien, Injahya). Talents :  Affinité provinciale (Colonie du Sultanat du Parichistan)",{"$f":"IF(OR(SelectRace=\"Humain\",SelectRace=\"Halfling\"),\"Demi-nain\",\"\")","v":""},"","","","Compétences: Connaissances générales (Nains) OU Langue (khazalid) Talents : Fureur vengeresse OU Robuste OU Savoir-faire nain OU Valeureux",null,"Visage de buveur de sang","D. de Khorne","Vous gagnez le talent Effrayant","TdC 182",{"$f":"IF(Pays=\"Nippon\",\"Kagutsochi\",IF(Pays=\"Inja\",\"Agnisattva\",IF(Pays=\"Kislev\",\"Dazh\",\"\")))","v":""},"",66,"Shallya",{"$f":"IF(Dieu=\"Dazh\",\"Initié\",\"\")","v":""},"","","","Magie commune (Divine), Sens de l'Orientation","Connaissances académiques (Astronomie), Métier (cuisinier/marmition), Survie",null,"Crabe géant (prométhéen)","Épique","Le Compagnon",125,59,0,60,68,14,10,44,1,2,34,7,6,4,0,0,0,"Natation (F+10%), Orientation (Int), Perception (Int)","Armes naturelles, Carapace (4), Coups puissants, Créature aquatique, Effrayant, Puissance imparable","1 co",null,null,"Anticonformiste/Excentrique/Original",null,"Couleur d'yeux étrange",null,"Rouge","Adonis ",null,"Ami des Chats","TdR 243","P. d'Ursun",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Habitude Répugnante","TdC 224",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Résistance aux maladies","B. o Rat 184","Vision Parfaite","Web","Vision Nocturne","Web"]
["I","CC ou CT","encombrement","CT","encombrement","encombrement",null,"Art de la mort silencieuse","Dégâts mains nues= BF-3 et armures pas doublées","Expression artistique","Soc",null,null,"Le Tambour","30/06 – 19/07","Lupios","Le Guerrier","Signe du Plaisir et des Excès","Alchimiste/Potiologue",{"$f":"IF(OR(CareerType=Z13,AllCareers=\"X\"),\"Alchimiste/Potiologue\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"Homme-lézard\",SelectRace=\"Elfe\",Pays=\"Norsca\",Pays=\"Désolations du Chaos\"),\"\",\"Alchimiste/Potiologue\")))","v":""},1,"","","","non","Académicien","The Unofficial Tome of Careers",8,"Alchemist/Potiologist",null,"+5","+5","+10","+10","-","+20","+20","-","-","+3","-","+1","Apothicaire, Apprenti sorcier, Apprentie sorcière, Charlatan, Etudiant, Médecin, Noble","Aucun","Apprenti sorcier, Apprentie sorcière, Artisan, Erudit, Ingénieur/Engingneur, Ingénieur/Engingneur de siège, Marchand, Médecin","Aucun","Dur à cuire OU Force mentale, Maîtrise (Explosifs), Résistance aux Poisons, Résistance accrue OU Intelligent, ","Connaissance académique (Magie OU Sciences), Evaluation, Langage secret (langage de guilde), Lire/Ecrire, Marchandage, Métier (apothicaire), Preparation de poisons, Perception, Sens de la magie","Alambic, cornue et creuset, 5 fioles en verre, outils d'artisan (apothicaire), pillon et mortier, pince à épiler, marmite en fer, spatule d'alchimiste, 2 recettes de potions",0,"","","",null,null,null,null,null,null,null,null,null,null,null,11,21,null,"Cou couvert de boutons","1,275m","58 kg","Principautés Frontalières","Naggaroth",{"$f":"IF(OR(SelectRace=\"\",SelectRace=\"Homme-lézard\"),\"\",\"Naggaroth\")","v":""},"","","",{"$f":"IF(SelectRace=\"Halfling\",\"Le Grand comté du Mootland\",\"\")","v":""},"","","","","Amrod","Ardamírë","Dacome","Frida","Alberic","Aldreda","Dwalik","Elamina","An'ryon","Ndjoga","Asbise","Aroshk","Anqeqox","Barbkleava","Bekthuc","Bazhakk","Lorgh","Kalla","Belleffraie","Altman","Bontrot",{"$f":"CONCATENATE(\"Balgor\",IF(AND('page 1'!M377=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M377=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M377=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M377=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Balgor"},"Jou","Gómez","Agati",{"$f":"IF(OR(Pays=\"Terres Sombres\",Pays=\"Désolations du chaos\"),\"Dents d'Pierr'\",\"\")","v":""},"Flem","Plaies suppurantes",{"$f":"IF(Intro!K20=\"X\",\"Magie de la Waaagh\",IF(Gestion!W76>0,\"Magie de la Waaagh\",IF(Gestion!W136>0,\"Magie mineure\",\"\")))","v":""},"","","","Ambidextre",null,"Barbelée","+1 point de dégâts à chaque coup.","Lourde","Blanchisseur/Lavendier","Ag",{"$f":"ROW()","v":13},"Spécialiste",750,565,380,195,null,"Magie","Mathématiques/Statistiques","Empire souterrain","vieux kanjis cathayens","goblinoïde",null,"jongleur","Furoncles de la miséricorde","LMT1 110","Dépendance (Mandragorite)","WJDR 205","de Vedma","LRG 90/118","Bec","TdC 32",null,null,"Emirat de Bur-Shitrak","A","Compétences: Braconnage ou Connaissances générales (Arabie), Langue (arabien), Soin des animaux. Talents : Camouflage rural, Fils du désert, Affinité provinciale (Emirat de Bur-Shitrak) ",{"$f":"IF(SelectRace=\"Humain\",\"Demi-ogre\",\"\")","v":""},"","","","Compétences: Connaissances générales (Ogres) OU Langue (Grumbarth) OU Résistance à l'alcool Talents: Combat de Rue OU Coups Puissants OU Désarmement OU Effrayant OU Maitrise (Armes lourdes) OU Sans Peur",null,"Bonus d'agression","D. de Khorne"," +1d10% en CC, CT et F","TdC 184",{"$f":"IF(Pays=\"Norsca\",\"Dim Ponn\",\"\")","v":""},"",67,"Sigmar",{"$f":"IF(Dieu=\"Dazh\",\"Prêtre\",\"\")","v":""},"","","",null,"Connaissances académiques (Nécromancie), Esquive",null,"Dragon argenté (stellaire)","Épique","Web","-",70,0,70,70,20,20,90,10,6,70,{"$f":"ROUNDDOWN(FS13/10,0)","v":7},7,"6(8)",1,0,0,"Charisme (Soc), Commandement (Soc+20%), Commérage (Soc), Connaissances académiques (Histoire) (Int+20%), Connaissances générales (Dragons et draconides (Int+20%), Elfes (Int+10%), Nains (Int)), Escalade (Ag+10%), Evaluation (Int+10%), Focalisation (FM), Fouille (Int), Intimidation (F+20%), Langage mystique (draconik), Langue (tiléen + 3 au choix) (Int), Perception (Int+20%), Sens de la Magie (FM)","Acuité visuelle, Coups assomants, Coups précis, Coups puissants, Ecailles (5), Science de la magie (Cieux), Puissance imparable, Sain d'Esprit, Terrifiant, Vision nocturne, Vivacité, Vol","1 co",null,null,"Apaisant/Rassurant",null,"Dégarni",null,"Vert","Aïcha",null,"Ami des Chouettes","TdR 245","P. Taal et Rhya",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Infestation","TdC 224",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Résistance aux poisons","B. o Rat 184"]
["R",null,null,null,null,null,null,"Aura démoniaque","+2 BE contre les attaques non magiques","Filature","Ag",null,null,"Le Flûtiste","20/7 – 07/8","Sangist","Le Flûtiste","Signe du Roublard","Allumeur de réverbères",{"$f":"IF(CareerType=Z14,\"Allumeur de réverbères\",IF(AllCareers=\"X\",\"Allumeur de réverbères\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(Pays=\"Norsca\",\"\",IF(Pays=\"Désolations du Chaos\",\"\",IF(SelectRace=\"Humain\",\"Allumeur de réverbères\",IF(SelectRace=\"Halfling\",\"Allumeur de réverbères\",IF(Selectsousrace=\"\",\"\",\"\"))))))))","v":""},0,"","","","oui","Gens du Commun","Les Voies de la Damnation 2 Les Tours d'Altdorf",12,"Lamplighter",130,"+5","-","+5","-","+10","+5","+5","+5","-","+2","-","-","Charbonnier, Paysan, Ratier, Serviteur","Aucun","Agitateur, Bateleur, Bourgeois, Collecteur de taxes, Contrebandier, Garde/Chapeau noir, Guide, Initié, Sapeur Pompier, Serviteur","Aucun","Acuité visuelle ou Intelligent, Combat de rue, Fuite","Commérage, Conduite d’attelages OU Résistance à l’alcool, Connaissances générales (Empire), Escalade, Marchandage, Perception, Survie","Huile pour lampes, 20 allumettes, lampe-tempête, boîte d’amadou, 8 bougies de cire",0,"","","",null,null,null,null,null,null,null,null,null,null,null,12,22,null,"Couleur étrange d'un œil (ou des deux)","1,30m","60 kg","Royaumes des nains","Nippon",{"$f":"IF(OR(SelectRace=\"Humain\",SelectRace=\"Skaven\",SelectRace=\"Vampire\"),\"Nippon\",\"\")","v":""},"","","",{"$f":"IF(Province=\"Grande baronnie du Nordland\",\"Bourg de la Grande baronnie du Nordland\",\"\")","v":""},"","","","","Anar","Aredhel","Donn","Gréta","Albrecht","Alexa","Elgrom","Elluah","Anstur","Nganga","Asgaer","Athuax","Ariegzas","Batzmakk","Bekzor","Burck","Lurg","Kava","Blanchecîme","Altmann","Bouffet","Barakgrund","Koku","González","Aghion",{"$f":"IF(OR(Pays=\"Empire\",Pays=\"Désolations du chaos\"),\"Dents Noires\",\"\")","v":""},"Frife","Valeureux",null,null,null,null,"Amphibie",null,"Boomerang","On peut la projeter comme une lance (dégâts BF, portée 8/—). Si elle touche sa cible, elle s’extirpe elle-même de la blessure (infligeant au passage un coup d’une valeur de dégâts de 1) et revient dans la main de son porteur. Sinon, elle reste là où elle est tombée.","Mécanique","Boucher/Tripier/Equarisseur","Ag",{"$f":"ROW()","v":14},"Détaillant",195,160,130,105,null,"Médecine","Métallurgie","Estalie","vieux kanjis nipponais","grumbarth (ogre)",null,"mime","Grattelle hurlante","SableP 358","Désespéré et fataliste","WJDR 203","des Cendres","LSL105/CotOO 7","Bête aux milles","TdC 33",null,null,"Emirat de Copher","A","Compétences: Connaissances générales (Arabie), Langue (arabien), Évaluation ou Marchandage. Talents : Dur en affaires,  Affinité provinciale (Emirat de Copher)",{"$f":"IF(SelectRace=\"Humain\",\"Kurgan/Hung\",\"\")","v":""},"","","","Compétences: Connaissances générales (Désolations du Chaos OU Steppes Orientales), Equitation, Langue (Kurgan ou Hung), Survie Talents: Dur à cuiree, Guerrier Né, Résistance accure, Rompu au Chaos, 25% de chances de commencer le jeu avec une mutation",null,"Visage de chien de Khorne","D. de Khorne","Vous gagnez la Mutation morsure venimeuse","TdC 182",{"$f":"IF(SelectRace=\"Halfling\",\"Gaffey\",\"\")","v":""},"",68,"Slaanesh",{"$f":"IF(Dieu=\"Dazh\",\"Templier\",\"\")","v":""},"","","","Coups Assomants, Coups Puissants, Maîtrise (Cavalerie)","Perception",null,"Dragon azur (des tempêtes)","Épique","Tome of Dragons",20,55,0,53,68,30,40,89,34,6,54,5,6,"6(8)",1,0,0,"Charisme (Soc), Commandement (Soc+20%), Commérage (Soc), Connaissances académiques (Histoire) (Int+20%), Connaissances générales (Steppes orientales (Int+20%), Nehekhara (Int+20%)), Focalisation (FM), Fouille (Int), Intimidation (F+20%), Langage mystique (draconik), Langue (kurgan, hung + 2 au choix) (Int), Perception (Int+20%), Sens de la Magie (FM)","Acuité visuelle, Coups assomants, Coups précis, Coups puissants, Ecailles (5), Puissance imparable, Sain d'Esprit, Science de la magie (Brumes), Terrifiant, Vision nocturne, Vol","1 co",null,null,"Arrogant/Insolent/Irrévérencieux",null,"Démarche atypique",null,"Violet","Aïka",null,"Ami des Loups","TdR 244","S. Céleste",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Mutation","WJDR 159"]
["TR",null,null,null,null,null,null,"Calcul mental","+10% Orientation & Jeu +20% Estimation","Focalisation","FM",null,null,"Vobist le Pâle","08/8 – 24/08","Vobist","Le Pâle","Signe de Doute et d’Incertitude","Almée (Danseuse du ventre)",{"$f":"IF(CareerType=Z15,\"Almée (Danseuse du ventre)\",IF(AllCareers=\"X\",\"Almée (Danseuse du ventre)\",IF(OR(FirstCareer=\"1ère carrière\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF('page 1'!M11=\"\",\"\",IF('page 1'!M11=\"masculin\",\"\",IF('page 1'!M11=\"féminin\",IF(Pays=\"\",\"\",IF(Pays=\"Arabie\",\"Almée (Danseuse du ventre)\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\"),\"\",)))))))))","v":""},1,"","","","non","Gens du Commun","Sables Périlleux ",231,"Belly Dancer",null,"-","-","+5","+15","+20","+10","+10","+20","-","+4","-","-","Bateleur, Concubine, Escroc, Ménestrel, Noble/Jarl, Serviteur","Aucun","Acolyte de Slaanesh, Acolyte du Chaos, Bateleur, Courtisan, Espion, Ménestrel, Monte-en-l’air, Sahir Mubtadi","Aucun","Contorsionniste ou Oreille absolue, Dur à cuiree, Éloquence OU Intrigant, Étiquette OU Sociable, Talent artistique OU Troublant","Baratin, Charisme, Déguisement, Déplacement silencieux, Escamotage, Expression artistique (danseur), Expression artistique (deux au choix), Connaissances générales (Arabie), Langue (deux au choix), Métier (artiste)","Atours (beaux, tenue complète)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,13,23,null,"Crade","1,325m","62 kg","Steppes orientales","Norsca",{"$f":"IF(OR(SelectRace=\"Humain\",SelectRace=\"Nain\",SelectRace=\"Vampire\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\"),\"Norsca\",\"\")","v":""},"","","",{"$f":"IF(Province=\"Grande principauté du Reikland\",\"Bourg de la Grande principauté du Reikland\",\"\")","v":""},"","","","","Anario","Argadil","Drew","Gwenn","Albus","Alfreda","Faragund","Elsa","Anta'khar","Nkombe","Azuriqa","Axoltepc","Arsheiciz","Bigcutta","Bilghig","Burdrak","Pardagh","Lurga","Blancroseau","Alvens","Bougepanse","Barbe de Fer","Lao","Hernández","Agnelli",{"$f":"IF(OR(Pays=\"Empire\",Pays=\"Désolations du chaos\",Pays=\"Terres Sombres\"),\"des Molair' ki Baign'\",\"\")","v":""},"Noirfourur/Blackfur","Ambidextre",null,null,null,null,"Armes naturelles",null,"Bouclier","Si son porteur se met en position de parade, il peut tenter de dévier un projectile, qui ne peut être qu’une flèche, un carreau ou une objet de jet. De plus, cette objet gagne l’attribut Défensive","Ordinaire","Boulanger","Ag",{"$f":"ROW()","v":15},"Artisan",400,300,210,120,null,"Nécromancie","Temporalité","ex-Empire Constantin","vieux sanscrit indhya","halfling",null,"musicien","Infection du visu","TdC 50","Désespoir désopilant","TC 61","des Cieux","LRS 142","Bossu","TdC 33",null,null,"Emirat de Gobi-Alain","A","Compétences: Connaissances générales (Arabie), Dissimulation ou Langue (reikspiel ou bretonnien), Langue (arabien). Talents : Sur ses gardes, Affinité provinciale (Emirat de Gobi-Alain)",{"$f":"IF(SelectRace=\"Humain\",\"Demi-orc\",\"\")","v":""},"","","","Compétences: Connaissances générales (Peaux-Vertes) OU Langue (goblinoïde) Talents: Combat de Rue OU Coups Puissants OU Menaçant",null,"Visage de juggernaut","D. de Khorne","Vous gagnez le talent Armes naturelles et 2 PA à la tête","TdC 183",{"$f":"IF(Pays=\"Inja\",\"Gong Fei\",\"\")","v":""},"",72,"Stormfels",{"$f":"IF(Dieu=\"Dim Ponn\",\"Adepte de Dim Ponn\",\"\")","v":""},"","","","Coups précis, Réflexes éclair ou Résistance accrue, Résistance à la magie, Rompu au Chaos, Sens aiguisés, Sociable",null,null,"Dragon blanc (des toundras)","Épique","Tome of Dragons",16,56,0,55,80,30,41,89,34,6,56,5,8,"6(8)",1,0,0,"Charisme (Soc), Commandement (Soc+20%), Commérage (Soc), Connaissances académiques (Histoire) (Int+20%), Connaissances générales (Kislev (Int+20%), Norsca (Int+10%), Nains (Int+10%)), Escalade (Ag+10%), Evaluation (Int+10%), Focalisation (FM), Fouille (Int), Intimidation (F+20%), Langage mystique (draconik), Langue (norse + 3 au choix) (Int), Perception (Int+20%), Sens de la Magie (FM)","Acuité visuelle, Coups assomants, Coups précis, Coups puissants, Immunité au froid, Ecailles (5), Puissance imparable, Sain d'Esprit, Tradition de Sorcières (Glace), Terrifiant, Toucher glacial, Vision nocturne, Vol","1 co",null,null,"Artiste",null,"Dent en moins",null,null,"Ajax ",null,"Amour Fanatique","TdR 243","S. d'Ambre",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Obésité","TdC 225"]
["ER",null,null,null,null,null,null,"Camouflage désertique","+10% Dépl. Sil. et Dissimulation dans le désert","Hypnotisme","FM",null,null,"La Charrette Brisée","25/08- 13/9","Kharnos","Le Jeté","Signe de l'Orgueil","Ambassadeur",{"$f":"IF(CareerType=Z16,\"Ambassadeur\",IF(AllCareers=\"X\",\"Ambassadeur\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Ambassadeur\")))))","v":""},2,"","","","non","Académicien","La Reine des Glaces",97,"Ambassador",10,"+10","+10","+5","+10","+10","+30","+30","+40","-","+6","-","-","Amiral, Aristocrate, Capitaine, Diplomate, Grand prêtre, Magistrat, Seigneur sorcier, Sorcière de glace","Aucun","Aristocrate, Capitaine, Dilettante, Marchand, Politicien","Aucun","Dur en affaires ou Intrigant, Eloquence, Etiquette, Intelligent ou Orateur né, Linguistique ou Sociable, Précepteur","Baratin OU Charisme, Commandement, Commérage, Connaissances académiques (généalogie/héraldique OU histoire), Connaissances générales (deux au choix), Équitation , Expression artistique (acteur), Langue (trois au choix), Lire/écrire, Marchandage, Perception","Atours royaux (tenue complète), bijoux ou objets d'art pour 1000 CO",0,"","","",null,null,null,null,null,null,null,null,null,null,null,14,24,null,"Démarche atypique","1,35m","64 kg","Strigany","Pays Perdu",{"$f":"IF(OR(SelectRace=\"\",SelectRace=\"Homme-lézard\"),\"\",\"Pays Perdu\")","v":""},"","","",{"$f":"IF(Province=\"Grand comté du Stirland\",\"Bourg du Grand comté du Stirland\",\"\")","v":""},"","","","","Anárion","Ariarhen","Dulo","Hanna","Aldebrand","Alfrida","Fondar","Ephrata","Antaroth","Nkongu","Bala'ginn","Azisz","Asarzhos","Bigrippa","Blackshoulders","Burhisk","Praksh","Luska","Boisfaucon","Amsdorl","Bouillet","Barbe-de-feu","Li","Iglesias","Agnello",{"$f":"IF(OR(Pays=\"Terres des Morts\",Pays=\"Désolations du chaos\"),\"des Perchés\",\"\")","v":""},"Gangrène","Combattant virevoltant",null,null,null,null,"Art de la mort silencieuse",null,"Buveuse de sang","Si son fil dentelé cause au moins 1 point de Blessures, l’objet assoiffé en inflige 4 de plus en buvant le sang de son adversaire.","Parade","Bourrelier/Celier/Gorelier","Ag",{"$f":"ROW()","v":16},"Artisan",400,300,210,120,null,"Philosophie","Vulcanologie","ex-Empire Rémean",null,"harghazharh (hobgobelin)",null,null,"Kruts","WJDR 136","Esclave du jeu","WJDR 204","des Milles plaies","LSL 105","Bouche supplémentaire","TdC 33",null,null,"Emirat de Kadira","A","Compétences: Commérage, Connaissances générales (Arabie), Langue (arabien). Talents : Sociable, Affinité provinciale (Emirat de Kadira)",{"$f":"IF(OR(SelectRace=\"Humain\",SelectRace=\"peau-verte\"),\"Mutant\",\"\")","v":""},"","","","Une mutation aléatoire",null,"Visage de Khorne","D. de Khorne","Vous gagnez le talent Terrifiant","TdC 182",{"$f":"IF(Pays=\"Nippon\",\"Kujin\",IF(Pays=\"Inja\",\"Ganesha\",IF(SelectRace=\"Halfling\",\"Esméralda\",IF(Pays=\"Kislev\",\"Domovoi \",IF(OR(Pays=\"Terres des morts\",Pays=\"Arabie\"),\"Taoueret\",\"\")))))","v":""},"",73,"Taal",{"$f":"IF(Dieu=\"Djaf/Usirian\",\"Initié\",\"\")","v":""},"","","",null,"Connaissances générales (Arabie), Orientation",null,"Dragon bleu (céleste)","Épique","Web","-",60,0,60,60,25,30,80,20,5,60,6,6,"6(8)",1,0,0,"Charisme (Soc), Commandement (Soc+20%), Commérage (Soc), Connaissances académiques (Histoire) (Int+20%), Connaissances générales (Dragons et draconides (Int+20%), Elfes (Int+10%), Nains (Int)), Escalade (Ag+10%), Evaluation (Int+10%), Focalisation (FM), Fouille (Int), Intimidation (F+20%), Langage mystique (draconik), Langue (cathayen + 3 au choix) (Int), Perception (Int+20%), Sens de la Magie (FM)","Acuité visuelle, Coups assomants, Coups précis, Coups puissants, Science de la Magie (Cieux), Ecailles (5), Puissance imparable, Sain d'Esprit, Terrifiant, Vision nocturne,  Vivacité, Vol","1 co",null,null,"Asocial/Antipathique",null,"Dentition crasseuse",null,null,"Akbar ",null,"Ancrage magique","Créa. perso","S. d'Améthyste",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Perte de Vigueur","WJDR 159"]
["U",null,null,null,null,null,null,"Camouflage rural","+10% Dépl. Sil. et Dissimulation milieu rural","Langage mystique","Int",null,null,"La Chèvre Sauvage","14/9 - 24/9","Talios","La Chèvre","Signe de Passions Interdites","Amiral",{"$f":"IF(CareerType=Z17,\"Amiral\",IF(AllCareers=\"X\",\"Amiral\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Amiral\")))))","v":""},3,"","","","non","Guerrier","Shades of Empire",77,"Admiral",7,"+25","+20","+15","+15","+15","+30","+30","+35","+1","+6","-","-","Aristocrate, Capitaine de navire","Aucun","Ambassadeur, Dilettante, Explorateur, Agent de guilde","Aucun","Etiquette ou Grand Voyageur,Linguistique, Orateur Né, Eloquence ou Intelligent","Charisme OU Esquive, Commandement, Connaissances académiques (une au choix), Connaissances académiques (stratégie/tactique),  Connaissances générales (trois au choix), Intimidation, Langue (trois au choix), Lire/Ecrire, Natation, Navigation, Perception","Longue-vue, chapeau à bords larges, 1d10 navires",0,"","","",null,null,null,null,null,null,null,null,null,null,null,15,25,null,"Dent en moins","1,375m","66 kg","Terres du Sud","Principautés Frontalières",{"$f":"IF(OR(SelectRace=\"\",SelectRace=\"Elfe\",SelectRace=\"Homme-lézard\"),\"\",\"Principautés Frontalières\")","v":""},"","","",{"$f":"IF(Province=\"Grand-duché du Talabecland\",\"Bourg du Grand-duché du Talabecland\",\"\")","v":""},"","","","","Ancalagon","Arien","Edgar","Heidi","Aldred","Alicia","Furgil","Erika","Antrius","Oganda","Balakiz","Aztlan’k","Axla’a","Bigspittah","Blazinghands","Crittcin","Sallak","Magrun","Bonneracine","Andech","Boulepuits","Barbe-d'or","Liang","Jimenez","Agnese",{"$f":"IF(OR(Pays=\"Terres des Morts\",Pays=\"Désolations du chaos\"),\"eud' Premier' ord'\",\"\")","v":""},"Grikk","Fêtard",null,null,null,null,"Aura démoniaque",null,"Chantante","Toutes les créatures vivantes situées dans un rayon de 10 mètres (5 cases) doivent immédiatement réussir un test de Force Mentale sous peine d’être obligées de consacrer leur prochaine action à s’approcher de l’objet (et de son porteur). Une fois qu’elles ne peuvent pas s’approcher davantage, les victimes sont captivées par le chant de l’objet. Elles ne peuvent ni bouger, ni attaquer, ni se défendre. Par la suite, à chaque round, elles ont droit à un nouveau test de Force Mentale pour se libérer de cette emprise. Une fois qu’elles le réussissent, elles ne peuvent plus être affectées par le chant de l’objet pendant une journée.","Paralysante","Bourselier/Tassetier","Ag",{"$f":"ROW()","v":17},"Artisan",400,300,210,120,null,"Runes","Zoologie","ex-Empire Kemet/Pharaonia",null,"hung",null,null,"Malaria nécrophage","SableP 358","Exquises agonies","MdN 108","des Rois des Tombes","SableP 320","Bras tentaculaire","TdC 33",null,null,"Emirat de Zarekten","A","Compétences: Dressage, Connaissances générales (Arabie), Langue (arabien). Talents : Fils du désert, 1 talent déterminé aléatoirement.",{"$f":"IF(OR(Selectsousrace=\"\",SelectRace=\"Vampire\",SelectRace=\"Homme-lézard\",SelectRace=\"homme-bête\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"peau-verte\",SelectRace=\"Skaven\",SelectRace=\"Démon\"),\"\",IF(Pays=\"Norsca\",\"Olricsbarns\",\"Ulfenwar\"))","v":""},"","","","Compétences : Déplacement silencieux, Dissimulation, Natation, Perception, Pistage. Traits : Armes naturelles, Sens aiguisés, Troublant, Vision nocturne Mutation: Garou",null,"Visage de sanguinaire","D. de Khorne","Vous gagnez le talent Troublant et la Mutation morsure venimeuse","TdC 182",{"$f":"IF(Selectsousrace=\"Orc\",\"Gork\",\"\")","v":""},"",77,"Toar",{"$f":"IF(Dieu=\"Esméralda\",\"Adepte/Croyant\",\"\")","v":""},"","","",null,"Connaissances académiques (Gastronomie), Métier (cuisinier/marmiton)",null,"Dragon brun (sauvage)","Épique","Création personelle","-",49,0,54,68,38,47,87,34,6,52,5,6,"6(8)",1,0,0,"Charisme (Soc), Commandement (Soc+20%), Commérage (Soc), Connaissances académiques (Histoire) (Int+20%), Connaissances générales (Bretonnie(Int+20%), Humains (Int+20%)), Focalisation (FM), Fouille (Int), Intimidation (F+20%), Langage mystique (draconik), Langue (bretonnien + 3 au choix) (Int), Perception (Int+20%), Sens de la Magie (FM)","Acuité visuelle, Coups assomants, Coups précis, Coups puissants, Ecailles (5), Puissance imparable, Sain d'Esprit, Science de la magie (Bête), Terrifiant, Vision nocturne, Vol Volonté de fer Mutations: Fourrure épaisse, Puanteur","1 co",null,null,"Attentionné/Bienveillant",null,"Doigts manquants",null,null,"Akim ",null,"Animosité Envers les Peaux-Vertes","TdR 244","S. de Glace",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Présence Dérangeante","WJDR 159"]
[null,{"$f":"IF(A9=1,An,IF(A9=2,Ec,IF(A9=3,Er,IF(A9=4,Eq,IF(A9=5,MT,IF(A9=6,Mo,IF(A9=7,Mu,IF(A9=8,bi,IF(A9=9,ou,IF(A9=10,co,IF(A9=11,PB,IF(A9=12,PP,IF(A9=13,pr,IF(A9=14,re,IF(A9=15,rl,IF(A9=16,su,IF(A9=17,t,IF(A9=18,tr,IF(A9=19,v,IF(A9=20,LI,IF(A9=21,TO,\"\")))))))))))))))))))))","v":""},null,"Dréssé",null,null,null,"Camouflage souterrain","+10% Dépl. Sil. et Dissimulation souterrain","Langage secret","Int",null,null,"Le Chaudron de Rhya","25/09 - 04/10","Rionyes","Le Chaudron","Signe de Miséricorde, Mort et Création","Anachorète",{"$f":"IF(CareerType=Z18,\"Anachorète\",IF(AllCareers=\"X\",\"Anachorète\",IF(Selectsousrace<>\"Humain\",\"\",IF(Pays=\"Empire\",\"Anachorète\",IF(Pays=\"Kislev\",\"Anachorète\",IF(Pays=\"Tilée\",\"Anachorète\",IF(Pays=\"Estalie\",\"Anachorète\",\"\")))))))","v":""},0,"","","","oui","Académicien","Les Royaumes Renégats",52,"Anchorite",11,"-","+5","+5","+10","+10","-","+10","-","-","+2","-","-","Acolyte du Chaos, Derviche, Talib (Dresseur de djinn)","Aucun","Écumeur des marais, Hors-la-loi, Malandrin, Mystique, Prophète, Vagabond","Aucun","Camouflage rural, Dur à cuiree, Fuite, Résistance aux poisons, Valeureux","Déplacement silencieux, Dissimulation, Escalade, Perception, Survie","Aucune",0,"","","",null,null,null,null,null,null,null,null,null,null,null,16,26,null,"Dentition crasseuse","1,40m","68 kg","Tilée","Royaumes des nains","Royaume du Chaos",17,"","",{"$f":"IF(Province=\"Grand comté du Wissenland\",\"Bourg du Grand comté du Wissenland\",\"\")","v":""},"","","","","Anfauglir","Arminas","Erik","Hilda","Aldric","Allane","Gadrin","Estine","Anugore","Olenga","Balanihx","Bhorijazk","Bachitoss","Bigstampah","Blazingtongue","Crittdwell","Skoar","Mika","Brancheclaire","Andersen","Boulevin","Barbedrue","Lin","José","Agnesetta",{"$f":"IF(OR(Pays=\"Arabie\",Pays=\"Principautés Frontalières\",Pays=\"Tilée\",Pays=\"Désolations du chaos\"),\"Faces Bleues\",\"\")","v":""},"Gritak","Fureur vengeresse",null,null,null,null,"B",null,"Commandement","+10% en Sociabilité","Personalisée","Brasseur/Cervoisier","Int",{"$f":"ROW()","v":18},"Artisan",400,300,210,120,null,"Sciences",null,"ex-Empire Maghadan ",null,"ikajo",null,null,"Malédiction des rois","LSL 106","Grande peur","WJDR 204","des Ronces","LRS 163","Brute épaisse","TdC 33",null,null,"Principauté de Jubail/Iles Sorcières","A","Compétences: Canotage, Connaissances générales (Arabie), Langue (arabien). Talents : Affinité provinciale (Principauté de Jubail/Iles Sorcières), 1 talent déterminé aléatoirement.",{"$f":"IF(SelectRace=\"Skaven\",\"Elu\",\"\")","v":""},"","","","Compétences: Connaissances générales (skavens), Langue (queekish), Perception Talents: Harmonie aethyrique, Intelligent, Magie commune (Warp), Sang-froid, Vision nocturne. ",null,"Cœur vailant","Don de la Dame","+20% pour résister à la Peur","CdG 39",{"$f":"IF(SelectRace=\"Nain\",\"Grimnir\",\"\")","v":""},"",80,"Tzeentch",{"$f":"IF(Dieu=\"Esméralda\",\"Initié\",\"\")","v":""},"","","","Maîtrise (jet)","Déplacement silencieux, Métier (cuisinier/marmiton)",null,"Dragon camin (des cimetières)","Épique","Tome of Dragons",13,45,0,60,75,28,52,86,32,6,53,6,7,"6(8)",1,0,0,"Charisme (Soc), Commandement (Soc+20%), Commérage (Soc), Connaissances académiques (Nécromancie) (Int+20%), Connaissances générales (Terres Sombres (Int+20%), Nains du chaos (Int+10%), Peaux-Vertes (Int)), Escalade (Ag+10%), Evaluation (Int+10%), Focalisation (FM), Fouille (Int), Intimidation (F+20%), Langage mystique (draconik), Langue (druhir + 3 au choix) (Int), Perception (Int+20%), Sens de la Magie (FM)","Acuité visuelle, Coups assomants, Coups précis, Coups puissants, Ecailles (4), Puissance imparable, Sain d'Esprit, Science de la magie (Mort), Terrifiant, Vision nocturne, Vol","1 co",null,null,"Avare/Radin",null,"Doigts supplémentaires",null,null,"Aladdin ",null,"Anonyme","RdS 179","S. de Jade",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Puanteur","WJDR 159"]
[null,null,null,"Familier",null,null,null,"Camouflage urbain","+10% Dépl. Sil. et Dissimulation milieu urbain","Langue","Int",null,null,"Cackelfax le Coq","05/10 - 20/10","Kakeros","Le Coq","Signe de Richesse et de Négoce","Ancien de Village",{"$f":"IF(CareerType=Z19,\"Ancien de Village\",IF(AllCareers=\"X\",\"Ancien de Village\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Ancien de Village\")))))","v":""},1,"","","","non","Gens du Commun","Les Chevaliers du Graal",94,"Villager Elder",220,"-","-","-","-","-","+20","+20","+30","-","+4","-","-","Grenouillère, Maresquier, Médiateur, Sans-visage, Yeoman","Aucun","Chef de bande, Démagogue, Intendant, Sans-visage, Politicien","Aucun","Eloquence, Menaçant, Orateur né, Sociable","Charisme, Commérage, Connaissances générales (Bretonnie), Évaluation, Intimidation, Marchandage, Perception, Torture","Village",0,"","","",null,null,null,null,null,null,null,null,null,null,null,17,27,null,"Doigt en moins","1,425m","70 kg",null,"Royaume du Chaos",{"$f":"IF(OR(SelectRace=\"\",SelectRace=\"Elfe\",SelectRace=\"Halfling\",SelectRace=\"Homme-lézard\"),\"\",\"Royaumes Ogres\")","v":""},"","","",{"$f":"IF(Province=\"Ligue de l'Ostermark\",\"Bourg de la Ligue de l'Ostermark\",\"\")","v":""},"","","","","Anfauglith","Artaher","Frogon","Janna","Alfreid","Althea","Garil","Faratinr","Aranath","Onangiromba","Balix","Bhot","Baekla","Bloodboilah","Bleedingchest","Crittis","Svorg","Morga","Branchenoire","Andrea","Branchesaule","Barbe-dure","Liu","Jufré","Agnesi",{"$f":"IF(OR(Pays=\"Terres des Morts\",Pays=\"Désolations du chaos\"),\"Faces eud' Feu\",\"\")","v":""},"Gristle","Pilote de Navire",null,null,null,null,"Baratin",null,"Couarde","Au début de chaque combat, le porteur doit réussir un test de Force Mentale, sinon l’objet refuse de se battre, se débattant dans ses mains et tombant à terre. Il  impose un malus de –20% aux tests de Capacité de Combat pendant la durée du combat. Relancez les dés sur la Table 14–3 : propriétés des objets du Chaos (Tome de la Corruption p.197) pour obtenir une deuxième propriété.",null,"Briquetier/Tuillier","Int",{"$f":"ROW()","v":19},"Artisan",400,300,210,120,null,"Stratégie/Tactique",null,"ex-Grand Empire des Quatre Nations",null,"indhya",null,null,"Mort Bleue","SableP 125","Hôte du démon","WJDR 205","des Vents de magie","LSL 105","Centauroïde","TdC 33",null,null,"Royaume de Dimashque","A","Compétences: Commérage ou Connaissances académiques (philosophie), Connaissances générales (Arabie), Langue (arabien). Talents : Affinité provinciale (Royaume de Dimashque), Éloquence ou Métier (forgeron)",{"$f":"IF(SelectRace=\"Skaven\",\"Puissant\",\"\")","v":""},"","","","Compétences: Connaissances générales (skavens), Langue (queekish), Natation, Perception. Talents: Robuste, Sang-froid, Vision nocturne. ",null,"Egide de lumière","Don de la Dame","+10% FM vs. Magie maléfique","CdG 39",{"$f":"IF(SelectRace=\"Nain\",\"Grungni\",\"\")","v":""},"",82,"Ulric",{"$f":"IF(Dieu=\"Esméralda\",\"Prêtre\",\"\")","v":""},"","","","Acuité auditive, Camouflage rural OU Camouflage urbain, Chance","Orientation",null,"Dragon corail (des mers)/ Léviathan","Épique","Tome of Dragons",18,75,0,63,72,22,67,60,15,6,69,6,7,"6(8)",1,0,0,"Charisme (Soc), Commandement (Soc+20%), Commérage (Soc), Connaissances académiques (Histoire) (Int+20%), Connaissances générales (Ulthuan (Int+20%), Elfes (Int+20%)), Escalade (Ag+10%), Evaluation (Int+10%), Focalisation (FM), Fouille (Int), Intimidation (F+20%), Langage mystique (draconik), Langue (eltharin+ 3 au choix) (Int), Perception (Int+20%), Sens de la Magie (FM)","Acuité visuelle, Amphibien, Coups assomants, Coups précis, Coups puissants, Ecailles (5), Inspiration Divine (Manann), Puissance imparable, Sain d'Esprit, Terrifiant, Venimeux, Vision nocturne, Vol","1 co",null,null,"Beau parleur/Pleurnichard/Bavard",null,"Ecailles",null,null,"Alamo ",null,"Apparence Cadavérique","WJDR 159","S. d'Ombre",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Putréfaction","TdC 225"]
[null,null,null,null,null,null,null,"Chance","+1 point de fortune","Lecture sur les lèvres","Int",null,null,"Le Grimoire","21/10/ 23-11","Alyoi","Le Guérisseur","Signe de Compétence et d’Étude","Apothicaire",{"$f":"IF(CareerType=Z20,\"Apothicaire\",IF(AllCareers=\"X\",\"Apothicaire\",IF(Pays=\"Désolations du Chaos\",\"\",IF(SelectRace=\"Elfe\",\"Apothicaire\",IF(Pays=\"Norsca\",\"\",IF(OR(SelectRace=\"Nain\",SelectRace=\"Humain\",SelectRace=\"Vampire\"),\"Apothicaire\",\"\"))))))","v":""},0,"","","","oui","Académicien","Les Héritiers de Sigmar",121,"Apothecary",14,"-","-","-","+5","+5","+10","+10","+5","-","+2","-","-","Apprenti sorcier, Chirurgien barbier, Étudiant, Sorcier des taillis, Sorcier de village","Aucun","Alchimiste/Potiologue, Apprenti sorcier, Astrologue, Chirurgien barbier, Dilettante, Érudit, Maître-artisan, Marchand, Médecin, Ovate, Sorcier des taillis, Trafiquant de cadavres","Aucun","Connaissances académiques (médecine) ou Etiquette ou Résistance aux poisons, Résistance accrue ou Sociable","Connaissances académiques (médecine), Commérage, Langage secret (langage de guilde), Langue (classique), Lire/Ecrire, Marchandage, Métier (apothicaire), Perception, Préparation de poisons OU Soins","Armure légère (gilet de cuir), outils d'artisan (outils d'apothicaire), une potion (au hasard), 5 fioles en verre, pillon et mortier, marmite en fer, spatule d'alchimiste",0,"","","",null,null,null,null,null,null,null,null,null,null,null,18,28,null,"Fanfaron","1,45m","72 kg",null,"Royaumes Ogres",{"$f":"IF(OR(SelectRace=\"Humain\",SelectRace=\"Vampire\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\"),\"Steppes orientales\",\"\")","v":""},"","","",{"$f":"IF(Province=\"Grande principauté d'Ostland\",\"Bourg de la Grande principauté d'Ostland\",\"\")","v":""},"","","","","Angran","Artanis","Glimbrin","Jenn","Alric","Amalie","Gimli","Franziska","Arthac","Onango","Bazara","Bhoxl","Baekne","Bloodcleava","Bleedingeyes","Durdrak","Targar","Olna","Brave-Étoile","Appel","Brassepied","Barbefendue","Long","López","Agnesina",{"$f":"IF(OR(Pays=\"Empire\",Pays=\"Désolations du chaos\",Pays=\"Terres Sombres\"),\"Faces Rouj'\",\"\")","v":""},"Gritus","Maître d'arme",null,null,null,null,"Braconnage",null,"Courageuse","Pour fuir un combat, le porteur doit réussir un test de Force Mentale, sinon l’objet refuse de quitter le champ de bataille, se débattant dans ses mains et tombant à terre. Il inflige un coup critique à son porteur et ne peut pas être repris avant la fin du combat.",null,"Cafetier/Buvetier","Soc",{"$f":"ROW()","v":20},"Artisan",400,300,210,120,null,"Théologie",null,"ex-Ligue Achéenne",null,"khazalid",null,null,"Mort Jaune","LMT1 106","Humeur mélancolique","MdN 109","des Vies Passées","LSL 106","Changepeau","TdC 34",null,null,"Royaume de Gomorh","A","Compétences: Expression artistique (au choix), Connaissances générales (Arabie) ou Connaissances académiques (arts), Langue (arabien). Talents : Affinité provinciale (Royaume de Gomorh), Contortionniste ou Talent artistique",{"$f":"IF(SelectRace=\"Vampire\",\"Dragon de sang\",\"\")","v":""},"","","","Compétences: Charisme, Commandement+10%, Commérage, Connaissances académiques (généalogie/héraldique), Connaissances académiques (histoire), Connaissances académiques (stratégie/tactique), Connaissances générales (quatre au choix), Equitation +10% , Escalade, Esquive +10%, Evalutation, Fouille, Intimidation, Langue (cinq au choix), Perception, Sens de la Magie, Torture Talents: Coups assomants, Coups précis, Coups puissants, Désarmement, Maitrise (armes de cavalerie, armes lourdes), Parade Eclair",null,"Gorgée du Graal","Don de la Dame","+20% E vs. Poison","CdG 39",{"$f":"IF(Pays=\"Empire\",\"Gunndred\",\"\")","v":""},"",87,"Véréna",{"$f":"IF(Dieu=\"Gazul\",\"Initié\",\"\")","v":""},"","","",null,"Connaissances académiques (Nécromancie)",null,"Dragon doré (du métal)","Épique","Tome of Dragons",16,54,0,61,70,20,70,90,35,6,58,6,7,"6(8)",1,0,0,"Charisme (Soc), Commandement (Soc+20%), Commérage (Soc), Connaissances académiques (Histoire) (Int+20%), Connaissances générales (Kislev (Int+20%), Norsca (Int+10%), Nains (Int+10%)), Escalade (Ag+10%), Evaluation (Int+10%), Focalisation (FM), Fouille (Int), Intimidation (F+20%), Langage mystique (draconik), Langue (norse + 3 au choix) (Int), Perception (Int+20%), Sens de la Magie (FM)","Acuité visuelle, Coups assomants, Coups précis, Coups puissants, Ecailles (5), Puissance imparable, Sain d'Esprit, Science de la magie (Métal), Terrifiant, Vision nocturne, Vol","1 co",null,null,"Blagueur/Bon vivant/Comique/Marant",null,"Fourrure",null,null,"Alaska ",null,"Apparence fielleuse","Créa. perso","S. Doré",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Rachitisme","TdC 225"]
[null,null,null,null,null,null,null,"Chevauchée rapide","+1 M/jour ttes montures si Test Equitation réussi","Lire/écrire","Int",null,null,"L’Étoile du Sorcier","24/11 - 21/12","Solkios","L’Étoile","Signe de Magie","Apprenti chaman",{"$f":"IF(CareerType=Z21,\"Apprenti chaman\",IF(AllCareers=\"X\",\"Apprenti chaman\",IF(FirstCareer=\"1ère carrière\",\"\",IF(OR(SelectRace=\"Halfling\",SelectRace=\"Nain\",SelectRace=\"skaven\",SelectRace=\"Vampire\",SelectRace=\"Homme-lézard\"),\"\",\"Apprenti chaman\"))))","v":""},1,"","","","non","Lanceur de sort","Le Bestiaire du Vieux Monde",79,"Apprentice Shaman",null,"+5","+5","-","+5","+5","+10","+10","+10","-","+2","-","+1","Aucun","Aucun","Chaman, Éclaireur","Chaman, Éclaireur","Coups assommants ou Coups précis, Eloquence, Magie commune (Vulgaire)","Charisme, Commérage, Connaissances académiques (esprits), Connaissances générales (une au choix), Equitation, Expression artistique (chanteur), Expression artistique (danseur), Focalisation, Langue (une au choix), Perception, Sens de la magie, Soins","Bouilloire, un instrument de musique (au choix)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,29,null,"Fosette au menton","1,475m","74 kg",null,"Steppes orientales",{"$f":"IF(SelectRace=\"Humain\",\"Strigany\",\"\")","v":""},"","","",{"$f":"IF(Province=\"Grand comté d'Averland\",\"Cité de la Grande baronnie du Hochland\",\"\")","v":""},"","","","","Angrod","Arwen","Gregg","Karin","Altmar","Amalinde","Golendil","Galiael","Asdred","Opisi","Berbathis","Bhurnajushk","Bakzutiss","Bloodcrumpah","Bleedingfangs","Durflem","Torruh","Riska","Brumedemer","Arduin","Brassepot","Barbe-flamboyante","Luo","Lorca","Agnesini","Fendeurs eud’Crân’","Grutnik","Sur ses gardes",null,null,null,null,"Calcul mental",null,"Cracheuse de feu","Une fois par combat, son porteur peut lui ordonner de libérer un jet de flammes impies au prix d’une demi-action. Il s’agit d’un projectile magique. La cible de cette attaque subit trois coups d’une valeur de dégâts de 3 qui ne tiennent pas compte des points d’Armure.",null,"Calligraphe/Enlumineur","Ag",{"$f":"ROW()","v":21},"Aubergiste",150,135,120,105,null,null,null,"ex-Royaume Strigoi",null,"khuresian",null,null,"Peste macabre /noire","SableP 358","Idées venimeuses","WJDR 205","du Devoir Inachevé","Création perso","Chaos-morphe","TdC 34",null,null,"Royaume de Khalibon","A","Compétences: Connaissances générales (Arabie), Déguisement ou Intimidation, Langue (arabien). Talents : Affinité provinciale (Royaume de Khalibon), Camouflage urbain ou Intrigant",{"$f":"IF(SelectRace=\"Vampire\",\"Indépendant\",\"\")","v":""},"","","","Compétences: Charisme, Commérage, Commandement, Connaissances générales (une au choix), Déguisement, Déplacement silencieux, Dissimulation, Escalade, Esquive, Evaluation, Filature, Fouille, Intimidation, Langue (deux au choix), Perception, Sens de la Magie, Torture 2 Talent déterminés aléatoirement sur la table des humains. ",null,"Pèlerine de la Dame","Don de la Dame","+1 PA ttes zones (max.6 PA)","CdG 39",{"$f":"IF(Pays=\"Tilée\",\"Mercopio\",IF(Pays=\"Bretonnie\",\"Affairiche\",IF(Pays=\"Kislev\",\"Kalita\",IF(Pays=\"Estalie\",\"O Prospèro\",IF(Pays=\"Nippon\",\"Hitoï\",IF(Pays=\"Inja\",\"Mahakali\",IF(Pays=\"Pays Perdu\",\"Haendryk\",IF(OR(Pays=\"Cathay\",Pays=\"Lustrie\",Pays=\"Terres du Sud\",Pays=\"\"),\"\",\"Handrich\"))))))))","v":""},"","","",{"$f":"IF(Dieu=\"Gazul\",\"Prêtre\",\"\")","v":""},"","","","Menaçant","Intimidation, Métier (embaumeur)",null,"Dragon du chaos","Épique","Le Tome de la Corruption",120,64,0,65,68,30,47,89,36,6,61,6,6,"6(8)",0,0,0,"Charisme (Soc), Commandement (Soc+20%), Commérage (Soc), Connaissances académiques (Histoire) (Int+20%), Connaissances générales (Dragons et draconides (Int+20%),Désolations du Chaos (Int+10%), Hommes-bêtes (Int)), Escalade (Ag+10%), Evaluation (Int+10%), Focalisation (FM), Fouille (Int), Intimidation (F+20%), Langage mystique (démonik), Langue (langage sombre +3 au choix) (Int), Perception (Int+20%), Sens de la Magie (FM)","Acuité visuelle, Coups assomants, Coups précis, Coups puissants, Ecailles (5), Puissance imparable, Sain d'Esprit, Sombre Savoir (Chaos), Terrifiant, Vision nocturne, Vol, Volonté de fer + 1d3 mutations","1 co",null,null,"Blasé",null,"Gluant",null,null,"Alessa",null,"Appétit Surnaturel","TdC 224","S. du Chaos",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Tare Comportementale","TdC 225"]
[null,null,null,null,null,null,null,"Chirurgie","+10% soins, +2 B grave, +20% En éviter amput.","Métier",null,null,null,null,null,null,null,null,"Apprenti maître des runes",{"$f":"IF(CareerType=Z22,\"Apprenti maître des runes\",IF(AllCareers=\"X\",\"Apprenti maître des runes\",IF(SelectRace=\"Nain\",\"Apprenti maître des runes\",\"\")))","v":""},0,"","","","oui","Lanceur de sort","Les Royaumes de Sorcellerie",216,"Apprentice Runesmith",15,"+5","-","+5","-","-","+10","+15","-","-","+2","-","+1","Étudiant, Maître-artisan, Porterune, Scribe","Aucun","Combattant des tunnels, Compagnon maître des runes, Dilettante, Érudit, Porterune, Scribe","Aucun","Précepteur, Rune (au choix), Rune (au choix)","Connaissances académiques (runes), Création de runes, Evaluation, Langage mystique (nain mystique), Lire/Ecrire, Métier (fabricant d'armes ou fabricant d'armures), Métier (forgeron), Perception","Armure moyenne (veste de cuir, gilet de mailles), outils d'artisan (graveur) ou outils d'artisan (forgeron)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,30,null,"Grands pieds","1,50m","76 kg",null,"Strigany",{"$f":"IF(OR(SelectRace=\"\",SelectRace=\"Elfe\",SelectRace=\"Homme-lézard\"),\"\",\"Terres des Morts\")","v":""},"","","",{"$f":"IF(Province=\"Grands-duchés de Middenheim et du Middenland\",\"Cité de Grands-duchés de Middenheim et du Middenland\",\"\")","v":""},"","","","","Annael","Ashana","Grimo","Kat","Anaton","Amalyn","Gorgi","Gellahla","Asnon","Oyari","Berrobess","Bhuthit","Bathaetiesk","Bloodcrushah","Bleedingfingers","Duriskikk","Tharg","Tagha","Brumocéane","Arendt","Cachepétale","Barbefolle","Ma","Maragal","Agnesio",{"$f":"IF(OR(Pays=\"Empire\",Pays=\"Désolations du chaos\"),\"Fosse Noire\",\"\")","v":""},"Husk","Acuité auditive",null,null,null,null,"Camouflage désertique",null,"Débilitante","Quand elle inflige au moins 1 point de Blessures à un adversaire, celui-ci perd à jamais 1d10% à sa valeur d’Endurance de départ.",null,"Camelot/Pacquetier","Soc",{"$f":"ROW()","v":22},"Spécialiste",750,565,380,195,null,null,null,"Gnomes",null,"kiselvarin",null,null,"Peste pourpre","Web","Lunatique","WJDR 205","du Djinn","SableP 290","Chétif","TdC 34",null,null,"Royaumes Perdus","A","Compétences: Connaissances générales (Arabie), Orientation, Langue (arabien). Talents : Fils du désert, 1 talent déterminé aléatoirement.",{"$f":"IF(SelectRace=\"Vampire\",\"Lahmiane\",\"\")","v":""},"","","","Compétences: Charisme, Commérage +20%, Connaissances académiques (astronomie)+10%, Connaissances académiques (histoire), Connaissances académiques (nécromancie), Connaissances académiques (philosophie), Connaissances générales (cinq au choix), Déguisement +20%, Déplacement silencieux, Equitation, Escalade, Esquive, Evalutation +20%, Expression artistique (deux au choix), Filature, Focalisation, Fouille, Intimidation, langage mystique (magick), Langue (cinq au choix), Lire/Ecrire, Marchandage+20%, Perception +10%, Préparation de poisons +10%, Sens de la Magie, Torture Traits: Arme en main, Eloquence, Etiquette, Intrigant, Magie commune (occulte), Magie noire, Maitrise (Armes de parade)",null,"Pureté souveraine","Don de la Dame","Lance 2 dés de dégâts et garde le meilleur","CdG 39",{"$f":"IF(Selectsousrace=\"du chaos\",\"Hashut\",\"\")","v":""},"","","",{"$f":"IF(Dieu=\"Gazul\",\"Ordre des Gardiens\",\"\")","v":""},"","","","Coups Puissants, Sixième sens, Résistance aux maladies","Déplacement silencieux, Maitrise (Paralysante)",null,"Dragon gris (des souterrains)","Épique","Tome of Dragons",14,54,0,60,75,31,52,91,25,6,57,6,7,"6(8)",1,0,0,"Charisme (Soc), Commandement (Soc+20%), Commérage (Soc), Connaissances académiques (histoire) (Int+20%), Connaissances générales (Empire sousterrain (Int+20%), Skavens (Int+10%), Elfes  (Int)), Escalade (Ag+10%), Evaluation (Int+10%), Focalisation (FM), Fouille (Int), Intimidation (F+20%), Langage mystique (magick), Langue (druhir + 3 au choix) (Int), Perception (Int+20%), Sens de la Magie (FM)","Acuité visuelle, Coups assomants, Coups précis, Coups puissants, Ecailles (5), Puissance imparable, Sain d'Esprit, Science de la magie (Lumière), Terrifiant, Vision nocturne, Vol","1 co",null,null,"Borné/Obstiné/Buté",null,"Griffes",null,null,"Alex   ",null,"Arrogant","RdS 178","S. du Rat Cornu",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Trépidations","WJDR 160"]
[null,null,null,null,null,null,null,"Code de la rue","+10% Charisme & Comérage milieu du crime","Navigation","Ag",null,null,null,null,null,null,null,"Apprenti prophère gris",{"$f":"IF(CareerType=Z23,\"Apprenti prophère gris\",IF(AllCareers=\"X\",\"Apprenti prophère gris\",IF(AND(SelectRace=\"skaven\",OR('page 1'!E13=\"Gris\",'page 1'!E13=\"Blanc\")),\"Apprenti prophère gris\",\"\")))","v":""},0,"","","","oui","Lanceur de sort","Les Fils du Rat Cornu",92,"Apprentice Grey Seer",null,"+5","+5","-","-","+10","+10","+15","+5","-","+3","-","+1","Aucun","Aucun","Prophète Gris, Scribe","Prophète Gris, Scribe","Eloquence, Intelligent ou Sociable, Magie mineure (au choix), Magie mineure (au choix), Mains agiles","Connaissances académiques (magie), Connaissances générales (skavens), Focalisation, Fouille, Langage mystique (magick), Langue (une au choix), Lire/écrire, Perception, Sens de la magie","Robe grise, bâton, malepierre (deux fragments d'1/4 d'once)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,31,null,"Gros nez","1,525m","78 kg",null,"Terres des morts",{"$f":"IF(OR(SelectRace=\"\",SelectRace=\"Elfe\"),\"\",\"Terres du Sud\")","v":""},"","","",{"$f":"IF(Province=\"Grande baronnie du Nordland\",\"Cité de la Grande baronnie du Nordland\",\"\")","v":""},"","","","","Annatar","Astal","Hanes","Keira","Anden","Anhilda","Gottri","Gréta","Asroq","Ozunge","Berrodex","Bhuushrozk","Batokruss","Bloodwakka","Bleedingtoes","Farquan","Ulk","Ulka","Cendrelame","Arneth","Calcine","Barbefoudre","Ouyang","Martin","Agnesotti","Gars du Soleil Sanglant","Kador","Ambidextre",null,null,null,null,"Camouflage rural",null,"Déchireuse","Au round qui suit un coup ayant infligé des dégâts, le porteur bénéficie un bonus de +20% à son prochain test de Capacité de Combat s’il attaque le même adversaire.",null,"Cardeur/Houppier","Int",{"$f":"ROW()","v":23},"Fermier",135,115,95,75,null,null,null,"Halflings",null,"kurgan",null,null,"Peste rouge","DdD 27","Main du démon","WJDR 205","du Pardon","LSL 105","Contact électrique","TdC 34",null,null,"Sheikat d'Al-Itzarr","A","Compétences: Connaissances générales (Arabie) ou Connaissances académiques (astronomie ou droit ou histoire ou philosophie ou science), Langue (arabien), Lire/écrire. Talents : Affinité provinciale (Sheikat d'Al-Itzarr),  Calcul mental ou Orateur né, Éloquence ou Linguistique",{"$f":"IF(SelectRace=\"Vampire\",\"Mahtmasi\",\"\")","v":""},"","","","Compétences: Commandement, Connaissances académiques (histoire, nécromancie, science), Connaissances générales (quatre au choix), Déguisement, Déplacement silencieux +10%, Dissimulation +20%, Équitation, Escalade +10%, Esquive +20%, Fouille, Évaluation, Filature, Intimidation, Langue (deux au choix), Perception, Sens de la magie, Torture. Talents: Coups précis, Dégainement rapide, Camouflage rural, Maîtrise (armes de jet). Traits : Armes naturelles (crocs, griffes), Don du sang (malédiction des revenants, nécromancien né, vampirisme et un don de Mahtmasi au choix), Effrayant, Mort-vivant, Sens aiguisés, Troublant, Vision nocturne.",null,"Cornes de Nurgle","D. de Nurgle","Vous gagnez la mutation cornes","TdC 185",{"$f":"IF(OR(Pays=\"Lustrie\",Pays=\"Terres du Sud\"),\"Huanchi\",\"\")","v":""},"","","",{"$f":"IF(Dieu=\"Geheb\",\"Initié\",\"\")","v":""},"","","","Force accrue","Connaissances générales (Arabie)",null,"Dragon ivoire (des plaines)","Épique","Création personelle",14,40,0,48,66,40,60,82,60,6,44,4,6,"6(8)",1,0,0,"Charisme (Soc), Commandement (Soc+20%), Commérage (Soc), Connaissances académiques (histoire) (Int+20%), Connaissances générales (Ex-Ligue Achéenne, Ind (Int+10%), Principautés Frontalières (Int)), Escalade (Ag+10%), Evaluation (Int+10%), Focalisation (FM), Fouille (Int), Intimidation (F+20%), Langage mystique (magick), Langue (classique + 3 au choix) (Int), Perception (Int+20%), Sens de la Magie (FM)","Acuité visuelle, Coups assomants, Coups précis, Coups puissants, Ecailles (5), Puissance imparable, Sain d'Esprit, Inspiration Divine (Solkan), Terrifiant, Vision nocturne,  Vivacité, Vol","1 co",null,null,"Bourru/Revêche",null,"Langue barbelée",null,null,"Alfa ",null,"Aspect de l’ifrit","SablesP235","S. du Sihr",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Visions Étranges","TdC 225"]
[null,null,null,null,null,null,null,"Combat caudal","Vous pouvez manipuler une arme avec votre queue","Orientation","Int",null,null,null,null,null,null,null,"Apprenti sorcier",{"$f":"IF(CareerType=Z24,\"Apprenti sorcier\",IF(AllCareers=\"X\",\"Apprenti sorcier\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"skaven\",SelectRace=\"Halfling\",SelectRace=\"Nain\"),\"\",IF(Pays=\"Empire\",\"Apprenti sorcier\",IF(OR(Pays=\"Tilée\",Pays=\"Estalie\"),\"Apprenti sorcier\",IF(OR(SelectRace=\"Elfe\",SelectRace=\"Homme-lézard\"),\"Apprenti sorcier\",\"\"))))))","v":""},0,"","","","oui","Lanceur de sort","Warhammer, le Jeu de Rôle",31,"Apprentice Wizard",17,"-","-","-","-","+5","+10","+15","+5","-","+2","-","+1","Alchimiste/Potiologue, Apothicaire, Astrologue, Dilettante, Embaumeur, Envoûteur, Érudit, Étudiant, Interprète, Scribe, , Sorcier des taillis, Sorcier de village, Thaumaturge","Aucun","Alchimiste/Potiologue, Apothicaire, Astrologue, Compagnon sorcier, Dilettante, Érudit, Scribe, Shugenja/Sädhu","Aucun","Harmonie aethyrique ou Mains agiles, Intelligent ou Résistance accrue, Magie commune (Occulte)","Connaissances académiques (magie), Focalisation, Fouille, Langage mystique (magick), Langue (classique), Lire/Ecrire, Perception, Sens de la Magie","Bâton, sac à dos, livre imprimé",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,32,null,"Haleine de chacal","1,55m","80 kg",null,"Terres du Sud",{"$f":"IF(OR(SelectRace=\"Humain\",SelectRace=\"Skaven\",SelectRace=\"Vampire\",SelectRace=\"Halfling\",SelectRace=\"peau-verte\",SelectRace=\"Nain\",SelectRace=\"créature du chaos\",SelectRace=\"démon\"),\"Terres Sombres\",\"\")","v":""},"","","",{"$f":"IF(Province=\"Grande principauté du Reikland\",\"Cité de la Grande principauté du Reikland\",\"\")","v":""},"","","","","Aradan","Athelleen","Hugo","Leni","Andrea","Anna","Gregor","Grimilda","Azugarr","Rapangeliwa","Berrogenn","Brakushizk","Bethletuss","Bludwhacka","Bloodmaw","Frikat","Varg","Ulsa","Chassautomne","Aschaffenberg","Cendrecolline","Barbe-froide","Sun","Martínez","Agostino",{"$f":"IF(OR(Pays=\"Principautés Frontalières\",Pays=\"Désolations du chaos\",Pays=\"Terres Sombres\"),\"Gobbos Hurleurs\",\"\")","v":""},"Khesherisk","Fils du désert",null,null,null,null,"Camouflage souterrain",null,"Défensive","+10% aux tentatives de parade avec une telle objet en main",null,"Carreleur/Paveur","Ag",{"$f":"ROW()","v":24},"Fermier",135,115,95,75,null,null,null,"Hommes-bêtes",null,"langage sombre",null,null,"Pied pustuleux","CdG 61","Mauvais Djinn","SablesP 255","Gênante","LRG 113","Contact fétide","TdC 34",null,null,"Sheikat de Lashiek","A","Compétences: Connaissances générales (Arabie), Langue (arabien), Navigation. Talents : Sens aiguisés, Affinité provinciale (Sheikat de Lashiek)",{"$f":"IF(SelectRace=\"Vampire\",\"Nécrarque\",\"\")","v":""},"","","","Compétences: Charisme, Commérage, Commandement, Connaissances académiques (astronomie) +10%, Connaissances académiques (généalogie/héraldique), Connaissances académiques (histoire), Connaissances académiques (magie) +10%, Connaissances académiques (nécromancie) +10%, Connaissances générales (quatre au choix), Déplacement silencieux, Dissimulation, Equitation, Escamotage, Esquive, Evaluation, Filature, Focalisation +10%, Fouille, Intimidation, Langage mystique (magick)+10%, Langue (sixau choix), Lire/Ecrire +10%, Perception, Préparation de Poisons, Sens de la Magie, Torture Talents: Harmonie aethyrique, Magie commune (occulte), Magie mineure (deux au choix), Magie Noire, Mains agiles, Méditation, Sombre Savoir (Nécromancie)",null,"Familier Nurgling","D. de Nurgle","Vous gagnez un familier démoniaque","TdC 186",{"$f":"IF(SelectRace=\"Elfe\",\"Hoeth\",\"\")","v":""},"","","",{"$f":"IF(Dieu=\"Gong Fei\",\"Initié\",\"\")","v":""},"","","","Résistance aux maladies",null,null,"Dragon jaune (du désert)","Épique","Tome of Dragons",15,56,0,64,72,31,50,87,34,6,60,6,7,"6(8)",1,0,0,"Charisme (Soc), Commandement (Soc+20%), Commérage (Soc), Connaissances académiques (Histoire) (Int+20%), Connaissances générales (Dragons et draconides (Int+20%), Arabie (Int+20%)), Escalade (Ag+10%), Evaluation (Int+10%), Focalisation (FM), Fouille (Int), Intimidation (F+20%), Langage mystique (draconik), Langue (arabien + 3 au choix) (Int), Perception (Int+20%), Sens de la Magie (FM)","Acuité visuelle, Coups assomants, Coups précis, Coups puissants, Immunité au feu, Ecailles (5), Puissance imparable, Sain d'Esprit, Tradition de Sorcières (Sihr), Terrifiant, Vision nocturne, Vol","1 co",null,null,"Brutal/Rustre",null,"Maigre",null,null,"Ali   ",null,"Aspect d'Ulgu","RdS 179","S. Flamboyant"]
[null,null,null,null,null,null,null,"Combat de rue","+10% CC et dégâts à mains nues","Pistage","Int",null,null,null,null,null,null,null,"Apprentie sorcière",{"$f":"IF(CareerType=Z25,\"Apprentie sorcière\",IF(AllCareers=\"X\",\"Apprentie sorcière\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF('page 1'!M11=\"\",\"\",IF('page 1'!M11=\"masculin\",\"\",IF('page 1'!M11=\"féminin\",IF(Pays=\"\",\"\",IF(Pays=\"Kislev\",\"Apprentie sorcière\",\"\"))))))))","v":""},0,"","","","oui","Lanceur de sort","La Reine des Glaces",97,"Apprentice Witch",16,"-","-","-","+10","+5","+10","+10","-","-","+2","-","+1","Au choix","Aucun","Alchimiste/Potiologue, Envoûteur, Initié (Ulric), Vierge de glace","Envoûteur","Dur à cuire ou Résistance accrue, Harmonie aethyrique ou Magie mineure (au choix), Magie commune (Glace)","Connaissances académiques (magie) OU Intimidation, Connaissances générales (Kislev), Focalisation, Langage mystique (magick), Langue (kislevarin), Orientation OU Perception, Sens de la magie, Survie","Vêtements d'hiver (tenue complète), sac (grand) ou sac à dos, kvas (flasque), rations (7 jours)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,33,null,"Jambes arquées","1,575m","82 kg",null,"Tilée",{"$f":"IF(OR(SelectRace=\"\",SelectRace=\"Homme-lézard\"),\"\",\"Tilée\")","v":""},"","","",{"$f":"IF(Province=\"Grand comté du Stirland\",\"Cité de Grand comté du Stirland\",\"\")","v":""},"","","","","Aranrùth","Barmahir","Inigo","Liaberyl","Andred","Anthea","Grimbus","Gwyna","Azulash","Ravindjendjuwi","Berroneth","Branjik","Bilqete","Boneclompah","Bocvaor","Frikdwell","Vorg","Wolna","Cheveux d'Or","Askanien","Chardonbois","Barbe-gravier","Sung","Mora","Aiassa",{"$f":"IF(OR(Pays=\"Empire\",Pays=\"Désolations du chaos\"),\"Griff’eud’Fer\",\"\")","v":""},"Kilik","Résistance aux maladies",null,null,null,null,"Camouflage urbain",null,"Dégénérescente","Dès que cette objet touche une cible, cette dernière obtient automatiquement (1d10+2)/4 mutations. L’objet n’a pas besoin d’infliger de points de Blessures à sa cible.",null,"Cartier/Tarotier","Ag",{"$f":"ROW()","v":25},"Artisan",400,300,210,120,null,null,null,"Hommes-lézards",null,"langue des bêtes",null,null,"Pourriture de Neiglish","WJDR 136","Monomanie obsessionelle","TC 62","Hantement d’Anicroche","LRG 116","Copie","TdC 34",null,null,"Sheikat de Lazzara","A","Compétences: Connaissances générales (Arabie), Langue (arabien), Navigation ou Langue (une au choix). Talents : Grand Voyageur, Affinité provinciale (Sheikat de Lazzara)",{"$f":"IF(SelectRace=\"Vampire\",\"Stryge\",\"\")","v":""},"","","","Compétences: Commandement, Connaissances générales (une au choix), Dissimulation +10%, Esquive, Fouille, Langue (deux au choix), Perception +10%, Sens de la Magie, Torture Talents: Camouflage rural, Coups puissants, Frénésie",null,"Immensité","D. de Nurgle","E +10%, Ag –10%","TdC 184",{"$f":"IF(SelectRace=\"Elfe\",\"Hekarti\",IF(OR(Pays=\"Empire\",Pays=\"Kislev\",Pays=\"Pays Perdu\"),\"Ecate\",IF(Pays=\"Lustrie\",\"Xapati\",IF(Pays=\"Inja\",\"Kali\",\"\"))))","v":""},"","","",{"$f":"IF(Dieu=\"Gong Fei\",\"Sahdu\",\"\")","v":""},"","","",null,"Métier (apothicaire ou herboriste)",null,"Dragon malepierre (démon-dragon)","Épique","Tome of Dragons",21,59,0,65,68,30,54,90,0,6,62,6,6,"6(8)",1,0,0,"Charisme (Soc), Commandement (Soc+20%), Commérage (Soc), Connaissances académiques (Histoire) (Int+20%), Connaissances générales (Empire sousterrain (Int+20%), Skavens (Int+20%)), Focalisation (FM), Fouille (Int), Intimidation (F+20%), Langage mystique (demonik), Langue (queeqish + 3 au choix) (Int), Perception (Int+20%), Sens de la Magie (FM)","Acuité visuelle, Coups assomants, Coups précis, Coups puissants, Ecailles (5), Puissance imparable, Sain d'Esprit, Sombre Savoir (Warp), Terrifiant, Vision nocturne, Vol","1 co",null,null,"Cafardeux/Dépressif",null,"Marques de vérole",null,null,"Alibaba ",null,"Au fond de l’abîme","SablesP235","S. Lumineux"]
[null,null,null,null,null,null,null,"Combattant virevoltant","saut= 1/2 action et portée du saut +1m","Préparation de poisons","Int",null,null,null,null,null,null,null,"Archer monté",{"$f":"IF(CareerType=Z26,\"Archer monté\",IF(AllCareers=\"X\",\"Archer monté\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Archer monté\")))))","v":""},1,"","","","non","Guerrier","La Reine des Glaces",98,"Horse Archer",106,"+15","+25","+15","+15","+15","-","+15","+5","+1","+4","-","-","Cavalcadour, Noble/Jarl, Nomade de la steppe, Paysan","Aucun","Capitaine, Cavalcadour, Franc-archer, Mercenaire, Nomade de la steppe, Pisteur, Vétéran/Longue Barbe","Aucun","Dur à cuire ou Sang-froid, Maîtrise (Armes de cavalerie) ou Chevauchée rapide ou Empathie animale, Rechargement rapide ou Sur ses gardes, Tir de précision ou Tir en puissance","Commandement OU Orientation, Connaissances académiques (stratégie/tactique), Connaissances générales (Kislev ou Pays des Trolls), Équitation, Esquive, Langue (kislevarin ou ungol), Perception, Résistance à l’alcool, Survie","Armure légère (veste de cuir et jambières de cuir), lance de cavalerie, arc (kislévite de cavalrie), 20 flèches, Objets Spéciaux (20 flèches perforantes, 5 flèches incendiaires, 5 flèches hurlantes), Cheval de guerre, selle, harnais, rations (7 jours), yourte, fontes de selle, 2 outres, kit de toilletage d'animal, fourrage (pour une journée)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,34,null,"Large d'épaules","1,625m","84 kg",null,"Ulthuan",{"$f":"IF(SelectRace=\"Elfe\",\"Ulthuan\",\"\")","v":""},"","","",{"$f":"IF(Province=\"Grand comté du Wissenland\",\"Cité de Grand comté du Wissenland\",\"\")","v":""},"","","","","Aranwë","Belwen","Jakob","Lilith","Andric","Anya","Grod","Harga","Azurouth","Renima","Bribis","Braoszrukuxl","Bizute","Bonefist","Bolgruc","Frikhakk",null,null,"Coeurgai","Astor","Chatonnet","Barbe-hérissé","Ting","Muñoz","Alario",{"$f":"IF(OR(Pays=\"Principautés Frontalières\",Pays=\"Désolations du chaos\",Pays=\"Terres Sombres\"),\"Griffe Noire\",\"\")","v":""},"Kisk","Sain d'esprit",null,null,null,null,"Canotage",null,"Dématérialisation","Cette objet dispose de l’attribut Rapide. Les victimes de ses coups doivent réussir un test de Force Mentale Assez difficile (–10%) sous peine de réduire toutes les caractéristiques de leur profil principal de –5% par round pendant 1d10 rounds, subissant une sorte de dématérialisation. Si l’une des caractéristiques de la victime tombe à 0%, elle disparaît complètement, aspirée dans les Royaumes du Chaos. Toutefois, si la victime parvient à survivre à cette expérience, tous les malus accumulés disparaissent. Des coups répétés durant la dématérialisation n’ont d’autre effet que d’infliger des dégâts normaux.",null,"Cartographe","Ag",{"$f":"ROW()","v":26},"Artisan",400,300,210,120,null,null,null,"Humains",null,"lustrien",null,null,"Purpura noir","SableP 358","Mort omniprésente","MdN 109","Hantement de Cauchemar","LRG 116","Cornes","TdC 34",null,null,"Sultanat d'Istrabul","A","Compétences: Connaissances générales (Arabie), Langue (arabien), Soin des animaux ou Emprise sur les animaux. Talents : Affinité provinciale (Sheikat d'Istrabul), 1 talent déterminé aléatoirement.",{"$f":"IF(SelectRace=\"Vampire\",\"Sang de jade\",\"\")","v":""},"","","","Compétences: Commérage, Connaissances académiques (Histoire, Nécromancie, un au choix), Connaissances générales (trois au choix), Focalisation, Charisme, Commandement, Coups assomants, Dissimulation, Déguisement, Déplacement silencieux, Evaluation, Filature, Intimidation , Language mystique (Magick), Marchandage, Perception, Preparation de poisons, Talents: Dur en affaires, Intrigant, Magie noire, Magie commune (Arcane)",null,"Langue dévorante","D. de Nurgle","Vous pouvez attaquer avec votre langue avec une valeur de dégâts de 1","TdC 184",{"$f":"IF(Pays=\"Nippon\",\"Annu-Minato\",IF(OR(Pays=\"Lustrie\",Pays=\"Terres du Sud\"),\"Chotek\",IF(Pays=\"Albion\",\"Lugh\",IF(Pays=\"Inja\",\"Brahmasattva\",IF(OR(Pays=\"Empire\",Pays=\"Kislev\",Pays=\"Pays Perdu\"),\"Illuminas/Alluminas\",IF(OR(Pays=\"Terres des morts\",Pays=\"Arabie\"),\"Asaph\",\"\"))))))","v":""},"","","",{"$f":"IF(Dieu=\"Grimnir\",\"Initié\",\"\")","v":""},"","","","Guerrier né",null,null,"Dragon mauve (des rêves)","Épique","Tome of Dragons",14,40,0,48,66,40,60,82,60,6,44,4,6,"6(8)",1,0,0,"Charisme (Soc), Commandement (Soc+20%), Commérage (Soc), Connaissances académiques (histoire) (Int+20%), Connaissances générales (Nippon (Int+20%), Ind (Int+10%), Elfes (Int)), Escalade (Ag+10%), Evaluation (Int+10%), Focalisation (FM), Fouille (Int), Intimidation (F+20%), Langage mystique (magick), Langue (nipponais, indhya + 2 au choix) (Int), Perception (Int+20%), Sens de la Magie (FM)","Acuité visuelle, Coups assomants, Coups précis, Coups puissants, Ecailles (5), Puissance imparable, Sain d'Esprit, Science de la magie (Conscience), Terrifiant, Vision nocturne,  Vivacité, Vol","1 co",null,null,"Calme/Flegmatique",null,"Membre manquant",null,null,"Altesse",null,"Aura de Croissance","RdS 178","Sahir"]
[null,null,null,null,null,null,null,"Connaissance des pièges","+10% Crochetage et perception des pièges","Sens de la magie","FM",null,null,null,null,null,null,null,"Archimage",{"$f":"IF(CareerType=Z27,\"Archimage\",IF(AllCareers=\"X\",\"Archimage\",IF(Selectsousrace=\"\",\"\",IF(Selectsousrace<>\"Elfe\",\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Archimage\")))))","v":""},5,"","","","non","Lanceur de sort","WHJDR Magie Elfique/ WFRP2 Career Expansion","1//29","Archmage",null,"+20","+15","+10","+15","+25","+40","+45","+30","+1","+7","-","+5","Seigneur Sorcier","Aucun","Aucun","Aucun","Dur à cuire, Mains agiles, Harmonie aethyrique, Projectile puissant, Magie haute (une au choix), Magie mineure (tous), Méditation, Magie haute (Domaine de Hoeth ou Domaine des Anciens), Vraie magie","Charisme, Intimidation, Connaissance académique (six choix), Connaissance générale (cinq au choix), Esquive, Focalisation, Langage mystique (elfe mystique), Langage mystique (magick), Langue (cinq au choix), Lecture sur les lèvres, Lire/écrire, Perception, Sens de la magie","Quatre objets magiques, 15 grimoires",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,35,null,"Lèvres gercées","1,645m","86 kg",null,null,null,{"$f":"IF(BU26=\"\",\"\",ROW()-1)","v":""},"","",{"$f":"IF(Province=\"Ligue de l'Ostermark\",\"Cité duLigue de l'Ostermark\",\"\")","v":""},"","","","","Arcadio","Brindal","John","Luusi","Ansel","Arabella","Grundi","Helfa","Bagor","Rokewa","Briliz","Brik","Bochetoss","Bonerippah","Boolcaoc","Garrot-Balafré",null,null,"Coeurhardi","Atzwig","Cobblepot","Barbe-marteau","Tsung","Nunez","Alberici","Gueules Ouvertes","Kreepus","Combat caudal",null,null,null,null,"CC",null,"Dent de Tzeentch","Elle dispose de l’attribut perforante. De plus, si l’attaque est couronnée de succès, elle inflige un coup d’une valeur de dégâts de 6 (le bonus de Force ne s’applique pas). S’il s’agit en soi d’une objet puissante, elle ravage également son porteur. À la fin de chaque combat où elle a servi, son porteur doit réussir un test d’Endurance Assez difficile (–10%) sous peine d’obtenir une mutation.",null,"Chansonnier/Chroniqueur","Int",{"$f":"ROW()","v":27},"Aubergiste",150,135,120,105,null,null,null,"Ind",null,"malla-room-ba-lárin",null,null,"Putroeil/ Yeux Purulents","Codex 40K V9 140/Web","Paradis perdu","SablesP 255",null,null,"Corps cristallin","TdC 34",null,null,"Sultanat d'Aiir","A","Compétences: Connaissances générales (Arabie), Langue (arabien), Natation ou Métier (marchand ou charpentier naval). Talents : Affinité provinciale (Sultanat d'Aiir), Sens de l’orientation",{"$f":"IF(SelectRace=\"Vampire\",\"Von Carstein\",\"\")","v":""},"","","","Compétences: Charisme, Commandement +10%, Commérage, Connaissances académiques (généalogie/héraldique), Connaissances académiques (histoire), Connaissances académiques (nécromancie), Connaissances générales (quatre au choix), Equitation, Escalade, Esquive, Evaluation, Filature, Focalisation, Fouille, Intimidation, Lagage mystique (magick), Langue (cinq au choix), Perception, Sens de la Magie, Torture Talents: Désarmement, Eloquence, Intrigant, Magie commune (occulte), Magie Noire, Maitrise (Armes d'escrime, Armes de parade), Orateur né",null,"Marque de Nurgle","D. de Nurgle","Voir Tome de la Corruption p.186","TdC 186",{"$f":"IF(Pays=\"Arabie\",\"Ishtra/Uzzal\",\"\")","v":""},"","","",{"$f":"IF(Dieu=\"Grimnir\",\"Prêtre\",\"\")","v":""},"","","","Combat de Rue, Force accrue,  Maitrise (une arme au choix)",null,null,"Dragon noir (des ténèbres)","Épique","Tome of Dragons",13,58,0,60,70,31,52,89,30,6,59,6,7,"6(8)",1,0,0,"Charisme (Soc), Commandement (Soc+20%), Commérage (Soc), Connaissances académiques (Nécromancie) (Int+20%), Connaissances générales (Naggaroth (Int+20%), Elfes noirs (Int+10%), Nains du chaos  (Int)), Escalade (Ag+10%), Evaluation (Int+10%), Focalisation (FM), Fouille (Int), Intimidation (F+20%), Langage mystique (demonik), Langue (druhir + 3 au choix) (Int), Perception (Int+20%), Sens de la Magie (FM)","Acuité visuelle, Coups assomants, Coups précis, Coups puissants, Ecailles (5), Puissance imparable, Sain d'Esprit, Sombre Savoir (Nécromancie), Terrifiant, Vision nocturne, Vol","1 co",null,null,"Capricieux",null,"Membre supplémentaire",null,null,"Alwina",null,"Aura de la Dame","TUTC 130","Sawit"]
[null,null,null,null,null,null,null,"Construction peu fiable","Vous êtes victime de défaillances","Soins","Int",null,null,null,null,null,null,null,"Argousin",{"$f":"IF(CareerType=Z28,\"Argousin\",IF(AllCareers=\"X\",\"Argousin\",IF(OR(Selectsousrace=\"\",SelectRace=\"skaven\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Argousin\"))))","v":""},1,"","","","non","Rôdeur","Les Royaumes Renégats",53,"Enforcer",65,"+20","+20","+10","+10","+10","+20","+10","+5","+1","+4","-","-","Chasseur, Chasseur de primes, Garde/Chapeau noir, Patrouilleur, Patrouilleur Fluvial","Aucun","Espion, Répurgateur","Aucun","Combat de rue, Intrigant, Maîtrise (Armes paralysantes), Menaçant, Sur ses gardes","Charisme, Commandement, Commérage, Connaissances générales (Principautés frontalières), Déguisement, Dissimulation, Filature, Fouille, Intimidation, Perception, Pistage, Torture","Armure moyenne (chemise de mailles et veste de cuir), filet",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,36,null,"Longs doigts","1,67m","88 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grande principauté d'Ostland\",\"Cité duGrande principauté d'Ostland\",\"\")","v":""},"","","","","Argawaen","Caliawen","Kris","Mari","Anshelm","Armengild","Haki","Hunni","Barbabas","Wandiwo","Brinihx","Brirzukaz","Bognite","Bonesnappah","Boolgrur","Gazck",null,null,"Coeurpur","Auerbach","Couiglet","Barbe-neige","Wan","Pérez","Alberico",{"$f":"IF(OR(Pays=\"Empire\",Pays=\"Désolations du chaos\",Pays=\"Terres Sombres\"),\"Haches Fendues\",\"\")","v":""},"Krizzor","Maître du fouet",null,null,null,null,"Chance",null,"Désenchantement","Quand elle est utilisée contre un démon ou un lanceur de sorts, son porteur bénéficie de la fureur d’Ulric si le jet de dégâts donne un 9 ou un 10, au lieu d’un 10 habituellement.",null,"Chapelier/Modiste","Ag",{"$f":"ROW()","v":28},"Spécialiste",750,565,380,195,null,null,null,"Khuresh",null,"morvique (morveux)",null,null,"Rampante bubonique","TdC 50","Persécutions impies","W révisé 168",null,null,"Corps de métal","TdC 34",null,null,"Sultanat d'Alhaka","A","Compétences: Commérage ou Alphabet secret (voleur), Connaissances générales (Arabie), Langue (arabien). Talents : Code de la rue ou étiquette, Affinité provinciale (Sultanat d'Alhaka) ",{"$f":"IF(SelectRace=\"Humain\",\"Néhékharéen\",\"\")","v":""},"","","","Compétences : Connaissances académiques (généalogie/héraldique), Langage secret (hiéroglyphes néhékarhéens), Langue (néhékharéen). Traits : Effrayant, Étiquette, Mort-vivant, Vision nocturne",null,"Peau de Nurgle","D. de Nurgle","Vos blessures ne guérissent plus naturellement. Vos adversaires subissent un malus de –10% en CC","TdC 185",{"$f":"IF(Pays=\"Inja\",\"Lao Nian\",IF(Pays=\"Nippon\",\"Akira\",IF(Pays=\"Estalie\",\"Canne et Locci\",IF(OR(Pays=\"Terres des morts\",Pays=\"Arabie\"),\"Sokth\",IF(OR(Pays=\"Lustrie\",Pays=\"Terres du Sud\"),\"Xapati\",\"Khaine\")))))","v":"Khaine"},28,"","",{"$f":"IF(Dieu=\"Grungni\",\"Aucun ordre\",\"\")","v":""},"","","","Résistance accrue","Evaluation, Langage Secret (langage de guilde)",null,"Dragon ombre (des marais)","Épique","Tome of Dragons",20,51,0,59,68,36,42,85,21,6,55,5,6,"6(8)",1,0,0,"Charisme (Soc), Commandement (Soc+20%), Commérage (Soc), Connaissances académiques (Histoire) (Int+20%), Connaissances générales (Albion (Int+20%), Humains (Int+20%)), Focalisation (FM), Fouille (Int), Intimidation (F+20%), Langage mystique (draconik), Langue (Albionais + 3 au choix) (Int), Perception (Int+20%), Sens de la Magie (FM)","Acuité visuelle, Coups assomants, Coups précis, Coups puissants, Ecailles (5), Puissance imparable, Sain d'Esprit, Science de la magie (Ombre), Terrifiant, Vision nocturne, Vol","1 co",null,null,"Cérébral",null,"Odeur bizarre",null,null,"Amanda ",null,"Aura de Lumière","RdS 178","Vedma"]
[null,null,null,null,null,null,null,"Contagion","Vous concoctez des maladies par breuvages","Torture","Soc",null,null,null,null,null,null,null,"Aristocrate",{"$f":"IF(CareerType=Z28,\"Aristocrate\",IF(AllCareers=\"X\",\"Aristocrate\",IF(OR(Selectsousrace=\"\",SelectRace=\"skaven\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Aristocrate\"))))","v":""},2,"","","","non","Académicien","Warhammer, le Jeu de Rôle",61,"Noble Lord",154,"+25","+15","+10","+10","+10","+20","+20","+30","+1","+6","-","-","Ambassadeur, Ataman, Capitaine de navire, Chevalier, Chevalier de la Quête, Chevalier du Cercle Intérieur, Chevalier du Graal, Chevalier du Royaume, Courtisan des Principautés, Croisé, Courtisan, Dame d'honneur, Grand maître, Magus du Chaos, Politicien","Aucun","Ambassadeur, Amiral, Capitaine, Capitaine de navire, Chevalier, Chevalier du soleil, Chevalier Panthère, Croisé, Dilettante, Érudit, Sans-visage","Aucun","Eloquence, Maîtrise (Armes d’escrime), Orateur né","Charisme, Commandement, Commérage, Connaissances académiques (généalogie/héraldique), Connaissances académiques (histoire ou stratégie/tactique), Connaissances générales (Empire), Equitation, Evaluation, Langue (classique), Langue (reikspliel), Lire/Ecrire, Perception","Rapière ou fleuret de qualité exeptionelle, Atours de nobre (tenue complète) de qualité exeptionelle, 500 CO, Bijoux pour 500 CO, destrier, selle, harnais",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,37,null,"Mains palmées","1,695m","90 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grand comté d'Averland\",\"Ferme (culture) de la Grande baronnie du Hochland\",\"\")","v":""},"","","","","Astaldo","Carafinwë","Ludo","Marie","Anton","Astrid","Hargin","Ingrid","Barbadred","Yombi","Briruse","Briszruxl","Bonqaetuss","Borkrogas","Borgar","Gazflem",null,null,"Crêteclaire","Auerswald","Craquepot","Barbe-noire","Wu","Perón","Alberighi",{"$f":"IF(OR(Pays=\"Empire\",Pays=\"Désolations du chaos\"),\"Haches Rouillées\",\"\")","v":""},"Malecorne","Affinité provinciale (Norsca)",null,null,null,null,"Charisme",null,"Dévastatrice","Une fois par jour, son porteur peut faire appel à l’essence de la lame pour porter un coup puissant, augmentant sa valeur de Force à 100% pour cette seule attaque. Le porteur peut annoncer l’utilisation de cette capacité une fois qu’il a déterminé s’il touchait, mais avant de déduire les points d’Armure et le bonus d’Endurance des dégâts",null,"Charpentier naval/ Careneur","Int",{"$f":"ROW()","v":29},"Spécialiste",750,565,380,195,null,null,null,"Kislev",null,"néhékharéen",null,null,"Reikworms","LC 28","Perfection obsessionelle","MdN 109",null,null,"Couronne de chair","TdC 35",null,null,"Sultanat d'Amhabal","A","Compétences: Commérage ou Marchandage, Connaissances générales (Arabie), Langue (arabien). Talents : Camouflage urbain, Affinité provinciale (Sultanat d'Amhabal) ",{"$f":"IF(SelectRace=\"Homme-lézard\",\"Slaan\",\"\")","v":""},"","","","Compétences : Commandement, Connaissances académiques (magie), Connaissances générales (Lustrie ou Terres du  Sud ou Khuresh), Connaissances générales (deux au choix), Focalisation, Langage mystique (magick), Langage mystique (vieux slaan), Langage secret (hiéroglyphes slaans), Langue (ssissyl'k (saurien)), Natation, Sens de la magie, Perception",null,"Peste","D. de Nurgle","Vous-même et tous les personnages situés dans un rayon de 150 mètres sont affectés par une maladie.","TdC 185",{"$f":"IF(Pays=\"Inja\",\"Raktavija\",IF(Pays=\"Cathay\",\"Liu Shue Mo Gui\",IF(Pays=\"Nippon\",\"Great Gojira\",IF(OR(Pays=\"Terres des morts\",Pays=\"Arabie\"),\"Gotd\",IF(Selectsousrace=\"Kurgan/Hung\",\"Chron\",IF(Selectsousrace=\"Gobelin/Snotling\",\"Khakkekk\",\"Khorne\"))))))","v":"Khorne"},29,"","",{"$f":"IF(Dieu=\"Grungni\",\"Initié\",\"\")","v":""},"","","",null,"Métier (Arquebusier OU Fabricant d'armes OU Fabricant d'armures OU Mineur OU Forgeron)",null,"Dragon orange (solaire)","Épique","Web","-",50,0,50,50,35,40,70,30,4,50,5,5,"6(8)",1,0,0,"Charisme (Soc), Commandement (Soc+20%), Commérage (Soc), Connaissances académiques (Histoire) (Int+20%), Connaissances générales (Dragons et draconides (Int+20%), Elfes (Int+10%), Nains (Int)), Escalade (Ag+10%), Evaluation (Int+10%), Focalisation (FM), Fouille (Int), Intimidation (F+20%), Langage mystique (draconik), Langue (quatre au choix) (Int), Perception (Int+20%), Sens de la Magie (FM)","Acuité visuelle, Coups assomants, Coups précis, Coups puissants, Ecailles (5), Inspiration Divine (Domaine de l'Ordre), Immunité au feu, Puissance imparable, Sain d'Esprit, Terrifiant, Vision nocturne,  Vivacité, Vol","1 co",null,null,"Chanceux",null,"Odeur de musc",null,null,"Amigo ",null,"Aura de Mort","RdS 176"]
[null,null,null,null,null,null,null,"Contorsionniste","+10%Exp. Art. rapport +20%Agi libér., pas. Étr.","Ventriloquie","Soc",null,null,null,null,null,null,null,"Arrimeur/Docker",{"$f":"IF(CareerType=Z30,\"Arrimeur/Docker\",IF(AllCareers=\"X\",\"Arrimeur/Docker\",IF(Pays=\"Désolations du Chaos\",\"\",IF(OR(SelectRace=\"Humain\",SelectRace=\"Halfling\"),\"Arrimeur/Docker\",\"\"))))","v":""},0,"","","","oui","Gens du Commun","Le Compagnon",23,"Stevedore",200,"-","+5","+10","+10","+5","-","+5","-","-","+2","-","-","Batelier, Manouvrier, Paysan","Aucun","Artisan, Batelier, Contrebandier, Contremaître, Coupe-jarret, Marchand, Matelot, Manouvrier, Voleur","Aucun","Force accrue, Réflexes éclair ou Robuste","Commérage, Escalade OU Esquive, Expression artistique (chanteur), Fouille OU Perception, Jeu OU Résistance à l'alcool, Langage secret (langage de guilde), Natation","Armure légère (veste de cuir), chapeau simple ou cagoule, corde au mètre (10m), 1d10 pointes",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,38,null,"Marque de naissance","1,6m","92 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grands-duchés de Middenheim et du Middenland\",\"Ferme (culture) de Grands-duchés de Middenheim et du Middenland\",\"\")","v":""},"","","","","Atanatar","Castamir","Lupin","Mika","Arnolt","Béatrix","Harlock","Janna","Barbaduk",null,"Brithall","Brittosz","Bos","Braincrasha","Brightarm","Gazhisk",null,null,"Cygneclair","Aufwiegler","Crèmecuite","Barberouge","Xen","Perpiñá","Alberigo",{"$f":"IF(OR(Pays=\"Empire\",Pays=\"Désolations du chaos\"),\"Ile du Croc\",\"\")","v":""},"Mawrl","Plaies suppurantes",null,null,null,null,"Chevauchée rapide",null,"Dévoreuse d’esprit","Quand une objet dévoreuse d’esprit frappe un adversaire, au lieu d’infliger des dégâts, elle réduit ses valeurs d’Intelligence, de Force Mentale et de Sociabilité de –1d10% chacune. Les coups multiples sont cumulables. Si l’objet réduit une valeur à 0%, l’âme de la victime est dévorée par l’objet, laissant derrière elle un cadavre intact. Les caractéristiques affectées reviennent à leur valeur d’origine au bout d’une journée.",null,"Charpentier/Menuisier/Ebeniste","Ag",{"$f":"ROW()","v":30},"Artisan",400,300,210,120,null,null,null,"Lustrie",null,"nipponais",null,null,"Scorbut Dément","WJDR 137","Putréfaction dévorante","WJDR 206",null,null,"Court sur pattes","TdC 35",null,null,"Sultanat de Djambiya","A","Compétences: Commérage ou Évaluation, Connaissances générales (Arabie), Langue (arabien). Talents : Sur ses gardes, Affinité provinciale (Sultanat de Djambiya)",{"$f":"IF(SelectRace=\"créature du chaos\",\"Géant\",\"\")","v":""},"","","","Compétences : Escalade, Intimidation, Langue (langage sombre, grumbarth), Perception, Résistance à l’alcool, Survie. Talents : Armes naturelles (poings), Coups assommants, Coups précis, Coups puissants, Parade éclair, Puissance imparable, Terrifiant, Volonté de fer +1d2 mutations + Toutes les attaques: Attribut Perctuante",null,"Pouriture de Neiglish","D. de Nurgle","Vous gagnez la mutation portepeste","TdC 184",{"$f":"IF(OR(Pays=\"Arabie\",Pays=\"Terres des morts\"),\"Khsar\",\"\")","v":""},"","","",{"$f":"IF(Dieu=\"Grungni\",\"Ordre du Mur de pierre\",\"\")","v":""},"","","","Coups Assomants, Coups Puissants, Désarmement, Maîtrise (lourde et fléaux)","Commandement, Esquive, Langage Secret (langage de bataille), Lire/écrire",null,"Dragon rouge (des volcans)","Épique","Tome of Dragons",17,53,0,65,70,30,45,92,22,6,59,6,7,"6(8)",1,0,0,"Charisme (Soc), Commandement (Soc+20%), Commérage (Soc), Connaissances académiques (Histoire) (Int+20%), Connaissances générales (Nagaroth (Int+20%), Terres sombres (Int+10%), Nains du chaos (Int+10%)), Escalade (Ag+10%), Evaluation (Int+10%), Focalisation (FM), Fouille (Int), Intimidation (F+20%), Langage mystique (draconik), Langue (druhir ou ghazhak ou harghazhak + 3 au choix) (Int), Perception (Int+20%), Sens de la Magie (FM)","Acuité visuelle, Coups assomants, Coups précis, Coups puissants, Ecailles (5), Puissance imparable, Sain d'Esprit, Science de la magie (Feu), Terrifiant, Venimeux, Vision nocturne,  Vivacité, Vol","1 co",null,null,"Charismatique/Leader/Autoritaire",null,"Oeuil supplémentaire",null,null,"Amigos    ",null,"Aura de Sérénité","TdR 244"]
[null,null,null,null,null,null,null,"Corruption contrôlée","Lancez 2 fois quand mutation et choisissez. -10% pour résister",null,null,null,null,null,null,null,null,null,"Artisan",{"$f":"IF(CareerType=Z31,\"Artisan\",IF(AllCareers=\"X\",\"Artisan\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\"),\"\",IF(Pays=\"Désolations du Chaos\",\"\",IF(Selectsousrace=\"\",\"\",\"Artisan\")))))","v":""},0,"","","","oui","Académicien","Warhammer, le Jeu de Rôle",32,"Tradesman",213,"-","-","+5","+5","+10","+5","+10","-","-","+2","-","-","Acolyte de Tzeentch, Alchimiste/Potiologue, Arrimeur/Docker, Boucher, Bourgeois, Canonnier, Chirurgien barbier, Dilettante, Faussaire, Garde, Grenouillère, Homme oiseau de Catrazza, Manouvrier, Mercanti/Colporteur, Paysan","Aucun","Cartographe, Conducteur de pousse-pousse, Contremaître, Dilettante, Embaumeur, Émissaire elfe, Fanatique, Faussaire, Fermier, Ingénieur, Ingénieur de siège, Ingénieur du Chaos, Maître-artisan, Marchand, Métayer, Milicien, Pèlerin du Graal","Aucun","Dur en affaires ou Intelligent","Commérage OU Soin des animaux, Conduite d'atelages, Evaluation, Langage secret (langage de guilde), Lire/Ecrire, Marchandage, Métier (deux au choix), Perception","Armure légère (gilet de cuir), 1d10 CO",10,"","","",null,null,null,null,null,null,null,null,null,null,null,null,39,null,"Marques de brûlures","1,70m","94 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grande baronnie du Nordland\",\"Ferme (culture) de la Grande baronnie du Nordland\",\"\")","v":""},"","","","","Aulendil","Celeanar","Marc","Mira","Arnulf","Bechilda","Hegakin","Jessahla","Barbagar",null,"Bri'yah","Brixaxl","Botetlo","Brainsmashah","Brightclaw","Gazkin",null,null,"Dagueclaire","Aughem","Crêteblonde","Barbes Noires","Xu","Pijuan","Alberisio",{"$f":"IF(OR(Pays=\"Terres des Morts\",Pays=\"Désolations du chaos\"),\"Krân' Pointus\",\"\")","v":""},"Morbidus","Contagion",null,null,null,null,"Chirurgie",null,"Effilée","Attributs rapide et précise.",null,"Charretier/Cocher/Roulier","Soc",{"$f":"ROW()","v":31},"Artisan",400,300,210,120,null,null,null,"Naggaroth",null,"norse",null,null,"Sonaille de Ruprecht","LMT1 110","Pyromanie","WJDR 207",null,null,"Crachat acide","TdC 35",null,null,"Sultanat de Ras Karim","A","Compétences: Commérage ou Baratin, Connaissances générales (Arabie), Langue (arabien). Talents :  Affinité provinciale (Sultanat de Ras Karim), 1 talents déterminé aléatoirement.",{"$f":"IF(SelectRace=\"créature du chaos\",\"Dragon-ogre\",\"\")","v":""},"","","","Compétences: Commandement, Connaissances académiques (histoire), Connaissances générales (Désolations du Chaos), Escalade, Intimidation, Langue (langage sombre), Langue (deux au choix), Perception, Survie Talents : Armes naturelles, Écailles (2), Effrayant, Maîtrise (armes lourdes), Résistance au poison, Sain d’esprit, Vision nocturne Mutations: aspect bestial, cornes et jambes d’animal ",null,"Trainée de glaire","D. de Nurgle","Quiconque marche dans cette substance doit réussir un test d’E ou contracter la pourriture de Neiglish.","TdC 186",{"$f":"IF(SelectRace=\"Skaven\",\"Kweethul\",\"\")","v":""},"","","",{"$f":"IF(Dieu=\"Gunndred\",\"Initié\",\"\")","v":""},"","","",null,"Intimidation",null,"Dragon sinople (des forêts)","Épique","Le Bestiaire",90,58,0,62,65,42,48,78,30,6,60,6,6,"6(8)",1,0,0,"Charisme (Soc), Commandement (Soc+20%), Commérage (Soc), Connaissances académiques (Histoire) (Int+20%), Connaissances générales (Dragons et draconides (Int+20%), Elfes (Int+10%), Nains (Int)), Escalade (Ag+10%), Evaluation (Int+10%), Focalisation (FM), Fouille (Int), Intimidation (F+20%), Langage mystique (draconik), Langue (eltharin+ 3 au choix) (Int), Perception (Int+20%), Sens de la Magie (FM)","Acuité visuelle, Coups assomants, Coups précis, Coups puissants, Crachat acide, Ecailles (5), Puissance imparable, Résistance à l'acide, Sain d'Esprit, Science de la magie (Vie), Terrifiant, Vision nocturne, Vol","1 co",null,null,"Charmant",null,"Oreille abîmée",null,null,"Amy ",null,"Aura de Soufre","RdS 178"]
[null,null,null,null,null,null,null,"Coup au but","Après action de visée, +20% en CC au lieu de 10",null,null,null,null,null,null,null,null,null,"Askari",{"$f":"IF(CareerType=Z32,\"Askari\",IF(AllCareers=\"X\",\"Askari\",IF(OR(FirstCareer=\"1ère carrière\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(Pays=\"Arabie\",\"Askari\",\"\"))))","v":""},1,"","","","non","Guerrier","Sables Périlleux ",231,"Askari",null,"+25","+10","+20","+15","+10","+10","+20","+20","+2","+7","-","-","Chamelier/Cornac, Garde du corps, Méhariste, Sergent, Vétéran/Longue Barbe","Aucun","Champion, Chef de bande, Héraut, Intendant, Sheikh, Vétéran/Longue Barbe","Aucun","Camouflage désertique, Coups assommants, Dur à cuiree, Étiquette OU Menaçant, Grand voyageur OU Guerrier né, Maîtrise (armes de cavalerie), Robuste, Sens aiguisés, Valeureux","Alphabet secret (nomades), Braconnage, Commandement, Connaissances générales (Arabie), Emprise sur les animaux, Équitation, Intimidation, Langage secret (un au choix), Orientation, Pistage, Soins des animaux, Survie","Chameau ou cheval (pur-sang arabien), deux armes au choix, Tenue de désert (tenue complète), tente arabienne.",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,40,null,"Marques de vérole","1,725m","96 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grande principauté du Reikland\",\"Ferme (culture) de Grande principauté du Reikland\",\"\")","v":""},"","","","","Aulendur","Celebrían","Meper","Morille","Axel","Bella","Imrak","Josmedes","Barbagon",null,"Cryneuth","Brizzoki","Boz","Brainsplitta","Brighthead","Geshtassik",null,null,"Dignetour","Ausstellen","Croupe","Barbe-tempête","Yang","Piñol","Albertino","Kraz’ ta Fass'","Mordkin","Parmi les morts",null,null,null,null,"Code de la rue",null,"Empoisonnée","Quand elle inflige au moins 1 point de Blessures, sa victime doit réussir un test d’Endurance sous peine de mourir sous un nombre de rounds égal à son bonus d’Endurance.",null,"Charron","Ag",{"$f":"ROW()","v":32},"Fermier",135,115,95,75,null,null,null,"Nains",null,"orgvar (troll)",null,null,"Souffle de la Mort","LSL 107","Rage blasphématoire","WJDR 207",null,null,"Crâne","TdC 35",null,null,"Sultanat d'El Kabbath","A","Compétences: Commérage ou Perception, Connaissances générales (Arabie), Langue (arabien). Talents : Code de la rue ou Harmonie aethyrique, Affinité provinciale (Sultanat d'El Kabbath)",{"$f":"IF(SelectRace=\"créature du chaos\",\"Jotun\",\"\")","v":""},"","","","Compétences : Connaissances générales (Norsca ou Pays des Trolls), Escalade, Intimidation, Langue (langage sombre, grumbarth, norse), Perception, Résistance à l’alcool, Survie. Talents : Armes naturelles (poings), Coups assommants, Coups précis, Coups puissants, Parade éclair, Puissance imparable, Rompu au chaos, Terrifiant, Volonté de fer + Puanteur + 1 mutation + Toutes les attaques: Attribut Perctuante",null,"Visage de la bête","D. de Nurgle","Vous recevez les talents Armes naturelles et Troublant.","TdC 184",{"$f":"IF(Pays=\"Bretonnie\",\"La Dame du Lac\",\"\")","v":""},"","","",{"$f":"IF(Dieu=\"Gunndred\",\"Prêtre\",\"\")","v":""},"","","","Menaçant","Soins des animaux, Torture",null,"Dragon spectre (des esprits)","Épique","Tome of Dragons",19,45,0,50,60,30,46,0,0,6,52,5,6,"6(8)",1,0,0,"Charisme (Soc), Commandement (Soc+20%), Commérage (Soc), Connaissances académiques (Histoire) (Int+20%), Connaissances générales (Sylvanie (Int+20%), Vampires (Int+20%)), Focalisation (FM), Fouille (Int), Intimidation (F+20%), Langage mystique (demonik), Langue (sylvanien+ 3 au choix) (Int), Perception (Int+20%), Sens de la Magie (FM)","Coups assomants, Coups précis, Coups puissants, Ethéré, Mort-Vivant, Puissance imparable, Sain d'Esprit, Terrifiant, Tradition de sorcières (Vedma), Vision nocturne,  Vivacité, Vol","1 co",null,null,"Cleptomane",null,"Parfumé/Puant",null,null,"Anca",null,"Aura de Tranquilité","RdS 176"]
[null,null,null,null,null,null,null,"Coups assomants","Peut assomer F VS En (+10%/PA à la tête)",null,null,null,null,null,null,null,null,null,"Aspirant champion",{"$f":"IF(CareerType=Z33,\"Aspirant champion\",IF(AllCareers=\"X\",\"Aspirant champion\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"skaven\",SelectRace=\"homme-lézard\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Aspirant champion\")))))","v":""},2,"","","","non","Guerrier","Le Tome de la Corruption",175,"Aspiring Champion",null,"+25","+10","+20","+20","+20","+10","+20","+10","+2","+8","-","-","Chevalier du Chaos","Chevalier du Chaos","Champion du Chaos","Champion du Chaos","Grand voyageur, Guerrier né, Maîtrise (au choix), Sang-froid","Commandement, Connaissances générales (deux au choix), Équitation ou Navigation, Esquive, Intimidation, Langage mystique (démonik), Langue (trois au choix), Perception, Survie","Armure lourde (armure de plaques), fléau d’armes, arme à deux mains ou lance de cavalerie, arme à une main, bouclier, un objet magique, 2d10 Esclave/Thrall",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,41,null,"Moustache distinguée","1,72m","98 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grand comté du Stirland\",\"Ferme (culture) de Grand comté du Stirland\",\"\")","v":""},"","","","","Balan","Circë","Mikal","Paula","Axelbrand","Bellane","Jotunn","Julais","Barbanon",null,"Demagaer","Brornat","Brau’na","Brakag","Bristlefingers","Geshtdrak",null,null,"Eauclaire","Baader","Cruchedor",{"$f":"CONCATENATE(\"Bardin\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Bardin"},"Yin","Quispe","Albrisio",{"$f":"IF(OR(Pays=\"Empire\",Pays=\"Désolations du chaos\"),\"Krazeurs eud' Crânes\",\"\")","v":""},"Mors","Politique",null,null,null,null,"Combat caudal",null,"Enchantée","Attribut rapide et confère à son porteur un bonus de +10% aux tests de Capacité de Combat. De plus, elle peut blesser les créatures immunisées contre les objets normales.",null,"Chasublier/Frangeur","Ag",{"$f":"ROW()","v":33},"Artisan",400,300,210,120,null,null,null,"Nains du Chaos",null,"orrakh (orque)",null,null,"Toux du charançon","WJDR 137","Rupture cérébrale","WJDR 207",null,null,"Crâne embrasé","TdC 35",null,null,"Tribus al’rahem","A","Compétences: Commérage, Connaissances générales (Arabie), Langue (arabien). Talents : Fils du Désert, Harmonie æthyrique.",{"$f":"IF(SelectRace=\"créature du chaos\",\"Ogre\",\"\")","v":""},"","","","Compétences : Connaissances générales (Chaos), Fouille, Langue (langage sombre, grumbarth), Perception, Résistance à l’alcool Talents : Combat de rue, Coups puissants, Désarmement, Effrayant, Maîtrise (armes lourdes), Sans peur +(1d2)-1 mutations",null,"Visage de Nurgle","D. de Nurgle","Vous gagnez le talent Terrifiant","TdC 184",{"$f":"IF(Pays=\"\",\"\",\"La Gueule\")","v":""},"","","",{"$f":"IF(OR(Dieu=\"Handrich\",Dieu=\"O Prospèro\",Dieu=\"Mercopio\",Dieu=\"Kalita\",Dieu=\"Haendryk\",Dieu=\"Hitoï\",Dieu=\"Mahakali\"),\"Initié\",\"\")","v":""},"","","",null,"Evaluation",null,"Dragon vert (des jungles)","Épique","Tome of Dragons",15,42,0,80,61,42,47,80,34,6,61,8,6,"6(8)",1,0,0,"Charisme (Soc), Commandement (Soc+20%), Commérage (Soc), Connaissances académiques (Histoire) (Int+20%), Connaissances générales (Terres du Sud (Int+20%), Hommes-lézards (Int+10%), Lustrie (Int+10%)), Escalade (Ag+10%), Evaluation (Int+10%), Focalisation (FM), Fouille (Int), Intimidation (F+20%), Langage mystique (draconik), Langue (ssissyl'k (saurien) + 3 au choix) (Int), Perception (Int+20%), Sens de la Magie (FM)","Acuité visuelle, Coups assomants, Coups précis, Coups puissants, Crachat acide, Ecailles (5), Puissance imparable, Résistance à l'acide, Sain d'Esprit, Science de la magie (Vie), Terrifiant, Vision nocturne, Vol","1 co",null,null,"Coléreux/Colérique/Susceptible/Caractériel",null,"Poireau (grain de beauté)",null,null,"Andrea ",null,"Aura Magnétique","RdS 177"]
[null,null,null,null,null,null,null,"Coups précis","Critiques +1",null,null,null,null,null,null,null,null,null,"Assassin",{"$f":"IF(CareerType=Z34,\"Assassin\",IF(AllCareers=\"X\",\"Assassin\",IF(Selectsousrace=\"\",\"\",IF(FirstCareer=\"1ère carrière\",\"\",IF(OR(SelectRace=\"skaven\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\"),\"\",\"Assassin\")))))","v":""},2,"","","","non","Criminel","Warhammer, le Jeu de Rôle",62,"Assassin",20,"+25","+25","+10","+10","+30","+20","+10","+20","+2","+4","-","-","Champion, Champion de justice, Chantelame, Chef de bande, Courtisan des Principautés, Diplomate, Duelliste, Espion, Franc-archer, Frère de la cape, Maestro Verdadero estalien, Vengeur","Aucun","Champîon, Chef de bande, Escroc, Frère de la cape, Indicateur, Répurgateur, Sergent","Aucun","Art de la mort silencieuse, Adresse au tir, Code de la rue, Combattant virevoltant, Maîtrise (Armes de jet), Maîtrise (Armes de parade), Maîtrise (Armes paralysantes), Parade éclair, Sur ses gardes","Alphabet secret (voleur), Commérage, Déguisement, Déplacement silencieux, Dissimulation, Escalade, Filature, Perception, Préparation de poisons","Filet, 4 dagues de jet, grappin, corde au mètre (10m), 1 dose de poison (au choix)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,42,null,"Nez cassé","1,745m","100 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grand-duché du Talabecland\",\"Ferme (culture) de Grand-duché du Talabecland\",\"\")","v":""},"","","","","Baragund","Ciryandil","Mitin","Pétra","Baldred","Bellatrice","Kadri","Kalea","Barba'sax",null,"Demaryn","Broshri","Buss","Bratgrag","Bristlefist","Geshthisk",null,null,"Éclat de Mer","Babenberger","D'En-Bas","Baril-de-cuivre","Yuen","Rodríguez","Albrizio",{"$f":"IF(OR(Pays=\"Principautés Frontalières\",Pays=\"Terres Sombres\",Pays=\"Désolations du chaos\"),\"Lances Sanglantes\",\"\")","v":""},"Mouder","Maître du fouet",null,null,null,null,"Combat de rue",null,"Enflammée","En cas de coup au but, la cible doit réussir un test d’Agilité sous peine de prendre feu",null,"Chaufournier","Ag",{"$f":"ROW()","v":34},"Artisan",400,300,210,120,null,null,null,"Nehekhara",null,"pygméen",null,null,"Trembloblote","TdC 50","Soif de l'or","SablesP 255",null,null,"Créature aquatique","TdC 35",null,null,"Tribus athiopos","A","Compétences: Connaissances générales (Arabie ou Terres du Sud), équitation ou Emprise sur les animaux, Langue (arabien). Talents : Dur en affaires, 1 talent déterminé aléatoirement.",{"$f":"IF(SelectRace=\"créature du chaos\",\"Troll\",\"\")","v":""},"","","","Compétences : Escalade OU Natation, Intimidation, Perception, Langue (langage sombre). Talents : Armes naturelles (griffes), Effrayant, Maîtrise (armes lourdes), Sans peur, Vision nocturne +1d2 mutations + Mutation: Régénération",null,"Visage de portepeste","D. de Nurgle","Vous gagnez également les talents Troublant et Armes naturelles","TdC 184",{"$f":"IF(Pays=\"Norsca\",\"Laktor\",\"\")","v":""},"","","",{"$f":"IF(OR(Dieu=\"Handrich\",Dieu=\"O Prospèro\",Dieu=\"Mercopio\",Dieu=\"Kalita\",Dieu=\"Haendryk\",Dieu=\"Hitoï\",Dieu=\"Mahakali\"),\"Prêtre\",\"\")","v":""},"","","","Dur en affaires, Intelligent","Marchandage",null,"Dragon-lion (Pixiu)","Épique","Web","-",50,0,50,50,30,20,0,0,4,50,5,5,7,1,0,0,"Natation (F), Intimidation (F), Perception (Int+10%), Pistage (Int)","Armes naturelles, Coups assommants, Coups puissants, Fils du désert, Menaçant, Sens aiguisés, Troublant, Volonté de fer","1 co",null,null,"Communicatif",null,"Queue",null,null,"Angel ",null,"Aura Sauvage","RdS 176"]
[null,null,null,null,null,null,null,"Coups puissants","+1 dégâts armes de corps à corps",null,null,null,null,null,null,null,null,null,"Astrologue",{"$f":"IF(CareerType=Z35,\"Astrologue\",IF(AllCareers=\"X\",\"Astrologue\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Astrologue\")))))","v":""},1,"","","","non","Académicien","Les Héritiers de Sigmar",122,"Astrologer",21,"+5","+5","-","+5","+10","+25","+20","+20","-","+4","-","-","Apothicaire, Apprenti sorcier, Charlatan, Compagnon sorcier, Dilettante, Érudit, Étudiant, Maître sorcier, Médecin, Mystique strigany, Navigateur, Noble/Jarl","Aucun","Apprenti sorcier, Charlatan, Dilettante, Érudit, Explorateur, Navigateur","Aucun","Calcul mental ou Chance, Etiquette ou Fuite","Alphabet secret (astrologue), Charisme, Commérage, Connaissances académiques (astronomie), Connaissances académiques (science), Connaissances générales (Empire), Connaissances générales (Bretonnie, Kislev, Estalie ou Tilée), Expression artistique (conteur), Langue (classique), Langue (bretonnien, kiselvarin, estalien ou tiléen), Lire/Ecrire, Orientation, Perception","Livre (relié et imprimé), carte gographique, longue-vue, outils d'artisan (autre), accessoires de calligraphie",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,43,null,"Nez qui coule","1,75m","102 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grand comté du Wissenland\",\"Ferme (culture) de Grand comté du Wissenland\",\"\")","v":""},"","","","","Barahir","Daenara","Mondmi","Poda","Baldric","Benedicta","Karmir","Kargul","Barbatrius",null,"Devgrine","Brotukizk","Butaza","Brutznazz","Bristlehands","Geshtiskikk",null,null,"Écorchecoeur","Bachem","Douxpré",{"$f":"CONCATENATE(\"Bars\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Bars"},"Zhao","Rojas","Albrizzi",{"$f":"IF(OR(Pays=\"Principautés Frontalières\",Pays=\"Terres Sombres\",Pays=\"Désolations du chaos\"),\"Lune Crochue\",\"\")","v":""},"Pestilens","Contagion",null,null,null,null,"Combattant virevoltant",null,"Engourdissante","Chaque fois qu’elle touche un adversaire, elle réduit à jamais sa valeur d’Agilité de –1d10%. On modifie son profil en conséquence. L’objet n’a pas besoin de faire perdre de points de Blessures pour affecter l’ennemi de cette façon",null,"Chirurgien","Int",{"$f":"ROW()","v":35},"Fermier",{"$f":"IF($DR35=\"Artisan\",400,IF($DR35=\"Détaillant\",195,IF($DR35=\"Fermier\",135,IF($DR35=\"Aubergiste\",150,IF($DR35=\"Spécialiste\",750,0)))))","v":135},{"$f":"IF($DR35=\"Artisan\",300,IF($DR35=\"Détaillant\",160,IF($DR35=\"Fermier\",115,IF($DR35=\"Aubergiste\",135,IF($DR35=\"Spécialiste\",565,0)))))","v":115},{"$f":"IF($DR35=\"Artisan\",210,IF($DR35=\"Détaillant\",130,IF($DR35=\"Fermier\",95,IF($DR35=\"Aubergiste\",120,IF($DR35=\"Spécialiste\",380,0)))))","v":95},{"$f":"IF($DR35=\"Artisan\",120,IF($DR35=\"Détaillant\",105,IF($DR35=\"Fermier\",75,IF($DR35=\"Aubergiste\",105,IF($DR35=\"Spécialiste\",195,0)))))","v":75},null,null,null,"Nippon",null,"queeqish",null,null,"Variole suintante ocre","TdC 50/ Codex 40K V9 139","Soif Insatiable","WJDR 207",null,null,"Crête","TdC 35",null,null,"Tribus éboniennes","A","Compétences: Commérage, Connaissances générales (Arabie), Langue (arabien). Talents : Fils du Désert, 1 talent déterminé aléatoirement.",{"$f":"IF(SelectRace=\"peau-verte\",\"Kobold\",\"\")","v":""},"","","","Compétences: Déplacement silencieux, Dissimulation, Escalade, Langue (ghazhakh (gobelin)), Intimidation, Perception, Survie Talents: Armes naturelles, Mutation: Immunité contre le feu",null,"Cornes de Slaanesh","D. de Slaanesh","Vous obtenez la mutation cornes","TdC 187","Le Rat cornu",35,"","",{"$f":"IF(OR(Dieu=\"Ecate\",Dieu=\"Hekarti\",Dieu=\"Kali\",Dieu=\"Xapati\"),\"Initié\",\"\")","v":""},"","","","Magie Noire",null,null,"Dragon-tortue (Turtigon)","Épique","The Thousand Islas",37,56,0,64,58,15,14,35,0,4,44,6,5,5,0,0,0,"Natation (F+20%), Perception (Int+10%)","Acuité visuelle, Armes naturelles, Coups puissants, Terrifiant, Volonté de fer","1 co",null,null,"Complètement cinglé",null,"Sans ombre",null,null,"Angie",null,"Aversion","TdC 224"]
[null,null,null,null,null,null,null,"Coureur mural","+20% Escalade, Mx2 en Escalade",null,null,null,null,null,null,null,null,null,"Ataman",{"$f":"IF(CareerType=Z36,\"Ataman\",IF(AllCareers=\"X\",\"Ataman\",IF(Selectsousrace=\"\",\"\",IF(FirstCareer=\"1ère carrière\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(Pays=\"Kislev\",\"Ataman\",\"\"))))))","v":""},1,"","","","non","Académicien","La Reine des Glaces",98,"Ataman",22,"+10","+10","+5","+15","+5","+30","+20","+25","-","+4","-","-","Capitaine, Cavalcadour, Noble/Jarl, Nomade de la steppe, Vétéran/Longue Barbe","Aucun","Aristocrate, Politicien, Prêtre","Aucun","Eloquence, Sang-froid ou Sociable","Charisme OU Intimidation, Commandement, Commérage OU Survie, Connaissances académiques (droit ou histoire), Connaissances académiques (stratégie/tactique ou théologie), Connaissances générales (Kislev ou Pays des Trolls), Équitation, Langue (kiselvarin, Marchandage, Perception","Masse à une main de qualité exeptionelle, atours (beaux, tenue complète)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,44,null,"Odeur bizarre","1,775m","104 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Ligue de l'Ostermark\",\"Ferme (culture) d'Ligue de l'Ostermark\",\"\")","v":""},"","","","","Baran","Dairiun,","Mosbo","Rosie","Baldwin","Berlinda","Korgan","Karin","Brugor",null,"Divkha","Broukorluz","Chadroyoh","Bukak","Bristleridge","Geshtkual",null,null,"Fermeflèche","Bacher","Drôlepied",{"$f":"CONCATENATE(\"Bifur\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Bifur"},"Zheng","Román","Albrizzio",{"$f":"IF(OR(Pays=\"Empire\",Pays=\"Désolations du chaos\",Pays=\"Terres Sombres\"),\"Lune-Hurleurs\",\"\")","v":""},"Rictus","Maître du fouet",null,null,null,null,"Commandement",null,"Ensorcelée","L'objet dispose d’une valeur de Force Mentale égale à 2d10+40. Au début de chaque round de combat, le porteur et son objet doivent jouer un test de Force Mentale. Celui qui obtient le plus de degrés de réussite l’emporte. Si l’objet est victorieuse, elle prend le contrôle de son porteur et agit comme bon lui semble. Si le porteur l’emporte, il contrôle la lame pour le round. En cas d’ex aequo, c’est le porteur qui garde le contrôle. Relancez les dés sur la Table 14–3 : propriétés des objets du Chaos (Tome de la Corruption p.197) pour gagner une deuxième propriété.",null,"Cirquassien/Balliste","Ag",{"$f":"ROW()","v":36},"Spécialiste",750,565,380,195,null,null,null,"Norsca",null,"reikspiel",null,null,"Variole verte","WJDR 136","Surins de la mémoire","WJDR 208",null,null,"Crétin","TdC 35",null,null,"Tribus ghutanes","A","Compétences: Connaissances générales (Arabie), Intimidation, Langue (arabien). Talents : Fils du Désert, Sans peur.",{"$f":"IF(SelectRace=\"peau-verte\",\"Orc\",\"\")","v":""},"","","","Compétences: Connaissances générales (Peaux-Vertes), Escalade, Langue (orrakh), Intimidation, Perception, Survie, Torture Talents : Combat de Rue, Coups puissants, Lutte, Menaçant",null,"Curieuse excroissance","D. de Slaanesh","Si vous êtes homme, un sein pousse. Si vous êtes femme, une rangée de cinq seins apparaît.","TdC 187",{"$f":"IF(OR(Pays=\"Terres des morts\",Pays=\"Arabie\"),\"Neru\",IF(Pays=\"Nippon\",\"Onnotangu\",IF(Pays=\"Inja\",\"Chandra\",IF(SelectRace=\"Elfe\",\"Lileath\",IF('page 1'!K4=\"Elfe Noir\",\"Elinill\",\"\")))))","v":""},"","","",{"$f":"IF(Dieu=\"Hoeth\",\"Adepte/Croyant\",\"\")","v":""},"","","",null,"Connaissances académiques (Magie)",null,"Eléphant (esprit)","Épique","Rembinjogu",13,88,0,90,90,80,60,99,0,4,33,{"$f":"ROUNDDOWN(FS36/10,0)","v":9},{"$f":"ROUNDDOWN(FT36/10,0)","v":9},7,0,0,0,"Natation (F), Intimidation (F+10%), Perception (Int+10%)","Acuité auditive, Armes naturelles, Coups puissants, Fuite, Menaçant, Parade éclair, Sens de l’orientation, Terrifiant","Rien",null,null,"Compréhensif/Tolérant/Ouvert",null,"Sourcil(s) manquant(s)",null,null,"Aninka",null,"Avocat du Diable","TdR 245"]
[null,null,null,null,null,null,null,"Course à pied","+1 M",null,null,null,null,null,null,null,null,null,"Aubergiste",{"$f":"IF(CareerType=Z37,\"Aubergiste\",IF(AllCareers=\"X\",\"Aubergiste\",IF(OR(Selectsousrace=\"\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\",SelectRace=\"Vampire\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Aubergiste\"))))","v":""},1,"","","","non","Gens du Commun","Warhammer, le Jeu de Rôle",62,"Innkeeper",113,"+10","+5","+5","+10","+20","+10","+10","+20","-","+4","-","-","Boucher, Bourgeois, Chef coq, Fermier, Métayer, Serviteur","Aucun","Bourgeois, Contrebandier, Fermier, Herrimault, Hors-la-loi, Indicateur, Marchand, Receleur","Aucun","Code de la rue ou Etiquette, Combat de rue ou Dur en affaires, Coups assommants, Fêtard","Baratin OU Lecture sur les lèvres, Charisme, Commérage, Connaissances générales (Empire), Escamotage OU Lire/ecrire, Evaluation, Langue (bretonnien, kiselvarin, reikspiel ou tiléen), Marchandage, Métier (cafetier/buvetier), Perception, Résistance à l'alcool"," 3 Armoires, 12 Chaises, 20 Chopes en bois, 1 Comptoir, 12 Couvertures, Dés en os, Paquet de cartes, 3 Lits, 3 Somiers, 3 Tables, 120m² de linge de maison, 500 CO en Boissons",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,45,null,"Ongle en moins","1,77m","106 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grande principauté d'Ostland\",\"Ferme (culture) d'Grande principauté d'Ostland\",\"\")","v":""},"","","","","Beleg","Danica","Munru","Samie","Balthasar","Berlyn","Kragnon","Karstin","Brurouth",null,"Divneon","Brourlikosk","Chanqe","Burkam","Broadfangs","Gnawaz",null,null,"Feublanc","Bachofen","Du Grand Arbre",{"$f":"CONCATENATE(,\"Binas\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Binas"},"Zhou","Roselló","Aldisio",{"$f":"IF(OR(Pays=\"Terres des Morts\",Pays=\"Désolations du chaos\"),\"Main Sanglante\",\"\")","v":""},"Rikkett","Acuité sensitive",null,null,null,null,"Commérage",null,"Envoûtante","Tous les ennemis situés dans un rayon de 6 mètres (3 cases) doivent réussir un test de Force Mentale comme s’ils étaient sous l’effet d’un sort de désorientation (cf. page 156 de WJDR) pour la durée du combat. Une fois qu’il a réussi ou raté le test, un ennemi ne peut plus subir l’effet de désorientation pendant une journée.",null,"Clocheteur/Campagnier","Int",{"$f":"ROW()","v":37},"Spécialiste",750,565,380,195,null,null,null,"Pays des Trolls",null,"ssissyl'k (saurien)",null,null,"Vérole brune","LMT1 130","Torpeur mentale","TC 62",null,null,"Crinière","TdC 35",null,null,"Tribus kahides","A","Compétences: Connaissances générales (Arabie), équitation, Langue (arabien). Talents : Fils du Désert, Parmi les Morts ou Valeureux.",{"$f":"IF(SelectRace=\"peau-verte\",\"Orc blanc\",\"\")","v":""},{"$f":"IF(ER37=\"\",\"\",ROW()-1)","v":""},"","","Compétences: Connaissances générales (Peaux-Vertes, Pays des Trolls OU Norsca), Equitation, Intimidation, Langue (harghazharh), Perception, Survie Talents : Affinité Provinciale (Pays des Trolls OU Norsca), Camouflage Rural, Frénésie, Maitrise (Armes lourdes), Menaçant, Résistance aux maladies, Valeureux",null,"Langue préhensile","D. de Slaanesh","Voir Tome de la Corruption p.187","TdC 187",{"$f":"IF(SelectRace=\"Elfe\",\"Liadriel\",IF(Pays=\"Bretonnie\",\"Emilion\",\"\"))","v":""},"","","",{"$f":"IF(Dieu=\"Hoeth\",\"Initié\",\"\")","v":""},"","","",null,"Sens de la Magie",null,"Eléphant (grootslang)","Épique","Sables Périlleux",338,45,0,60,59,46,43,56,55,4,38,6,5,5,0,0,0,"Braconnage (Ag), Charisme (Soc), Commandement (Soc), Commérage (Soc+20%), Connaissances générales (dragons et draconides, Terres du Sud) (Int), Escalade (F+10%), Fouille (Int), Intimidation (F+20%), Langue (quatre au choix) (Int), Marchandage (Soc+10%), Orientation (Int), Perception (Int+10%), Pistage (Int), Survie (Int), Torture (Soc+10%)","Acuité auditive, Armes naturelles, Coups assommants, Coups précis, Coups puissants, Désarmement, Dur en affaires, Écailles (4), Linguistique, Menaçant, Sens aiguisés, Terrifiant, Vision nocturne","1 co",null,null,"Concentré",null,"Sourd",null,null,"Anita",null,"Belligérent","B. o Rat 184"]
[null,null,null,null,null,null,null,"Désarmement","Peut désarmer Ag VS Ag",null,null,null,null,null,null,null,null,null,"Avoué",{"$f":"IF(CareerType=Z38,\"Avoué\",IF(AllCareers=\"X\",\"Avoué\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Avoué\")))))","v":""},1,"","","","non","Académicien","Liber Fanatica I/ Web","36/-","Lawman",null,"-","-","-","+5","+10","+40","+35","+20","-","+3","-","-","Collecteur de taxes, Scribe, Etudiant, Sycophante","Aucun","Démagogue, Magistrat, Marchand, Raconteur, Erudit","Aucun","Etiquette, Oreille absolue","Connaissances académiques (Droit), Eloquence, Lire/écrire, Langage secret (langage de guilde), Métier (Homme de loi)","Arme à une main au choix, Perruque et robe d'avoué, 6d10 Co",{"$f":"RANDBETWEEN(1,10)*6","v":24},"","","",null,null,null,null,null,null,null,null,null,null,null,null,46,null,"Oreille abîmée","1,80m","108 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grand comté d'Averland\",\"Ferme (élevage) de la Grande baronnie du Hochland\",\"\")","v":""},"","","","","Belegund","Danywen","Nandban","Shawna","Barnabas","Bertha","Ligni","Katanya","Buldadas",null,"Dreshdresh","Brutszokox","Chariyesk","Chakkak","Broadshoulder","Gnawcin",null,null,"Feuille d'Argent","Backe","Dusuif","Blanchebarbe","Zhu","Ruiz","Alesi",{"$f":"IF(OR(Pays=\"Tilée\",Pays=\"Terres Sombres\",Pays=\"Désolations du chaos\"),\"Mains Sanglantes\",\"\")","v":""},"Rogneur/Gnaw","Affinité provinciale (Terres arides)",null,null,null,null,"Conduite d'attelages",null,"Épuisante","Si elles sont également dotées de l'attribut percutante, celui-ci ne s'applique que pendant le premier round de combat au corps à corps.",null,"Comptable/Percepteur","Int",{"$f":"ROW()","v":38},"Fermier",135,115,95,75,null,null,null,"Pays perdu",null,"strigany",null,null,"Vérole des ordures","VD1 40",null,null,null,null,"Crises","TdC 35",null,null,"Tribus malalukes","A","Compétences: Charisme, Connaissances générales (Arabie), Langue (arabien). Talents : étiquette ou Fils du Désert, 1 talent déterminé aléatoirement.",{"$f":"IF(SelectRace=\"peau-verte\",\"Orque de fer\",\"\")","v":""},"","","","Compétences: Connaissances générales (Peaux-Vertes), Esquive, Intimidation, Langue (harghazharh), Perception, Survie, Talents : Coups assomants, Coups précis, Coups puissants, Ecailles (5), Frénésie, Maitrise (Armes lourdes), Menaçant, Robuste, Valeureux, Vision nocturne",null,"Marque de Slaanesh","D. de Slaanesh","Voir Tome de la Corruption p.187","TdC 187",{"$f":"IF(SelectRace=\"Elfe\",\"Loec\",\"\")","v":""},"","","",{"$f":"IF(Dieu=\"lluminas/Alluminas\",\"Initié\",\"\")","v":""},"","","",null,"Baratin, Charisme, Sens de la magie",null,"Félin (léonazul (lion bleu)","Épique","Web","-",41,0,70,50,30,14,43,0,5,17,7,5,8,0,0,0,"Natation (F), Intimidation (F), Perception (Int+10%), Pistage (Int)","Armes naturelles, Coups assommants, Coups puissants, Effrayant, Menaçant, Sens aiguisés, Volonté de fer","1 co",null,null,"Confient/Sûr",null,"Strabisme",null,null,"Apache    ",null,"Berserk","TdR 244"]
[null,null,null,null,null,null,null,"Dur à cuire","+1 B",null,null,null,null,null,null,null,null,null,"Baleinier",{"$f":"IF(CareerType=Z39,\"Baleinier\",IF(AllCareers=\"X\",\"Baleinier\",IF(Selectsousrace<>\"Humain\",\"\",IF(Pays=\"Empire\",\"Baleinier\",IF(Pays=\"Bretonnie\",\"Baleinier\",IF(Pays=\"Norsca\",\"Baleinier\",IF(Pays=\"Kislev\",\"Baleinier\",\"\")))))))","v":""},0,"","","","oui","Guerrier","Le Tome de la Corruption",155,"Whaler",226,"+5","+5","+10","+10","+10","-","-","-","-","+2","-","-","Marin, Pêcheur, Pillard","Aucun","Maraudeur, Métayer, Navigateur, Pillard, Vétéran/Longue Barbe","Aucun","Acuité visuelle OU Pilote de Navire, Dur à cuire, Force accrue, Grand voyageur, Sang-froid","Canotage, Natation, Navigation, Orientation, Perception, Résistance à l’alcool","Dague, lanterne, huile de baleine (1l), armure légère (veste de cuir), alcool fort (bouteille, de bonne qualité), pipe en bois, javeline/harpon",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,47,null,"Peau qui pèle","1,825m","110 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grands-duchés de Middenheim et du Middenland\",\"Ferme (élevage) de Grands-duchés de Middenheim et du Middenland\",\"\")","v":""},"","","","","Bëor","Davandrel","Nemo","Silma","Bart","Berthe","Logan","Kessicia","Buldadon",null,"Dreshmorta","Ch’tanau’lc","Chas","Chazgrud","Brownfangs","Gnawhakk",null,null,"Feuillelevante","Baer","Fauvette",{"$f":"CONCATENATE(\"Blinks\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Blinks"},null,"Sanchez","Alessandra",{"$f":"IF(OR(Pays=\"Empire\",Pays=\"Désolations du chaos\"),\"Massif de l'Orque\",\"\")","v":""},"Sabordeur/Skuttle","Enfant des mers",null,null,null,null,"Connaissance des pièges",null,"Équilibrée","Les objets dotés de cet attribut sont conçues pour être utilisés avec la main non directrice, généralement en duo avec une rapière ou un fleuret. Quand vous utilisez une tel objet, vous ne subissez pas le malus de -20% normalement associé à la Capacité de Combat pour l'utilisation d'une arme dans votre main non directrice",null,"Conseiller","Soc",{"$f":"ROW()","v":39},"Artisan",400,300,210,120,null,null,null,"Peaux-Vertes",null,"sudron",null,null,"Vers des égouts","Web",null,null,null,null,"Crocs","TdC 35",null,null,"Tribus muktarhines","A","Compétences: Commérage ou équitation, Connaissances générales (Arabie), Langue (arabien). Talents : Dur à cuire ou étiquette, Fils du Désert.",{"$f":"IF(SelectRace=\"peau-verte\",\"Hobgobelin\",\"\")","v":""},"","","","Compétences: Connaissances générales (Peaux-Vertes), Déplacement Silencieux, Dissimulation, Equitation, Escalade, Langue (harghazharh), Perception, Soin des animaux, Survie, Talents : Acrobatie équestre, Camouflage Rural, Rechargement rapide, Tir en puissance, Vision nocturne",null,"Musc","D. de Slaanesh","Tte créature vivante dans un rayon de 8 m (4 cases) doit réussir un test de FM ou venir près de vous","TdC 187",{"$f":"IF(Pays=\"Tilée\",\"Luccina et Lucan\",\"\")","v":""},"","","",{"$f":"IF(Dieu=\"lluminas/Alluminas\",\"Prêtre\",\"\")","v":""},"","","",null,"Connaissances académiques (Démonologie), Connaissances académiques (Magie)",null,"Félin (lion géant (nasir))","Épique","Sables Périlleux",323,50,0,53,50,42,28,56,20,3,25,5,5,5,0,0,0,"Natation (F), Intimidation (F), Perception (Int+10%), Pistage (Int)","Armes naturelles, Coups assommants, Coups puissants, Fils du désert, Menaçant, Sens aiguisés, Troublant, Volonté de fer","1 co",null,null,"Conformiste",null,"Tatouage",null,null,"Aphrodite",null,"Bestial","RdS 176"]
[null,null,null,null,null,null,null,"Dur en affaires","+10% évaluation & Marchandage",null,null,null,null,null,null,null,null,null,"Bandit de grand chemin",{"$f":"IF(CareerType=Z40,\"Bandit de grand chemin\",IF(AllCareers=\"X\",\"Bandit de grand chemin\",IF(OR(Selectsousrace=\"\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Bandit de grand chemin\"))))","v":""},1,"","","","non","Criminel","Warhammer, le Jeu de Rôle",63,"Highwayman",104,"+20","+20","+10","+10","+30","+20","+15","+25","+1","+4","-","-","Agent de guilde, Cocher, Collecteur de taxes, Conducteur de bestiaux, Diestro estalien, Duelliste, Éclaireur, Ex-détenu, Hors-la-loi, Joueur, Maestro estalien, Ménestrel, Muletier, Passeur, Patrouilleur, Sans-visage, Vaurien","Aucun","Agitateur, Chef de bande, Duelliste, Prince des voleurs, Sergent","Aucun","Acrobatie équestre ou Chevauchée rapide, Adresse au tir, Ambidextre, Combattant virevoltant, Étiquette, Maître artilleur, Maîtrise (Armes d’escrime), Maîtrise (Armes à feu), Tir en puissance","Charisme, Commérage, Connaissances générales (Empire), Déplacement silencieux, Dressage, Équitation, Évaluation, Soins des animaux","2 pistolets accompagnés de poudres et de munitions pour 20 tirs, capuchon ou masque, cheval de selle, selle, harnais, atours de noble (tenue complète)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,48,null,"Poireau (grain de beauté)","1,85m","112 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grande baronnie du Nordland\",\"Ferme (élevage) de la Grande baronnie du Nordland\",\"\")","v":""},"","","","","Bereg","Dhaunare","Niklaus","Sophia","Bartolf","Berthilda","Magnar","Melandra","Bulda'gaz",null,"Dycian","Chakkokzisz","Chata’la","Chazgunak","Brownwound","Gnawis",null,null,"Fiersoleil","Balde","Fêloque",{"$f":"CONCATENATE(\"Bods\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Bods"},null,null,"Alessandrelli",{"$f":"IF(OR(Pays=\"Empire\",Pays=\"Désolations du chaos\"),\"Mil'Zyeux\",\"\")","v":""},"Sarkopt/Mange","Appétit surnaturel",null,null,null,null,"Connaissances académiques",null,"Étincelante","Au combat, elle dégage une lueur aveuglante, imposant un malus de –10% à tous les tests de Capacité de Combat des adversaires.",null,"Convoyeur/Livreur","Soc",{"$f":"ROW()","v":40},"Spécialiste",750,565,380,195,null,null,null,"Principautés",null,"sylvanien",null,null,"Vomissure ardente","CdG 61",null,null,null,null,"Croissance","TdC 36",null,null,"Tribus muziles","A","Compétences: Connaissances générales (Arabie), Dissimulation ou Marchandage, Langue (arabien), Lire/écrire. Talents : Fils du Désert.",{"$f":"IF(SelectRace=\"peau-verte\",\"Gobelin/Snotling\",\"\")","v":""},"","","","Compétences: Déplacement silencieux, Dissimulation, Équitation OU Natation, Escalade, Langue (ghazhakh (gobelin)), Intimidation, Perception, Survie Talents: Vision nocturne",null,"Personnalité grisante","D. de Slaanesh","FM et Soc. +1d10%","TdC 187",{"$f":"IF(Pays=\"\",\"\",IF(Pays=\"Inja\",\"Kumarsattva\",IF(OR(Pays=\"Terres des morts\",Pays=\"Arabie\"),\"Seth\",\"Malal\")))","v":""},"","","",{"$f":"IF(Dieu=\"lshtra\",\"Initié\",\"\")","v":""},"","","","Chance","Connaissances générales (Arabie)",null,"Gorgone","Épique","The Thousand Islas",34,41,25,43,43,31,34,56,14,1,17,4,4,4,0,0,0,"Connaissances générales (une au choix) (Int), Déguisement (Soc), Dissimulation (Ag), Intimidation (F), Langue (une au choix) (Int), Perception (Int), Survie (Int)","Armes naturelles, Camouflage rural, Effrayant, Regard pétrifiant, Sens aiguisés, Sens de l'orientation, Venimeux, Vision nocturne","Rien",null,null,"Content/Gai/Jovial/Joyeux",null,"Tentacules",null,null,"Apollo ",null,"Blanche comme Neige","RdG 111"]
[null,null,null,null,null,null,null,"Écailles","Bonus aux PA",null,null,null,null,null,null,null,null,null,"Banquier",{"$f":"IF(CareerType=Z41,\"Banquier\",IF(AllCareers=\"X\",\"Banquier\",IF(FirstCareer=\"1ère carrière\",\"\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(SelectRace=\"homme-bête\",\"\",IF(Pays=\"Désolations du Chaos\",\"\",IF(Pays=\"Norse\",\"\",\"Banquier\"))))))))","v":""},2,"","","","non","Gens du Commun","Spears of the Maiden",59,"Banker",null,"+15"," +10","+10","+10","+15","+35","+25","+35","-","+6","-","-","Maître de guilde, Marchand, Receleur","Aucun","Baron du crime, Politicien, Intendant, Racketteur","Aucun","Calcul Mental, Dur en affaires, Étiquette OU Code de la rue, Éloquence OU Intrigant","Charisme, Commérage, Connaissances académiques (droit), Connaissances générales (deux au choix), Evaluation,Intimidation, Jeu, Langage secret (langage de guilde), Langue (deux au choix), Langue (tiléen), Lire/écrire, Marchandage, Métier (banquier)","Accessoires de calligraphie, Atours de Noble/Jarl (tenue complète), Boulier, 5000 CO",5000,"","","",null,null,null,null,null,null,null,null,null,null,null,null,49,null,"Regard insolite","1,90m","114 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grande principauté du Reikland\",\"Ferme (élevage) de Grande principauté du Reikland\",\"\")","v":""},"","","","","Beren","Diningal","Niko","Stasi","Bartolomous","Bess","Midgard","Merla","Bulda'gom",null,"Dygenn","Chatrakkishk","Chayulzess","Chirguzak","Chaosbrow","Gnawkis",null,null,"Flammepure","Baldurich","Feufilasse",{"$f":"CONCATENATE(\"Bokdor\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Bokdor"},null,null,"Alessandri",{"$f":"IF(OR(Pays=\"Principautés Frontalières\",Pays=\"Désolations du chaos\",Pays=\"Terres Sombres\"),\"Mont Gunbad\",\"\")","v":""},"Scorbut","Enfant des mers",null,null,null,null,"Connaissances générales",null,"Expérimentale","Sur jet d'attaque de 96-98, l'objet s'enraye et ne peut plus tirer jusqu'à ce qu'un test de Métier (arquebusier) soit réussi. Sur un jet d'attaque de 99-00, l'objet explose en infligeant une valeur de dégâts de 7,",null,"Copiste","Int",{"$f":"ROW()","v":41},"Artisan",400,300,210,120,null,null,null,"Pygmées",null,"tiléen",null,null,"Vrilles fongiques","LC126",null,null,null,null,"Croissance interrompue","LMT1 149",null,null,"Tribus qu’sharies","A","Compétences: Connaissances académiques (histoire) ou Orientation, Connaissances générales (Arabie), Langue (arabien). Talents : Fils du Désert, Parmi les Morts ou Camouflage désertique.",{"$f":"IF(AND(SelectRace=\"Halfling\",OR(Pays=\"Lustrie\",Pays=\"Khuresh\",Pays=\"Terres du Sud\")),\"Pygmée\",\"\")","v":""},"","","",{"$f":"CONCATENATE(\"Compétences: Connaissances générales (\",Pays,\"), Orientation, Survie\")","v":"Compétences: Connaissances générales (), Orientation, Survie"},null,"Pince de crabe","D. de Slaanesh","Vous gagnez le talent Armes naturelles","TdC 187",{"$f":"IF(Pays=\"Nippon\",\"Sösanii\",IF(OR(Pays=\"Lustrie\",Pays=\"Terres du Sud\"),\"Tzunki\",IF(Pays=\"Norsca\",\"Malor\",IF(Pays=\"Inja\",\"Pang Gu\",IF(SelectRace=\"Elfe\",\"Mathlann\",IF(Province=\"Grand comté du Stirland\",\"Manhavok\",IF(OR(Pays=\"Empire\",Pays=\"Kislev\",Pays=\"Pays Perdu\"),\"Manann\",IF(Pays=\"Albion\",\"Manannan\",IF(OR(Pays=\"Terres des morts\",Pays=\"Arabie\"),\"Sobek\",\"\")))))))))","v":""},"","","",{"$f":"IF(OR(Dieu=\"Khaine\",Dieu=\"Lao Nian\",Dieu=\"Shahai\",Dieu=\"Canne et Locci\",Dieu=\"Sokth\",Dieu=\"Xapati\"),\"Adepte/Croyant\",\"\")","v":""},"","","",null,"Préparation de poisons",null,"Griffon","Épique","Le Bestiaire",95,50,0,58,51,52,15,66,10,4,48,5,5,0,0,0,0,"Perception (Int+10%)","Armes naturelles, Coups précis, Coups puissants, Terrifiant, Vision nocturne, Vol, Volonté de fer","1 co",null,null,"Courageux/Brave",null,"Verrue",null,null,"Apollon ",null,"Boitement","TdC 224"]
[null,null,null,null,null,null,null,"Effrayant","Vous provoquez la peur (chapitre 9)",null,null,null,null,null,null,null,null,null,"Baron du crime",{"$f":"IF(CareerType=Z42,\"Baron du crime\",IF(AllCareers=\"X\",\"Baron du crime\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Baron du crime\")))))","v":""},2,"","","","non","Criminel","Warhammer, le Jeu de Rôle",63,"Crime Lord",54,"+20","+20","+15","+15","+20","+25","+20","+30","+1","+6","-","-","Banquier, Chef de bande, Démagogue, Frère de la cape, Intendant, Maître de guilde, Marchand d'Esclave/Thrall, Monte-en-l'air, Politicien, Prince des voleurs, Receleur, Sans-visage, Sheikh","Aucun","Chef de bande, Démagogue, Frère de la cape, Politicien, Prince des voleurs, Sans-visage","Aucun","Code de la rue, Dur en affaires ou Intrigant, Éloquence, Maîtrise (Arbalètes) ou Maîtrise (Armes de parade), Menaçant, Résistance aux poisons, Sixième sens","Alphabet secret (voleur), Charisme, Commandement, Commérage, Connaissances générales (Empire), Esquive, Évaluation, Intimidation, Langage secret (langage des voleurs), Marchandage, Perception, Torture","Arbalète de poing avec 10 carreaux ou brise-lame, nécessaire antipoison, 100 CO, Vêtements confortables (tenue complète), organisation criminelle",10,"","","",null,null,null,null,null,null,null,null,null,null,null,null,50,null,"Respiration sifflante","1,95m","116 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grand comté du Stirland\",\"Ferme (élevage) de Grand comté du Stirland\",\"\")","v":""},"","","","","Boromir","Dralsa","Oliver","Susi","Bartomar","Beth","Mordrin","Miruah","Caorpuvile",null,"Dymora","Chaurakkik","Ches","Chokkar","Cinderfist","Grasshk ",null,null,"Flèchevive","Balke","Firquin",{"$f":"CONCATENATE(\"Bolg\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Bolg"},null,null,"Alessandrini",{"$f":"IF(OR(Pays=\"Principautés Frontalières\",Pays=\"Désolations du chaos\",Pays=\"Terres Sombres\"),\"Mont Terne Croc\",\"\")","v":""},"Scruten","Sur ses gardes",null,null,null,null,"Construction peu fiable",null,"Exterminatrice","Lancez 1d100 sur la Table 14–9 (Tome de la Corruption p.202): types de créatures pour déterminer à quel genre d’être elle est liée. Quand l’objet inflige au moins 1 point de Blessures à une telle créature, cette dernière doit réussir un test d’Endurance Assez difficile (–10%) sous peine d’être aussitôt tuée et réduite à un tas de fine poussière noire. Chaque fois que l’objet tue une créature de cette façon, son porteur gagne 1 point de Folie.",null,"Cordonnier/Savetier","Ag",{"$f":"ROW()","v":42},"Détaillant",195,160,130,105,null,null,null,"Royaumes du Chaos",null,"tribale",null,null,null,null,null,null,null,null,"Cyclope","TdC 36",null,null,"Tribus scythes","A","Compétences: Connaissances générales (Arabie ou Terres des Morts), équitation, Langue (arabien). Talents : Acrobatie équestre ou Fils du Désert, Parmi les Morts.",{"$f":"IF(OR(SelectRace=\"Humain\",SelectRace=\"Halfling\",SelectRace=\"Nain\"),\"de race pure\",IF(SelectRace=\"skaven\",\"Commun\",IF(AND(OR('page 1'!E13=\"Gris\",'page 1'!E13=\"Blanc\",'page 1'!E13=\"Noir\")),\"\",\"\")))","v":""},"","","",{"$f":"CONCATENATE(\"Compétences: Connaissances générales (\",Pays,\"), Orientation, Survie\")","v":"Compétences: Connaissances générales (), Orientation, Survie"},null,"Queue-rasoir","D. de Slaanesh","Vous gagnez le talent Armes naturelles","TdC 187",{"$f":"IF(Pays=\"Norsca\",\"Mermedus\",\"\")","v":""},"","","",{"$f":"IF(OR(Dieu=\"Khaine\",Dieu=\"Lao Nian\",Dieu=\"Shahai\",Dieu=\"Canne et Locci\",Dieu=\"Sokth\",Dieu=\"Xapati\"),\"Initié\",\"\")","v":""},"","","","Camouflage rural OU Camouflage urbain, Déguisement OU Déplacement Silencieux, Eloquence",null,null,"Hippogriffe","Épique","Les chevaliers du graal",99,40,0,50,51,49,15,43,10,4,42,5,5,"6(8)",0,0,0,"Esquive (Ag), Perception (Int+10%)","Armes naturelles, Coups puissants, Sens aiguisés, Terrifiant, Vision nocturne, Vol, Volonté de fer","1 co",null,null,"Créatif",null,"Visage humanoïde",null,null,"Aqua ",null,"Brutal","RdS 176"]
[null,null,null,null,null,null,null,"Éloquence","Personnes affectées par Charisme x 10",null,null,null,null,null,null,null,null,null,"Bateleur",{"$f":"IF(CareerType=Z43,\"Bateleur\",IF(AllCareers=\"X\",\"Bateleur\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(Pays=\"Désolations du Chaos\",\"\",IF(Selectsousrace=\"\",\"\",\"Bateleur\")))))","v":""},0,"","","","oui","Gens du Commun","Warhammer, le Jeu de Rôle",32,"Entertainer",67,"+5","+10","-","-","+10","-","+5","+10","-","+2","-","-","Acolyte de Slaanesh, Allumeur de réverbères, Almée (Danseuse du ventre), Chantre, Dresseur, Dresseur d'ours, Escroc, Fauconnier, Héraut, Joueur, Mystique strigany, Raconteur, Sahir Mubtadi, Toréro estalien, Vagabond, Vendeur de journaux, Voleur","Acolyte de Slaanesh, Vagabond, Voleur","Almée (Danseuse du ventre), Catin, Chantre, Charlatan, Dame d'honneur, Danseur de guerre, Dresseur, Dresseur d'ours, Escroc, Indicateur, Joueur, Pamphlétaire, Raconteur, Scalde, Vagabond, Voleur","Vagabond, Magus de Slaanesh","Acrobatie équestre OU Oreille absolue, Adresse au tir, Éloquence OU Fêtard, Force accrue, Imitation, Lutte, Maîtrise (Armes de jet), Réflexes éclair ou Sur ses gardes","Charisme, Commérage OU Évaluation, Connaissances générales (Empire), Expression artistique (deux au choix), Langue (reikspiel), Natation OU Soin des animaux, Perception, une au choix parmi:  Baration, Emprise sur les animaux, Dressage, Équitation, Escalade, Escamotage, Hypnotisme, Ventriloquie","Armure légère (gilet de cuir), costume de scène ou vêtements confortables, un au choix parmi: instrument de musique (un au choix), outils d'artisan (expression artistique), 3 dagues de jet, 2 haches de jet, ",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,51,null,"Ricane sans arrêt","2,00m","118 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grand-duché du Talabecland\",\"Ferme (élevage) de Grand-duché du Talabecland\",\"\")","v":""},"","","","","Bregolas","Eänwen","Ololo","Théda","Bernolt","Bianka","Morgrim","Molagra","Chen'khar",null,"Dyprix","Chikkoaxlu","Chiduz","Chunzurd","Cindermaw","Grisat",null,null,"Flotclément","Balzaguette","Flaquebière",{"$f":"CONCATENATE(\"Bombur\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Bombur"},null,null,"Alessandrino",{"$f":"IF(OR(Pays=\"Bretonnie\",Pays=\"Désolations du chaos\"),\"Mort Ki Grinss'\",\"\")","v":""},"Septik","Acuité visuelle",null,null,null,null,"Construction skaven",null,"Féroce","Celui qui s’en sert voit sa valeur d’Attaques augmenter de +1.",null,"Coutelier","Ag",{"$f":"ROW()","v":43},"Artisan",400,300,210,120,null,null,null,"Royaumes Ogres",null,"ungol",null,null,null,null,null,null,null,null,"Démarche étrange","TdC 36",null,null,"Tribus touarègues","A","Compétences: Connaissances générales (Arabie), Escalade ou Filature, Langue (arabien). Talents : Camouflage désertique ou Pistage, Fils du Désert.",{"$f":"IF(SelectRace=\"homme-bête\",\"Lacustre\",\"\")","v":""},"","","","Mutations: amphibien, aspect bestial, cornes et jambes d’animal Compétences: Intimidation, Natation Talents: Camouflage rural, Menaçant, Sens aiguisés",null,"Sadomasochiste","D. de Slaanesh","Dès que vous infligez ou perdez 1 Blessure, +10% en F, E et FM pdt 1d10 rounds.","TdC 187",{"$f":"IF(SelectRace=\"Elfe\",\"Morai-Heg\",\"\")","v":""},"","","",{"$f":"IF(OR(Dieu=\"Khaine\",Dieu=\"Lao Nian\",Dieu=\"Shahai\",Dieu=\"Canne et Locci\",Dieu=\"Sokth\",Dieu=\"Xapati\"),\"Prêtre\",\"\")","v":""},"","","","Rage Noire","Pistage, Sens de la Magie",null,"Homme-arbre","Épique","Web",null,80,30,60,71,45,25,10,55,4,60,6,7,15,0,0,0,"Langue (malla-room-ba-larin) (Int+10%), Intimidation (F), Perception (Int), Orientation (Int)","Armes naturelles, Camouflage rural, Coups puissants, Frénésie, Fureur Vengeresse, Vision nocturne","Rien",null,null,"Critique",null,"Yeux troublants",null,null,"Aramis ",null,"Cadeau enflammé","Web"]
[null,null,null,null,null,null,null,"Empathie animale","+10% en Équitation et Soin des animaux",null,null,null,null,null,null,null,null,null,"Batelier",{"$f":"IF(CareerType=Z44,\"Batelier\",IF(AllCareers=\"X\",\"Batelier\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\"),\"\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\"),\"\",IF(SelectRace=\"Humain\",\"Batelier\",IF(SelectRace=\"skaven\",\"Batelier\",\"\"))))))","v":""},0,"","","","oui","Gens du Commun","Warhammer, le Jeu de Rôle",33,"Boatman",30,"+10","+5","+5","+5","+10","+5","-","-","-","+2","-","-","Arrimeur/Docker, Contrebandier, Éclusier, Grenouillère, Manouvrier, Naufrageur, Passeur, Patrouilleur fluvial, Pirate/Corsaire","Contrebandier","Arrimeur/Docker, Contrebandier, Manouvrier, Marcheur des Brumes, Maresquier, Marin, Matelot, Naufrageur, Navigateur, Patrouilleur fluvial, Pêcheur, Pirate/Corsaire, Toréro estalien","Aucun","Grand voyageur, Sens de l’orientation ou Pilote de Navire","Canotage, Commérage OU Résistance à l'alcool, Connaissances générales (Empire OU Kislev), Langage secret (langage des rôdeurs) ou Langue (kiselvarin), Natation, Navigation, Orientation, Perception, Survie","Armure légère (veste de cuir), bateau à rames",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,52,null,"Rougeaud","2,25m","120 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grand comté du Wissenland\",\"Ferme (élevage) de Grand comté du Wissenland\",\"\")","v":""},"","","","","Bregor","Eärendil","Oskar","Ulla","Bertélis","Broncea","Nargond","Morana","Chenneus",null,"Ekidehk","Chiz","Chih","Churlaz","Cinderspine","Grisdwell",null,null,"Fortemain","Barhdt","Fleurbaie",{"$f":"CONCATENATE(\"Borlok\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Borlok"},null,null,"Alessandro",{"$f":"IF(OR(Pays=\"Empire\",Pays=\"Désolations du chaos\"),\"Mort Rampante\",\"\")","v":""},"Skaar","Sur ses gardes",null,null,null,null,"Contagion",null,"Fielleuse","Lancez les dés sur la Table 14–9 5 (Tome de la Corruption p.202) : types de créatures pour déterminer la nature de cette créature. Quand il combat contre ce type de créature, le porteur bénéficie d’un bonus de +10% en Capacité de Combat et en Force, et d’un bonus de +1 en Attaques.",null,"Couturier/Tailleur","Ag",{"$f":"ROW()","v":44},"Artisan",400,300,210,120,null,null,null,"Skavens",null,"wayar",null,null,null,null,null,null,null,null,"Dénué de conscience","TdC 36",null,null,"Tribus turjukes","A","Compétences: Connaissances générales (Arabie), équitation, Langue (arabien). Talents : Fils du Désert, Maîtrise (arcs longs).",{"$f":"IF(SelectRace=\"homme-bête\",\"Arthropogor\",\"\")","v":""},"","","","Mutations: aspect bestial, cornes (2 fois), membres supplémentaires (8 fois minimum) et jambes d’animal, Compétences : Intimidation, Langue (langage sombre), Perception, Pistage, Survie Talents : Armes naturelles, Camouflage rural, Carapace (2), Effrayant, Sens aiguisés, Venimeux (Arachnogor et Scopigor uniquement)",null,"Visage de bête de Slaanesh","D. de Slaanesh","Utiliser langue pour lécher un adversaire qui doit réussir un test d’E ou désorientation pendant 1d10h","TdC 186",{"$f":"IF(OR(Pays=\"Arabie\",Pays=\"Terres des Morts\"),\"Mordig/le Grand Ghul\",\"\")","v":""},"","","",{"$f":"IF(OR(Dieu=\"Khaine\",Dieu=\"Lao Nian\",Dieu=\"Shahai\",Dieu=\"Canne et Locci\",Dieu=\"Sokth\",Dieu=\"Xapati\"),\"Lances de lumière\",\"\")","v":""},"","","","Chevauchée rapide, Coups puissants","Conduite d'atelages, Equitation, Escalade, Natation",null,"Hydre","Épique","Le Bestiaire",99,42,0,52,56,30,14,24,15,5,50,5,5,6,0,0,0,"Escalade (Ag+10%), Fouille (Int), Perception (Int+20%)","Coups précis, Coups puissants, Écailles (3), Puissance imparable, Sens aiguisés, Terrifiant, Vision nocturne, Volonté de fer","1 co",null,null,"Cultivé/Instruit",null,null,null,null,"Archie    ",null,"Calculateur","TdR 243"]
[null,null,null,null,null,null,null,"Enfant des mers","+5% Natation et Navigation, peut boire de l'eau de mer",null,null,null,null,null,null,null,null,null,"Bedeau",{"$f":"IF(CareerType=Z45,\"Bedeau\",IF(AllCareers=\"X\",\"Bedeau\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"skaven\",SelectRace=\"Vampire\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Bedeau\")))))","v":""},1,"","","","non","Gens du Commun","Le Tome de la Rédemption",196,"Cult Attendant",56,"+10","+10","+5","+5","-","+20","+15","+10","-","+4","-","-","Courtisan, Initié, Messager, Prêtre, Prêtre consacré, Valet","Aucun","Dilettante, Écuyer, Intendant, Politicien Prêtre","Aucun","Dur en affaires, Éloquence","Charisme, Commérage, Connaissances académiques (théologie), Connaissances générales (une au choix), Lire/Écrire, Langue (classique), Langue (une au choix), Perception","Vêtements religieux (tenue complète)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,53,null,"Sourcil(s) manquant(s)","2,50m","122 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Ligue de l'Ostermark\",\"Ferme (élevage) d'Ligue de l'Ostermark\",\"\")","v":""},"","","","","Bronweg","Earwen","Paul","Vila","Berthold","Brunhilda","Nori","Oshia","Chenphoz",null,"Eki'gah","Chokkanjoxl","Chinri","Chutgrugar","Darkbreath","Grisis",null,null,"Fortetour","Bartel","Florevent","Bouclier-de-pierre",null,null,"Alestra",{"$f":"IF(OR(Pays=\"Terres des Morts\",Pays=\"Désolations du chaos\"),\"Nez d'Os\",\"\")","v":""},"Skab","Robuste",null,null,null,null,"Contorsionniste",null,"Force magique","Si son porteur dispose d’une valeur de Magie supérieure ou égale à 1, il peut jouer un jet d’incantation spécial au prix d’une demi-action pour en accroître la puissance. La difficulté du sort est égale à 7. En cas de succès, la valeur de dégâts de base de l’objet augmente de +1 pour chaque dé lancé au jet d’incantation. Cet avantage dure pendant tout le combat.",null,"Couvreur/Chaumier","Ag",{"$f":"ROW()","v":45},"Fermier",135,115,95,75,null,null,null,"Steppes orientales",null,null,null,null,null,null,null,null,null,null,"Dépendance","TdC 36",null,null,"Tribus zamezies","A","Compétences: Commérage ou Braconnage, Connaissances générales (Arabie), Langue (arabien). Talents : Sociable, 1 talent déterminé aléatoirement.",{"$f":"IF(SelectRace=\"homme-bête\",\"Bestigor/Vraigor\",\"\")","v":""},"","","","Mutations: aspect bestial, cornes et jambes d’animal Compétences: Intimidation Talents: Camouflage rural, Force accrue, Intelligent, Menaçant, Sens aiguisés",null,"Visage de démonette","D. de Slaanesh","Aucun avantage","TdC 186",{"$f":"IF(SelectRace=\"Homme-bête\",\"Morghur\",\"\")","v":""},"","","",{"$f":"IF(AND(OR(Dieu=\"Khaine\",Dieu=\"Lao Nian\",Dieu=\"Shahai\",Dieu=\"Canne et Locci\",Dieu=\"Sokth\",Dieu=\"Xapati\"),Selectsousrace=\"Elfe Noir\",'page 1'!M11=\"féminin\"),\"Furies/Epouses de Khaine\",\"\")","v":""},"","","","Ambidextre, Coups précis OU Coups puissants, Fureur Noire, Frénésie OU Sans Peur, Menaçant OU Réflexes éclair","Dissimulation, Intimidation",null,"Jabberwock","Épique","Le Tome de la Corruption",124,79,0,55,67,14,12,89,8,4,47,5,6,6,0,0,0,"Escalade (Ag), Intimidation (F), Natation (F)","Armes naturelles, Coups précis, Coups puissants, Régénération, Terrifiant, Venimeux, Vision nocturne, Volonté de fer","1 co",null,null,"Cupide/Avide",null,null,null,null,"Arenka ",null,"Caprice céleste","Web"]
[null,null,null,null,null,null,null,"Épée de naissance","+5% CC, +10% Peur, Terreur, BF+1 Blessures",null,null,null,null,null,null,null,null,null,"Berger/Pâtre",{"$f":"IF(CareerType=Z46,\"Berger/Pâtre\",IF(AllCareers=\"X\",\"Berger/Pâtre\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\",SelectRace=\"Nain\",SelectRace=\"Vampire\"),\"\",IF(SelectRace=\"Elfe\",\"\",IF(SelectRace=\"Halfling\",\"\",IF(OR(Pays=\"Bretonnie\",Pays=\"Empire\"),\"Berger/Pâtre\",\"\"))))))","v":""},0,"","","","oui","Rôdeur","Les Chevaliers du Graal",95,"Carcassonne Shepherd",41,"+5","+10","-","-","+10","+5","-","-","+1","+2","-","-","Bûcheron, Chasseur, Éclaireur, Homme d'armes, Hors-la-loi, Paysan, Pèlerin du Graal, Vagabond","Aucun","Boucher, Herrimault, Homme d'armes, Hors-la-loi, Ovate, Pèlerin du Graal, Pisteur, Vagabond, Vétéran/Longue Barbe, Yeoman","Aucun","Adresse au tir, Camouflage rural ou Empathie animale, Course à pied, Fuite","Alphabet secret (pisteur), Braconnage, Déplacement silencieux, Dissimulation, Escalade, Esquive, Perception, Soins des animaux","Arc et 10 flèches, armure légère (gilet de cuir), bâton, 4d10 moutons, chien (de Berger)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,54,null,"Strabisme","3,0m","124 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grande principauté d'Ostland\",\"Ferme (élevage) d'Grande principauté d'Ostland\",\"\")","v":""},"","","","","Bruithwir","Eilinel","Pieter","Wanda","Bertold","Camilla","Orzad","Pétra","Crubus",null,"Eki'sax","Chotrokkat","Chithraeyi","Crookkrusha","Darkheart","Grisk",null,null,"Grandheaume","Bartenstein","Florevive","Boule-nez",null,null,"Alighieri",{"$f":"IF(OR(Pays=\"Terres des Morts\",Pays=\"Principautés Frontalières\",Pays=\"Tilée\",Pays=\"Désolations du chaos\"),\"Nez Kassés\",\"\")","v":""},"Skaul","Résistance aux poisons",null,null,null,null,"Corruption contrôlée",null,"Fouet","Cette objet bizarre peut être utilisée en tant qu’objet à une main dotée de l’attribut rapide ou en tant que fouet infligeant des coups d’une valeur de dégâts de BF. Le porteur décide de la forme qu’elle prend à chaque round.",null,"Crémier/Fromager","Ag",{"$f":"ROW()","v":46},"Artisan",400,300,210,120,null,null,null,"Sylvanie",null,null,null,null,null,null,null,null,null,null,"Désossé","TdC 36",null,null,"Ancien duché de Cuileux (Quenelles)","B","Compétences: Commérage, Connaissances générales (Bretonnie), Langue (bretonnien) Talents : Affinité provinciale (Duché de Quenelles), Fureur vengeresse, 1 talent déterminé aléatoirement ",{"$f":"IF(SelectRace=\"homme-bête\",\"Bovigor\",\"\")","v":""},"","","","Mutations: aspect bestial, cornes et jambes d’animal Compétences: Intimidation Talents: Camouflage rural, Force accrue, Menaçant, Sens aiguisés",null,"Visage de gardien des secrets","D. de Slaanesh","Vous gagnez les talents Armes naturelles et Effrayant","TdC 186",{"$f":"IF(SelectRace=\"Nain\",\"Morgrim\",\"\")","v":""},"","","",{"$f":"IF(OR(Dieu=\"Khaine\",Dieu=\"Lao Nian\",Dieu=\"Shahai\",Dieu=\"Canne et Locci\",Dieu=\"Sokth\",Dieu=\"Xapati\"),\"Faucheurs Noirs\",\"\")","v":""},"","","","Maîtrise (Lourde), Tireur d'élite","Escalade, Natation",null,"Licorne","Épique","Le Bestiaire",100,52,0,40,46,43,25,60,31,2,23,4,{"$f":"ROUNDDOWN(FT46/10,0)","v":4},8,0,0,0,"Esquive (Ag), Natation (F), Perception (Int+20%), Pistage (Int+20%)","Acuité auditive, Armes naturelles, Sans peur, Sens Aiguisés, Vision Nocturne","1 co",null,null,"Curieux/Intéressé",null,null,null,null,"Armani ",null,"Catalyseur magique ","Créa. perso"]
[null,null,null,null,null,null,null,"Esprit ancestral","Un de vos ancêtres vous hante (TdRédemption p.85)",null,null,null,null,null,null,null,null,null,"Berserk Norse",{"$f":"IF(CareerType=Z47,\"Berserk Norse\",IF(AllCareers=\"X\",\"Berserk Norse\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(Pays=\"Norsca\",\"Berserk Norse\",IF(Pays=\"Désolations du Chaos\",\"Berserk Norse\",\"\")))))","v":""},0,"","","","oui","Guerrier","Warhammer, le Jeu de Rôle",33,"Norse Berserker",155,"+15","-","+10","+10","-","-","+10","-","-","+2","-","-","Homme lige, Scalde","Aucun","Gladiateur, Homme lige, Maraudeur, Marin, Mercenaire, Pillard, Sergent, Vétéran/Longue Barbe","Aucun","Frénésie, Maîtrise (Armes lourdes), Menaçant, Sur ses gardes","Connaissances générales (norsca), Expression artistique (conteur), Intimidation, Langue (norse), Natation, Résistance à l'alcool","Armure légère (gilet de cuir), Alcool fort (bouteille), Arme à deux mains ou bouclier",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,55,null,"Tache de vin",null,"126 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grands-duchés de Middenheim et du Middenland\",\"Petite communauté de Grands-duchés de Middenheim et du Middenland\",\"\")","v":""},"","","","","Calimehtar","Elbereth","Ponppon","Zanne","Bertolf","Carla","Ragnar","Rhiannuna","Crugarr",null,"Ekitrix","Chuakkuajaux","Choyane","Crookspitta","Darkpelt","Griskual",null,null,"Heaume d'Ombres","Basserman","Fluet","Branedimm",null,null,"Alloa",{"$f":"IF(OR(Pays=\"Empire\",Pays=\"Désolations du chaos\"),\"Œil eud' Travers\",\"\")","v":""},"Skatchr","Intelligent",null,null,null,null,"Coup au but",null,"Gelée","Quand elle inflige au moins 1 point de Blessures, sa victime doit réussir un test d’Endurance sous peine d’en subir 5 de plus qui ne tiennent compte ni des points d’Armure ni du bonus d’Endurance.",null,"Cuisinier/Marmiton","Int",{"$f":"ROW()","v":47},"Fermier",135,115,95,75,null,null,null,"Terres des Morts",null,null,null,null,null,null,null,null,null,null,"Destruction spirituelle","TdC 36",null,null,"Ancien duché de Glamborielle (Gasconnie)","B","Compétences: Commérage, Connaissances générales (Bretonnie), Langue (bretonnien) Talents : Affinité provinciale (Duché de Gasconnie), Fureur vengeresse, 1 talent déterminé aléatoirement ",{"$f":"IF(SelectRace=\"homme-bête\",\"Bray\",\"\")","v":""},"","","","Mutations: aspect bestial et jambes d’animal, Talents: Camouflage rural, Sens aiguisés",null,"Ailes de Tzeentch","D. de Tzeentch","Vous gagnez le talent Vol","TdC 188",{"$f":"IF(OR(Selectsousrace=\"Gobelin/Snotling\",Selectsousrace=\"Hobgobelin\"),\"Mork\",\"\")","v":""},"","","",{"$f":"IF(OR(Dieu=\"Khorne\",Dieu=\"Liu Shue Mo Gui\",Dieu=\"Hifokosho\",Dieu=\"Gotd\",Dieu=\"Chron\",Dieu=\"Raktavija\"),\"Adepte de Gotd\",\"\")","v":""},"","","","Coups précis, Coups assommants, Dur à cuire, Menaçant, Réflexes éclair ou Résistance accrue, Rompu au Chaos ou Don de Gotd, Sens Aiguisés","Charisme, Connaissances générales (Arabie), Esquive, Intimidation",null,"Manticore","Épique","Le Bestiaire/ Karak Azgal","101/59",54,0,55,57,48,16,43,15,4,38,5,5,"6(8)",0,0,0,"Perception (Int+10%)","Armes naturelles, Coups précis, Coups puissants, Terrifiant, Venimeux, Vision nocturne, Vol, Volonté de fer +1d3 Mutations","1 co",null,null,"Débrouillard",null,null,null,null,"Ash ",null,"Chance","B. o Rat 184"]
[null,null,null,null,null,null,null,"Éthéré","Vous n'avez ni consistance, ni poids",null,null,null,null,null,null,null,null,null,"Bestigor",{"$f":"IF(CareerType=Z48,\"Bestigor\",IF(AllCareers=\"X\",\"Bestigor\",IF(FirstCareer=\"1ère carrière\",\"\",IF(SelectRace=\"homme-bête\",\"Bestigor\",\"\"))))","v":""},1,"","","","non","Guerrier","Le Tome de la Corruption",105,"Bestigor",null,"+20","-","+15","+15","+20","+5","+20","+10","+1","+6","-","-","Au choix","Aucun","Champion homme-bête","Champion homme-bête","Coups précis, Coups puissants, Maîtrise (Armes lourdes)","Commandement, Esquive, Intimidation, Perception","Armure moyenne (armure de mailles complète), arme à deux mains, arme à une main, 2 crânes humains",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,56,null,"Taches de rousseur",null,"128 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grande baronnie du Nordland\",\"Petite communauté de la Grande baronnie du Nordland\",\"\")","v":""},"","","","","Calimmacil","Eldalótë","Popwise",null,"Bertram","Carlinda","Rogni","Royna","Davritus",null,"Ely'ginn","Chukkorzoaz","Choyethli","Crookspittah","Daucvez","Grislik",null,null,"Heaumebrave","Bassewitz","Fondeau","Brasse-or",null,null,"Allocchio","Œil Mort","Skitteritch","Affinité provinciale (Royaumes des Montagnes Irrana)",null,null,null,null,"Coups assommants",null,"Haineuse","Attributs rapide et percutante.",null,"Dealer","Soc",{"$f":"ROW()","v":48},"Spécialiste",750,565,380,195,null,null,null,"Terres du Sud",null,null,null,null,null,null,null,null,null,null,"Doigts tentaculaires","TdC 36",null,null,"Colonie arabéene d'Antoch","B","Compétences: Commérage, Connaissances générales (Arabie), Langue (arabien). Talents : Affinité Provinciale (Colonie arabéene d'Antoch), Fils du Désert ou Linguistique, 1 talent déterminé aléatoirement.",{"$f":"IF(SelectRace=\"homme-bête\",\"Centigor\",\"\")","v":""},"","","","Mutations: aspect bestial, cornes et jambes d’animal, Compétences : Filature, Intimidation, Langue (langue des bêtes), Perception, Pistage, Résistance à l’alcool, Survie Talents : Armes naturelles (sabots), Camouflage rural, Maîtrise (armes de cavalerie, armes de jet), Menaçant, Sens aiguisés",null,"Bras lance-flammes","D. de Tzeentch","Vous gagnez le talent Armes naturelles. Sort boule de feu rayon 12 mètres (6 cases).Test CT. Dégâts 3","TdC 188",{"$f":"IF(Pays=\"Nippon\",\"Shunigami\",IF(Pays=\"Norsca\",\"Hélénir\",IF(Pays=\"Inja\",\"Tsen Wo\",IF(SelectRace=\"Elfe\",\"Sarriel\",IF(SelectRace=\"Nain\",\"Gazul\",IF(Pays=\"Kislev\",\"\",IF(OR(Pays=\"Terres des morts\",Pays=\"Arabie\"),\"Djaf/Usirian\",IF(Selectsousrace=\"Elfe Noir\",\"Ereth Khial\",\"Morr\"))))))))","v":"Morr"},48,"","",{"$f":"IF(OR(Dieu=\"Khorne\",Dieu=\"Liu Shue Mo Gui\",Dieu=\"Hifokosho\",Dieu=\"Gotd\",Dieu=\"Chron\",Dieu=\"Raktavija\"),\"Faucheurs de Crânes\",\"\")","v":""},"","","","Rage Noire, Lutte","Connaissances générales (Désolations du Chaos), Torture",null,"Pégase","Épique","Le Bestiaire",107,33,0,47,45,41,15,38,15,2,18,4,4,"8(10)",0,0,0,"Perception (Int +10%)","Acuité auditive, Armes naturelles, Coups puissants, Sens aiguisés, Vivacité, Vol","1 co",null,null,"Décent",null,null,null,null,"Astro ",null,"Chance de Ranald","TdR 243"]
[null,null,null,null,null,null,null,"Étiquette","+10 Charisme et commérage face à la noblesse",null,null,null,null,null,null,null,null,null,"Bloodbowler",{"$f":"IF(CareerType=Z46,\"Bloodbowler\",IF(AllCareers=\"X\",\"Bloodbowler\",\"\"))","v":""},0,"","","","oui","Guerrier","Web",null,"Bloodbowler",null,"+10","-","+10","-","+10","-","-","-","-","+2","-","-","Gladiateur, Manouvrier, Spadassin","Au choix","Garde du corps, Mercenaire, Racketeur, Receleur","Champion homme-bête","Combat de rue, Résistance accrue, Maîtrise (une au choix)","Esquive, Commérage, Connaissances générales (empire),  Résistance à l'alcool","Pantalon en cuir, casque, gilet de cuir aux couleurs de l'équipe, gantelets de cuir cloutés, coup-de-poing",5,{"$f":"IF(T49=\"\",\"\",\"Chasseur, Coupe-jarret, Esclave/Thrall, Fanatique, Garde, Garde du corps, Guerrier des clans, Hors-la-loi, Naufrageur, Pillard, Pilleur de tombes, Trafiquant de cadavres, Vagabond, Voleur\")","v":""},"",{"$f":"IF(T49=\"\",\"\",\"Apprenti sorcier, Assassin, Astrologue, Bourreau, Chaman, Chasseur, Chasseur de primes, Chef de bande, Chef de guerre, Contrebandier\"&\", Coupe-jarret, Éclaireur (créatures), Érudit, Esclave, Fanatique, Garde, Garde du corps, Gardien du temple, Guerrier des clans\"&\", Hors-la-loi, Janissaire, Marchand d'Esclave/Thrall, Messager, Naufrageur, Pillard, Pillard du désert, Pilleur de tombes, Vagabond, Voleur\")","v":""},null,null,null,null,null,null,null,null,null,null,null,null,57,null,"Tatouage",null,"130 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grand comté du Stirland\",\"Petite communauté de Grand comté du Stirland\",\"\")","v":""},"","","","","Calion","Eldril","Quinn",null,"Boris","Carlott","Rokgrund","Runella","Devdon",null,"Ely'lith","Chukkugra","Chuthliaz","Dargnogus","Dawnchest","Gristl",null,null,"Heaumeclair","Battenberg","Freux","Brise-crinière",null,null,"Allocchis",{"$f":"IF(OR(Pays=\"Empire\",Pays=\"Désolations du chaos\"),\"Œil Rouj'\",\"\")","v":""},"Skrapp","Plaies suppurantes",null,null,null,null,"Coups précis",null,"Honorable","Permet de dépasser la limite d'armure de 6.",null,"Dinandier/Bronzeur","Ag",{"$f":"ROW()","v":49},"Artisan",400,300,210,120,null,null,null,"Tilée",null,null,null,null,null,null,null,null,null,null,"Doigts/orteils supplémentaires","TdC 36",null,null,"Colonie des Terres du Sud de Nouvelle-Moussillon","B","Compétences: Commérage, Connaissances générales (Terres du Sud), Marchandage. Talents : Affinité Provinciale (Nouvelles Côtes), Linguistique, 1 talent déterminé aléatoirement.",{"$f":"IF(SelectRace=\"homme-bête\",\"Crocogor\",\"\")","v":""},"","","","Mutations: amphibien, aspect bestial, cornes et jambes d’animal Compétences: Intimidation, Natation Talents: Camouflage rural, Menaçant, Sens aiguisés",null,"Don de la Magie","D. de Tzeentch","Mag +1, accès à Magie commune (Chaos), Magie mineure et Sombre savoir (Tzeentch)","TdC 188",{"$f":"IF(Pays=\"Nippon\",\"Mulann\",IF(Pays=\"Cathay\",\"Tu Bo\",IF(Pays=\"Inja\",\"Pârvâti\",IF(OR(Pays=\"Terres des morts\",Pays=\"Arabie\"),\"Phakth\",IF(Pays=\"Albion\",\"Fiann\",\"Myrmidia\")))))","v":"Myrmidia"},49,"","",{"$f":"IF(OR(Dieu=\"Khorne\",Dieu=\"Liu Shue Mo Gui\",Dieu=\"Hifokosho\",Dieu=\"Gotd\",Dieu=\"Chron\",Dieu=\"Gotd\",Dieu=\"Raktavija\"),\"Crâne Rouge\",\"\")","v":""},"","","",null,"Baratin, Connaissances académiques (Théologie), Déguisement",null,"Pégase iridescent","Épique","Sables Périlleux",339,30,0,42,45,48,15,38,15,2,18,{"$f":"ROUNDDOWN(FS49/10,0)","v":4},4,"8(10)",0,0,0,"Perception (Int +10%)","Acuité auditive, Armes naturelles, Aura enflammée, Coups puissants, Fils du désert, Sens aiguisés, Vivacité, Vol","1 co",null,null,"Décidé",null,null,null,null,"Atari ",null,"Charisme Marin","TdR 242"]
[null,null,null,null,null,null,null,"Étreinte de l'ours","+10 tests prises, +1 F pour dégâts dans les prises",null,null,null,null,null,null,null,null,null,"Boucher",{"$f":"IF(CareerType=Z47,\"Boucher\",IF(AllCareers=\"X\",\"Boucher\",IF(OR(SelectRace=\"Nain\",SelectRace=\"Humain\",SelectRace=\"Halfling\"),\"Boucher\",\"\")))","v":""},1,"","","","non","Gens du Commun","Création personnelle",null,"Butcher",null,"+5","-","+10","+5","+15","+10","+5","+10","-","+1","-","-","Berger/Pâtre, Chasseur, Fermier, Marchand, Mercanti/Colporteur, Ratier, Serviteur","Aucun","Acolyte de Khorne, Artisan, Aubergiste, Bourreau, Bourgeois, Chirurgien barbier, Trafiquant de cadavres","Aucun","Acuité gustative, Coups précis, Dur en affaires OU Sang froid, Dur à cuire, Valeureux","Commérage, Conduite d’attelages, Connaissances académiques (Gastronomie), Évaluation, Marchandage, Métier (boucher/tripier/équarisseur), Lire/Écrire, Soin des animaux","Boîte d’amadou ou Briquet à silex, 1 Marmite en fer, 3 Couteaux de cuisine (Dagues), Outils de boucher, Tablier en cuir, 50 CO en Épices, 200 CO en viande",0,{"$f":"IF(T50=\"\",\"\",\"Chasseur, Coupe-jarret, Esclave/Thrall, Fanatique, Garde, Garde du corps, Guerrier des clans, Hors-la-loi, Naufrageur, Pillard, Pilleur de tombes, Trafiquant de cadavres, Vagabond, Voleur\")","v":""},"",{"$f":"IF(T50=\"\",\"\",\"Apprenti sorcier, Assassin, Astrologue, Bourreau, Chaman, Chasseur, Chasseur de primes, Chef de bande, Chef de guerre, Contrebandier\"&\", Coupe-jarret, Éclaireur (créatures), Érudit, Esclave, Fanatique, Garde, Garde du corps, Gardien du temple, Guerrier des clans\"&\", Hors-la-loi, Janissaire, Marchand d'Esclave/Thrall, Messager, Naufrageur, Pillard, Pillard du désert, Pilleur de tombes, Vagabond, Voleur\")","v":""},null,null,null,null,null,null,null,null,null,null,null,null,58,null,"Tic nerveux",null,"132 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grand comté du Stirland\",\"Petite communauté de Grand comté du Stirland\",\"\")","v":""},"","","","","Calywen","Eledhwen","Ralf",null,"Bruno","Carlotta","Romarik","Sabanon","Devgan",null,"Elyliz","Chuthaux","Chux","Darkcrackah","Dawnchin","Grott",null,null,"Heaumefaucon","Bauer","Fripebrique","Brisedoigt",null,null,"Allocco",{"$f":"IF(OR(Pays=\"Principautés Frontalières\",Pays=\"Désolations du chaos\",Pays=\"Terres Sombres\"),\"Œil Troubl'\",\"\")","v":""},"Skreet","Savoir-faire nain",null,null,null,null,"Coups puissants",null,"Hurlante","Une fois par combat, le porteur peut ordonner à la lame (demi-action) de pousser un hurlement aigu qui tourmente ceux qui l’entendent. Tous ceux qui sont situés dans un rayon de 20 mètres (10 cases) et entendent ce cri doivent réussir un test de Force Mentale Assez difficile (–10%) sous peine d’être victimes de la Peur.",null,"Distillateur/Bouilleur de cru","Int",{"$f":"ROW()","v":50},"Spécialiste",750,565,380,195,null,null,null,"Ulthuan",null,null,null,null,null,null,null,null,null,null,"Enfant du chaos","TdC 37",null,null,"Duché d'Aquitanie","B","Compétences: Commérage, Connaissances générales (Bretonnie), Langue (bretonnien) Talents : Affinité Provinciale (Duché d'Aquitanie), Sang-froid, 1 talent déterminé aléatoirement ",{"$f":"IF(SelectRace=\"homme-bête\",\"Dracogor\",\"\")","v":""},"","","","Mutations: ailes, aspect bestial, cornes et jambes d’animal Compétences: Charisme, Commandement, Intimidation, Pistage, Perception,  Talents: Menaçant, Sens aiguisés, Vol",null,"Duplication extatique","D. de Tzeentch","Si vous êtes tué au combat, votre corps se sépare en deux horreurs bleues","TdC 188",{"$f":"IF(Pays=\"\",\"\",IF(Pays=\"Inja\",\"Vratri\",\"Necoho\"))","v":""},"","","",{"$f":"IF(OR(Dieu=\"Khorne\",Dieu=\"Liu Shue Mo Gui\",Dieu=\"Hifokosho\",Dieu=\"Gotd\",Dieu=\"Chron\",Dieu=\"Gotd\",Dieu=\"Raktavija\",Dieu=\"Slaanesh\",Dieu=\"Takchaka\",Dieu=\"Qu’aph\",Dieu=\"Loesh\",Dieu=\"Bien Taï\",Dieu=\"Shornaal\",Dieu=\"Banzaïgen\",Dieu=\"Nurgle\",Dieu=\"Râvana\",Dieu=\"Tzeentch\",Dieu=\"Asaph\",Dieu=\"Tchar\",Dieu=\"Jalandhara\",Dieu=\"Ikaninushi\"),\"Magus\",\"\")","v":""},"","","",null,null,null,"Phénix cœur de givre","Épique","Web","-",60,0,60,60,40,30,90,15,4,50,6,6,"6(8)",0,0,0,"Charisme (Soc), Escalade (Ag+10%), Intimidation (F+20%), Langue (quatre au choix) (Int), Perception (Int+20%), Sens de la magie (FM)","Acuité visuelle, Coups assommants, Coups précis, Coups puissants, Immunité au feu, Puissance imparable, Sain d'Esprit, Terrifiant, Toucher glacial, Vision nocturne,  Vivacité, Vol","1 co",null,null,"Délicat",null,null,null,null,"Athéna ",null,"Chef de Meute","TdR 244"]
[null,null,null,null,null,null,null,"Fêtard","+10% Résistance à l'alcool",null,null,null,null,null,null,null,null,null,"Bourgeois",{"$f":"IF(CareerType=Z51,\"Bourgeois\",IF(AllCareers=\"X\",\"Bourgeois\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(Pays=\"Désolations du Chaos\",\"\",IF(OR(SelectRace=\"Nain\",SelectRace=\"Halfling\",SelectRace=\"Humain\",SelectRace=\"Vampire\"),\"Bourgeois\",IF(Selectsousrace=\"\",\"\",\"\"))))))","v":""},0,"","","","oui","Académicien","Warhammer, le Jeu de Rôle",34,"Burgher",36,"+5","-","-","-","+5","+10","+5","+5","-","+2","-","-","Acolyte de Tzeentch, Allumeur de réverbères, Aubergiste, Boucher, Chamelier/Cornac, Chef coq, Embaumeur, Maquignon, Marchand d'Esclave/Thrall, Muletier, Sapeur Pompier, Scalde, Serviteur, Timariote","Aucun","Agitateur, Artisan, Aubergiste, Dilettante, Maquignon, Marchand, Métayer, Milicien, Muletier, Pamphlétaire, Plaideur, Receleur, Valet, Vendeur de journaux","Aucun","Dur en affaires, Intelligent ou Sociable","Commérage OU Lire/Écrire, Conduite d'attelages, Connaissances générales (empire) OU Résistance à l'alcool, Évaluation, Fouille, Langue (bretonnien, kiselvarin OU tiléen), Langue (reikspiel), Marchandage, Perception","Boulier, lanterne, vêtements confortables",0,{"$f":"IF(T51=\"\",\"\",\"Chasseur, Coupe-jarret, Esclave/Thrall, Fanatique, Garde, Garde du corps, Guerrier des clans, Hors-la-loi, Naufrageur, Pillard, Pilleur de tombes, Trafiquant de cadavres, Vagabond, Voleur\")","v":""},{"$f":"IF(AY51=\"\",\"\",\"Acolyte de Khorne, Acolyte de Nurgle, Acolyte de Slaanesh, Acolyte de Tzeentch, Apprenti chaman, Aspirant champion\"&(\"Bestigor, Bourreau, Chaman, Chaman bray, Champion du Chaos, Champion homme-bête, Chasseur, Chef de bande\")&(\", Chef de guerre, Chevalier du Chaos, Coupe-jarret, Démon exalté, Démon exalté de Khorne, Éclaireur (créatures), Envoûteur\")&(\", Esclavagiste skaven, Esclave/Thrall, Fanatique, Garde, Garde du corps, Guerrier des clans, Gran-chaman bray, \")&(\"Grand Chaman, Guerrier du Chaos, Hors-la-loi, Magus de Khorne, Magus de Nurgle, Magus de Slaanesh, Magus de Tzeentch, Naufrageur, \")&(\"Pillard, Pilleur de tombes, Thaumaturge, Tisseruine, Trafiquant de cadavres, Vagabond, Voleur\"))","v":""},{"$f":"IF(T51=\"\",\"\",\"Apprenti sorcier, Assassin, Astrologue, Bourreau, Chaman, Chasseur, Chasseur de primes, Chef de bande, Chef de guerre, Contrebandier\"&\", Coupe-jarret, Éclaireur (créatures), Érudit, Esclave, Fanatique, Garde, Garde du corps, Gardien du temple, Guerrier des clans\"&\", Hors-la-loi, Janissaire, Marchand d'Esclave/Thrall, Messager, Naufrageur, Pillard, Pillard du désert, Pilleur de tombes, Vagabond, Voleur\")","v":""},null,null,null,null,null,null,null,null,null,null,null,null,59,null,"Toux préoccupante",null,"134 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grand-duché du Talabecland\",\"Petite communauté de Grand-duché du Talabecland\",\"\")","v":""},"","","","","Carcharoth","Elemire","Raul",null,"Burgolf","Carsta","Rorek","Sarras","Devsalax",null,"Elythia","Chuut","Crarshuxu","Darktrasha","Dawngrip","Haskck",null,null,"Jeunebois","Baumann","Graindorge","Brisedroits",null,null,"Allochis",{"$f":"IF(OR(Pays=\"Empire\",Pays=\"Désolations du chaos\"),\"Orques Blancs\",\"\")","v":""},"Skrisnik","Affinité provinciale (Estalie)",null,null,null,null,"Coureur mural",null,"Illusoire","Tant qu’elle est en possession de son porteur, elle crée une illusion de normalité et dissimule totalement toute mutation ou autre trait étrange, si bien que l’intéressé ressemble à un représentant ordinaire de sa race et de son sexe. Il perd accès aux talents suivants s’il les a : Troublant, Effrayant et Terrifiant.",null,"Eboueur/Tombelier","Ag",{"$f":"ROW()","v":51},"Artisan",400,300,210,120,null,null,null,"Vampires",null,null,null,null,null,null,null,null,null,null,"Épiderme tacheté","TdC 37",null,null,"Duché d'Artenois","B","Compétences: Commérage ou Perception, Connaissances générales (Bretonnie) ou Survie, Langue (bretonnien) Talents : Affinité Provinciale (Duché d'Artenois), 2 talents déterminés aléatoirement ",{"$f":"IF(SelectRace=\"homme-bête\",\"Ghorgon\",\"\")","v":""},"","","","Mutations: aspect bestial, cornes (2 fois), croissance, bras supplémentaires (2 fois) et jambes d’animal, Compétences : Intimidation, Langue (langage sombre), Perception, Pistage, Survie Talents : Camouflage rural, Coups précis, Coups puissants, Effrayant, Maîtrise (armes lourdes), Sens aiguisés, Sens de la magie",null,"Jugement de Tzeentch","D. de Tzeentch","Vous obtenez une mutation. Toutes les Caractériels + ou –1d10%","TdC 188",{"$f":"IF(Pays=\"\",\"\",\"Nuffle\")","v":""},"","","",{"$f":"IF(OR(Dieu=\"Khorne\",Dieu=\"Liu Shue Mo Gui\",Dieu=\"Hifokosho\",Dieu=\"Gotd\",Dieu=\"Chron\",Dieu=\"Gotd\",Dieu=\"Raktavija\"),\"Sœurs d'Airain\",\"\")","v":""},"","","","Rage Noire, Lutte","Torture",null,"Phénix spire de feu","Épique","Web","-",50,0,50,50,40,40,80,15,4,50,5,5,"6(8)",0,0,0,"Charisme (Soc), Escalade (Ag+10%), Intimidation (F+20%), Langue (quatre au choix) (Int), Perception (Int+20%), Sens de la magie (FM)","Acuité visuelle, Coups assommants, Coups précis, Coups puissants, Immunité au froid, Puissance imparable, Sain d'Esprit, Terrifiant, Toucher glacial, Vision nocturne,  Vivacité, Vol","1 co",null,null,"Dépendant",null,null,null,null,"Atlas ",null,"Cheveux Blancs","RdS 176"]
[null,null,null,null,null,null,null,"Fils du désert","+ 10% Orientation (désert), Pénalités météo -5%.",null,null,null,null,null,null,null,null,null,"Bourreau",{"$f":"IF(CareerType=Z52,\"Bourreau\",IF(AllCareers=\"X\",\"Bourreau\",IF(Selectsousrace=\"\",\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Bourreau\"))))","v":""},1,"","","","non","Gens du Commun","Warhammer, le Jeu de Rôle",64,"Interrogator",114,"+15","-","+20","+10","+10","+10","+20","+15","-","+4","-","-","Boucher, Chirurgien barbier, Coupe-jarret, Exécuteur, Flagellant, Fouet de dieu, Garde du corps, Geôlier, Tchékiste","Aucun","Médecin, Racketteur, Voleur","Aucun","Lutte, Maîtrise (Fléaux), Menaçant","Charisme, Intimidation, Perception, Soins, Torture","5 dagues, fléau d'armes, 3 menottes",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,60,null,"Traits marqués",null,"136 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grand comté du Wissenland\",\"Petite communauté de Grand comté du Wissenland\",\"\")","v":""},"","","","","Castamir","Elemmacil","Redgar",null,"Calvin","Chrodegard","Rorgrim","Sephina","Dyron",null,"Elyvie","Drarusk","Craxagzisk","Dharkork","Dawnhand","Haskflem",null,null,"Jeunefeuille","Baumer","Grangecoq","Brise-Etoile",null,null,"Alloisio",{"$f":"IF(OR(Pays=\"Empire\",Pays=\"Désolations du chaos\",Pays=\"Terres Sombres\"),\"Peaux d'fer\",\"\")","v":""},"Skruk","Acuité olfactive",null,null,null,null,"Course à pied",null,"Immobilisante","En cas de réussite, la cible est immobilisée",null,"Échanson/Sommelier","Soc",{"$f":"ROW()","v":52},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Épines","TdC 37",null,null,"Duché de Bordeleaux","B","Compétences: Commérage, Connaissances générales (Bretonnie), Langue (bretonnien), Résistance à l’alcool Talents : Affinité provinciale (Bordelaux), 1 talent déterminé aléatoirement ",{"$f":"IF(SelectRace=\"homme-bête\",\"Gorol\",\"\")","v":""},"","","","Mutations: aspect bestial, cornes et jambes d’animal Compétences: Dissimulation, Escalade, Intimidation Talents: Camouflage rural, Coups puissants, Intelligent, Menaçant, Sens aiguisés",null,"Magie de Tzeentch","D. de Tzeentch","Tzeentch a jugé bon de vous gratifier d’un objet magique.","TdC 188",{"$f":"IF(Pays=\"Nippon\",\"Grand Yabu\",IF(Pays=\"Cathay\",\"Si Shen\",IF(Pays=\"Inja\",\"Râvana\",IF(Selectsousrace=\"Kurgan/Hung\",\"Nieglen\",IF(OR(Pays=\"Terres des morts\",Pays=\"Arabie\"),\"Ualapt\",\"Nurgle\")))))","v":"Nurgle"},52,"","",{"$f":"IF(Dieu=\"Khsar\",\"Initié\",\"\")","v":""},"","","",null,"Connaissances générales (Arabie), Survie",null,"Pieuvre-requin (Luskaa)","Épique","The Thousand Islas",34,57,0,82,74,54,23,61,0,10,36,8,7,3,0,0,0,"Déplacement silencieux (Ag), Dissimulation (Ag), Natation (F+20%),Perception (Int+10%), Pistage (Int+20%)","Armes naturelles, Coups puissants, Coups précis, Créature aquatique, Ecailles (3), Frénésie, Puissance imparable, Sens aiguisés, Terrifiant, Vision nocturne, Volonté de fer","1 co",null,null,"Dépensier",null,null,null,null,"Atos",null,"Chorale","RdS 178"]
[null,null,null,null,null,null,null,"Force accrue","+5% F",null,null,null,null,null,null,null,null,null,"Brute",{"$f":"IF(CareerType=Z28,\"Brute\",IF(AllCareers=\"X\",\"Brute\",IF(OR(Selectsousrace=\"\",SelectRace=\"skaven\",SelectRace=\"Homme-lézard\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Brute\"))))","v":""},3,"","","","non","Criminel","Warhammer, le Jeu de Rôle",225,"Brute",null,"+20","+10","+15","+15","+15","-","+15","+10","+1","+6","-","-","Chaman","Chaman","Chef","Chef","Combat de rue, Coups précis, Coups puissants, Maîtrise (Armes lourdes) ou Maîtrise (Fléaux)","Commandement OU Évaluation, Équitation OU Fouille, Esquive, Intimidation, Perception, Resistance à l'alcool","Armure moyenne (gilet de mailles et veste de cuir), arme à deux mains ou fléau d'armes",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,61,null,"Verrue",null,"138 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Ligue de l'Ostermark\",\"Petite communauté d'Ligue de l'Ostermark\",\"\")","v":""},"","","","","Cavindel","Elendë","Redpon",null,"Carloman","Cilicia","Snorri","Sifna","Eku'gom",null,"Eneneon","Drigax","Creithoss","Dhibam","Deadmantle","Haskiskikk",null,null,"Jeunétoile","Bausch","Gronchon","Brisefoudre",null,null,"Alloiso",{"$f":"IF(OR(Pays=\"Terres des Morts\",Pays=\"Terres Sombres\",Pays=\"Désolations du chaos\"),\"Pic de la Rancune\",\"\")","v":""},"Skryre","Adresse au tir",null,null,null,null,"Création de runes",null,"Immunité","+20% en Endurance",null,"Écrivain/Romancier","Int",{"$f":"ROW()","v":53},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Esprit torturé","TdC 37",null,null,"Duché de Brionne","B","Compétences: Commérage, Connaissances générales (Bretonnie), Expression artistique (chanteur) ou Expression artistique (musicien), Langue (bretonnien) Talents : Affinité provinciale (Duché de Brionne), 1 talent déterminé aléatoirement ",{"$f":"IF(SelectRace=\"homme-bête\",\"Harpie\",\"\")","v":""},"","","","Mutations: ailes, aspect bestial, cornes et jambes d’animal Compétences: Intimidation Talents: Camouflage rural, Menaçant, Sens aiguisés, Torture, Vol",null,"Main de Tzeentch","D. de Tzeentch","Vous gagnez le talent Armes naturelles.","TdC 188",{"$f":"IF(Pays=\"\",\"\",\"Obscuras\")","v":""},"","","",{"$f":"IF(OR(Dieu=\"Kurnous\",Dieu=\"Karnos\"),\"Adepte/Croyant\",\"\")","v":""},"","","",null,"Équitation OU Dressage OU Emprise sur les animaux",null,"Pieuvre (des marais)","Épique","Le Compagnon",125,35,0,74,76,54,2,56,0,8,24,7,7,3,0,0,0,"Dissimulation (Ag), Intimidation (F), Natation (f+10%)","Créature aquatique, Effrayant, Puissance imparable, Volonté de fer","10 co",null,null,"Déplaisant/Désagréable",null,null,null,null,"Augusta ",null,"Cœur de Glace","RdG 111"]
[null,null,null,null,null,null,null,"Frénésie","1 round->+10% F&FM -10% CC&Int->att proche",null,null,null,null,null,null,null,null,null,"Bûcheron",{"$f":"IF(CareerType=Z54,\"Bûcheron\",IF(AllCareers=\"X\",\"Bûcheron\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(Pays=\"Désolations du Chaos\",\"\",IF(SelectRace=\"Elfe\",\"\",IF(SelectRace=\"Humain\",\"Bûcheron\",\"\"))))))","v":""},0,"","","","oui","Rôdeur","Warhammer, le Jeu de Rôle",34,"Woodsman",232,"+10","-","+10","-","+5","-","+10","-","-","+3","-","-","Charbonnier, Vagabond","Vagabond","Berger, Chasseur, Chevalier du Champ Verdoyant, Herrimault, Homme d'armes, Hors-la-loi, Milicien, Pisteur, Vagabond","Aucun","Camouflage rural ou Empathie animale, Course à pied ou Résistance accrue, Maîtrise (Armes lourdes)","Alphabet secret (rôdeur), Braconnage ou Pistage, Déplacement silencieux, Dissimulation, Escalade, Langage secret (langage des rôdeurs), Perception","Arme à deux mains (hache à deux mains), Armure légère (veste de cuir), nécessaire antipoison",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,62,null,"Vitiligo",null,"140 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grande principauté d'Ostland\",\"Petite communauté d'Grande principauté d'Ostland\",\"\")","v":""},"","","","","Celeborn","Elenna","Relas",null,"Casimir","Cilie","Storri","Sigrid","Ekulek",null,"Enezara","Drilliqizk","Crigne","Dhizgaz","Deathcoat","Haskkin",null,null,"Justevent","Bayern","Haricot","Brise-heaume",null,null,"Allosi",{"$f":"IF(OR(Pays=\"Empire\",Pays=\"Désolations du chaos\"),\"Plum'de Sang\",\"\")","v":""},"Sleekit","Pilote de Navire",null,null,null,null,"Crochetage",null,"Impérieuse","Celui qui la porte bénéficie d’un bonus de +10% aux tests de Sociabilité tant qu’il l’a en main.",null,"Éleveur/Vendeur d'animaux","Soc",{"$f":"ROW()","v":54},"Détaillant",195,160,130,105,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Flatulences incontrôlables","TdC 37",null,null,"Duché de Couronne","B","Compétences: Commérage, Connaissances générales (Bretonnie), Équitation, Langue (bretonnien) Talents : Affinité provinciale (Duché de Couronne), Acrobatie équestre ",{"$f":"IF(SelectRace=\"homme-bête\",\"Insectigor\",\"\")","v":""},"","","","Mutations: aspect bestial, cornes et jambes d’animal Compétences: Intimidation, Pistage, Survie Talents: Armes naturelles, Coups précis, Fuite, Sens aiguisés, Vision nocturne, Vol",null,"Marque de Tzeentch","D. de Tzeentch","Voir Tome de la Corruption p.189","TdC 189",{"$f":"IF(Pays=\"Arabie\",\"Ormazd/L'Unique\",\"\")","v":""},"","","",{"$f":"IF(AND('page 1'!M11=\"féminin\",Dieu=\"La Dame du Lac\"),\"Initiée\",\"\")","v":""},"","","","Force accrue, Magie Mineure (trois au choix)","Étiquette, Soins",null,"Pieuvre/Calamar géant (kraken)","Épique","Old World Animals/SotS","24/132",29,0,77,64,45,16,50,1,4,54,7,6,6,0,0,0,"Discrétion (Ag +20%), Natation (F+20%), Perception (Int +10%), Survie (Int +20%)","Acuité sensitive, Coups assommants, Coups précis, Créature aquatique, Lutte, Puissance imparable, Terrifiant","1 co",null,null,"Dépressif/Désespéré/Déprimé",null,null,null,null,"Autumn ",null,"Cœur Juste","TdR 245"]
[null,null,null,null,null,null,null,"Fuite","Si fuite -> +1 M pendant 1D10 rounds",null,null,null,null,null,null,null,null,null,"Cadet",{"$f":"IF(CareerType=Z55,\"Cadet\",IF(AllCareers=\"X\",\"Cadet\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"Elfe\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(AND(OR(Pays=\"Empire\",Pays=\"Bretonnie\",Pays=\"Estalie\",Pays=\"Tilée\"),OR(SelectRace=\"Nain\",SelectRace=\"Halfling\")),\"Cadet\",\"\"))))","v":""},0,"","","","oui","Guerrier","Shades of Empire",91,"Cadet",37,"+5","+5","-","-","+5","+10","+5","+10","-","+2","-","-","Diestro estalien, Écuyer, Étudiant, Mercenaire, Milicien, Noble/Jarl, Patrouilleur, Soldat","Aucun","Dilettante, Écuyer, Étudiant, Héraut, Mercenaire, Ovate, Pistolier/Foudroyeur, Sergent","Aucun","Désarmement, Intelligent ou Guerrier Né, Maitrise (Escrime)","Commandement, Connaissances académiques (stratégie/tactique), Connaissances générales (Bretonnie, Empire ou Tilée), Équitation, Langage secret (langage de bataille), Langue (classique), Langue (bretonnien, reikspiel ou tiléen), Lire/Écrire, Perception,","Fleuret ou rapière, armure légère (armure de cuir complète), uniforme (tenue complète), bouclier",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,63,null,"Yeux en forme d'amandes",null,"142 kg",null,null,null,null,null,null,null,"","","","","Celebrimbor","Elentir","Rielisum",null,"Caspar","Clora","Suldrek","Sigrun","Ekunok",null,"Estagihr","Dritoqi","Crikno","Dhugnug","Deathscar","Hasklik",null,null,"Lacfeu","Becher","Harpied","Brise-pierre",null,null,"Alteri",{"$f":"IF(OR(Pays=\"Principautés Frontalières\",Pays=\"Désolations du chaos\",Pays=\"Terres Sombres\"),\"Preneurs eud' Krân'\",\"\")","v":""},"Slike","Robuste",null,null,null,null,"CT",null,"Impunité","Quand il la dégaine, son porteur bénéficie de +5 points de Blessures. Ces points ne sont pas perdus en premier, et si l’objet est rengainée ou si elle tombe, toutes les blessures subies s’appliquent toujours",null,"Embaumeur","Int",{"$f":"ROW()","v":55},"Spécialiste",750,565,380,195,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Folie","TdC 38",null,null,"Duché de Gasconnie","B","Compétences: Commérage, Connaissances générales (Bretonnie), Langue (bretonnien) Talents : Affinité provinciale (Duché de Gasconnie), Épée de naissance ou Guerrier né, 1 talent déterminé aléatoirement ",{"$f":"IF(SelectRace=\"homme-bête\",\"Khorngor\",\"\")","v":""},"","","","Mutations: aspect bestial, cornes et jambes d’animal Compétences: Intimidation Talents: Camouflage rural, Frénésie, Menaçant, Sens aiguisés, Torture",null,"Nouvelle naissance","D. de Tzeentch","Vous devez lancer les dés pour redéfinir toutes les caractéristiques de votre profil principal","TdC 189",{"$f":"IF(Pays=\"Arabie\",\"Osir\",\"\")","v":""},"","","",{"$f":"IF(AND('page 1'!M11=\"féminin\",Dieu=\"La Dame du Lac\"),\"Damoiselle du Graal\",\"\")","v":""},"","","","Chance, Magie commune (occulte), Orateur Né, Sixième Sens","Charisme, Équitation, Connaissances académiques (Généalogie/Héraldique), Focalisation, Langage mystique (magick), Sens de la Magie",null,"Rat-Démon","Épique","Karak Azgal",56,71,25,52,48,60,30,56,9,2,17,5,4,5,0,0,0,"Esquive (Ag), Intimidation (F), Langage mystique (démonik) (int), Langue (langage sombre, queekish) (Int), Perception (Int)","Effrayant, Sans Peur, Vision Nocturne + Mutations: aspect bestial, cornes, fourrure épaisse, griffes, jambes d'animal, queue épineuse.","1 co",null,null,"Désintéressé",null,null,null,null,"Ava",null,"Combustibilité","TdC 224"]
[null,null,null,null,null,null,null,"Fureur vengeresse","+5% CC VS orques, Gobelin/Snotlings et Hobgobelins",null,null,null,null,null,null,null,null,null,"Canonnier",{"$f":"IF(CareerType=Z56,\"Canonnier\",IF(AllCareers=\"X\",\"Canonnier\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",IF(AND(FirstCareer=\"1ère carrière\",OR(Selectsousrace=\"Ogre\",Selectsousrace=\"Demi-ogre\")),\"Crache-Plomb\",\"Canonnier\"))))))","v":""},2,"","","","non","Guerrier","Le Compagnon",105,"Artillerist",18,"+15","+25","+10","+10","+15","+30","+15","-","-","+5","-","-","Ingénieur/Engingneur, Sergent","Aucun","Artisan, Capitaine, Agent de guilde, Mercenaire, Vétéran/Longue Barbe","Aucun","Adresse au tir, Maîtrise (Armes mécaniques) ou Maîtrise (Armes à poudre), Rechargement rapide, Sang-froid, Tir de précision, Tir en puissance, Tireur d’élite","Commandement, Conduite d'attelages, Connaissances académiques (ingénierie), Connaissances académiques (science), Langage secret (langage de bataille), Métier (arquebusier), Perception","Armure légère (veste de cuir), arme à feu (au choix) avec poudre et munitions pour 10 tirs, outils d'artisan (ingénieur/géomètre), longue-vue",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,64,null,"Yeux injectés de sang",null,"144 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grande baronnie du Hochland\",\"Taudis de la Grande baronnie du Hochland\",\"\")","v":""},"","","","","Celebrindal","Elenwë","Robert",null,"Cato","Clothilda","Sven","Silma","Ela'palos",null,"Estasou","Droaqursout","Crirzo","Didbrom","Digthor","Hasklitch",null,null,"Lamecuisante","Beck","Hautechose","Broie-Gobelin",null,null,"Alterio",{"$f":"IF(OR(Pays=\"Terres des Morts\",Pays=\"Terres Sombres\",Pays=\"Désolations du chaos\"),\"Roc du Crâne\",\"\")","v":""},"Spittel","Affinité provinciale (Amazonie)",null,null,null,null,"Déguisement",null,"Indestructible","Ne peut être détruite sans moyens conséquents (rituel, dans un lieu précis ou à un moment précis,…)",null,"Épicier/Prêteur sur gage","Soc",{"$f":"ROW()","v":56},"Fermier",135,115,95,75,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Fort","TdC 38",null,null,"Duché de Gisoreux","B","Compétences: Charisme OU Survie, Commérage, Connaissances générales (Bretonnie), Langue (bretonnien) Talents : Affinité provinciale (Duché de Gisoreux), 1 talent déterminé aléatoirement ",{"$f":"IF(SelectRace=\"homme-bête\",\"Loxogor\",\"\")","v":""},"","","","Mutations: aspect bestial, cornes et jambes d’animal Compétences: Intimidation, Pistage, Talents: Acuité auditive, Armes naturelles, Coups puissants, Fuite, Menaçant, Sens de l’orientation.",null,"Regard de flétrissure","D. de Tzeentch","Au CC, votre adversaire test FM ou –10% en CC","TdC 189",{"$f":"IF(SelectRace=\"Halfling\",\"Phinéas\",\"\")","v":""},"","","",{"$f":"IF(AND('page 1'!M11=\"féminin\",Dieu=\"La Dame du Lac\"),\"Prophétesse du Graal\",\"\")","v":""},"","","","Inspiration Divine (Domaine de la Dame du lac)",null,null,"Rat-Ogre","Épique","Les fils du Rat Cornu/ TàT 93",116,36,0,54,47,25,12,17,0,3,28,5,4,6,0,0,0,"Escalade (F), Esquive (Ag), Intimidation (F+10%), Perception (Int)","Armes naturelles, Coups précis, Coups puissants, Effrayant, Sans peur, Vision nocturne","1 co",null,null,"Désordonné/Bordélique",null,null,null,null,"Avis ",null,"Compagnon alari","Web"]
[null,null,null,null,null,null,null,"Grand voyageur","+10% Connaissances générales et Langues",null,null,null,null,null,null,null,null,null,"Capitaine",{"$f":"IF(CareerType=Z57,\"Capitaine\",IF(AllCareers=\"X\",\"Capitaine\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Capitaine\")))))","v":""},2,"","","","non","Guerrier","Warhammer, le Jeu de Rôle",64,"Captain",40,"+30","+20","+20","+20","+20","+15","+15","+25","+2","+7","-","-","Ambassadeur, Archer monté, Aristocrate, Canonnier, Cavalier ailé/Jinete estalien, Chef de bande, Chef de guerre, Chevalier, Chevalier de la Quête, Chevalier du Cercle Intérieur, Chevalier du Corbeau, Chevalier du Graal, Chevalier du Royaume, Chevalier du soleil, Chevalier Panthère, Courtisan des Principautés, Croisé, Esclavagiste skaven, Explorateur, Garde noir, Garde Républicain, Grand maître, Maestro Paladin, Verdadero estalien, Répurgateur, Rôdeur des Principautés, Rôdeur fantôme, Seigneur des runes, Sergent, Sorcière de glace, Tercio estalien, Timariote","Aucun","Agitateur, Ambassadeur, Ataman, Chef de bande, Courtisan des Principautés, Dilettante, Explorateur, Marchand, Politicien, Sheikh","Aucun","Désarmement ou Sur ses gardes, Maîtrise (Armes de cavalerie) ou Maîtrise (Armes lourdes), Maîtrise (Armes de parade) ou Maîtrise (Fléaux), Parade éclair","Commandement, Commérage, Connaissances académiques (stratégie/tactique), Connaissances générales (trois au choix), Équitation, Esquive, Langage secret (langage de bataille), Langue (kiselvarin ou tiléen), Lire/Écrire, Soins des animaux","Brise-lame ou fléau d'armes, arme à deux mains ou lance de cavalerie, armure moyenne (armure de mailles complète), bouclier, destrier, selle, harnais, unité de troupe de soldats",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,65,null,"Yeux vairons",null,"146 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grands-duchés de Middenheim et du Middenland\",\"Taudis de Grands-duchés de Middenheim et du Middenland\",\"\")","v":""},"","","","","Celegorm","Elerinna","Rudi",null,"Cedred","Connie","Thingrim","Silvena","Elydas",null,"Ezdehk","Droknuzk","Crithrexesk","Domeclompah","Dirgaax","Ikicin",null,null,"Lamedéliée","Becker","Haveloque","Brûle-hache",null,null,"Altieri",{"$f":"IF(OR(Pays=\"Principautés Frontalières\",Pays=\"Désolations du chaos\",Pays=\"Terres Sombres\"),\"Roche d'Fer\",\"\")","v":""},"Treecherik","Art de la mort silencieuse",null,null,null,null,"Déplacement silencieux",null,"Infectieuse","Chaque fois que la lame inflige au moins 1 point de Blessures, la victime doit réussir un test d’Endurance sous peine de contracter la maladie.",null,"Épinglier/Aiguilletier","F",{"$f":"ROW()","v":57},"Détaillant",195,160,130,105,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Fourrure","TdC 38",null,null,"Duché de L'Anguille","B","Compétences: Commérage ou Marchandage, Connaissances générales (Bretonnie), Évaluation ou Navigation, Langue (bretonnien) Talents : Affinité Provinciale (Duché de L'Anguille), 1 talent déterminé aléatoirement ",{"$f":"IF(SelectRace=\"homme-bête\",\"Malagor\",\"\")","v":""},"","","","Mutations: aspect bestial, cornes et jambes d’animal Compétences: Intimidation Talents: Absorption de magie, Camouflage rural, Menaçant, Rompu au chaos, Sens aiguisé",null,"Visage de Tzeentch","D. de Tzeentch","Vous gagnez le talent Effrayant","TdC 187",{"$f":"IF(SelectRace=\"Halfling\",\"Pilgrim\",\"\")","v":""},"","","",{"$f":"IF(Dieu=\"La Gueule\",\"Adepte/Croyant\",\"\")","v":""},"","","",null,"Métier (cuisinier/marmiton)",null,"Vouivre terrestre","Épique","Karak Azgal",42,48,0,65,51,35,5,30,5,2,40,6,5,4,0,0,0,"Perception (Int+10%)","Armes naturelles, Coups précis, Coups puissants, Écailles (4), Puissance imparable, Terrifiant, Vision nocturne, Volonté de fer","1 co",null,null,"Détestable",null,null,null,null,"Azzura",null,"Compagnon Spirituel","RdG 110"]
[null,null,null,null,null,null,null,"Grimpeur chevronné","Escalade=1/2 action",null,null,null,null,null,null,null,null,null,"Capitaine de navire",{"$f":"IF(CareerType=Z58,\"Capitaine de navire\",IF(AllCareers=\"X\",\"Capitaine de navire\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Capitaine de navire\")))))","v":""},2,"","","","non","Guerrier","Warhammer, le Jeu de Rôle",65,"Sea Captain",185,"+25","+20","+15","+20","+20","+20","+25","+30","+2","+6","-","-","Aristocrate, Explorateur, Maestro Verdadero estalien, Navigateur, Officier en second","Aucun","Amiral, Aristocrate, Érudit, Espion, Explorateur","Aucun","Combattant virevoltant ou Parade éclair, Coups puissants, Désarmement, Grand voyageur ou Pilote de Navire, Maîtrise (Armes d’escrime)","Commandement, Connaissances académiques (stratégie/tactique), Connaissances générales (trois au choix), Métier (cartographe ou charpentier naval), Natation, Navigation, Perception","Rapière, armure légère (gilet de cuir), longue-vue, outils d'artisan (navigateur), navire",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,66,null,null,null,"148 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grande baronnie du Nordland\",\"Taudis de la Grande baronnie du Nordland\",\"\")","v":""},"","","","","Círdan","Elwë","Sam",null,"Chlodwig","Constance","Thorax","Sindri","Elyduk",null,"Ezdex","Droqonto","Cronixa","Doomslashah","Dirthar","Ikihakk",null,null,"Lameterrible","Bediensteter","Herbetremble",{"$f":"CONCATENATE(\"Bryn\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Bryn"},null,null,"Altiero","Sangs de Serpent","Troglodik","Acuité auditive",null,null,null,null,"Désarmement",null,"Inflexible","+10% en Force Mentale",null,"Etuvier/Thermaliste","Soc",{"$f":"ROW()","v":58},"Spécialiste",750,565,380,195,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Fourrure épaisse","TdC 38",null,null,"Duché de Lyonesse","B","Compétences: Commérage, Connaissances générales (Bretonnie), Langue (bretonnien) Talents : Affinité provinciale (Duché de Lyonesse), Intrigant, 1 talent déterminé aléatoirement ",{"$f":"IF(SelectRace=\"homme-bête\",\"Minautore\",\"\")","v":""},"","","","Mutations: aspect bestial, cornes (2 fois), croissance (ghorgon uniquement), bras supplémentaires (2 fois ghorgon uniquement) et jambes d’animal, Compétences : Intimidation, Langue (langage sombre), Perception, Pistage, Survie Talents : Camouflage rural, Coups précis, Coups puissants, Effrayant, Maîtrise (armes lourdes), Sens aiguisés, Sens de la magie (cygor et ghorgon uniquement)",null,"Visage d'horreur","D. de Tzeentch","Vous gagnez le talent Troublant","TdC 187",{"$f":"IF(OR(Pays=\"Lustrie\",Pays=\"Terres du Sud\"),\"Potek\",\"\")","v":""},"","","",{"$f":"IF(Dieu=\"La Gueule\",\"Protégé d'un Boucher de La Gueule\",\"\")","v":""},"","","","Magie commune (La Gueule), Résistance aux maladies, Résistance aux poisons","Langage mystique (demonik), Sens de la magie",null,"Vouivre volante","Épique","Le Bestiaire",116,51,0,64,56,32,20,40,15,2,44,6,5,"4(8)",0,0,0,"Perception (Int+10%)","Armes naturelles, Coups précis, Coups puissants, Écailles (4), Puissance imparable, Terrifiant, Vision nocturne, Vol, Volonté de fer","1 co",null,null,"Direct",null,null,null,null,"Babe ",null,"Conducteur de Magie","RdS 177"]
[null,null,null,null,null,null,null,"Guerrier né","+5% CC",null,null,null,null,null,null,null,null,null,"Caravanier",{"$f":"IF(CareerType=Z184,\"Caravanier\",IF(AllCareers=\"X\",\"Caravanier\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\",SelectRace=\"Vampire\"),\"\",IF(Pays=\"Arabie\",\"Caravanier\",\"\"))))","v":""},0,"","","","oui","Rôdeur","Sables Périlleux ",232,"Caravaneer",null,"-","-","-","+10","-","+5","+10","+10","-","+2","-","-","Chamelier/Cornac, Éclaireur, Garde de caravane, Guide, Mercanti/Colporteur, Vagabond","Aucun","Chamelier/Cornac, Contrebandier, Éclaireur, Garde/Chapeau noir, Garde de Caravane, Messager, Vagabond","Aucun","Camouflage désertique, Fils du désert OU Parmi les Morts, Fuite, Grand voyageur OU Robuste, Sens de l’orientation.","Alphabet secret (nomades), Canotage ou Escalade, Commérage, Connaissances générales (Arabie), Langage secret (désert), Marchandage, Orientation, Soins des animaux, Survie.","Monture (au choix), manteau du désert, tente arabienne, 500 co en marchandises",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,67,null,null,null,"150 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Reikdland\",\"Taudis de Grande principauté du Reikland\",\"\")","v":""},"","","","","Cirth","Elwing","Samm",null,"Christoph","Constanza","Thorgard","Snarri","Elygax",null,"Ezresh","Drothriqox","Cronoz","Doomsmasha","Dogdhuc","Ikik",null,null,"Lancepointue","Begegnen","Lactrempe",{"$f":"CONCATENATE(\"Brynik\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Brynik"},null,null,"Alvise",{"$f":"IF(OR(Pays=\"Principautés Frontalières\",Pays=\"Désolations du chaos\",Pays=\"Terres Sombres\"),\"Squig Cornu\",\"\")","v":""},"Vechiare","Réflexes éclair",null,null,null,null,"Dissimulation",null,"Inhibitrice","Quand cette objet réussit à toucher un personnage dont la valeur de Magie est supérieure ou égale à 1 et lui inflige au moins 1 point de Blessures, la victime doit réussir un test de Force Mentale Assez difficile (–10%) sous peine de réduire sa valeur de Magie de –1 pendant 1d10 heures. Les attaques multiples sont cumulables.",null,"Fabricant d'arcs","Ag",{"$f":"ROW()","v":59},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Furoncles","TdC 38",null,null,"Duché de Monfort","B","Compétences: Commérage, Connaissances générales (Bretonnie), Langue (bretonnien) Talents : Affinité provinciale (Duché de Monfort), Dur à cuire, 1 talent déterminé aléatoirement ",{"$f":"IF(SelectRace=\"homme-bête\",\"Naga\",\"\")","v":""},"","","","Mutations: aspect bestial, cornes et jambes d’animal Compétences: Déplacement silencieux Intimidation, Natation Talents: Camouflage rural, Intelligent, Menaçant, Sens aiguisés",null,"Visage d'un duc du changement","D. de Tzeentch","Vous gagnez les talents Armes naturelles et Effrayant","TdC 187",{"$f":"IF(SelectRace=\"Halfling\",\"Quinsberry\",\"\")","v":""},"","","",{"$f":"IF(Dieu=\"La Gueule\",\"Boucher de La Gueule\",\"\")","v":""},"","","","Sombre Savoir (Domaine de la Gueule)",null,null,"Amibe géante","Familier","Le Compagnon",120,29,0,34,47,22,0,0,0,3,11,3,4,3,0,0,0,"Déplacement silencieux (Ag+10%), Natation (F)","Créature aquatique","Rien",null,null,"Discret",null,null,null,null,"Baboune   ",null,"Conduit magique","SablesP235"]
[null,null,null,null,null,null,null,"Harmonie aethyrique","+10% Focalisation & Sens de la magie",null,null,null,null,null,null,null,null,null,"Cartographe",{"$f":"IF(CareerType=Z60,\"Cartographe\",IF(AllCareers=\"X\",\"Cartographe\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"skaven\"),\"\",IF(Pays=\"Norsca\",\"\",IF(Pays=\"Kislev\",\"\",IF(Pays=\"Désolations du Chaos\",\"\",IF(OR(SelectRace=\"Humain\",SelectRace=\"Elfe\",SelectRace=\"Nain\",SelectRace=\"Halfling\",SelectRace=\"Vampire\"),\"Cartographe\",\"\")))))))","v":""},0,"","","","oui","Académicien","Career Compendium",42,"Cartographer",42,"+5","-","-","+5","+5","+10","+5","+5","-","+2","-","-","Artisan, Cocher, Étudiant, Messager, Navigateur, Pisteur, Scribe","Aucun","Dilettante, Érudit, Explorateur, Faussaire, Maître-artisan, Scribe, Vagabond","Aucun","Acuité visuelle, Sens de l'orientation, Grand Voyageur ou Calcul Mental","Connaissances académiques (géographie), Équitation OU Survie, Langue (deux au choix), Lire/Écrire, Métier (cartographe), Navigation, Perception","Accessoires de calligraphie, poney, selle, harnais, 1d10 étuis à parchemin ou cartes, carte géographique",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,68,null,null,null,"152 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Striland\",\"Taudis de Grand comté du Stirland\",\"\")","v":""},"","","","","Ciryaher","Emeldiz","Théo",null,"Chrodegang","Cordelia","Thorin","Solveig","Elyruman",null,"Ezrith","Drourlaquu","Croraexaz","Doomsnaggah","Dokzuz","Ikikis",null,null,"Lestepensée","Beheim","Laurier","Bugman",null,null,"Alvisi",{"$f":"IF(OR(Pays=\"Principautés Frontalières\",Pays=\"Désolations du chaos\",Pays=\"Terres Sombres\"),\"Valée de la Toile\",\"\")","v":""},"Verms","Nuage de mouches",null,null,null,null,"Dressage",null,"Intelligente","+10% à l’Intelligence",null,"Fabricant d'armes","F",{"$f":"ROW()","v":60},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Garou","TdC 38",null,null,"Duché de Moussillon","B","Compétences: Commérage, Connaissances générales (Bretonnie), Langue (bretonnien) Talents : Affinité provinciale (Duché de Moussillon), Sain d’esprit, 1 talent déterminé aléatoirement ",{"$f":"IF(SelectRace=\"homme-bête\",\"Pestigor\",\"\")","v":""},"","","","Mutations: aspect bestial, cornes et jambes d’animal Compétences: Intimidation Talents: Camouflage rural, Contagion, Menaçant, Sens aiguisés, Torture",null,"Arme démon","R. du Chaos","Vous obtenez une arme démon","TdC 181",{"$f":"IF(Pays=\"Nippon\",\"Sho\",IF(Pays=\"Inja\",\"Yama\",IF(Pays=\"Cathay\",\"Kimadhenu\",IF(Pays=\"Kislev\",\"\",IF(OR(Pays=\"Terres des morts\",Pays=\"Arabie\"),\"Nephtys\",IF(Pays=\"Norsca\",\"Halni\",\"Ranald\"))))))","v":"Ranald"},60,"","",{"$f":"IF(Dieu=\"Laktor\",\"Adepte de Laktor\",\"\")","v":""},"","","","Coups puissants, Menaçant, Sans Peur, Sens Aiguisés","Braconnage, Intimidation, Survie",null,"Belette/furet/fouine/écureuil","Familier","Les Royaumes de Sorcellerie",189,20,0,15,15,30,15,20,0,1,4,1,1,5,0,0,0,"Perception (Int +10%)","Armes naturelles, Camouflage rural, Sens aiguisés","5 sc",null,null,"Distrait",null,null,null,null,"Bacchus   ",null,"Connaissance de la Nature","TdR 244"]
[null,null,null,null,null,null,null,"Imitation","+10%Dégui.,Expr.Art.(parole&dég.),Lan.(accent)",null,null,null,null,null,null,null,null,null,"Cataclyste",{"$f":"IF(CareerType=Z61,\"Cataclyste\",IF(AllCareers=\"X\",\"Cataclyste\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Cataclyste\")))))","v":""},1,"","","","non","Lanceur de sort","Le Tome de la Corruption",179,"Cataclyst",null,"+15","+15","+5","+15","+20","+35","+40","+20","-","+5","-","+4","Écorcheur d'âmes","Aucun","Aucun","Aucun","Effrayant, Magie mineure (au choix), Magie mineure (au choix), Magie mineure (au choix), Rompu au Chaos","Connaissances académiques (quatre au choix), Intimidation, Langage mystique (trois au choix), Langue (deux au choix), Précepteur","Familier démoniaque, 1d10 grimoires, trois objets magiques, 1d10/2 démons invoqués",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,69,null,null,null,"154 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grand-duché du Talabecland\",\"Taudis de Grand-duché du Talabecland\",\"\")","v":""},"","","","","Ciryandil","Endaria","Thom",null,"Clieg","Cylostra","Toldaf","Svava","Eredire",null,"Ferlashe","Droxl","Crotlaxe","Doomsnappah","Dolgaok","Ikilitch",null,null,"Longmât","Behn","Lentilledeau","Casque-aigri",null,null,"Alvisio",{"$f":"IF(OR(Pays=\"Principautés Frontalières\",Pays=\"Terres Sombres\",Pays=\"Désolations du chaos\"),\"Venin Noir\",\"\")","v":""},"Volkn","Rune",null,null,null,null,"Dur à cuire",null,"Invocatrice","Quand son porteur tue un adversaire un portail apparaît à 1d10 x 2 mètres (1d10 cases) de la victime, dans une direction déterminée aléatoirement. Il en sort un démon mineur standard (cf. page 226 de WJDR) ou un autre serviteur mineur approprié. Il ne peut être contrôlé et attaque au hasard, en commençant par la créature la plus proche de lui. Il demeure dans ce monde jusqu’à ce qu’il ait tué une créature ou que 1d10 rounds se soient écoulés.",null,"Fabricant d'armures","F",{"$f":"ROW()","v":61},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Grandes oreilles","TdC 39",null,null,"Duché de Parravon","B","Compétences: Commérage, Connaissances générales (Bretonnie), Langue (bretonnien) Talents : Affinité provinciale (Duché de Parravon), Grand voyageur ou Sixième sens, 1 talent déterminé aléatoirement ",{"$f":"IF(SelectRace=\"homme-bête\",\"Rakshasa\",\"\")","v":""},"","","","Mutations: aspect bestial, cornes et jambes d’animal Compétences: Esquive, Langage mystique (démonik), Langue (langage sombre), Perception, Talents: Armes naturelles, Aura démoniaque, Effrayant, Frénésie, Maîtrise\n(armes lourdes), Résistance à la magie, Vision nocturne, Volonté de fer.",null,"Arme du Chaos","R. du Chaos","Vous obtenez une arme du Chaos","TdC 181",{"$f":"IF(Pays=\"\",\"\",\"Rhasneth\")","v":""},"","","",{"$f":"IF(Dieu=\"Lileath\",\"Initié\",\"\")","v":""},"","","","Magie Mineure (trois au choix)","Connaissances académiques (Astronomie), Soins",null,"Blaireau/glouton/carcajou","Familier","Old World Animals",26,25,0,20,25,30,12,20,0,1,6,2,2,5,0,0,0,"Déplacement silencieux (Ag +20%), Escalade (F+10%), Perception (Int), Pistage (Int +10%), Survie (Int +20%)","Armes naturelles, Sens aiguisés, Vision nocturne","Rien",null,null,"Doucereux",null,null,null,null,"Bach ",null,"Connaissance Marine","TdR 242"]
[null,null,null,null,null,null,null,"Incantation","Si Test Exp.Art (chant) réussi: +1 au jet d'incantation",null,null,null,null,null,null,null,null,null,"Catéchiste",{"$f":"IF(CareerType=Z62,\"Catéchiste\",IF(AllCareers=\"X\",\"Catéchiste\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Catéchiste\")))))","v":""},1,"","","","non","Académicien","Le Tome de la Rédemption",197,"Catechist",44,"-","-","+5","+5","+10","+20","+15","+10","-","+4","-","-","Chantre, Dilettante, Érudit, Étudiant, Fanatique, Moine, Prêtre, Prêtre consacré, Scribe","Aucun","Démagogue, Dilettante, Érudit, Fanatique, Initié, Moine, Sycophante","Aucun","Éloquence, Précepteur","Connaissances académiques (une au choix), Connaissances académiques (théologie), Connaissances générales (deux au choix), Langue (classique), Langue (une au choix), Lire/Écrire","Livre (relié et imprimé), accessoires de calligraphie",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,70,null,null,null,"156 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grand comté du Wissenland\",\"Taudis de Grand comté du Wissenland\",\"\")","v":""},"","","","","Ciryatan","Enetari","Thomas",null,"Cogg","Dema","Torvald","Thylda","Erelas",null,"Ferlek","Drunjoqiuxl","Croxuchi","Dragnonak","Doncaak","Ikimatz",null,null,"Longsaut","Behrens","Loinchamp","Casque-robuste",null,null,"Amaro",{"$f":"IF(OR(Pays=\"Empire\",Pays=\"Désolations du chaos\",Pays=\"Désolations du chaos\"),\"Zagitateurs d'Os\",\"\")","v":""},"Vrrtkin","Résistance aux poisons",null,null,null,null,"Dur en affaires",null,"Lente","L'adversaire bénéficie d'un bonus de +10% lorsqu'il essaie de parer ou d'esquiver",null,"Fabricant de bougies/Cirier","Ag",{"$f":"ROW()","v":62},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Griffes","TdC 39",null,null,"Duché de Quenelles","B","Compétences: Commérage, Connaissances générales (Bretonnie), Langue (bretonnien) Talents : Affinité provinciale (Duché de Quenelles), Fureur vengeresse, 1 talent déterminé aléatoirement ",{"$f":"IF(SelectRace=\"homme-bête\",\"Shaman\",\"\")","v":""},"","","","Mutations: aspect bestial, cornes et jambes d’animal, Compétences : Filature, Intimidation, Langue (langue des bêtes), Perception, Pistage, Résistance à l’alcool, Survie Talents : Armes naturelles (sabots), Camouflage rural, Maîtrise (armes de cavalerie, armes de jet), Menaçant, Sens aiguisés",null,"Armure du Chaos","R. du Chaos","Vous obtenez une armure du Chaos","TdC 181",{"$f":"IF(Pays=\"Nippon\",\"Hujikujo\",IF(Pays=\"Inja\",\"Chang Er\",IF(Pays=\"Albion\",\"Danu\",IF(Pays=\"Kislev\",\"\",IF(Pays=\"Norsca\",\"Sylra\",IF(Pays=\"Tilée\",\"Ishea\",IF(OR(Pays=\"Terres des morts\",Pays=\"Arabie\"),\"Ysis\",IF(SelectRace=\"Halfling\",\"Hyacinthe\",IF(Province=\"Grande principauté du Reikland\",\"Dyrath\",\"Rhya\")))))))))","v":"Rhya"},62,"","",{"$f":"IF(Dieu=\"Lileath\",\"Prêtre\",\"\")","v":""},"","","","Chance, Magie commune (occulte), Orateur Né, Sixième Sens","Intimidation, Focalisation, Langage mystique (magick), Sens de la Magie",null,"Brochet","Familier","Le Compagnon",120,31,0,34,38,62,6,43,0,1,13,3,3,6,0,0,0,"Natation (F+10%), Perception (Int+10%)","Acuité sensitive, Armes naturelles, Créature aquatique, ","Rien",null,null,"Douteux",null,null,null,null,"Bacon ",null,"Connexion aéthirique","Créa. perso"]
[null,null,null,null,null,null,null,"Incantation de bataille","- au 3 malus d'incantation sorts divins avec armure",null,null,null,null,null,null,null,null,null,"Catin",{"$f":"IF(CareerType=Z63,\"Catin\",IF(AllCareers=\"X\",\"Catin\",IF('page 1'!M11=\"Masculin\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(OR(SelectRace=\"Humain\",SelectRace=\"Halfling\",'page 1'!K4=\"Lahmiane\"),\"Catin\",\"\")))))","v":""},0,"","","","oui","Gens du Commun","Site Web officiel/Sables Périlleux",232,"Strumpet",null,"+5","-","-","+5","+10","-","+5","+10","-","+2","-","-","Bateleur, Chiffonnier, Escroc, Mercanti/Colporteur, Paysan, Serviteur","Aucun","Charlatan, Chiffonnier, Courtisan, Dame d'honneur, Escroc, Initié (Shallya), Mercanti/Colporteur, Serviteur, Voleur","Aucun","Camouflage urbain ou Fuite, Code de la rue ou Dur en affaires, Résistance accrue ou Sociable, Résistance aux maladies","Alphabet secret (voleur) OU Langage secret (langage des voleurs), Baratin, Charisme OU Escamotage, Commérage OU Marchandage, Expression artistique (acteur ou danseur), Perception, Résistance à l'alcool","Maquillage ou parfum/eau-de-toilette, porte-bonheur, vêtements confortables (tenue complète)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,71,null,null,null,"158 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Ligue de l'Ostermark\",\"Taudis d'Ligue de l'Ostermark\",\"\")","v":""},"","","","","Círyon","Eönwë,","Tobal",null,"Conrad","Demona","Ungi","Troda","Erelek",null,"Ferpho","Druqiknusz","Croz","Drahrblor","Doolog","Khakdrak",null,null,"Longueroute","Below","Longcraie","Cheveuxpaille",null,null,"Ambesi",{"$f":"IF(OR(Pays=\"Principautés Frontalières\",Pays=\"Désolations du chaos\",Pays=\"Terres Sombres\"),\"Zarracheurs eud' Dents\",\"\")","v":""},null,null,null,null,null,null,"E",null,"Lévitation","Confère le talent Lévitation",null,"Fabricant de colle","Ag",{"$f":"ROW()","v":63},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Guerrier frénétique","TdC 39",null,null,"Chan-chi","C","Compétences: Connaissances générales (Cathay), Commérage, Langue (cathayan), Métier (éleveur de vers à soie). Talents: Affinité provinciale (Chan-chi), Combat de rue OU Lutte",{"$f":"IF(SelectRace=\"homme-bête\",\"Sirène\",\"\")","v":""},"","","","Mutations: aspect bestial, jambes d’animal Compétences: Dissimulation, Expression artistique (chanteur), Hypnotisme, Langue (tribale), Natation, Orientation, Perception Talents: Armes naturelles, Contorsionniste, Créature aquatique, Écailles (1), Sens aiguisés",null,"Chiens du Chaos","R. du Chaos","Vous gagnez un certain nombre de chiens du Chaos","TdC 182",{"$f":"IF(Pays=\"Terres du Sud\",\"Issa\",IF(Pays=\"Lustrie\",\"Rigg\",IF(Pays=\"Arabie\",\"Azyat\",\"\")))","v":""},"","","",{"$f":"IF(Dieu=\"Mordig/le Grand Ghul\",\"Adepte/Croyant\",\"\")","v":""},"","","",null,"Connaissances générales (Pays des Morts)",null,"Caméléosangsue","Familier","Le Compagnon",122,28,0,21,23,28,0,0,0,1,6,2,2,3,0,0,0,"-","Créature Aquatique, Venimeux","du sang frais",null,null,"Doux/Tendre",null,null,null,null,"Bagheera",null,"Constitution Robuste","RdS 178"]
[null,null,null,null,null,null,null,"Informe","Quelque soit la zone touchée = Corps",null,null,null,null,null,null,null,null,null,"Cavalcadour",{"$f":"IF(CareerType=Z64,\"Cavalcadour\",IF(AllCareers=\"X\",\"Cavalcadour\",IF(FirstCareer=\"1ère carrière\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(Pays=\"Kislev\",\"Cavalcadour\",\"\")))))","v":""},1,"","","","non","Guerrier","La Reine des Glaces",99,"Horse Master",108,"+5","+15","+15","+10","+15","+20","+15","+25","-","+5","-","-","Archer monté, Cavalier ailé/Jinete estalien, Conducteur de bestiaux, Éclaireur, Écuyer, Hors-la-loi, Maquignon, Mercenaire, Noble/Jarl, Nomade de la steppe, Patrouilleur, Pisteur, Pistolier/Foudroyeur, Soldat","Aucun","Archer monté, Ataman, Cavalier ailé/Jinete estalien, Conducteur de bestiaux, Maquignon, Marchand, Sergent","Aucun","Dur à cuire ou Sang-froid, Force accrue, Maîtrise (Armes paralysantes)","Charisme, Conduite d’attelages, Dressage, Emprise sur les animaux, Équitation, Esquive OU Résistance à l’alcool, Perception, Soins des animaux","Cheval de guerre ou cheval de selle, harnais, selle, fonte de selle, kit de toilettage d'animal, fourrage (pour une journée), lasso, fouet, armure légère (veste de cuir et jambières de cuir)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,72,null,null,null,"160 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grande principauté d'Ostland\",\"Taudis d'Grande principauté d'Ostland\",\"\")","v":""},"","","","","Coriael","Eponia","Udo",null,"Corvin","Desdemona","Urgrim","Trunni","Ereross",null,"Ferrith","Drursaqak","Cruxaknus","Dreamcrusha","Dukaz","Khakhisk",null,null,"Luneclaire","Benigsen","Mangetarte","Chope-de-Bronze",null,null,"Americi",null,null,null,null,null,null,null,"Ecailles",null,"Maudite","L'objet ne peut pas être enlevé ni déposé par son porteur sans un sort puissant ou un rituel d'Exorcisme",null,"Fabricant de jouets/Cartier","Ag",{"$f":"ROW()","v":64},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Haine irrationnelle","TdC 39",null,null,"Chingaï","C","Compétences: Connaissances générales (Cathay), Commérage, Langue (cathayan), Métier (mineur). Talents: Affinité provinciale (Chingaï), Combat de rue OU Lutte",{"$f":"IF(SelectRace=\"homme-bête\",\"Slaangor\",\"\")","v":""},"","","","Mutations: aspect bestial, cornes et jambes d’animal Compétences: Intimidation Talents: Camouflage rural, Menaçant, Sens aiguisés, Torture",null,"Démon exalté","R. du Chaos","Vous êtes possédé par un démon (Cf. TdC 108)","TdC 180",{"$f":"IF(Selectsousrace=\"Gnome\",\"Ringil\",\"\")","v":""},"","","",{"$f":"IF(Dieu=\"Mordig/le Grand Ghul\",\"Culte Mortuaire\",\"\")","v":""},"","","","Harmonie aethirique, Sombre savoir (Domaine de Mordig/Le Grand Ghul)","Connaissances académiques (histoire, nécromancie, théologie), Langage mystique (haut néhékharéen), Langue (néhékharéen), Sens de la magie",null,"Canidé (chien de berger)","Familier","La Reine des glaces ",96,25,0,21,21,30,18,30,0,1,6,2,2,6,0,0,0,"Natation (F), Perception (Int+20%), Pistage (Int)","Acuité olfactive, Armes naturelles, Fuite","10 sc",null,null,"Dur",null,null,null,null,"Bailey ",null,"Cornes","B. o Rat 184"]
[null,null,null,null,null,null,null,"Ingénierie technomage","Vous savez produire de la technologie skaven",null,null,null,null,null,null,null,null,null,"Cavalier ailé/Jinete estalien",{"$f":"IF(CareerType=Z65,\"Cavalier ailé/Jinete estalien\",IF(AllCareers=\"X\",\"Cavalier ailé/Jinete estalien\",IF(FirstCareer=\"1ère carrière\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(Pays=\"Kislev\",\"Cavalier ailé\",IF(Pays=\"Estalie\",\"Jinete estalien\",\"\"))))))","v":""},1,"","","","non","Guerrier","La Reine des Glaces/Swords of the South","99/117","Winged Lancer/ Tilean Horseman",227,"+25","+15","+15","+15","+15","-","+15","+15","+1","+4","-","-","Cavalcadour, Éclaireur, Kossar kislevite, Milicien, Noble/Jarl, Paysan, Soldat, Streltsi, Torero","Aucun","Capitaine, Cavalcadour, Diestro estalien, Pisteur, Vétéran/Longue Barbe","Aucun","Coups précis ou Coups puissants, Dur à cuire ou Résistance accrue, Maîtrise (Armes de cavalerie)","Commandement OU Orientation, Connaissances académiques (stratégie/tactique) , Connaissances générales (Kislev ou Pays des Trolls), Équitation, Esquive OU Soins des animaux, Langage secret (langage de bataille), Langue (kiselvarin), Perception, Résistance à l’alcool, Survie","Armure lourde (armure complète de maille), bannière, cheval de guerre, selle, harnais, lance, arme à une main (cimeterre), bouclier, 2 javelines, kvas (flasque)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,73,null,null,null,"162 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grande baronnie du Hochland\",\"Village agricole de la Grande baronnie du Hochland\",\"\")","v":""},"","","","","Culúrien","Eressëa","Viktor",null,"Cosimir","Dhuoda",null,"Ulla","Estobas",null,"Ferrithia","Drushaqixl","Cruxathriez","Dreamsmashah","Dulcoc","Khakkin",null,null,"Lunepâle","Benoel","Maremoulin",{"$f":"CONCATENATE(\"Chundur\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Chundur"},null,null,"Americo",null,null,null,null,null,null,null,"Effrayant",null,"Monstrueuse (Araignée)","Si son porteur réussit à toucher un adversaire et lui inflige au moins 1 point de Blessures, la victime doit réussir un test de Force Mentale Assez difficile (–10%) sous peine de mourir sous un nombre de rounds égal à son bonus d’Endurance.",null,"Fabricant de roues","F",{"$f":"ROW()","v":65},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Handicap sensoriel","TdC 39",null,null,"Datai","C","Compétences: Connaissances générales (Cathay), Commérage OU Marchandage, Équitation OU Évaluation, Étiquette, Langue (cathayan). Talents: Affinité provinciale (Datai), Lutte OU Maitrise (une au choix)",{"$f":"IF(SelectRace=\"homme-bête\",\"Squalogor\",\"\")","v":""},"","","","Mutations: aspect bestial, cornes et jambes d’animal Compétences: Intimidation, Natation, Pistage, Survie Talents: Armes naturelles, Coups puissants, Créature aquatique, Sens aiguisés, Vision nocturne, Volonté de fer",null,"Destrier démoniaque","R. du Chaos","Vous obtenez un destrier démoniaque","TdC 181",{"$f":"IF(Pays=\"Lustrie\",\"Séréna/Déesse Serpent\",IF(Pays=\"Terres du Sud\",\"Issa\",IF(OR(Pays=\"Terres des morts\",Pays=\"Arabie\"),\"Asaph\",\"\")))","v":""},"","","",{"$f":"IF(Dieu=\"Mordig/le Grand Ghul\",\"Initié\",\"\")","v":""},"","","","Magie Noire","Connaissances académiques (nécromancie), Métier (embaumeur)",null,"Canidé (chien de guerre kislevite)","Familier","La Reine des glaces ",96,32,0,37,48,35,10,15,0,1,16,3,4,8,0,0,0,"Natation (F), Perception (Int+10%)","Acuité olfactive, Armes naturelles","10 sc",null,null,"Économe",null,null,null,null,"Baldo ",null,"Corps embaumé","SablesP235"]
[null,null,null,null,null,null,null,"Inspiration divine","permet de lancer des sorts de sa divinité",null,null,null,null,null,null,null,null,null,"Cénobite",{"$f":"IF(CareerType=Z66,\"Cénobite\",IF(AllCareers=\"X\",\"Cénobite\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"skaven\"),\"\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\"),\"\",IF(Selectsousrace<>\"Humain\",\"\",\"Cénobite\")))))","v":""},0,"",{"$f":"IFERROR(SMALL(V:V,ROW()-1),\"\")","v":""},{"$f":"IFERROR(INDEX(T:T,W66+1),\"\")","v":""},"oui","Académicien","Les Royaumes Renégats",52,"Cénobite",45,"+5","-","+5","+10","-","+5","+10","+5","-","+2","-","-","Aucun","Aucun","Derviche, Hors-la-loi, Mystique, Serviteur, Vagabond","Aucun","Dur à cuire, Résistance aux poisons, Sain d’esprit, Valeureux","Baratin, Connaissances académiques (théologie), Connaissances générales (Principautés frontalières), Perception, Soins, Torture","Haillons, pagne",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,74,null,null,null,"164 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grands-duchés de Middenheim et du Middenland\",\"Village agricole de Grands-duchés de Middenheim et du Middenland\",\"\")","v":""},"",{"$f":"IFERROR(SMALL(BZ:BZ,ROW()-1),\"\")","v":""},{"$f":"IFERROR(INDEX(BY:BY,CA66),\"\")","v":""},{"$f":"INDEX(CB:CB,ROW())","v":""},"Curufin","Estë","Walter",null,"Crispijn","Dolores",null,"Vama","Estoghast",null,"Fescian","Drusz","Cruxilzi","Dridbrugar","Emberfoot","Khakkual",null,null,"Lunesombre","Benz","Moellard","Cœur-de-pierre",null,null,"Amerighi",null,null,null,null,null,null,null,"Éloquence",null,"Monstrueuse (Basilic)","Si un coup porté par cette objet lui inflige au moins 1 point de Blessures, la victime doit réussir un test d’Endurance Assez difficile (–10%) sous peine d’être transformée en pierre. Tant qu’il a l’objet en main durant un combat, son porteur gagne le talent Troublant.",null,"Ferblantier/Brutiste","F",{"$f":"ROW()","v":66},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Hématophobie","TdC 39",null,null,"Han Kou","C","Compétences: Canotage OU Équitation OU Natation, Connaissances générales (Cathay ou Désolations du Chaos), Langue (cathayan), Résistance à l'alcool, Survie. Talents: Affinité provinciale (Han Kou), Sur ses gardes",{"$f":"IF(SelectRace=\"homme-bête\",\"Tzaangor\",\"\")","v":""},"",{"$f":"IFERROR(SMALL(ES:ES,ROW()-1),\"\")","v":""},{"$f":"IFERROR(INDEX(ER:ER,ET66+1),\"\")","v":""},"Mutations: aspect bestial, cornes et jambes d’animal Compétences: Intimidation, Perception, Sens de la Magie Talents: Camouflage rural, Menaçant, Sens aiguisés",null,"Destrier du Chaos","R. du Chaos","Vous obtenez un destrier du Chaos","TdC 181",{"$f":"IF(Pays=\"Nippon\",\"Azume\",IF(Pays=\"Inja\",\"Guan Mei\",IF(SelectRace=\"Elfe\",\"Isha\",IF(Pays=\"Kislev\",\"Salyak\",IF(Pays=\"Norsca\",\"\",IF(OR(Pays=\"Terres des morts\",Pays=\"Arabie\"),\"Basth\",\"Shallya\"))))))","v":"Shallya"},66,"","",{"$f":"IF(Dieu=\"Mordig/le Grand Ghul\",\"Officiers des légions\",\"\")","v":""},"",{"$f":"IFERROR(SMALL(FG:FG,ROW()-1),\"\")","v":""},{"$f":"IFERROR(INDEX(FF:FF,FH66),\"\")","v":""},"Menaçant, Sens aiguisés","Commandement, Langage secret (langage de bataille), Langue (néhékharéen)",null,"Canidé (chien de guerre/truffier)","Familier","Warhammer, le Jeu de Rôle",230,41,0,32,38,30,15,43,0,1,10,3,3,6,0,0,0,"Natation (F), Perception (Int+20%), Pistage (Int)","Acuité olfactive, Armes naturelles, Coups puissants,","10 sc",null,null,"Égoïste",null,null,null,null,"Bali   ",null,"Croissance accélérée cheveux","RdS 178"]
[null,null,null,null,null,null,null,"Intelligent","+5% Int",null,null,null,null,null,null,null,null,null,"Chaman",{"$f":"IF(CareerType=Z67,\"Chaman\",IF(AllCareers=\"X\",\"Chaman\",IF(Selectsousrace=\"\",\"\",IF(SelectRace=\"skaven\",\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Chaman\")))))","v":""},2,"","","","non","Lanceur de sort","Le Bestiaire du Vieux Monde",79,"Shaman",null,"+10","+10","+5","+10","+10","+15","+20","+15","-","+4","-","+2","Apprenti chaman","Apprenti chaman","Brute, Éclaireur (créatures), Grand chaman","Brute, Éclaireur (créatures), Grand chaman","Harmonie aethyrique ou Méditation, Inspiration divine (Esprits) OU Magie de la Waaagh (Gork OU Mork), Mains agiles, Orateur né","Charisme, Commérage, Connaissances académiques (esprits), Connaissances générales (une au choix), Équitation, Expression artistique (chanteur), Expression artistique (conteur), Expression artistique (danseur), Focalisation, Intimidation, Langue (une au choix), Perception, Sens de la magie, Soins","Aucune",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,75,null,null,null,"166 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grande baronnie du Nordland\",\"Village agricole de la Grande baronnie du Nordland\",\"\")","v":""},{"$f":"IF(BY67=\"\",\"\",ROW())","v":""},"","","","Curunír","Estrid","Wil",null,"Dagmar","Dorthilda",null,"Vanyra","Estostur",null,"Fesgenn","Gaoszoxishk","Daeknuziss","Dritzmagar","Fallenclaw","Khakmatz",null,null,"Mainpreste","Benzenberg","Morfalin","Cœur-tonnant",null,null,"Amerigo",null,null,null,null,null,null,null,"Empathie animale",null,"Monstrueuse (Dragon)","Quand il l’a en main, son porteur gagne le talent Lévitation, avec une valeur de Mouvement en lévitation égale à sa valeur de Mouvement ordinaire. De plus, une fois par combat, il peut donner à l’objet l’ordre psychique de cracher un jet de flammes. Utilisez le gabarit de flammes. Tous les personnages situés sous le gabarit doivent réussir un test d’Agilité sous peine de subir trois coups d’une valeur de dégâts de 4 ignorant les points d’Armure.",null,"Fermier","Soc",{"$f":"ROW()","v":67},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Hideux","TdC 39",null,null,"Ho-Pei","C","Compétences: Connaissances générales (Cathay), Commérage, Langue (cathayan), Expression artistique (une au choix). Talents: Affinité provinciale (Ho-Pei), Talent Artistique",{"$f":"IF(SelectRace=\"homme-bête\",\"Ungor\",\"\")","v":""},"","","","Mutations: aspect bestial et jambes d’animal Talents: Camouflage rural, Sens aiguisés",null,"Enfant du Chaos","R. du Chaos","Des enfants du chaos se mettent à votre service","TdC 181",{"$f":"IF(Pays=\"Inja\",\"Darahma\",IF(Pays=\"Norsca\",\"\",IF(Pays=\"Albion\",\"Hu\",IF(OR(Pays=\"Terres des morts\",Pays=\"Arabie\"),\"Montou\",IF(OR(Pays=\"Lustrie\",Pays=\"Terres du Sud\"),\"Sotek\",\"Sigmar\")))))","v":"Sigmar"},{"$f":"IF(FB67=\"\",\"\",ROW())","v":67},{"$f":"IFERROR(SMALL(FC:FC,ROW()-1),\"\")","v":""},{"$f":"IFERROR(INDEX(FB:FB,FD67),\"\")","v":""},{"$f":"IF(Dieu=\"Mordig/le Grand Ghul\",\"Rois des tombes\",\"\")","v":""},{"$f":"IF(FF67=\"\",\"\",ROW())","v":""},"","","Éloquence, Menaçant","Commandement, Connaissances académiques (histoire, théologie), Langue (néhékharéen), Sens de la magie",null,"Canidé (chien de race)","Familier","Warhammer, le Jeu de Rôle",230,25,0,21,21,30,15,30,0,1,6,2,2,6,0,0,0,"Natation (F), Perception (Int+20%), Pistage (Int)","Acuité olfactive, Armes naturelles, Fuite","10 sc",null,null,"Élégant/Coquet/Distingué",null,null,null,null,"Balou   ",null,"Dawongr (Ami des Nains)","TdR 244"]
[null,null,null,null,null,null,null,"Intrigant","+10% Cha. lié aux intrigues, FM -> Cha. d'autrui",null,null,null,null,null,null,null,null,null,"Chaman bray",{"$f":"IF(CareerType=Z68,\"Chaman bray\",IF(AllCareers=\"X\",\"Chaman bray\",IF(FirstCareer=\"1ère carrière\",\"\",IF(SelectRace=\"homme-bête\",\"Chaman bray\",\"\"))))","v":""},1,{"$f":"IF(T68=\"\",\"\",ROW()-1)","v":""},"","",{"$f":"IF(U68=0,\"oui\",\"non\")","v":"non"},"Lanceur de sort","Le Tome de la Corruption",107,"Bray Shaman",null,"+5","-","+5","+10","+10","+10","+15","+10","+1","+6","-","+2","Aucun","Aucun","Gran-chaman Bray","Gran-chaman Bray","Éloquence, Harmonie aethyrique ou Méditation, Magie noire, Mains agiles, Science de la magie (Bêtes), Science de la magie (Mort), Science de la magie (Ombre), Sombre savoir (Nurgle), Sombre savoir (Slaanesh) ou Sombre savoir (Tzeentch), Coups assommants, Coups précis, Éloquence, Force accrue, Maîtrise (Armes lourdes)","Commandement, Connaissances générales (une au choix, Khorne uniquement) OU Sens de la magie, Esquive, Expression artistique (conteur), Focalisation OU Torture (Khorne uniquement), Intimidation, Langage mystique (démonik), Langue (langage sombre), Perception, Soins","Bâton de Bray, plantes hallucinogènes (petit sac), 2 scalps humains , 2 crânes humains",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,76,null,null,null,"168 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grande principauté du Reikland\",\"Village agricole de Grande principauté du Reikland\",\"\")","v":""},"","","","","Cuthalion","Falathar",null,null,"Dankmar","Drachena",null,"Velma","Estotrax",null,"Fihrcian","Gask","Dazedu","Drobogar","Fallenpaw","Khaknagar",null,null,"Mainsûre","Bernstorff","Mûrier","Cordetonerre",null,null,"Amprimo",null,null,null,null,null,null,null,"Emprise sur les animaux",null,"Monstrueuse (Minotaure)","Cette objet dispose de l’attribut perforante. De plus, dès que son porteur inflige au moins 1 point de Blessures avec cette objet, il doit réussir un test de Force Mentale Assez difficile (–10%) sous peine d’être en proie à une incontrôlable Frénésie. Il doit attaquer la créature la plus proche (amie ou ennemie) pendant les 1d10 rounds suivants.",null,"Ferreur/Marqueur/Plombeur","Int",{"$f":"ROW()","v":68},"Fermier",135,115,95,75,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Hybride","TdC 39",null,null,"Huangdong","C","Compétences: Connaissances générales (Cathay), Commérage, Langue (cathayan), Marchandage. Talents: Affinité provinciale (Huangdong), Dur en affaires",{"$f":"IF(SelectRace=\"homme-bête\",\"Ymir\",\"\")","v":""},{"$f":"IF(ER68=\"\",\"\",ROW()-1)","v":""},"","","Mutations: albinos, aspect bestial, cornes et jambes d’animal Compétences: Déplacement silencieux, Dissimulation, Filature, Intimidation, Perception, Pistage, Survie Talents: Armes naturelles, Camouflage rural, Effrayant, Grimpeur chevronné, Sens aiguisés, Vision nocturne",null,"Frénésie","R. du Chaos","Vous gagnez la Talent Frénésie ou augmentez F et E de +10%","TdC 180",{"$f":"IF(Pays=\"Nippon\",\"Zaï Neshi\",IF(Pays=\"Norsca\",\"Shornaal\",IF(Pays=\"Inja\",\"Takchaka\",IF(Pays=\"Cathay\",\"Bien Taï\",IF(Selectsousrace=\"Kurgan/Hung\",\"Loesh\",IF(OR(Pays=\"Terres des morts\",Pays=\"Arabie\"),\"Qu’aph\",\"Slaanesh\"))))))","v":"Slaanesh"},68,"","",{"$f":"IF(Dieu=\"Necoho\",\"Ordre de la Main d'Ambre\",\"\")","v":""},"","","","Éloquence, Menaçant, Sociable","Connaissances académiques (médecine) ou Soins, Métier (apothicaire ou herboriste)",null,"Canidé (chien du chaos)","Familier","Le Tome de la Corruption",111,44,0,34,38,47,18,34,5,1,12,3,3,7,0,0,0,"Déplacement silencieux (Ag), Natation (F), Perception (Int+10%), Pistage (Int+10%)","Acuité olfactive, Armes naturelles, Frénésie, Silencieux, Troublant + Mutation: soif de sang. 25% de chances Mutation: Longs piquants","Rien",null,null,"Émotif/Expansif",null,null,null,null,"Bandit  ",null,"Démence","WJDR 159"]
[null,null,null,null,null,null,null,"Lévitation","vous pouvez léviter (chapitre 6)",null,null,null,null,null,null,null,null,null,"Chamelier/Cornac",{"$f":"IF(CareerType=Z194,\"Chamelier/Cornac\",IF(AllCareers=\"X\",\"Chamelier/Cornac\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\",SelectRace=\"Vampire\"),\"\",IF(Pays=\"Arabie\",\"Chamelier\",IF(Pays=\"Inja\",\"Cornac\",\"\")))))","v":""},0,"","","","oui","Rôdeur","Sables Périlleux ",233,"Camel Driver/ Mahout",null,"+5","-","+10","+5","+5","-","+5","+10","-","+2","-","-","Caravanier, Cocher, Paysan, Serviteur, Soldat","Aucun","Askari, Bourgeois, Caravanier, Marchand","Aucun","Coups assommants, Course à pied ou Grand voyageur, Sociable OU Dur en affaires.","Commérage, Connaissances générales (Arabie), Dressage, Emprise sur les animaux, Équitation, Perception OU Résistance à l’alcool, Soins des animaux.",{"$f":"CONCATENATE(IF(Pays=\"Inja\",\"un éléphant\",\"2d6 chameaux\"))","v":"2d6 chameaux"},0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,77,null,null,null,"170 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grand comté du Stirland\",\"Village agricole de Grand comté du Stirland\",\"\")","v":""},"","","","","Daeron","Fanriel",null,null,"Dankred","Drachilda",null,"Winnifer","Ezbire",null,"Fihr'lith","Gausz","Dechoh","Droduzak","Firefoot","Kirkiflem",null,null,"Mainterrible","Berschtold","Natteceinte","Côte",null,null,"Anceschi",null,null,null,null,null,null,null,"Enfant des mers",null,"Monstrueuse (Spectre)","Si cette objet inflige au moins 1 point de Blessures, elle absorbe également à jamais 1d10% de la Force de sa victime. Les morts-vivants sont immunisés contre cet effet.",null,"Fondeur/Rétameur","F",{"$f":"ROW()","v":69},"Spécialiste",750,565,380,195,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Hypertrophie","TdC 40",null,null,"Jianyang","C","Compétences: Connaissances générales (Cathay), Commérage, Langue (cathayan), Métier (herboriste). Talents: Affinité provinciale (Jianyang), Combat de rue OU Lutte",{"$f":"IF(SelectRace=\"homme-bête\",\"Zoat\",\"\")","v":""},"","","","Mutations: aspect bestial et jambes d’animal, Compétences : Filature, Intimidation, Langue (langue des bêtes, eltharin), Langage mystique (druidique), Perception, Pistage, Survie Talents : Armes naturelles (sabots), Camouflage rural, Ecailles (2), Maîtrise (armes lourdes), Menaçant, Sens aiguisés",null,"Horrible rot","R. du Chaos","En vous concentrant: 1X/jour: En action complète  (projectile magique) 2D3 Blessures, Portée de 6m","Web",{"$f":"IF(SelectRace=\"Nain\",\"Smednir\",\"\")","v":""},"","","",{"$f":"IF(Dieu=\"Liadriel\",\"Adepte/Croyant\",\"\")","v":""},"","","",null,"Expression artistique (une au choix)",null,"Canidé (hyène)","Familier","Sables Périlleux",329,30,0,25,20,35,20,15,0,1,10,2,2,3,0,0,0,"Déplacement silencieux (Ag), Esquive (Ag), Perception (Int+20%)","Acuité auditive, Acuité olfactive, Armes naturelles, Coups précis, Fuite","5 sc",null,null,"Énervant/Chieur/Irritant",null,null,null,null,"Banjo ",null,"Distant","RdS 176"]
[null,null,null,null,null,null,null,"Linguistique","+10% Lire/écrire & Langue",null,null,null,null,null,null,null,null,null,"Champion",{"$f":"IF(CareerType=Z70,\"Champion\",IF(AllCareers=\"X\",\"Champion\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Champion\")))))","v":""},2,"","","","non","Guerrier","Warhammer, le Jeu de Rôle",65,"Champion",46,"+40","+40","+25","+25","+30","-","+20","-","+2","+8","-","-","Askari, Assassin, Champion de justice, Chantelame, Chef de guerre, Chevalier du Cercle Intérieur, Chevalier du Corbeau, Chevalier du soleil, Chevalier Panthère, Duelliste, Fouet de dieu, Franc-archer, Garde noir, Gardien de Harem, Grand maître, Maestro Verdadero estalien, Myrmidon, Répurgateur, Vétéran/Longue Barbe","Aucun","Aucun","Aucun","Course à pied ou Réflexes éclair, Lutte, Maître artilleur, Maîtrise (3 au choix), Parade éclair, Rechargement rapide, Sur ses gardes, Tir en puissance","Esquive, Évaluation, Intimidation, Perception","6 armes au choix (toutes de qualité exceptionnelle), armure moyenne (gilet de mailles et veste de cuir)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,78,null,null,null,"172 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grand-duché du Talabecland\",\"Village agricole de Grand-duché du Talabecland\",\"\")","v":""},"","","","","Dagnir","Fëanturi",null,null,"Dekmar","Edhilda",null,"Zargona","Ezghast",null,"Fynu","Gaxitszozk","Degesk","Drurzugar","Firemaw","Kirkiiskikk",null,null,"Mècheblanche","Bertold","Pâloque","Coup de Tonnerre",null,null,"Ancona",null,null,null,null,null,null,null,"Épée de naissance",null,"Monstrueuse (Squelette)","Quand il l’utilise au combat, son porteur gagne le talent Effrayant.",null,"Forgeron/Maréchal-ferrant","F",{"$f":"ROW()","v":70},"Artisan",{"$f":"IF($DR70=\"Artisan\",400,IF($DR70=\"Détaillant\",195,IF($DR70=\"Fermier\",135,IF($DR70=\"Aubergiste\",150,IF($DR70=\"Spécialiste\",750,0)))))","v":400},{"$f":"IF($DR70=\"Artisan\",300,IF($DR70=\"Détaillant\",160,IF($DR70=\"Fermier\",115,IF($DR70=\"Aubergiste\",135,IF($DR70=\"Spécialiste\",565,0)))))","v":300},{"$f":"IF($DR70=\"Artisan\",210,IF($DR70=\"Détaillant\",130,IF($DR70=\"Fermier\",95,IF($DR70=\"Aubergiste\",120,IF($DR70=\"Spécialiste\",380,0)))))","v":210},{"$f":"IF($DR70=\"Artisan\",120,IF($DR70=\"Détaillant\",105,IF($DR70=\"Fermier\",75,IF($DR70=\"Aubergiste\",105,IF($DR70=\"Spécialiste\",195,0)))))","v":120},null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Illusion de normalité","TdC 40",null,null,"Koryo","C","Compétences: Connaissances générales (Cathay), Commérage, Langue (cathayan), Métier (pêcheur). Talents: Affinité provinciale (Koryo), Maîtrise (une au choix) ou Lutte",{"$f":"IF(SelectRace=\"Homme-lézard\",\"Saurus\",\"\")","v":""},"","","",{"$f":"CONCATENATE(\"Compétences: Commandement, Connaissances générales (\",Pays,\"), Esquive, Langue (ssissyl'k (saurien)), Perception, Survie Talents : Amphibien, Armes naturelles, Écailles (3), Guerrier Né, Réflexes Éclairs, Sang-froid\")","v":"Compétences: Commandement, Connaissances générales (), Esquive, Langue (ssissyl'k (saurien)), Perception, Survie Talents : Amphibien, Armes naturelles, Écailles (3), Guerrier Né, Réflexes Éclairs, Sang-froid"},null,"Hybride","R. du Chaos","Vous gagnez la Mutation Hybride","TdC 183",{"$f":"IF(Pays=\"\",\"\",\"Solden\")","v":""},"","","",{"$f":"IF(Dieu=\"Loec\",\"Adepte/Croyant\",\"\")","v":""},"","","",null,"Expression artistique (acrobate OU danseur)",null,"Canidé (loup)","Familier","Warhammer, le Jeu de Rôle",231,30,0,30,30,10,14,25,0,1,10,3,3,6,0,0,0,"Natation (F), Perception (Int+20%), Pistage (Int)","Acuité olfactive, Armes naturelles, Vision nocturne","10 sc",null,null,"Énigmatique/Mystérieux",null,null,null,null,"Barbie ",null,"Distrait par la Mort","TdR 242"]
[null,null,null,null,null,null,null,"Littéraire","+10% dans une Connaissance Académique",null,null,null,null,null,null,null,null,null,"Champion de justice",{"$f":"IF(CareerType=Z71,\"Champion de justice\",IF(AllCareers=\"X\",\"Champion de justice\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Champion de justice\")))))","v":""},1,"","","","non","Rôdeur","Warhammer, le Jeu de Rôle",66,"Judicial Champion",118,"+35","-","+15","+15","+20","+10","+15","-","+2","+6","-","-","Croisé, Garde Républicain, Myrmidon, Piquier, Sergent, Sycophante, Tercio estalien, Vengeur, Vétéran/Longue Barbe","Aucun","Aucun","Aucun","Maîtrise (Armes lourdes), Maîtrise (Armes d’escrime), Maîtrise (Armes de parade), Maîtrise (Fléaux), Parade éclair","Esquive, Perception","Arme à deux mains, fléau d'armes ou morgenstern, rapière ou fleuret, rondache ou main gauche, corde au mètre (10m)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,79,null,null,null,"174 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grand comté du Wissenland\",\"Village agricole de Grand comté du Wissenland\",\"\")","v":""},"","","","","Dairiun","Filamir",null,null,"Detlef","Edith",null,"Zaskinella","Farcius",null,"Fy'phis","Girzuxuzk","Dess","Druzdrug","Flamearm","Kirkikual",null,null,"Mèchenoire","Bessel","Perchefaîte","Coupe-maille",null,null,"Anconetani",null,null,null,null,null,null,null,"Équitation",null,"Monstrueuse (Troll)/Corrosive","Sur l’ordre de son porteur (demi-action), une fois par combat, la lame peut vomir un fluide corrosif sur une cible située dans un rayon de 2 mètres (1 case). Le jet touche automatiquement et inflige un coup d’une valeur de dégâts de 5 ignorant les points d’Armure.",null,"Fourreur","Ag",{"$f":"ROW()","v":71},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Immunité contre la magie","TdC 40",null,null,"Kun Tsou","C","Compétences: Connaissances générales (Cathay), Commérage OU Marchandage, Équitation OU Évaluation, Étiquette, Langue (cathayan). Talents: Affinité provinciale (Kun Tsou), Lutte OU Maitrise (une au choix)",{"$f":"IF(SelectRace=\"Homme-lézard\",\"Skink\",\"\")","v":""},"","","",{"$f":"CONCATENATE(\"Compétences: Commandement, Connaissances générales (\",Pays,\"), Dissimulation, Emprise sur les animaux, Équitation, Évaluation, Langue (ssissyl'k (saurien))\"&\"Marchandage, Natation, Perception, Survie Talents : Amphibien, Armes naturelles, Camouflage Rural, Écailles (1), Empathie animale, Résistance accrue, Sang-froid, Talent artistique\")","v":"Compétences: Commandement, Connaissances générales (), Dissimulation, Emprise sur les animaux, Équitation, Évaluation, Langue (ssissyl'k (saurien))Marchandage, Natation, Perception, Survie Talents : Amphibien, Armes naturelles, Camouflage Rural, Écailles (1), Empathie animale, Résistance accrue, Sang-froid, Talent artistique"},null,"Innocence cynique","R. du Chaos","Tout perso vous lançant un sort doit réussir un test de FM (-20%) ou subir un écho mineur du Chaos","Web",{"$f":"IF(Pays=\"Inja\",\"Agnisattva\",IF(Pays=\"Albion\",\"Lug\",IF(OR(Pays=\"Empire\",Pays=\"Kislev\",Pays=\"Pays Perdu\"),\"Solkan\",IF(OR(Pays=\"Terres des morts\",Pays=\"Arabie\"),\"Râ\",IF(OR(Pays=\"Cathay\",Pays=\"Nippon\"),\"Dragon Céleste\",IF(SelectRace=\"Elfe\",\"Addaioth\",IF(SelectRace=\"Nain\",\"Thorin\",\"\")))))))","v":""},"","","",{"$f":"IF(Dieu=\"Loec\",\"Ordre des danseurs de guerre\",\"\")","v":""},"","","",null,"Connaissances générales (Elfes)",null,"Canidé (petit chien)","Familier","Les Royaumes de Sorcellerie",null,18,0,16,18,30,15,30,5,1,4,1,1,6,0,0,0,"Natation (F), Perception (Int+20%), Pistage (Int)","Acuité olfactive, Armes naturelles, Fuite","5 sc",null,null,"Ergoteur",null,null,null,null,"Baron   ",null,"Djinn affectueux","Créa. perso"]
[null,null,null,null,null,null,null,"Lutte","+10% CC et F sur prise",null,null,null,null,null,null,null,null,null,"Champion du Chaos",{"$f":"IF(CareerType=Z72,\"Champion du Chaos\",IF(AllCareers=\"X\",\"Champion du Chaos\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"skaven\",SelectRace=\"homme-lézard\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Champion du Chaos\")))))","v":""},3,"","","","non","Guerrier","Le Tome de la Corruption",175,"Chaos Champion",null,"+30","+15","+25","+30","+25","+15","+30","+15","+2","+9","-","-","Aspirant champion","Aspirant champion","Champion du Chaos exalté","Champion du Chaos exalté","Éloquence, Force accrue, Résistance accrue, Rompu au Chaos, Sans peur, Sociable, Troublant","Connaissances générales (trois au choix), Équitation, Langage mystique (démonik), Langue (deux au choix)","Armure du Chaos, objet magique, arme magique, troupe de guerriers",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,80,null,null,null,"176 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Ligue de l'Ostermark\",\"Village agricole d'Ligue de l'Ostermark\",\"\")","v":""},"","","","","Deldúwath","Finduilas",null,null,"Diebold","Edyth",null,"Zylra","Far'khar",null,"Galbis","Gitriuxosz","Dez","Dudbrox","Flametooth","Kirkilitch",null,null,"Mornerivière","Bethman","Piedalouette","Coupe-tunnel",null,null,"Anconetti",null,null,null,null,null,null,null,"Escalade",null,"Morbide","Quand une objet morbide inflige au moins 1 point de Blessures, la victime est submergée par le chagrin et la mélancolie, subissant un malus de –10% aux tests de caractéristique et de compétence pendant 1d10 rounds. Les coups multiples sont cumulables.",null,"Gardien de phare/Sémaphoriste","FM",{"$f":"ROW()","v":72},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Immunité contre le feu","ToD 35",null,null,"Nanchao","C","Compétences: Connaissances générales (Cathay), Connaissances générales (Kuresh ou Inja), Commérage, Langue (cathayan), Survie. Talents: Affinité provinciale (Nanchao), Lutte OU Maitrise (une au choix)",{"$f":"IF(SelectRace=\"Homme-lézard\",\"Kroxigor\",\"\")","v":""},"","","",{"$f":"CONCATENATE(\"Compétences: Commandement, Connaissances générales (\",Pays,\"), Langue (ssissyl'k (saurien)), Natation, Survie Talents : Amphibien, Armes naturelles, Coups puissants, Dur à cuire, Écailles (3), Effrayant, Frénésie, Maîtrise (à 2 Mains), Résistance accrue, Robuste, Sang-froid, Sans Peur, Volonté de fer\")","v":"Compétences: Commandement, Connaissances générales (), Langue (ssissyl'k (saurien)), Natation, Survie Talents : Amphibien, Armes naturelles, Coups puissants, Dur à cuire, Écailles (3), Effrayant, Frénésie, Maîtrise (à 2 Mains), Résistance accrue, Robuste, Sang-froid, Sans Peur, Volonté de fer"},null,"Mutation du Chaos","R. du Chaos","Vous obtenez une mutation","TdC 180",{"$f":"IF(Pays=\"Nippon\",\"Ryūjin\",IF(Pays=\"Inja\",\"Rudri\",\"Stormfels\"))","v":"Stormfels"},72,"","",{"$f":"IF(Dieu=\"Luccina et Lucan\",\"Adepte/Croyant\",\"\")","v":""},"","","",null,"Connaissances générales (Tilée)",null,"Canidé (renard)","Familier","Old World Animals",35,20,0,18,18,35,14,30,0,1,6,1,1,6,0,0,0,"Déplacement silencieux (Ag+10%), Dissimulation (Ag+10%), Esquive (Ag), Natation (F+10%), Perception (Int+10%), Pistage (Int), Survie (Int+20%)","Armes naturelles, Sens aiguisés, Vision nocturne","Rien",null,null,"Étonnant/Surprenant",null,null,null,null,"Barou   ",null,"Effrit curieux","Créa. perso"]
[null,null,null,null,null,null,null,"Magie commune","permet de lancer des sorts de magie commune",null,null,null,null,null,null,null,null,null,"Champion du Chaos exalté",{"$f":"IF(CareerType=Z73,\"Champion du Chaos exalté\",IF(AllCareers=\"X\",\"Champion du Chaos exalté\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"skaven\",SelectRace=\"homme-lézard\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Champion du Chaos exalté\")))))","v":""},4,"","","","non","Guerrier","Le Tome de la Corruption",176,"Exalted Champion of Chaos",null,"+40","+20","+30","+40","+30","+20","+40","+20","+3","+10","-","-","Champion du Chaos","Champion du Chaos","Aucun","Aucun","Effrayant, Maîtrise (2 au choix), Orateur né, Sang-froid, Sens aiguisés, Sur ses gardes","Connaissances académiques (stratégie/tactique), Équitation, Esquive, Langue (deux au choix), Sens de la magie, Torture","Armure du Chaos, armée du Chaos, deux objets magiques, arme magique",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,81,null,null,null,"178 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grande principauté d'Ostland\",\"Village agricole d'Grande principauté d'Ostland\",\"\")","v":""},"","","","","Denethor","Fíriel",null,null,"Diel","Edythe",null,null,"Farritus",null,"Galriqua","Gixl","Dezonqaes","Dukog","Gaccur","Kirkinaard",null,null,"Noblebois","Betz","Piedfollet","Crachefer",null,null,"Anconi",null,null,null,null,null,null,null,"Escamotage",null,"Mutagène","Les cibles frappées par une objet mutagène doivent réussir un test d’Endurance sous peine d’obtenir une mutation.",null,"Gemmeur/Résignier","Ag",{"$f":"ROW()","v":73},"Fermier",135,115,95,75,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Immunité contre le froid","ToD 36",null,null,"Ping Dong","C","Compétences: Connaissances générales (Cathay), Commérage OU Marchandage, Équitation OU Évaluation, Étiquette, Langue (cathayan). Talents: Affinité provinciale (Ping Dong), Lutte OU Maitrise (une au choix)",{"$f":"IF(SelectRace=\"Démon\",\"Subalterne\",\"\")","v":""},"","","","Mutations: 1 à 4 mutations aléatoires, Compétences: Esquive, Intimidation, Langage mystique (démoniaque et langage sombre) Talents: Ambidextre, Armes naturelles, Aura démoniaque, Troublant, Vision nocturne, Volonté de fer",null,"Nom de démon","R. du Chaos","Vous gagnez 3 unités phonétiques","TdC 184",{"$f":"IF(SelectRace=\"Halfling\",\"Elmer\",IF(Pays=\"Nippon\",\"Shön\",IF(Pays=\"Inja\",\"Tse Ran\",IF(Selectsousrace=\"Elfe Sylvain\",\"Torothal\",IF(OR(Pays=\"Lustrie\",Pays=\"Terres du Sud\"),\"Itzl\",IF(Pays=\"Albion\",\"Carnun\",IF(Pays=\"Norsca\",\"Taldur\",IF(Pays=\"Tilée\",\"Karnos\",IF(Pays=\"Tilée\",\"Ishea\",IF(OR(Pays=\"Terres des morts\",Pays=\"Arabie\"),\"Osyris\",IF(Pays=\"Ulthuan\",\"Kurnous\",IF(SelectRace=\"Elfe\",\"Karnos\",IF(Province=\"Grand-duché du Talabecland\",\"Karog\",\"Taal\")))))))))))))","v":"Taal"},73,"","",{"$f":"IF(Dieu=\"Ormazd/L'Unique\",\"Aucun Ordre\",\"\")","v":""},"","","","Grand Voyageur","Charisme, Commérage, Lire/écrire",null,"Canidé (renard de feu)","Familier","Norsca",54,25,0,18,25,40,14,30,5,1,6,1,2,6,0,0,0,"Déplacement silencieux (Ag+10%), Dissimulation (Ag+10%), Esquive (Ag), Natation (F+10%), Perception (Int+10%), Pistage (Int), Survie (Int+20%)","Armes naturelles, Sens aiguisés, Vision nocturne  Mutation: Contact électrique, Peau rayonnante",null,null,null,"Excessif",null,null,null,null,"Basile ",null,"Émaciée","RdG 110"]
[null,null,null,null,null,null,null,"Magie de la Waaagh","permet de lancer des sorts de la magie Waaagh",null,null,null,null,null,null,null,null,null,"Champion hiérogrammate",{"$f":"IF(CareerType=Z74,\"Champion hiérogrammate\",IF(AllCareers=\"X\",\"Champion hiérogrammate\",IF(FirstCareer=\"1ère carrière\",\"\",IF(SelectRace=\"Nain\",\"Champion hiérogrammate\",\"\"))))","v":""},1,"","","","non","Lanceur de sort","Le Tome de la Corruption",169,"Daemonsmith Champion",null,"+10","+5","-","+10","-","+15","-","+10","-","+3","-","+2","Hiérogrammate","Aucun","Aucun","Aucun","Éloquence, Magie mineure (2 au choix), Magie noire, Méditation ou Projectile puissant, Précepteur, Sombre savoir (Nains du Chaos)","Connaissances académiques (magie), Connaissances académiques (une au choix), Connaissances générales (Terres Sombres), Focalisation, Intimidation, Langage mystique (démonik), Langue (deux au choix), Lire/écrire, Sens de la magie","Arme à une main, livre enluminé (livre impie de Hashut), vêtements religieux (tenue complète, de bonne qualité), accessoires de calligraphie",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,82,null,null,null,"180 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grande baronnie du Hochland\",\"Village pauvre de la Grande baronnie du Hochland\",\"\")","v":""},"","","","","Dimrost","Galadriel",null,null,"Dieric","Eleanor",null,null,"Farroz",null,"Gayadresh","Gogro","Dhah","Dulgrom","Gaghac","Kirkiner",null,null,"Noircairn","Beyer","Piedfrisé","Crache-fer",null,null,"Andreani",null,null,null,null,null,null,null,"Esprit ancestral",null,"Parade","Attributs équilibrée et défensive",null,"Glacier/Tailleur de glace","F",{"$f":"ROW()","v":74},"Fermier",135,115,95,75,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Infâme","TdC 40",null,null,"Shan Jiao","C","Compétences: Connaissances générales (Cathay), Commérage OU Marchandage, Équitation OU Évaluation, Étiquette, Langue (cathayan). Talents: Affinité provinciale (Shuang Hsi), Lutte OU Maitrise (une au choix)",{"$f":"IF(SelectRace=\"Démon\",\"Bête\",\"\")","v":""},"","","","Mutations: 1 à 4 mutations aléatoires, Talents: Armes naturelles, Aura démoniaque, Toublant OU Effrant, Vision nocturne, Volonté de fer ",null,"Œil du dieu","R. du Chaos","Voir Tome de la Corruption p.182","TdC 182",{"$f":"IF(SelectRace=\"Nain\",\"Thungni\",\"\")","v":""},"","","",{"$f":"IF(Dieu=\"Ormazd/L'Unique\",\"Culte d’Ormazd\",\"\")","v":""},"","","","Intriguant, Valeureux","Connaissances académiques (histoire)",null,"Charogneur/ Taupe géante","Familier","Les Fils du Rat Cornu",111,32,0,40,32,36,18,41,10,1,10,4,3,4,0,0,0,"Déplacement silencieux (Ag), Dissimulation (Ag+10%), Perception (Int+20%), Pistage (Int)","Armes naturelles, Sens aiguisés, Valeureux","Rien",null,null,"Exigeant",null,null,null,null,"Batman",null,"Emblème de candeur","Web"]
[null,null,null,null,null,null,null,"Magie haute","permet de lancer des sorts de haute magie",null,null,null,null,null,null,null,null,null,"Champion homme-bete",{"$f":"IF(CareerType=Z75,\"Champion homme-bête\",IF(AllCareers=\"X\",\"Champion homme-bete\",IF(FirstCareer=\"1ère carrière\",\"\",IF(SelectRace=\"homme-bête\",\"Champion homme-bête\",\"\"))))","v":""},2,"","","","non","Guerrier","Le Tome de la Corruption",106,"Beastman Champion",null,"+30","+10","+25","+25","+30","+10","+20","+15","+2","+8","-","-","Bestigor","Bestigor","Chef, Maître hiérogrammate","Chef","Coups assommants, Coups puissants, Désarmement ou Sur ses gardes, Maîtrise (3 au choix), Menaçant, Parade éclair, Résistance accrue ou Sixième sens","Commandement, Déplacement silencieux, Dissimulation, Esquive, Évaluation, Filature, Intimidation, Perception, Pistage, Survie","Armure lourde (plastron, manteau de mailles à manches), arme à deux mains, arme à une main, bannière, meute, 5 crânes humains",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,83,null,null,null,"182 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grands-duchés de Middenheim et du Middenland\",\"Village pauvre de Grands-duchés de Middenheim et du Middenland\",\"\")","v":""},"","","","","Dior","Galata",null,null,"Dieter","Elen",null,null,"Festernux",null,"Giraresh","Goxa","Dhalqex","Eadbasha","Gakthuk","Kirkirit",null,null,"Nuage d'Or","Bieber","Piedmêlé",{"$f":"CONCATENATE(\"Craggen\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Craggen"},null,null,"Andréani",null,null,null,null,null,null,null,"Esquive",null,"Percutante","Lorsque vous touchez l'adversaire avec une telle objet, lancez 2dl0 pour les dégâts et conservez le meilleur résultat.",null,"Herboriste","Int",{"$f":"ROW()","v":75},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Infestation de Nurglings","Codex X 86",null,null,"Shuang Hsi","C","Compétences: Connaissances générales (Cathay), Commérage OU Marchandage, Équitation OU Évaluation, Étiquette, Langue (cathayan). Talents: Affinité provinciale (Shuang Hsi), Lutte OU Maitrise (une au choix)",{"$f":"IF(SelectRace=\"Démon\",\"Mineur\",\"\")","v":""},"","","","Mutations: 1 à 4 mutations aléatoires, Compétences: Esquive, Intimidation, Langage mystique (démoniaque et langage sombre) Talents: Ambidextre, Armes naturelles, Aura démoniaque, Vision nocturne",null,"Puissance du Chaos","R. du Chaos","+ 1d10 pts à répartir parmi vos caractéristiques","TdC 180",{"$f":"IF(OR(Pays=\"Lustrie\",Pays=\"Terres du Sud\"),\"Tlanxa\",\"\")","v":""},"","","",{"$f":"IF(Dieu=\"Ormazd/L'Unique\",\"Derviches\",\"\")","v":""},"","","","Sixième Sens","Connaissances académiques (théologie), Expression artistique (acrobate ou musicien)",null,"Castor/rat musqué","Familier","Old World Animals",26,22,0,20,25,35,10,30,0,1,8,2,2,2,0,0,0,"Déplacement silencieux (Ag +10%), Dissimulation (Ag +10%), Natation (F+20%), Perception (Int), Survie (Int+20%)","Amphibien, Vision nocturne","Rien",null,null,"Explorateur",null,null,null,null,"Baxter ",null,"Empreinte d'Aqshy","RdS 178"]
[null,null,null,null,null,null,null,"Magie mineure","permet de lancer des sorts de magie mineure",null,null,null,null,null,null,null,null,null,"Chantelame",{"$f":"IF(CareerType=Z123,\"Chantelame\",IF(AllCareers=\"X\",\"Chantelame\",IF(Selectsousrace=\"\",\"\",IF(OR(FirstCareer=\"1ère carrière\",Selectsousrace<>\"Elfe Sylvain\"),\"\",\"Chantelame\"))))","v":""},2,"","","","non","Guerrier","Defender of the Forest",30,"Bladesinger",null,"+30","+25","+20","+20","+25","-","+25","-","+2","+6","-","+2","Danseur de guerre","Aucun","Assassin, Champion, Chasseur de Vampires, Chef de bande","Aucun","Désarmement ou Parade Éclair, Coups puissants ou Sur ses gardes, Coups assommants, Menaçant, Sans Peur","Commandement, Escamotage, Esquive, Expression artistique (danseur), Expression artistique (une au choix), Intimidation, Perception, Résistance à l'alcool,","Maquillage, une arme au choix, tatouages et peintures de guerre",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,84,null,null,null,"184 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grande baronnie du Nordland\",\"Village pauvre de la Grande baronnie du Nordland\",\"\")","v":""},"","","","","Dolwen","Galdor,",null,null,"Dieter","Elena",null,null,"Fugarr",null,"Golgone","Goxirqaz","Dhechi","Eadcrasha","Gaucvur","Kratch",null,null,"Œil d'Aigle","Billunger","Plantechardon","Craghelm",null,null,"Andreetta",null,null,null,null,null,null,null,"Ethéré",null,"Perforante","Ignore 1 point d'Armure",null,"Homme de loi","Int",{"$f":"ROW()","v":76},"Spécialiste",750,565,380,195,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Instabilité dimensionnelle","TdC 40",null,null,"Sich-Wan","C","Compétences: Connaissances générales (Cathay), Commérage, Langue (cathayan), Métier (distillateur/bouilleur de cru OU cuisinier/marmiton). Talents: Affinité provinciale (Sich-Wan), Combat de rue OU Lutte",null,{"$f":"IF(ER76=\"\",\"\",ROW()-1)","v":""},"","",null,null,"Stupidité Evangélique","R. du Chaos","Lors d'un combat, test de FM opposé à l'INT. Si la victime rate, elle cesse de combattre et gagne -10% en FM et en INT.","Web",{"$f":"IF(OR(Pays=\"Lustrie\",Pays=\"Terres du Sud\"),\"Tlazcolt\",\"\")","v":""},"","","",{"$f":"IF(Dieu=\"Ormazd/L'Unique\",\"Garde des Cimeterres Noirs\",\"\")","v":""},"","","","Sain d’esprit","Étiquette, Perception",null,"Chauve-souris","Familier","Les Royaumes de Sorcellerie",189,24,0,10,10,18,10,10,0,1,2,1,1,"1(6)",0,0,0,"Perception (Int)","Sens aiguisés, Vision nocturne, Vol","5 sc",null,null,"Exubérant/Extravagant/Extraverti",null,null,null,null,"Beau ",null,"Empreinte d'Azyr","RdS 176"]
[null,null,null,null,null,null,null,"Magie noire","permet d'utiliser la Dhar pour lancer un sort",null,null,null,null,null,null,null,null,null,"Chantre",{"$f":"IF(CareerType=Z77,\"Chantre\",IF(AllCareers=\"X\",\"Chantre\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Chantre\")))))","v":""},1,"","","","non","Gens du Commun","Le Tome de la Rédemption",196,"Cantor",39,"+10","+10","-","-","+15","+10","+15","+20","-","+4","-","-","Bateleur, Grand prêtre, Initié, Ménestrel, Moine mendiant, Prêtre, Prêtre consacré","Aucun","Bateleur, Catéchiste, Dilettante, Fanatique, Initié, Ménestrel, Prêtre","Aucun","Incantation, Oreille absolue","Charisme, Connaissances académiques (théologie), Connaissances générales (une au choix), Expression artistique (chanteur), Expression artistique (musicien), Langue (deux au choix), Lire/Écrire, Perception","Vêtements religieux, 1d10 livres (collés et imprimés), symbole religieux (petit), bâton",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,85,null,null,null,"186 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grande principauté du Reikland\",\"Village pauvre de Grande principauté du Reikland\",\"\")","v":""},"","","","","Dovahkiin","Gallina",null,null,"Dietfried","Elfrida",null,null,"Funon",null,"Golroush","Goxuhiut","Dhesk","Edcooka","Gecvaoz","Kratdwell",null,null,"Œil d'Astre","Birckenstock","Poignecanne","Crin d'acier",null,null,"Andreetto",null,null,null,null,null,null,null,"Étiquette",null,"Peu Fiable","Sur un jet d'attaque de 96-99, l'objet s'enraye et ne peut plus tirer jusqu'à ce qu'un test de Métier (arquebusier) soit réussi. Sur un jet d'attaque de 00, l'objet explose en infligeant ses dégâts normaux à son porteur.",null,"Hongreur/Chatraire","Int",{"$f":"ROW()","v":77},"Spécialiste",750,565,380,195,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Instabilité temporelle","TdC 40",null,null,"Song Jiang","C","Compétences: Commérage OU Marchandage, Équitation OU Évaluation, Connaissances générales (Cathay), Langue (cathayan). Talents: Affinité provinciale (Song Jiang), Combat de Rue OU Lutte",null,"","","",null,null,"de Confiance","V. Chevaleresque","+1 aux dégâts au corps à corps durant un combat contre un ennemi défié","CdG 107",{"$f":"IF(Pays=\"Nippon\",\"Rayden\",IF(Pays=\"Inja\",\"Miriimmin\",IF(Pays=\"Kislev\",\"Tor\",IF(Selectsousrace=\"Gnome\",\"Melith\",\"Toar\"))))","v":"Toar"},77,"","",{"$f":"IF(Dieu=\"Ormazd/L'Unique\",\"Ha’ranites\",\"\")","v":""},"","","","Orateur Né","Hypnotisme, Ventriloquie",null,"Crocodile","Familier","Sables Périlleux",327,36,0,40,32,15,7,20,0,2,19,4,3,4,0,0,0,"Déplacement silencieux (Ag), Natation (F), Perception (Int +10%)","Amphibien, Armes naturelles, Écailles (1)","1 pa",null,null,"Fainéant/Paresseux",null,null,null,null,"Beauté",null,"Empreinte de Chamon","RdS 177"]
[null,null,null,null,null,null,null,"Magie vulgaire","permet de lancer des sorts de magie vulgaire",null,null,null,null,null,null,null,null,null,"Charbonnier",{"$f":"IF(CareerType=Z78,\"Charbonnier\",IF(AllCareers=\"X\",\"Charbonnier\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\"),\"\",IF(SelectRace=\"Halfling\",\"Charbonnier\",IF(SelectRace=\"Humain\",\"Charbonnier\",\"\"))))))","v":""},0,"","","","oui","Gens du Commun","Warhammer, le Jeu de Rôle",35,"Charcoal Burner",47,"+5","-","+5","+5","+5","+5","+5","+5","-","+2","-","-","Chasseur, Mercanti/Colporteur, Mineur, Paysan","Aucun","Allumeur de réverbères, Bûcheron, Chasseur, Fauconnier, Mineur, Pisteur, Ramoneur, Vagabond","Aucun","Force accrue ou Intelligent, Fuite","Alphabet secret (rôdeur), Commérage OU Conduite d'attelages, Connaissances générales (Empire), Dissimulation, Escalade, Fouille, Marchandage, Perception, Survie","3 torches traitées, boite d'amadou, arme à une main (hache à une main)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,86,null,null,null,"188 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grand comté du Stirland\",\"Village pauvre de Grand comté du Stirland\",\"\")","v":""},"","","","","Duinhir","Gilestel",null,null,"Dietmar","Elinor",null,null,"Furmort",null,"Grisagwer","Graoxl","Dhox","Edskorcha","Gekthog","Kratis",null,null,"Œil de feu","Bischof","Pointepoche","Crinière-d'argent",null,null,"Andrei",null,null,null,null,null,null,null,"Étreinte de l'ours",null,"Peur","Lancez les dés sur la Table 14–9 : types de créatures (Tome de la Corruption p.197) pour déterminer duquel il s’agit. Ce type de créature inspire désormais la Peur au porteur de l’objet. Si la créature dispose déjà du talent Effrayant, elle gagne à la place le talent Terrifiant, qui ne s’applique qu’au porteur. Si la créature a déjà le talent Terrifiant, le porteur rate automatiquement ses tests de Force Mentale joués pour résister à la Terreur. Relancez les dés sur la Table 14–3 : propriétés des objets du Chaos (Tome de la Corruption p.202) pour gagner une deuxième propriété.",null,"Inventeur","Int",{"$f":"ROW()","v":78},"Spécialiste",750,565,380,195,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Intelligence foudroyante","TdC 41",null,null,"Taiguo","C","Compétences: Connaissances générales (Cathay), Commérage, Langue (cathayan), Survie. Talents: Affinité provinciale (Taiguo), Talent Artistique",null,"","","",null,null,"de la Discipline","V. Chevaleresque","Vous annulez tous les bonus que vos adversaires pourraient tirer en CC du fait du surnombre","CdG 107",{"$f":"IF(Pays=\"\",\"\",\"Tristaris\")","v":""},"","","",{"$f":"IF(Dieu=\"Ormazd/L'Unique\",\"Initié\",\"\")","v":""},"","","",null,"Connaissances générales (Arabie)",null,"Daim/cerf/renne","Familier","Old World Animals",14,25,0,31,35,35,10,10,0,1,12,3,3,7,0,0,0,"Déplacement silencieux (Ag+20%), Natation (F+10%),  Perception (Int), Survie (Int +20%)","Armes naturelles, Fuite, Sens aiguisés","Rien",null,null,"Fantasque",null,null,null,null,"Beauty ",null,"Empreinte de Ghur","RdS 176"]
[null,null,null,null,null,null,null,"Mains agiles","+20% CC sur les sorts de contact",null,null,null,null,null,null,null,null,null,"Charlatan",{"$f":"IF(CareerType=Z79,\"Charlatan\",IF(AllCareers=\"X\",\"Charlatan\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Charlatan\")))))","v":""},1,"","","","non","Criminel","Warhammer, le Jeu de Rôle",66,"Charlatan",48,"+10","+10","+5","+10","+15","+15","+15","+25","-","+4","-","-","Acolyte de Nurgle, Acolyte du Chaos, Agitateur, Astrologue, Bateleur, Catin, Compagnon sorcier, Conducteur de pousse-pousse, Contrebandier, Courtisan, Dilettante, Envoûteur, Émissaire elfe, Escroc, Ex-détenu, Faussaire, Frère de la cape, Joueur, Magistrat, Maquignon, Ménestrel, Mercanti/Colporteur, Mystique, Mystique strigany, Oracle, Pénitent, Prêcheur de rue, Raconteur, Receleur, Sahir Tilmid, Sorcier des taillis, Sorcier de village, Sycophante, Thaumaturge, Toréro estalien, Voleur, Vaurien","Aucun","Alchimiste/Potiologue, Astrologue, Démagogue, Espion, Herrimault, Hors-la-loi, Indicateur, Monte-en-l'air, Politicien","Aucun","Code de la rue ou Intrigant, Éloquence, Fuite, Grand voyageur, Imitation","Baratin, Charisme, Commérage, Connaissances générales (Bretonnie ou Tilée), Déguisement, Escamotage, Évaluation, Jeu, Langage secret (langage des voleurs), Langue (bretonnien ou tiléen), Langue (reikspiel), Marchandage, Perception","6 Vêtements communs (tenues complètes), 2 Atours (beaux, tenue complète)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,87,null,null,null,"190 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grand-duché du Talabecland\",\"Village pauvre de Grand-duché du Talabecland\",\"\")","v":""},"","","","","Eärendur","Glingal",null,null,"Dietmund","Élise",null,null,"Galdel",null,"Grisathess","Grarsouxxashk","Dhuz","Edwhackah","Gerkix","Kratkis",null,null,"Œilaigu","Bishoffwerder","Pommebaie","Crinière-de-fer",null,null,"Andreo",null,null,null,null,null,null,null,"Évaluation",null,"Précise","La valeur critique de tout coup critique augmente de 2",null,"Joailler/Bijoutier","Ag",{"$f":"ROW()","v":79},"Spécialiste",750,565,380,195,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Inversé","TdC 41",null,null,"Wan Tsou","C","Compétences: Connaissances générales (une au choix), Commérage OU Marchandage, Équitation OU Évaluation, Étiquette, Langue (cathayan). Talents: Affinité provinciale (Wan Tsou), Lutte OU Maitrise (une au choix)",null,"","","",null,null,"de la Joute","V. Chevaleresque","+10% en CC quand vous maniez une lance d'arçon","CdG 107",{"$f":"IF(Pays=\"Nippon\",\"Tsakayumo\",IF(Pays=\"Inja\",\"Miyi\",\"\"))","v":""},"","","",{"$f":"IF(Dieu=\"Ormazd/L'Unique\",\"Ordre de la Flamme\",\"\")","v":""},"","","","Combat de Rue, Frénésie","Intimidation",null,"Diablotin","Familier","Le Tome de la Corruption",250,28,26,25,36,55,31,31,45,1,5,2,3,"4(4)",1,0,0,"Charisme (Soc+20%), Commérage (Soc), Dissimulation (Ag+10%), Esquive (Ag+10%), Focalisation (FM), Fouille (Int), Intimidation (F), Langage mystique (démonik) (Int), Langue (deux au choix) (Int), Natation (F), Torture (Soc)","Acuité olfactive, Ambidextre, Armes naturelles, Aura démoniaque, Intrigant, Lévitation, Magie mineure (une au choix), Magie noire, Magie vulgaire (Chaos), Sans peur, Troublant, Vision nocturne Mutation: Lévitation + une au hasard","Rien",null,null,"Féminin",null,null,null,null,"Bébé   ",null,"Empreinte de Ghyran","RdS 178"]
[null,null,null,null,null,null,null,"Maître artilleur","-1/2 action pour la recharge des armes à poudre",null,null,null,null,null,null,null,null,null,"Chasseur",{"$f":"IF(CareerType=Z80,\"Chasseur\",IF(AllCareers=\"X\",\"Chasseur\",IF(Selectsousrace=\"\",\"\",\"Chasseur\")))","v":""},0,"","","","oui","Rôdeur","Warhammer, le Jeu de Rôle",35,"Hunter",109,"-","+15","-","+5","+10","+5","-","-","-","+3","-","-","Bûcheron, Charbonnier, Chasseur cornu, Dresseur, Gardien tribal/Amazone/Fianna d'Albion, Ovate, Ovate ainé","Aucun","Argousin, Berger/Pâtre, Boucher, Charbonnier, Chasseur de primes, Chevalier du Champ Verdoyant, Dresseur, Fauconnier, Franc-archer, Gardien tribal/Amazone/Fianna d'Albion, Herrimault, Homme d'armes, Pillard du désert, Maresquier, Médiateur, Mineur, Muletier, Ovate, Pèlerin du Graal, Pisteur, Sentinelle halfling, Soldat","Aucun","Camouflage rural ou Tireur d’élite, Dur à cuire ou Maîtrise (Arcs longs), Rechargement rapide, Réflexes éclair ou Résistance accrue","Alphabet secret (rôdeur), Braconnage OU Déplacement silencieux, Dissimulation, Fouille OU Natation, Perception, Pistage, Survie","Arc long, 10 flèches, 2 collets, nécessaire antipoison",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,88,null,null,null,"192 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grand comté du Wissenland\",\"Village pauvre de Grand comté du Wissenland\",\"\")","v":""},"","","","","éclat argenté","Glóredhel",null,null,"Dietrich","Elisinda",null,null,"Galroz",null,"Grisathis","Graszoxxa","Dokkozaz","Facecleava","Ghaoccag","Kratlik",null,null,"Œilsûr","Bissen","Pommefond","Crin-noir",null,null,"Andreossi",null,null,null,null,null,null,null,"Expression artistique",null,"Protectrice","Son porteur gagne +1 point d’Armure à toutes les zones tant qu’il la brandit.",null,"Laboureur/ Bordier","F",{"$f":"ROW()","v":80},"Fermier",135,115,95,75,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Invisibilité","TdC 41",null,null,"Wei An","C","Compétences: Connaissances générales (Cathay), Commérage OU Marchandage, Équitation OU Évaluation, Étiquette, Langue (cathayan). Talents: Affinité provinciale (Wei An), Lutte OU Maitrise (une au choix)",null,"","","",null,null,"de la Quête","V. Chevaleresque","-50% en CC quand maniez lance d'arçon, Visions de la Quête, Pt Fortune pr se soigner 1d10 blessures","CdG 108",{"$f":"IF(Pays=\"Nippon\",\"Tsien-Tsin\",IF(Pays=\"Inja\",\"Jalandhara\",IF(Selectsousrace=\"Kurgan/Hung\",\"Tchar\",IF(OR(Pays=\"Terres des morts\",Pays=\"Arabie\"),\"Asaph\",\"Tzeentch\"))))","v":"Tzeentch"},80,"","",{"$f":"IF(Dieu=\"Ormazd/L'Unique\",\"Ordre du Cimeterre Enflammé\",\"\")","v":""},"","","","Sans Peur","Connaissances académiques (histoire), Équitation",null,"Dragonnet","Familier","Web",null,20,0,25,26,30,22,26,30,1,null,2,{"$f":"ROUNDDOWN(FT80/10,0)","v":2},0,0,0,0,"Charisme (Soc), Commérage (Soc), Connaissances académiques (Histoire) (Int+20%), Connaissances générales (Dragons et draconides (Int), Escalade (Ag+10%), Évaluation (Int+10%), Fouille (Int), Intimidation (F+20%), Langue (une au choix) (Int), Perception (Int+20%)","Acuité visuelle, Coups précis, Coups puissants, Ecailles (1), Sain d'Esprit, Vision nocturne, Vol","10 pa",null,null,"Fêtard",null,null,null,null,"Beethoven ",null,"Empreinte de Hysh","RdS 178"]
[null,null,null,null,null,null,null,"Maître du fouet","+20% Commandement et Dressage vs. Skavens",null,null,null,null,null,null,null,null,null,"Chasseur cornu",{"$f":"IF(CareerType=Z81,\"Chasseur cornu\",IF(AllCareers=\"X\",\"Chasseur cornu\",IF(Selectsousrace<>\"Humain\",\"\",IF(Pays=\"Empire\",\"Chasseur cornu\",\"\"))))","v":""},1,"","","","non","Rôdeur","Terreur à Talabheim",9,"Horned Hunter",105,"+10","+15","+15","-","+15","-","+15","-","+1","+3","-","-","Initié (Taal), Scribe","Aucun","Chasseur, Hors-la-loi, Milicien, Pisteur, Vagabond","Aucun","Course à pied ou Résistance accrue, Dur à cuire, Frénésie","Alphabet secret (rôdeur), Braconnage OU Pistage, Déplacement silencieux, Dissimulation, Escalade, Langage secret (langage des rôdeurs), Perception","Appeau de chasse, armure légère (veste de cuir), arme à une main (hache), nécessaire antipoison",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,89,null,null,null,"194 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Ligue de l'Ostermark\",\"Village pauvre d'Ligue de l'Ostermark\",\"\")","v":""},"","","","","Eldacar","Halion",null,null,"Dirk","Elizabet",null,null,"Galstur",null,"Hegoye","Grathuax","Dos","Facekrusha","Ghaolgor","Kratnaard",null,null,"Œilvrai","Blinder","Pommesablé",{"$f":"CONCATENATE(\"Crom\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Crom"},null,null,"Andreotti",null,null,null,null,null,null,null,"F",null,"Puissante","+30% en Force",null,"Lapidaire","Ag",{"$f":"ROW()","v":81},"Détaillant",195,160,130,105,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Jambes d'animal","TdC 41",null,null,"Xian Bei","C","Compétences: Connaissances générales (Cathay), Équitation OU Marchandage, Langue (cathayan), Survie. Talents: Affinité provinciale (Xian Bei), Maîtrise ou Lutte",null,"","","",null,null,"de l'Idéal","V. Chevaleresque","+1 A quand vous êtes en sous nombre au Corps à corps","CdG 107",{"$f":"IF(Pays=\"Nippon\",\"Uchodan\",\"\")","v":""},"","","",{"$f":"IF(Dieu=\"Ormazd/L'Unique\",\"Rigoristes\",\"\")","v":""},"","","","Sur ses gardes","Intimidation, Torture",null,"Farfadet/fée/pixie","Familier","Le Compagnon",123,48,72,19,10,66,23,35,41,2,6,{"$f":"ROUNDDOWN(FS81/10,0)","v":1},{"$f":"ROUNDDOWN(FT81/10,0)","v":1},"2(8)",0,0,0,"Baratin (Soc), Connaissances générales (elfes) (Int), Déplacement silencieux (Ag), Dissimulation (Ag+20%), Équitation (Ag), Esquive (Ag), Expression artistique (chanteur, musicien) (Ag), Filature (Ag), Langage secret (langage des rôdeurs) (Int), Langue (eltharin, malla-room-ba-larin) (Int), Perception (Int+20%), Sens de la magie (FM), Survie (Int+20%)","Ambidextre, Armes naturelles, Camouflage rural, Contorsionniste, Fuite, Imitation, Lévitation, Résistance à la magie, Sens aiguisés, Venimeux, Vision nocturne","5 sc",null,null,"Fidèle",null,null,null,null,"Belette",null,"Empreinte de Shyish","RdS 176"]
[null,null,null,null,null,null,null,"Maîtrise","peut utiliser une arme requérant une formation",null,null,null,null,null,null,null,null,null,"Chasseur de primes",{"$f":"IF(CareerType=Z82,\"Chasseur de primes\",IF(AllCareers=\"X\",\"Chasseur de primes\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\",SelectRace=\"Halfling\",SelectRace=\"Humain\",SelectRace=\"skaven\",SelectRace=\"Homme-lézard\",SelectRace=\"Vampire\"),\"Chasseur de primes\",\"\")))","v":""},0,"","","","oui","Rôdeur","Warhammer, le Jeu de Rôle",36,"Bounty Hunter",35,"+5","+10","+5","-","+10","-","+5","-","-","+2","-","-","Chasseur, Garde du corps, Gladiateur, Homme oiseau de Catrazza, Kossar kislevite, Piquier, Mercenaire, Ninja, Pillard du désert, Sentinelle halfling, Streltsi, Sycophante, Vengeur","Chef de meute moulder, Coureur d'égouts, Coureur nocturne Eshin, Garde du corps, Guerrier des clans, Indicateur","Argousin, Chasseur de vampires, Franc-archer, Investigateur verenéen/Inquisiteur estalien, Mercenaire, Pisteur, Spadassin","Chef de meute moulder, Esclave/Thrall, Mercenaire, Pisteur","Adresse au tir ou Coups puissants, Camouflage rural, Coups assommants ou Tireur d’élite, Maîtrise (Armes paralysantes)","Déplacement silencieux, Filature, Fouille, Intimidation, Perception, Pistage, Survie","Arbalète, 10 carreaux, filet, armure légère (gilet de cuir et calotte de cuir), menottes, corde au mètre (10m)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,90,null,null,null,"196 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grande principauté d'Ostland\",\"Village pauvre d'Grande principauté d'Ostland\",\"\")","v":""},"","","","","Eldarion ","Heldaria",null,null,"Donat","Ella",null,null,"Garagar",null,"Helakiz","Graugroaxxuz","Dotozi","Facesmasha","Ghikker","Kratnagar",null,null,"Ondecalme","Blucher","Pommesauvage","Cuivre-raide",null,null,"Angioi",null,null,null,null,null,null,null,"Fêtard",null,"Putrescente","Quand cet objet touche un ennemi, il lui laisse une petite partie d’elle-même. Quand il inflige au moins 1 point de Blessures à un adversaire, celui-ci en perd 5 points de plus qui ne tiennent pas compte de son armure ou de son bonus d’Endurance dans les 1d10 rounds.",null,"Libraire/Bibliothécaire","Int",{"$f":"ROW()","v":82},"Détaillant",195,160,130,105,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Jambes prodigieuses","TdC 41",null,null,"Xizang","C","Compétences: Connaissances générales (Cathay), Commérage, Langue (cathayan), Métier (mineur). Talents: Affinité provinciale (Xizang), Méditation",null,"","","",null,null,"de Noble Dédain","V. Chevaleresque","+10% en CC contre les armes de jet, de tir ou à poudre -10% en CT","CdG 107",{"$f":"IF(Pays=\"Nippon\",\"Ryūjin\",IF(Pays=\"Inja\",\"Rudri\",IF(Pays=\"Norsca\",\"Ursash\",IF(Pays=\"Albion\",\"Fiann\",IF(Selectsousrace=\"Ulfenwar\",\"Olric\",IF(OR(Pays=\"Terres des morts\",Pays=\"Arabie\"),\"Geheb\",\"Ulric\"))))))","v":"Ulric"},82,"","",{"$f":"IF(Dieu=\"Ormazd/L'Unique\",\"Sejamahites\",\"\")","v":""},"","","","Chirurgie, Sociable","Connaissances académiques (médecine) ou Soins, Métier (apothicaire ou herboriste)",null,"Félin (chat)","Familier","Les Royaumes de Sorcellerie",189,24,0,10,10,18,10,10,0,1,6,1,1,6,0,0,0,"Déplacement silencieux (Ag), Dissimulation (Ag), Escalade (F), Perception (Int +20%)","Acuité gustative, Acuité olfactive, Camouflage urbain, Fuite, Sens aiguisés",null,null,null,"Fier",null,null,null,null,"Bella   ",null,"Empreinte du Sihr","Créa. perso"]
[null,null,null,null,null,null,null,"Méditation","bonus au jet d'incantation de Mag sur rituels",null,null,null,null,null,null,null,null,null,"Chasseur de vampires",{"$f":"IF(CareerType=Z83,\"Chasseur de vampires\",IF(AllCareers=\"X\",\"Chasseur de vampires\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"Vampire\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Chasseur de vampires\")))))","v":""},1,"","","","non","Rôdeur","Warhammer, le Jeu de Rôle",67,"Vampire Hunter",217,"+20","+20","+10","+20","+15","+15","+20","-","+1","+4","-","-","Agent du Suaire, Chantelame, Chasseur de primes, Chevalier, Fossoyeur, Garde noir, Magistrat, Ninja, Pilleur de tombes, Pisteur, Rôdeur fantôme, Sentinelle halfling","Pilleur de tombes, Trafiquant de cadavres","Aubergiste, Bourgeois, Hors-la-loi, Marchand, Maître-artisan, Régisseur","Tueur de morts","Camouflage souterrain, Coups précis, Coups puissants, Maîtrise (Arbalètes), Rechargement rapide ou Tir en puissance, Valeureux","Connaissances académiques (histoire ou nécromancie), Connaissances générales (Empire), Déplacement silencieux, Dissimulation, Escalade, Esquive, Filature, Fouille, Langue (classique), Perception, Pistage","Arbalète à répétition avec 10 carreaux, armure moyenne (armure de mailles complète), Eau bénite, 4 pieux",0,"",{"$f":"IF(AY83=\"\",\"\",\"Acolyte de Khorne, Acolyte de Nurgle, Acolyte de Slaanesh, Acolyte de Tzeentch, Apprenti chaman, Aspirant champion\"&(\"Bestigor, Bourreau, Chaman, Chaman bray, Champion du Chaos, Champion homme-bête, Chasseur, Chef de bande\")&(\", Chef de guerre, Chevalier du Chaos, Coupe-jarret, Démon exalté, Démon exalté de Khorne, Éclaireur (créatures), Envoûteur\")&(\", Esclavagiste skaven, Esclave/Thrall, Fanatique, Garde, Garde du corps, Guerrier des clans, Gran-chaman bray, \")&(\"Grand Chaman, Guerrier du Chaos, Hors-la-loi, Magus de Khorne, Magus de Nurgle, Magus de Slaanesh, Magus de Tzeentch, Naufrageur, \")&(\"Pillard, Pilleur de tombes, Thaumaturge, Tisseruine, Trafiquant de cadavres, Vagabond, Voleur\"))","v":""},{"$f":"IF(T83=\"\",\"\",\"Apprenti sorcier, Assassin, Astrologue, Bourreau, Chaman, Chasseur, Chasseur de primes, Chef de bande, Chef de guerre, Contrebandier\"&\", Coupe-jarret, Éclaireur (créatures), Érudit, Esclave, Fanatique, Garde, Garde du corps, Gardien du temple, Guerrier des clans\"&\", Hors-la-loi, Janissaire, Marchand d'Esclave/Thrall, Messager, Naufrageur, Pillard, Pillard du désert, Pilleur de tombes, Vagabond, Voleur\")","v":""},null,null,null,null,null,null,null,null,null,null,null,null,91,null,null,null,"198 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grand comté d'Averland\",\"Ville fortifiée du Grand comté d'Averland\",\"\")","v":""},"","","","","Eldillor","Idril",null,null,"Durnhelm","Ellene",null,null,"Garagral",null,"Helathall","Grauthaxxuk","Drah","Facestompah","Ghikrex","Kritislik",null,null,"Orcyan","Bludenheim","Préduvet",{"$f":"CONCATENATE(\"Damir\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Damir"},null,null,"Antonelli",null,null,null,null,null,null,null,"Filature",null,"Rapide","L'adversaire subit d'un malus de -10% lorsqu'il essaie de parer ou d'esquiver",null,"Luthier","Ag",{"$f":"ROW()","v":83},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Kyste intelligent","TdC 41",null,null,"Yiangchi","C","Compétences: Connaissances générales (Cathay), Commérage, Langue (cathayan), Métier (potier). Talents: Affinité provinciale (Yiangchi), 1 talent déterminé aléatoirement",null,"","","",null,null,"de Pureté","V. Chevaleresque","Dons de la Dame sans prier, +1 pt Fortune/ jour","CdG 107",{"$f":"IF(Pays=\"Inja\",\"Mahaballa\",IF(Pays=\"Kislev\",\"Ursun\",\"\"))","v":""},"","","",{"$f":"IF(OR(Dieu=\"Malal\",Dieu=\"Be’lakor\"),\"Adepte/Croyant\",\"\")","v":""},"","","",null,"Langage mystique (demonik)",null,"Félin (jaguar/couguar/puma)","Familier","Sables Périlleux/Lustria",324,30,0,35,38,40,15,15,0,3,16,3,3,5,0,0,0,"Escalade (F+10%), Natation (F+20%), Perception (Int+10%), Pistage (Int)","Armes naturelles, Camouflage Rural, Coups assommants, Sens aiguisés, Vivacité,","5 sc",null,null,"Flatteur",null,null,null,null,"Belle   ",null,"Empreinte d'Ulgu","RdS 179"]
[null,null,null,null,null,null,null,"Menaçant","+10% Intimidation & Torture",null,null,null,null,null,null,null,null,null,"Chef",{"$f":"IF(CareerType=Z84,\"Chef\",IF(AllCareers=\"X\",\"Chef\",IF(Selectsousrace=\"\",\"\",IF(SelectRace=\"skaven\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Chef\"))))))","v":""},2,"","","","non","Criminel","Warhammer, le Jeu de Rôle",226,"Chief",null,"+30","+20","+20","+20","+35","+15","+20","+20","+2","+8","-","-","Brute, Éclaireur (créatures)","Brute, Éclaireur (créatures)","Aucun","Aucun","Coups assommants, Coups puissants, Désarmement ou Sur ses gardes, Maîtrise (2 au choix), Menaçant, Parade éclair, Résistance accrue ou Sixième sens","Commandement, Connaissances académiques (stratégie/tactique), Équitation OU Escalade, Esquive, Évaluation, Intimidation, Perception, Survie","Armure moyenne (armure de mailles complète), bouclier",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,92,null,null,null,"200 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grande baronnie du Hochland\",\"Ville fortifiée de la Grande baronnie du Hochland\",\"\")","v":""},"","","","","Elendë","Ilmarë",null,null,"Eber","Ellinde",null,null,"Garamon",null,"Hendine","Grax","Draz","Facetrashah","Ghoncauz","Kritshakk",null,null,"Pâlerameau","Böckler","Prestedaim",{"$f":"CONCATENATE(\"Damni\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Damni"},null,null,"Antoniola",null,null,null,null,null,null,null,"Fils du désert",null,"Relique","+20% aux tests de Capacité de Combat contre les créatures du Chaos (mutants, démons et leurs semblables). De plus, chaque semaine où l’objet reste en possession de son porteur, ce dernier doit réussir un test de Force Mentale sous peine de perdre un présent du Chaos. On commence par les mutations, puis les récompenses, et finalement les dons. Si le personnage perd tous ses dons et survit, il est libéré de l’emprise du Chaos et peut retourner dans ses pénates.",null,"Maçon","Ag",{"$f":"ROW()","v":84},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Lâcheté","TdC 41",null,null,"Yiangzhou","C","Compétences: Connaissances générales (Cathay), Commérage, Langue (cathayan), Métier (pêcheur). Talents: Affinité provinciale (Yiangzhou), Méditation",null,"","","",null,null,"de Sollicitude","V. Chevaleresque","+10% Soc vs. paysans bretonniens","CdG 107",{"$f":"IF(OR(Pays=\"Lustrie\",Pays=\"Terres du Sud\"),\"Uxmac\",\"\")","v":""},"","","",{"$f":"IF(OR(Dieu=\"Malal\",Dieu=\"Be’lakor\"),\"Culte des Possédés\",\"\")","v":""},"","","","Magie Commune (Chaos)","Langage mystique (demonik), Sens de la magie + 1 Folie",null,"Félin (lion)","Familier","Sables Périlleux",323,38,0,45,42,35,10,45,0,2,19,{"$f":"ROUNDDOWN(FS84/10,0)","v":4},4,5,0,0,0,"Natation (F), Perception (Int+10%), Pistage (Int)","Armes naturelles, Coups assommants, Coups puissants, Sens aiguisés, Troublant, Valeureux","10 sc",null,null,"Fou",null,null,null,null,"Bételgeuse   ",null,"Enfant de l'Autre Monde","TUTC 130"]
[null,null,null,null,null,null,null,"Modelage de la chair","Vous utilisez le Soin pour modeler des abominations",null,null,null,null,null,null,null,null,null,"Chef coq",{"$f":"IF(OR(CareerType=Z85,AllCareers=\"X\",SelectRace=\"Humain\",SelectRace=\"halfling\"),\"Chef coq\",IF(OR(FirstCareer=\"1ère carrière\",Selectsousrace=\"\",Pays=\"Désolations du Chaos\",Pays=\"Naggaroth\",Pays=\"Lustrie\",Pays=\"Kuresh\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\",SelectRace=\"Vampire\",SelectRace=\"Nain\",SelectRace=\"Elfe\"),\"\",))","v":""},1,"","","","non","Académicien","Création personnelle",null,"Chef",null,"+10","+0","+5","+10","+25","+10","+15","+15","-","+2","-","-","Serviteur, Valet","Aucun","Aubergiste, Bourgeois, Hors-la-loi, Marchand, Maître-artisan, Régisseur","Aucun","Acuité gustative, Acuité olfactive OU Ambidextre, Éloquence OU Troublant, Fêtard, Sociable OU Étiquette, Vivacité OU Sang Froid OU Littéraire (Gastronomie) OU Précepteur","Commandement, Connaissances académiques (Gastronomie), Métier (cuisinier/marmiton), Lire/Écrire, Perception, Résistance à l’alcool","Bouilloire, Boîte d'amadou ou Briquet à silex, 3 Marmites en fer, 3 Couteaux de cuisine (Dagues), Couverts en métal, 2 Écuelles de Fer, 5 Éponges, Plat en cuivre (grand), Poêle à frire, Tablier en tissu, 1 Savon, 50 CO en Épices, 200 CO en Nourriture",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,93,null,null,null,"202 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grands-duchés de Middenheim et du Middenland\",\"Ville fortifiée de Grands-duchés de Middenheim et du Middenland\",\"\")","v":""},"","","","","Elendil","Iludil",null,null,"Eckel","Eloise",null,null,"Garamor",null,"Hensilix","Graxximza","Drus","Firecrumpah","Ghookhak","Kritsk",null,null,"Pied-Ailé","Bodmer","Râclemoelle",{"$f":"CONCATENATE(\"Danis\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Danis"},null,null,"Antonionni",null,null,null,null,null,null,null,"FM",null,"Résistante","+10% en Endurance",null,"Maquereau","Soc",{"$f":"ROW()","v":85},"Détaillant",195,160,130,105,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Langue perforante","TdC 41",null,null,"Pays Perdu","D","Compétences: Commérage ou Évaluation, Navigation ou Métier (marchand), Langue (reikspiel), Connaissances générales (Pays Perdu) Talents: Affinité provinciale (Pays Perdu), Dur en affaires, 1 talent déterminé aléatoirement ",null,"","","",null,null,"de Stoïcisme","V. Chevaleresque","Vous pouvez rejouer un Test de Peur ou de Terreur ou pour résister à l'Intimidation","CdG 107",{"$f":"IF(Pays=\"Nippon\",\"Ebosu\",IF(SelectRace=\"Nain\",\"Valaya\",\"\"))","v":""},"","","",{"$f":"IF(OR(Dieu=\"Manann\",Dieu=\"Mathlann\"),\"Chevaliers navigateurs\",\"\")","v":""},"","","",null,"Canotage, Natation, Métier (charpentier naval)",null,"Félin (lynx/serval/ocelot)","Familier","Old World Animals/Swords of the South","17/128",34,0,32,36,46,18,28,35,1,17,3,3,6,0,0,0,"Déplacement silencieux (Ag +20%), Dissimulation (Ag), Escalade (F +20%), Esquive (Ag), Perception (Int +10%), Pistage (Int), Natation (F +20%), Survie (Int +20%)","Armes naturelles, Camouflage rural, Coups assommants, Coups puissants, Étreinte de l'ours, Sens aiguisés, Vision nocturne, Vivacité","10 sc",null,null,"Fougueux",null,null,null,null,"Belzebuth    ",null,"Enhardi","TdR 244"]
[null,null,null,null,null,null,null,"Mort-vivant","immunisé contre P, T, Ass, poi, mal, émo & esp",null,null,null,null,null,null,null,null,null,"Chef de bande",{"$f":"IF(CareerType=Z86,\"Chef de bande\",IF(AllCareers=\"X\",\"Chef de bande\",IF(Selectsousrace=\"\",\"\",IF(SelectRace=\"skaven\",\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Chef de bande\")))))","v":""},2,"","","","non","Criminel","Warhammer, le Jeu de Rôle",67,"Outlaw Chief",157,"+20","+30","+10","+20","+10","+10","+10","+20","+2","+6","-","-","Ancien de Village, Askari, Bandit de grand chemin, Baron du crime, Démagogue, Esclavagiste skaven, Pisteur, Prince des voleurs, Racketteur, Rôdeur des Principautés, Rôdeur fantôme, Sans-visage, Vétéran/Longue Barbe, Yeoman","Aucun","Assassin, Baron du crime, Capitaine, Courtisan des Principautés, Démagogue, Marchand d'Esclave/Thrall, Rôdeur des Principautés, Sans-visage, Sheikh","Aucun","Parade éclair, Rechargement rapide, Sur ses gardes, Tir de précision, Tir en puissance","Alphabet secret (pisteur ou voleur), Commandement, Connaissances académiques (stratégie/tactique), Connaissances générales (Empire), Déplacement silencieux, Dissimulation, Équitation, Escalade, Langage secret (langage de bataille), Langage secret (langage des voleurs), Perception, Pistage","Arc et 10 flèches ou arbalète et 10 carreaux, armure légère (veste de cuir et chemise de mailles), cheval de selle, selle, harnais, kit de toilettage d'animal, fourrage (pour une journée)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,94,null,null,null,"204 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grande baronnie du Nordland\",\"Ville fortifiée de la Grande baronnie du Nordland\",\"\")","v":""},"","","","","Elendur","Imarune",null,null,"Eckhardt","Elsa",null,null,"Garapulax",null,"Heruxa","Graz","Dutlo","Firekrushah","Ghulgrax","Kritslik",null,null,"Piedléger","Boehm","Repiquet","D'argent",null,null,"Anzil",null,null,null,null,null,null,null,"Focalisation",null,"Respiration","Tant qu’il la tient, son porteur peut respirer sans danger, même sous l’eau. Il est donc immunisé contre les gaz toxiques, le musc et autres odeurs étranges et délétères.",null,"Maraîcher/Primeur/Verdurier","Soc",{"$f":"ROW()","v":86},"Aubergiste",150,135,120,105,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Lévitation","TdC 41",null,null,"Royaumes Ogres","D","Compétences: Connaissances générales (Royaumes Ogres), Intimidation, Langue (grumbarth (ogre)), Résistance à l'alcool, Survie Talents : Affinité provinciale (Royaumes Ogres), Coups puissants, Désarmement, Dur à cuire, Guerrier né, Résistance accrue, Sans Peur",null,"","","",null,null,"de Témérité","V. Chevaleresque","si BF de l’adversaire > au vôtre, référez-vous à cette valeur pour déterminer les dégâts infligés","CdG 108",{"$f":"IF(Pays=\"Nippon\",\"Kagutsochi\",IF(Pays=\"Inja\",\"Agnisattva\",IF(SelectRace=\"Elfe\",\"Vaul\",\"\")))","v":""},"","","",{"$f":"IF(Dieu=\"Manann\",\"Fils de Manann\",IF(Dieu=\"Mathlaan\",\"Fils de Mathlaan\",\"\"))","v":""},"","","",null,"Canotage, Natation, Métier (charpentier naval)",null,"Félin (panthère/léopard)","Familier","Sables Périlleux",324,25,0,31,32,50,15,15,0,3,15,3,3,6,0,0,0,"Escalade (F+20%), Natation (F), Perception (Int+10%), Pistage (Int)","Armes naturelles, Coups assommants, Sens aiguisés, Vision Nocturne, Vivacité","10 sc",null,null,"Fouinard/Fouineur",null,null,null,null,"Benji    ",null,"Enlaidissement","TdC 224"]
[null,null,null,null,null,null,null,"Orateur né","Personnes affectées par Charisme x 100",null,null,null,null,null,null,null,null,null,"Chef de clan",{"$f":"IF(CareerType=Z87,\"Chef de clan\",IF(AllCareers=\"X\",\"Chef de clan\",IF(FirstCareer=\"1ère carrière\",\"\",IF(SelectRace=\"skaven\",\"Chef de clan\",\"\"))))","v":""},1,"","","","non","Guerrier","Les Fils du Rat Cornu",97,"Clan Chief",null,"+40","+30","+30","+30","+40","+30","+25","+20","+2","+6","-","-","Aucun","Coureur d'égouts, Grande griffe, Maître assassin, Maître corrupteur, Maître mutateur, Prêtre de la peste, Technomage","Esclave/Thrall, Maître mutateur","Esclave/Thrall, Maître mutateur Moulder","Coups assommants, Coups puissants, Désarmement ou Sur ses gardes, Éloquence, Maîtrise (2 au choix), Menaçant, Orateur né, Parade éclair, Résistance accrue ou Sixième sens","Baratin, Charisme, Commandement, Commérage, Connaissances académiques (histoire ou stratégie/tactique), Connaissances générales (trois au choix), Escalade, Esquive, Évaluation, Intimidation, Langue (trois au choix), Lire/écrire, Perception, Survie","Armure moyenne (armure de mailles complète), bouclier, malepierre 3 onces), 3d10 Guerriers des clans et 5d10 Esclave/Thrall",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,95,null,null,null,"206 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grande principauté du Reikland\",\"Ville fortifiée de Grande principauté du Reikland\",\"\")","v":""},"","","","","Elrond","Indis",null,null,"Eckhart","Elsbeth",null,null,"Goul'gaz",null,"Hez'gah","Grazzushk","Ecaekzoh","Fireshreddah","Ghulgrek","Kritsmatz",null,null,"Plumebleue","Böhm","Repiquet-Firquin","Defervêtu",null,null,"Anzilutti",null,null,null,null,null,null,null,"Force accrue",null,"Retour de magie","Capable de renvoyer tout projectile magique visant son porteur à celui qui l’a lancé. Pour ce faire, l’intéressé doit être en position de parade et réussir un test de Capacité de Combat. S’il y parvient, il renvoie le projectile qui touche automatiquement celui qui l’a lancé.",null,"Marchand de tissu/Mercier","Soc",{"$f":"ROW()","v":87},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Long cou","TdC 42",null,null,"Steppes orientales","D","Compétences: Connaissances générales (Steppes Orientales), Équitation, Langue (Kurgan ou Hung), Survie Talents : Affinité provinciale (Steppes orientales) Dur à cuire, Guerrier né, Résistance accrue, Rompu au Chaos, 25% de chances de commencer le jeu avec une mutation. ",null,"","","",null,null,"d'Héroïsme","V. Chevaleresque","Si votre valeur de dégâts est >10, vous infligez un coup critique","CdG 107",{"$f":"IF(Pays=\"Nippon\",\"Fukurokojo\",IF(OR(Pays=\"Lustrie\",Pays=\"Terres du Sud\"),\"Topek\",IF(Pays=\"Inja\",\"Mei Mao\",IF(OR(Pays=\"Terres des morts\",Pays=\"Arabie\"),\"Tahoth\",IF(Selectsousrace=\"Gnome\",\"Randandill\",\"Véréna\")))))","v":"Véréna"},87,"","",{"$f":"IF(Dieu=\"Manann\",\"Fils de Manann\",IF(Dieu=\"Mathlaan\",\"Enfants des Mers\",\"\"))","v":""},"","","","Enfant des Mers","Canotage, Natation",null,"Félin (tigre à dents de sabre)","Familier","Lustria/ Norsca",9,41,0,43,43,43,40,40,0,3,11,4,4,5,0,0,0,"Escalade (F+10%), Natation (F+10%), Perception (Int+10%), Pistage (Int+10%)","Armes naturelles, Coups assommants, Sens aiguisés","1 co",null,null,"Franc",null,null,null,null,"Benny    ",null,"Enragé","RdS 178"]
[null,null,null,null,null,null,null,"Oreille absolue","+10% en Expression artistique",null,null,null,null,null,null,null,null,null,"Chef de guerre",{"$f":"IF(OR(CareerType=Z88,AllCareers=\"X\"),\"Chef de guerre\",IF(SelectRace=\"\",\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Chef de guerre\")))","v":""},1,"","","","non","Guerrier","Le Tome de la Corruption",155,"Warleader",222,"+20","-","+20","+20","+10","+5","+10","+10","+2","+5","-","-","Homme lige, Maraudeur, Pillard","Maraudeur, Pillard","Capitaine, Champion, Guerrier du Chaos, Pillard, Vétéran/Longue Barbe","Champion, Guerrier du Chaos, Pillard","Coups précis, Coups puissants, Force accrue ou résistance accrue, Maîtrise (Armes lourdes), Sans peur, Troublant","Commandement, Esquive, Intimidation, Perception, Résistance à l’alcool","Arme à une main et bouclier ou arme à deux mains, armure moyenne (chemise de mailles, cagoule de mailles et armure de cuir complète), troupe de guerre composée de 2d10 maraudeurs",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,96,null,null,null,"208 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grand comté du Stirland\",\"Ville fortifiée de Grand comté du Stirland\",\"\")","v":""},"","","","","Elros","Ionor",null,null,"Edgar","Elsina",null,null,"Goulkai",null,"Hezhirr","Grixxatlaxl","Eigziqex","Fiststampah","Ghuzkaz","Kritsnaard",null,null,"Plumeverte","Bolz","Ridebaie","Deux-bottes",null,null,"Aprile",null,null,null,null,null,null,null,"Fouille",null,"Riposte","Le porteur bénéficie d’une parade gratuite (en plus de la limite normale d’une parade par round) tant qu’il tient cette objet.",null,"Marchand de tourtes/Friturier","Soc",{"$f":"ROW()","v":88},"Aubergiste",150,135,120,105,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Long nez","TdC 42",null,null,"Strigany","D","Compétences: Résistance à l'alcool, Connaissances générales (Empire ou Strigany), Canotage ou Navigation, Langue (reikspiel ou strigany), Natation Talents: 1 talent déterminé aléatoirement ",null,"","","",null,null,"du Chevalier","V. Chevaleresque","Vous bénéficiez d'un Don de la Dame du Lac","CdG 107",{"$f":"IF(OR(Pays=\"Lustrie\",Pays=\"Terres du Sud\"),\"Xholankha\",\"\")","v":""},"","","",{"$f":"IF(Dieu=\"Manann\",\"Fils de Manann\",IF(Dieu=\"Mathlaan\",\"Ordre de l'Albatros\",\"\"))","v":""},"","","","Sens de l'Orientation","Canotage, Natation, Métier (charpentier naval)",null,"Fimir","Familier","Dying of the Light",69,53,9,15,5,31,40,35,27,3,10,{"$f":"ROUNDDOWN(FS88/10,0)","v":1},{"$f":"ROUNDDOWN(FT88/10,0)","v":0},4,0,0,0,"Baratin (Soc), Dissimulation (Ag), Fouille (Int), Langue (une au choix) (Int), Perception (Int)","Ambidextre, Armes naturelles (griffes), Coups puissants, Esquive, Désarmement, Sixième Sens, Vision nocturne","10 sc",null,null,"Frimeur",null,null,null,null,"Bentley ",null,"Enrouée","RdG 110"]
[null,null,null,null,null,null,null,"Parade éclair","échange une attaque rapide pour parade gratuite",null,null,null,null,null,null,null,null,null,"Chef de meute Moulder",{"$f":"IF(CareerType=Z89,\"Chef de meute Moulder\",IF(AllCareers=\"X\",\"Chef de meute Moulder\",IF(SelectRace=\"skaven\",\"Chef de meute Moulder\",\"\")))","v":""},0,"","","","oui","Guerrier","Les Fils du Rat Cornu",93,"Moulder Pack Leader",null,"+5","-","+5","+5","+5","+5","+5","+5","-","+3","-","-","Aucun","Chasseur, Chasseur de primes, Guerrier des clans","Chasseur de primes, Coupe-jarret, Esclave/Thrall, Grande griffe, Maître corrupteur, Mercenaire, Vagabond","Chasseur de primes, Coupe-jarret, Esclave/Thrall, Grande griffe, Maître corrupteur Moulder, Mercenaire, Vagabond","Camouflage souterrain, Maître du fouet, Maîtrise (Armes paralysantes)","Commandement, Connaissances générales (skavens), Déplacement silencieux, Dissimulation, Dressage, Escalade, Perception, Survie","Armure légère (veste de cuir et calotte de cuir), arme à une main, fouet, attrape-choses, 1 rat géant",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,97,null,null,null,"210 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grand-duché du Talabecland\",\"Ville fortifiée de Grand-duché du Talabecland\",\"\")","v":""},"","","","","Elwë","Irwaen",null,null,"Edmund","Elspeth",null,null,"Goulrolath",null,"Hoasty","Grixxultask","Eisacia","Gagzogas","Giantchin","Kritsner",null,null,"Point-du-Jour","Bors","Rochevalant","Doigt-de-silex",null,null,"Arbini",null,null,null,null,null,null,null,"Frénésie",null,"Sanctifiée","Quand elle inflige au moins 1 point de Blessures à une créature dotée du talent Mortvivant, cette dernière doit réussir un test de Force Mentale sous peine d’être totalement détruite. Les morts-vivants puissants comme les vampires, liches et autres bénéficient d’un bonus de +30% à ces tests.",null,"Médecin","Int",{"$f":"ROW()","v":89},"Spécialiste",750,565,380,195,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Longs piquants","TdC 42",null,null,"Terres des Morts","D","Compétences: Connaissances générales (Terres des morts) ou Langue (Nehekhareen), Langue (arabien), Survie Talents: Affinité provinciale (Terre des morts), Camouflage désertique, Fils du désert OU Parmi les morts",null,"","","",null,null,"du Chevalier impétueux","V. Chevaleresque","Quand vous chargez: 1/2 Action, +10% en CC et +1 aux dégâts","CdG 107",{"$f":"IF(OR(Pays=\"Lustrie\",Pays=\"Terres du Sud\"),\"Xokha\",\"\")","v":""},"","","",{"$f":"IF(OR(Dieu=\"Manann\",Dieu=\"Mathlann\"),\"Garde Tempête\",\"\")","v":""},"","","",null,"Canotage, Connaissances académiques (Astronomie), Natation, Métier (charpentier naval), Orientation",null,"Fourmilier/tamanoir","Familier","The Thousand Islas",28,23,0,10,12,30,10,15,5,1,5,{"$f":"ROUNDDOWN(FS89/10,0)","v":1},{"$f":"ROUNDDOWN(FT89/10,0)","v":1},4,0,0,0,"Dissimulation (Ag), Escalade (Ag), Perception (Int+20%)","Armes naturelles, Camouflage rural, Sens aiguisés","Rien",null,null,"Frivole/Volage",null,null,null,null,"Bergamote",null,"Envie Pélagique","TdR 242"]
[null,null,null,null,null,null,null,"Parmi les Morts","Immunisé contre la Peur contre les Morts-Vivants",null,null,null,null,null,null,null,null,null,"Chevalier",{"$f":"IF(CareerType=Z90,\"Chevalier\",IF(AllCareers=\"X\",\"Chevalier\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Chevalier\")))))","v":""},1,"","","","non","Guerrier","Warhammer, le Jeu de Rôle",68,"Knight",122,"+25","-","+15","+15","+15","+5","+15","+5","+1","+4","-","-","Aristocrate, Chasseur de vampires, Écuyer, Garde Républicain, Janissaire, Maestro estalien, Pistolier/Foudroyeur, Prêtre-guerrier, Sergent, Timariote","Aucun","Aristocrate, Capitaine, Chasseur de vampires, Chevalier du Cercle Intérieur, Chevalier du Corbeau, Chevalier du soleil, Chevalier errant, Chevalier Panthère, Croisé, Garde noir, Initié, Timariote","Aucun","Coups puissants, Maîtrise (Armes de cavalerie), Maîtrise (Armes lourdes), Maîtrise (Fléaux)","Connaissances académiques (généalogie/héraldique ou religion), Connaissances académiques (stratégie/tactique), Équitation, Esquive, Langage secret (langage de bataille), Langue (deux au choix), Perception","Fléau d'armes ou morgenstern, lance de cavalerie, armure lourde (armure de plaques complète), bouclier, symbole religieux (petit), 25 CO, destrier, selle, harnais",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,98,null,null,null,"212 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grand comté du Wissenland\",\"Ville fortifiée de Grand comté du Wissenland\",\"\")","v":""},"","","","","Eöl","Isil",null,null,"Edwin","Elspeth",null,null,"Goulrouth",null,"Ingebis","Grorluk","Ekiceh","Ghakgud","Gizzax","Kritsneth",null,null,"Riveheureuse","Bosh","Rondetaille",{"$f":"CONCATENATE(\"Dokri\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Dokri"},null,null,"Arbino",null,null,null,null,null,null,null,"Fuite",null,"Sanguinaire","+10% aux tests de Capacité de Combat.",null,"Meunier/Tamelier","F",{"$f":"ROW()","v":90},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Longues jambes","TdC 42",null,null,"Grand comté d'Averland","E","Compétences: Commérage ou Équitation, Connaissances générales (Empire), Langue (Reikspiel), Métier (mineur) OU Soins des animaux. Talents: Affinité provinciale (Grand comté d'Averland), 1 talent déterminé aléatoirement ",null,"","","",null,null,"du Devoir","V. Chevaleresque","+5% en CC si vous combattez avec 3 alliés, -10% en CC si l'un d'eux est absent","CdG 107",{"$f":"IF(OR(Pays=\"Lustrie\",Pays=\"Terres du Sud\"),\"Xhotl\",\"\")","v":""},"","","",{"$f":"IF(OR(Dieu=\"Manann\",Dieu=\"Mathlann\"),\"Ordre du Trident\",\"\")","v":""},"","","",null,"Connaissances académiques (droit, théologie), Filature, Natation",null,"Gargouille","Familier","Le Tome de la Corruption",251,35,0,41,36,44,30,42,15,1,12,4,3,"4(6)",0,0,0,"Esquive (Ag), Langage mystique (démonik) (Int), Langue (langage sombre) (Int), Perception (Int)","Armes naturelles, Aura démoniaque, Effrayant, Vision nocturne, Vol, Volonté de fer","1 co",null,null,"Galant",null,null,null,null,"Bess ",null,"Esprit de la Nature","TdR 244"]
[null,null,null,null,null,null,null,"Pilote de Navire","+20% Navigation et +10% Connaissances Générales",null,null,null,null,null,null,null,null,null,"Chevalier de la Quête",{"$f":"IF(CareerType=Z91,\"Chevalier de la Quête\",IF(AllCareers=\"X\",\"Chevalier de la Quête\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Chevalier de la Quête\")))))","v":""},2,"","","","non","Guerrier","Les Chevaliers du Graal",95,"Questing Knight",170,"+35","-","+20","+20","+25","+10","+25","+25","+2","+6","-","-","Chevalier du Royaume","Aucun","Aristocrate, Capitaine, Chevalier du Graal, Courtisan, Explorateur, Myrmidon, Politicien, Sans-visage","Aucun","Chance, Coups précis, Coups puissants, Force accrue, Grand voyageur ou Chevauchée rapide, Guerrier né, Maîtrise (Armes lourdes), Résistance accrue, Robuste, Vertu de la Quête","Charisme, Commandement, Connaissances académiques (généalogie/héraldique), Connaissances académiques (religion), Connaissances académiques (stratégie/tactique), Connaissances générales (deux au choix), Équitation, Esquive, Langage secret (langage de bataille), Langue (deux au choix), Perception, Survie","Armure lourde (armure de plaques complète), bouclier, symbole religieux (petit), cheval (destrier bretonnien), selle, harnais",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,99,null,null,null,"214 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Ligue de l'Ostermark\",\"Ville fortifiée d'Ligue de l'Ostermark\",\"\")","v":""},"","","","","Eönwë","Itarill",null,null,"Ehrhart","Elyn",null,null,"Gurabhor",null,"Ingegenn","Grornixxazk","Ekogzie","Gharakk","Gloomeyes","Kritsrisk",null,null,"Robe d'Argent","Bostrup","Seaudegomme","Donarkhun",null,null,"Archi",null,null,null,null,null,null,null,"Fureur vengeresse",null,"Sauvage","Le porteur de cette objet gagne le talent Frénésie s’il n’en dispose pas déjà. Si c’est le cas, il augmente sa valeur d’Attaques de +1 lors de ses crises de Frénésie.",null,"Mineur/Tailleur de pierres","F",{"$f":"ROW()","v":91},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Maître d'armes","TdC 42",null,null,"Colonie des Terres du Sud de Miranda","E","Compétences: Commérage, Connaissances générales (Terres du Sud), Marchandage. Talents : Affinité Provinciale (Nouvelles Côtes), Linguistique, 1 talent déterminé aléatoirement.",null,"","","",null,null,"du Pénitent","V. Chevaleresque","Vous ne pouvez vous servir d'objet magique. Tte arme est magique entre vos mains. Critiques subis -1","CdG 107",{"$f":"IF(Pays=\"Nippon\",\"Yoki-inna\",IF(Pays=\"Inja\",\"Dhritirāshtri\",\"\"))","v":""},"","","",{"$f":"IF(OR(Dieu=\"Manann\",Dieu=\"Mathlann\"),\"Ordre de St Rembrandt\",\"\")","v":""},"","","",null,"Charisme, Connaissances générales (Pays Perdu)",null,"Geckomandre","Familier","Les Fils du Rat Cornu",113,28,36,34,32,45,12,34,0,1,8,3,3,6,0,0,0,"Déplacement silencieux (Ag), Dissimulation (Ag), Escalade (Ag), Perception (Int+10%)","Armes naturelles, Camouflage souterrain, Vision nocturne","Rien",null,null,"Gênant",null,null,null,null,"Betoveen   ",null,"Etrangère","TUTC 130"]
[null,null,null,null,null,null,null,"Politique","+10% Baratin, Charisme et Marchandage",null,null,null,null,null,null,null,null,null,"Chevalier du Cercle Intérieur",{"$f":"IF(CareerType=Z92,\"Chevalier du Cercle Intérieur\",IF(AllCareers=\"X\",\"Chevalier du Cercle Intérieur\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Chevalier du Cercle Intérieur\")))))","v":""},2,"","","","non","Guerrier","Warhammer, le Jeu de Rôle",68,"Knight of the Inner Circle",125,"+35","+10","+20","+20","+20","+15","+25","+15","+2","+8","-","-","Chevalier, Chevalier du Corbeau, Chevalier du soleil, Chevalier Panthère, Croisé, Garde noir, Répurgateur","Aucun","Aristocrate, Capitaine, Champion, Chevalier du Corbeau, Dilettante, Grand maître, Répurgateur","Aucun","Coups assommants, Coups précis, Étiquette, Grand voyageur, Maîtrise (Armes d’escrime), Maîtrise (Armes de parade), Parade éclair, Valeureux","Alphabet secret (pisteur ou templier), Charisme, Commandement, Connaissances académiques (généalogie/héraldique ou religion), Connaissances académiques (stratégie/tactique), Connaissances générales (trois au choix), Dressage, Équitation, Esquive, Langage secret (langage de bataille), Langue (bretonnien, estalien, kiselvarin ou tiléen), Lire/Écrire, Perception","Rondache ou main gauche, rapière ou fleuret, armure lourde (armure de plaques complète de qualité exceptionnelle), symbole religieux (petit), 25 CO",25,"","","",null,null,null,null,null,null,null,null,null,null,null,null,100,null,null,null,"216 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grande principauté d'Ostland\",\"Ville fortifiée d'Grande principauté d'Ostland\",\"\")","v":""},"","","","","Erchamion","Izilbêth",null,null,"Ehrl","Emagunda",null,null,"Gura'loth",null,"Ji'ginn","Grouxxagrox","Ekolqiaz","Ghigdod","Gloomhair","Krudt",null,null,"Robegrise","Brackmamn","Siffleur","Dordegruden",null,null,"Arco",null,null,null,null,null,null,null,"Grand voyageur",null,"Sigilaire","+10% en Initiative",null,"Miniaturiste/Santonnier","Ag",{"$f":"ROW()","v":92},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Malefrénésie","TdC 42",null,null,"Colonie Albionnaise de Neuland","E","Compétences: Commérage, Connaissances générales (Albion), Langue (Albionais). Talents : Affinité Provinciale (Colonie Albionnaise de Neuland), 2 talents déterminés aléatoirement.",null,"","","",null,null,"du Tempérament chevaleresque","V. Chevaleresque","si vous parvenez à blesser un adversaire à l’issue d’une charge, vous pouvez aussitôt effectuer une attaque supplémentaire contre la même cible.","CdG 108",{"$f":"IF(Pays=\"\",\"\",\"Zoonbar\")","v":""},"","","",{"$f":"IF(OR(Dieu=\"Manann\",Dieu=\"Mathlann\"),\"La Digue\",\"\")","v":""},"","","",null,"Métier (maçon OU charpentier naval)",null,"Grenouille/crapaud","Familier","Les Royaumes de Sorcellerie/Old World Animals","189/18",10,0,3,5,20,10,10,0,1,1,0,0,1,0,0,0,"Déplacement silencieux (Ag+20%), Escalade (F+20%), Esquive (Ag+10%), Natation (F+20%), Perception (Int), Survie (Int+20%)","Acuité sensitive, Amphibien, Venimeux, Vision nocturne","Rien",null,null,"Généreux",null,null,null,null,"Betsie ",null,"Étreinte de l’ours"]
[null,null,null,null,null,null,null,"Précepteur","Vous savez comment instruire d’autres personnes. ",null,null,null,null,null,null,null,null,null,"Chevalier du Champ Verdoyant",{"$f":"IF(CareerType=Z93,\"Chevalier du Champ Verdoyant\",IF(AllCareers=\"X\",\"Chevalier du Champ Verdoyant\",IF(OR(Selectsousrace=\"\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Chevalier du Champ Vedoyant\"))))","v":""},1,"","","","non","Guerrier","Terreur à Talabheim",23,"Knight of the Verdant Field",128,"+20","+20","+15","+15","+10","+5","+10","+5","+1","+4","-","-","Bûcheron, Chasseur, Éclaireur, Initié (Myrmidia), Mercenaire, Milicien, Soldat","Aucun","Pisteur, Prêtre, Vétéran/Longue Barbe","Aucun","Camouflage rural, Coups puissants ou Tir de précision, Course à pied ou Sens aiguisés, Maîtrise (Arcs longs), Sens de l’orientation","Alphabet secret (rôdeur) ou Langage secret (langage des rôdeurs), Commandement ou Intimidation, Connaissances académiques (stratégie/tactique), Emprise sur les animaux, Équitation, Escalade ou Survie, Esquive, Fouille, Perception, Pistage","Armure légère (veste de cuir, jambières de cuir), arme à une main (épée), arc long, 10 flèches",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,101,null,null,null,"218 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grande baronnie du Hochland\",\"Ville prospère de la Grande baronnie du Hochland\",\"\")","v":""},"","","","","Eressëa","Kardryar",null,null,"Ehrwig","Emelia",null,null,"Guranax",null,"Jimona","Groxximzi","Ekonze","Ghuskuzak","Gloomjaw","Malkhisk",null,null,"Ruisseau d'Or","Braden","Sillon","Dos cassé",null,null,"Arcoleo",null,null,null,null,null,null,null,"Grimpeur chevronné",null,"Sommeil","Son porteur peut lui ordonner (demi-action) de plonger dans un sommeil profond une créature vivante située dans un rayon de 10 mètres (5 cases), et ce pendant 1d10 rounds. La cible a droit à un test de Force Mentale Assez difficile (–10%) pour résister à l’effet. En cas d’échec, rien ne peut la réveiller en dehors d’un acte de violence. Pire encore, tant qu’elle dort, elle est sujette à d’horribles cauchemars et gagne 1 point de Folie.",null,"Mosaïste","Ag",{"$f":"ROW()","v":93},"Spécialiste",750,565,380,195,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Malin sorcier","TdC 43",null,null,"Colonie arabéene de Sudenburg","E","Compétences: Commérage, Connaissances générales (Arabie), Langue (arabien). Talents : Affinité Provinciale (Colonie arabéene de Sudenburg), Fils du Désert ou Linguistique, 1 talent déterminé aléatoirement.",null,"","","",null,null,"du Graal de Confiance","V. du Graal","Si vous blessez un adversaire en chargeant, attaque gratuite","CdG 108",{"$f":"IF(Selectsousrace=\"Orc\",\"Zotan\",\"\")","v":""},"","","",{"$f":"IF(Dieu=\"Mermedus\",\"Adepte/Croyant\",\"\")","v":""},"","","","Sens de l'Orientation","Connaissances académiques (astronomie), Orientation",null,"Lapin/lièvre","Familier","Old world Animals",27,23,0,10,10,38,12,10,5,1,2,1,1,7,0,0,0,"Perception (Int+20%)","Acuité auditive, Armes naturelles, Fuite,","2 sc",null,null,"Gentil/Bon",null,null,null,null,"Betsy",null,"Euréka!","RdS 178"]
[null,null,null,null,null,null,null,"Projectile puissant","+1 aux dégâts des sorts de projectiles magiques",null,null,null,null,null,null,null,null,null,"Chevalier du Chaos",{"$f":"IF(CareerType=Z94,\"Chevalier du Chaos\",IF(AllCareers=\"X\",\"Chevalier du Chaos\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"skaven\",SelectRace=\"Homme-lézard\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Chevalier du Chaos\")))))","v":""},2,"","","","non","Guerrier","Le Tome de la Corruption",174,"Knight of the Chaos",null,"+20","+5","+15","+15","+20","+5","+15","+5","+1","+6","-","-","Guerrier du Chaos","Aucun","Aspirant champion","Aucun","Dur à cuire, Élu du Chaos, Maîtrise (au choix), Menaçant","Commandement, Connaissances générales (Désolations du Chaos), Connaissances générales (Norsca), Équitation OU Navigation, Esquive, Intimidation, Langage mystique (démonik), Langue (langage sombre, norse, kurgan ou hung), Perception, Survie","Armure lourde (armure de plaques), fléau d’armes, arme à deux mains ou lance de cavalerie, arme à une main, bouclier",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,102,null,null,null,"220 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grands-duchés de Middenheim et du Middenland\",\"Ville prospère de Grands-duchés de Middenheim et du Middenland\",\"\")","v":""},"","","","","Falandar","Kementari",null,null,"Eldred","Emerlinde",null,null,"Guranon",null,"Jimora","Groxxokzo","Ekruruh","Ghutznad","Gloomtongue","Malkkin",null,null,"Ruisseaufrais","Brantner","Sonnecor","Dos-Dragon",null,null,"Arculeo",null,null,null,null,null,null,null,"Guerrier né",null,"Spéciale","Reportez-vous à la description de l'objet pour les règles particulières qui la concernent",null,"Nacrier/Ivoirier","Ag",{"$f":"ROW()","v":94},"Détaillant",195,160,130,105,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Mauvais œil","TdC 43",null,null,"Colonie des Principautés de Ravenburg","E","Compétences: Connaissances générales (Peaux-Vertes), Connaissances générales (Principautés Frontalières), Survie. Talents : Affinité Provinciale (Colonie des Principautés de Ravenburg), Linguistique, 1 talent déterminé aléatoirement.",null,"","","",null,null,"du Graal de la Discipline","V. du Graal","Adversaire: Test CC -30% pour vous attaquer, +10% E contre tte attaque qui vous atteint","CdG 109",{"$f":"IF(Pays=\"\",\"\",\"Zuvassin\")","v":""},"","","",{"$f":"IF(Dieu=\"Morgrim\",\"Adepte/Croyant\",\"\")","v":""},"","","",null,"Natation, Intimidation, Torture",null,"Lemming/cobaye/cochon d'Inja","Familier","Web","-",25,0,6,4,40,10,14,5,1,2,0,0,4,0,0,0,"Perception (Int+20%)","Acuité auditive, Armes naturelles, Fuite,","2 sc",null,null,"Gourmand/Vorace/Glouton",null,null,null,null,"Betty ",null,"Excroissance Végétale","RdS 178"]
[null,null,null,null,null,null,null,"Puissance imparable","malus -30% Parade pour parer vos coups",null,null,null,null,null,null,null,null,null,"Chevalier du Corbeau",{"$f":"IF(CareerType=Z95,\"Chevalier du Corbeau\",IF(AllCareers=\"X\",\"Chevalier du Corbeau\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Chevalier du Corbeau\")))))","v":""},1,"","","","non","Guerrier","Les Maîtres de la Nuit",91,"Knight of the Raven",126,"+35","+15","+20","+20","+20","+15","+30","+10","+2","+8","-","-","Chevalier, Chevalier du Cercle Intérieur, Garde noir","Aucun","Capitaine, Champion, Chevalier du Cercle Intérieur, Dilettante, Répurgateur, Tueur de morts","Aucun","Adresse au tir ou Coup au but, Sur ses gardes ou Maître artilleur, Valeureux, Coups précis, Grand voyageur, Maîtrise (Arbalètes) ou Maîtrise (Arcs longs), Maîtrise (Armes lourdes) ou Maîtrise (Armes de parade), Parade éclair, Rechargement rapide, Sain d’esprit, Sang-froid ou Sixième sens, Tireur d’élite","Connaissances académiques (histoire), Connaissances académiques (nécromancie), Connaissances académiques (stratégie/tactique), Connaissances académiques (théologie), Connaissances académiques (une au choix), Dressage, Équitation, Esquive, Langage secret (langage de bataille), Langue (bretonnien ou kislevarin), Lire/Écrire, Perception, Pistage","Armure lourde (armure de plaques complète), lance d'arçon, arbalète ou arc long ou 2 pistolets, bouclier ou brise-épée ou arme à deux mains, une arme à une main bénie ou en argent, 4 pieux",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,103,null,null,null,"222 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grande baronnie du Nordland\",\"Ville prospère  Grande baronnie du Nordland\",\"\")","v":""},"","","","","Falastur","Lalaith",null,null,"Elianu","Emerlyn",null,null,"Guraross",null,"Jirotha","Grumixxuu","Elqariask","Gloomcrushah","Goncor","Malklitch",null,null,"Sagecoeur","Braten","Souvaillant",{"$f":"CONCATENATE(\"Dotho\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Dotho"},null,null,"Arditi",null,null,null,null,null,null,null,"Harmonie aethyrique",null,"Thaumaturge","Une fois par combat, le porteur peut ordonner (demi-action) au sorcier de lancer un sort du domaine du Chaos (cf. page de WJDR). C’est le porteur qui choisit tous les facteurs du sort, mais il utilise la valeur de Magie du sorcier (3). Si le sort provoque la Malédiction de Tzeentch, et par conséquent un effet secondaire, toutes les conséquences s’appliquent au propriétaire de l’objet.",null,"Négociant/Importateur","Soc",{"$f":"ROW()","v":95},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Mécanoïde","TdC 43",null,null,"Colonie des Principautés de Rutgarburg","E","Compétences: Commérage, Connaissances générales (Principautés Frontalières), Marchandage. Talents : Affinité Provinciale (Colonie des Principautés de Rutgarburg), Linguistique, 1 talent déterminé aléatoirement.",null,"","","",null,null,"du Graal de la Joute","V. du Graal","Si attaque rapide en sous-nombre (2 contre 1), A+1","CdG 109",null,null,null,null,{"$f":"IF(Dieu=\"Morgrim\",\"Initié\",\"\")","v":""},"","","","Maitrise (une au choix), Sang-froid","Connaissances académiques (Ingénierie)",null,"Lézard/iguane/orvet","Familier","Les Royaumes de Sorcellerie",189,20,0,12,25,25,10,20,0,1,4,1,2,3,0,0,0,"Escalade (F), Perception (Int)","Acuité sensitive, Camouflage urbain, Fuite","Rien",null,null,"Gracieux",null,null,null,null,"Bianca ",null,"Excroissances Marines","TdR 242"]
[null,null,null,null,null,null,null,"Rage Noire","Vous êtes pris d'un besoin constant de tuer",null,null,null,null,null,null,null,null,null,"Chevalier du Graal",{"$f":"IF(CareerType=Z96,\"Chevalier du Graal\",IF(AllCareers=\"X\",\"Chevalier du Graal\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Chevalier du Graal\")))))","v":""},3,"","","","non","Guerrier","Les Chevaliers du Graal",96,"Grail Knight",89,"+40","-","+30","+30","+25","+10","+25","+25","+2","+8","-","-","Chevalier de la Quête","Aucun","Aristocrate, Capitaine, Courtisan, Explorateur, Paladin, Politicien, Sans-visage","Aucun","Chance, Coups précis, Coups puissants, Éloquence, Force accrue, Guerrier né, Maîtrise (Armes lourdes), Résistance accrue, Résistance au Chaos, Robuste, Sixième sens, Valeureux, Vertu du Graal (au choix)","Charisme, Commandement, Connaissances académiques (généalogie/héraldique), Connaissances académiques (religion), Connaissances académiques (stratégie/tactique), Connaissances générales (Bretonnie), Équitation, Esquive, Langage secret (langage de bataille), Perception","Armure lourde (armure de plaques complète), bouclier, symbole religieux (petit), cheval (destrier bretonnien), selle, harnais",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,104,null,null,null,"224 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grande principauté du Reikland\",\"Ville prospère de Grande principauté du Reikland\",\"\")","v":""},"","","","","Falathar","Lalwendë",null,null,"Elmeric","Emmalyn",null,null,"Gutrius",null,"Juragenn","Gruuzzoshk","Enei","Gloomkraka","Goolghik","Malknagar",null,null,"Sombrebois","Brauer","Studel","Drakkaz",null,null,"Ardito",null,null,null,null,null,null,null,"Hypnotisme",null,"Tronçonneuse","Toutes les attaques portées avec une tronçonneuse infligent des coups d’une valeur de dégâts de BF+2. La tronçonneuse ignore tous les points d’Armure des zones qu’elle touche et réduit lesdits points d’Armure de 1 sur ces zones. Si elle est parée par une objet non magique, elle la détruit.",null,"Notaire/Huissier/Appariteur","Int",{"$f":"ROW()","v":96},"Spécialiste",750,565,380,195,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Membre menaçant","TdC 44",null,null,"Grande baronnie du Hochland","E","Compétences: Commérage ou Dissimulation, Connaissances générales (Empire), Langue (reikspiel) Talents: Affinité provinciale (Grande baronnie du Hochland), Camouflage Rural ou Tireur d'Elite, 1 talent déterminé aléatoirement ",null,"","","",null,null,"du Graal de l'Idéal","V. du Graal","Entre vos mains, ttes lances d’arçon = magiques infligent BF+2 dégâts et perdent l’attribut Épuisante","CdG 109",null,null,null,null,{"$f":"IF(Dieu=\"Morgrim\",\"Prêtre\",\"\")","v":""},"","","","Maitrise (une au choix), Sang-froid","Métier (Forgeron) OU Métier (Charpentier)",null,"Loutre","Familier","Web","-",33,0,10,20,40,10,10,1,1,5,1,2,6,0,0,0,"Déplacement silencieux (Ag +10%), Dissimulation (Ag +10%), Natation (F+20%), Perception (Int), Survie (Int+20%)","Amphibien, Vision nocturne","Rien",null,null,"Grincheux/Loufoque/Geignard",null,null,null,null,"Bibi   ",null,"Excroissances Végétales","TdR 244"]
[null,null,null,null,null,null,null,"Rancœur des Druchii","+10% F contre les Elfes des mers et sylvains",null,null,null,null,null,null,null,null,null,"Chevalier du Royaume",{"$f":"IF(CareerType=Z97,\"Chevalier du Royaume\",IF(AllCareers=\"X\",\"Chevalier du Royaume\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Chevalier du Royaume\")))))","v":""},1,"","","","non","Guerrier","Les Chevaliers du Graal",96,"Knight of the Realm",127,"+25","-","+15","+15","+15","-","+10","+15","+1","+4","-","-","Chevalier errant","Aucun","Aristocrate, Capitaine, Chevalier de la Quête, Courtisan, Explorateur, Politicien, Sans-visage","Aucun","Coups puissants, Maîtrise (Armes de cavalerie), Maîtrise (Armes lourdes), Vertu chevaleresque (au choix)","Commandement, Connaissances académiques (généalogie/héraldique ou religion), Connaissances académiques (stratégie/tactique), Équitation, Esquive, Langage secret (langage de bataille), Langue (deux au choix), Perception","Lance d’arçon, armure lourde (armure de plaques complète), bouclier, symbole religieux (petit), cheval (destrier bretonnien), selle, harnais",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,105,null,null,null,"226 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grand comté du Stirland\",\"Ville prospère de Grand comté du Stirland\",\"\")","v":""},"","","","","Fantur","Laurelin",null,null,"Emil","Emmanuel",null,null,"Herulak",null,"Jura'lith","Gruxl","Eqarshu","Gloomkrumpah","Grandtoe","Malkner",null,null,"Sombremontagne","Braun","Surcolline","Drakki",null,null,"Arditti",null,null,null,null,null,null,null,"Imitation",null,"Tueuse","Quand son porteur réussit à tuer une créature, il bénéficie d’un bonus de +10% en Capacité de Combat et en Force pendant 1d10 rounds.",null,"Orpailleur","Ag",{"$f":"ROW()","v":97},"Fermier",135,115,95,75,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Membre supplémentaire","TdC 44",null,null,"Grands-duchés de Middenheim et du Middenland","E","Compétences: Commérage ou Intimidation, Connaissances générales (Empire), Langue (reikspiel) Talents : Affinité provinciale (Grands-duchés de Middenheim et du Middenland), Guerrier né ou Menaçant, 1 talent déterminé aléatoirement ",null,"","","",null,null,"du Graal de Noble Dédain","V. du Graal","+5% en Capacité de Combat et en Force","CdG 109",null,null,null,null,{"$f":"IF(Dieu=\"Mork et Gork\",\"Apprenti Chamane\",\"\")","v":""},"","","","Camouflage rural OU Camouflage urbain, Magie commune (Gork OU Mork)","Connaissances académiques (Ingénierie), Métier (Forgeron) OU Métier (Charpentier)",null,"Moustique géant","Familier","Le Grimoire 6","?",33,0,30,30,30,10,24,0,1,10,3,3,4,0,0,0,"Perception (Int+20%)","Acuité olfactive","Rien",null,null,"Grossier/Vulgaire",null,null,null,null,"Bidule    ",null,"Faible Constitution","TdC 224"]
[null,null,null,null,null,null,null,"Rechargement rapide","-1/2 action pour la recharge des armes à dist.",null,null,null,null,null,null,null,null,null,"Chevalier du soleil",{"$f":"IF(CareerType=Z98,\"Chevalier du soleil\",IF(AllCareers=\"X\",\"Chevalier du soleil\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Chevalier du soleil\")))))","v":""},2,"","","","non","Guerrier","Les Héritiers de Sigmar",123,"Knight of the Blazing Sun",124,"+25","-","+10","+20","+20","+10","+15","+10","+1","+5","-","-","Aristocrate, Chevalier, Prêtre (Myrmidia), Prêtre consacré (Myrmidia), Sergent","Aucun","Capitaine, Champion, Chevalier du Cercle Intérieur, Dilettante, Explorateur, Initié","Aucun","Coup précis, Désarmement, Étiquette, Grand voyageur ou Chevauchée rapide, Maîtrise (Armes de cavalerie), Maîtrise (Armes d’escrime), Maîtrise (Armes de parade), Valeureux","Alphabet secret (templier), Commandement, Connaissances académiques (histoire), Connaissances académiques (stratégie/tactique), Connaissances académiques (théologie), Connaissances générales (Estalie ou Tilée), Équitation, Esquive, Langage secret (langage de bataille), Langue (estalien ou tiléen), Lire/Écrire, Perception","Bouclier ou rondache, cheval (destrier), selle, harnais, arme à une main (épée) ou rapière, armure lourde (armure de plaques complète), lance ou lance d'arçon, symbole religieux (petit)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,106,null,null,null,"228 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grand-duché du Talabecland\",\"Ville prospère de Grand-duché du Talabecland\",\"\")","v":""},"","","","","Faramir","Limstella",null,null,"Engel","Emme",null,null,"Hezstix",null,"Kadarah","Gruxxurlaozk","Ersuz","Glumbreaka","Grayfang","Malkneth",null,null,"Surelance","Bredt","Tassevalant",{"$f":"CONCATENATE(\"Drakku\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Drakku"},null,null,"Armandi",null,null,null,null,null,null,null,"Incantation",null,"Vampire","Quand elle frappe une cible et lui inflige au moins 1 point de Blessures, la victime doit réussir un test d’Endurance sous peine de subir un autre coup d’une valeur de dégâts de 3 ignorant les points d’Armure au round suivant.",null,"Orphèvre/Horloger","Ag",{"$f":"ROW()","v":98},"Détaillant",195,160,130,105,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Membres amovibles","TdC 44",null,null,"Grande baronnie du Nordland","E","Compétences: Connaissances générales (Empire), Langue (norse) ou Résistance à l'alcool, Langue (reikspiel) Talents : Affinité provinciale (Grande baronnie du Nordland), Résistance accrue ou Valeureux, 1 talent déterminé aléatoirement ",null,"","","",null,null,"du Graal de Pureté","V. du Graal","Doublez la valeur de vos critiques contre des adversaires utilisant des armes de tir, de jet ou à poudre","CdG 109",null,null,null,null,{"$f":"IF(Dieu=\"Mork et Gork\",\"Chamane\",\"\")","v":""},"","","","Camouflage rural OU Camouflage urbain OU Ventriloquie, Sombre Savoir (Domaine de Gork OU Mork)","Langage mystique (demonik)",null,"Nurgling","Familier","Le Tome de la Corruption/LMT1","242/141",20,30,21,23,60,25,30,25,2,7,2,2,"2(4)",0,0,0,"Déplacement silencieux (Ag), Dissimulation (Ag+10%), Esquive (Ag), Langage mystique (démonik) (Int), Langue (langage sombre) (Int), Natation (F), Perception (Int)","Ambidextre, Aura démoniaque, Sans peur, Troublant, Vision nocturne","Rien",null,null,"Habile/Doué/Adroit/Brillant/Ingénieux",null,null,null,null,"Bijou",null,"Fasciné par les étoiles","RdS 177"]
[null,null,null,null,null,null,null,"Réflexes éclair","+5 Ag",null,null,null,null,null,null,null,null,null,"Chevalier errant",{"$f":"IF(CareerType=Z99,\"Chevalier errant\",IF(AllCareers=\"X\",\"Chevalier errant\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(Pays=\"Bretonnie\",\"Chevalier errant\",\"\")))))","v":""},0,"","","","oui","Guerrier","Les Chevaliers du Graal",97,"Knight Errant",123,"+15","-","+5","+5","+5","-","+5","+5","+1","+2","-","-","Chevalier, Écuyer, Noble/Jarl","Aucun","Chevalier du Royaume, Herrimault","Aucun","Coups puissants, Étiquette, Grand voyageur ou Chevauchée rapide, Maîtrise (Armes de cavalerie), Vertu du chevalier","Connaissances académiques (généalogie/héraldique), Connaissances générales (une au choix), Dressage, Équitation, Esquive, Langue (une au choix), Soins des animaux, Survie","Armure moyenne (gilet de mailles, cagoule de mailles, veste de cuir, casque), lance d’arçon, bouclier, cheval (de guerre), selle, harnais",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,107,null,null,null,"230 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grand comté du Wissenland\",\"Ville prospère de Grand comté du Wissenland\",\"\")","v":""},"","","","","Farnoth","Linaewen",null,null,"Engelbert","Erica",null,null,"Honbus",null,"Kagash","Gusk","Erzeji","Glumchoppa","Graypaw","Malknik",null,null,"Tendrechant","Breitenbach","Terrier","Drazhkarak",null,null,"Armando",null,null,null,null,null,null,null,"Incantation de bataille",null,"Vigoureuse","+10% en Force",null,"Outilleur/Taillandier","Ag",{"$f":"ROW()","v":99},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Membres élastiques","TdC 44",null,null,"Ligue de l'Ostermark","E","Compétences: Commérage ou Langue (kiselvarin), Connaissances générales (Empire), Langue (reikspiel), Résistance à l'alcool Talents : Affinité provinciale (Ligue de l'Ostermark), 1 talent déterminé aléatoirement ",null,"","","",null,null,"du Graal de Sollicitude","V. du Graal","vous n’avez pas besoin de dépenser de point de Fortune pour invoquer les Dons de la Dame","CdG 109",null,null,null,null,{"$f":"IF(Dieu=\"Morr\",\"Andanti\",\"\")","v":""},"","","","Coups précis",null,null,"Oiseau (canard/faisan/oie/paon)","Familier","Old World Animals",10,15,0,10,10,4,10,18,0,1,18,1,1,"1(7)",0,0,0,"Déplacement silencieux (Ag), Esquive (Ag), Navigation (Int+20%), Natation (oiseaux nageurs uniquement) (F+20%), Perception (Int+20%), Survie (Int+10%)","Sens de l'orientation, Vol","Rien",null,null,"Honnête/Juste/Digne",null,null,null,null,"Bill    ",null,"Faune Tranquille","TdR 244"]
[null,null,null,null,null,null,null,"Résistance à la magie","+10% FM contre la magie",null,null,null,null,null,null,null,null,null,"Chevalier Panthère",{"$f":"IF(CareerType=Z100,\"Chevalier Panthère\",IF(AllCareers=\"X\",\"Chevalier Panthère\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Chevalier Panthère\")))))","v":""},1,"","","","non","Guerrier","Le Tome de la Corruption",135,"Knight Panther",129,"+30","-","+15","+15","+15","+10","+10","+15","+1","+6","-","-","Aristocrate, Chevalier, Écuyer, Répurgateur, Sergent","Aucun","Capitaine, Champion, Chevalier du Cercle Intérieur, Répurgateur, Vétéran/Longue Barbe","Aucun","Coups précis, Dur en affaires, Étiquette, Guerrier né, Maîtrise (Armes de cavalerie), Maîtrise (au choix), Robuste, Sang-froid","Commandement, Connaissances académiques (généalogie/héraldique), Connaissances académiques (stratégie/ tactique), Connaissances générales (Empire), Dressage, Équitation, Esquive, Langage secret (langage de bataille), Langue (deux au choix), Perception","Arme à une main (épée), lance d’arçon, armure lourde (armure de plaques complète), bouclier, destrier, bardes de plaques complètes, selle, harnais, 50 CO",50,"","","",null,null,null,null,null,null,null,null,null,null,null,null,108,null,null,null,"232 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Ligue de l'Ostermark\",\"Ville prospère d'Ligue de l'Ostermark\",\"\")","v":""},"","","","","Fëanor","Lindara",null,null,"Engelbrecht","Erieta",null,null,"Honduk",null,"Kahabess","Guxitusk","Etoqos","Glumsplittah","Grimmouth","Malksch",null,null,"Tendrecoeur","Brenner","Tournecolline","Dresse-brandon",null,null,"Armandola",null,null,null,null,null,null,null,"Informe",null,"Visqueuse","Chaque fois qu’elle inflige au moins 1 point de Blessures à un adversaire, ce dernier doit réussir un test d’Endurance sous peine de tomber violemment malade et de devoir passer son prochain tour à se vider les entrailles. De plus, tous les assaillants qui s’en prennent à la victime bénéficient d’un bonus de +10% aux tests de Capacité de Combat.",null,"Palefrenier/Maitre piqueux","F",{"$f":"ROW()","v":100},"Aubergiste",150,135,120,105,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Modification esthétique","TdC 44",null,null,"Grande principauté d'Ostland","E","Compétences: Commérage ou Survie, Connaissances générales (Empire), Langue (reikspiel) Talents : Affinité provinciale (Grande principauté d'Ostland), Résistance accrue ou Sang-froid, 1 talent déterminé aléatoirement ",null,"","","",null,null,"du Graal de Stoïcisme","V. du Graal","Voir Chevaliers du Graal p. 109","CdG 109",null,null,null,null,{"$f":"IF(Dieu=\"Morr\",\"Aucun ordre\",\"\")","v":""},"","","","Menaçant","Connaissances académiques (Nécromancie), Connaissances générales (Estalie)",null,"Oiseau (corbeau dressé)","Familier","Warhammer, le Jeu de Rôle",230,38,0,10,10,38,12,24,0,2,6,1,1,"2(8)",0,0,0,"Perception (Int +20%)","Acuité visuelle, Sens aiguisés, Vol","5 sc",null,null,"Honorable",null,null,null,null,"Billy   ",null,"Ferveur renouvelée","Web"]
[null,null,null,null,null,null,null,"Résistance accrue","+5% En",null,null,null,null,null,null,null,null,null,"Chevaucheur d'Aigle de Guerre/Terradon",{"$f":"IF(OR(CareerType=Z101,AllCareers=\"X\"),\"Chevaucheur d'Aigle de Guerre/Terradon\",IF(Selectsousrace=\"\",\"\",IF(FirstCareer=\"1ère carrière\",\"\",IF(AND(Pays=\"Lustrie\",OR(SelectRace=\"Humain\",SelectRace=\"Elfe\")),\"Chevaucheur de Terradon\",\"\"))))","v":""},2,"","","","non","Guerrier","Defender of the Forest",35,"Warhawk/Terradon Rider",null,"+15","+25","+10","+10","+20","-","+15","-","+1","+4","-","-","Gardien tribal/Amazone/Fianna d'Albion","Aucun","Chevaucheur de Dragon","Aucun","Adresse au tir, Réflexes éclair, Sens de l'orientation, Sur ses gardes ou Rechargement rapide, Tir de précision ou Acrobatie Équestre","Dressage, Équitation, Escalade, Esquive, Intimidation OU Jeu, Orientation, Perception, Soins des animaux",{"$f":"CONCATENATE(IF(Pays=\"Lustrie\",\"Terradon, Arc long et 10 flèches\",\"\"),IF(SelectRace=\"Elfe\",\"Oiseau (aigle (grand)) OU Oiseau (faucon de guerre (grand)), arc elfique et 10 flèches, bouclier, lance de cavalerie\",\"\"))","v":""},0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,109,null,null,null,"234 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Grande principauté d'Ostland\",\"Ville prospère d'Grande principauté d'Ostland\",\"\")","v":""},"","","","","Fëanturi","Lindorië",null,null,"Engelhart","Ermina",null,null,"Hongarr",null,"Kahadash","H’kaneu","Haess","Godkrumpa","Grizzlyhands","Manglrr",null,null,"Tigemince","Breuer","Ventregrog","Drong",null,null,"Armandoni",null,null,null,null,null,null,null,"Ingénierie technomage",null,"Vive","Quand il la brandit, son porteur ajoute +1d10 à ses jets d’initiative",null,"Panacher/Plumacier","Ag",{"$f":"ROW()","v":101},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Mort explosive","ToD 35",null,null,"Grande principauté du Reikland","E","Compétences: Commandement ou Commérage, Connaissances générales (Empire), Langue (reikspiel) Talents : Affinité Provinciale (Grande principauté du Reikland), Intelligent ou Sociable, 1 talent déterminé aléatoirement ",null,"","","",null,null,"du Graal de Témérité","V. du Graal","Immu. Peur, Terreur et Intimidation. +20% FM vs Magie qui affecte l'esprit","CdG 109",null,null,null,null,{"$f":"IF(Dieu=\"Morr\",\"Augures\",\"\")","v":""},"","","",null,"Connaissances académiques (Nécromancie), Métier (embaumeur)",null,"Oiseau (moyen (albatros/corbeau...))","Familier","Old World Animals",11,38,0,16,20,38,12,24,0,1,4,1,2,"1(8)",0,0,0,"Déplacement silencieux (Ag), Esquive (Ag), Navigation (Int+10%), Natation (oiseaux nageurs uniquement) (F+10%), Perception (Int+20%)","Sens de l'orientation, Vol","Rien",null,null,"Humble/Modeste",null,null,null,null,"Bingo ",null,"Filou","TdR 243"]
[null,null,null,null,null,null,null,"Résistance au Chaos","+10% FM VS Chaos et mutations du Chaos",null,null,null,null,null,null,null,null,null,"Chevaucheur de dragon",{"$f":"IF(OR(CareerType=Z102,AllCareers=\"X\"),\"Chevaucheur de dragon\",IF(Selectsousrace=\"\",\"\",IF(AND(SelectRace=\"Elfe\",FirstCareer=\"1ère carrière\"),\"\",\"Chevaucheur de dragon\")))","v":""},3,"","","","non","Guerrier","Création personnelle",null,"Dragon Rider",null,"+10","+10","+5","+5","+10","+20","+20","+15","+3","+4","-","-","Chevaucheur d'Aigle de Guerre/Terradon","Aucun","Joueur, Hors-la-loi, Vagabond, Vétéran ","Aucun","Linguistique, Sur ses gardes ou Rechargement rapide, Tir de précision ou Acrobatie Équestre, Tireur d’élite, Vivacité, Volonté de fer","Équitation, Escalade, Esquive, Intimidation OU Jeu, Perception, Soins des animaux","Un dragon au choix",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,110,null,null,null,"236 kg",null,null,null,null,null,null,{"$f":"IF(SelectRace=\"Nain\",\"Barak Varr (Golfe Noir)\",\"\")","v":""},"","","","","Felagund","Lorandara",null,null,"Eodred","Erminlind",null,null,"Honrak",null,"Kahagwer","H’lak’eu","Haz","Godsplitta","Grizzlytongue","Massis",null,null,"Ventsage","Breuer","Ventretendu",{"$f":"CONCATENATE(\"Drongdor\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Drongdor"},null,null,"Armanelli",null,null,null,null,null,null,null,"Ingénierie technomage",null,"Vocifératrice","Tous les personnages qui entendent le hurlement de l'objet doivent réussir un test de Force Mentale Assez difficile (–10%) sous peine de subir un malus de –20% aux tests de Capacité de Combat et de Capacité de Tir pendant 1d10/2 rounds. Qu’ils réussissent ou non ce test, ils sont immunisés contre les cris de l’objet pendant 1 jour.",null,"Papetier","F",{"$f":"ROW()","v":102},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Multiplication","TdC 44",null,null,"Grand comté du Stirland","E","Compétences: Commérage ou Dressage, Connaissances générales (Empire), Langue (reikspiel), Soins des animaux Talents : Affinité Provinciale (Striland), 1 talent déterminé aléatoirement ",null,"","","",null,null,"du Graal d'Héroïsme","V. du Graal","vous ne pouvez subir de dégâts d’un adversaire tant que vous ne l’avez pas vous-même blessé","CdG 109",null,null,null,null,{"$f":"IF(Dieu=\"Morr\",\"Moines du Bienheureux Aethelbert\",\"\")","v":""},"","","","Dur à cuire, Éloquence, Orateur Né, Réflexes éclair, Sang froid, Sociable","Baratin, Charisme, Connaissances académiques (Sciences)",null,"Oiseau (perroquet/mainate/ara...)","Familier","The Thousand Islas",30,38,0,10,15,38,12,30,8,2,6,1,1,"2(8)",0,0,0,"Dissimulation (Ag), Esquive (Ag), Navigation (Int+10%), Perception (Int+20%), Ventriloquie (Soc)","Sens de l'orientation, Vol","2 sc",null,null,"Hyperactif",null,null,null,null,"Biscuit",null,"Fils du Sable","SablesP235"]
[null,null,null,null,null,null,null,"Résistance aux maladies","+10% E contre les maladies",null,null,null,null,null,null,null,null,null,"Chiffonnier",{"$f":"IF(CareerType=Z103,\"Chiffonnier\",IF(AllCareers=\"X\",\"Chiffonnier\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\"),\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\"),\"\",IF(SelectRace=\"Halfling\",\"Chiffonnier\",IF(SelectRace=\"Humain\",\"Chiffonnier\",IF(SelectRace=\"skaven\",\"Chiffonnier\",\"\")))))))","v":""},0,"","","","oui","Gens du Commun","Warhammer, le Jeu de Rôle",36,"Bonepicker",33,"+5","-","+5","+10","+5","-","+5","+5","-","+2","-","-","Acolyte du Chaos, Catin, Grenouillère, Mystique strigany, Paysan, Ramasseur de fumier, Ratier, Vagabond","Guerrier des clans","Catin, Contrebandier, Esclave, Fossoyeur, Grenouillère, Manouvrier, Maresquier, Mercanti/Colporteur, Monte-en-l'air, Receleur, Trafiquant de cadavres, Ramasseur de fumier","Contrebandier, Esclave/Thrall, Guerrier des clans, Receleur, Trafiquant de cadavres","Code de la rue ou Sang-froid, Dur à cuire ou Résistance aux maladies","Charisme OU Commérage, Conduite d'attelages, Connaissances générales (Empire), Évaluation, Fouille, Marchandage, Perception, Soins des animaux","Carriole, 3 besaces",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,111,null,null,null,"238 kg",null,null,null,null,null,null,{"$f":"IF(SelectRace=\"Nain\",\"Karak Hirn (Montagnes Noires)\",\"\")","v":""},"","","","","Finarfin","Luinil",null,null,"Eomund","Ermintrude",null,null,"Honritus",null,"Kareon","Hranupta","Hih","Godtrasha","Gugdak","Masskis",null,null,"Vertecombe","Brighalter","Ventreuil",{"$f":"CONCATENATE(\"Drongdur\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Drongdur"},null,null,"Armanetti",null,null,null,null,null,null,null,"Inspiration divine",null,"Volante","Son porteur gagne le talent Vol, son Mouvement en vol étant équivalent à sa valeur de Mouvement +2 quand son objet est tirée.",null,"Parfumeur","Int",{"$f":"ROW()","v":103},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Museau","TdC 44",null,null,"Sylvanie","E","Compétences: Commérage ou Survie, Connaissances générales (Empire) ou Langue (sylvanien), Langue (reikspiel) Talents: Affinité provinciale (Sylvanie), 2 talents déterminés aléatoirement ",null,"","","",null,null,"du Graal du Chevalier impétueux","V. du Graal","si Blessures à adversaire augmentées d’un nombre égal à ses PA pour la zone concernée","CdG 109",null,null,null,null,{"$f":"IF(Dieu=\"Morr\",\"Compagnons du Silence\",\"\")","v":""},"","","","Résistance aux maladies, Sang-Froid","Connaissances académiques (histoire, théologie, nécromancie), Intimidation, Lire/Écrire",null,"Oiseau (petit (pigeon/merle…))","Familier","Les Royaumes de Sorcellerie",190,5,0,5,5,50,12,12,0,1,3,0,0,"2(7)",0,0,0,"Perception (Int)","Vivacité, Vol","2 sc",null,null,"Hypochondriaque",null,null,null,null,"Bizounne   ",null,"Flore Animée","TdR 244"]
[null,null,null,null,null,null,null,"Résistance aux poisons","+10% E contre les poisons",null,null,null,null,null,null,null,null,null,"Chirurgien barbier",{"$f":"IF(CareerType=Z104,\"Chirurgien barbier\",IF(AllCareers=\"X\",\"Chirurgien barbier\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\"),\"\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\"),\"\",IF(SelectRace=\"Halfling\",\"Chirurgien barbier\",IF(SelectRace=\"Humain\",\"Chirurgien barbier\",IF(SelectRace=\"skaven\",\"Chirurgien barbier\",\"\")))))))","v":""},0,"","","","oui","Gens du Commun","Warhammer, le Jeu de Rôle",37,"Barber-Surgeron",26,"+5","-","-","-","+10","+10","+10","+5","-","+2","-","-","Acolyte de Nurgle, Apothicaire, Boucher, Dilettante, Étudiant, Initié, Sorcier des taillis","Guerrier des clans","Agent du Suaire, Apothicaire, Artisan, Bourreau, Dilettante, Embaumeur, Médecin, Trafiquant de cadavres, Vagabond","Bourreau, Esclave/Thrall, Trafiquant de cadavres, Vagabond","Chirurgie, Intelligent ou Résistance aux maladies, Résistance accrue ou Sociable","Charisme, Conduite d'attelages OU Natation, Langue (bretonnien, reikspiel ou tiléen), Lire/écrire, Marchandage, Métier (apothicaire), Perception, Soins","Outils d'artisan (chirurgien-barbier)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,112,null,null,null,"240 kg",null,null,null,null,null,null,{"$f":"IF(SelectRace=\"Nain\",\"Karak Izor (la Voûte)\",\"\")","v":""},"","","","","Fingolfin","Lúthien",null,null,"Erasmus","Esmaralda",null,null,"Honrus",null,"Karumine","Igrigiuzk","Hithruz","Gorecleavah","Gugthuk","Massmatz",null,null,"Vertefeuille","Bromelhoff","Vertecolline",{"$f":"CONCATENATE(,\"Drongnira\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Drongnira"},null,null,"Armani",null,null,null,null,null,null,null,"Int",null,"Voleuse","Chaque fois que la lame inflige au moins 1 point de Blessures, son porteur peut choisir une caractéristique du profil principal de la victime et la réduire de –5%. Le porteur ajoute ensuite +5% à sa propre valeur correspondante. Par conséquent, s’il inflige une perte de –5% en Force, sa propre Force augmente de +5%. Les bonus et malus perdurent le temps du combat.",null,"Passeur","Soc",{"$f":"ROW()","v":104},"Artisan",{"$f":"IF($DR104=\"Artisan\",400,IF($DR104=\"Détaillant\",195,IF($DR104=\"Fermier\",135,IF($DR104=\"Aubergiste\",150,IF($DR104=\"Spécialiste\",750,0)))))","v":400},{"$f":"IF($DR104=\"Artisan\",300,IF($DR104=\"Détaillant\",160,IF($DR104=\"Fermier\",115,IF($DR104=\"Aubergiste\",135,IF($DR104=\"Spécialiste\",565,0)))))","v":300},{"$f":"IF($DR104=\"Artisan\",210,IF($DR104=\"Détaillant\",130,IF($DR104=\"Fermier\",95,IF($DR104=\"Aubergiste\",120,IF($DR104=\"Spécialiste\",380,0)))))","v":210},{"$f":"IF($DR104=\"Artisan\",120,IF($DR104=\"Détaillant\",105,IF($DR104=\"Fermier\",75,IF($DR104=\"Aubergiste\",105,IF($DR104=\"Spécialiste\",195,0)))))","v":120},null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Mutation sexuelle","C. Perso",null,null,"Grand-duché du Talabecland","E","Compétences: Commérage ou Pistage, Connaissances générales (Empire), Langue (reikspiel), Survie Talents : Affinité provinciale (Grand-duché du Talabecland), 1 talent déterminé aléatoirement ",null,"","","",null,null,"du Graal du Devoir","V. du Graal","Vous pouvez effectuer 2 charges par round","CdG 109",null,null,null,null,{"$f":"IF(Dieu=\"Morr\",\"Bienheureux de Morr\",\"\")","v":""},"","","","Dur à cuire","Conduite d'attelages, Connaissances académiques (Nécromancie), Intimidation, Métier (embaumeur)",null,"Oiseau (poule)","Familier","Old World Animals",10,10,0,8,8,50,10,12,0,0,12,0,0,1,0,0,0,"Perception (Int), Survie (Int)","Sens aiguisé","Rien",null,null,"Hypocrite",null,null,null,null,"Black ",null,"Folie","TdC 224"]
[null,null,null,null,null,null,null,"Rêves de Morr","Vous avez des rêves prophétiques",null,null,null,null,null,null,null,null,null,"Cocher",{"$f":"IF(CareerType=Z105,\"Cocher\",IF(AllCareers=\"X\",\"Cocher\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\"),\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(SelectRace=\"Nain\",\"Cocher\",IF(SelectRace=\"Humain\",\"Cocher\",\"\"))))))","v":""},0,"","","","oui","Guerrier","Warhammer, le Jeu de Rôle",37,"Coachman",52,"+5","+10","-","-","+10","-","+5","+5","-","+2","-","-","Éclaireur, Messager","Aucun","Agent de guilde, Bandit de grand chemin, Chamelier/Cornac, Cartographe, Collecteur de taxes, Conducteur de bestiaux, Conducteur de pousse-pousse, Contrebandier, Herrimault, Hors-la-loi, Passeur, Patrouilleur, Pisteur","Aucun","Grand voyageur ou Sur ses gardes ou Empathie Animale, Maîtrise (Armes à feu)","Alphabet secret (rôdeur), Commérage OU Marchandage, Conduite d'attelages, Équitation OU Soins, Langue (bretonnien, kiselvarin OU tiléen), Métier (Convoyeur Livreur), Orientation, Perception, Soins des animaux","Tromblon avec poudre et munitions pour 10 tirs, armure moyenne (gilet de maille et veste de cuir), instrument de musique (cor de cocher)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,113,null,null,null,"242 kg",null,null,null,null,null,null,{"$f":"IF(SelectRace=\"Nain\",\"Karak Kadrin (Montagnes du Bord du Monde)\",\"\")","v":""},"","","","","Fingon","Macalaure",null,null,"Erdman","Estelle",null,null,"Hourulak",null,"Kashubara","Iknicox","Hlaninu","Gorecookah","Gurghoc","Massnaard",null,null,"Vertvallon","Brouwer","Vertepomme",{"$f":"CONCATENATE(\"Durgar\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Durgar"},null,null,"Armanini",null,null,null,null,null,null,null,"Intelligent",null,"Vorace","Si inflige 1 blessure, +3 Blessures supplémentaires sans tenir compte des Points d'Armure ni du Bonus d'Endurance",null,"Pâtissier/Confiseur","Ag",{"$f":"ROW()","v":105},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Mutation zoologique","TdC 45",null,null,"Grand comté du Wissenland","E","Compétences: Connaissances générales (Empire), Langue (reikspiel), Métier (fermier ou mineur) Talents : Affinité Provinciale (Grand comté du Wissenland), Dur à cuire ou Sang-froid, 1 talent déterminé aléatoirement ",null,"","","",null,null,"du Graal du Pénitent","V. du Graal","Si combat avec 3 alliés, bonus pour eux de +1A et +10% F, -10% en F et E pour vs si l'un d'eux absent","CdG 109",null,null,null,null,{"$f":"IF(Dieu=\"Morr\",\"Gardiens du Seuil\",\"\")","v":""},"","","","Menaçant","Dissimulation, Torture",null,"Oiseau (vautour)","Familier","Sables Périlleux",329,35,0,12,16,35,17,25,0,2,8,1,1,"2(8)",0,0,0,"Perception (Int +20%)","Acuité visuelle, Fils du désert, Fuite, Sens aiguisés, Sens de l’orientation, Vol","10 sc",null,null,"Hystérique",null,null,null,null,"Blackie    ",null,"Fourrure Noire","B. o Rat 184"]
[null,null,null,null,null,null,null,"Robuste","pas de malus en M si armure lourde",null,null,null,null,null,null,null,null,null,"Collecteur de taxes",{"$f":"IF(CareerType=Z106,\"Collecteur de taxes\",IF(AllCareers=\"X\",\"Collecteur de taxes\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\"),\"\",IF(SelectRace=\"Nain\",\"Collecteur de taxes\",IF(SelectRace=\"Humain\",\"Collecteur de taxes\",IF(SelectRace=\"Halfling\",\"Collecteur de taxes\",\"\")))))))","v":""},0,"","","","oui","Gens du Commun","Warhammer, le Jeu de Rôle",38,"Toll Keeper",211,"+10","+5","+5","+10","+5","-","+5","-","-","+2","-","-","Allumeur de réverbères, Agent de guilde, Cocher, Éclusier, Patrouilleur, Patrouilleur fluvial, Régisseur, Timariote","Aucun","Agent de guilde, Avoué, Bandit de grand chemin, Dilettante, Hors-la-loi, Passeur, Politicien, Sentinelle halfling, Soldat, Voleur","Aucun","Réflexes éclair ou Tireur d’élite","Commérage OU Marchandage, Esquive, Évaluation, Fouille, Langue (bretonnien, kiselvarin ou tiléen), Lire/Écrire, Perception ","Coffre en bois, arbalète et 10 carreaux, armure moyenne (gilet de mailles et gilet de cuir), bouclier, 1d10 CO",{"$f":"RANDBETWEEN(1,10)","v":10},"","","",null,null,null,null,null,null,null,null,null,null,null,null,114,null,null,null,"244 kg",null,null,null,null,null,null,{"$f":"IF(SelectRace=\"Nain\",\"Karak Norn (Montagnes Grises)\",\"\")","v":""},"","","","","Finwë","Maeglin",null,null,"Erdred","Etheldreda",null,null,"Ingudire",null,"Kavie","Iknuaz","Hodrus","Gorekrak","Heavybelt","Massneth",null,null,"Vivelame","Brück","Vertugadin",{"$f":"CONCATENATE(\"Durin\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Durin"},null,null,"Armanni",null,null,null,null,null,null,null,"Intimidation",null,null,null,null,"Peintre en bâtiment","Ag",{"$f":"ROW()","v":106},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Nabot","TdC 45",null,null,"Colonie lustrienne de Porto Real","F","Compétences: Canotage, Connaissances générales (Lustrie), Langue (estalien ou lustrien), Survie. Talents: Affinité provinciale (Colonie de Porto Real), Linguistique, Lutte ou Maitrise (une au choix)",null,"","","",null,null,"du Graal du Tempérament chevaleresque","V. du Graal","charge= attaque rapide au lieu d’une attaque standard, +10% en CC.","CdG 109",null,null,null,null,{"$f":"IF(Dieu=\"Morr\",\"Confrérie du Suaire\",\"\")","v":""},"","","",null,"Connaissances académiques (Nécromancie), Dissimulation, Perception",null,"Oiseau de proie diurne (faucon)","Familier","Les Royaumes de Sorcellerie",190,38,0,10,10,38,12,24,0,2,12,1,1,"2(8)",0,0,0,"Perception (Int +20%)","Coups précis, Sens aiguisés, Sens de l'orientation, Vivacité, Vol","10 sc",null,null,"Idiot/Bête",null,null,null,null,"Blanc    ",null,"Frénésie","Web"]
[null,null,null,null,null,null,null,"Rompu au chaos","Si mutation, +10% pour résist. à une mutation",null,null,null,null,null,null,null,null,null,"Combattant des tunnels",{"$f":"IF(CareerType=Z107,\"Combattant des tunnels\",IF(AllCareers=\"X\",\"Combattant des tunnels\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(SelectRace=\"Nain\",\"Combattant des tunnels\",\"\"))))","v":""},0,"","","","oui","Guerrier","Warhammer, le Jeu de Rôle",38,"Shieldbreaker",191,"+10","-","+5","+5","+10","-","+5","-","+1","+2","-","-","Apprenti maître des runes, Compagnon maître des runes, Contrebandier, Égoutier, Kossar kislevite, Mercenaire, Mineur, Pilleur de tombes, Porterune, Ratier","Aucun","Contrebandier, Égoutier, Garde des profondeurs, Gladiateur, Pilleur de tombes, Porterune, Sergent, Vétéran/Longue Barbe","Aucun","Acuité auditive ou Sang-froid, Coups assommants, Coups précis, Coups puissants, Sens de l’orientation","Escalade, Esquive, Filature, Orientation, Perception","Arbalète et 10 carreaux, armure moyenne (manteau de mailles, veste de cuir et jambières de cuir), bouclier, grappin, corde au mètre (10m), outre ",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,115,null,null,null,"246 kg",null,null,null,null,null,null,{"$f":"IF(SelectRace=\"Nain\",\"Karaz-a-Karak (Montagnes du Bord du Monde)\",\"\")","v":""},"","","","","Fírimar","Mahal",null,null,"Erich","Ethelind",null,null,"Ingughast",null,"Kedex","Illigask","Hosk","Goreshreddah","Heavyeye","Massnik",null,null,"Vivelance","Brucker","Viredebord","Dur-poing",null,null,"Armano",null,null,null,null,null,null,null,"Intrigant",null,null,null,null,"Perruquier/Tresseur","Ag",{"$f":"ROW()","v":107},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Nez supplémentaire","TdC 45",null,null,"Duché d'Alquezaro","F","Compétences: Commérage OU Métier (un au choix), Connaissances générales (Estalie), Langue (estalien), Marchandage. Talents: Affinité provinciale (Duché d'Alquezaro), 1 talent déterminé aléatoirement ",null,"","","",null,null,"Absorption psychique","D. du Sang","Tte créature vivante dans un rayon de 8 m (4 cases) doit réussir un test de FM ou malus de -10% ttes caracs.","MdN 98",null,null,null,null,{"$f":"IF(Dieu=\"Morr\",\"Gardes noirs/ Ordre du Corbeau\",\"\")","v":""},"","","","Menaçant","Connaissances académiques (Nécromancie), Connaissances générales (Tilée), Métier (herboriste OU Fabriquant d'armes)",null,"Oiseau de proie nocturne (chouette)","Familier","Les Royaumes de Sorcellerie",190,32,0,10,10,50,14,14,43,2,6,1,1,"2(8)",0,0,0,"Perception (Int +20%)","Coups précis, Sens aiguisés, Sens de l'orientation, Vision nocturne, Vivacité, Vol","10 sc",null,null,"Imaginatif",null,null,null,null,"Blanche   ",null,"Froide","RdG 111"]
[null,null,null,null,null,null,null,"Rune","Vous connaissez une rune et savez l'utiliser",null,null,null,null,null,null,null,null,null,"Compagnon maître des runes",{"$f":"IF(CareerType=Z108,\"Compagnon maître des runes\",IF(AllCareers=\"X\",\"Compagnon maître des runes\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",IF(SelectRace=\"Nain\",\"Compagnon maître des runes\",\"\")))))","v":""},2,"","","","non","Lanceur de sort","Les Royaumes de Sorcellerie",216,"Journeyman Runesmith",116,"+10","+5","+10","+5","+5","+20","+25","+5","-","+3","-","+2","Apprenti maître des runes","Aucun","Combattant des tunnels, Dilettante, Érudit, Maître des runes","Aucun","Dur à cuire ou Talent artistique (au choix), Rune (6 au choix)","Commérage, Connaissances académiques (histoire), Connaissances académiques (runes), Connaissances générales (deux au choix), Création de runes, Esquive, Évaluation, Intimidation, Langage mystique (nain mystique), Langue (deux au choix), Lire/Écrire, Métier (deux au choix), Perception","Un objet runique",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,116,null,null,null,"248 kg",null,null,null,null,null,null,{"$f":"IF(SelectRace=\"Nain\",\"Zbutbar (Montagnes du Bord du Monde)\",\"\")","v":""},"","","","","Galdor","Manîthil",null,null,"Erkenbrand","Ethelreda",null,null,"Ingupulax",null,"Kelryn","Imagazk","Hran’xa","Goresnappah","Hellfinger","Massquee",null,null,"Voix-des-Ombres","Buisman",null,{"$f":"CONCATENATE(\"Dwalin\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Dwalin"},null,null,"Arnaldi",null,null,null,null,null,null,null,"Jeu",null,null,null,null,"Pipier","Ag",{"$f":"ROW()","v":108},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Nuage de mouches","TdC 45",null,null,"Duché de Barboza","F","Compétences: Commérage OU Métier (un au choix), Connaissances générales (Estalie), Langue (estalien), Marchandage. Talents: Affinité provinciale (Duché de Barboza), 1 talent déterminé aléatoirement ",null,"","","",null,null,"Ailes de Chauve-souris","D. du Sang","Vous gagnez le talent Vol","MdN 98",null,null,null,null,{"$f":"IF(Dieu=\"Morr\",\"Initié\",\"\")","v":""},"","","",null,"Connaissances académiques (Nécromancie), Perception",null,"Phoque","Familier","Old World Animals",29,25,0,30,30,30,12,25,0,1,10,3,3,6,0,0,0,"Déplacement silencieux (Ag +10%), Natation (F+20%), Perception (Int +10%), Pistage (Int +10%), Survie (Int +20%)","Amphibien","Rien",null,null,"Impatient",null,null,null,null,"Blondie",null,"Gelêe","RdG 111"]
[null,null,null,null,null,null,null,"Rune Majeure","Vous connaissez une rune majeure et savez l'utiliser",null,null,null,null,null,null,null,null,null,"Compagnon sorcier",{"$f":"IF(CareerType=Z109,\"Compagnon sorcier\",IF(AllCareers=\"X\",\"Compagnon sorcier\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Compagon sorcier\")))))","v":""},2,"","","","non","Lanceur de sort","Warhammer, le Jeu de Rôle",69,"Journeyman Wizard",117,"+5","+5","-","+5","+10","+20","+25","+10","-","+3","-","+2","Apprenti sorcier, Marcheur des Brumes","Aucun","Astrologue, Charlatan, Dilettante, Érudit, Magister vigilant, Maître des runes, Maître sorcier","Aucun","Harmonie aethyrique ou Magie noire, Magie mineure (2 au choix), Mains agiles ou Résistance accrue, Méditation ou Projectile puissant, Science de la magie (au choix) ou Sombre savoir (au choix)","Charisme OU Intimidation, Commérage, Connaissances académiques (magie), Connaissances académiques (une au choix), Connaissances générales (deux au choix), Équitation OU Natation, Focalisation, Langage mystique (magick), Langue (deux au choix), Lire/Écrire, Sens de la magie","Grimoire, Accessoires de calligraphie",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,117,null,null,null,"250 kg",null,null,null,null,null,null,{"$f":"IF(SelectRace=\"Elfe\",\"Antique royaume d’Assur Lacoï\",\"\")","v":""},"","","","","Gildiril","Maruviel",null,null,"Erman","Eva",null,null,"Ingurath",null,"Kereon","Imiccux","Iacuka","Grarazak","Hellmanes","Massskabak",null,null,"Vueperçante","Bunsen",null,{"$f":"CONCATENATE(\"Elalin\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Elalin"},null,null,"Arnaldo",null,null,null,null,null,null,null,"Langage mystique",null,null,null,null,"Plâtrier/Plafonneur","Ag",{"$f":"ROW()","v":109},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Obèse","TdC 46",null,null,"Duché de Cantonie","F","Compétences: Commérage OU Métier (un au choix), Connaissances générales (Estalie), Langue (estalien), Marchandage. Talents: Affinité provinciale (Duché de Cantonie), 1 talent déterminé aléatoirement ",null,"","","",null,null,"Âme profane","D. du Sang","Vous êtes immunisé contre les lieux et objets religieux y compris ceux du Chaos mais pas contre la magie","MdN 98",null,null,null,null,{"$f":"IF(Dieu=\"Morr\",\"Ordre de la Couvée des Corbeaux\",\"\")","v":""},"","","",null,"Intimidation",null,"Putois/sconse/moufette","Familier","Les Royaumes de Sorcellerie",189,18,0,13,18,30,15,20,0,1,4,1,1,5,0,0,0,"Perception (Int +10%)","Armes naturelles, Camouflage rural, Puanteur, Sens aiguisés","5 sc",null,null,"Impliqué",null,null,null,null,"Blondy ",null,"Glaciale","RdG 111"]
[null,null,null,null,null,null,null,"Rune Perdue","Vous connaissez une rune perdue et savez l'utiliser",null,null,null,null,null,null,null,null,null,"Comte vampire",{"$f":"IF(CareerType=Z110,\"Comte vampire\",IF(AllCareers=\"X\",\"Comte vampire\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(AND(FirstCareer=\"1ère carrière\",OR(SelectRace=\"Vampire\",'page 1'!K4=\"Vampire\")),\"Comte vampire\",\"\")))))","v":""},2,"","","","non","Académicien","Les Maîtres de la Nuit",104,"Vampire Count",null,"+20","+10","+25","+20","+20","+15","+20","+15","+2","+7","-","+2","Vampire nouveau-né","Aucun","Dilettante, Seigneur vampire","Aucun","Sur ses gardes ou Combattant virevoltant, Camouflage souterrain ou Grand voyageur, Coups puissants ou sombre savoir (au choix), Éloquence, Harmonie aethyrique ou Sixième sens, Intrigant, Magie commune (Occulte) ou Maîtrise (au choix), Magie noire","Charisme, Commandement, Commérage, Connaissances académiques (deux au choix), Connaissances générales (une au choix), Déplacement silencieux, Dissimulation, Équitation, Escalade, Esquive, Évaluation, Filature OU Pistage, Fouille, Intimidation, Langage secret (au choix), Langue (trois au choix), Lire/Écrire, Perception, Soins, Torture","Objet magique, 1000 CO, 1000 CO en bijoux, sang (2 outres), 1d10 Esclave/Thrall",1000,"","","",null,null,null,null,null,null,null,null,null,null,null,null,118,null,null,null,"252 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Aiir\",\"Medina de Sadiz\",\"\")","v":""},"","","","","Gil-Estel","Melian",null,null,"Ernst","Fay",null,null,"Jiraz",null,"Kerique","Irlaocau","Iarachu","Grarlanak","Hellshoulders","Morsiskikk",null,null,null,"Burkarl",null,"Elgram",null,null,"Asti",null,null,null,null,null,null,null,"Langage secret",null,null,null,null,"Poissonnier","Soc",{"$f":"ROW()","v":110},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Œil supplémentaire","TdC 46",null,null,"Duché de Gualcazar","F","Compétences: Commérage OU Métier (un au choix), Connaissances générales (Estalie), Langue (estalien), Marchandage. Talents: Affinité provinciale (Duché de Gualcazar), 1 talent déterminé aléatoirement ",null,"","","",null,null,"Apparence humaine","D. du Sang","Vous savez prendre une forme humaine et perdez les Talents Effrayant et Terrifiant sous cette forme","MdN 98",null,null,null,null,{"$f":"IF(Dieu=\"Morr\",\"Ordre de la Faux Sacrée\",\"\")","v":""},"","","","Affinité provinciale (Grand comté du Stirland), Menaçant","Connaissances académiques (Nécromancie), Perception",null,"Rat brun","Familier","Les Royaumes de Sorcellerie/Old World Animals","190/27",16,0,10,10,14,10,10,0,1,12,1,1,1,0,0,0,"Déplacement silencieux (Ag), Natation (F), Perception (Int)","Camouflage rural, Vision nocturne","Rien",null,null,"Impoli/Pimbêche",null,null,null,null,"Bobby",null,"Grande Longévité","RdG 111"]
[null,null,null,null,null,null,null,"Sain d'esprit","tests folie à 8 PF et automatique à 14",null,null,null,null,null,null,null,null,null,"Concubine",{"$f":"IF(CareerType=Z111,\"Concubine\",IF(AllCareers=\"X\",\"Concubine\",IF(OR('page 1'!M11=\"Masculin\",'page 1'!M11=\"\"),\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(OR(SelectRace=\"Humain\",'page 1'!K4=\"Lahmiane\"),\"Concubine\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\",Selectsousrace=\"\"),\"\",\"Concubine\"))))))","v":""},0,"","","","oui","Gens du Commun","Sables Périlleux ",234,"Concubine",null,"+5","+10","-","+5","-","-","+5","+10","-","+2","-","-","Au choix","Aucun","Agitateur, Almée, Courtisan, Garde du Corps, Espion, Étudiant, Noble/Jarl, Raconteur, Sahir Mubtadi","Aucun","Chance OU Contorsionniste OU Oreille absolue, Étiquette, Intrigant, Sociable, Troublant.","Charisme, Commérage, Connaissances académiques (héraldique), Connaissances générales (Arabie), Connaissances générales (une au choix), Expression artistique (chanteur OU danseur OU musicien), Jeu, Lire/écrire.","Atours (beaux, tenue complète) (de bonne qualité ou de qualité exceptionnelle)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,119,null,null,null,"254 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Alhaka\",\"Medina d'Alhaka\",\"\")","v":""},"","","","","Gilgalad","Míriel",null,null,"Erwin","Frieda",null,null,"Kal'loth",null,"Kesilix","Ishriga","Ica","Gravecrumpa","Ironmane","Morskual",null,null,null,"Butzer",null,{"$f":"CONCATENATE(\"Erik\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Erik"},null,null,"Astrologi",null,null,null,null,null,null,null,"Langue",null,null,null,null,"Potier/Tourneur","Ag",{"$f":"ROW()","v":111},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Oreille supplémentaire","TdC 46",null,null,"Duché de San Luis","F","Compétences: Commérage OU Métier (un au choix), Connaissances générales (Estalie), Langue (estalien), Marchandage. Talents: Affinité provinciale (Duché de San Luis), 1 talent déterminé aléatoirement ",null,"","","",null,null,"Appel de la foudre","D. du Sang","Vous savez invoquer un orage. Vol impossible, CT-10%. Voir les Maîtres de la Nuit p.98","MdN 98",null,null,null,null,{"$f":"IF(Dieu=\"Morr\",\"Ordre de la Rose noire\",\"\")","v":""},"","","","Affinité provinciale (Grand comté du Stirland), Politique, Maîtrise (lourde)","Connaissances académiques (Nécromancie), Perception",null,"Rat noir","Familier","Rembinjogu",19,33,0,10,11,20,10,10,0,1,4,1,1,4,0,0,0,"Déplacement silencieux (Ag), Natation (F), Perception (Int+10%), Pistage (Int)","Armes naturelles, Fuite","Rien",null,null,"Imprudent",null,null,null,null,"Bobette   ",null,"Griffes","TdR 244"]
[null,null,null,null,null,null,null,"Sang-froid","+5% FM",null,null,null,null,null,null,null,null,null,"Conducteur de bestiaux",{"$f":"IF(CareerType=Z112,\"Conducteur de bestiaux\",IF(AllCareers=\"X\",\"Conducteur de bestiaux\",IF(OR(SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"skaven\",SelectRace=\"Vampire\"),\"\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\"),\"\",IF(OR(SelectRace=\"Halfling\",SelectRace=\"Humain\"),\"Conducteur de bestiaux\",\"\")))))","v":""},0,"","","","oui","Gens du Commun","La Reine des Glaces",100,"Drover",61,"+5","+10","+10","+5","+10","-","+5","-","-","+2","-","+2","Cavalcadour, Cocher, Éclaireur, Messager, Nomade de la steppe","Aucun","Bandit de grand chemin, Cavalcadour, Éclaireur, Hors-la-loi, Maquignon, Messager, Patrouilleur, Pisteur","Bandit de grand chemin, Cavalcadour, Éclaireur, Hors-la-loi, Maquignon, Messager, Patrouilleur, Pisteur","Camouflage rural ou Grand voyageur ou Empathie Animale, Maîtrise (Armes paralysantes), Sens de l’orientation","Connaissances générales (Kislev ou Pays des Trolls), Dressage OU Emprise sur les animaux, Équitation, Langue (kiselvarin ou ungol), Orientation, Perception, Pistage, Soins des animaux, Survie","Armure légère (veste de cuir et jambières de cuir) chien (de Berger), cheval de selle, selle, harnais, lasso, rations (7 jours), 2 outres, kvas (flasque), yourte",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,120,null,null,null,"256 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Al-Itzarr\",\"Medina d'Al-Itzarr\",\"\")","v":""},"","","","","Gil-galad","Mormegil",null,null,"Eugen","Friedhilda",null,null,"Karolath",null,"Kezdiaz","Ixax","Ichiequz","Gravekrumpah","Kaktaoc","Morsnagar",null,null,null,"Carlsberg",null,{"$f":"CONCATENATE(\"Falin\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Falin"},null,null,"Auda",null,null,null,null,null,null,null,"Lecture sur les lèvres",null,null,null,null,"Poudrier/Salpêtrier","Int",{"$f":"ROW()","v":112},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Organe du chaos","TdC 46",null,null,"Duché de Saragosse","F","Compétences: Commérage OU Métier (un au choix), Connaissances générales (Estalie), Langue (estalien), Marchandage. Talents: Affinité provinciale (Duché de Saragosse), 1 talent déterminé aléatoirement ",null,"","","",null,null,"Appel de la tempête de sable","D. du Sang","1x/jour en AC, tempête de sable, 100 m diamètre centrée sur vs. -20% à tout test de Perception.","Sables 347",null,null,null,null,{"$f":"IF(Dieu=\"Morr\",\"Prophètes des derniers jours\",\"\")","v":""},"","","","Menaçant","Orientation, Survie",null,"Raton-laveur","Familier","Old World Animals",25,20,0,15,25,35,12,20,0,1,6,1,2,5,0,0,0,"Déplacement silencieux (Ag +20%), Escalade (F +20%), Escamotage (Ag +20%), Natation (F +20%), Perception (Int), Survie(Int +20%)","Camouflage Rural","Rien",null,null,"Impudique",null,null,null,null,"Bobinette   ",null,"Guerrier","TdR 243"]
[null,null,null,null,null,null,null,"Sans peur","Immu. peur, Intimidation, troublant, Ter.->Peur",null,null,null,null,null,null,null,null,null,"Conducteur de pousse-pousse",{"$f":"IF(CareerType=Z113,\"Conducteur de pousse-pousse\",IF(AllCareers=\"X\",\"Conducteur de pousse-pousse\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\",SelectRace=\"Vampire\"),\"\",IF(Pays=\"Ind\",\"Conducteur de pousse-pousse\",IF(Pays=\"Tilée\",\"Conducteur de pousse-pousse\",IF(Pays=\"Cathay\",\"Conducteur de pousse-pousse\",IF(Pays=\"Nippon\",\"Conducteur de pousse-pousse\",IF(SelectRace=\"Elfe\",\"\",\"\"))))))))","v":""},0,"","","","oui","Gens du Commun","Spears of the Maiden",58,"Cabriolet Driver",null,"+5","+5","-","-","+10","+5","-","+10","-","+2","-","-","Artisan, Cocher, Éclaireur, Messager, Paysan, Vagabond, Valet","Aucun","Charlatan, Espion, Guide, Passeur, Patrouilleur, Hors-la-loi, Receleur","Bandit de grand chemin, Cavalcadour, Éclaireur, Hors-la-loi, Maquignon, Messager, Patrouilleur, Pisteur","Dur en affaires OU Étiquette, Intelligent OU Force Mentale, Sens de l'Orientation","Charisme, Conduite d'attelages, Connaissances académiques (généalogie/héraldique), Connaissances académiques (histoire), Connaissances générales (une au choix), Commérage, Langue (une au choix), Langue (langue du pays d'origine), Marchandage, Navigation, Soins des animaux","Atours (beaux, tenue complète), Chapeau, Cheval de selle, Pousse-pousse",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,121,null,null,null,"258 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Amhabal\",\"Medina d'Amhabal\",\"\")","v":""},"","","","","Glorfindel","Morwën",null,null,"Eustasius","Friedrica",null,null,"Karoq",null,"Kezneon","Jarzaz","Idrejix","Gravekrusha","Kakthug","Morsner",null,null,null,"Dahmbach",null,{"$f":"CONCATENATE(\"Falir\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Falir"},null,null,"Audifreddi",null,null,null,null,null,null,null,"Lévitation",null,null,null,null,"Précepteur/Enseignant","Int",{"$f":"ROW()","v":113},"Spécialiste",750,565,380,195,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Patte d'oiseau","TdC 47",null,null,"Duché d'Obregon","F","Compétences: Commérage OU Métier (un au choix), Connaissances générales (Estalie), Langue (estalien), Marchandage. Talents: Affinité provinciale (Duché d'Obregon), 1 talent déterminé aléatoirement ",null,"","","",null,null,"Batelier","D. du Sang","Pour ne pas subir les dégâts des eaux courantes pdt 100m, Vous pouvez réussir un test de FM","MdN 98",null,null,null,null,{"$f":"IF(Dieu=\"Myrmidia\",\"Adepte/Croyant\",\"\")","v":""},"","","",null,"Commandement",null,"Rejeton de Théralinde","Familier","Les chevaliers du graal",44,40,0,43,45,50,10,32,0,3,22,{"$f":"ROUNDDOWN(FS113/10,0)","v":4},{"$f":"ROUNDDOWN(FT113/10,0)","v":4},3,0,0,0,"Déplacement silencieux (Ag ), Dissimulation (Ag), Natation (F +20%), Perception (Int+20%)","Armes naturelles, Ecailles (2), Effrayant, Sens aiguisés","Rien",null,null,"Impulsif",null,null,null,null,"Boddy   ",null,"Habitude Répugnante","TdC 224"]
[null,null,null,null,null,null,null,"Savoir-faire nain","+10 tests des compétences Métier en rapport",null,null,null,null,null,null,null,null,null,"Contrebandier",{"$f":"IF(CareerType=Z114,\"Contrebandier\",IF(AllCareers=\"X\",\"Contrebandier\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\"),\"\",IF(OR(SelectRace=\"Humain\",SelectRace=\"Nain\",SelectRace=\"Halfling\",SelectRace=\"Vampire\",SelectRace=\"skaven\",SelectRace=\"Homme-lézard\"),\"Contrebandier\",\"\"))))","v":""},0,"","","","oui","Criminel","Warhammer, le Jeu de Rôle",39,"Smuggler",195,"+5","+5","-","-","+10","+10","-","+10","-","+2","-","-","Acolyte de Tzeentch, Allumeur de réverbères, Arrimeur/Docker, Aubergiste, Batelier, Caravanier, Chiffonnier, Cocher, Combattant des tunnels, Éclusier, Égoutier, Garde de caravane, Garde des profondeurs, Indicateur, Ingénieur, Ingénieur du Chaos, Manouvrier, Marcheur des Brumes, Marin, Matelot, Mercanti/Colporteur, Mineur, Passeur, Patrouilleur fluvial, Pillard du désert, Pirate/Corsaire, Régisseur","Batelier, Chiffonnier, Coureur nocturne Eshin, indicateur","Batelier, Charlatan, Combattant des tunnels, Ex-détenu, Faussaire, Indicateur, Marcheur des Brumes, Marin, Naufrageur, Passeur, Pirate/Corsaire, Receleur, Voleur","Batelier, Esclave/Thrall, Voleur","Code de la rue ou Dur en affaires","Alphabet secret (voleur) OU Langue (bretonnien ou kiselvarin), Canotage, Commérage ou Langage secret (langage des voleurs), Conduite d'attelages, Déplacement silencieux, Évaluation, Fouille, Marchandage, Natation, Perception","Armure légère (veste de cuir), 2 torches traitées, 1 mule et 1 carriole, 1 bateau à rames",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,122,null,null,null,"260 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Bur-Shitrak\",\"Medina de Bur-Shitrakl\",\"\")","v":""},"","","","","Gondolin","Nandil",null,null,"Ewald","Friedrun",null,null,"Kassodon",null,"Kezrilith","Jasz","Ieche","Graveshreddah","Kaktoz","Morsnik",null,null,null,"Dahrendorf",null,"Fausset-de-fer",null,null,"Audifredi",null,null,null,null,null,null,null,"Linguistique",null,null,null,null,"Professeur/Instructeur","Int",{"$f":"ROW()","v":114},"Spécialiste",750,565,380,195,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Peau coriace","TdC 47",null,null,"Principauté de Catalina","F","Compétences: Commérage OU Métier (un au choix), Connaissances générales (Estalie), Langue (estalien), Marchandage. Talents: Affinité provinciale (Principauté de Catalina), 1 talent déterminé aléatoirement ",null,"","","",null,null,"Brume éthérée","D. du Sang","Vous pouvez prendre une forme éthérée. Voir les Maîtres de la Nuit p.98","MdN 98",null,null,null,null,{"$f":"IF(Dieu=\"Myrmidia\",\"Aucun Ordre\",\"\")","v":""},"","","","Maitrise (trois arme au choix)","Connaissances académiques (Stratégie/tactique)",null,"Salamandre/triton","Familier","Création personnelle",null,17.5,0,5,5,29,10,10,0,1,2,0,0,2,0,0,0,"Escalade (F), Perception (Int), Déplacement silencieux (Ag+20%), Escalade (F+20%), Natation (F+20%), Survie (Int+20%)","Acuité sensitive,  Amphibien, Camouflage urbain, Fuite, Vision nocturne","Rien",null,null,"Incertain",null,null,null,null,"Bonnie   ",null,"Hanté","RdS 176"]
[null,null,null,null,null,null,null,"Science de la magie","permet de lancer des sorts de ce domaine",null,null,null,null,null,null,null,null,null,"Contremaître",{"$f":"IF(CareerType=Z115,\"Contremaître\",IF(AllCareers=\"X\",\"Contremaître\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(SelectRace=\"Vampire\",\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Contremaître\"))))))","v":""},1,"","","","non","Gens du Commun","Le Compagnon",23,"Foreman",81,"+10","+5","+10","+10","+5","+5","+15","+15","-","+4","-","-","Arrimeur/Docker, Artisan, Manouvrier, Paysan, Scribe","Aucun","Démagogue, Agent de guilde, Politicien, Racketteur, Receleur","Aucun","Code de la rue, Éloquence","Charisme OU Résistance à l'alcool, Commandement, Commérage OU Jeu, Connaissances générales (Empire ou Kislev ou Pays Perdu), Expression artistique (chanteur), Langage secret (langage de guilde), Marchandage, Perception","Armure légère (veste de cuir), sifflet",0,{"$f":"IF(T115=\"\",\"\",\"Chasseur, Coupe-jarret, Esclave/Thrall, Fanatique, Garde, Garde du corps, Guerrier des clans, Hors-la-loi, Naufrageur, Pillard, Pilleur de tombes, Trafiquant de cadavres, Vagabond, Voleur\")","v":""},{"$f":"IF(AY115=\"\",\"\",\"Acolyte de Khorne, Acolyte de Nurgle, Acolyte de Slaanesh, Acolyte de Tzeentch, Apprenti chaman, Aspirant champion\"&(\"Bestigor, Bourreau, Chaman, Chaman bray, Champion du Chaos, Champion homme-bête, Chasseur, Chef de bande\")&(\", Chef de guerre, Chevalier du Chaos, Coupe-jarret, Démon exalté, Démon exalté de Khorne, Éclaireur (créatures), Envoûteur\")&(\", Esclavagiste skaven, Esclave/Thrall, Fanatique, Garde, Garde du corps, Guerrier des clans, Gran-chaman bray, \")&(\"Grand Chaman, Guerrier du Chaos, Hors-la-loi, Magus de Khorne, Magus de Nurgle, Magus de Slaanesh, Magus de Tzeentch, Naufrageur, \")&(\"Pillard, Pilleur de tombes, Thaumaturge, Tisseruine, Trafiquant de cadavres, Vagabond, Voleur\"))","v":""},{"$f":"IF(T115=\"\",\"\",\"Apprenti sorcier, Assassin, Astrologue, Bourreau, Chaman, Chasseur, Chasseur de primes, Chef de bande, Chef de guerre, Contrebandier\"&\", Coupe-jarret, Éclaireur (créatures), Érudit, Esclave, Fanatique, Garde, Garde du corps, Gardien du temple, Guerrier des clans\"&\", Hors-la-loi, Janissaire, Marchand d'Esclave/Thrall, Messager, Naufrageur, Pillard, Pillard du désert, Pilleur de tombes, Vagabond, Voleur\")","v":""},null,null,null,null,null,null,null,null,null,null,null,null,123,null,null,null,"262 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Copher\",\"Medina de Copher\",\"\")","v":""},"","","","","Gonnhirrim","Nennvial",null,null,"Fabian","Gabby",null,null,"Kazgar",null,"Kezthis","Jazatszusk","Iesiechix","Graveslashah","Keenjaw","Morsquee",null,null,null,"Dalman",null,"Fièrebarbe",null,null,"Audisio",null,null,null,null,null,null,null,"Lire/écrire",null,null,null,null,"Prospecteur","F",{"$f":"ROW()","v":115},"Fermier",135,115,95,75,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Peau de fer","TdC 47",null,null,"République de Galicée","F","Compétences: Commérage OU Métier (un au choix), Connaissances générales (Estalie), Langue (estalien), Marchandage. Talents: Affinité provinciale (République de Galicée), 1 talent déterminé aléatoirement ",null,"","","",null,null,"Carrure de Titan","D. du Sang","Vous gagnez le Trait Puissance Imparable","MdN 98",null,null,null,null,{"$f":"IF(Dieu=\"Myrmidia\",\"Initié\",\"\")","v":""},"","","","Coups précis","Connaissances académiques (Stratégie/tactique)",null,"Serpent (amphisbène)","Familier","Les Royaumes de Sorcellerie",118,33,0,42,36,43,5,43,2,2,15,{"$f":"ROUNDDOWN(FS115/10,0)","v":4},{"$f":"ROUNDDOWN(FT115/10,0)","v":3},4,0,0,0,"Déplacement silencieux (Ag+10%), Dissimulation (Ag), Esquive (Ag+10%), Perception (Int)","Acuité sensitive, Armes naturelles, Écailles (1), Venimeux","2 pa",null,null,"Incohérent",null,null,null,null,"Boogie    ",null,"Harmonie avec les saisons","RdS 179"]
[null,null,null,null,null,null,null,"Sens aiguisés","+20% Perception",null,null,null,null,null,null,null,null,null,"Coupe-jarret",{"$f":"IF(CareerType=Z116,\"Coupe-jarret\",IF(AllCareers=\"X\",\"Coupe-jarret\",IF(Pays=\"Norsca\",\"\",IF(SelectRace=\"Humain\",\"Coupe-jarret\",IF(OR(SelectRace=\"skaven\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\"),\"Coupe-jarret\",\"\")))))","v":""},0,"","","","oui","Criminel","Warhammer, le Jeu de Rôle",39,"Thug",210,"+10","-","+5","+5","-","-","+5","+5","+1","+2","-","-","Arrimeur/Docker, Ex-détenu, Exécuteur, Indicateur, Manouvrier, Marcheur des Brumes, Maresquier, Matelot, Ramasseur de fumier, Spadassin","Chef de meute moulder, Guerrier des clans","Bourreau, Ex-détenu, Exécuteur, Garde du corps, Gladiateur, Indicateur, Marcheur des Brumes, Mercenaire, Piquier, Pirate/Corsaire, Racketteur, Tchékiste","Bourreau, Coureur nocturne (Eshin), Esclave/Thrall, Garde du corps, Guerrier des clans, Indicateur, Mercenaire","Coups assommants, Coups précis ou Lutte, Désarmement, Réflexes éclair ou Sang-froid, Résistance aux poisons ou Sur ses gardes","Esquive, Intimidation, Jeu, Langage secret (langage des voleurs), Résistance à l'alcool","Gantelet/coup-de-poing, armure moyenne (gilet de maille et gilet de cuir)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,124,null,null,null,"264 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Dimashque\",\"Medina de Dimashque\",\"\")","v":""},"","","","","Gorlim","Nenwende",null,null,"Faustus","Gabriele",null,null,"Khabar",null,"Kezxis","Jazillu","Iezix","Gravesnagga","Keenwound","Morsquol",null,null,null,"Dalwig",null,"Fier-roc",null,null,"Audizio",null,null,null,null,null,null,null,"Littéraire",null,null,null,null,"Puisatier","F",{"$f":"ROW()","v":116},"Fermier",135,115,95,75,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Peau d'ébène","TdC 47",null,null,"Royaume d'Astarios","F","Compétences: Commérage OU Marchandage OU Métier (un au choix), Connaissances générales (Estalie), Langue (estalien). Talents: Affinité provinciale (Royaume d'Astarios), Littéraire",null,"","","",null,null,"Charge mortelle","D. du Sang","Si vous chargez et battez un test de CC contre votre adversaire, votre attaque ignore ses PA","MdN 99",null,null,null,null,{"$f":"IF(Dieu=\"Myrmidia\",\"Ordre hermétique de la paix de Nahmud\",\"\")","v":""},"","","","Maîtrise (une au choix)","Commandement, Connaissances générales (Tilée)",null,"Serpent (aspic)","Familier","Sables Périlleux",277,30,0,12,15,32,5,15,0,1,5,1,1,3,0,0,0,"Déplacement silencieux (Ag+20%), Perception (Int +20%), Venimeux","Acuité sensitive, Armes naturelles","2 pa",null,null,"Incrédule",null,null,null,null,"Boots    ",null,"Humeur glacée","Web"]
[null,null,null,null,null,null,null,"Sens de l'orientation","+10% Orientation",null,null,null,null,null,null,null,null,null,"Courreur d'égouts",{"$f":"IF(CareerType=Z117,\"Courreur d'égouts\",IF(AllCareers=\"X\",\"Courreur d'égouts\",IF(FirstCareer=\"1ère carrière\",\"\",IF(SelectRace=\"skaven\",\"Courreur d'égouts\",\"\"))))","v":""},1,"","","","non","Rôdeur","Les Fils du Rat Cornu",97,"Sewage Runner",null,"+15","+15","+5","+10","+20","+5","+10","+5","+1","+4","-","-","Aucun","Coureur nocturne, Grande griffe (Eshin uniquement)","Chasseur, Chasseur de primes, Chef de clan, Esclave/Thrall, Espion, Garde du corps, Indicateur, Maître assassin, Mercenaire, Pisteur, Sorcier du clan Eshin, Vétéran/Longue Barbe","Chasseur, Chasseur de primes, Chef de clan, Esclave/Thrall, Espion, Garde du corps, Maître assassin Eshin, Mercenaire, Pisteur, Sorcier du clan Eshin, Vétéran/Longue Barbe","Art de la mort silencieuse, Camouflage rural, Connaissance des pièges, Course à pied, Maîtrise (Arbalètes), Maîtrise (Armes de jet)","Connaissances générales (skavens), Crochetage, Déguisement, Déplacement silencieux, Dissimulation, Escalade, Escamotage, Esquive, Évaluation, Fouille, Lecture sur les lèvres, Natation, Orientation, Perception, Survie","Armure légère (veste de cuir et calotte de cuir), arme à une main, dague, coup-de-poing, arbalète de poing, 10 carreaux, 4 étoiles/dagues de jet, corde au mètre (10 m de qualité exceptionnelle)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,125,null,null,null,"266 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Djambiya\",\"Medina de Djambiya\",\"\")","v":""},"","","","","Gotdol","Nerdanel",null,null,"Felix","Gabrielle",null,null,"Khalash",null,"Khaamuse","Jishk","Ijeizdeh","Gravewakka","Kegdhok","Morsskik",null,null,null,"Daubler",null,{"$f":"CONCATENATE(\"Fimdor\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Fimdor"},null,null,"Augusto",null,null,null,null,null,null,null,"Lutte",null,null,null,null,"Quincaillier","Soc",{"$f":"ROW()","v":117},"Détaillant",195,160,130,105,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Peau écailleuse","TdC 47",null,null,"Royaume d'Avila","F","Compétences: Commérage OU Métier (un au choix), Connaissances générales (Estalie), Langue (estalien), Marchandage. Talents: Affinité provinciale (Royaume d'Avila), 1 talent déterminé aléatoirement ",null,"","","",null,null,"Coups terribles","D. du Sang","Qd vous faite une attaque standard ou charge, vous lancez 2X les dés et gardez le résultat le plus élevé","MdN 99",null,null,null,null,{"$f":"IF(Dieu=\"Myrmidia\",\"Ordre de la clairvoyance véritable\",\"\")","v":""},"","","","Chance","Connaissances académiques (Astronomie), Connaissances académiques (Stratégie/tactique), Connaissances générales (Estalie ou Tilée)",null,"Serpent (caméléon)","Familier","Karak Azgal",41,32,0,35,32,75,10,25,5,1,13,3,3,6,0,0,0,"Déplacement silencieux (Ag+20%), Dissimulation (Ag+20%), Perception (Int)","Acuité sensitive, Armes naturelles, Venimeux","2 pa",null,null,"Indécis",null,null,null,null,"Boston  ",null,"Hyperactif","RdS 178"]
[null,null,null,null,null,null,null,"Silencieux","+20% Déplacement silencieux & +10% Dissimulation",null,null,null,null,null,null,null,null,null,"Courreur nocturne Eshin",{"$f":"IF(CareerType=Z118,\"Courreur nocturne Eshin\",IF(AllCareers=\"X\",\"Courreur nocturne Eshin\",IF(SelectRace=\"skaven\",\"Courreur nocturne Eshin\",\"\")))","v":""},0,"","","","oui","Rôdeur","Les Fils du Rat Cornu",94,"Eshin Nightrunner ",null,"+10","+10","-","+5","+10","-","+5","-","-","+2","-","-","Aucun","Coupe-jarret, Guerrier des clans, Indicateur, Mercenaire, Voleur","Chasseur de primes, Contrebandier, Coureur d’égouts, Esclave/Thrall, Garde du corps, Grande griffe, Hors-la-loi, Mercenaire, Sorcier du clan Eshin, Vagabond, Voleur","Chasseur de primes, Contrebandier, Coureur d’égouts Eshin, Esclave/Thrall, Garde du corps, Grande griffe, Hors-la-loi, Mercenaire, Sorcier du clan Eshin, Vagabond, Voleur","Camouflage rural, Camouflage souterrain, Course à pied, Maîtrise (Armes de jet) ou Maîtrise (Lance-pierres), Sens de l’orientation","Connaissances générales (skavens), Déplacement silencieux, Dissimulation, Escalade, Esquive, Orientation, Perception, Survie","Armure légère (gilet de cuir), arme à une main, fronde ou 4 dagues/étoiles de jet",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"268 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"El Kabbath\",\"Medina d'El Kabbath\",\"\")","v":""},"","","","","Guilin","Nerwen",null,null,"Ferdinand","Galina",null,null,"Khaphoz",null,"Khaasou","Jisz","Ikarox","Grazgrukh","Kekhauz","Nelrich",null,null,null,"Dehler",null,"Fines",null,null,"Autenzio",null,null,null,null,null,null,null,"M",null,null,null,null,"Ramoneur/Fumiste","Ag",{"$f":"ROW()","v":118},"Fermier",135,115,95,75,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Peau métallique","TdC 47",null,null,"Royaume de Navareno","F","Compétences: Commérage OU Métier (un au choix), Connaissances générales (Estalie), Langue (estalien), Marchandage. Talents: Affinité provinciale (Royaume de Navareno), 1 talent déterminé aléatoirement ",null,"","","",null,null,"De la poussière à la poussière","D. du Sang","1x/jour en AC, réduit votre corps (et tous objets et vêtements portés) en un petit nuage de poussière","Sables 347",null,null,null,null,{"$f":"IF(Dieu=\"Myrmidia\",\"Ordre de Ste Leonidas\",\"\")","v":""},"","","","Affinité provinciale (Duché de Brionne)","Connaissances académiques (Stratégie/tactique), Connaissances générales (Bretonnie)",null,"Serpent (coatl)","Familier","Lustria",6,57,0,4,5,30,43,null,29,3,3,0,0,2,0,0,0,"Déplacement silencieux (Ag+20%), Perception (Int +20%), Venimeux","Acuité sensitive, Armes naturelles, Vol","2 pa",null,null,"Indépendant",null,null,null,null,"Bottine",null,"Illuminé par Sigmar","TdR 244"]
[null,null,null,null,null,null,null,"Sixième sens","test FM -> intervention du MJ",null,null,null,null,null,null,null,null,null,"Courtisan",{"$f":"IF(CareerType=Z119,\"Courtisan\",IF(AllCareers=\"X\",\"Courtisan\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Courtisan\")))))","v":""},1,"","","","non","Rôdeur","Warhammer, le Jeu de Rôle",69,"Courtier",53,"+5","+5","-","-","+10","+20","+20","+20","-","+4","-","-","Almée (Danseuse du ventre), Catin, Chevalier de la Quête, Chevalier du Graal, Chevalier du Royaume, Courtisan des Principautés, Dilettante, Dame d'honneur, Héraut, Noble/Jarl, Paladin, Pistolier/Foudroyeur, Politicien, Maestro Verdadero estalien, Raconteur, Sahir, Sahir Mubtadi, Sahir Tilmid, Timariote, Vierge de glace","Aucun","Aristocrate, Bedeau, Charlatan, Courtisan des Principautés, Dame d'honneur, Dilettante, Duelliste, Espion, Frère de la cape, Intendant, Politicien","Aucun","Dur en affaires ou Étiquette, Éloquence, Intelligent ou Sociable, Intrigant ou Maîtrise (Armes d’escrime)","Baratin, Charisme, Commandement ou Expression artistique (une au choix), Commérage, Connaissances académiques (arts ou histoire) OU Jeu, Connaissances générales (Bretonnie ou Tilée), Équitation, Évaluation, Langue (bretonnien ou tiléen), Langue (reikspliel), Lire/Écrire, Perception","4 Atours de noble (tenue complète), 100 CO, Valet",100,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"270 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"El Kalabad\",\"Medina d'El Kalabad\",\"\")","v":""},"","","","","Gundor","Nessa",null,null,"Ferragus","Gena",null,null,"Khronux",null,"Khrygrinn","Jiszrizox","Ikidoz","Grimfang","Kengag","Nostril",null,null,null,"Delfholt",null,{"$f":"CONCATENATE(\"Finn\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Finn"},null,null,"Autieri",null,null,null,null,null,null,null,"Mag",null,null,null,null,"Ratier/Taupier","Ag",{"$f":"ROW()","v":119},"Fermier",135,115,95,75,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Peau rayonnante","TdC 47",null,null,"Royaume de Santoyo","F","Compétences: Commérage OU Métier (un au choix), Connaissances générales (Estalie), Langue (estalien), Marchandage. Talents: Affinité provinciale (Royaume de Santoyo), 1 talent déterminé aléatoirement ",null,"","","",null,null,"Défi de l'aube","D. du Sang","Pour ne pas subir la morsure du soleil pdt 1h, Vous pouvez réussir un test de FM (-10% par heure)","MdN 99",null,null,null,null,{"$f":"IF(Dieu=\"Myrmidia\",\"Ordre de la furie\",\"\")","v":""},"","","","Frénésie, Maitrise (une arme au choix)","Commandement",null,"Serpent (cobra bleu)","Familier","Sables Périlleux",325,40,15,28,25,35,7,20,0,2,10,2,2,3,0,0,0,"Déplacement silencieux (Ag+20%), Natation (F), Perception (Int +20%), Venimeux","Acuité auditive, Acuité sensitive, Armes naturelles, Menaçant, Sens aiguisés.","2 pa",null,null,"Indifférant",null,null,null,null,"Bouboum   ",null,"Illuminé par Véréna","TdR 245"]
[null,null,null,null,null,null,null,"Sociable","+5% Soc",null,null,null,null,null,null,null,null,null,"Courtisan des Principautés",{"$f":"IF(CareerType=Z120,\"Courtisan des Principautés\",IF(AllCareers=\"X\",\"Courtisan des Principautés\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Courtisan des Principautés\")))))","v":""},1,"","","","non","Rôdeur","Les Royaumes Renégats",55,"Border Courtier",34,"+15","+5","+10","+15","+15","+20","+20","+10","-","+4","-","-","Capitaine, Chef de bande, Courtisan, Maestro Verdadero estalien, Noble/Jarl, Politicien, Sergent, Toréro estalien","Aucun","Aristocrate, Assassin, Capitaine, Courtisan, Espion","Aucun","Combat de rue, Coups précis, Intrigant, Résistance accrue, Résistance aux poisons, Sociable","Baratin, Charisme, Commandement, Commérage, Connaissances générales (Principautés frontalières), Dissimulation, Esquive, Fouille, Intimidation, Langue (une au choix), Perception, Préparation de poisons","Armure moyenne (gilet de mailles et veste de cuir), 2 atours de Noble/Jarl (tenue complète), une dose de poison (au choix)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"272 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Gobi-Alain\",\"Medina de Gobi-Alain\",\"\")","v":""},"","","","","Gurthang","Nienor",null,null,"Filgar","Geneviève",null,null,"Kraagral",null,"Khrymex","Jit","Ilzo","Grimgashah","Khaalghuk","Nurgk",null,null,null,"Derflinger",null,{"$f":"CONCATENATE(\"Firen\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Firen"},null,null,"Autiero",null,null,null,null,null,null,null,"Magie commune",null,null,null,null,"Relieur","Ag",{"$f":"ROW()","v":120},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Peau transparente","TdC 47",null,null,"Royaume de Tigarre","F","Compétences: Commérage OU Métier (un au choix), Connaissances générales (Estalie), Langue (estalien), Marchandage. Talents: Affinité provinciale (Royaume de Tigarre), Tempérament de feu ",null,"","","",null,null,"Domination","D. du Sang","Test votre Soc vs FM de la victime dans un rayon de 6 mètre. Si raté Domination pdt 1d10 round.","MdN 99",null,null,null,null,{"$f":"IF(Dieu=\"Myrmidia\",\"Ordre de la lance de vertu\",\"\")","v":""},"","","","Guerrier né, Maitrise (une arme au choix)","Connaissances générales (Estalie ou Tilée)",null,"Serpent (cobra royal)","Familier","Sables Périlleux",325,34,15,25,18,25,5,15,0,2,9,2,1,3,0,0,0,"Déplacement silencieux (Ag+20%), Perception (Int +20%), Venimeux","Acuité auditive, Acuité sensitive, Armes naturelles, Menaçant","2 pa",null,null,"Inébranlable/Imperturbable",null,null,null,null,"Bouda   ",null,"Indigne","TdR 244"]
[null,null,null,null,null,null,null,"Sombre savoir","permet de lancer des sorts de ce domaine",null,null,null,null,null,null,null,null,null,"Croisé",{"$f":"IF(CareerType=Z121,\"Croisé\",IF(AllCareers=\"X\",\"Croisé\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Croisé\")))))","v":""},2,"","","","non","Guerrier","Le Tome de la Rédemption",203,"Crusader",55,"+30","+10","+20","+20","+20","+20","+25","+15","+2","+8","-","-","Aristocrate, Chevalier, Sergent, Vétéran/Longue Barbe","Aucun","Aristocrate, Capitaine, Champion de justice, Chevalier du Cercle Intérieur, Explorateur, Initié, Vétéran/Longue Barbe","Aucun","Coups assommants, Coups précis, Grand voyageur, Linguistique ou Sens de l’orientation, Maîtrise (Armes de parade), Valeureux","Connaissances académiques (histoire), Connaissances académiques (stratégie/tactique), Connaissances générales (trois au choix), Équitation, Langage secret (langage de bataille), Langue (arabien, bretonnien, estalien ou tiléen), Orientation, Perception, Survie","Armure lourde (armure de plaques complète de qualité exceptionnelle), symbole religieux (petit), 2 cartes géographiques",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"274 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Gomorh\",\"Medina de Gomorh\",\"\")","v":""},"","","","","Gwindor","Níniel",null,null,"Fleugweiner","Genoveva",null,null,"Kraa'ryon",null,"Khrymexa","Jizk","Iqekah","Grimkrushah","Khaccik","Nurglik",null,null,null,"Dieback",null,"Fléau-rouge",null,null,"Babbucci",null,null,null,null,null,null,null,"Magie de la Waaagh",null,null,null,null,"Rempailleur/Chaisier","Ag",{"$f":"ROW()","v":121},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Perte de membre","TdC 47",null,null,"Royaumes Côtiers","F","Compétences: Commérage OU Marchandage, Connaissances générales (Estalie), Langue (estalien), Survie. Talents: Affinité provinciale (Royaumes Côtiers), 1 talent déterminé aléatoirement ",null,"","","",null,null,"Estocade","D. du Sang","Quand vous infligez un critique vous lancez les dés 2X et ne gardez que le résultat qui vous intéresse","MdN 99",null,null,null,null,{"$f":"IF(Dieu=\"Myrmidia\",\"Ordre de l'aigle\",\"\")","v":""},"","","","Maitrise (une arme au choix)","Commandement, Connaissances académiques (stratégie/tactique)",null,"Serpent (couleuvre)","Familier","Les Royaumes de Sorcellerie",190,15,0,10,10,20,10,10,0,1,1,1,1,2,0,0,0,"Déplacement silencieux (Ag+20%)","Acuité sensitive, Armes naturelles","2 pa",null,null,"Ingrat",null,null,null,null,"Boudhas  ",null,"Infestation","TdC 224"]
[null,null,null,null,null,null,null,"Sort Supplémentaire","permet d'avoir un sort de son domaine hors liste",null,null,null,null,null,null,null,null,null,"Dame d'honneur",{"$f":"IF(CareerType=Z122,\"Dame d'honneur\",IF(AllCareers=\"X\",\"Dame d'honneur\",IF(Selectsousrace=\"\",\"\",IF(FirstCareer=\"1ère carrière\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF('page 1'!M11=\"féminin\",\"Dame d'honneur\",\"\"))))))","v":""},1,"","","","non","Gens du Commun","Site Web officiel",null,"Maid of Honor",null,"+5","+5","-","-","+10","+25","+20","+35","-","+3","-","-","Bateleur, Catin, Courtisan","Aucun","Aristocrate, Charlatan, Courtisan, Politicien, Espion","Aucun","Dur en affaires, Étiquette, Intelligent ou Sociable, Intrigant","Charisme, Commandement OU Évaluation, Commérage,  Connaissances académiques (arts ou histoire), Connaissances académiques (généalogie/héraldique), Connaissances générales (une au choix), Équitation, Expression artistique (deux au choix), Langue (une au choix), Lire/Écrire, Marchandage, Perception","Maquillage ou parfum/eau-de-toilette, atours de Noble/Jarl (tenue complète de qualité exceptionnelle)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"276 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Istrabul\",\"Medina d'Istrabul\",\"\")","v":""},"","","","","Harrond","Ninquelotë",null,null,"Fosten","Gerberga",null,null,"Kraaxus",null,"Khrynihx","Joashk","Iqudux","Grizgruzz","Khagdhuz","Nurglitch",null,null,null,"Diepenbrock",null,"Forge",null,null,"Bagni",null,null,null,null,null,null,null,"Magie haute",null,null,null,null,"Sabotier/Galocher","Ag",{"$f":"ROW()","v":122},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Peur irraisonnée","TdC 48",null,null,"Royaumes des Montagnes Irrana","F","Compétences: Connaissances générales (Estalie), Langue (estalien), Survie. Talents: Affinité provinciale (Royaumes des Montagnes Irrana), 1 talent déterminé aléatoirement ",null,"","","",null,null,"Explosion de sang","D. du Sang","Qd vous subissez 1 Blessure, l'adversaire doit réussir un Test est Ag ou -20% en CC et CT pdt 1d5 rounds","MdN 99",null,null,null,null,{"$f":"IF(Dieu=\"Myrmidia\",\"Ordre du soleil flamboyant\",\"\")","v":""},"","","","Grand Voyageur, Maitrise (une arme au choix)","Connaissances générales (Estalie ou Tilée)",null,"Serpent (cyclope)","Familier","Les Milles Trônes 2",265,20,0,31,28,33,12,21,4,4,8,3,2,4,0,0,0,"Dissimulation (Ag), Esquive (Ag), NatationF+20%)","Aquatique, Acuité sensitive, Armes naturelles Résistance au Chaos, Sans Peur, Troublant, Venimeux, Vision nocturne","2 pa",null,null,"Insatisfait",null,null,null,null,"Bougon   ",null,"Insensible","RdG 112"]
[null,null,null,null,null,null,null,"Sur ses gardes","dégaine gratuite 1/round",null,null,null,null,null,null,null,null,null,"Danseur de guerre",{"$f":"IF(CareerType=Z123,\"Danseur de guerre\",IF(AllCareers=\"X\",\"Danseur de guerre\",IF(Selectsousrace=\"\",\"\",IF(OR(FirstCareer=\"1ère carrière\",Selectsousrace<>\"Elfe Sylvain\"),\"\",\"Danseur de guerre\"))))","v":""},1,"","","","non","Guerrier","Defender of the Forest",35,"Wardancer",null,"+20","+15","+10","+10","+15","-","+15","-","+1","+4","-","+1","Bateleur, Gardien tribal/Amazone/Fianna d'Albion","Aucun","Chantelame, Hors-la-loi, Vétéran/Longue Barbe","Aucun","Combat de Rue, Combat virevoltant, Coups précis OU Réflexes éclairs, Désarmement OU Coups puissants, Inspiration Divine (Domaine de Loec), Maîtrise (Armes à 2 Mains), ","Esquive, Expression artistique (danseur), Expression artistique (une au choix), Intimidation, Perception","Maquillage, une arme au choix, tatouages et peintures de guerre",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"278 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Kadira\",\"Medina de Kadira\",\"\")","v":""},"","","","","Helevorn","Ñolofinwë",null,null,"Franz","Gerda",null,null,"Kretoth",null,"Khryroze","Joazillushk","Irerqi","Grugbuzz","Khakhaug","Nurgnaard",null,null,null,"Dieter",null,"Forge-doré",null,null,"Bailo",null,null,null,null,null,null,null,"Magie mineure",null,null,null,null,"Saigneur/Équarisseur","Ag",{"$f":"ROW()","v":123},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Pigmentation étrange","TdC 48",null,null,"Iles Perdues d'Elithis","H","Compétences: Connaissances générales (Elfes), Connaissances générales (Khuresh), Langue (eltarin). Talents : Affinité provinciale (Iles Perdues d'Elithis) ",null,"","","",null,null,"Fontaine de Dhar","D. du Sang","Tout sorcier à moins de 24 de vous ajoute votre valeur de Mag à son incantation s'il utilise Magie Noire","MdN 99",null,null,null,null,{"$f":"IF(Dieu=\"Myrmidia\",\"Ordre du Titan Impitoyable\",\"\")","v":""},"","","","Guerrier né, Maitrise (une arme au choix)","Connaissances générales (Estalie ou Tilée)",null,"Serpent (des roches)","Familier","Sables Périlleux",325,25,0,18,18,31,5,10,0,1,6,1,1,4,0,0,0,"Déplacement silencieux (Ag+20%), Perception (Int +20%), Venimeux","Acuité sensitive, Armes naturelles, Camouflage désertique","2 pa",null,null,"Intègre",null,null,null,null,"Boule ",null,"Intangible","RdS 179"]
[null,null,null,null,null,null,null,"Talent artistique","+20% métier artiste & évaluation œuvres d'art",null,null,null,null,null,null,null,null,null,"Démagogue",{"$f":"IF(CareerType=Z124,\"Démagogue\",IF(AllCareers=\"X\",\"Démagogue\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Démagogue\")))))","v":""},1,"","","","non","Gens du Commun","Warhammer, le Jeu de Rôle",70,"Démagogue",59,"+10","+10","-","+10","+15","+20","+15","+30","+1","+4","-","-","Agitateur, Ancien de Village, Avoué, Baron du crime, Catéchiste, Charlatan, Chasseur de vampires, Chef de bande, Contremaître, Derviche, Escroc, Femme-médecine, Flagellant, Frère de la cape, Herrimault, Hors-la-loi, Initié, Joueur, Magistrat, Magus du Chaos, Maître-artisan, Médiateur, Ménestrel, Moine, Moine mendiant, Murshid, Mystique, Pamphlétaire, Pèlerin, Plaideur, Politicien, Prêcheur de rue, Prélat, Prêtre consacré, Raconteur, Répurgateur, Sans-visage, Sahir Râb, Shugenja/Sädhu, Staraja vedma, Sycophante, Vendeur de journaux","Aucun","Baron du crime, Chef de bande, Frère de la cape, Mercenaire, Moine, Murid, Pamphlétaire, Politicien, Sans-visage","Aucun","Code de la rue ou Étiquette , Combat de rue, Éloquence, Orateur né ou Politique","Baratin, Charisme, Commandement, Commérage, Connaissances académiques (droit), Connaissances académiques (histoire), Connaissances générales (Empire), Déguisement, Dissimulation, Esquive, Intimidation, Langue (reikspiel), Perception","Armure légère (veste de cuir et calotte de cuir)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"280 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Kamt\",\"Medina de Kamt\",\"\")","v":""},"","","","","Herendil","Númendil",null,null,"Frediger","Gerlinde",null,null,"Kulek",null,"Khryvie","Jokxazuk","Irzaz","Gruzgogus","Khakthoc","Nurgneth",null,null,null,"Diethman",null,"Forgefeu",null,null,"Bajardo",null,null,null,null,null,null,null,"Magie noire",null,null,null,null,"Salon de beauté","Soc",{"$f":"ROW()","v":124},"Détaillant",195,160,130,105,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Pince","TdC 49",null,null,"Jungles de Khuresh","H","Compétences: Connaissances générales (Khuresh), Langue (khuresian ou pygméen), Orientation, Survie, Talents : Affinité provinciale (Jungles de Khuresh), Dur à cuire, Guerrier né, Résistance accrue, 25% de chances de commencer le jeu avec une mutation. ",null,"","","",null,null,"Forme de familier","D. du Sang","Vous pouvez prendre la forme d'un petit animal. Voir les Maîtres de la Nuit p.100","MdN 99",null,null,null,null,{"$f":"IF(Dieu=\"Myrmidia\",\"Ordre du Bouclier Étoilé\",\"\")","v":""},"","","","Guerrier né, Maitrise (une arme au choix)","Connaissances générales (Estalie ou Tilée)",null,"Serpent (vipère cavernicole)","Familier","Les fils du Rat Cornu",117,45,0,15,21,35,6,16,0,1,6,1,2,3,0,0,0,"Dissimulation (Ag+10%), Perception (Int+20%), Pistage (Int+20%)","Acuité sensitive, Armes naturelles, Venimeux","2 pa",null,null,"Intelligent/Malin",null,null,null,null,"Bozo ",null,"Irrévérencieux","TdR 243"]
[null,null,null,null,null,null,null,"Tempérament de feu","FM +20% contre Charisme et Intimidation; -10% pour résister Folie",null,null,null,null,null,null,null,null,null,"Démon exalté",{"$f":"IF(CareerType=Z125,\"Démon exalté\",IF(AllCareers=\"X\",\"Démon exalté\",IF(OR(SelectRace=\"Homme-lézard\",SelectRace=\"\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Démon exalté\"))))","v":""},1,"","","","non","Criminel","Le Tome de la Corruption",180,"Exalted Demon",null,"+50","-","+40","+40","+30","+30","+40","+20","+4","+15","-","+4","Au choix","Au choix","Aucun","Aucun","Armes naturelles, Aura démoniaque, Harmonie aethyrique, Magie commune (Chaos), Magie mineure (2 au choix), Magie noire, Mains agiles, Menaçant, Sans peur, Sens aiguisés, Sombre savoir (un au choix), Terrifiant, Vision nocturne, Vol (Mouvement en vol = Mouvement x2)","Charisme, Commandement, Connaissances académiques (démonologie), Esquive, Intimidation, Langage mystique (démonik), Langue (quatre aux choix), Perception, selon le dieu: Préparation de poisons (Nurgle), Sens de la magie (Tzeentch), Torture (Slaanesh)","Aucune",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"282 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Ka-Sabar\",\"Medina de Ka-Sabar\",\"\")","v":""},"","","","","Herumor","Oilossë",null,null,"Fredric","Gertie",null,null,"Kumon",null,"Kircian","Jouz","Isochix","Gudbrunak","Khaokzooc","Nurgquee",null,null,null,"Dobner",null,{"$f":"CONCATENATE(\"Forseti\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Forseti"},null,null,"Barat",null,null,null,null,null,null,null,"Magie vulgaire",null,null,null,null,"Saunier/Bosselier","Ag",{"$f":"ROW()","v":125},"Fermier",135,115,95,75,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Plaies suppurantes","TdC 49",null,null,"Iles Adanam","I","Compétences: Cannotage, Connaissances générales (Inja), Langue (Injahya ou pygméen), Orientation, Survie. Talents: Affinité provinciale (Iles Adanam), 1 talent déterminé aléatoirement ",null,"","","",null,null,"Forme de nuée","D. du Sang","Vous savez vous changer en nuage de créatures. Voir les Maîtres de la Nuit p.100","MdN 100",null,null,null,null,{"$f":"IF(Dieu=\"Myrmidia\",\"Ordre du soleil hivernal\",\"\")","v":""},"","","","Grand Voyageur, Maitrise (une arme au choix)","Connaissances générales (Kislev)",null,"Serpent (vipère)","Familier","Old World Animals",32,25,0,10,5,40,8,10,0,1,2,1,0,2,0,0,0,"Déplacement silencieux (Ag+20%), Escalade (F+20%), Natation (F), Perception (Int), Survie (Int+20%)","Acuité sensitive, Acuité auditive, Armes naturelles, Coups assommants, Écailles (3), Effrayant, Lutte, Menaçant.","2 pa",null,null,"Intolérant",null,null,null,null,"Brandy   ",null,"Irritable","RdS 178"]
[null,null,null,null,null,null,null,"Terrifiant","provoque la terreur",null,null,null,null,null,null,null,null,null,"Démon exalté de Khorne",{"$f":"IF(CareerType=Z126,\"Démon exalté de Khorne\",IF(AllCareers=\"X\",\"Démon exalté de Khorne\",IF(OR(SelectRace=\"Homme-lézard\",SelectRace=\"\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Démon exalté de Khorne\"))))","v":""},1,"","","","non","Guerrier","Le Tome de la Corruption",180,"Exalted Demon of Khorne",null,"+50","-","+40","+40","+30","+30","+40","+20","+6","+15","-","-","Au choix","Au choix","Aucun","Aucun","Armes naturelles, Aura démoniaque, Coups assommants, Coups précis, Coups puissants, Maîtrise (trois types d’armes au choix), Menaçant, Résistance à la magie, Robuste, Sans peur, Sens aiguisés, Terrifiant, Vision nocturne, Vol (Mouvement en vol = Mouvement x2)","Charisme, Commandement, Connaissances académiques (démonologie), Esquive, Intimidation, Langage mystique (démonik), Langue (quatre aux choix), Perception","Aucune",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"284 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Khalibon\",\"Medina de Khalibon\",\"\")","v":""},"","","","","Herunúmes","Olórin",null,null,"Friebald","Gertrud",null,null,"Kunon",null,"Kirdine","Jozatoshk","Itlijesk","Gurgrox","Khaulgox","Nurgquol",null,null,null,"Doersmark",null,{"$f":"CONCATENATE(\"Forsgon\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Forsgon"},null,null,"Baratta",null,null,null,null,null,null,null,"Mains agiles",null,null,null,null,"Sclupteur/Bustier","Ag",{"$f":"ROW()","v":126},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Polypes","TdC 49",null,null,"Jungles de Dekka","I","Compétences: Connaissances générales (Inja), Langue (Injahya ou pygméen), Orientation, Survie. Talents: Affinité provinciale (Jungles de Dekka), 1 talent déterminé aléatoirement ",null,"","","",null,null,"Hôte","D. du Sang","Si vous subissez au moins 2 Blessures, l'attaquant doit réussir un Test FM -10% ou gagner un Pt. de folie","MdN 100",null,null,null,null,{"$f":"IF(OR(Dieu=\"Nurgle\",Dieu=\"Râvana\",Dieu=\"Hôsô\",Dieu=\"Si Shen\",Dieu=\"Nieglen\",Dieu=\"Ualapt\"),\"Seigneur de la pestilence\",\"\")","v":""},"","","","Affininté provinciale (Duché de l'Anguille), Contagion","Soins, Torture",null,"Singe (babouin)","Familier","Scénario Raban",10,33,10,45,29,45,20,15,10,1,6,4,2,5,0,0,0,"Déplacement silencieux (Ag), Escalade (F+20%), Esquive (Ag), Fouille (Int), Perception (Int+10%)","Armes naturelles, Coups puissants","2 pa",null,null,"Intrépide",null,null,null,null,"Brenda",null,"Jouet des Djinns","SablesP235"]
[null,null,null,null,null,null,null,"Tir de précision","ignore 1 point d'armure",null,null,null,null,null,null,null,null,null,"Derviche",{"$f":"IF(CareerType=Z127,\"Derviche\",IF(AllCareers=\"X\",\"Derviche\",IF(OR(FirstCareer=\"1ère carrière\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(Pays=\"Arabie\",\"Derviche\",\"\"))))","v":""},1,"","","","non","Guerrier","Sables Périlleux ",235,"Dervish",null,"+20","-","+10","+15","+15","-","+10","-","+1","+5","-","-","Cénobite, Étudiant, Initié, Moine, Pèlerin","Aucun","Agitateur, Anachorète, Démagogue, Fouet de dieu, Moine mendiant*, Mystique, Prêtre.","Aucun","Ambidextre OU Acrobatie équestre, Adresse au tir OU Coups précis, Combattant virevoltant, Désarmant OU Méditation, Frénésie OU Valeureux.","Connaissances académiques (théologie), Connaissances académiques (théologie OU philosophie), Connaissances générales (Arabie), Déplacement silencieux, Équitation, Esquive Expression artistique (acrobate OU danseur OU musicien), Hypnotisme","2 cimeterres, uniforme (robe de derviche), symbole religieux",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"286 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Lashiek\",\"Medina de Lashiek\",\"\")","v":""},"","","","","Hyamendacil","Olwë",null,null,"Friedrich","Greta",null,null,"Kupulax",null,"Kirkha","Jozumzisk","Ittijo","Gutbreakah","Khecthag","Nurgr",null,null,null,"Döring",null,"Forte-Barbe",null,null,"Baratteri",null,null,null,null,null,null,null,"Maître artilleur",null,null,null,null,"Souffleur/Vitrier/Cristallier","Ag",{"$f":"ROW()","v":127},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Porteur de germes","TdC 49",null,null,"Province de Bangar Dash","I","Compétences: Marchandage, Connaissances générales (Inja), Langue (Injahya). Talents: Affinité provinciale (Province de Bangar Dash), 1 talent déterminé aléatoirement ",null,"","","",null,null,"Image persistante","D. du Sang","Vous avez un reflet dans les miroirs et en présence de lumière quelconque vous disposez d'une ombre","MdN 100",null,null,null,null,{"$f":"IF(OR(Dieu=\"Nurgle\",Dieu=\"Râvana\",Dieu=\"Hôsô\",Dieu=\"Si Shen\",Dieu=\"Nieglen\",Dieu=\"Ualapt\"),\"Disciples de la Gueule Fétide\",\"\")","v":""},"","","","Contagion, Menaçant","Soins, Torture",null,"Singe (chimpanzé)","Familier","Les Royaumes de Sorcellerie/Sables Périlleux","190/357",20,25,10,10,40,15,10,5,1,6,1,1,4,0,0,0,"Déplacement silencieux (Ag+10%), Dissimulation (Ag), Escalade (F+20%), Fouille (Int), Perception (Int+10%), Survie (Int)","Acuité sensitive, Ambidextre, Armes naturelles, Contorsionniste, Tir de précision","2 pa",null,null,"Ironique/Sarcastique/Cynique",null,null,null,null,"Brie",null,"Juste Fureur","TdR 243"]
[null,null,null,null,null,null,null,"Tir en puissance","+1 dégât armes de tir",null,null,null,null,null,null,null,null,null,"Diacre de la Peste",{"$f":"IF(CareerType=Z128,\"Diacre de la Peste\",IF(AllCareers=\"X\",\"Diacre de la Peste\",IF(FirstCareer=\"1ère carrière\",\"\",IF(SelectRace=\"skaven\",\"Diacre de la Peste\",\"\"))))","v":""},1,"","","","non","Lanceur de sort","Les Fils du Rat Cornu",98,"Plague Deacon",null,"+10","+5","+10","+15","+10","+5","+15","+10","+1","+4","-","+1","Aucun","Moine de la Peste Pestilens","Encenseur à peste, Esclave/Thrall, Prêtre de la peste","Encenseur à peste Pestilens, Esclave/Thrall, Prêtre de la peste Pestilens","Coups assommants, Coups précis, Éloquence, Mage commune (Warp)","Connaissances académiques (théologie), Connaissances académiques (une au choix), Connaissances générales (deux au choix), Focalisation, Langage mystique (magick), Lire/écrire, Natation, Perception, Sens de la magie","Fléau d'armes, malepierre (une once)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"288 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Lazzara\",\"Medina de Lazzara\",\"\")","v":""},"","","","","Imhol","Ondolindë",null,null,"Friedzeik","Gretchen",null,null,"Kurlek",null,"Kirmora","Jujozat","Jisk","Gutcutta","Khiraog","Nurgskittar",null,null,null,"Dornberg",null,"Frappe-de-fer",null,null,"Barattero",null,null,null,null,null,null,null,"Maître du fouet",null,null,null,null,"Sourcier/Fontainier","Int",{"$f":"ROW()","v":128},"Fermier",135,115,95,75,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Pseudo-démon","TdC 49",null,null,"Province de Guraji Dash","I","Compétences: Équitation, Connaissances générales (Inja), Langue (Injahya), Survie. Talents: Affinité provinciale (Province de Guraji Dash), 1 talent déterminé aléatoirement ",null,"","","",null,null,"Innocence perdue","D. du Sang","Vous gagnez le Talent Troublant","MdN 100",null,null,null,null,{"$f":"IF(OR(Dieu=\"Nurgle\",Dieu=\"Râvana\",Dieu=\"Hôsô\",Dieu=\"Si Shen\",Dieu=\"Nieglen\",Dieu=\"Ualapt\"),\"Alliance de la Peste Pourpre\",\"\")","v":""},"","","","Contagion","Connaissances académiques (une au choix), Connaissances académiques (médecine) OU Métier (herboriste) OU Soins ",null,"Singe (ouistiti)","Familier","Pour la gloire d'Ulric","?",25,0,10,10,28,15,10,0,1,6,1,1,4,0,0,0,"Escalade (F), Escamotage (Ag), Esquive (Ag)","Acuité auditive, Contorsionniste","2 pa",null,null,"Irrésistible",null,null,null,null,"Bristy   ",null,"La survie avant tout","Web"]
[null,null,null,null,null,null,null,"Tireur d'élite","+5% CT",null,null,null,null,null,null,null,null,null,"Diestro estalien",{"$f":"IF(CareerType=Z129,\"Diestro estalien\",IF(AllCareers=\"X\",\"Diestro estalien\",IF(Selectsousrace=\"\",\"\",IF(Pays=\"Estalie\",\"Diestro estalien\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",\"\")))))","v":""},0,"","","","oui","Guerrier","Warhammer, le Jeu de Rôle",40,"Estalian Diestro",69,"+15","-","+5","+5","+10","+5","-","-","+1","+2","-","-","Cavalier ailé/Jinete estalien, Écuyer/Porte-épée, Toréro estalien","Aucun","Bandit de grand chemin, Cadet, Dilettante, Duelliste, Escroc, Garde du corps, Spadassin, Toréro estalien","Aucun","Combattant virevoltant ou Réflexes éclair, Coups précis ou Sur ses gardes, Coups puissants, Maîtrise (Armes d’escrime), Tempérament de Feu","Connaissances académiques (science), Connaissances générales (Estalie), Esquive, Langue (estalien), Lire/Écrire","Nécessaire antipoison, potion de soin, cataplasme médical, koumiss (outre), 2 amulettes ou porte-bonheur, capuchon",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"290 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Mahabbah\",\"Medina de Mahabbah\",\"\")","v":""},"","","","","Imlach","Oromë",null,null,"Gaïus","Grizelda",null,null,"Kurnadiaz",null,"Kirneuth","Juz","Juzu","Guthackah","Khokox","Paskkin",null,null,null,"Dortinger",null,"Frappe-marteau",null,null,"Baratti",null,null,null,null,null,null,null,"Maîtrise",null,null,null,null,"Tabatier","Soc",{"$f":"ROW()","v":129},"Fermier",135,115,95,75,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Puanteur","TdC 49",null,null,"Province de Janarajaya","I","Compétences: Connaissances générales (Inja), Langue (Injahya), Survie. Talents: Affinité provinciale (Province de Janarajaya), Dur à cuire",null,"","","",null,null,"Invocation d'anciens","D. du Sang","Vous invoquez plus de M-V que la normale. Voir les Maîtres de la Nuit p.100","MdN 100",null,null,null,null,{"$f":"IF(OR(Dieu=\"Nurgle\",Dieu=\"Râvana\",Dieu=\"Hôsô\",Dieu=\"Si Shen\",Dieu=\"Nieglen\",Dieu=\"Ualapt\"),\"Ordre du Furoncle Purulent\",\"\")","v":""},"","","","Affinité Provinciale (Grands-duchés de Middenheim et du Middenland)",null,null,"Sirène","Familier","Le Compagnon/Sword of the South","125/133",33,25,49,33,49,19,52,31,1,12,{"$f":"ROUNDDOWN(FS129/10,0)","v":4},{"$f":"ROUNDDOWN(FU129/10,0)","v":4},2,0,0,0,"Dissimulation (Ag), Expression artistique (chanteur) (Soc), Hypnotisme (FM), Langue (tribale) (Int), Natation (F), Orientation (Int), Perception (Int)","Armes naturelles, Contorsionniste, Créature aquatique, Écailles (1), Sens aiguisés Mutations: aspect bestial, jambes d’animal ","du sang frais",null,null,"Jaloux/Envieux",null,null,null,null,"Brown   ",null,"La voix de la meute","Web"]
[null,null,null,null,null,null,null,"Tradition de sorcières","permet de lancer des sorts de ce domaine",null,null,null,null,null,null,null,null,null,"Dilettante",{"$f":"IF(CareerType=Z130,\"Dilettante\",IF(AllCareers=\"X\",\"Dilettante\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(SelectRace=\"Nain\",\"\",IF(SelectRace=\"Elfe\",\"Dilettante\",IF(Pays=\"Empire\",\"Dilettante\",IF(Pays=\"Bretonnie\",\"Dilettante\",IF(Pays=\"Estalie\",\"Dilettante\",IF(Pays=\"Tilée\",\"Dilettante\",\"\")))))))))","v":""},0,"",{"$f":"IFERROR(SMALL(V:V,ROW()-1),\"\")","v":""},{"$f":"IFERROR(INDEX(T:T,W130+1),\"\")","v":""},"oui","Gens du Commun","Career Compendium",60,"Dilettante",60,"+5","+5","+5","+5","+5","+5","+5","+5","-","+2","-","-","Abbé, Acolyte de Nurgle, Acolyte de Slaanesh, Acolyte de Tzeentch, Agent du Suaire, Agitateur, Ambassadeur, Amiral, Apothicaire, Apprenti maître des runes, Apprenti sorcier, Aristocrate, Artisan, Astrologue, Bedeau, Bourgeois, Cadet, Capitaine, Cartographe, Catéchiste, Champion hiérogrammate, Chantre, Chevalier du Cercle Intérieur, Chevalier du Corbeau, Chevalier du soleil, Chirurgien barbier, Collecteur de taxes, Compagnon maître des runes, Compagnon sorcier, Comte vampire, Courtisan, Diestro estalien, Écorcheur d'âmes, Embaumeur, Émissaire elfe, Érudit, Étudiant, Explorateur, Fanatique, Frère de la cape, Grand maître, Héraut, Hiérogrammate, Ingénieur, Ingénieur du Chaos, Initié, Intendant, Investigateur verenéen/Inquisiteur estalien, Joueur, Magister vigilant, Magus de Nurgle, Magus de Slaanesh, Magus de Tzeentch, Maître des runes, Maître hiérogrammate, Maître sorcier, Malédictor, Marchand, Médecin, Ménestrel, Moine mendiant, Navigateur, Noble/Jarl, Pamphlétaire, Percepteur, Pilleur de tombes, Plaideur, Politicien, Prêtre, Prêtre laïque, Prince des voleurs, Régisseur, Sorcier des taillis, Scribe, Seigneur des runes, Seigneur hiérogrammate, Seigneur sorcier, Serviteur, Sorcière de glace, Sorcier des marches, Thaumaturge, Valet, Vampire nouveau-né (Lhamiane, Nécrarque), Vendeur de journaux, Vierge de glace, Voleur","Aucun","Apprenti sorcier, Artisan, Astrologue, Catéchiste, Charlatan, Chirurgien-barbier, Courtisan, Étudiant, Initié, Investigateur verennéen, Navigateur, Pilleur de tombes, Raconteur, Vaurien","Aucun","Étiquette","Alphabet secret (un au choix) OU Langage secret (un au choix), Baratin, Connaissances académiques (une au choix), Connaissances générales (deux au choix), Commérage OU Évaluation, Langue (deux au choix), Lire/Écrire, Navigation, Métier (artiste, calligraphe ou cartographe), Perception","Accessoires de calligraphie, 3 livres enluminés, outils d'artisan (autres)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"292 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Martek\",\"Medina de Martek\",\"\")","v":""},"",{"$f":"IFERROR(SMALL(BZ:BZ,ROW()-1),\"\")","v":""},{"$f":"IFERROR(INDEX(BY:BY,CA130),\"\")","v":""},{"$f":"INDEX(CB:CB,ROW())","v":""},"Ingwë","Pelgrana",null,null,"Gawin","Grunhilda",null,null,"Kurnalash",null,"Kornanu","Juzillu","K’lana","Gutzchoppa","Kholak","Pasklitch",null,null,null,"Drabben",null,"Frappe-rune",null,null,"Barattieri",null,null,null,null,null,null,null,"Marchandage",null,null,null,null,"Tanneur/Corroyeur","F",{"$f":"ROW()","v":130},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Putréfaction","TdC 49",null,null,"Province de Karbala","I","Compétences: Cannotage, Connaissances générales (Inja), Langue (Injahya), Survie. Talents: Affinité provinciale (Province de Karbala), 1 talent déterminé aléatoirement",null,"",{"$f":"IFERROR(SMALL(ES:ES,ROW()-1),\"\")","v":""},{"$f":"IFERROR(INDEX(ER:ER,ET130+1),\"\")","v":""},null,null,"Invocation de goules","D. du Sang","Vous savez invoquer des goules. Voir les Maîtres de la Nuit p.100","MdN 100",null,null,null,null,{"$f":"IF(OR(Dieu=\"Nurgle\",Dieu=\"Râvana\",Dieu=\"Hôsô\",Dieu=\"Si Shen\",Dieu=\"Nieglen\",Dieu=\"Ualapt\"),\"Fraternité de la Deuxième Chair\",\"\")","v":""},"",{"$f":"IFERROR(SMALL(FG:FG,ROW()-1),\"\")","v":""},{"$f":"IFERROR(INDEX(FF:FF,FH130),\"\")","v":""},"Affinité Provinciale (Grande principauté du Reikland), Éloquence, Politique","Soins",null,"Snotling","Familier","Warhammer, révisé",189,25,0,22,25,40,22,20,20,1,0,2,2,4,0,0,0,"Dissimulation (Ag), Esquive (Ag), Langue (goblinoïde) (Int), Perception (Int)","Sans peur, Vision nocturne","Rien",null,null,"Je-sais-tout/Pompeux/Pédant/Hautain",null,null,null,null,"Brownie ",null,"Langue de Plomb","RdS 177"]
[null,null,null,null,null,null,null,"Troublant","FM pour éviter -10% CC & CT",null,null,null,null,null,null,null,null,null,"Diplomate",{"$f":"IF(CareerType=Z131,\"Diplomate\",IF(AllCareers=\"X\",\"Diplomate\",IF(OR(SelectRace=\"skaven\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\",Pays=\"Norsca\",Pays=\"Désolations du Chaos\",Selectsousrace=\"\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Diplomate\"))))","v":""},1,"","","","non","Académicien","Site Web officiel/Sables Périlleux",235,"Diplomat",null,"-","-","-","-","+15","+20","+30","+20","-","+2","-","-","Émissaire Elfe, Érudit, Interprète, Noble/Jarl","Aucun","Ambassadeur, Assassin, Espion, Explorateur, Noble/Jarl, Politicien","Aucun","Dur en affaires ou Grand Voyageur, Éloquence ou Intrigant, Étiquette ou Linguistique","Baratin OU Charisme, Commandement OU Expression artistique (acteur), Commérage, Connaissances générales (une au choix), Langue (une au choix), Lire/Écrire, Marchandage, Perception","Atours de noble (tenue complète), 10 parchemins (feuille), valise",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"294 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Ra'Ban\",\"Medina de Ra'Ban\",\"\")","v":""},{"$f":"IF(BY131=\"\",\"\",ROW())","v":""},"","","","Irmo","Qorwyn",null,null,"Georg","Gudrun",null,null,"Kurnamort",null,"Krebis","Juzzuk","K’rala’lu","Gutzcrackah","Kholgraax","Paskner",null,null,null,"Drakenhof",null,"Frappes-Marteaux",null,null,"Barattini",null,null,null,null,null,null,null,"Méditation",null,null,null,null,"Tatoueur/Prothésiste","Ag",{"$f":"ROW()","v":131},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Quadrupède/bipède","TdC 49",null,null,"Province de Kenera","I","Compétences: Commérage, Connaissances générales (Inja, dravin), Langue (Injahya). Talents: Affinité provinciale (Province de Kenera), 1 talent déterminé aléatoirement",null,{"$f":"IF(ER131=\"\",\"\",ROW()-1)","v":""},"","",null,null,"Invocation de loups","D. du Sang","Vous savez invoquer des loups ou loups funestes. Voir les Maîtres de la Nuit p.100","MdN 100",null,null,null,null,{"$f":"IF(OR(Dieu=\"Nurgle\",Dieu=\"Râvana\",Dieu=\"Hôsô\",Dieu=\"Si Shen\",Dieu=\"Nieglen\",Dieu=\"Ualapt\"),\"Enfants du Destin\",\"\")","v":""},{"$f":"IF(FF131=\"\",\"\",ROW())","v":""},"","","Contagion","Soins",null,"Ver des brèches","Familier","Le Tome de la Corruption",125,5,0,6,11,18,2,10,4,1,1,0,1,4,0,0,0,"Dissimulation (Ag +20%)","Acuité sensitive","2 pa",null,null,"Joueur",null,null,null,null,"Brutus   ",null,"Larmes de Vif-Argent","RdS 177"]
[null,null,null,null,null,null,null,"Valeureux","+10% Peur, Terreur +10% FM contre Intimidation",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR('page 5'!C6:G6=\"Familier\",'page 5'!C6:G6=\"Epique\",'page 5'!C42:G42=\"Familier\",'page 5'!C42:G42=\"Epique\"),\"Dréssé\",\"\")","v":""},0,{"$f":"IF(T132=\"\",\"\",ROW()-1)","v":""},"","",{"$f":"IF(U132=0,\"oui\",\"non\")","v":"oui"},"Gens du Commun","La Reine des Glaces",101,"Tammed",null,"+10","+5","+5","+5","+5","+5","+5","-","-","+2","-","-","Aucun","Aucun","Aucun","Aucun","Ambidextre, Coups assommants, Désarmement, Frénésie, Lutte, Menaçant, Valeureux","Esquive, Fouille , Intimidation, Natation, Perception","Aucune",0,{"$f":"IF(T132=\"\",\"\",\"Chasseur, Coupe-jarret, Esclave/Thrall, Fanatique, Garde, Garde du corps, Guerrier des clans, Hors-la-loi, Naufrageur, Pillard, Pilleur de tombes, Trafiquant de cadavres, Vagabond, Voleur\")","v":""},{"$f":"IF(AY132=\"\",\"\",\"Acolyte de Khorne, Acolyte de Nurgle, Acolyte de Slaanesh, Acolyte de Tzeentch, Apprenti chaman, Aspirant champion\"&(\"Bestigor, Bourreau, Chaman, Chaman bray, Champion du Chaos, Champion homme-bête, Chasseur, Chef de bande\")&(\", Chef de guerre, Chevalier du Chaos, Coupe-jarret, Démon exalté, Démon exalté de Khorne, Éclaireur (créatures), Envoûteur\")&(\", Esclavagiste skaven, Esclave/Thrall, Fanatique, Garde, Garde du corps, Guerrier des clans, Gran-chaman bray, \")&(\"Grand Chaman, Guerrier du Chaos, Hors-la-loi, Magus de Khorne, Magus de Nurgle, Magus de Slaanesh, Magus de Tzeentch, Naufrageur, \")&(\"Pillard, Pilleur de tombes, Thaumaturge, Tisseruine, Trafiquant de cadavres, Vagabond, Voleur\"))","v":""},{"$f":"IF(T132=\"\",\"\",\"Apprenti sorcier, Assassin, Astrologue, Bourreau, Chaman, Chasseur, Chasseur de primes, Chef de bande, Chef de guerre, Contrebandier\"&\", Coupe-jarret, Éclaireur (créatures), Érudit, Esclave, Fanatique, Garde, Garde du corps, Gardien du temple, Guerrier des clans\"&\", Hors-la-loi, Janissaire, Marchand d'Esclave/Thrall, Messager, Naufrageur, Pillard, Pillard du désert, Pilleur de tombes, Vagabond, Voleur\")","v":""},null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"296 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Ras Karim\",\"Medina de Ras Karim\",\"\")","v":""},"","","","","Isildur","Rathlóriel",null,null,"Gerber","Gudryn",null,null,"Kurnanax",null,"Kre'gah","K’laz","K’taunu","Hedbreakah","Khongak","Pasknik",null,null,null,"Drauwulf",null,{"$f":"CONCATENATE(\"Freya\",IF(AND('page 1'!M15=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M15=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M15=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M15=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Freya"},null,null,"Barattino",null,null,null,null,null,null,null,"Menaçant",null,null,null,null,"Tavernier/Cabaretier","Soc",{"$f":"ROW()","v":132},"Aubergiste",150,135,120,105,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Queue","TdC 49",null,null,"Province de Kerkan","I","Compétences: Cannotage, Connaissances générales (Inja), Langue (Injahya), Marchandage. Talents: Affinité provinciale (Province de Kerkan), 1 talent déterminé aléatoirement",null,"","","",null,null,"Invocation de vermines","D. du Sang","Vous savez invoquer des rats, chauve-souris et autres vermines. Voir les Maîtres de la Nuit p.100","MdN 100",null,null,null,null,{"$f":"IF(OR(Dieu=\"Nurgle\",Dieu=\"Râvana\",Dieu=\"Hôsô\",Dieu=\"Si Shen\",Dieu=\"Nieglen\",Dieu=\"Ualapt\"),\"Culte des Trois Lunes\",\"\")","v":""},"","","","Affinité provinciale (Pays Perdu), Sans Peur, Terrifiant","Natation, Perception",null,"Ver des marais","Familier","Le Tome de la Corruption",126,35,0,64,41,32,10,12,4,4,23,6,4,4,0,0,0,"Déplacement silencieux (Ag), Dissimulation (Ag), Perception (Int+20%)","Armes naturelles, Écailles (3), Troublant, Venimeux","2 pa",null,null,"Lâche",null,null,null,null,"Bud    ",null,"Le prix de l’avidité","SablesP235"]
[null,null,null,null,null,null,null,"Vil ensorcèlement","Permet d'acheter n'importe quel sort pour 200XP",null,null,null,null,null,null,null,null,null,"Dresseur",{"$f":"IF(CareerType=Z133,\"Dresseur\",IF(AllCareers=\"X\",\"Dresseur\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Dresseur\")))))","v":""},1,{"$f":"IF(T133=\"\",\"\",ROW()-1)","v":""},"","",{"$f":"IF(U133=0,\"oui\",\"non\")","v":"non"},"Gens du Commun","Career Compendium",null,"Animal Trainer",12,"+10","+10","+10","+10","+15","+10","+10","+15","-","+4","-","-","Bateleur, Chasseur, Dresseur d'ours, Fauconnier, Fermier, Muletier, Paysan, Ratier","Bateleur, Chasseur","Bateleur, Chasseur, Dresseur d'ours, Fauconnier","Bateleur, Chasseur","Coups assommants, Empathie Animale, Étiquette ou Maitrise (Paralysantes)","Commandement, Conduite d'attelages OU Navigation, Connaissances générales (une au choix), Dressage, Emprise sur les animaux, Équitation, Langue (une au choix), Métier (deux au choix parmi: éleveur, palefrenier ou vendeur de chevaux), Perception, Soins des animaux","Appeau de chasse, kit de toilettage d'animal, fourrage (pour une journée)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"298 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Sanaà\",\"Medina de Sanaà\",\"\")","v":""},"","","","","Istilam","Rían",null,null,"Gerhart","Gugula",null,null,"Kurnaroq",null,"Kydarah","K’narra’k","Kagoh","Hedcracka","Khoocvaz","Paskquol",null,null,null,"Drebach",null,{"$f":"CONCATENATE(\"Freyr\",IF(AND('page 1'!M12=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M12=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M12=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M12=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Freyr"},null,null,"Baratto",null,null,null,null,null,null,null,"Métier",null,null,null,null,"Teinturier","Ag",{"$f":"ROW()","v":133},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Queue de scorpion","TdC 51",null,null,"Province de Madi Dash","I","Compétences: Connaissances générales (Inja), Langue (Injahya), Métier (fermier). Talents: Affinité provinciale (Province de Madi Dash), 1 talent déterminé aléatoirement",null,"","","",null,null,"Maître d'armes","D. du Sang","Vous pouvez réduire la valeur d'A d'un de vos adversaires de 1","MdN 101",null,null,null,null,{"$f":"IF(OR(Dieu=\"Nurgle\",Dieu=\"Râvana\",Dieu=\"Hôsô\",Dieu=\"Si Shen\",Dieu=\"Nieglen\",Dieu=\"Ualapt\"),\"Bandits au Sang Bleu\",\"\")","v":""},"","","","Affinité provinciale (Duché de Parravon), Fuite","Camouflage rural, Coups assommants, Déplacement silencieux, Survie",null,"Ver fouettard (nuée)","Familier","Le Tome de la Corruption",127,0,33,10,12,24,0,0,0,1,7,1,1,0,0,0,0,"Dissimulation (Ag +20%)","Acuité sensitive","2 pa",null,null,"Logique",null,null,null,null,"Buddy   ",null,"Léger comme une plume","RdS 177"]
[null,null,null,null,null,null,null,"Vision nocturne","permet de voir dans la nuit à 30m",null,null,null,null,null,null,null,null,null,"Dresseur d'ours",{"$f":"IF(CareerType=Z134,\"Dresseur d'ours\",IF(AllCareers=\"X\",\"Dresseur d'ours\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"skaven\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\"),\"\",IF(SelectRace=\"skaven\",\"\",IF(Pays=\"Bretonnie\",\"\",IF(SelectRace=\"Humain\",\"Dresseur d'ours\",IF(SelectRace=\"Halfling\",\"Dresseur d'ours\",\"\"))))))))","v":""},0,"","","","oui","Gens du Commun","La Reine des Glaces",100,"Bear Tamer",28,"+5","-","+10","+5","+5","-","+10","+5","-","+2","-","-","Bateleur, Dresseur, Initié (Ursun), Prêtre (Ursun)","Aucun","Bateleur, Dresseur, Gladiateur, Initié (Ursun), Soldat","Aucun","Éloquence ou Réflexes éclair ou Empathie Animale, Force accrue ou Sang-froid, Lutte ou Résistance accrue","Commérage OU Résistance à l’alcool, Dressage, Emprise sur les animaux, Expression artistique (une au choix) OU Perception, Langue (kiselvarin), Soins des animaux","Armure légère (veste de cuir), chaine au mètre (5m), fouet, lance, kit de toilettage d'animal, ours (dressé)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"300 kg",null,null,null,null,null,null,{"$f":"IF(Province=\"Shaharazar\",\"Medina de Shaharazar\",\"\")","v":""},"","","","","Larandar","Rúmil",null,null,"Gerlach","Hanna",null,null,"Kurxus",null,"Kymora","K’zanetpec","Kakkiz","Hedcuttah","Khoogdog","Paskr",null,null,null,"Dreigo",null,"Front Noir",null,null,"Barattola",null,null,null,null,null,null,null,"Modelage de la chair",null,null,null,null,"Tenancier de théâtre","Soc",{"$f":"ROW()","v":134},"Fermier",135,115,95,75,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Queue épineuse","TdC 51",null,null,"Province de Pandjeb","I","Compétences: Connaissances générales (Inja), Langue (Injahya), Survie. Talents: Affinité provinciale (Province de Pandjeb), Art de la mort silencieuse",null,"","","",null,null,"Maître en magie noire","D. du Sang","+3 au jet d'incantation pour tout sort du Domaine de La Nécromancie","LMT1 159",null,null,null,null,{"$f":"IF(OR(Dieu=\"Nurgle\",Dieu=\"Râvana\",Dieu=\"Hôsô\",Dieu=\"Si Shen\",Dieu=\"Nieglen\",Dieu=\"Ualapt\"),\"La Maladie Eternelle\",\"\")","v":""},"","","","Affinité provinciale (Grands-duchés de Middenheim et du Middenland),Camouflage rural, Coups assommants, Fuite","Alphabet secret (voleur), Déplacement Silencieux, Dissimulation, Esquive, Perception",null,"Ver lanterne","Familier","Les fils du Rat Cornu",117,44,0,38,38,60,24,31,5,4,18,3,3,7,0,0,0,"Dissimulation (Ag), Perception (Int)","Armes naturelles, Carapace (2), Contorsionniste, Effrayant, Fuite, Grimpeur chevronné, Sens aiguisés, Vision nocturne","Rien",null,null,"Loyal",null,null,null,null,"Buffy   ",null,"Lent","RdS 177"]
[null,null,null,null,null,null,null,"Vivacité","+10% en Initiative",null,null,null,null,null,null,null,null,null,"Duelliste",{"$f":"IF(CareerType=Z135,\"Duelliste\",IF(AllCareers=\"X\",\"Duelliste\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Duelliste\")))))","v":""},1,"","","","non","Rôdeur","Warhammer, le Jeu de Rôle",70,"Duellist",62,"+20","+20","+10","+20","+20","+15","+15","+10","+1","+4","-","-","Bandit de grand chemin, Courtisan, Diestro estalien, Franc-archer, Garde Républicain, Pistolier/Foudroyeur, Sergent, Spadassin, Tercio estalien, Toréro estalien, Vaurien","Aucun","Assassin, Bandit de grand chemin, Champion, Escroc, Garde républicain, Sergent","Aucun","Adresse au tir, Ambidextre ou Désarmement, Combattant virevoltant, Coups précis, Coups puissants, Étiquette, Maître artilleur, Maîtrise (Armes d’escrime), Maîtrise (Armes à feu), Maîtrise (Armes de parade), Sur ses gardes, Tir en puissance","Charisme, Commérage, Escamotage, Esquive, Intimidation","Main gauche, rapière, pistolet avec poudre et munitions pour 10 tirs",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Teshert\",\"Medina de Teshert\",\"\")","v":""},"","","","","Lastalaica","Serindë",null,null,"Gernar","Hedwig",null,null,"Kygon",null,"Lihirr","Kaszu","Khachas","Hedkrusha","Khoorkrog","Paskrik",null,null,null,"Droysen",null,"Frontaustère",null,null,"Barattolo",null,null,null,null,null,null,null,"Mort-vivant",null,null,null,null,"Tisserand/Mulquinier","Ag",{"$f":"ROW()","v":135},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Queue préhensile","TdC 51",null,null,"Province d'Erinnya","I","Compétences: Équitation, Connaissances générales (Inja, nagas), Langue (Injahya), Survie. Talents: Affinité provinciale (Province d'Erinnya), 1 talent déterminé aléatoirement ",null,"","","",null,null,"Maîtrise de la chair","D. du Sang","+4 au jet d'incantation pr animation des morts, appel de Vandel, incantation d'éveil, réanimation ou vigueur infernale","MdN 101",null,null,null,null,{"$f":"IF(Dieu=\"Osir\",\"Initié\",\"\")","v":""},"","","","Sain d'esprit","Connaissances générales (Arabie)",null,"Ver solaire","Familier","Le Tome de la Corruption",127,14,0,46,48,60,14,18,8,1,15,4,4,1,0,0,0,"Perception (Int)","Acuité sensitive, Troublant","2 pa",null,null,"Lunatique",null,null,null,null,"Bullit   ",null,"Lumière divine","Web"]
[null,null,null,null,null,null,null,"Vol","vous pouvez voler (chapitre 6)",null,null,null,null,null,null,null,null,null,"Éclaireur",{"$f":"IF(CareerType=Z136,\"Éclaireur\",IF(AllCareers=\"X\",\"Éclaireur\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(Pays=\"Norsca\",\"\",IF(SelectRace=\"Humain\",\"Éclaireur\",IF(SelectRace=\"Elfe\",\"Éclaireur\",\"\"))))))","v":""},0,"","","","oui","Rôdeur","Warhammer, le Jeu de Rôle",40,"Outrider",158,"+5","+10","-","-","+10","+10","+5","-","-","+2","-","-","Agent de guilde, Caravanier, Conducteur de bestiaux, Gardien tribal/Amazone/Fianna d'Albion, Homme d'armes, Messager, Patrouilleur, Soldat","Aucun","Bandit de grand chemin, Berger/Pâtre, Caravanier, Cavalcadour, Cavalier ailé/Jinete estalien, Chevalier du Champ Verdoyant, Cocher, Conducteur de bestiaux, Conducteur de pousse-pousse, Guide, Mercenaire, Patrouilleur, Pisteur","Aucun","Force accrue ou Sang-froid, Maîtrise (Armes paralysantes), Sens de l’orientation","Déplacement silencieux, Équitation, Fouille, Orientation, Perception, Pistage, Soins des animaux, Survie","Arc et 10 flèches ou arbalète et 10 carreaux, filet, fouet ou lasso, armure légère (veste de cuir), bouclier, corde au mètre (10m), cheval de selle, selle, harnais, kit de toilettage d'animal, fourrage (pour une journée)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Aiir\",\"Petite communauté de Meknes\",\"\")","v":""},"","","","","Laurenor","Silana",null,null,"Gerolf","Heidi",null,null,"Kythac",null,"Lipho","Kaushk","Khekkiez","Hellslasha","Khorkac","Pasksisk",null,null,null,"Drurer",null,"Front-de-cuivre",null,null,"Barbieri",null,null,null,null,null,null,null,"Natation",null,null,null,null,"Tonnelier/Barillier/Cerclier","F",{"$f":"ROW()","v":136},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Rapetissement","TdC 51",null,null,"Province d'Ultar Dash","I","Compétences: Conaissances académiques (théologie), Connaissances générales (Inja), Langue (Injahya). Talents: Affinité provinciale (Province d'Ultar Dash), Méditation",null,"","","",null,null,"Malédiction des vampires","D. du Sang","Vous acquérez 6 faiblesses (voir les Maîtres de la Nuit p.106)","MdN 101",null,null,null,null,{"$f":"IF(Dieu=\"Phinéas\",\"Initié\",\"\")","v":""},"","","",null,"Métier (tabatier) OU Métier (pipier)",null,"Antilope/okapi/oryx","Monture","Sables Périlleux/ Old World Animals","357/14",29,0,35,35,30,8,10,0,1,12,3,3,9,0,0,0,"Déplacement silencieux (Ag+10%), Dissimulation (Ag+10%), Escalade, Perception (Int+10%)","Armes naturelles, Fils du désert (Antilope uniquement), Fuite, Sens aiguisés","Rien",null,null,"Machiavélique/Diabolique",null,null,null,null,"Bus",null,"Luminescent","RdS 178"]
[null,null,null,null,null,null,null,"Volonté de fer","Immu vs. peur, terreur, intimidation et troublant",null,null,null,null,null,null,null,null,null,"Éclaireur (créatures)",{"$f":"IF(CareerType=Z137,\"Éclaireur (créatures)\",IF(AllCareers=\"X\",\"Éclaireur (créatures)\",IF(Selectsousrace=\"\",\"\",IF(SelectRace=\"skaven\",\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Éclaireur (créatures)\")))))","v":""},2,"","","","non","Rôdeur","Warhammer, le Jeu de Rôle",226,"Outrider",null,"+10","+20","+10","+10","+20","+10","+15","-","+1","+4","-","-","Apprenti chaman, Chaman","Aucun","Chef","Aucun","Adresse au tir ou Rechargement rapide, Camouflage rural ou Camouflage souterrain, Maîtrise (Armes de jet) ou Maîtrise (Armes paralysantes), Sens de l’orientation, Tir de précision ou Tir en puissance","Commandement OU Préparation de poisons, Déplacement silencieux, Dissimulation, Équitation OU Escalade, Esquive, Filature, Orientation, Perception, Pistage, Survie","Arc ou arbalète, armure légère (veste de cuir)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Aiir\",\"Port de Meknes\",\"\")","v":""},"","","","","Legolas","Silinde",null,null,"Gilbrecht","Heidrun",null,null,"Lobas",null,"Livix","Kax","Khetloh","Hellstampah","Khuccooc","Prazkis",null,null,null,"Duer",null,"Front-doré",null,null,"Bariani",null,null,null,null,null,null,null,"Navigation",null,null,null,null,"Torréfacteur","Int",{"$f":"ROW()","v":137},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Rapide","TdC 51",null,null,"Royaume d'Andhara Pardash","I","Compétences: Commérage OU Équitation, Connaissances générales (Inja), Langue (Injahya). Talents: Affinité provinciale (Royaume d'Andhara Pardash), Lutte OU Maîtrise (une au choix)",null,"","","",null,null,"Malédition du revenant","D. du Sang","Les critiques que vous subissez sont réduits de -2","MdN 101",null,null,null,null,{"$f":"IF(Dieu=\"Pilgrim\",\"Croyant\",\"\")","v":""},"","","","Maitrise (Lance-Pierres)","Commérage, Connaissances académiques (Gastronomie), Déplacement silencieux",null,"Araignée des cavernes","Monture","Karak Azgal",41,58,0,56,65,70,50,44,5,2,30,5,6,6,0,0,0,"Déplacement silencieux (Ag+10%), Dissimulation (Ag), Perception (Int+20%)","Armes naturelles, Carapace (2), Grimpeur chevronné, Sens aiguisés, Terrifiant, Venimeux, Vision nocturne","0 co",null,null,"Maladroit/Gaffeur",null,null,null,null,"Cacahouète   ",null,"Mains Guérisseuses","TdR 244"]
[null,null,null,null,null,null,null,"Vraie magie","Malédiction de Tzeentch: Retirez un dé d'incantation (min 1.)",null,null,null,null,null,null,null,null,null,"Eclusier",{"$f":"IF(CareerType=Z135,\"Eclusier\",IF(AllCareers=\"X\",\"Eclusier\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Eclusier\")))))","v":""},1,"","","","non","Gens du Commun","www.sden.org",null,"Lock Keeper",null,"+10","-","+5","+5","+5","+5","-","+5","-","+2","-","-","Garde/Chapeau noir, Patrouilleur fluvial, Pêcheur","Aucun","Batelier, Contrebandier, Collecteur de taxe, Patrouilleur fluvial, Marin","Batelier, Contrebandier","Acuité visuelle, Coups assommants, Résistance accrue","Canotage, Évaluation, Fouille, Natation, Navigation, Métier (Sourcier/Fontainier), Perception","2 cordes au mètre (10m), coffre en bois, cadenas (moyen), vêtements confortables (tenue complète)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Aiir\",\"Bas quartiers de Meknes\",\"\")","v":""},"","","","","Lenwë","Silmarien",null,null,"Gisbert","Helga",null,null,"Lostur",null,"Lodiaz","Kirlu","Khiss","Hratznad","Khunkar","Prazmatz",null,null,null,"Dukuitz",null,{"$f":"CONCATENATE(\"Furlis\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Furlis"},null,null,"Barilla",null,null,null,null,null,null,null,"Orateur né",null,null,null,null,"Trappeur","Ag",{"$f":"ROW()","v":138},"Fermier",135,115,95,75,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Regard hypnotique","TdC 51",null,null,"Royaume de Bakbar","I","Compétences: Équitation, Connaissances générales (Inja, ungol), Langue (ungol), Survie. Talents: Affinité provinciale (Royaume de Bakbar), 1 talent déterminé aléatoirement ",null,"","","",null,null,"Malformé","D. du Sang","Adversaires doivent réussir un Test de FM-20% ou subir Terreur","MdN 101",null,null,null,null,{"$f":"IF(Dieu=\"Pilgrim\",\"Initié\",\"\")","v":""},"","","","Adresse au tir, Camouflage rural, Eloquence","Métier (herboriste), Pistage",null,"Araignée géante","Monture","Le Bestiaire",85,38,0,41,44,60,15,35,5,2,25,4,4,6,0,0,0,"Déplacement silencieux (Ag+20%), Natation (F+10%), Perception (Int+20%), Survie (Int +20%)","Armes naturelles, Carapace (2), Effrayant, Grimpeur chevronné, Sens aiguisés, Venimeux, Vision nocturne","1 co",null,null,"Malicieux/Taquin",null,null,null,null,"Cachemire   ",null,"Mains primitives","Web"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Écorcheur d'âmes",{"$f":"IF(CareerType=Z139,\"Écorcheur d'âmes\",IF(AllCareers=\"X\",\"Écorcheur d'âmes\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Écorcheur d'âmes\")))))","v":""},5,"","","","non","Académicien","Le Tome de la Corruption",178,"Soulflayer",null,"+10","+10","-","+10","+15","+30","+35","+15","-","+4","-","+3","Tisseruine","Tisseruine","Cataclyste, Dilettante","Cataclyste","Élu du Chaos, Magie mineure (3 au choix), Menaçant, Sain d’esprit","Connaissances académiques (trois au choix), Connaissances générales (deux au choix), Focalisation, Intimidation, Langage mystique (deux au choix), Langue (trois au choix), Lire/écrire, Sens de la magie","2 objets magiques, grimoire, (1d10+2)/3 sorciers du Chaos, 1 familier démoniaque",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Alhaka\",\"Petite communauté d'Alhaka\",\"\")","v":""},"","","","","Lómelindi","Siltiama",null,null,"Giselbrecht","Herlinde",null,null,"Ludred",null,"Lorith","Kisz","Khithros","Hrigzokk","Kiktok","Prazneth",null,null,null,"Durchfall",null,"Gandrin",null,null,"Bartolomeo",null,null,null,null,null,null,null,"Oreille absolue",null,null,null,null,"Tripotier","Soc",{"$f":"ROW()","v":139},"Spécialiste",750,565,380,195,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Régénération","TdC 51",null,null,"Royaume de Marathi Pardash","I","Compétences: Connaissances académiques (histoire), Connaissances générales (Inja), Langue (Injahya). Talents: Affinité provinciale (Royaume de Marathi Pardash), 1 talent déterminé aléatoirement ",null,"","","",null,null,"Masse monstrueuse","D. du Sang","Quand vous subissez un critique, votre adversaire lance 2X les dés et ne retient que le résultat le plus faible","MdN 101",null,null,null,null,{"$f":"IF(Dieu=\"Pilgrim\",\"Pélerin\",\"\")","v":""},"","","","Orateur né","Charisme, Dressage",null,"Buffle","Monture","Sables Périlleux",357,54,37,48,51,43,36,47,39,2,16,4,5,4,0,0,0,"Perception (Int+10%)","Armes naturelles, Sens aiguisés",null,null,null,"Malsain/Sournois/Mesquin/Vicieux",null,null,null,null,"Cachou   ",null,"Maîtresse des brumes","TUTC 130"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Écumeur des marais",{"$f":"IF(OR(CareerType=Z140,AllCareers=\"X\"),\"Écumeur des marais\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"Nain\",SelectRace=\"skaven\",SelectRace=\"Elfe\"),\"\",IF(OR(Pays=\"Empire\",Pays=\"Bretonnie\",Pays=\"Estalie\",Pays=\"Tilée\",),\"Écumeur des marais\",\"\")))","v":""},0,"","","","oui","Rôdeur","Les Royaumes Renégats",51,"Swamp Skimmer",205,"+5","+5","-","+10","+10","+10","-","-","-","+2","-","-","Anachorète, Paysan, Vagabond","Aucun","Mercenaire, Paysan, Vagabond","Aucun","Résistance aux maladies, Sixième sens","Déplacement silencieux, Dissimulation, Fouille, Natation, Orientation, Perception, Pistage, Survie","Sac (grand), bottes ou cuissardes",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Al-Itzarr\",\"Petite communauté d'Al-Itzarr\",\"\")","v":""},"","","","","Lómion","Siluvaine",null,null,"Gismar","Hermione",null,null,"Luritus",null,"Magone","Kotzu","Khorzhisk","Hrorbor","Kiraok","Prazquee",null,null,null,"Durrbein",null,"Garaz",null,null,"Bartolotti",null,null,null,null,null,null,null,"Orientation",null,null,null,null,"Vannier/Mandrier","Ag",{"$f":"ROW()","v":140},"Fermier",135,115,95,75,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Résistance à la magie","TdC 51",null,null,"Royaume de Sindhar Pardash","I","Compétences: Connaissances académiques (Théologie ou Philosophie), Connaissances générales (Inja), Langue (Injahya). Talents: Affinité provinciale (Royaume de Sindhar Pardash), Méditation",null,"","","",null,null,"Mort ambulante","D. du Sang","Vous gagnez le Talent Terrifiant","MdN 101",null,null,null,null,{"$f":"IF(Dieu=\"Pilgrim\",\"Clerc\",\"\")","v":""},"","","","Chance","Sixième Sens",null,"Canidé (loup géant/ouargue)","Monture","Le Bestiaire/ Les Milles Trônes 1","100/143",36,0,35,37,36,18,35,10,1,12,3,3,9,0,0,0,"Déplacement silencieux (Ag), Dissimulation (Ag), Natation (F), Perception (Int +10%), Pistage (Int)","Armes naturelles, Sens aiguisés, Vision nocturne","20 sc",null,null,"Maniaque",null,null,null,null,"Cactus   ",null,"Manteau de Brume","RdS 179"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Écuyer/Porte-épée",{"$f":"IF(CareerType=Z141,\"Écuyer/Porte-épée\",IF(AllCareers=\"X\",\"Écuyer/Porte-épée\",IF(Selectsousrace<>\"Humain\",\"\",IF(Pays=\"Empire\",\"Écuyer\",IF(Pays=\"Bretonnie\",\"Écuyer\",IF(Pays=\"Estalie\",\"Porte-épée\",\"\"))))))","v":""},0,"","","","oui","Guerrier","Warhammer, le Jeu de Rôle/SotS","41/118","Squire/Swordhand",198,"+10","+5","+5","+5","+5","-","-","+5","+1","+2","-","-","Bedeau, Cadet, Gardien du temple, Héraut, Noble/Jarl, Valet","Aucun","Cadet, Cavalcadour, Chevalier, Chevalier du soleil, Chevalier errant, Chevalier Panthère, Diestro estalien, Garde noir, Hors-la-loi, Noble/Jarl, Sergent, Vétéran/Longue Barbe","Cadet, Cavalcadour, Chevalier, Chevalier du soleil, Chevalier errant, Chevalier Panthère, Garde noir, Hors-la-loi, Noble/Jarl, Sergent, Vétéran/Longue Barbe","Coups puissants, Étiquette ou Fuite, Maîtrise (cavalerie ou escrime)","Charisme OU Commérage, Connaissances académiques (généalogie/héraldique) OU Connaissances générales (Bretonnie), Dressage, Équitation, Esquive, Langue (bretonnien ou reikspiel), Soins des animaux","Demi-lance, armure moyenne (gilet de mailles, cagoule de mailles et veste de cuir), bouclier, cheval de selle, selle, harnais, kit de toilettage d'animal, fourrage (pour une journée)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Amhabal\",\"Petite communauté d'Amhabal\",\"\")","v":""},"","","","","Lorgan","Sirthaal",null,null,"Goran","Herwig",null,null,"Lu'sax",null,"Maprix","Koz","Khugneih","Hruhrbloz","Kirthaz","Prazr",null,null,null,"Dustermann",null,"Geirgnash",null,null,"Bartolozzi",null,null,null,null,null,null,null,"Parade éclair",null,null,null,null,"Vendeur de chevaux","Soc",{"$f":"ROW()","v":141},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Résistance à l'acide","ToD 36",null,null,"Royaume d'Oran Sabar","I","Compétences: Équitation, Connaissances générales (Inja, ungol), Langue (ungol), Survie. Talents: Affinité provinciale (Royaume d'Oran Sabar), 1 talent déterminé aléatoirement ",null,"","","",null,null,"Nécromancien né","D. du Sang","Si vous utilisez le Sombre Savoir (Nécromancie) vous n'en subissez jamais les désagréments","MdN 101",null,null,null,null,{"$f":"IF(Dieu=\"Quinsberry\",\"Initié\",\"\")","v":""},"","","","Eloquence, Orateur Né","Connaissances académiques (Histoire), Connaissances académiques (Généalogie/Héraldique)",null,"Chameau/dromadaire","Monture","Sables Périlleux",285,25,0,35,47,25,8,15,0,1,14,3,4,6,0,0,0,"Natation (F), Perception (Int+10%)","Acuité auditive, Fils du désert, Fuite, Sens aiguisés.","10 sc",null,null,"Manipulateur",null,null,null,null,"Cadeau   ",null,"Marée","TdR 242"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Égoutier",{"$f":"IF(CareerType=Z142,\"Égoutier\",IF(AllCareers=\"X\",\"Égoutier\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\"),\"\",IF(SelectRace=\"Nain\",\"Égoutier\",IF(SelectRace=\"Humain\",\"Égoutier\",IF(SelectRace=\"Halfling\",\"Égoutier\",\"\")))))))","v":""},0,"","","","oui","Gens du Commun","Les Voies de la Damnation 1 Les Cendres de Middenheim",28,"Sewer Jack",190,"+10","+5","-","+10","+5","-","+10","-","-","+2","-","-","Combattant des tunnels, Garde/Chapeau noir, Geôlier, Milicien, Paysan, Ramasseur de fumier, Ratier","Aucun","Combattant des tunnels, Contrebandier, Garde/Chapeau noir, Mercenaire, Ratier, Sergent, Vétéran/Longue Barbe","Contrebandier","Camouflage souterrain, Résistance aux maladies ou Sur ses gardes","Alphabet secret (pisteur) OU Pistage, Déplacement silencieux, Dissimulation, Escalade, Esquive, Fouille OU Natation, Perception","Arbalète, 10 carreaux, armure légère (veste de cuir), lanterne",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Bur-Shitrak\",\"Petite communauté de Bur-Shitrakl\",\"\")","v":""},"","","","","Lórindol","Tallana",null,null,"Gosbert","Hilda",null,null,"Ma'gom",null,"Mareah","Kraruusk","Khukru","Iceackah","Kirthog","Prazrik",null,null,null,"Eber",null,{"$f":"CONCATENATE(\"Ginar\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Ginar"},null,null,"Basaïa",null,null,null,null,null,null,null,"Parmi les morts",null,null,null,null,"Vendeur de sel","Soc",{"$f":"ROW()","v":142},"Artisan",400,300,210,120,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Résistant","TdC 51",null,null,"Royaume d'Ukbar","I","Compétences: Équitation, Connaissances générales (Inja, ungol), Langue (ungol), Survie. Talents: Affinité provinciale (Royaume d'Ukbar), 1 talent déterminé aléatoirement ",null,"","","",null,null,"Parchemins nehekharéens","D. du Sang","Vous pouvez lancer un Sort de votre choix du Domaine de la Mort ou du Domaine de la Nécromancie","MdN 101",null,null,null,null,{"$f":"IF(OR(Dieu=\"Sho\",Dieu=\"Yama\",Dieu=\"Kimadhenu\",Dieu=\"Nephtys\",Dieu=\"Halni\",Dieu=\"Ranald\"),\"Aucun Ordre\",\"\")","v":""},"","","","Chance","Déplacement silencieux, Dissimulation",null,"Charognard Volant","Monture","La Crypte des secrets",74,21,0,35,41,25,0,0,0,2,15,3,4,"2(6)",0,0,0,"-","Armes naturelles, Effrayant, Mort-Vivant, Vol","Rien",null,null,"Masochiste",null,null,null,null,"Café",null,"Marque de Kshar","SablesP235"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Embaumeur",{"$f":"IF(CareerType=Z143,\"Embaumeur\",IF(AllCareers=\"X\",\"Embaumeur\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(SelectRace=\"Elfe\",\"\",IF(SelectRace=\"Nain\",\"\",IF(Pays=\"Empire\",\"Embaumeur\",IF(Pays=\"Bretonnie\",\"Embaumeur\",IF(Pays=\"Estalie\",\"Embaumeur\",IF(Pays=\"Tilée\",\"Embaumeur\",IF(SelectRace=\"Halfling\",\"Embaumeur\",\"\"))))))))))","v":""},0,"","","","oui","Académicien","Les Maîtres de la Nuit",92,"Embalmer",64,"-","-","+5","+5","-","+15","+10","+5","-","+2","-","-","Artisan, Chirurgien barbier, Étudiant","Aucun","Apprenti sorcier, Bourgeois, Dilettante, Érudit, Médecin, Trafiquant de cadavres","Trafiquant de cadavres","Chirurgie, Code de la rue ou Dur en affaires, Résistance aux maladies","Connaissances académiques (nécromancie), Connaissances académiques (science), Escamotage, Évaluation, Langue (classique), Lire/Écrire, Marchandage, Métier (embaumeur), Perception, Soins","Boulier, tablier, outils d'artisan (chirurgien-barbier), accessoires de calligraphie, crâne humain, ether/chloroforme (une bouteille)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Copher\",\"Petite communauté de Copher\",\"\")","v":""},"","","","","Lórinoc","Tauriel",null,null,"Goswin","Hildegart",null,null,"Mal'gaz",null,"Melnihx","Kroszrushk","Khux","Icecrackah","Kizgiz","Prazrin",null,null,null,"Eberard",null,"Glaive de Feu",null,null,"Baschenis",null,null,null,null,null,null,null,"Perception",null,null,null,null,"Viticulteur/Vigneron","Soc",{"$f":"ROW()","v":143},"Fermier",{"$f":"IF($DR143=\"Artisan\",400,IF($DR143=\"Détaillant\",195,IF($DR143=\"Fermier\",135,IF($DR143=\"Aubergiste\",150,IF($DR143=\"Spécialiste\",750,0)))))","v":135},{"$f":"IF($DR143=\"Artisan\",300,IF($DR143=\"Détaillant\",160,IF($DR143=\"Fermier\",115,IF($DR143=\"Aubergiste\",135,IF($DR143=\"Spécialiste\",565,0)))))","v":115},{"$f":"IF($DR143=\"Artisan\",210,IF($DR143=\"Détaillant\",130,IF($DR143=\"Fermier\",95,IF($DR143=\"Aubergiste\",120,IF($DR143=\"Spécialiste\",380,0)))))","v":95},{"$f":"IF($DR143=\"Artisan\",120,IF($DR143=\"Détaillant\",105,IF($DR143=\"Fermier\",75,IF($DR143=\"Aubergiste\",105,IF($DR143=\"Spécialiste\",195,0)))))","v":75},null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Ressemblance troublante","TdC 51",null,null,"Tribus autochtones Tamil","I","Compétences: Équitation, Connaissances générales (Inja), Langue (Injahya), Survie. Talents: Dur à cuire, 1 talent déterminé aléatoirement ",null,"","","",null,null,"Parfum de sang","D. du Sang","Vous sentez le sang dans un rayon de 16 mètres, la dissimulation échoue automatiquement","MdN 101",null,null,null,null,{"$f":"IF(OR(Dieu=\"Sho\",Dieu=\"Yama\",Dieu=\"Kimadhenu\",Dieu=\"Nephtys\",Dieu=\"Halni\",Dieu=\"Ranald\"),\"Initié\",\"\")","v":""},"","","",null,"Escamotage",null,"Cheval (âne/canasson)","Monture","Arsenal/Old World Animals","83/18",30,0,36,38,30,11,15,0,1,12,3,3,6,0,0,0,"Déplacement silencieux (Ag), Natation (F), Perception (Int), Survie (Int)","Acuité auditive, Armes naturelles, Sens aiguisés,","5 sc",null,null,"M'as-tu-vu/Snob",null,null,null,null,"Caïd",null,"Marque de l'Ours","Création P."]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Émissaire elfe",{"$f":"IF(CareerType=Z144,\"Émissaire elfe\",IF(AllCareers=\"X\",\"Émissaire elfe\",IF(Selectsousrace<>\"Elfe\",\"\",\"Émissaire elfe\")))","v":""},0,"","","","oui","Académicien","Warhammer, le Jeu de Rôle",41,"Envoy",68,"+5","+5","-","-","+5","+10","+5","+10","-","+2","-","-","Agent de guilde, Artisan, Érudit","Aucun","Agent de guilde, Charlatan, Dilettante, Diplomate, Escroc, Étudiant, Marchand, Marin, Plaideur, Vagabond","Aucun","Dur en affaires ou Grand voyageur","Charisme, Commérage, Connaissances générales (Empire OU Pays Perdu), Évaluation, Langage secret (langage de guilde), Lire/Écrire, Marchandage, Métier (marchand), Natation, Perception","Armure légère (veste de cuir), 2 Vêtements confortables (tenue complète), Accessoires de calligraphie",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Dimashque\",\"Petite communauté de Dimashque\",\"\")","v":""},"","","","","Mablung","Thuringwethil",null,null,"Gotfried","Hildegund",null,null,"Malnaer",null,"Mordedynn","Krotlouz","Kirti","Igam","Knaangook","Prazstisk",null,null,null,"Eberhauer",null,"Gobidrengha",null,null,"Basini",null,null,null,null,null,null,null,"Pilote de Navire",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Retourné","TdC 51",null,null,"Colonie des Terres Sombres de Chernozavtra","K","Compétences: Commandement ou Marchandage, Connaissances générales (Kislev ou ghazhakhs), Langue (kislevarin et ghazhakh (gobelin)), Résistance à l’alcool, Survie. talents : Affinité provinciale (Colonie des Terres Sombres de Chernozavtra), 1 talent déterminé aléatoirement. ",null,"","","",null,null,"Plier les âmes mortelles","D. du Sang","Le nombre de personnes que vous pouvez influencer avec un test de Charisme est multiplié par dix. Cela se cumule avec Eloquence et Orateur né","Lost Blood 4",null,null,null,null,{"$f":"IF(OR(Dieu=\"Sho\",Dieu=\"Yama\",Dieu=\"Kimadhenu\",Dieu=\"Nephtys\",Dieu=\"Halni\",Dieu=\"Ranald\"),\"Les Amis des pièces\",\"\")","v":""},"","","","Code de la rue, Camouflage urbain","Escamotage, Fouille, Jeu, Perception",null,"Cheval (cauchemar)","Monture","Le Bestiaire",119,24,0,40,40,25,0,0,0,1,14,4,4,8,0,0,0,"-","Armes naturelles, Coups puissants, Mort-vivant, Vision nocturne","Rien",null,null,"Matérialiste/Possessif",null,null,null,null,"Cajun",null,"Marque des Esprits","RdG 111"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Encenseur à Peste",{"$f":"IF(CareerType=Z145,\"Encenseur à Peste\",IF(AllCareers=\"X\",\"Encenseur à Peste\",IF(FirstCareer=\"1ère carrière\",\"\",IF(SelectRace=\"skaven\",\"Encenseur à Peste\",\"\"))))","v":""},1,"","","","non","Guerrier","Les Fils du Rat Cornu",99,"Plague Censer",null,"+25","-","+25","+20","+10","-","+25","-","+1","+6","-","-","Diacre de la peste, Fanatique, Guerrier des clans, Moine de la peste","Fanatique, Guerrier des clans, Moine de la Peste Pestilens","Le seul débouché possible est la mort.","Le seul débouché possible est la mort.","Coups puissants, Dur à cuire, Frénésie, Guerrier né, Maîtrise (Fléaux), Menaçant, Rage noire, Résistance aux maladies, Sans peur","Esquive, Intimidation, Perception, Survie","2 armes à une main, encensoir à peste, malepierre (deux fragments d'1/4 d'once)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Djambiya\",\"Petite communauté de Djambiya\",\"\")","v":""},"","","","","Maedhros","Tintallë",null,null,"Gothard","Honoria",null,null,"Malrass",null,"Mordegaer","Krut","Kraez","Ignugas","Knaorghuz","Pustule",null,null,null,"Eberstein",null,{"$f":"CONCATENATE(\"Godrik\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Godrik"},null,null,"Basinio",null,null,null,null,null,null,null,"Pistage",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Rougeur","TdC 51",null,null,"Kislev méridional (Gospodar)","K","Compétences: Commandement ou Marchandage, Connaissances générales (Kislev), Langue (kislevarin), Résistance à l’alcool. talents : Affinité provinciale (Kislev méridional), 1 talent déterminé aléatoirement. ",null,"","","",null,null,"Puanteur","D. du Sang","-10% à tous les test pour ttes les créatures situées dans un rayon de 6m (3 cases) de vous pdt 1d5 round","MdN 101",null,null,null,null,{"$f":"IF(OR(Dieu=\"Sho\",Dieu=\"Yama\",Dieu=\"Kimadhenu\",Dieu=\"Nephtys\",Dieu=\"Halni\",Dieu=\"Ranald\"),\"La Confrérie\",\"\")","v":""},"","","","Dur en affaires","Évaluation, langage secret (langage de l'ordre), Marchandage",null,"Cheval (coursier elfique)","Monture","Le Bestiaire",120,36,0,43,41,42,10,10,20,1,16,4,4,9,0,0,0,"Esquive (Ag), Natation (F), Perception (Int+20%)","Acuité auditive, Acuité visuelle, Armes naturelles, Coups puissants, Sens aiguisés, Vivacité","5 sc",null,null,"Méchant/Mauvais",null,null,null,null,"Câline   ",null,"Marque du Kislev","RdG 112"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Envoûteur",{"$f":"IF(CareerType=Z146,\"Envoûteur\",IF(AllCareers=\"X\",\"Envoûteur\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Envoûteur\")))))","v":""},1,"","","","non","Académicien","Les Royaumes de Sorcellerie",131,"Witch",229,"+5","+5","+5","+10","+10","+10","+15","+15","-","+4","-","+2","Apprentie sorcière, Oracle, Sorcier de village, Sorcier des marches, Staraja vedma,Talib (Dresseur de djinn), Vierge de glace","Aucun","Apprenti sorcier, Charlatan, Hors-la-loi, Thaumaturge, Vagabond, Vitki","Aucun","Magie noire ou Projectile puissant, Vil ensorcellement","Charisme, Commérage, Connaissances générales (deux au choix), Équitation OU Natation, Focalisation, Fouille, Intimidation OU Soins des animaux, Marchandage, Métier (apothicaire ou herboriste), Perception, Sens de la magie, Soins","Cataplasme médicinal, outils d'artisan (apothicaire), potion de soin",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"El Kabbath\",\"Petite communauté d'El Kabbath\",\"\")","v":""},"","","","","Maeglin","Tinúviel",null,null,"Gottfried","Hrotswitha",null,null,"Mal'sax",null,"Mordesilix","Kruuzzosz","Krigniz","Ikazz","Knarkraoc","Rasskual",null,null,null,"Ebner",null,{"$f":"CONCATENATE(\"Gold\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Gold"},null,null,"Bataglia",null,null,null,null,null,null,null,"Politique",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Ruisselant","TdC 52",null,null,"Kislev méridional (Ungol)","K","Compétences: Commérage ou Soins des animaux, Connaissances générales (Kislev), Langue (kislevarin). talents : Affinité provinciale (Kislev méridional), Résistance accrue, 1 talent déterminé aléatoirement. ",null,"","","",null,null,"Rassasié","D. du Sang","Vous pouvez vous retenir de consommer du sang 2X plus longtemps que la normale","MdN 101",null,null,null,null,{"$f":"IF(OR(Dieu=\"Sho\",Dieu=\"Yama\",Dieu=\"Kimadhenu\",Dieu=\"Nephtys\",Dieu=\"Halni\",Dieu=\"Ranald\"),\"Les Bienfaiteurs\",\"\")","v":""},"","","","Code de la rue, Étiquette","Charisme, Crochetage",null,"Cheval (débouleur skaven)","Monture","Les Fils du Rat Cornu",112,25,0,55,47,25,5,20,0,1,20,5,4,9,0,0,0,"Perception (Int)","Armes naturelles, Coups assommants, Coups puissants, Sens aiguisés, Vision nocturne","Rien",null,null,"Mégalomane",null,null,null,null,"Calvin",null,"Marque du Rat Cornu","B. o Rat 184"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Érudit",{"$f":"IF(CareerType=Z147,\"Érudit\",IF(AllCareers=\"X\",\"Érudit\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Érudit\")))))","v":""},1,"","","","non","Académicien","Warhammer, le Jeu de Rôle",71,"Scholar",181,"+5","+5","+5","+5","+10","+30","+15","+15","-","+4","-","-","Abbé, Agent du Suaire, Alchimiste/Potiologue, Apothicaire, Apprenti maître des runes, Apprenti sorcier, Aristocrate, Astrologue, Avoué, Capitaine de navire, Cartographe, Catéchiste, Compagnon maître des runes, Compagnon sorcier, Embaumeur, Étudiant, Exorciste, Faussaire, Géomètre, Guide, Grand prêtre, Homme oiseau de Catrazza, Interprète, Investigateur verenéen/Inquisiteur estalien, Maestro estalien, Maître des runes, Maître sorcier, Médecin, Moine, Moine mendiant, Murshid, Navigateur, Pamphlétaire, Prêtre, Prêtre consacré, Sahir, Scribe, Shugenja/Sädhu, Sorcier des marches","Prophète Gris","Abbé, Agent du Suaire, Apprenti sorcier, Astrologue, Catéchiste, Dilettante, Diplomate, Embaumeur, Explorateur, Intendant, Investigateur verenéen/Inquisiteur estalien, Marchand, Médecin, Moine, Moine mendiant, Murid,  Ovate, Pamphlétaire, Prophète, Savant","Seigneur Gris","Linguistique, Littéraire (un au choix)","Connaissances académiques (trois au choix), Connaissances générales (trois au choix), Évaluation OU Métier (cartographe), Langue (trois au choix), Langue (classique), Lire/Écrire, Perception","Accessoires de calligraphie",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"El Kalabad\",\"Petite communauté d'El Kalabad\",\"\")","v":""},"","","","","Maglor","Uinen",null,null,"Gottolf","Ida",null,null,"Mamek",null,"Moregone","Kuask","Kuknoss","Ikogas","Knauktoz","Rassnagar",null,null,null,"Eggenberg",null,"Grakniz",null,null,"Bataglini",null,null,null,null,null,null,null,"Précepteur",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Sabots fourchus","TdC 52",null,null,"Kislev occidental (Gospodar)","K","Compétences: Connaissances générales (Kislev), Intimidation ou Langue (kislevarin, reikspiel), Résistance à l’alcool. talents : Affinité provinciale (Kislev occidental), 1 talent déterminé aléatoirement. ",null,"","","",null,null,"Regard hypnotique","D. du Sang","Vous coute 1/2 action pour qu'une cible à 6m qui doive réussir un test FM ou être paralysée. ","MdN 101",null,null,null,null,{"$f":"IF(OR(Dieu=\"Sho\",Dieu=\"Yama\",Dieu=\"Kimadhenu\",Dieu=\"Nephtys\",Dieu=\"Halni\",Dieu=\"Ranald\"),\"Les Doigts Crochus\",\"\")","v":""},"","","","Coups assommants","Filature, Intimidation, Jeu",null,"Cheval (de guerre)","Monture","Warhammer, le Jeu de Rôle",230,30,0,40,40,30,10,10,10,1,14,4,4,8,0,0,0,"Natation (F), Perception (Int+10%)","Acuité auditive, Armes naturelles, Coups puissants, Sens aiguisés","5 sc",null,null,"Mélancolique/Nostalgique",null,null,null,null,"Calypso",null,"Marque du Sihr","SablesP235"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Esclave/Thrall",{"$f":"IF(CareerType=Z148,\"Esclave/Thrall\",IF(AllCareers=\"X\",\"Esclave/Thrall\",IF(OR(SelectRace=\"Vampire\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"\"),\"\",IF(AND(OR(SelectRace=\"homme-bête\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"peau-verte\",SelectRace=\"Humain\",SelectRace=\"Nain\",SelectRace=\"Halfling\",SelectRace=\"Elfe\"),Pays=\"Norsca\"),\"Thrall\",\"Esclave\"))))","v":""},0,"","","","oui","Gens du Commun","Les Fils du Rat Cornu",94,"Slave",193,"+5","-","+5","+5","+10","-","+5","-","-","+4","-","-","Au choix","Au choix","Eunuque, Règle spéciale (Les Fils du rat cornu p.94)","Grande griffe, Guerrier des clans","Acuité auditive ou Acuité visuelle, Dur à cuire ou Fuite","Baratin, Connaissances générales (peuple qui vous a réduit en esclavage), Dissimulation, Fouille, Langue (celle du peuple qui vous a réduit en esclavage), Perception","Aucune",0,"",{"$f":"IF(AY148=\"\",\"\",\"Acolyte de Khorne, Acolyte de Nurgle, Acolyte de Slaanesh, Acolyte de Tzeentch, Apprenti chaman, Aspirant champion\"&(\"Bestigor, Bourreau, Chaman, Chaman bray, Champion du Chaos, Champion homme-bête, Chasseur, Chef de bande\")&(\", Chef de guerre, Chevalier du Chaos, Coupe-jarret, Démon exalté, Démon exalté de Khorne, Éclaireur (créatures), Envoûteur\")&(\", Esclavagiste skaven, Esclave/Thrall, Fanatique, Garde, Garde du corps, Guerrier des clans, Gran-chaman bray, \")&(\"Grand Chaman, Guerrier du Chaos, Hors-la-loi, Magus de Khorne, Magus de Nurgle, Magus de Slaanesh, Magus de Tzeentch, Naufrageur, \")&(\"Pillard, Pilleur de tombes, Thaumaturge, Tisseruine, Trafiquant de cadavres, Vagabond, Voleur\"))","v":""},{"$f":"IF(T148=\"\",\"\",\"Apprenti sorcier, Assassin, Astrologue, Bourreau, Chaman, Chasseur, Chasseur de primes, Chef de bande, Chef de guerre, Contrebandier\"&\", Coupe-jarret, Éclaireur (créatures), Érudit, Esclave, Fanatique, Garde, Garde du corps, Gardien du temple, Guerrier des clans\"&\", Hors-la-loi, Janissaire, Marchand d'Esclave/Thrall, Messager, Naufrageur, Pillard, Pillard du désert, Pilleur de tombes, Vagabond, Voleur\")","v":""},null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Gobi-Alain\",\"Petite communauté de Gobi-Alain\",\"\")","v":""},"","","","","Magor","Ulliana",null,null,"Gotwin","Ilsa",null,null,"Mastur",null,"More'yah","Kuk","Kuss","Irkord","Kneltrug","Rassnik",null,null,null,"Ehllers",null,{"$f":"CONCATENATE(\"Grid\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Grid"},null,null,"Bataglione",null,null,null,null,null,null,null,"Préparation de poisons",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Sautillant","TdC 52",null,null,"Kislev occidental (Ungol)","K","Compétences: Connaissances générales (Kislev), Langue (kislevarin), Soins des animaux ou Survie. talents : Affinité provinciale (Kislev occidental), Résistance accrue, 1 talent déterminé aléatoirement. ",null,"","","",null,null,"Régénération impie","D. du Sang","Vous regagnez 5pts de Blessures/round tant que >0 sauf les blessures infligées par de l'argent","MdN 102",null,null,null,null,{"$f":"IF(OR(Dieu=\"Sho\",Dieu=\"Yama\",Dieu=\"Kimadhenu\",Dieu=\"Nephtys\",Dieu=\"Halni\",Dieu=\"Ranald\"),\"Les Doigts Crochus\",\"\")","v":""},"","","","Politique","Déguisement, Dissimulation, Filature",null,"Cheval (de selle)","Monture","Warhammer, le Jeu de Rôle",230,25,0,38,30,10,10,10,10,0,12,3,3,8,0,0,0,"Natation (F), Perception (Int+10%)","Acuité auditive, Sens aiguisés","5 sc",null,null,"Mélomane",null,null,null,null,"Cameo",null,"Marqué par Manann","TdR 242"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Escroc",{"$f":"IF(CareerType=Z149,\"Escroc\",IF(AllCareers=\"X\",\"Escroc\",IF(OR(Selectsousrace=\"\",Pays=\"Vampire\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\"),\"\",\"Escroc\")))","v":""},0,"","","","oui","Criminel","Warhammer, le Jeu de Rôle",42,"Rogue",178,"+5","+5","-","-","+10","+5","+5","+10","-","+2","-","-","Acolyte de Slaanesh, Acolyte de Tzeentch, Agitateur, Assassin, Bateleur, Catin, Diestro estalien, Duelliste, Émissaire elfe, Guide, Joueur, Maquignon, Marin, Médiateur, Mystique, Mystique strigany, Noble/Jarl, Raconteur, Sahir Mubtadi, Scalde, Valet, Vendeur de journaux, Voleur","Agitateur","Almée (Danseuse du ventre), Bateleur, Catin, Charlatan, Démagogue, Ex-détenu, Guide, Herrimault, Hors-la-loi, Joueur, Marchand d'Esclave/Thrall, Médiateur, Prophète, Raconteur, Ramoneur, Serviteur, Voleur","Aucun","Chance ou Sixième sens, Code de la rue ou Fuite, Éloquence","Alphabet secret (voleur) OU Jeu, Baratin, Charisme, Commérage OU Marchandage, Évaluation, Expression artistique (acteur ou conteur), Fouille OU Langage secret (langage des voleurs), Langue (reikspliel), Perception","Atours (beaux, tenue complète) ou dés en os ou paquet de cartes, 1d10 CO",{"$f":"RANDBETWEEN(1,10)","v":5},"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Gomorh\",\"Petite communauté de Gomorh\",\"\")","v":""},"","","","","Mahal","Unyen",null,null,"Gregor","Ingrid",null,null,"Mephithac",null,"Mo'tira","Kuushk","Lakar’na","Irkronak","Knizcor","Rassquol",null,null,null,"Ehrhard",null,{"$f":"CONCATENATE(\"Grim\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Grim"},null,null,"Battaggia",null,null,null,null,null,null,null,"Projectile puissant",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Sécrétion acide","TdC 52",null,null,"Kislev oriental (Gospodar)","K","Compétences: Connaissances générales (Kislev), Langue (kislevarin), Résistance à l’alcool, Talents : Affinité provinciale (Kislev oriental), Guerrier né, 1 talent\ndéterminé aléatoirement. ",null,"","","",null,null,"Sang argenté","D. du Sang","Vous êtes immunisé contre les effets de l'argent","MdN 102",null,null,null,null,{"$f":"IF(Dieu=\"Rhya\",\"Aucun Ordre\",\"\")","v":""},"","","","Sens de l'Orientation","Emprise sur les animaux, Orientation",null,"Cheval (destrier)","Monture","Warhammer, le Jeu de Rôle",231,30,0,45,45,30,10,10,0,1,18,4,4,8,0,0,0,"Natation (F), Perception (Int+10%)","Acuité auditive, Armes naturelles, Coups puissants, Sens aiguisés","5 sc",null,null,"Menteur",null,null,null,null,"Camille",null,"Marqué par Morr","TdR 242"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Espion",{"$f":"IF(CareerType=Z150,\"Espion\",IF(AllCareers=\"X\",\"Espion\",IF(SelectRace=\"skaven\",\"Espion\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Espion\")))))","v":""},2,"","","","non","Rôdeur","Warhammer, le Jeu de Rôle",71,"Spy",197,"+15","+15","+5","+10","+20","+20","+35","+20","+1","+4","-","-","Almée (Danseuse du ventre), Agent du Suaire, Archimage, Argousin, Capitaine de navire, Charlatan, Courtisan, Courtisan des Principautés, Dame d'honneur, Diplomate, Explorateur, Frère de la cape, Indicateur, Ingénieur de siège, Investigateur verenéen/Inquisiteur estalien, Maestro estalien, Magister vigilant, Magistrat, Marchand, Marcheur des Brumes, Médecin, Ménestrel, Prince sorcier, Sorcier des marches, Shugenja/Sädhu, Vaurien","Coureur d'égouts Eshin, Maître assassin Eshin, Serviteur","Assassin, Explorateur, Frère de la cape, Investigateur verenéen/Inquisiteur estalien, Ninja, Prince des voleurs, Racketteur, Sycophante","Aucun","Fuite, Intrigant, Linguistique, Sixième sens ou Sociable","Charisme, Commérage, Connaissances générales (deux au choix), Crochetage, Déguisement, Déplacement silencieux, Dissimulation, Escamotage, Expression artistique (acteur), Filature, Langage secret (un au choix), Langue (trois au choix), Lecture sur les lèvres","Accessoires de déguisement, 4 pigeons voyageurs",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Istrabul\",\"Petite communauté d'Istrabul\",\"\")","v":""},"","","","","Mahtan","Vairë",null,null,"Greimold","Ingrun",null,null,"Mordedas",null,"Nasumona","Kuxixl","Lau’ka","Ironcrumpah","Knokkuc","Rassrik",null,null,null,"Eimen",null,"Grimbul",null,null,"Battaglia",null,null,null,null,null,null,null,"Puissance imparable",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Séduisant","TdC 53",null,null,"Kislev oriental (Ungol)","K","Compétences: Connaissances générales (Kislev), Équitation ou Métier (mineur), Langue (kislevarin ou ungol). talents : Affinité provinciale (Kislev oriental), Résistance accrue, 1 talent déterminé aléatoirement. ",null,"","","",null,null,"Sang bleu","D. du Sang","Votre portée sur les Morts-Vivants est de 200 mètres (100 cases)","MdN 102",null,null,null,null,{"$f":"IF(Dieu=\"Rhya\",\"Filles de Rhya\",\"\")","v":""},"","","","Sang-froid","Perception, Soins",null,"Cheval (destrier bretonnien)","Monture","Warhammer, le Jeu de Rôle",231,30,0,45,45,30,10,10,0,1,18,{"$f":"ROUNDDOWN(FS150/10,0)","v":4},{"$f":"ROUNDDOWN(FT150/10,0)","v":4},8,0,0,0,"Natation (F), Perception (Int+10%)","Acuité auditive, Armes naturelles, Coups puissants, Sens aiguisés","5 sc",null,null,"Méticuleux/Consciencieux/Méthodique",null,null,null,null,"Canaille",null,"Marqué par Myrmidia","TdR 243"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Étudiant",{"$f":"IF(CareerType=Z151,\"Étudiant\",IF(AllCareers=\"X\",\"Étudiant\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\"),\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\"),\"\",IF(OR(SelectRace=\"Elfe\",SelectRace=\"Humain\",SelectRace=\"Nain\",Selectsousrace=\"Halfing\",SelectRace=\"Vampire\"),\"Étudiant\",\"\")))))","v":""},0,"","","","oui","Académicien","Warhammer, le Jeu de Rôle",42,"Student",204,"-","-","-","-","+10","+10","+5","+10","-","+2","-","-","Acolyte de Tzeentch, Cadet, Concubine, Dilettante, Émissaire elfe, Faussaire, Ménestrel, Noble/Jarl, Pilleur de tombes, Sycophante, Valet","Acolyte de Tzeentch, Cadet, Émissaire elfe, Faussaire, Ménestrel, , Pilleur de tombes, Valet","Agent du Suaire, Agitateur, Apothicaire, Apprenti maître des runes, Apprenti sorcier, Astrologue, Avoué, Cadet, Cartographe, Catéchiste, Chirurgien barbier, Derviche, Dilettante, Émissaire elfe, Érudit, Faussaire, Géomètre, Ingénieur, Initié, Interprète, Joueur, Magistrat, Médecin, Pamphlétaire, Pénitent, Plaideur, Raconteur, Sahir Mubtadi, Vendeur de journaux","Agent du Suaire, Agitateur, Apothicaire, Apprenti maître des runes, Apprenti sorcier, Astrologue, Cadet, Cartographe, Catéchiste, Chirurgien barbier, Dilettante, Émissaire elfe, Érudit, Faussaire, Géomètre, Ingénieur, Initié, Interprète, Joueur, Médecin, Pamphlétaire, Pénitent, Plaideur, Raconteur, Vendeur de journaux","Calcul mental ou Grand voyageur, Étiquette ou Linguistique, Intelligent ou Sociable","Charisme OU Résistance à l'alcool, Commérage OU Connaissances académiques (une au choix), Connaissances académiques (une au choix), Fouille OU Soins, Langue (classique), Langue (reikspiel), Lire/Écrire, Perception","Accessoires de calligraphie, 2 Livres collés et imprimés",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Kadira\",\"Petite communauté de Kadira\",\"\")","v":""},"","","","","Mardil","Valandil",null,null,"Grimald","Ingrund",null,null,"Mordeghast",null,"Nasu'yah","Laxak’ala","Mak’uana","Ironslasha","Knolghek","Rassrin",null,null,null,"Einchendorff",null,{"$f":"CONCATENATE(\"Grimgir\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Grimgir"},null,null,"Battaglieri",null,null,null,null,null,null,null,"Rage Noire",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Siamois","TdC 53",null,null,"Kislev septentrional (Gospodar)","K","Compétences: Connaissances générales (Kislev), Intimidation ou Résistance à l’alcool, Langue (kislevarin). talents : Affinité provinciale (Kislev septentrional), Guerrier né ou Menaçant, 1 talent déterminé aléatoirement. ",null,"","","",null,null,"Sang vif","D. du Sang","Vous avez le droit  à un Test d'esquive pour éviter les attaques de tir","MdN 102",null,null,null,null,{"$f":"IF(Dieu=\"Rhya\",\"Initié\",\"\")","v":""},"","","","Empathie Animale","Survie",null,"Cheval (destrier du chaos)","Monture","Le Bestiaire",120,38,0,49,45,30,10,16,0,1,18,4,4,8,0,0,0,"Natation (F), Perception (Int+10%)","Acuité auditive, Armes naturelles, Coups précis, Coups puissants, Mutations du chaos, Sens aiguisés","5 sc",null,null,"Minutieux",null,null,null,null,"Candy   ",null,"Marqué par Ranald","TdR 243"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Eunuque",{"$f":"IF(CareerType=Z152,\"Eunuque\",IF(AllCareers=\"X\",\"Eunuque\",IF(OR(SelectRace=\"skaven\",SelectRace=\"Homme-lézard\"),\"\",IF(Pays=\"Arabie\",\"Eunuque\",\"\"))))","v":""},0,"","","","oui","Gens du Commun","Sables Périlleux ",236,"Eunuch",null,"+10","-","+10","+10","-","-","+10","-","-","+3","-","-","Esclave/Thrall, Gardien de Harem,","Aucun","Gardien de Harem, Gladiateur, Serviteur, Vagabond","Aucun","Dur à cuire, Effrayant, Fuite, Robuste, Sur ses gardes","Commérage, Conduite d’attelage, Intimidation, Survie, Torture","Aucune",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Kamt\",\"Petite communauté de Kamt\",\"\")","v":""},"","","","","Mellion","Vána",null,null,"Grimwold","Irmella",null,null,"Mordelas",null,"Nemeneth","Laxzakau","Mx’na","Jawbraka","Knonkeg","Rassrit",null,null,null,"Einen",null,{"$f":"CONCATENATE(\"Grimgor\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Grimgor"},null,null,"Battaglin",null,null,null,null,null,null,null,"Rancœur des Druchii",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Soif de sang","TdC 53",null,null,"Kislev septentrional (Ungol)","K","Compétences: Connaissances générales (Kislev) ou Survie, Équitation ou Soins des animaux, Langue (kislevarin ou ungol). talents : Affinité provinciale (Kislev septentrional), Résistance accrue, 1 talent déterminé aléatoirement. ",null,"","","",null,null,"Secret aethyrique","D. du Sang","Les individus dotés du 3è deuil doivent réussir un test de FM pour détecter un anomalie chez vous.","MdN 102",null,null,null,null,{"$f":"IF(AND(OR(Dieu=\"Rigg\",Dieu=\"Séréna/Déesse Serpent\",Dieu=\"Issa\",Dieu=\"Azyat\"),'page 1'!M11=\"Féminin\"),\"Initiée du Serpent\",\"\")","v":""},"","","","Magie Commune (du serpent), Résitance aux poisons","Connaissances générales (Amazones), Langage mystique (vieux slaan), Préparation de poisons, Survie",null,"Cheval (hagranym)","Monture","Web","-",54,0,55,50,52,30,35,0,2,20,5,5,8,0,0,0,"Escalade (Ag+20%), Esquive (Ag) Perception (Int+20%)","Acuité auditive, Acuité sensitive, Armes naturelles, Coups puissants, Force accrue, Sens aiguisés, Soif de Sang","5 sc",null,null,"Misandre/Gymnocrate",null,null,null,null,"Cannelle   ",null,"Marqué par Shallya","TdR 244"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Exclavagiste Skaven",{"$f":"IF(CareerType=Z153,\"Esclavagiste skaven\",IF(AllCareers=\"X\",\"Exclavagiste Skaven\",IF(Selectsousrace=\"\",\"\",IF(FirstCareer=\"1ère carrière\",\"\",IF(SelectRace=\"skaven\",\"\",\"Esclavagiste skaven\")))))","v":""},1,"","","","non","Criminel","Le Tome de la Corruption",156,"Slaver",194,"+20","+20","+20","-","+10","-","+10","-","-","+4","-","-","Maraudeur, Marchand, Métayer, Pillard","Aucun","Capitaine, Chef de bande, Guerrier du Chaos, Marin","Aucun","Code de la rue ou Grand voyageur, Coups assommants ou Maîtrise (Armes paralysantes), Dur en affaires, Éloquence, Menaçant","Conduite d’attelages, Connaissances générales (Bretonnie, Empire ou Tilée), Équitation, Évaluation, Intimidation, Langue (trois au choix), Marchandage, Pistage, Torture","Arme à une main, cheval de trait, carriole, cheval de selle, selle, harnais, 3 menottes, corde au mètre (10m), 1d10 Esclave/Thrall",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Ka-Sabar\",\"Petite communauté de Ka-Sabar\",\"\")","v":""},"","","","","Meneldil","Vàna",null,null,"Griswold","Irmine",null,null,"Mortegral",null,"Nemeresh","Lx’aunak","Nur’t’ka","Jawcrashah","Knozzuz","Rasst",null,null,null,"Eisenbach",null,{"$f":"CONCATENATE(\"Grimlin\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Grimlin"},null,null,"Battaglini",null,null,null,null,null,null,null,"Rechargement rapide",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Souffle de feu","TdC 53",null,null,"Pays des Trolls","K","Compétences: Connaissances générales (Kislev) ou Survie, Équitation ou Soins des animaux, Langue (kislevarin ou ungol). talents : Affinité provinciale (Pays des Trolls), Résistance accrue, 1 talent déterminé aléatoirement. ",null,"","","",null,null,"Sens accrus","D. du Sang","Vous voyez dans le noir jusqu'à 30 mètres (15 cases) en utilisant une forme d'écholocation","MdN 102",null,null,null,null,{"$f":"IF(AND(OR(Dieu=\"Rigg\",Dieu=\"Séréna/Déesse Serpent\",Dieu=\"Issa\",Dieu=\"Azyat\"),'page 1'!M11=\"Féminin\"),\"Sorcière-Prêtresse amazone\",\"\")","v":""},"","","","Réflexes éclair, Science de la Magie (Domaine du Serpent)","Déguisement",null,"Cheval (indrika)","Monture","La Reine des glaces ",132,24,0,45,48,22,14,20,18,1,18,4,4,6,0,0,0,"Expression artistique (chant) (Soc +10), Perception (Int), Pistage (Int)","Armes naturelles, Sens aiguisés","5 sc",null,null,"Misogyne/Phallocrate",null,null,null,null,"Canon   ",null,"Marqué par Sigmar","TdR 244"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Ex-détenu",{"$f":"IF(CareerType=Z154,\"Ex-détenu\",IF(AllCareers=\"X\",\"Ex-détenu\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(Pays=\"Désolations du Chaos\",\"\",IF(OR(SelectRace=\"Nain\",SelectRace=\"Humain\",SelectRace=\"Halfling\",SelectRace=\"Vampire\"),\"Ex-détenu\",\"\")))))","v":""},0,"","","","oui","Criminel","Career Compendium",70,"Ex-Convict",70,"+10","-","+5","+10","+5","-","+10","-","-","+2","-","-","Agitateur, Contrebandier, Coupe-jarret, Escroc, Hors-la-loi, Pilleur de tombes, Spadassin, Trafiquant de cadavres, Voleur","Aucun","Bandit de grand chemin, Charlatan, Coupe-jarret, Hors-la-loi, Monte-en-l'air, Racketteur, Receleur, Spadassin, Trafiquant de cadavres, Vagabond","Aucun","Fuite, Résistance à la maladie ou Contorsionniste, Combat de rue ou Lutte","Dissimulation, Escamotage, Esquive, Langage secret (langage des rôdeurs ou langage des voleurs)","Arme improvisée (de bonne qualité), dés en os, limes (assortiment de), vêtements piètres (tenue complète)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Khalibon\",\"Petite communauté de Khalibon\",\"\")","v":""},"","","","","Mormaear","Varda",null,null,"Guido","Isabella",null,null,"Mostix",null,"Nemethall","Nx’or","Odasuss","Jawskar","Knugthauc","Rattlik",null,null,null,"Eisenhauer",null,"Grindal",null,null,"Battaglino",null,null,null,null,null,null,null,"Réflexes éclair",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Spores","TdC 53",null,null,"Amazonie","L","Compétences: Connaissances générales (Lustrie ou Amazones), Dissimulation, Dressage OU Intimidation, Esquive, Langue (lustrien ou pygméen), Orientation, Survie. Talents: Affinité provinciale (Amazonie), Tempérament de feu",null,"","","",null,null,"Sombre majesté","D. du Sang","Vous pouvez contrôler un nombre de M-V égal à votre FM+30","MdN 102",null,null,null,null,{"$f":"IF(AND(Dieu=\"Rigg\",'page 1'!M12=\"Féminin\"),\"Fanatique Koka-Kalim\",\"\")","v":""},"","","","Frénésie","Connaissances académiques (Théologie), Orientation, Pistage, Survie + Folie (Dépendance (Feuilles de Koka))",null,"Cheval (kislevite)","Monture","La Reine des glaces ",96,25,0,37,42,29,10,15,0,1,14,3,4,8,0,0,0,"Natation (F), Perception (Int+10%)","Acuité auditive, Sens aiguisés","5 sc",null,null,"Morose/Triste",null,null,null,null,"Capitaine  ",null,"Marqué par Taal et Rhya","TdR 244"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Exécuteur",{"$f":"IF(CareerType=Z155,\"Exécuteur\",IF(AllCareers=\"X\",\"Exécuteur\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(Pays=\"Désolations du Chaos\",\"\",IF(OR(SelectRace=\"Nain\",SelectRace=\"Humain\",SelectRace=\"Halfling\",SelectRace=\"Vampire\"),\"Exécuteur\",\"\")))))","v":""},0,"","","","oui","Guerrier","Site Web officiel",null,"Executor",null,"+10","-","+10","+5","-","-","+10","-","-","+3","-","-","Coupe-Jarret, Garde du corps, Geôlier, Milicien, Paysan, Soldat, Sycophante","Aucun","Bourreau, Coupe-Jarret, Garde du Corps, Geôlier, Régisseur","Aucun","Coups puissants, Force accrue, Lutte, Maitrise (armes lourdes), Menaçant, Sain d'esprit","Intimidation, Jeu ou Perception, Résistance à l'alcool, Soins ou Fouille","Arme à deux mains (hache à deux mains ou épée à deux mains), corde au mètre (10m), capuchon",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Lashiek\",\"Petite communauté de Lashiek\",\"\")","v":""},"","","","","Námo","Virani",null,null,"Guilberg","Isabelle",null,null,"Nazupulax",null,"Ophusou","Ocamzox","Ojigyeh","Jawspittah","Kocrag","Rattnaard",null,null,null,"Eisner",null,{"$f":"CONCATENATE(\"Grindol\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Grindol"},null,null,"Battaglio",null,null,null,null,null,null,null,"Résistance à la magie",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Squelette","TdC 54",null,null,"Colonie de Santa Magritta","L","Compétences: Connaissances générales (Estalie ou Lustrie), Langue (estalien ou lustrien), Survie. Talents: Affinité provinciale (Cité-Etat de Santa Magritta), Linguistique, 1 talent déterminé aléatoirement ",null,"","","",null,null,"Transformation en chauve-souris","D. du Sang","Pour 1/2 action vous pouvez vous transformer en chauve-souris vampirique mais vous conservez Intelligence et Pts de Blessure","MdN 102",null,null,null,null,{"$f":"IF(OR(Dieu=\"Shallya\",Dieu=\"Salyak\",Dieu=\"Isha\"),\"Initiée\",\"\")","v":""},"","","",null,"Connaissances académiques (médecine), Soins",null,"Cheval (monture démoniaque)","Monture","Le Bestiaire",121,41,0,58,59,34,13,38,10,2,28,5,5,8,0,0,0,"Natation (F), Perception (Int+10%)","Acuité auditive, Armes naturelles, Aura démoniaque, Coups précis, Coups puissants, Mutation: Cornes énormes, Sens aiguisés, Vision nocturne, Volonté de fer","5 sc",null,null,"Mou/Faible",null,null,null,null,"Caporal",null,"Marqué par Ulric","TdR 244"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Exorciste",{"$f":"IF(CareerType=Z156,\"Exorciste\",IF(AllCareers=\"X\",\"Exorciste\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Exorciste\")))))","v":""},2,"","","","non","Lanceur de sort","Les Héritiers de Sigmar",123,"Exorcist",72,"-","-","+10","+15","+15","+20","+35","+20","+1","+6","-","+2","Prêtre, Prêtre consacré","Aucun","Érudit, Prêtre consacré, Répurgateur","Aucun","Inspiration divine (au choix), Intelligent ou Sang-froid, Magie mineure (Exorcisme), Magie mineure (au choix), Menaçant ou Sixième sens, Sain d’esprit ou Valeureux","Commandement, Connaissances académiques (démonologie ou nécromancie), Connaissances académiques (théologie), Focalisation, Hypnotisme, Intimidation, Langage mystique (démonik), Langage mystique (magick), Langue (une au choix), Perception, Sens de la magie","Vêtements religieux, livre (collé et imprimé), symbole religieux (petit)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Lazzara\",\"Petite communauté de Lazzara\",\"\")","v":""},"","","","","Nandor","Vivandrel",null,null,"Gundolf","Isadora",null,null,"Neme'tzor",null,"Pergedresh","Occaguasz","Okadriz","Jowlbreakah","Kokak","Rattquee",null,null,null,"Ek",null,"Grintzagaz",null,null,"Battagliola",null,null,null,null,null,null,null,"Résistance à l'alcool",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Substitution sanguine","TdC 54",null,null,"Côte des Vampires","L","Compétences: Connaissances générales (Lustrie ou Hommes-lézards), Langue (sylvanien ou lustrien), Survie,  Talents: Affinité provinciale (Côte des Vampires), 2 talents déterminés aléatoirement ",null,"","","",null,null,"Transformation en loup","D. du Sang","Voir les Maîtres de la Nuit p.102","MdN 102",null,null,null,null,{"$f":"IF(OR(Dieu=\"Shallya\",Dieu=\"Salyak\",Dieu=\"Isha\"),\"Prêtresse/Ordre du cœur Miséricordieux\",\"\")","v":""},"","","","Résistance aux maladies","Métier (apothicaire), Métier (herboriste)",null,"Cheval (mule/zèbre)","Monture","Arsenal/Old World Animals","83/18",30,0,40,40,30,11,15,0,1,12,4,4,6,0,0,0,"Déplacement silencieux (Ag), Natation (F), Perception (Int), Survie (Int)","Acuité auditive, Armes naturelles, Sens aiguisés,","5 sc",null,null,"Mythomane",null,null,null,null,"Capri   ",null,"Marqué par Véréna","TdR 245"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Explorateur",{"$f":"IF(CareerType=Z157,\"Explorateur\",IF(AllCareers=\"X\",\"Explorateur\",IF(OR(Selectsousrace=\"\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Explorateur\"))))","v":""},2,"","","","non","Rôdeur","Warhammer, le Jeu de Rôle",72,"Explorer",73,"+20","+20","+10","+15","+15","+25","+20","+15","+1","+6","-","-","Amiral, Astrologue, Capitaine, Capitaine de navire, Chevalier de la Quête, Chevalier du Graal, Chevalier du Royaume, Chevalier du soleil, Croisé, Diplomate, Érudit, Espion, Héraut, Ingénieur, Interprète, Maître sorcier, Marcheur des Brumes, Navigateur, Officier en second, Paladin, Pisteur, Prince des voleurs, Sans-visage, Savant/Professeur, Seigneur sorcier","Aucun","Capitaine, Capitaine de navire, Dilettante, Espion, Marchand, Pirate/Corsaire, Rôdeur des Principautés","Aucun","Grand voyageur ou Pilote de Navire ou Chevauchée rapide, Linguistique ou Sens de l’orientation","Alphabet secret (pisteur), Commandement, Conduite d'attelages, Connaissances académiques (droit ou histoire), Connaissances générales (trois au choix), Équitation, Escalade, Évaluation, Langage secret (langage des rôdeurs), Langue (trois au choix), Lire/Écrire, Métier (cartographe), Natation, Orientation, Perception, Pistage, Survie","Arc et 10 flèches ou arbalète et 10 carreaux, armure légère (veste de cuir et chemise de mailles), arme à une main, bouclier, 6 cartes géographiques, cheval de selle, selle, harnais, 1000 CO en monnaie ou en marchandises, kit de toilettage d'animal, fourrage (pour une journée)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Mahabbah\",\"Petite communauté de Mahabbah\",\"\")","v":""},"","","","","Narmacil","Volanarë",null,null,"Gundred","Isolda",null,null,"Omphudekai",null,"Pergeruse","Occathax","Okekzo","Jowldaggah","Kokkac","Rattr",null,null,null,"Engelbert",null,"Grisemine",null,null,"Battaglioli",null,null,null,null,null,null,null,"Résistance accrue",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Télékinésie","TdC 54",null,null,"Iles Brisées et Sulpheret","L","Compétences: Canotage, Connaissances générales (Lustrie), Natation, Langue (ikajo), Survie  Talents: Affinité provinciale (Iles Brisées et Sulpheret), Résistance accrue, 1 talent déterminé aléatoirement ",null,"","","",null,null,"Vampirisme","D. du Sang","Si vous faites perdre 1 blessure à une victime lors d'une prise celle-ci perd 1d10% en F","MdN 102",null,null,null,null,{"$f":"IF(OR(Dieu=\"Shallya\",Dieu=\"Salyak\",Dieu=\"Isha\"),\"Prêtresse/Ordre des Larmes de Pitié\",\"\")","v":""},"","","","Politique, Résistance aux maladies","Marchandage",null,"Cheval (poney de guerre)","Monture","Le Tome de la Corruption",166,30,0,45,40,55,10,10,0,1,14,4,4,6,0,0,0,"Natation (F), Perception (Int)","Acuité auditive, Coups puissants, Sens aiguisés","5 sc",null,null,"Naïf/Influençable/Crédule",null,null,null,null,"Caprice",null,"Marque solaire","Web"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR('page 5'!C6:G6=\"Familier\",'page 5'!C6:G6=\"Epique\",'page 5'!C42:G42=\"Familier\",'page 5'!C42:G42=\"Epique\"),\"Familier\",\"\")","v":""},0,"","","","oui","Académicien","Le Tome de la Corruption",220,"Familiar",null,"+10","-","+10","+20","-","+50","+50","+35","+1","+2","-","-","Aucun","Aucun","Aucun","Aucun","Acuité auditive, Camouflage urbain, Effrayant, Fuite, Harmonie aethyrique, Résistance au Chaos, Résistance à la magie, Sain d’esprit, Sens aiguisés, Sixième sens, Troublant","Connaissances académiques (une au choix), Connaissances générales (une au choix), Esquive, Lire/écrire, Perception, Sens de la magie","Aucune",0,{"$f":"IF(T158=\"\",\"\",\"Chasseur, Coupe-jarret, Esclave/Thrall, Fanatique, Garde, Garde du corps, Guerrier des clans, Hors-la-loi, Naufrageur, Pillard, Pilleur de tombes, Trafiquant de cadavres, Vagabond, Voleur\")","v":""},{"$f":"IF(AY158=\"\",\"\",\"Acolyte de Khorne, Acolyte de Nurgle, Acolyte de Slaanesh, Acolyte de Tzeentch, Apprenti chaman, Aspirant champion\"&(\"Bestigor, Bourreau, Chaman, Chaman bray, Champion du Chaos, Champion homme-bête, Chasseur, Chef de bande\")&(\", Chef de guerre, Chevalier du Chaos, Coupe-jarret, Démon exalté, Démon exalté de Khorne, Éclaireur (créatures), Envoûteur\")&(\", Esclavagiste skaven, Esclave/Thrall, Fanatique, Garde, Garde du corps, Guerrier des clans, Gran-chaman bray, \")&(\"Grand Chaman, Guerrier du Chaos, Hors-la-loi, Magus de Khorne, Magus de Nurgle, Magus de Slaanesh, Magus de Tzeentch, Naufrageur, \")&(\"Pillard, Pilleur de tombes, Thaumaturge, Tisseruine, Trafiquant de cadavres, Vagabond, Voleur\"))","v":""},{"$f":"IF(T158=\"\",\"\",\"Apprenti sorcier, Assassin, Astrologue, Bourreau, Chaman, Chasseur, Chasseur de primes, Chef de bande, Chef de guerre, Contrebandier\"&\", Coupe-jarret, Éclaireur (créatures), Érudit, Esclave, Fanatique, Garde, Garde du corps, Gardien du temple, Guerrier des clans\"&\", Hors-la-loi, Janissaire, Marchand d'Esclave/Thrall, Messager, Naufrageur, Pillard, Pillard du désert, Pilleur de tombes, Vagabond, Voleur\")","v":""},null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Martek\",\"Petite communauté de Martek\",\"\")","v":""},"","","","","Nóm","Voronwë",null,null,"Gunnar","Isolde",null,null,"Onailock",null,"Perge'rya","Ochaknashk","Oki","Jowlgasha","Kokraoc","Rattrin",null,null,null,"Erberger",null,"Gris-lac",null,null,"Battaglione",null,null,null,null,null,null,null,"Résistance au Chaos",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Télépathie","TdC 54",null,null,"Ile de la Tortue","L","Compétences: Connaissances générales (Lustrie ou Hommes-lézards), Langue (lustrien ou pygméen), Survie,  Talents: Affinité provinciale (Ile de la Tortue), 2 talents déterminés aléatoirement ",null,"","","",null,null,"Vecteur épidémique","D. du Sang","Vous êtes porteur de la maladie Scorbut Dément. Si utilisez Vampirisme la victime Test E ou contracte.","MdN 102",null,null,null,null,{"$f":"IF(Dieu=\"Sigmar\",\"Initié\",\"\")","v":""},"","","",null,"Connaissances générales (nains)",null,"Cheval (poney)","Monture","Warhammer, le Jeu de Rôle",231,25,0,35,35,35,10,10,0,0,12,3,3,6,0,0,0,"Natation (F), Perception (Int)","Acuité auditive, Sens aiguisés","5 sc",null,null,"Narcissique/Egocentrique",null,null,null,null,"Capucin",null,"Marquée par le Graal","TUTC 130"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Fanatique",{"$f":"IF(CareerType=Z159,\"Fanatique\",IF(AllCareers=\"X\",\"Fanatique\",IF(Selectsousrace=\"\",\"\",IF(OR(Pays=\"Norsca\",Pays=\"Désolations du Chaos\"),\"\",IF(OR(SelectRace=\"Humain\",SelectRace=\"skaven\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"Vampire\"),\"Fanatique\",\"\")))))","v":""},0,"","","","oui","Académicien","Warhammer, le Jeu de Rôle",43,"Zealot",235,"+10","-","+5","+10","-","-","+10","+5","-","+2","-","-","Acolyte de Khorne, Agitateur, Artisan, Catéchiste, Champion de justice, Chantre, Initié, Moine mendiant, Paysan, Pèlerin, Prêcheur de rue, Sorcier des taillis, Vendeur de journaux","Agitateur, Guerrier des clans, Moine de la Peste Pestilens Pestilens, Vermine de choc","Agitateur, Catéchiste, Dilettante, Flagellant, Gardien du temple, Hors-la-loi, Initié, Moine, Pénitent, Prêcheur de rue, Prophète","Agitateur, Encenseur à peste Pestilens, Esclave/Thrall, Hors-la-loi","Dur à cuire ou Sociable, Éloquence, Force accrue ou Sang-froid Maîtrise (Fléaux)","Charisme, Connaissances académiques (théologie), Connaissances générales (Empire), Intimidation, Lire/Écrire","Fléau d'armes ou morgenstern, cilice en métal, armure légère (veste de cuir), alcool fort (une bouteille)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Ra'Ban\",\"Petite communauté de Ra'Ban\",\"\")","v":""},"","","","","Nómin","Wilwarin",null,null,"Gunter","Jarla",null,null,"Onairam",null,"Phogash","Ochazoax","Okluqe","Jowlkleava","Kolcog","Rattrisk",null,null,null,"Ermenricht",null,"Grodrik",null,null,"Battaglioni",null,null,null,null,null,null,null,"Résistance aux maladies",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Téléportation","TdC 54",null,null,"Jungles de Lustrie","L","Compétences: Connaissances générales (Lustrie ou Homme-lézards), Langue (lustrien ou pygméen), Orientation, Survie. Talents: Affinité provinciale (Jungles de Lustrie), 1 talent déterminé aléatoirement ",null,"","","",null,null,"Vision de l'au-delà","D. du Sang","Vous distinguez les esprits et les âmes normalement invisibles en permanence","MdN 102",null,null,null,null,{"$f":"IF(Dieu=\"Sigmar\",\"Ordre de la flamme purificatrice\",\"\")","v":""},"","","","Coups assommants, Eloquence, Menaçant, Sur-ses-gardes, Valeureux","Intimidation, Langue (khazalid), Sens de la Magie, Torture",null,"Cheval (pure sang arabien)","Monture","Sables Périlleux",334,30,0,35,40,38,13,12,0,1,13,3,4,8,0,0,0,"Natation (F), Perception (Int+20%)","Acuité auditive, Armes naturelles, Coups précis, Résistance aux maladies, Sens aiguisés, Sens de l’orientation, Vivacité","5 sc",null,null,"Naturel/Spontané",null,null,null,null,"Capucine",null,"Mauvais génie","Créa. perso"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Faussaire",{"$f":"IF(CareerType=Z161,\"Faussaire\",IF(AllCareers=\"X\",\"Faussaire\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Faussaire\")))))","v":""},1,"","","","non","Criminel","Les Héritiers de Sigmar",124,"Forger",82,"+5","+5","+10","+10","+20","+20","+10","+10","-","+3","-","-","Artisan, Cartographe, Contrebandier, Étudiant, Maître-artisan, Messager","Artisan, Cartographe, Contrebandier, , Maître-artisan, ","Artisan, Charlatan, Érudit, Étudiant, Maître-artisan, Receleur, Scribe","Artisan, Charlatan, Érudit, Étudiant, Maître-artisan, Receleur, Scribe","Dur en affaires ou Sang-froid, Fuite ou Sociable, Talent artistique (au choix)","Alphabet secret (voleur), Charisme, Connaissances académiques (arts), Connaissances générales (deux au choix), Évaluation, Langue (une au choix), Lire/Écrire, Marchandage, Métier (artiste), Métier (calligraphe), Métier (forgeron), Perception","Outils d'artisan (graveur), accessoires de calligraphie",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Ras Karim\",\"Petite communauté de Ras Karim\",\"\")","v":""},"","","","","Ohtar","Wondrel",null,null,"Gunther","Jocelin",null,null,"Pho'loth",null,"Phohirr","Ocuuszrusz","Okugzih","Jowlkrumpah","Kozgaax","Rattrit",null,null,null,"Eschlimann",null,"Gromdalgard",null,null,"Battagliotti",null,null,null,null,null,null,null,"Résistance aux poisons",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Tête d'épingle","TdC 54",null,null,"Forteresse naine de la Norsca","N","Compétences: Connaissances générales (Norsca), Langue (khazalid), Langue (norse), Métier (forgeron, maçon ou mineur), Résistance à l’alcool Talents : Affinité provinciale (une tribu de Norsca), Fureur vengeresse, Résistance à la magie, Robuste, Rompu au Chaos, Savoir-faire nain, Valeureux, Vision nocturne, 5% de chance de démarrer le jeu avec une mutation. ",null,"","","",null,null,"Vorace","D. du Sang","Vous gagnez le Talent Frénésie dès qu'une créature saigne à moins de 16 mètre (8 cases) de vous","MdN 102",null,null,null,null,{"$f":"IF(Dieu=\"Sigmar\",\"Ordre de la torche\",\"\")","v":""},"","","","Étiquette","Commandement, Langue (khazalid)",null,"Chèvre/mouton/chamois","Monture","Old World Animals",31,15,0,18,20,40,10,20,0,1,6,1,2,6,0,0,0,"Perception (Int), Survie (Int)","Armes naturelles, Sens aiguisés, Vision nocturne","5 sc",null,null,"Négligent",null,null,null,null,"Caramel   ",null,"Mécanique","RdS 177"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Fauconnier",{"$f":"IF(CareerType=Z160,\"Fauconnier\",IF(AllCareers=\"X\",\"Fauconnier\",IF(OR(Selectsousrace=\"\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",\"Fauconnier\")))","v":""},0,"","","","oui","Académicien","Swords of the South",85,"Falconer",null,"-","10","-","+10","+15","+20","-","+15","-","+1","-","-","Bûcheron, Charbonnier, Chasseur, Dresseur, Initié (Myrmidia), Noble, Prêtre, Serviteur","Aucun","Bateleur, Dresseur, Initié (Myrmidia), Régisseur","Aucun","Acuité Auditive, Acuité Visuelle, Camouflage rural ou Empathie Animale","Connaissances académiques (Théologie ou Généalogie/héraldique), Dissimulation, Dressage, Perception, Soin des animaux, Survie ","Appeau de chasse, cage (petite), dague, gants en cuir, kit de toilettage d'animal, oiseau de proie (un au choix), piège à loup, veste en cuir",3,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Sanaà\",\"Petite communauté de Sanaà\",\"\")","v":""},"","","","","Olórin","Yarayn",null,null,"Gustaf","Johanna",null,null,"Phomin",null,"Phonihx","Oku","Okzesk","Jowlrippa","Kozkeg","Ratttabak",null,null,null,"Estlemann",null,"Gronde-marteau",null,null,"Battaia",null,null,null,null,null,null,null,"Rêves de Morr",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Tête en ogive","TdC 56",null,null,"Ancien Royaume d'Aran-Cabal/Aran-Sul","N","Compétences: Connaissances générales (Norsca), Langue (langage sombre), Langue (norse), Résistance à l’alcool, Survie Talents : Affinité provinciale (une tribu de Norsca), Robuste, Rompu au Chaos, Valeureux, 5% de chance de démarrer le jeu avec une mutation. ",null,"","","",null,null,"Danse du Destin","D. de Khaine","+10% en Esquive","Web",null,null,null,null,{"$f":"IF(Dieu=\"Sigmar\",\"Ordre de l'épée divine\",\"\")","v":""},"","","","Étiquette","Langue (khazalid), Torture",null,"Cochon","Monture","Old World Animals",25,23,0,36,42,30,14,15,0,1,11,3,4,6,0,0,0,"Perception (Int), Natation (F), Survie (Int)","Sens aiguisés, Vision nocturne","Rien",null,null,"Nerveux/Anxieux/Inquiet ",null,null,null,null,"Caro",null,"Méfiant","TdR 244"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Femme-médecine",{"$f":"IF(CareerType=Z162,\"Femme-médecine\",IF(AllCareers=\"X\",\"Femme-médecine\",IF('page 1'!M11=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(AND('page 1'!M11=\"féminin\",Pays=\"Kislev\"),\"Femme-médecine\",\"\")))))","v":""},0,"","","","oui","Académicien","La Reine des Glaces",101,"Wise Woman",228,"-","-","-","+5","-","+15","+10","+5","-","+2","-","-","Au choix","Aucun","Démagogue, Nomade de la steppe, Politicien, Sorcier de village, Staraja vedma","Aucun","Intelligent ou Sang-froid","Charisme OU Intimidation, Commandement, Commérage OU Résistance à l’alcool, Connaissances académiques (histoire ou esprits ou médecine), Connaissances générales (Kislev ou Pays des Trolls), Expression artistique (conteur), Langue (ungol), Métier (apothicaire ou herboriste) OU Préparation de poisons, Perception, Sens de la magie, Soins","Nécessaire antipoison, potion de soin, cataplasme médical, koumiss (outre), 2 amulettes ou porte-bonheur, capuchon",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Shaharazar\",\"Petite communauté de Shaharazar\",\"\")","v":""},"","","","","Olwë","Yavana",null,null,"Gustav","Josie",null,null,"Phorass",null,"Phoress","Ornask","Onziqask","Jowlslasha","Kungar","Rhilitch",null,null,null,"Eulenburg",null,"Gros  Bide",null,null,"Battista",null,null,null,null,null,null,null,"Robuste",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Tête énorme","TdC 56",null,null,"Byttigen","N","Compétences: Connaissances générales (Norsca), Dissimulation, Escalade, Langue (norse), Survie. Talents :Camouflage Rural, Résistance aux maladies, 3 mutations aléatoires. ",null,"","","",null,null,"Main de Khaine","D. de Khaine","Si Test de FM d'un adversaire/combat raté : Diminue de 1 sa Valeur d'Attaque jusqu'à la fin du combat","Web",null,null,null,null,{"$f":"IF(Dieu=\"Sigmar\",\"Ordre de la comète à deux queues\",\"\")","v":""},"","","","Affinité provinciale (Grande baronnie du Hochland ou Grands-duchés de Middenheim et du Middenland), Maitrise (fléaux)","Connaissances académiques (théologie), Langue (khazalid)",null,"Dauphin/beluga","Monture","Old World Animals",16,30,0,34,34,40,16,40,0,1,10,3,3,10,0,0,0,"Déplacement silencieux (Ag +10%), Natation (F +20%), Navigation (Int +20%), Perception (Int +10%), Survie (Int +20%),","Créature aquatique, Sens de l'orientation","Rien",null,null,"Nymphomane",null,null,null,null,"Cartouche   ",null,"Membres Raides","RdS 177"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Fermier",{"$f":"IF(CareerType=Z163,\"Fermier\",IF(AllCareers=\"X\",\"Fermier\",IF(Pays=\"Bretonnie\",\"Fermier\",IF(Pays=\"Estalie\",\"Fermier\",IF(Pays=\"Tilée\",\"Fermier\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\"),\"\",IF(OR(Selectsousrace<>\"Halfling\",Selectsousrace<>\"Humain\"),\"\",\"Fermier\")))))))","v":""},0,"","","","oui","Gens du Commun","Career Compendium",75,"Farmer",75,"+5","+5","+10","+10","+5","-","+5","-","-","+2","-","-","Artisan, Aubergiste, Marchand, Paysan, Vétéran/Longue Barbe","Aucun","Aubergiste, Boucher, Dresseur, Marchand, Milicien, Politicien","Aucun","Dur en affaires, Dur à cuire, Maitrise (Fléaux) ou Maitrise (Armes de parade)","Braconnage, Charisme OU Intimidation, Conduite d'attelages, Équitation, Évaluation, Emprise sur les animaux, Marchandage, Métier (fermier), Soins des animaux","Carriole, cheval (de trait) ou bœuf, arme improvisée ou fléau d'arme, chien (de Berger)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Aiir\",\"Bas quartiers de Sadiz\",\"\")","v":""},"","","","","Ondolindë","Ylengil",null,null,"Hadred","Karin",null,null,"Pho'ryon",null,"Pivie","Otuchusz","Orzhakiz","Khatznagas","Kungoc","Rhiner",null,null,null,"Faber",null,"Gros-marteau",null,null,"Battistella",null,null,null,null,null,null,null,"Rompu au chaos",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Tête sur pattes","TdC 56",null,null,"Colonie de Lustrie d'Iquitos","N","Compétences: Connaissances générales (Lustrie), Langue (lustrien ou norse), Navigation, Orientation, Survie. Talents : Affinité provinciale (Colonie de Lustrie d'Iquitos), Rompu au Chaos, Résistance aux maladies",null,"","","",null,null,"Marque de Khaine","D. de Khaine","+1 Attaque. Doit réussir un test de FM sous peine de devoir poursuivre chaque adversaire","Web",null,null,null,null,{"$f":"IF(Dieu=\"Sigmar\",\"Ordre des Chasseurs\",\"\")","v":""},"","","","Affinité Provinciale (Grands-duchés de Middenheim et du Middenland), Course à pied","Perception, Pistage",null,"Elan de l'Oblast","Monture","La Reine des glaces ",132,35,0,36,40,30,6,12,0,1,13,3,4,6,0,0,0,"Déplacement silencieux (Ag+10%), Dissimulation (Ag), Perception (Int+20%)","Acuité auditive, Sens aiguisés","5 sc",null,null,"Obéissant/Docile",null,null,null,null,"Casanova",null,"Menteur","TdR 243"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Flagellant",{"$f":"IF(CareerType=Z164,\"Flagellant\",IF(AllCareers=\"X\",\"Flagellant\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Flagellant\")))))","v":""},1,"","","","non","Rôdeur","Warhammer, le Jeu de Rôle",72,"Flagellant",80,"+15","-","+10","+15","+5","-","+20","+10","+1","+6","-","-","Fanatique, Moine, Pénitent, Prêtre, Prêtre consacré, Sycophante","Aucun","Bourreau, Démagogue, Fouet de dieu, Investigateur verenéen/Inquisiteur estalien, Pénitent, Prêtre, Soldat, Tueur de morts, Vétéran/Longue Barbe","Aucun","Coups puissants, Maîtrise (Armes lourdes) ou Maîtrise (Fléaux), Sans peur","Charisme, Connaissances académiques (théologie), Intimidation, Langue (classique), Soins","Arme à deux mains ou fléau d'armes, alcool fort (bouteille), symbole religieux (petit), relique religieuse",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Alhaka\",\"Bas quartiers d'Alhaka\",\"\")","v":""},"","","","","Oromë","Yndreth",null,null,"Hadwin","Katarine",null,null,"Puridas",null,"Puribise","Otzigou","Oseilqess","Khirkukh","Lightninggut","Rhiquol",null,null,null,"Falkenheim",null,"Grosse-pierre",null,null,"Battistelli",null,null,null,null,null,null,null,"Rune",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Têtes multiples","TdC 56",null,null,"Colonie Skeggi de Lustrie","N","Compétences: Connaissances générales (Lustrie), Langue (lustrien ou norse), Navigation, Orientation, Survie. Talents : Affinité provinciale (Colonie Skeggi de Lustrie), Rompu au Chaos, Résistance aux maladies",null,"","","",null,null,"Noms de Khaine","D. de Khaine","Si Test de FM d'un adversaire/combat raté : Diminue de 10% sa Valeur de CC jusqu'à la fin du combat","Web",null,null,null,null,{"$f":"IF(Dieu=\"Sigmar\",\"Ordre des Templiers\",\"\")","v":""},"","","","Maitrise (à poudre)","Intimidation, Langue (khazalid)",null,"Éléphant","Monture","Sables Périlleux",335,55,5,71,48,32,18,33,15,2,30,7,4,6,0,0,0,"Natation (F), Intimidation (F), Perception (Int+10%)","Acuité auditive, Armes naturelles, Coups puissants, Fuite, Menaçant, Sens de l’orientation.","Rien",null,null,"Objectif",null,null,null,null,"Cash",null,"Mine de Manann","TdR 242"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Fossoyeur",{"$f":"IF(CareerType=Z165,\"Fossoyeur\",IF(AllCareers=\"X\",\"Fossoyeur\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(Pays=\"Empire\",\"Fossoyeur\",IF(Pays=\"Bretonnie\",\"Fossoyeur\",IF(Pays=\"Estalie\",\"Fossoyeur\",IF(Pays=\"Tilée\",\"Fossoyeur\",IF(SelectRace=\"Halfling\",\"Fossoyeur\",IF(SelectRace=\"Nain\",\"Fossoyeur\",\"\")))))))))","v":""},0,"","","","oui","Guerrier","Les Maîtres de la Nuit",92,"Grave Warden",93,"+5","+5","+10","+10","-","-","+10","-","-","+2","-","-","Chiffonnier, Paysan, Ratier","Aucun","Chasseur de vampires, Garde/Chapeau noir, Initié (Morr), Milicien, Trafiquant de cadavres","Aucun","Valeureux ou Force accrue, Résistance aux maladies","Conduite d'attelages, Connaissances académiques (théologie), Connaissances générales (Empire), Esquive, Évaluation, Fouille, Perception, Survie","Pelle, brouette, crâne humain",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Al-Itzarr\",\"Bas quartiers d'Al-Itzarr\",\"\")","v":""},"","","","","Ossë","Yndris",null,null,"Hagar","Katerine",null,null,"Rhadaran",null,"Puridynn","Oxlaot","Othrisoz","Khokurd","Lightningmaw","Rhirik",null,null,null,"Falkenhorst",null,{"$f":"CONCATENATE(\"Groth\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Groth"},null,null,"Battisti",null,null,null,null,null,null,null,"Rune Majeure",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Toucher glacial","ToD 35",null,null,"Iles de Kuldevind","N","Compétences: Connaissances générales (Norsca), Langue (norse), Navigation, Résistance à l'alcool OU Connaissances générales (Désolations du Chaos), Survie. Talents : Affinité provinciale (Iles de Kuldevin), Rompu au Chaos, Sens de l'Orientation, 20% de chances de commencer le jeu avec une mutation. Si mutation, 10% de chance d'être un Ulfwerenar.",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Sigmar\",\"Ordre du Cœur Ardent/Flamboyant\",\"\")","v":""},"","","","Fureur vengeresse, Maitrise (lourde)","Langue (khazalid)",null,"Éléphant (mammouth norse)","Monture","Norsca",26,33,0,80,60,30,30,29,0,3,35,8,6,8,0,0,0,"Natation (F), Intimidation (F), Perception (Int+10%)","Acuité auditive, Armes naturelles, Coups puissants, Fourrure épaisse, Fuite, Menaçant, Sens de l’orientation","Rien",null,null,"Observateur",null,null,null,null,"Cashew   ",null,"Mine de Morr","TdR 242"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Fouet de dieu",{"$f":"IF(CareerType=Z166,\"Fouet de dieu\",IF(AllCareers=\"X\",\"Fouet de dieu\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Fouet de dieu\")))))","v":""},2,"","","","non","Rôdeur","Le Tome de la Rédemption",117,"Scourge of God",182,"+25","-","+25","+25","+10","-","+30","+20","+2","+8","-","-","Derviche, Flagellant, Sycophante","Aucun","Bourreau, Champion, Initié, Répurgateur","Aucun","Chance, Éloquence, Force accrue, Menaçant, Résistance accrue, Résistance au Chaos, Sixième sens","Charisme, Connaissances académiques (théologie), Intimidation, Soins","Fléau d'armes ou arme à 2 mains, symbole religieux (petit), relique religieuse, crâne humain",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Amhabal\",\"Bas quartiers d'Amhabal\",\"\")","v":""},"","","","","Ostoher","Yuviel",null,null,"Hagen","Katharina",null,null,"Rha'loth",null,"Puri'ginn","Qanjaz","Q’talau’c","Khugag","Lonearm","Rhirisk",null,null,null,"Falkensteiner",null,"Grundadrakk",null,null,"Battistini",null,null,null,null,null,null,null,"Rune Perdue",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Trainée de bave","TdC 56",null,null,"Tribus du nord (Aesling)","N","Compétences: Connaissances générales (Norsca), Langue (norse), Navigation OU Escalade, Résistance à l'alcool, Survie. Talents : Affinité provinciale (Nord de la Norsca), Guerrier Né, Rompu au Chaos, 30% de chances de commencer le jeu avec une mutation. Si mutation, 15% de chance d'être un Ulfwerenar.",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Sigmar\",\"Ordre du Lion d’or\",\"\")","v":""},"","","","Affinité Provinciale (Grand comté d'Averland), Maitrise (à poudre)","Connaissances académiques (théologie), Torture",null,"Escargot (géant)","Monture","Sables Périlleux/Old World Animals","337/8",15,0,45,50,10,5,40,0,1,25,4,5,3,0,0,0,"Escalade (F+20%), Perception (Int+20%)","Acuité sensitive, Amphibie, Carapace (2), Coups assommants, Effrayant, Sans peur, Vision nocturne.","Rien",null,null,"Opportuniste/Escroc/Tricheur",null,null,null,null,"Casimir",null,"Mine de Myrmidia","TdR 243"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Franc-archer",{"$f":"IF(CareerType=Z167,\"Franc-archer\",IF(AllCareers=\"X\",\"Franc-archer\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Franc-archer\")))))","v":""},1,"","","","non","Guerrier","Warhammer, le Jeu de Rôle",73,"Targeteer",207,"-","+40","+10","+10","+25","+10","+20","+15","+1","+4","-","-","Archer monté, Chasseur, Chasseur de primes, Chasseur de vampires, Homme oiseau de Catrazza, Prince des voleurs, Rôdeur fantôme, Vétéran/Longue Barbe","Aucun","Assassin, Champion, Duelliste, Homme oiseau de Catrazza, Sergent","Aucun","Adresse au tir, Maîtrise (Arbalètes) ou Maîtrise (Armes de jet), Maîtrise (Arcs longs), Rechargement rapide, Tir de précision, Tir en puissance","Commérage, Connaissances générales (Empire), Escamotage, Fouille, Perception, Survie","Arc et 10 flèches ou arbalète et 10 carreaux, armure lgère (veste de cuir)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Bur-Shitrak\",\"Bas quartiers de Bur-Shitrakl\",\"\")","v":""},"","","","","Palantir",null,null,null,"Haldred","Katheryn",null,null,"Rhydax",null,"Purinaere","Qashk","Q’tarau","Khughugg","Lonechin","Rhirit",null,null,null,"Fehr",null,{"$f":"CONCATENATE(\"Grundis\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Grundis"},null,null,"Battistutta",null,null,null,null,null,null,null,"Sain d'esprit",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Transe","TdC 56",null,null,"Tribus du nord (Graeling)","N","Compétences: Connaissances générales (Norsca), Langue (norse), Navigation OU Escalade, Résistance à l'alcool, Survie. Talents : Affinité provinciale (Nord de la Norsca), Résistance accrue, Rompu au Chaos, 20% de chances de commencer le jeu avec une mutation. Si mutation, 10% de chance d'être un Ulfwerenar.",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Sigmar\",\"Ordre du Marteau d'argent\",\"\")","v":""},"","","","Coups assommants, Coups puissants","Langue (arabéen), Perception, Pistage, Sens de la Magie",null,"Fourmi (géante)","Monture","Farside: A pass too far",56,33,0,30,30,20,10,40,0,2,6,3,3,0,0,0,0,"Déplacement silencieux (Ag), Perception (Int)","Acuité sensitive, Vision nocturne","Rien",null,null,"Optimiste",null,null,null,null,"Cassandra",null,"Mine de Ranald","TdR 243"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Frère de la cape",{"$f":"IF(CareerType=Z168,\"Frère de la cape\",IF(AllCareers=\"X\",\"Frère de la cape\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Frère de la cape\")))))","v":""},2,"","","","non","Rôdeur","Le Tome de la Corruption",133,"Cloaked Brother",51,"+15","+10","+15","+15","+25","+30","+25","+30","+1","+6","-","-","Assassin, Baron du crime, Courtisan, Démagogue, Espion, Moine, Pisteur, Politicien, Prince des voleurs, Répurgateur, Vétéran/Longue Barbe","Aucun","Assassin, Baron du crime, Charlatan, Démagogue, Dilettante, Espion, Pisteur, Politicien, Prince des voleurs, Répurgateur, Sycophante, Vétéran/Longue Barbe","Aucun","Acuité auditive, Camouflage urbain, Code de la rue, Imitation ou Linguistique, Intelligent ou Sociable, Intrigant, Sang-froid","Alphabet secret (deux au choix), Charisme, Commérage, Connaissances générales (trois au choix), Déguisement, Déplacement silencieux, Dissimulation, Fouille, Langage secret (deux au choix), Langue (quatre au choix), Lire/écrire, Métier (un au choix), Perception","Armure légère (veste de cuir), arme à une main, garrot, cape, accessoires de déguisement de bonne qualité, 3 vêtements confortables (tenue complète), une dose de poison (au choix)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Copher\",\"Bas quartiers de Copher\",\"\")","v":""},"","","","","Pelendul",null,null,null,"Halman","Keterlind",null,null,"Rhyduk",null,"Puririz","Qitzasz","Q’zalepc","Killbashah","Lonecoat","Rhisch",null,null,null,"Feschitz",null,{"$f":"CONCATENATE(\"Grungni\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Grungni"},null,null,"Battistutti",null,null,null,null,null,null,null,"Sang-froid",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Transfert de membre","TdC 56",null,null,"Tribus du nord (Sortsvinaers)","N","Compétences: Connaissances générales (Norsca), Langue (langage sombre), Navigation OU Escalade, Résistance à l'alcool, Survie. Talents : Affinité provinciale (Nord de la Norsca), Résistance accrue, Rompu au Chaos, 20% de chances de commencer le jeu avec une mutation.",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Sigmar\",\"Ordre du Sang\",\"\")","v":""},"","","","Maitrise (lourde)","Commandement, Langue (khazalid)",null,"Grenouille (géante)/Horreur du gouffre","Monture","Lustria/Web",8,36,0,45,40,21,6,35,0,1,38,4,4,4,0,0,0,"Déplacement silencieux (Ag+20%), Escalade (F+20%), Esquive (Ag+10%), Natation (F+20%), Perception (Int), Survie (Int+20%)","Amphibien, Armes naturelles, Ecailles, Sens aiguisés,  Venimeux,  Vision nocturne","Rien",null,null,"Pacifique",null,null,null,null,"Cassiopée   ",null,"Mine de Shallya","TdR 244"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Garde/Chapeau noir",{"$f":"IF(CareerType=Z169,\"Garde/Chapeau noir\",IF(AllCareers=\"X\",\"Garde/Chapeau noir\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"Humain\",SelectRace=\"Nain\",SelectRace=\"Halfling\",SelectRace=\"skaven\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"homme-lézard\"),\"Garde\",IF(Pays=\"Pays Perdu\",\"Chapeau noir\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\"),\"\",\"Garde\"))))))","v":""},0,"","","","oui","Guerrier","Warhammer, le Jeu de Rôle",43,"Watchman",225,"+10","+5","+5","-","+5","+10","-","+5","-","+2","-","-","Allumeur de réverbères, Caravanier, Égoutier, Fossoyeur, Gardien du temple, Geôlier, Soldat, Streltsi, Tchékiste","Geôlier","Argousin, Artisan, Éclusier, Égoutier, Garde de caravane, Garde des profondeurs, Gardien du temple, Garde républicain, Gardien de Harem, Investigateur verenéen/Inquisiteur estalien, Janissaire, Mercenaire, Patrouilleur, Piquier, Plaideur, Racketteur, Sapeur Pompier, Sergent, Soldat, Streltsi, Sycophante, Tchékiste","Artisan, Esclave/Thrall, Guerrier des clans, Mercenaire, Tirailleur Skryre","Combat de rue ou Désarmement, Coups assommants, Coups puissants, Intelligent ou Sang-froid","Commérage, Connaissances académiques (droit), Esquive, Fouille, Intimidation, Perception, Pistage","Armure légère (veste de cuir), lanterne, perche au mètre (3m), huile pour lampe, uniforme",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Dimashque\",\"Bas quartiers de Dimashque\",\"\")","v":""},"","","","","Radagast",null,null,null,"Hamlyn","Keterlyn",null,null,"Rhymon",null,"Puriruse","Qrask","Qadruh","Killbusta","Lonetail","Rhitar",null,null,null,"Ficher",null,{"$f":"CONCATENATE(\"Grunkyas\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Grunkyas"},null,null,"Bazzarin",null,null,null,null,null,null,null,"Sans peur",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Trompe","TdC 56",null,null,"Tribus du nord (Varg)","N","Compétences: Connaissances générales (Norsca), Équitation OU Conduite d'attelages, Langue (norse), Résistance à l'alcool OU Dressage, Survie. Talents : Affinité provinciale (Nord de la Norsca), Résistance accrue, Rompu au Chaos, 30% de chances de commencer le jeu avec une mutation. Si mutation, 15% de chance d'être un Ulfwerenar.",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Sigmar\",\"Ordre de Gragh Mar\",\"\")","v":""},"","","","Affinité provinciale (Grands-duchés de Middenheim et du Middenland)","Connaissances académiques (histoire, théologie,droit)",null,"Hippopotame","Monture","Sables Périlleux",335,36,0,45,50,10,15,25,0,2,18,4,5,5,0,0,0,"Natation (F+20%), Perception (Int+10%)","Armes naturelles, Résistance aux maladies, Sens de l’orientation","10 sc",null,null,"Paranoïaque",null,null,null,null,"Cassy",null,"Mine de Sigmar","TdR 244"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Garde de caravane",{"$f":"IF(CareerType=Z170,\"Garde de caravane\",IF(AllCareers=\"X\",\"Garde de caravane\",IF(OR(FirstCareer=\"1ère carrière\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(Pays=\"Arabie\",\"Garde de caravane\",\"\"))))","v":""},1,"","","","non","Guerrier","Sables Périlleux ",236,"Caravan Guard",null,"+15","+10","+10","+15","+10","-","+10","+15","+1","+4","-","-","Caravanier, Garde/Chapeau noir, Patrouilleur, Soldat, Spadassin, Pillard du désert, Vétéran/Longue Barbe.","Aucun","Caravanier, Contrebandier, Guide, Méhariste, Mercenaire, Pillard du désert","Aucun","Connaissance des pièges, Coups assommants OU Coups précis, Course à pied, Fils du désert, Maîtrise (armes de jet), Sang froid OU Sens de l’orientation, Sur ses gardes.","Commérage, Connaissances générales (Arabie), Fouille, Langage secret (nomades), Orientation, Perception, Survie.","Armure légère (veste de cuir), tente arabienne, une arme (au choix), tenue du désert",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Djambiya\",\"Bas quartiers de Djambiya\",\"\")","v":""},"","","","","Radhruin",null,null,null,"Hans","Kirsten",null,null,"Rhymus",null,"Rhiagash","Qrik","Qaz","Killwhacka","Manaz","Rusimatz",null,null,null,"Ficken",null,{"$f":"CONCATENATE(\"Grunn\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Grunn"},null,null,"Bazzarini",null,null,null,null,null,null,null,"Savoir-faire nain",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Tumeur incroyable","TdC 56",null,null,"Tribus du sud (Baersonling)","N","Compétences: Connaissances générales (Norsca), Escalade, Langue (norse), Résistance à l'alcool, Survie. Talents : Affinité provinciale (Sud de la Norsca), Rompu au Chaos, 1 talent déterminé aléatoirement, 20% de chances de commencer le jeu avec une mutation. Si mutation, 10% de chance d'être un Ulfwerenar.",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Sigmar\",\"Ordre monastique de l'Enclume\",\"\")","v":""},"","","","Dur en affaires, Intelligent, Intrigant","Connaissances académiques (droit), Connaissances académiques (théologie), Langue (khazalid), Lire/Ecrire",null,"Iguane géant/Lézard de Komo","Monture","Sables Périlleux/SotS","328/132",34,15,25,18,25,5,15,0,2,9,2,1,4,0,0,0,"Perception (Int+20%)","Acuité auditive, Acuité sensitive, Armes naturelles, Ecailles, Menaçant, Résistance au poison, Venimeux","15 sc",null,null,"Passif",null,null,null,null,"Castor",null,"Mine de Taal et Rhya","TdR 244"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Garde des profondeurs",{"$f":"IF(CareerType=Z171,\"Garde des profondeurs\",IF(AllCareers=\"X\",\"Garde des profondeurs\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(Pays=\"Estalie\",\"Garde des profondeurs\",IF(Pays=\"Tilée\",\"Garde des profondeurs\",\"\")))))","v":""},0,"","","","oui","Rôdeur","Le Compagnon",83,"Deepwatcher",59,"+10","-","+5","+5","+5","-","+5","-","+1","+2","-","-","Combattant des tunnels, Garde/Chapeau noir, Pilleur de tombes, Ratier, Soldat","Aucun","Contrebandier, Explorateur, Ingénieur, Mercenaire, Sergent, Vétéran/Longue Barbe","Aucun","Camouflage souterrain, Évaluation, Résistance aux maladies, Résistance aux poisons, Sens de l’orientation","Déplacement silencieux, Escalade, Esquive, Fouille, Orientation, Perception","Armure légère (veste de cuir), lanterne, huile pour lampe, corde au mètre (10m)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"El Kabbath\",\"Bas quartiers d'El Kabbath\",\"\")","v":""},"","","","","Ragnor",null,null,null,"Hanskart","Kirstyn",null,null,"Rodekai",null,"Rhymuse","Qrisz","Qekah","Klawacka","Maugak","Rusineth",null,null,null,"Fiegler",null,{"$f":"CONCATENATE(\"Gundor\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Gundor"},null,null,"Bazzaro",null,null,null,null,null,null,null,"Science de la magie",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Vampire","TdC 57",null,null,"Tribus du sud (Bjornling)","N","Compétences: Connaissances générales (Norsca), Escalade, Langue (norse), Résistance à l'alcool, Survie. Talents : Affinité provinciale (Sud de la Norsca), Rompu au Chaos, 1 talent déterminé aléatoirement, 20% de chances de commencer le jeu avec une mutation. Si mutation, 10% de chance d'être un Ulfwerenar.",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Sigmar\",\"Sœurs de la foi et de la Chasteté\",\"\")","v":""},"","","","Maitrise (lourde)","Intimidation, Langue (khazalid)",null,"Mante géante (trégara)","Monture","Les fils du Rat Cornu",117,38,0,40,35,38,18,32,10,2,25,4,3,6,0,0,0,"Déplacement silencieux (Ag), Dissimulation (Ag+10%), Escalade (F+10%), Perception (Int), Pistage (Int)","Armes naturelles, Camouflage souterrain, Carapace (2), Grimpeur chevronné, Lutte","Rien",null,null,"Passionné",null,null,null,null,"Catchoune  ",null,"Mine de Véréna","TdR 245"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Garde du corps/Marteleur",{"$f":"IF(CareerType=Z172,\"Garde du corps/Marteleur\",IF(AllCareers=\"X\",\"Garde du corps/Marteleur\",IF(OR(SelectRace=\"Humain\",SelectRace=\"skaven\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\"),\"Garde du corps\",IF(SelectRace=\"Nain\",\"Marteleur\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"\",SelectRace=\"Elfe\",SelectRace=\"halfling\"),\"\",\"\")))))","v":""},0,"","","","oui","Guerrier","Warhammer, le Jeu de Rôle",44,"Bodyguard",31,"+10","-","+5","+5","+5","-","-","-","+1","+3","-","-","Bloodbowler, Concubine, Coupe-jarret, Diestro estalien, Exécuteur, Gardien de Harem, Geôlier, Homme lige, Manouvrier, Mercenaire, Piquier","Coupe-jarret, Coureur d'égouts Eshin, Coureur nocturne Eshin, Geôlier, Guerrier des clans, Tirailleur Skryre, Vermine de choc","Askari, Bourreau, Chasseur de primes, Exécuteur, Geôlier, Mercenaire, Racketteur, Régisseur, Spadassin","Bourreau, Chasseur de primes, Esclave/Thrall, Geôlier, Mercenaire","Combat de rue, Coups assommants, Désarmement ou Sur ses gardes, Force accrue ou Résistance accrue, Maîtrise (Armes de jet), Maîtrise (Armes de parade)","Esquive, Intimidation, Perception, Soins","Rondache, 2 Gantelets/coups-de-poing, 2 haches de jet ou 2 dagues de jet, armure légère (veste de cuir)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"El Kalabad\",\"Bas quartiers d'El Kalabad\",\"\")","v":""},"","","","","Rána",null,null,null,"Harbrand","Kitty",null,null,"Rogrim",null,"Robara","Qriuzzok","Qezdiaz","Klawcutta","Maulgrec","Rusir",null,null,null,"Finch",null,{"$f":"CONCATENATE(\"Gundrik\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Gundrik"},null,null,"Beata",null,null,null,null,null,null,null,"Sens aiguisés",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Venimeux","TdC 44/ToD 36",null,null,"Tribus du sud (Sarl)","N","Compétences: Connaissances générales (Norsca), Escalade OU Navigation, Langue (norse),  Résistance à l'alcool, Survie. Talents : Affinité provinciale (Sud de la Norsca), Rompu au Chaos, 1 talent déterminé aléatoirement, 10% de chances de commencer le jeu avec une mutation. Si mutation, 5% de chance d'être un Ulfwerenar.",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Sigmar\",\"Les veuves armées\",\"\")","v":""},"","","","Fureur vengeresse",null,null,"Morse","Monture","Old World Animals",34,33,0,50,50,30,10,25,0,2,20,5,5,1,0,0,0,"Déplacement silencieux (Ag+10%), Natation (F+20%), Perception (Int+10%), Pistage (Int), Survie (Int+20%)","Amphibien, Coups puissants","Rien",null,null,"Passionnel",null,null,null,null,"Cathy   ",null,"Mine d'Ulric","TdR 244"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Garde noir",{"$f":"IF(CareerType=Z173,\"Garde noir\",IF(AllCareers=\"X\",\"Garde noir\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Garde noir\")))))","v":""},2,"","","","non","Guerrier","Les Maîtres de la Nuit",93,"Black Guard",29,"+25","+15","+10","+15","+15","+5","+20","-","+1","+4","-","-","Chasseur de vampires, Chevalier, Prêtre (Morr), Répurgateur, Sergent","Aucun","Capitaine, Champion, Chasseur de vampires, Chevalier du Cercle Intérieur, Chevalier du Corbeau, Prêtre (Morr)","Aucun","Adresse au tir ou Tir de précision, Valeureux, Coups puissants ou Tir en puissance, Maîtrise (Arbalètes) ou Maîtrise (Arcs longs), Maîtrise (Armes de cavalerie), Maîtrise (Armes lourdes), Menaçant","Connaissances académiques (nécromancie), Connaissances académiques (théologie), Équitation, Esquive, Intimidation, Langage secret (langage de bataille), Langue (deux au choix), Lire/Écrire, Perception","Armure lourde (armure de plaques complète), arbalète ou arc long, lance d'arçon, eau bénite (flasque), destrier, selle, harnais, symbole religieux (petit)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Gobi-Alain\",\"Bas quartiers de Gobi-Alain\",\"\")","v":""},"","","","","Rauros",null,null,null,"Harman","Klara",null,null,"Sathughast",null,"Rorotha","Qrix","Qezdu","Klawcuttah","Maunkaz","Rusirin",null,null,null,"Fischer",null,{"$f":"CONCATENATE(\"Gurnis\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Gurnis"},null,null,"Beati",null,null,null,null,null,null,null,"Sens de la magie",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Ventouses","TdC 57",null,null,"Tribus du sud (Skaelings)","N","Compétences: Connaissances générales (Norsca), Langue (norse), Navigation, Résistance à l'alcool, Survie. Talents : Affinité provinciale (Sud de la Norsca), Rompu au Chaos, 1 talent déterminé aléatoirement, 2% de chances de commencer le jeu avec une mutation. Si mutation, 1% de chance d'être un Ulfwerenar.",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Sigmar\",\"Ordre du Griffon de Jade\",\"\")","v":""},"","","","Guerrier né, Maitrise (une arme au choix)","Connaissances générales (Empire)",null,"Mouflon/bélier sauvage","Monture","Old World Animals",31,36,0,35,30,40,10,20,0,1,11,3,3,6,0,0,0,"Déplacement silencieux (Ag), Escalade (F+20%), Perception (Int), Survie (Int+20%)","Armes naturelles, Fuite, Sens aiguisés, Vision nocturne","Rien",null,null,"Patient",null,null,null,null,"Cecile",null,"Minois de la Dame","TUTC 130"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Garde républicain",{"$f":"IF(CareerType=Z174,\"Garde républicain\",IF(AllCareers=\"X\",\"Garde républicain\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",IF(Pays=\"Tilée\",\"Garde républicain\",\"\")))))","v":""},1,"","","","non","Guerrier","Spears of the Maiden",60,"Republican Guard",null,"+25","-","+20","+15","+15","-","+10","+10","+1","+4","-","-","Duelliste, Garde/Chapeau noir, Mercenaire, Piquier, Ratier, Sergent, Soldat, Vétéran/Longue Barbe","Aucun","Capitaine, Champion de Justice, Chevalier, Duelliste, Marchand, Mercenaire, Racketteur","Aucun","Coups précis, Coups puissants, Désarmement, Dur à cuire, Lutte, Sur ses gardes, Maitrise (armes à 2 mains)","Charisme, Connaissances académiques (stratégie/tactique), Esquive, Fouille OU Jeu, Langage secret (langage de bataille), Perception, Langue (tiléen), Langue (une au choix)","Pique tiléenne de qualité exceptionnelle, Armure lourde de qualité exceptionnelle (Armure de plaques complète), Bijoux pour une valeur de 200 CO",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Gomorh\",\"Bas quartiers de Gomorh\",\"\")","v":""},"","","","","Ravandil",null,null,null,"Hartmann","Kristen",null,null,"Sathu'khar",null,"Rotriesh","Qrizoxl","Qinrox","Klawgutta","Metalbreath","Rusirisk",null,null,null,"Fleischer",null,{"$f":"CONCATENATE(\"Gustaf\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Gustaf"},null,null,"Beatini",null,null,null,null,null,null,null,"Sens de l'orientation",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Vermiculé","TdC 57",null,null,"Urfsjordings","N","Compétences: Connaissances générales (Norsca), Escalade, Intimidation, Langue (norse), Perception, Pistage, Survie Talents: Coups précis, Coups puissants, Effrayant, Maîtrise (armes lourdes), Sens aiguisés Mutations: aspect bestial (ours) ou jambes d’animal (ours)",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Dieu=\"Slaanesh\",Dieu=\"Takchaka\",Dieu=\"Qu’aph\",Dieu=\"Loesh\",Dieu=\"Bien Taï\",Dieu=\"Shornaal\",Dieu=\"Banzaïgen\"),\"Ordo Ultima\",\"\")","v":""},"","","","Intelligent","Dissimulation, Intimidation",null,"Oiseau (aigle (grand))","Monture","Le Bestiaire",95,65,0,44,43,52,38,43,25,2,26,4,4,"2(10)",0,0,0,"Esquive (Ag), Orientation (Int+10%), Perception (Int+20%)","Acuité auditive, Armes naturelles, Coups précis, Coups puissants, Sans peur, Sens aiguisés, Vision nocturne, Vivacité, Vol","5 sc",null,null,"Persévérant",null,null,null,null,"Clémentine",null,"Mou","TdR 242"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Gardien du harem",{"$f":"IF(CareerType=Z175,\"Gardien du harem\",IF(AllCareers=\"X\",\"Gardien du harem\",IF(OR(FirstCareer=\"1ère carrière\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(Pays=\"Arabie\",\"Gardien du harem\",\"\"))))","v":""},1,"","","","non","Guerrier","Sables Périlleux ",237,"Harem Guard",null,"+20","-","+15","+15","+15","-","+20","+10","+1","+5","-","-","Eunuque, Garde/Chapeau noir, Gardien du temple","Aucun","Champion, Eunuque, Garde du corps, Gardien du temple, Héraut, Intendant.","Aucun","Acuité auditive OU Acuité visuelle, Coups assommants, Désarmement, Dur à cuire OU Étiquette OU Intrigant, Menaçant OU Sain d’esprit, Sens aiguisés OU Sociable.","Commérage, Connaissances académiques (généalogie/héraldique), Connaissances générales (Arabie), Connaissances générales (deux au choix), Déplacement silencieux, Intimidation, Langue (arabien), Langue (deux au choix), Lire/écrire ou Perception.","Atours (beaux, tenue complète) (bonne qualité), arme à une main.",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Istrabul\",\"Bas quartiers d'Istrabul\",\"\")","v":""},"","","","","Rómendacil",null,null,null,"Haug","Kristena",null,null,"Sathumin",null,"Ryless","Qrosz","Qos","Klawsnagga","Metalchest","Rusisch",null,null,null,"Fochtenberger",null,"Hache Brillante",null,null,"Beato",null,null,null,null,null,null,null,"Silencieux",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Verrues","TdC 57",null,null,"Ile de Kapado","P","Compétences: Commérage ou Équitation, Connaissances générales (Nippon), Langue (nipponais). Talents: Affinité provinciale (Ile de Kapado), 1 talent déterminé aléatoirement ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Dieu=\"Slaanesh\",Dieu=\"Takchaka\",Dieu=\"Qu’aph\",Dieu=\"Loesh\",Dieu=\"Bien Taï\",Dieu=\"Shornaal\",Dieu=\"Banzaïgen\"),\"Culte du Serpent Pourpre\",\"\")","v":""},"","","","Affinité provinciale (Terres arides)","Discrétion, Langue (ghazhak (gobelin)), Préparation de poison",null,"Oiseau (autruche (culchan))","Monture","Web",null,30,0,40,30,35,25,60,15,1,10,4,3,9,0,0,0,"Esquive (Ag), Orientation (Int+10%), Perception (Int+20%)","Armes naturelles, Coups précis, Coups puissants, Sans peur, Sens aiguisés, Vision nocturne","Rien",null,null,"Perspicace",null,null,null,null,"César  ",null,"Musc","RdS 176"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Gardien du temple",{"$f":"IF(CareerType=Z176,\"Gardien du temple\",IF(AllCareers=\"X\",\"Gardien du temple\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"skaven\"),\"\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\"),\"\",IF(OR(SelectRace=\"Nain\",SelectRace=\"Humain\",SelectRace=\"Homme-lézard\"),\"Gardien du temple\",\"\")))))","v":""},0,"","","","oui","Gens du Commun","Le Tome de la Rédemption",195,"Temple Guardian",208,"+10","+5","+5","+5","+5","-","+5","-","-","+2","-","-","Fanatique, Garde/Chapeau noir, Gardien de Harem, Initié, Milicien","Aucun","Écuyer, Garde/Chapeau noir, Gardien de Harem, Initié, Mercenaire, Soldat","Aucun","Coups assommants, Coups puissants, Sang froid ou Valeureux","Commérage, Connaissances générales (une au choix), Esquive, Fouille, Intimidation, Perception","Armure légère (veste de cuir), vêtements religieux (tenue complète) ou uniforme (tenue complète)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Kadira\",\"Bas quartiers de Kadira\",\"\")","v":""},"","","","","Rorhirrim",null,null,null,"Heidric","Kristyn",null,null,"Sathurax",null,"Ryress","Qrouzk","Quz","Klawsplittah","Mizzaz","Rusiskabak",null,null,null,"Franke",null,"Hache Claire",null,null,"Beccaria",null,null,null,null,null,null,null,"Sixième sens",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Visage lisse","TdC 57",null,null,"Ile de Shinzen","P","Compétences: Commérage ou Équitation, Connaissances générales (Nippon), Langue (nipponais). Talents: Affinité provinciale (Ile de Shinzen), 1 talent déterminé aléatoirement ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(AND(OR(Dieu=\"Slaanesh\",Dieu=\"Takchaka\",Dieu=\"Qu’aph\",Dieu=\"Loesh\",Dieu=\"Bien Taï\",Dieu=\"Shornaal\",Dieu=\"Banzaïgen\"),SelectRace=\"Nain\"),\"Culte de Gorlaz le Doré\",\"\")","v":""},"","","","Intelligent, Intrigant, Politique","Commérage, Escamotage, Marchandage",null,"Oiseau (faucon de guerre (grand))","Monture","Le Bestiaire",92,42,0,39,36,53,15,37,18,1,15,3,3,"2(8)",0,0,0,"Esquive (Ag), Perception (Int+10%)","Acuité visuelle, Armes naturelles, Sens aiguisés, Vol","5 sc",null,null,"Pervers/Salace",null,null,null,null,"Champagne ",null,"Mutation","WJDR 159"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Gardien tribal/Amazone/Fianna d'Albion",{"$f":"IF(CareerType=Z177,\"Gardien tribal/Amazone/Fianna d'Albion\",IF(AllCareers=\"X\",\"Gardien tribal/Amazone/Fianna d'Albion\",IF(SelectRace=\"Elfe\",\"Gardien tribal\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Lustrie\"),\"Amazone\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Albion\"),\"Fianna d'Albion\",\"\")))))","v":""},0,"","","","oui","Guerrier","Warhammer, le Jeu de Rôle",44,"Kithband Warrior/Amazon/Albion Fianna",121,"+5","+5","-","-","+10","+10","+5","-","-","+2","-","-","Chasseur, Messager","Aucun","Chasseur, Chevaucheur d'Aigle de Guerre/Terradon, Danseur de guerre, Éclaireur, Pisteur, Vagabond, Vétéran/Longue Barbe","Aucun",{"$f":"CONCATENATE(IF(T177=\"Amazone\",\"Camouflage rural OU Tireur d’élite, Guerrier né\",IF(T177=\"Gardien Tribal\",\"Camouflage rural OU Tireur d’élite, Guerrier né OU Rechargement rapide\",\"Frénésie, Guerrier né, Maîtrise (à 2 mains)\")))","v":"Frénésie, Guerrier né, Maîtrise (à 2 mains)"},"Déplacement silencieux, Dissimulation, Escalade, Esquive, Fouille OU Soins, Perception, Pistage, Survie",{"$f":"CONCATENATE(IF(T177=\"Amazone\",\"Arc long, carcois avec 20 flèches, javeline, armure légère (veste de cuir)\",IF(T177=\"Fianna d'Albion\",\"Epée à 2 mains, javeline, tatouages tribaux\",\"Arc elfique, carquois avec 10 flèches, armure légère (veste de cuir)\")))","v":"Arc elfique, carquois avec 10 flèches, armure légère (veste de cuir)"},0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Kamt\",\"Bas quartiers de Kamt\",\"\")","v":""},"","","","","Rúmil",null,null,null,"Heimar","Lavina",null,null,"Sathuross",null,"Ryrothe","Qrultaok","Ragnuh","Klawtrashah","Mocvuz","Rusith",null,null,null,"Freiborg",null,"Hache-de-pierre",null,null,"Bellini",null,null,null,null,null,null,null,"Soc",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Visage réarrangé","TdC 57",null,null,"Ile de Shugintsu","P","Compétences: Commérage ou Équitation, Connaissances générales (Nippon), Langue (nipponais). Talents: Affinité provinciale (Ile de Shugintsu), 1 talent déterminé aléatoirement ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Dieu=\"Slaanesh\",Dieu=\"Takchaka\",Dieu=\"Qu’aph\",Dieu=\"Loesh\",Dieu=\"Bien Taï\",Dieu=\"Shornaal\",Dieu=\"Banzaïgen\"),\"Morne Société\",\"\")","v":""},"","","","Intelligent","Connaissances générales (Tilée)",null,"Oiseau (vautour géant)","Monture","Sables Périlleux",280,41,0,39,45,33,19,40,0,3,16,3,4,"2(8)",0,0,0,"Perception (Int +20%)","Acuité visuelle, Armes naturelles, Fils du désert, Sens aiguisés, Sens de l’orientation, Troublant, Vol","10 sc",null,null,"Pessimiste/Négatif",null,null,null,null,"Champion ",null,"Nuée de Corbeaux","TdR 242"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Génie royal",{"$f":"IF(CareerType=Z178,\"Génie royal\",IF(AllCareers=\"X\",\"Génie royal\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\",FirstCareer=\"1ère carrière\"),\"\",IF(OR(SelectRace=\"Nain\",SelectRace=\"Humain\",SelectRace=\"skaven\",SelectRace=\"Vampire\"),\"Génie royal\",\"\"))))","v":""},2,"","","","non","Lanceur de sort","Sables Périlleux ",305,"Royal Genius",null,"+20","+10","+25","+25","+15","+25","+20","+25","+1","+10","-","-","Génie Supérieur","Génie Supérieur","Vie de servitude éternelle","Vie de servitude éternelle","Coups puissants, Éloquence, Magie mineure (deux au choix), Maîtrise (une au choix), Mains agiles, Orateur né","Alphabet secret (nomades), Baratin, Charisme, Connaissances académiques (démonologie, histoire, magie, théologie), Connaissances générales (Arabie), Équitation, Focalisation, Intimidation, Langage mystique (demonik), Langue (arabien, deux au choix), Lire/écrire, Marchandage, Orientation, Perception, Sens de la magie, Survie","Aucune",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Ka-Sabar\",\"Bas quartiers de Ka-Sabar\",\"\")","v":""},"","","","","Russandol",null,null,null,"Heinfried","Lavinia",null,null,"Sathu'ryon",null,"Sehkdell","Qruthot","Rheiss","Klawwakka","Mogdhooc","Scrak",null,null,null,"Friedank",null,"Hache-rapide",null,null,"Bello",null,null,null,null,null,null,null,"Sociable",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Voix étrange","TdC 57",null,null,"Ile d'Harakaï","P","Compétences: Commérage ou Équitation, Connaissances générales (Nippon), Langue (nipponais). Talents: Affinité provinciale (Ile d'Harakaï), 1 talent déterminé aléatoirement ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Dieu=\"Slaanesh\",Dieu=\"Takchaka\",Dieu=\"Qu’aph\",Dieu=\"Loesh\",Dieu=\"Bien Taï\",Dieu=\"Shornaal\",Dieu=\"Banzaïgen\"),\"Baiser Exquis\",\"\")","v":""},"","","","Éloquence","Connaissances générales (Hommes-bêtes)",null,"Orque","Monture","Old World Animals",34,69,0,60,65,34,14,44,0,2,25,6,6,10,0,0,0,"Natation (Int+20%), Navigation (Int +20%), Perception (Int +10%), Survie (Int +20%), ","Coups puissants, Coups précis, Créature aquatique, Sens de l'Orientation","Rien",null,null,"Pétillant",null,null,null,null,"Chance",null,"Nyctophobie","Web"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Génie supérieur",{"$f":"IF(CareerType=Z179,\"Génie supérieur\",IF(AllCareers=\"X\",\"Génie supérieur\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\",FirstCareer=\"1ère carrière\"),\"\",IF(OR(SelectRace=\"Nain\",SelectRace=\"Humain\",SelectRace=\"skaven\",SelectRace=\"Vampire\"),\"Génie supérieur\",\"\"))))","v":""},1,"","","","non","Lanceur de sort","Sables Périlleux ",304,"Superior Genius",null,"+15","+10","+15","+10","+10","+20","+15","+10","+1","+8","-","-","Au choix","Au choix","Génie Royal","Génie Royal","Dur en affaires, Incantation de bataille, Maîtrise (une au choix), Intriguant, Linguistique, Méditation, Précepteur","Alphabet secret (nomades), Baratin, Charisme, Connaissances académiques (démonologie, histoire, magie, théologie), Connaissances générales (Arabie), Équitation, Focalisation, Intimidation, Langage mystique (demonik), Langue (arabien, deux au choix), Lire/écrire, Marchandage, Orientation, Perception, Sens de la magie, Survie.","Aucune",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Khalibon\",\"Bas quartiers de Khalibon\",\"\")","v":""},"","","","","Saeros",null,null,null,"Heinman","Leanor",null,null,"Seklock",null,"Sehkgrinna","Qux","Rhetheh","Koggax","Moktac","Shissik",null,null,null,"Friedburg",null,"Hache-rouge",null,null,"Benagli",null,null,null,null,null,null,null,"Soins",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Vomi corrosif","TdC 57",null,null,"Créature du Chaos","R","Une mutation aléatoire ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(OR(Dieu=\"Slaanesh\",Dieu=\"Takchaka\",Dieu=\"Qu’aph\",Dieu=\"Loesh\",Dieu=\"Bien Taï\",Dieu=\"Shornaal\",Dieu=\"Banzaïgen\"),OR(Dieu=\"Tzeentch\",Dieu=\"Asaph\",Dieu=\"Tchar\",Dieu=\"Jalandhara\",Dieu=\"Ikaninushi\")),\"Culte de l'Illumination\",\"\")","v":""},"","","","Charisme, Dur en Affaires, Éloquence, Étiquette, Marchandage, Orateur Né, Politique","Préparation de poisons, Intimidation, Torture",null,"Ours commun","Monture","La Reine des glaces ",134,33,0,52,47,25,10,25,0,2,20,5,4,4,0,0,0,"Natation (F), Perception (Int)","Acuité olfactive, Armes naturelles, Coups précis, Coups puissants, Étreinte de l’ours, Troublant","5 pa",null,null,"Peureux/Couard",null,null,null,null,"Chanel",null,"Obésité","TdC 225"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Geôlier",{"$f":"IF(CareerType=Z180,\"Geôlier\",IF(AllCareers=\"X\",\"Geôlier\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\"),\"\",IF(OR(SelectRace=\"Nain\",SelectRace=\"Humain\",SelectRace=\"skaven\",SelectRace=\"Vampire\"),\"Geôlier\",\"\"))))","v":""},0,"","","","oui","Gens du Commun","Warhammer, le Jeu de Rôle",45,"Jailer",115,"+10","-","+10","+10","-","-","+5","-","-","+3","-","-","Exécuteur, Garde du corps, Ratier, Tchékiste","Garde du corps, Guerrier des clans","Bourreau, Égoutier, Exécuteur, Garde/Chapeau noir, Garde du corps, Ratier, Régisseur, Sycophante","Bourreau, Esclave/Thrall, Garde, Garde du corps, Guerrier des clans","Lutte, Maîtrise (Armes paralysantes), Résistance aux maladies, Résistance aux poisons","Commandement, Escamotage OU Soins, Esquive, Fouille, Intimidation, Perception, Résistance à l'alcool","Vin de table/coupé (Bouteille), chope en bois, un au choix  parmi: bolas, lasso, filet",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Lashiek\",\"Bas quartiers de Lashiek\",\"\")","v":""},"","","","","Salmar",null,null,null,"Heinrich","Leanora",null,null,"Sigax",null,"Sehkresh","R’xar’nau","Rhex","Krignuz","Moler","Skeenaard",null,null,null,"Frohlich",null,"Hallmundr",null,null,"Benaglia",null,null,null,null,null,null,null,"Soins des animaux",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Yeux globuleux","TdC 57",null,null,"Démon","R","Compétences: Perception. Une mutation aléatoire ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Dieu=\"Slaanesh\",Dieu=\"Takchaka\",Dieu=\"Qu’aph\",Dieu=\"Loesh\",Dieu=\"Bien Taï\",Dieu=\"Shornaal\",Dieu=\"Banzaïgen\"),\"Association des Sages Sorciers\",\"\")","v":""},"","","","Vil ensorcèlement, Magie Commune (Chaos)",null,null,"Ours des cavernes","Monture","La Reine des glaces ",134,36,0,56,49,28,10,30,0,2,24,5,4,4,0,0,0,"Escalade (F), Intimidation (F), Natation (F) (For), Perception (Int), Pistage (Int)","Acuité olfactive, Armes naturelles, Coups précis, Coups puissants, Effrayant, Étreinte de l’ours, Frénésie","3 pa",null,null,"Poli/Courtois",null,null,null,null,"Chanelle   ",null,"Odeur de Poisson","TdR 242"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Géomètre",{"$f":"IF(CareerType=Z181,\"Géomètre\",IF(AllCareers=\"X\",\"Géomètre\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Géomètre\")))))","v":""},1,"","","","non","Académicien","www.sden.org",null,"Geometer",null,"-","-","+10","+10","+10","+30","+10","+20","-","+4","-","-","Étudiant, Scribe, Soldat","Aucun","Érudit, Guide, Ingénieur, Régisseur","Aucun","Acuité visuelle, Calcul mental, Intelligent, Sens de l’Orientation","Connaissances académiques (droit), Connaissances académiques (ingénierie), Lire/écrire, Marchandage, Métier (cartographe), Orientation, Perception, Survie.","Armure légère (veste de cuir), outil d'artisan (ingénieur/géomètre), accessoires de calligraphie",0,{"$f":"IF(T181=\"\",\"\",\"Chasseur, Coupe-jarret, Esclave/Thrall, Fanatique, Garde, Garde du corps, Guerrier des clans, Hors-la-loi, Naufrageur, Pillard, Pilleur de tombes, Trafiquant de cadavres, Vagabond, Voleur\")","v":""},{"$f":"IF(AY181=\"\",\"\",\"Acolyte de Khorne, Acolyte de Nurgle, Acolyte de Slaanesh, Acolyte de Tzeentch, Apprenti chaman, Aspirant champion\"&(\"Bestigor, Bourreau, Chaman, Chaman bray, Champion du Chaos, Champion homme-bête, Chasseur, Chef de bande\")&(\", Chef de guerre, Chevalier du Chaos, Coupe-jarret, Démon exalté, Démon exalté de Khorne, Éclaireur (créatures), Envoûteur\")&(\", Esclavagiste skaven, Esclave/Thrall, Fanatique, Garde, Garde du corps, Guerrier des clans, Gran-chaman bray, \")&(\"Grand Chaman, Guerrier du Chaos, Hors-la-loi, Magus de Khorne, Magus de Nurgle, Magus de Slaanesh, Magus de Tzeentch, Naufrageur, \")&(\"Pillard, Pilleur de tombes, Thaumaturge, Tisseruine, Trafiquant de cadavres, Vagabond, Voleur\"))","v":""},{"$f":"IF(T181=\"\",\"\",\"Apprenti sorcier, Assassin, Astrologue, Bourreau, Chaman, Chasseur, Chasseur de primes, Chef de bande, Chef de guerre, Contrebandier\"&\", Coupe-jarret, Éclaireur (créatures), Érudit, Esclave, Fanatique, Garde, Garde du corps, Gardien du temple, Guerrier des clans\"&\", Hors-la-loi, Janissaire, Marchand d'Esclave/Thrall, Messager, Naufrageur, Pillard, Pillard du désert, Pilleur de tombes, Vagabond, Voleur\")","v":""},null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Lazzara\",\"Bas quartiers de Lazzara\",\"\")","v":""},"","","","","Saruman",null,null,null,"Heinz","Lena",null,null,"Sirak",null,"Sephu'lumix","Rask","Rhezus","Krookkraka","Molgroc","Skeequee",null,null,null,"Fromm",null,{"$f":"CONCATENATE(\"Hammer\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Hammer"},null,null,"Benaglio",null,null,null,null,null,null,null,"Sombre savoir",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Yeux pédonculaires","TdC 57",null,null,"Elfe","R","Compétences: Connaissances générales (Elfes), Langue (eltarin), Langue (reikspiel) Talents : Acuité visuelle, Harmonie aethyrique OU Maitrise (arcs longs), Intelligent OU Sang-froid, Vision nocturne ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Dieu=\"Slaanesh\",Dieu=\"Takchaka\",Dieu=\"Qu’aph\",Dieu=\"Loesh\",Dieu=\"Bien Taï\",Dieu=\"Shornaal\",Dieu=\"Banzaïgen\"),\"Septre de Jade\",\"\")","v":""},"","","","Camouflage urbain","Torture",null,"Ours des glaces","Monture","La Reine des glaces ",134,39,0,59,53,30,12,35,0,2,28,5,5,4,0,0,0,"Dissimulation (Ag +20%), Escalade (F), Intimidation (F +10%), Natation (F) (For), Perception (Int +10%), Pistage (Int)","Acuité olfactive, Armes naturelles, Coups précis, Coups puissants, Étreinte de l’ours, Troublant","4 pa",null,null,"Ponctuel",null,null,null,null,"Chaplin",null,"Ombre Dénaturée","RdS 179"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Gladiateur",{"$f":"IF(CareerType=Z182,\"Gladiateur\",IF(AllCareers=\"X\",\"Gladiateur\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"Homme-lézard\"),\"\",IF(AND('page 1'!E13=\"Noir\",SelectRace=\"skaven\"),\"Gladiateur\",IF(OR(SelectRace=\"Nain\",SelectRace=\"Humain\",SelectRace=\"Vampire\"),\"Gladiateur\",\"\")))))","v":""},0,"","","","oui","Guerrier","Warhammer, le Jeu de Rôle",45,"Pit Fighter",165,"+15","-","-","+10","+10","-","+10","-","-","+2","-","-","Berserk norse, Combattant des tunnels, Coupe-jarret, Dresseur d'ours, Eunuque, Spadassin, Toréro estalien","Skaven noir","Bloodbowler, Chasseur de primes, Homme lige, Mercenaire, Myrmidon, Spadassin, Toréro estalien, Tueur de trolls, Vétéran/Longue Barbe","Aucun","Coups précis ou Sur ses gardes, Coups puissants, Désarmement ou Lutte, Force accrue ou Sain d’esprit, Maîtrise (Armes lourdes), Maîtrise (Armes de parade), Maîtrise (Fléaux)","Esquive, Intimidation","Fléau d'armes ou arme à 2 mains, gantelet/coup-de-poing, bouclier ou rondache, armure moyenne (gilet de mailles et veste de cuir)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Mahabbah\",\"Bas quartiers de Mahabbah\",\"\")","v":""},"","","","","Sauron",null,null,null,"Helmut","Lenora",null,null,"Sithac",null,"Sephumona","Rhashk","Rhianuh","Krookkrusha","Moltrur","Skeerin",null,null,null,"Frueh",null,{"$f":"CONCATENATE(\"Hardans\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Hardans"},null,null,"Bencivenga",null,null,null,null,null,null,null,"Sort Supplémentaire",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Halfling","R",{"$f":"IF(Selectsousrace<>\"Pygmée\",CONCATENATE(\"Compétences: Commérage, Connaissances académiques (généalogie/héraldique), Connaissances générales (Halflings)\",\", Langue (halfling), Langue (reikspiel), Métier (cuisinier OU fermier) Talents : Résistance au chaos, Vision nocturne, 1 talent déterminé aléatoirement\"),CONCATENATE(\" Compétences: Connaissances générales (Pygméen), Perception, Pistage\",\", Langue (sudron ou pygméen ou ébonien ou khuresian), Talents : Acuité Gustative, Résistance au chaos, Vision nocturne\"))","v":"Compétences: Commérage, Connaissances académiques (généalogie/héraldique), Connaissances générales (Halflings), Langue (halfling), Langue (reikspiel), Métier (cuisinier OU fermier) Talents : Résistance au chaos, Vision nocturne, 1 talent déterminé aléatoirement"},null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Dieu=\"Slaanesh\",Dieu=\"Takchaka\",Dieu=\"Qu’aph\",Dieu=\"Loesh\",Dieu=\"Bien Taï\",Dieu=\"Shornaal\",Dieu=\"Banzaïgen\"),\"Culte de l'Heure Pourpre\",\"\")","v":""},"","","","Étiquette, Politique","Dissimulation",null,"Rat Géant","Monture","Les fils du Rat Cornu/ KA 53",116,25,0,31,30,42,14,18,5,1,7,3,3,6,0,0,0,"Déplacement silencieux (Ag), Dissimulation (Ag), Natation (F+10%), Perception (Int+10%)","Armes naturelles, Sens aiguisés, Vision nocturne","Rien",null,null,"Prétentieux/Péteux",null,null,null,null,"Charlemagne    ",null,"Ombres de l’esprit","SablesP235"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Gran Chaman",{"$f":"IF(CareerType=Z183,\"Grand Chaman\",IF(AllCareers=\"X\",\"Gran Chaman\",IF(Selectsousrace=\"\",\"\",IF(SelectRace=\"skaven\",\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Grand Chaman\")))))","v":""},3,"","","","non","Lanceur de sort","Le Bestiaire du Vieux Monde",80,"Grand Shaman",null,"+15","+15","+10","+15","+15","+20","+25","+20","+1","+6","-","+3","Chaman","Chaman","Chef","Chef","Harmonie aethyrique ou Méditation, Magie mineure (2 au choix), Projectile puissant, Saint d’esprit, Sans peur","Charisme, Commérage, Connaissances académiques (esprits), Connaissances générales (deux au choix), Équitation, Expression artistique (chanteur), Expression artistique (danseur), Focalisation, Intimidation, Langage mystique (démonik ou magick), Langue (deux au choix), Perception, Sens de la magie, Soins","Objet magique",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Martek\",\"Bas quartiers de Martek\",\"\")","v":""},"","","","","Seregon",null,null,null,"Helmut","Leticia",null,null,"Sithral",null,"Shidea","Rhathax","Rhisk","Krookwhacka","Moonbreath","Skeerisk",null,null,null,"Fuchs",null,{"$f":"CONCATENATE(\"Hargans\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Hargans"},null,null,"Bencivengo",null,null,null,null,null,null,null,"Sur ses gardes",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Homme-bête","R","Compétences: Déplacement silencieux, Dissimulation, Filature, Langue (langue des bêtes), Langue (langage sombre), Perception, Pistage, Survie Talents : Camouflage rural, Sens aiguisés ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Dieu=\"Slaanesh\",Dieu=\"Takchaka\",Dieu=\"Qu’aph\",Dieu=\"Loesh\",Dieu=\"Bien Taï\",Dieu=\"Shornaal\",Dieu=\"Banzaïgen\"),\"Sybarites\",\"\")","v":""},"","","","Étiquette","Déplacement silencieux, Dissimulation",null,"Rat-Loup","Monture","Les fils du Rat Cornu",116,32,0,34,32,44,18,25,8,1,10,{"$f":"ROUNDDOWN(FS183/10,0)","v":3},{"$f":"ROUNDDOWN(FT183/10,0)","v":3},6,0,0,0,"Déplacement silencieux (Ag+10%), Natation (F), Perception (Int+10%), Pistage (Int+10%), Survie (Int)","Acuité olfactive, Armes naturelles, Camouflage souterrain, Sens aiguisés, Vision nocturne","Rien",null,null,"Professionnel",null,null,null,null,"Charlie",null,"Os qui craquent","RdG 111"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Gran-chaman bray",{"$f":"IF(CareerType=Z184,\"Gran-chaman bray\",IF(AllCareers=\"X\",\"Gran-chaman bray\",IF(FirstCareer=\"1ère carrière\",\"\",IF(SelectRace=\"homme-bête\",\"Gran-chaman bray\",\"\"))))","v":""},2,"","","","non","Lanceur de sort","Le Tome de la Corruption",108,"Grand Shaman Bray",null,"+20","+10","+15","+20","+20","+20","+30","+20","+2","+8","-","+4","Chaman Bray","Chaman Bray","Aucun","Aucun","Force accrue ou projectile puissant, Frénésie, Harmonie aethyrique ou Méditation, Magie mineure (2 au choix) ou Maîtrise (au choix), Orateur né, Précepteur, Sain d’esprit, Sans peur","Commandement, Connaissances générales (deux au choix), Connaissances générales (une au choix, Khorne uniquement) OU Sens de la magie, Expression artistique (conteur), Focalisation OU Torture (Khorne uniquement), Intimidation, Langage mystique (démonik), Langue (trois au choix), Perception, Soins","Bâton de Bray (de bonne qualité), plantes hallucinogènes (3 petits sacs), un objet magique, 5 scalps humains, 5 crânes humains",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Ra'Ban\",\"Bas quartiers de Ra'Ban\",\"\")","v":""},"","","","","Silmarien",null,null,null,"Henlyn","Lettilin",null,null,"Skyharr",null,"Siobess","Rhoux","Ris","Krorkronak","Moonfingers","Skeeskabak",null,null,null,"Furstenber",null,{"$f":"CONCATENATE(\"Hasslefrir\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Hasslefrir"},null,null,"Bencivenni",null,null,null,null,null,null,null,"Survie",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Homme-lézard","R","Compétences: Connaissances générales (Hommes-lézards), Langue (ssissyl'k (saurien)), Survie. Talents : Acuité visuelle, Vision nocturne ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Smednir\",\"Adepte/Croyant\",\"\")","v":""},"","","",null,"Métier (Joailler/Bijoutier OU Forgeron)",null,"Requin","Monture","Web/ Old world Animals","-/30",60,0,53,45,45,20,50,0,2,18,5,4,7,0,0,0,"Déplacement silencieux (Ag), Natation (F+20%), Perception (Int+10%), Pistage (Int+20%), Survie (Int+20%)","Acuité olfactive, Armes naturelles, Coups puissants, Coups précis, Créature aquatique, Vision nocturne, Volonté de fer","Rien",null,null,"Protecteur",null,null,null,null,"Charlot    ",null,"Pacifisme","TdR 244"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Grand maître",{"$f":"IF(CareerType=Z185,\"Grand maître\",IF(AllCareers=\"X\",\"Grand maître\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Grand maître\")))))","v":""},3,"","","","non","Guerrier","Le Tome de la Rédemption",210,"Grandmaster",91,"+40","+15","+25","+25","+25","+15","+30","+20","+2","+8","-","-","Chevalier du Cercle Intérieur","Aucun","Aristocrate, Capitaine, Champion, Dilettante, Répurgateur","Aucun","Course à pied, Grand voyageur, Maîtrise (2 au choix), Menaçant, Sain d’esprit, Sans peur","Alphabet secret (templier), Charisme, Commandement, Connaissances académiques (généalogie/héraldique ou théologie), Connaissances académiques (stratégie/tactique), Connaissances générales (trois au choix), Dressage, Équitation, Esquive, Intimidation, Langage secret (langage de bataille), Langue (bretonnien, estalien, kiselvarin ou tiléen), Lire/Écrire, Perception","Armure magique, armure lourde (armure de plaques complète), symbole religieux (petit)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Ras Karim\",\"Bas quartiers de Ras Karim\",\"\")","v":""},"","","","","Sindar",null,null,null,"Hermann","Letty",null,null,"Skymek",null,"Siokha","Rinti","Riss","Kugdogus","Moozzaac","Skeeskik",null,null,null,"Gadner",null,"Hazkal",null,null,"Benedetti",null,null,null,null,null,null,null,"Talent artistique",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Nain","R","Compétences: Connaissances générales (Nains), Langue (Reikspliel), Langue (khazalid), Métier (forgeron OU maçon OU mineur) Talents : Fureur vengeresse, Résistance à la magie, Robuste, Savoir-faire nain, Valeureux, Vision nocturne ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Smednir\",\"Initié\",\"\")","v":""},"","","","Magie Mineure (trois au choix)","Évaluation, Marchandage",null,"Rhinocéros","Monture","Web","-",33,0,70,70,10,19,25,20,2,20,7,7,8,0,0,0,"Natation (F), Intimidation (F), Perception (Int+10%)","Acuité auditive, Armes naturelles, Coups puissants, Frénésie Menaçant, Sens de l’orientation.","Rien",null,null,"Prudent/Averti",null,null,null,null,"Charlotte",null,"Pacifiste","TdR 244"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Grand prêtre",{"$f":"IF(CareerType=Z186,\"Grand prêtre\",IF(AllCareers=\"X\",\"Grand prêtre\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Grand prêtre\")))))","v":""},3,"","","","non","Lanceur de sort","Warhammer, le Jeu de Rôle",73,"High Priest",103,"+20","+20","+15","+15","+15","+20","+30","+25","+1","+6","-","+3","Abbé, Prêtre consacré, Prêtre-guerrier","Aucun","Abbé, Ambassadeur, Chantre, Érudit, Politicien, Répurgateur","Aucun","Étiquette, Harmonie aethyrique ou Méditation ,Incantation de bataille ou Projectile puissant, Magie mineure (2 au choix), Mains agiles ou Sain d’esprit","Charisme, Commérage, Connaissances académiques (trois au choix), Connaissances académiques (théologie), Connaissances générales (deux au choix), Équitation OU Natation, Focalisation, Intimidation, Langage mystique (magick), Langue (trois au choix), Sens de la magie, Soins","Objet magique",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Sanaà\",\"Bas quartiers de Sanaà\",\"\")","v":""},"","","","","Siriondil",null,null,null,"Herwin","Lisa",null,null,"Skysalax",null,"Sivagihr","Riz","Rx’kar","Kurgakk","Morningbelly","Skeeskittar",null,null,null,"Gaertner",null,"Heaume",null,null,"Benedetto",null,null,null,null,null,null,null,"Tempérament de feu",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Peau-Verte","R","Compétences: Connaissances générales (Peaux-Vertes), Équitation OU Natation, Escalade, Langue (goblinoïde), Perception, Survie, Torture Talents : Combat de Rue ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Smednir\",\"Prêtre\",\"\")","v":""},"","","","Force accrue",null,null,"Sang-froid (saurien de monte)","Monture","Lustria",7,33,0,24,26,35,20,10,17,2,14,2,2,8,0,0,0,"Escalade (F), Perception (Int)","Camouflage rural, Fuite","Rien",null,null,"Psychotique",null,null,null,null,"Charly   ",null,"Pâle","RdS 178"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Grand prêtre (cloîtré)",{"$f":"IF(CareerType=Z187,\"Grand prêtre (cloîtré)\",IF(AllCareers=\"X\",\"Grand prêtre (cloîtré)\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Grand prêtre (cloîtré)\")))))","v":""},3,"","","","non","Lanceur de sort","Le Tome de la Rédemption",186,"High Priest (cloistered)",null,"+10","+10","+15","+15","+25","+30","+30","+25","+1","+6","-","+3","Abbé, Prêtre consacré (cloîtré), Prêtre-guerrier","Aucun","Abbé, Ambassadeur, Chantre, Érudit, Politicien, Répurgateur","Aucun","Étiquette, Harmonie aethyrique ou Méditation ,Incantation de bataille ou Projectile puissant, Magie mineure (2 au choix), Mains agiles ou Sain d’esprit","Charisme, Commérage, Connaissances académiques (trois au choix), Connaissances académiques (théologie), Connaissances générales (deux au choix), Équitation OU Natation, Focalisation, Intimidation, Langage mystique (magick), Langue (trois au choix), Sens de la magie, Soins","Objet magique",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Shaharazar\",\"Bas quartiers de Shaharazar\",\"\")","v":""},"","","","","Súlimo",null,null,null,"Hieronymus","Lisbeth",null,null,"Svostix",null,"Sivasty","Rizk","Rzanau’lc","Madcrushah","Morninghand","Skeezel",null,null,null,"Gaff",null,"Heaume-de-fer",null,null,"Bentivegna",null,null,null,null,null,null,null,"Terrifiant",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Skaven","R","Compétences: Connaissances générales (Skavens), Langue (queekish), Perception. Talents: Vision nocturne. ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Dieu=\"Solkan\",Dieu=\"Dragon Céleste\"),\"Initié\",\"\")","v":""},"","","","Résistance aux maladies, Résistance au Chaos","Connaissances académiques (Droit), Torture",null,"Sanglebouc (sanglier du chaos)","Monture","Le Tome de la Corruption",111,33,0,36,44,32,20,37,12,1,8,3,4,7,0,0,0,"Déplacement silencieux (Ag), Dissimulation (Ag), Perception (Int), Pistage (Int+10%), Survie (Int)","Acuité olfactive, Armes naturelles, Camouflage rural, Coups puissants, Frénésie, Silencieux, Troublant","Rien",null,null,"Pudique",null,null,null,null,"Chatouille   ",null,"Pâleur","RdS 176"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Grand prêtre (ordinaire)",{"$f":"IF(CareerType=Z188,\"Grand prêtre (ordinaire)\",IF(AllCareers=\"X\",\"Grand prêtre (ordinaire)\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Grand prêtre (ordinaire)\")))))","v":""},3,"","","","non","Lanceur de sort","Le Tome de la Rédemption",186,"High Priest",null,"+20","+20","+20","+15","+20","+20","+30","+25","+1","+7","-","-","Abbé, Prêtre consacré (ordinaire), Prêtre-guerrier","Aucun","Abbé, Ambassadeur, Chantre, Érudit, Politicien, Répurgateur","Aucun","Étiquette, Harmonie aethyrique ou Méditation ,Incantation de bataille ou Projectile puissant, Magie mineure (2 au choix), Mains agiles ou Sain d’esprit","Charisme, Commérage, Connaissances académiques (quatre au choix), Connaissances académiques (théologie), Connaissances générales (deux au choix), Équitation OU Natation, Intimidation, Langage mystique (magick), Langue (trois au choix), Perception, Soins","Objet magique",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Teshert\",\"Bas quartiers de Teshert\",\"\")","v":""},"","","","","Tarannon",null,null,null,"Hildebart","Lisseut",null,null,"Svovile",null,"Skithall","Rokorzt","Sartesk","Madskar","Morninghide","Skirsnagar",null,null,null,"Gaffwig",null,"Heldour",null,null,"Bentivenga",null,null,null,null,null,null,null,"Tir de précision",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Vampire","R","Compétences: Connaissances générales (Vampires), Perception. Talents: Vision nocturne. ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Dieu=\"Solkan\",Dieu=\"Dragon Céleste\"),\"Prêtre\",\"\")","v":""},"","","","Coups puissants, Éloquence, Sixième sens",null,null,"Sanglier/cochon sauvage","Monture","Le Bestiaire/Old World Animals","109/12",32,0,33,41,30,14,15,5,1,14,3,4,7,0,0,0,"Déplacement silencieux (Ag+10%), Natation (F), Perception (Int), Pistage (Int), Survie (Int+20%)","Acuité olfactive, Armes naturelles, Carapace (1), Vision nocturne","Rien",null,null,"Puéril/Jeune d'esprit",null,null,null,null,"Cheddar",null,"Palmé","TdR 242"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Grande Griffe",{"$f":"IF(CareerType=Z189,\"Grande Griffe\",IF(AllCareers=\"X\",\"Grande Griffe\",IF('page 1'!E89=\"1ère carrière\",\"\",IF(SelectRace=\"skaven\",\"Grande Griffe\",\"\"))))","v":""},1,"","","","non","Guerrier","Les Fils du Rat Cornu",99,"Great Claw",null,"+15","+10","+5","+5","+10","-","+25","-","+1","+4","-","-","Chef de meute moulder, Coureur nocturne, Esclave/Thrall, Guerrier des clans, Moine de la peste, Vermine de choc","Chef de meute moulder, Coureur nocturne, Esclave/Thrall, Guerrier des clans, Moine de la Peste Pestilens, Tirailleur, Vermine de choc","Bourreau, Chef de clan, Coureur d’égouts, Esclave/Thrall, Maître corrupteur, Vétéran/Longue Barbe","Bourreau, Chef de clan, Coureur d’égouts Eshin, Esclave/Thrall, Maître corrupteur Moulder, Technomage Skryre, Vétéran/Longue Barbe","Combat de rue ou Lutte, Coups précis, Coups puissants, Grand voyageur, Intrigant, Menaçant, Sens aiguisés","Commandement, Connaissances académiques (stratégie/tactique), Connaissances générales (deux au choix), Déplacement silencieux, Dissimulation, Escalade, Esquive, Intimidation, Langue (une au choix), Natation, Perception, Survie","Armure légère (armure de cuir complète), arme à une main, bouclier, malepierre (une once), 1d10 Guerriers des clans, Coureurs nocturnes, Esclave/Thrall ou Vermines de choc",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Teshert\",\"Bas quartiers de Teshert\",\"\")","v":""},"","","","","Targen",null,null,null,"Hildebrand","Lizzie",null,null,"Titabar",null,"Skithis","Ruttak","Ses","Madslasha","Mossgut","Skirsnik",null,null,null,"Galbenz",null,{"$f":"CONCATENATE(\"Hengham\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Hengham"},null,null,"Benvenga",null,null,null,null,null,null,null,"Tir en puissance",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Califat de Sudrat","S","Compétences: Canotage ou Natation, Connaissances générales (Arabie), Langue (arabien). Talents : Valeureux, Affinité provinciale (Califat de Sudrat)",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Dieu=\"Solkan\",Dieu=\"Dragon Céleste\"),\"Templier de l'Ordre Noir\",\"\")","v":""},"","","","Coups puissants, Maitrise (A 2 Mains), Sixième sens","Connaissances académiques (Généalogie/Héraldique), Dissimulation, Esquive, Langue (classique)",null,"Sanglier de l'Artenois (du Chaos)","Monture","Les chevaliers du graal",52,40,0,51,54,32,10,20,5,2,20,5,5,8,0,0,0,"Déplacement silencieux (Ag), Dissimulation (Ag), Perception (Int+10%), Pistage (Int+10%)","Armes naturelles, Sens aiguisés, Vision nocturne, 40% de chances d'avoir une mutation","Rien",null,null,"Rabat-Joie",null,null,null,null,"Chester",null,"Paralysie","RdG 111"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Grenouillère",{"$f":"IF(CareerType=Z190,\"Grenouillère\",IF(AllCareers=\"X\",\"Grenouillère\",IF('page 1'!M11=\"\",\"\",IF('page 1'!M11=\"féminin\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\",SelectRace=\"Vampire\"),\"\",IF(Pays=\"Bretonnie\",\"Grenouillère\",\"\"))))))","v":""},0,"","","","oui","Gens du Commun","Le Duché des Damnés",28,"Frogwife",85,"-","-","-","+5","+10","+5","+10","+5","-","+2","-","-","Chiffonnier, Mercanti/Colporteur, Paysan","Aucun","Ancien de village, Artisan, Batelier, Chiffonnier, Herrimault, Maresquier, Mercanti/Colporteur,  Pèlerin du Graal, Serviteur, Vagabond","Aucun","Camouflage rural ou Dur à cuire, Code de la rue, Dur en affaire, Valeureux","Commérage, Connaissances générales (une au choix), Évaluation, Fouille, Marchandage, Métier (cuisinier), Perception","Dague, seau en bois, 1d10 grenouilles/crapauds",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Pays=\"Arabie\",\"Tribus al’rahem\",\"\")","v":""},"","","","","Tauron",null,null,null,"Hildemar","Lorinda",null,null,"Tita'khar",null,null,"Rutusz","Shas","Madstampah","Mountainchin","Skirsrik",null,null,null,"Garten",null,{"$f":"CONCATENATE(\"Hermiod\",IF(AND('page 1'!M13=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M13=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M13=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M13=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Hermiod"},null,null,"Bergamo",null,null,null,null,null,null,null,"Tireur d'élite",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Jungles des Terres du Sud","S","Compétences: Connaissances générales (Homme-lézards), Escalade, Langue (sudron ou pygméen ou ébonien), Orientation, Survie. Talents: Affinité provinciale (Jungles des Terres du Sud), Course à pied OU Dur à cuire",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Dieu=\"Solkan\",Dieu=\"Dragon Céleste\"),\"Templier\",\"\")","v":""},"","","","Coups assommants, Eloquence, Menaçant, Sur-ses-gardes, Valeureux","Equitation, Intimidation, Pistage, Sens de la Magie",null,"Scarabée (géant)","Monture","Web","-",33,0,30,30,10,2,6,0,2,11,3,3,5,0,0,0,"Perception (Int+10%)","Acuité sensitive, Carapace (2), Fils du Désert, Lévitation, Sans Peur, Vision nocturne","Rien",null,null,"Râleur",null,null,null,null,"Chicklette   ",null,"Paranoïaque","RdS 178"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Guerrier des clans",{"$f":"IF(CareerType=Z191,\"Guerrier des clans\",IF(AllCareers=\"X\",\"Guerrier des clans\",IF(OR(SelectRace=\"skaven\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\"),\"Guerrier des clans\",\"\")))","v":""},0,"","","","oui","Guerrier","Les Fils du Rat Cornu",94,"Clan Warrior",null,"+5","+5","-","-","+5","-","+5","-","-","+2","-","-","Aucun","Agitateur, Artisan, Batelier, Chiffonnier, Coupe-jarret, Esclave/Thrall, Garde, Geôlier, , Mineur, Vagabond, Voleur","Artisan, Chasseur de primes, Chef de meute moulder, Chiffonnier, Chirurgien barbier, Coupe-jarret, Coureur nocturne, Encenseur à peste, Esclave/Thrall, Fanatique, Garde du corps, Geôlier, Grande griffe, Hors-la-loi, Mercenaire, Moine de la peste, Pilleur de tombes, Tirailleur, Trafiquant de cadavres, Vagabond, Voleur","Artisan, Chasseur de primes, Chef de meute moulder Moulder, Chiffonnier, Chirurgien barbier, Coupe-jarret, Coureur nocturne Eshin, Encenseur à peste Pestilens, Esclave/Thrall, Fanatique, Garde du corps, Geôlier, Grande griffe, Hors-la-loi, Mercenaire, Moine de la peste Pestilens, Pilleur de tombes, Tirailleur Skryre, Trafiquant de cadavres, Vagabond, Voleur","Camouflage souterrain, Maîtrise (Lance-pierres)","Connaissances générales (skavens OU Hommes-bêtes OU Hommes-lézards), Déplacement silencieux, Dissimulation, Escalade, Survie","Armure légère (veste de cuir et calotte de cuir), arme à une main, dague ou fronde, bouclier",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Pays=\"Arabie\",\"Tribus athiopos\",\"\")","v":""},"","","","","Telchar",null,null,null,"Hildemund","Lorna",null,null,"Tudiaz",null,"Telobis","Rux","Shirshis","Madtrasha","Mountainhand","Skirsrit",null,null,null,"Gasmaien",null,"Hlavengr",null,null,"Bernado",null,null,null,null,null,null,null,"Torture",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Nouvelles Côtes","S","Compétences: Braconnage, Canotage, Commérage, Connaissances générales (Terres du Sud), Déplacement silencieux, Intimidation, Langue (sudron), Perception, Pistage, Survie. Talents : Coups assommants, Sur ses gardes.",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Stormfels\",\"Initié\",\"\")","v":""},"","","",null,"Connaissances académiques (Astronomie), Natation, Torture",null,"Scorpion (géant)","Monture","Sables Périlleux",325,33,0,51,40,38,12,42,0,3,16,5,4,6,0,0,0,"Perception (Int+10%)","Acuité auditive, Acuité sensitive, Armes naturelles, Carapace (3) Coups puissants, Fils du désert, Vénéneux","Rien",null,null,"Rancunier",null,null,null,null,"Chico   ",null,"Peau Brûlante","RdS 178"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Guerrier du Chaos",{"$f":"IF(CareerType=Z192,\"Guerrier du Chaos\",IF(AllCareers=\"X\",\"Guerrier du Chaos\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"skaven\",SelectRace=\"Homme-lézard\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Guerrier du Chaos\")))))","v":""},2,"","","","non","Guerrier","Le Tome de la Corruption",174,"Chaos Warrior",null,"+10","-","+10","+10","+10","-","+10","-","+1","+4","-","-","Acolyte de Slaanesh, Acolyte de Tzeentch, Acolyte du Chaos, Chef de guerre, Esclavagiste skaven, Magus de Khorne, Magus de Nurgle, Magus de Slaanesh, Magus de Tzeentch, Magus du Chaos ","Acolyte de Slaanesh, Acolyte de Tzeentch, Chef de guerre, Esclavagiste skaven, Magus de Khorne, Magus de Nurgle, Magus de Slaanesh, Magus de Tzeentch, Magus du Chaos, Maraudeur","Chevalier du Chaos","Chevalier du Chaos","Coups précis, Coups puissants, Maîtrise (au choix), Sens de l’orientation","Commandement, Connaissances générales (Désolations du Chaos), Équitation, Fouille, Intimidation, Langue (norse, Kurgan ou hung), Orientation, Perception, Pistage, Soins des animaux, Survie","Armure lourde (armure de plaques), fléau d’armes, arme à deux mains ou lance de cavalerie, arme à une main, bouclier",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Pays=\"Arabie\",\"Tribus éboniennes\",\"\")","v":""},"","","","","Telemnar",null,null,null,"Hildred","Lucie",null,null,"Tulas",null,"Telotosh","T’xoleptel","Shis","Mightybasha","Mountainhands","Skirssch",null,null,null,"Gebauer",null,"Holheart",null,null,"Bernardino",null,null,null,null,null,null,null,"Tradition de sorcières",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Pays des Eléphants","S","Compétences: Braconnage, Commérage, Connaissances générales (Terres du Sud), Déplacement silencieux +10%, Intimidation, Langue (sudron ou pygméen ou ébonien), Perception, Pistage, Survie. Talents : Camouflage rural, Coups assommants, Sur ses gardes.",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Stormfels\",\"Prêtre\",\"\")","v":""},"","","","Menaçant","Natation, Intimidation, Torture",null,"Serpent constricteur (anaconda/boa)","Monture","Sables Périlleux",278,45,0,52,57,33,7,45,0,3,20,5,5,3,0,0,0,"Déplacement silencieux (Ag+20%), Natation (F), Perception (Int +20%)","Acuité auditive, Acuité sensitive, Armes naturelles, Coups assommants, Écailles (3), Effrayant, Lutte, Menaçant.","1 co",null,null,"Rationnel/Réfléchi",null,null,null,null,"Chili",null,"Peau Dorée","RdS 177"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Guide",{"$f":"IF(CareerType=Z193,\"Guide\",IF(AllCareers=\"X\",\"Guide\",IF(OR(SelectRace=\"Humain\",SelectRace=\"Halfling\"),\"Guide\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\"),\"\",\"\"))))","v":""},0,"","","","oui","Gens du Commun","Sables Périlleux ",237,"Guide",null,"+10","-","+5","+5","+5","-","+5","+10","-","+3","-","-","Allumeur de réverbères, Caravanier, Conducteur de pousse-pousse, Éclaireur, Escroc, Garde de caravane, Géomètre, Interprète, Messager, Pillard du désert, Prêcheur de rue, Vagabond","Aucun"," Caravanier, Escroc, Trafiquant de cadavres, Érudit, Pisteur, Racketteur","Aucun","Camouflage rural, Camouflage urbain, Camouflage désertique, Fuite, Linguistique, Sens de l’orientation","Alphabet secret (un au choix) OU Escalade, Canotage OU Déguisement, Commérage, Connaissances générales (désert OU montagne), Langage secret (un au choix), Langue (deux au choix), Marchandage, Orientation, Perception OU Pistage, Survie","Sac à dos, 5 rations, cape, tente (grande) OU tente arabienne, outre.",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Pays=\"Arabie\",\"Tribus ghutanes\",\"\")","v":""},"","","","","Teleri",null,null,null,"Hildric","Lucinda",null,null,"Urkaroth",null,"Tiyariz","T’zor’au","Shox","Migzurd","Mountainmanes","Skirsskabak",null,null,null,"Gebhard",null,{"$f":"CONCATENATE(\"Hung\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Hung"},null,null,"Bertholdi",null,null,null,null,null,null,null,"Troublant",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Royaume de Nyissie","S","Compétences: Connaissances générales (Terres du Sud), Langue (sudron), Marchandage, Métier (herboriste). Talents: Affinité provinciale (Royaume de Nyissie), Résistance aux poisons.",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Dieu=\"Taal\",Dieu=\"Torothal\"),\"Confrérie de l'Ours\",\"\")","v":""},"","","","Dur à cuire, Menaçant","Connaissances générales (Kislev), Dressage, Équitation OU Emprise sur les animaux, Résistance à l'alcool, Soins des animaux, Survie",null,"Singe (gorille)","Monture","Web","-",40,0,50,40,30,40,60,5,9,30,5,4,6,0,0,0,"Dissimulation (Ag), Escalade (F), Intimidation (F)","Coups Puissants, Menaçant","3 pa",null,null,"Réaliste",null,null,null,null,"Chinook     ",null,"Peau en Or","RdS 177"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Héraut",{"$f":"IF(CareerType=Z194,\"Héraut\",IF(AllCareers=\"X\",\"Héraut\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Héraut\")))))","v":""},1,"",{"$f":"IFERROR(SMALL(V:V,ROW()-1),\"\")","v":""},{"$f":"IFERROR(INDEX(T:T,W194+1),\"\")","v":""},"non","Gens du Commun","Warhammer, le Jeu de Rôle",74,"Herald",101,"+10","+10","+5","+5","+15","+15","+10","+20","-","+4","-","-","Askari, Cadet, Gardien de Harem, Messager, Raconteur, Valet","Aucun","Agitateur, Bateleur, Courtisan, Dilettante, Écuyer, Explorateur, Politicien","Aucun","Éloquence, Étiquette, Orateur né","Baratin, Charisme, Commérage, Connaissances académiques (généalogie/héraldique), Connaissances académiques (histoire), Connaissances générales (Kislev, Bretonnie ou Tilée),  Connaissances générales (Empire), Équitation, Évaluation, Langue (bretonnien, kiselvarin ou tiléen), Langue (reikspiel), Lire/Écrire, Marchandage, Perception","Parfum/Eau de toilette, uniforme (tenue complète), 2 Atours (beaux, tenue complète)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Pays=\"Arabie\",\"Tribus kahides\",\"\")","v":""},"",{"$f":"IFERROR(SMALL(BZ:BZ,ROW()-1),\"\")","v":""},{"$f":"IFERROR(INDEX(BY:BY,CA194),\"\")","v":""},{"$f":"INDEX(CB:CB,ROW())","v":""},"Terendul",null,null,null,"Honorius","Lucretia",null,null,"Urkraduk",null,"Tugenn","Te’lanu","Shrah","Monzukk","Mountaintongue","Skirsskik",null,null,null,"Geblen",null,{"$f":"CONCATENATE(\"Hurgis\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Hurgis"},null,null,"Bertolotti",null,null,null,null,null,null,null,"Valeureux",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Royaume de Songhai","S","Compétences: Canotage ou Pistage, Connaissances générales (Terres du Sud), Langue (arabien), Langue (sudron), Métier (orfèvre) ou Survie. Talents : Affinité provinciale (Royaule de Songhai)",null,"",{"$f":"IFERROR(SMALL(ES:ES,ROW()-1),\"\")","v":""},{"$f":"IFERROR(INDEX(ER:ER,ET194+1),\"\")","v":""},null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Dieu=\"Taal\",Dieu=\"Torothal\"),\"Aucun Ordre\",\"\")","v":""},"",{"$f":"IFERROR(SMALL(FG:FG,ROW()-1),\"\")","v":""},{"$f":"IFERROR(INDEX(FF:FF,FH194),\"\")","v":""},"Sens de l'Orientation","Emprise sur les animaux, Orientation",null,"Squig","Monture","Le Bestiaire",110,42,0,53,35,56,5,22,5,2,10,5,3,"1-10",0,0,0,"Esquive (Ag)","Armes naturelles, Troublant, Vision nocturne, Volonté de fer","Rien",null,null,"Rebelle",null,null,null,null,"Chip   ",null,"Peau Moite","RdS 176"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Herrimault",{"$f":"IF(CareerType=Z195,\"Herrimault\",IF(AllCareers=\"X\",\"Herrimault\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\",SelectRace=\"Vampire\"),\"\",IF(Pays=\"Bretonnie\",\"Herrimault\",\"\"))))","v":""},0,"","","","oui","Criminel","Les Chevaliers du Graal",97,"Herrimault",102,"+5","+10","-","-","+10","-","-","+10","+1","+2","-","-","Agitateur, Aubergiste, Berger/Pâtre, Bûcheron, Charlatan, Chasseur, Chevalier errant, Cocher, Escroc, Grenouillère, Homme d'armes, Maresquier, Médiateur, Noble/Jarl, Paysan, Pèlerin du Graal","Aucun","Démagogue, Médiateur, Pèlerin du Graal, Pisteur, Vagabond, Vétéran/Longue Barbe, Voleur","Aucun","Camouflage rural, Grand voyageur, Maîtrise (Arcs longs) ou Tireur d’élite","Alphabet secret (rôdeur) OU Commérage, Charisme OU Soins des animaux, Déplacement silencieux, Dissimulation, Escalade, Esquive, Perception, Survie","Arc ou arc long, 10 flèches, armure légère (veste de cuir), bouclier",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Pays=\"Arabie\",\"Tribus malalukes\",\"\")","v":""},{"$f":"IF(BY195=\"\",\"\",ROW())","v":""},"","","","Thalion",null,null,null,"Horst","Ludmilla",null,null,"Urkragarr",null,"Turilith","Thaox","Shrato","Morkrag","Mozzaor","Skirszarr",null,null,null,"Gebwilher",null,{"$f":"CONCATENATE(\"Igans\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Igans"},null,null,"Bertolozzi",null,null,null,null,null,null,null,"Ventriloquie",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Royaume de Sud","S","Compétences: Camouflage rural ou Emprise sur les animaux, Connaissances générales (Arabie), Langue (arabien). Talents : Harmonie aethirique ou Résistance au poison,  Affinité provinciale (Royaume de Sud)",null,{"$f":"IF(ER195=\"\",\"\",ROW()-1)","v":""},"","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Dieu=\"Taal\",Dieu=\"Torothal\"),\"Chasseurs cornus\",\"\")","v":""},{"$f":"IF(FF195=\"\",\"\",ROW())","v":""},"","","Course à pied OU Résistance accrue, Dur à cuire, Frénésie",null,null,"Squig (des cavernes)","Monture","Karak Azgal",78,42,0,53,35,56,5,22,5,2,10,5,3,"1-10",0,0,0,"Esquive (Ag)","Armes naturelles, Troublant, Vision nocturne, Volonté de fer + Mutation queue épineuse et 3 autres aléatoires","Rien",null,null,"Reconnaissant",null,null,null,null,"Chipie  ",null,"Peau parcheminée","Créa. perso"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Hiérogrammate",{"$f":"IF(CareerType=Z196,\"Hiérogrammate\",IF(AllCareers=\"X\",\"Hiérogrammate\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\"),\"\",IF(SelectRace=\"skaven\",\"\",IF(SelectRace=\"Nain\",\"Hiérogrammate\",\"\")))))","v":""},0,"","","","oui","Lanceur de sort","Le Tome de la Corruption",169,"Daemonsmith",null,"+5","-","-","+5","-","+5","+15","+5","-","+2","-","+1","Aucun","Aucun","Champion hiérogrammate, Dilettante","Aucun","Harmonie aethyrique, Magie commune (Chaos), Résistance accrue","Connaissances académiques (magie), Connaissances académiques (théologie), Focalisation, Fouille, Langage mystique (démonik), Langage mystique (magick), Lire/écrire, Perception, Sens de la magie","Arme à une main, vêtements religieux (tenue complète)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Pays=\"Arabie\",\"Tribus muktarhines\",\"\")","v":""},"","","","","Thalos",null,null,null,"Horst","Luna",null,null,"Urkranaer",null,"Unabara","Thaultik","Shreh","Morurk","Mugthek","Skitar",null,null,null,"Geibel",null,"Izorgrund",null,null,"Bertoni",null,null,null,null,null,null,null,"Vil ensorcèlement",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Terres arides","S","Compétences: Camouflage désertique, Connaissances générales (Terres du sud, Langue (sudron ou langage sombre), Survie. Talents : Affinité provinciale (Terres arides), Fils du Désert",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Dieu=\"Taal\",Dieu=\"Torothal\"),\"Colère de Taal\",\"\")","v":""},"","","","Frénésie","Perception, Pistage",null,"Squig (des tombes)","Monture","Le Seigneur Liche",115,42,0,45,51,49,4,21,5,1,12,4,5,"1-10",0,0,0,"Dissimulation (Ag), Esquive (Ag)","Armes naturelles, Fils du Désert, Troublant, Vision nocturne + 1d3 Mutations","Rien",null,null,"Rêveur/Pensif/Contemplatif",null,null,null,null,"Chloée   ",null,"Peau Verte","RdS 179"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Homme d'arme",{"$f":"IF(CareerType=Z197,\"Homme d'arme\",IF(AllCareers=\"X\",\"Homme d'arme\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(Pays=\"Bretonnie\",\"Homme d'arme\",\"\"))))","v":""},0,"","","","oui","Guerrier","Les Chevaliers du Graal",98,"Man-at-Arms",133,"+10","-","+5","+10","+10","-","-","-","-","+2","-","-","Berger/Pâtre, Bûcheron, Chasseur, Maresquier, Paysan, Vagabond","Aucun","Berger/Pâtre, Éclaireur, Herrimault, Hors-la-loi, Ingénieur de siège, Médiateur, Vétéran/Longue Barbe, Yeoman","Aucun","Combat de rue, Coups précis, Coups puissants, Maîtrise (Armes lourdes)","Commérage, Esquive, Intimidation, Jeu, Résistance à l’alcool, Perception","Hallebarde, armure légère (veste de cuir et calotte de cuir), uniforme (tenue complète)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Pays=\"Arabie\",\"Tribus muziles\",\"\")","v":""},"","","","","Thigol",null,null,null,"Hrodbert","Mabel",null,null,"Urlalek",null,"Unavix","Thikxit","Shrieh","Mugdagga","Nakhaaz","Skleet",null,null,null,"Geisel",null,{"$f":"CONCATENATE(\"Jarod\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Jarod"},null,null,"Bertuzzi",null,null,null,null,null,null,null,"Vision nocturne",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Colonie de Lustrie de Nuova Luccini","T","Compétences: Connaissances générales (Lustrie), Langue (tiléen), Navigation, Orientation, Survie. Talents : Affinité provinciale (Colonie de Lustrie de Nuova Luccini), Résistance aux maladies, 1 talent déterminé aléatoirement",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Dieu=\"Taal\",Dieu=\"Torothal\"),\"Coureurs des bois\",\"\")","v":""},"","","","Dur à cuire","Perception, Pistage, Résistance à l'alcool",null,"Squig (monstrueux)","Monture","Karak Azgal",54,58,0,61,48,35,5,38,5,2,25,6,4,5,0,0,0,"Esquive (Ag)","Armes naturelles, Troublant, Vision nocturne, Volonté de fer + Mutation queue épineuse et 3 autres aléatoires","Rien",null,null,"Rigide/Obtus",null,null,null,null,"Choco  ",null,"Perte de Vigueur","WJDR 159"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Homme lige",{"$f":"IF(CareerType=Z198,\"Homme lige\",IF(AllCareers=\"X\",\"Homme lige\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(Pays=\"Norsca\",\"Homme lige\",\"\"))))","v":""},0,{"$f":"IF(T198=\"\",\"\",ROW()-1)","v":""},"","",{"$f":"IF(U198=0,\"oui\",\"non\")","v":"oui"},"Guerrier","Le Tome de la Corruption",157,"Bondsman",32,"+10","+5","+5","+5","+5","-","+5","-","+1","+2","-","-","Berserk norse, Gladiateur, Mercenaire","Aucun","Berserk norse, Chef de guerre, Garde du corps, Maraudeur, Mercenaire, Métayer, Pillard, Scalde, Vétéran/Longue Barbe","Aucun","Coups puissants, Intelligent ou Sang-froid, Maîtrise (Armes lourdes) ou Sur ses gardes, Menaçant, Valeureux","Commérage, Intimidation, Jeu, Résistance à l’alcool","Arme à une main et bouclier ou arme à deux mains, armure moyenne (armure de cuir complète et gilet de mailles), bière (4 pintes), trois gratifications (chacune d’une valeur de 1d10/2 co)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Pays=\"Arabie\",\"Tribus qu’sharies\",\"\")","v":""},"","","","","Thorondor",null,null,null,"Hubert","Madge",null,null,"Urlazar",null,"Uragrinn","Thisk","Shrih","Mugtrashah","Nalcuk","Skleetner",null,null,null,"Geistlicher",null,"Jormgard",null,null,"Biaggi",null,null,null,null,null,null,null,"Vivacité",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Principauté de Luccini","T","Compétences: Commérage ou Équitation, Connaissances générales (Tilée), Langue (Tiléen). Talents: Affinité provinciale (Principauté de Luccini), 1 talent déterminé aléatoirement ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Dieu=\"Taal\",Dieu=\"Torothal\"),\"Elus de Taal\",\"\")","v":""},"","","","Dur à cuire, Maitrise (une arme au choix)",null,null,"Squig-rat","Monture","Karak Azgal",54,51,0,33,35,66,5,22,5,2,10,3,3,7,0,0,0,"Esquive (Ag)","Armes naturelles, Effrayant, Sans Peur, Troublant, Vision nocturne, Volonté de fer + 1 mutation parmi: Peau écailleuse, Régénération, Peau coriace, Imposant ou Sanguinaire","Rien",null,null,"Rusé",null,null,null,null,"Chopin",null,"Petits Amis","RdS 176"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Homme oiseau de Catrazza",{"$f":"IF(CareerType=Z199,\"Homme oiseau de Catrazza\",IF(AllCareers=\"X\",\"Homme oiseau de Catrazza\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",IF(Pays=\"Tilée\",\"Homme oiseau de Catrazza\",\"\")))))","v":""},2,"","","","non","Guerrier","Spears of the Maiden",59,"Catrazzan Birdman",null,"+10","+25","+5","+5","+20","+15","+10","+15","-","+4","-","-","Franc-archer,  Ingénieur","Aucun","Artisan, Chasseur de primes,  Érudit, Franc-archer, Ingénieur, Hors-la-loi, Sergent, Vétéran/Longue Barbe","Aucun","Adresse au tir, Rechargement rapide, Sur ses gardes, Tir de précision","Baratin OU Navigation, Connaissances académiques (ingénierie ou sciences), Esquive, Langage secret (langage de bataille), Langue (classique), Perception, Lire/Écrire, Métier (charpentier)","Arbalète avec 20 carreaux, Armure légère (veste de cuir), Masque, Outils d'artisan (ingénieur), Ornithoptère",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Pays=\"Arabie\",\"Tribus scythes\",\"\")","v":""},"","","","","Tilion",null,null,null,"Hugo","Magdalyn",null,null,"Varsour",null,"Urlikiz","Thiuzk","Shriz","Mugzam","Nancaoz","Skleetquol",null,null,null,"Gemmigen",null,{"$f":"CONCATENATE(\"Kadgar\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Kadgar"},null,null,"Biagi",null,null,null,null,null,null,null,"Vol",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Principauté de Miragliano","T","Compétences: Métier (un au choix) OU Équitation, Connaissances générales (Tilée), Langue (Tiléen). Talents: Affinité provinciale (Principauté de Miragliano), 1 talent déterminé aléatoirement ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Dieu=\"Taal\",Dieu=\"Torothal\"),\"Ordre des blanches épées\",\"\")","v":""},"","","",null,"Pistage, Déplacement silencieux, Dissimulation",null,"Terradon/Ptérodactyle","Monture","Web","-",30,0,40,40,52,20,43,25,2,2,4,4,"2(8)",0,0,0,"Esquive (Ag), Orientation (Int+10%), Perception (Int+20%)","Acuité auditive, Armes naturelles, Coups précis, Coups puissants, Sans peur, Sens aiguisés, Vision nocturne, Vol","Rien",null,null,"Sadique",null,null,null,null,"Choumy   ",null,"Petits Amis de Taal et Rhya","TdR 244"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Hors-la-loi",{"$f":"IF(OR(CareerType=Z200,CareerType=\"Académicien\",CareerType=\"Gens du Commun\",CareerType=\"Criminel\",CareerType=\"Rôdeur\"),\"\",IF(AllCareers=\"X\",\"Hors-la-loi\",IF(Selectsousrace<>\"\",\"Hors-la-loi\",\"\")))","v":""},0,"","","","oui","Criminel","Warhammer, le Jeu de Rôle",46,"Outlaw",156,"+10","+10","-","-","+10","+5","-","-","+1","+2","-","-","Acolyte de Khorne, Acolyte de Nurgle, Acolyte du Chaos, Agitateur, Anachorète, Aubergiste, Berger/Pâtre, Bûcheron, Cénobite, Charlatan, Chef coq, Chasseur cornu, Chevaucheur de Dragon, Cocher, Collecteur de taxes, Conducteur de bestiaux, Conducteur de pousse-pousse, Danseur de guerre, Écuyer, Envoûteur, Escroc, Ex-détenu, Fanatique, Homme d'armes, Homme oiseau de Catrazza, Marcheur des Brumes, Maresquier, Matelot, Mercenaire, Milicien, Muletier, Naufrageur, Nomade de la steppe, Ovate, Ovate ainé, Paysan, Patrouilleur, Pèlerin, Percepteur, Pillard du désert, Piquier, Prêcheur de rue, Rôdeur des Principautés, Sorcier de village, Sorcier des taillis, Sycophante, Thaumaturge","Agitateur, Coureur nocturne Eshin, Fanatique, Guerrier des clans, Skaven noir","Bandit de grand chemin, Berger/Pâtre, Cavalcadour, Démagogue, Ex-détenu, Naufrageur, Pèlerin du Graal, Pénitent, Pillard du désert, Vagabond, Vétéran/Longue Barbe, Voleur","Esclave/Thrall, Vagabond, Vétéran/Longue Barbe, Voleur","Adresse au tir ou Coups assommants, Camouflage rural ou Code de la rue","Alphabet secret (voleur) OU Commérage, Braconnage OU Natation, Conduite d'attelages OU Équitation, Connaissances générales (Empire) OU Soins des animaux, Déplacement silencieux, Dissimulation, Escalade, Esquive, Perception","Arc et 10 flèches, armure légère (gilet de cuir), bouclier",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Pays=\"Arabie\",\"Tribus touaregues\",\"\")","v":""},"","","","","Torendil",null,null,null,"Ignacio","Maggie",null,null,"Varxus",null,"Urlirilith","Thiz","Shrizosk","Murgaz","Nankic","Skleetrit",null,null,null,"Gentz",null,"Kamerad",null,null,"Bianca",null,null,null,null,null,null,null,"Volonté de fer",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Principauté de Pavona","T","Compétences: Métier (un au choix) OU Équitation, Connaissances générales (Tilée), Langue (Tiléen). Talents: Affinité provinciale (Principauté de Pavona), 1 talent déterminé aléatoirement ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Dieu=\"Taal\",Dieu=\"Torothal\"),\"Les Célébrants\",\"\")","v":""},"","","","Empathie animale","Pistage, Survie",null,"Tortue géante","Monture","Web","-",20,0,80,10,10,10,79,30,1,58,8,1,2,0,0,0,"Dissimulation (Ag +20%), Natation (F+20%)","Amphibien, Troublant","Rien",null,null,"Sage",null,null,null,null,"Choupette   ",null,"Peur du Seigneur des Mouches","TdR 244"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Indicateur",{"$f":"IF(AllCareers=\"X\",\"Indicateur\",IF(CareerType=Z201,\"Indicateur\",IF(FirstCareer=\"1ère carrière\",\"\",\"\")))","v":""},1,"","","","non","Criminel","Warhammer, édition révisée",74,"Indicator",null,"+5","+5","-","-","+10","+10","+5","+10","-","-","-","-","Agitateur, Assassin, Aubergiste, Bateleur, Charlatan, Contrebandier, Coupe-jarret, Racketteur, Serviteur, Spadassin, Vagabond, Vendeur de journaux, Voleur","Agitateur, Coupe-Jarret, Coureur d'égouts, Spadassin, Vagabond","Contrebandier, Coupe-jarret, Espion, Racketteur, Trafiquant de cadavres, Voleur","Chasseur de primes, Contrebandier, Coureur nocturne Eshin, Racketteur, Trafiquant de cadavres, Voleur","Accuité auditive OU Camouflage urbain, Code de la rue OU Sociable, Fuite OU Intrigant, Sixième sens OU Sur ses gardes","Dissimulation, Escamotage, Esquive, Langage secret (langage des rôdeurs ou langage des voleurs)","Vêtements confortables (tenue complète), cape longue",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Pays=\"Arabie\",\"Tribus turjukes\",\"\")","v":""},"","","","","Tulkas",null,null,null,"Ignatius","Maghilda",null,null,"Vudekai",null,"Urlithis","Thrirza","Shruss","Murgugas","Naolgor","Skleetsch",null,null,null,"Gephardt",null,"Kandroom",null,null,"Bianchi",null,null,null,null,null,null,null,"Vraie Magie",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Principauté de Sartosa","T","Compétences: Commérage OU Navigation, Connaissances générales (Tilée), Langue (Tiléen). Talents: Affinité provinciale (Principauté de Sartosa), 1 talent déterminé aléatoirement ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Thungni\",\"Initié\",\"\")","v":""},"","","","Rune","Connaissances académiques (Runes), Évaluation, langage mystique (nain mystique), Métier (forgeron)",null,"Vache/gnou (génisse)","Monture","Sables Périlleux/Old World Bestiary","357/13",54,0,48,51,43,36,47,39,2,16,4,5,4,0,0,0,"Natation (F), Perception (Int+10%)","Armes naturelles, Sens aiguisés, Vision nocturne","Rien",null,null,"Sanguin",null,null,null,null,"Chuck",null,"Pied-bot","RdG 111"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Ingénieur/Engingneurs",{"$f":"IF(CareerType=Z202,\"Ingénieur/Engingneurs\",IF(AllCareers=\"X\",\"Ingénieur/Engingneurs\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\"),\"\",IF(AND(SelectRace=\"skaven\",FirstCareer<>\"1ère carrière\"),\"Ingénieur\",IF(AND(SelectRace=\"Nain\",FirstCareer<>\"1ère carrière\"),\"Engingneurs\",\"\"))))))","v":""},1,"","","","non","Académicien","Warhammer, le Jeu de Rôle",74,"Engineer",66,"+10","+15","+5","+5","+10","+20","+10","-","-","+4","-","-","Alchimiste/Potiologue, Artisan, Étudiant, Garde des profondeurs, Géomètre, Homme oiseau de Catrazza, Maître-artisan, Mineur, Sapeur Pompier","Artisan, Tirailleur","Canonnier, Contrebandier, Dilettante, Explorateur, Homme oiseau de Catrazza, Maître-artisan, Agent de guilde, Pamphlétaire, Pistolier/Foudroyeur","Technomage Skryre","Maître artilleur, Maîtrise (Armes à feu) ou Maîtrise (Armes mécaniques)","Conduite d'attelages OU Équitation, Connaissances académiques (ingénierie), Connaissances académiques (science), Connaissances générales (nains ou tilée), Langue (khazalid ou tiléen), Lire/Écrire, Métier (arquebusier), Perception","Armure légère (veste de cuir), 6 pointes, outils d'artisan (ingénieur/géomètre)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Pays=\"Arabie\",\"Tribus zamezies\",\"\")","v":""},"","","","","Tuor",null,null,null,"Igor","Maglind",null,null,"Vuron",null,"Verbine","Throat","Shuh","Muskronak","Netherfang","Skleetsisk",null,null,null,"Gerber",null,"Kanstone",null,null,"Bianco",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Principauté de Tobaro","T","Compétences: Métier (un au choix) OU Navigation, Connaissances générales (Tilée), Langue (Tiléen). Talents: Affinité provinciale (Principauté de Tobaro) OU Pilote de Navire, 1 talent déterminé aléatoirement ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Thungni\",\"Prêtre\",\"\")","v":""},"","","","Rune Majeure",null,null,"Vache/gnou/auroch (taureau)","Monture","Swords of the South",129,43,0,62,66,31,21,38,11,3,21,6,6,8,0,0,0,"Natation (F), Perception (Int+10%)","Armes naturelles, Effrayant, Puissance imparable, Sens aiguisés, Vision nocturne, Volonté de fer","Rien",null,null,"Sans pitié",null,null,null,null,"Chunky",null,"Pieds Nus","RdS 179"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Ingénieur/Engingneur de siège",{"$f":"IF(CareerType=Z203,\"Ingénieur/Engingneur de siège\",IF(AllCareers=\"X\",\"Ingénieur/Engingneur de siège\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace<>\"skaven\"),\"\",IF(FirstCareer<>\"1ère carrière\",\"\",\"Ingénieur/Engingneur de siège\")))))","v":""},1,"","","","non","Académicien","Les Chevaliers du Graal",98,"Wall Warden",221,"-","+10","+10","+10","+25","+20","+10","+10","-","+4","-","-","Alchimiste/Potiologue, Artisan, Homme d'armes, Paysan, Sapeur Pompier","Aucun","Espion, Intendant, Yeoman","Aucun","Maîtrise (Armes mécaniques), Réflexes éclair","Commérage, Connaissances académiques (ingénierie), Connaissances académiques (stratégie/tactique), Connaissances générales (Bretonnie), Évaluation, Marchandage, Métier (charpentier), Métier (maçon), Perception","Outils d’artisan (ingénieur/géomètre)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Royaume de Songhai\",\"Medina de Songhai\",\"\")","v":""},"","","","","Turambar",null,null,null,"Ingwald","Maglyn",null,null,"Vutrax",null,"Verthall","Throsk","Shurzeh","Muzzlecrumpa","Nightbrow","Skleetskik",null,null,null,"Gerhardt",null,"Karangaz",null,null,"Bianconi",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Principauté de Trantio","T","Compétences: Métier (un au choix) OU Équitation, Connaissances générales (Tilée), Langue (Tiléen). Talents: Affinité provinciale (Principauté de Trantio), 1 talent déterminé aléatoirement ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Tor\",\"Initié\",\"\")","v":""},"","","","Valeureux","Commandement, Magie commune (Divine)",null,"Ver des roches","Monture","Karak Azgal",42,45,0,52,58,22,5,30,5,2,28,5,5,6,0,0,0,"-","Armes naturelles, Coups puissants, Crachat acide, Carapace (2), Terrifiant","Rien",null,null,"Sarcastique",null,null,null,null,"Cincenne  ",null,"Porteur de peste","B. o Rat 184"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Ingénieur/Engingneur du Chaos",{"$f":"IF(CareerType=Z204,\"Ingénieur/Engingneur du Chaos\",IF(AllCareers=\"X\",\"Ingénieur/Engingneur du Chaos\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\"),\"\",IF(SelectRace=\"Nain\",\"Engingneur du Chaos\",IF(SelectRace=\"Skaven\",\"Ingénieur du Chaos\",\"\")))))","v":""},0,"","","","oui","Académicien","Le Tome de la Corruption",170,"Chaos Engineer",null,"+10","+10","-","+5","+10","+10","-","-","-","+3","-","-","Artisan","Artisan, Tirailleur","Contrebandier, Dilettante, Maître-artisan, Maraudeur","Contrebandier, Maraudeur","Maître artilleur, Maîtrise (Armes mécaniques) ou Maîtrise (Armes à poudre)","Conduite d’attelages, Connaissances académiques (ingénierie), Connaissances académiques (magie), Connaissances générales (deux au choix), Langue (deux au choix), Lire/écrire, Métier (arquebusier), Perception","Tromblon, arme à une main, armure moyenne (armure de mailles complète), outils d'artisan (ingénieur/géomètre), 6 pointes",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Califat de Sudrat\",\"Medina de Sudrat\",\"\")","v":""},"","","","","Turgon",null,null,null,"Ivar","Magreta",null,null,"Vu'tzor",null,"Vugwer","Thrountuxl","Sizeh","Muzzleslasha","Nightcrest","Skleetskittar",null,null,null,"Gerlicht",null,{"$f":"CONCATENATE(\"Karin\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Karin"},null,null,"Bich",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"République de Remas","T","Compétences: Métier (un au choix) OU Équitation, Connaissances générales (Tilée), Langue (Tiléen). Talents: Affinité provinciale (République de Remas), 1 talent déterminé aléatoirement ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(AND(Dieu=\"Tor\",'page 1'!M11=\"Masculin\"),\"Prêtre\",\"\")","v":""},"","","","Maitrise (lourde), Menaçant",null,null,"Amalgame du Chaos","Artificiel/Invoqué","Le Tome de la Corruption",117,46,0,55,56,21,0,0,0,6,26,5,5,5,0,0,0,"-","Armes naturelles, Aura démoniaque, Coups assommants, Coups puissants, Mort-Vivant, Puissance Monstrueuse, Terrifiant, Vision nocturne + Mutations: bête aux mille bras, bête aux mille jambes, bête aux mille visages.","Rien",null,null,"Scrupuleux",null,null,null,null,"Cissy",null,"Porteur du Marteau","TdR 244"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Initié",{"$f":"IF(CareerType=Z205,\"Initié\",IF(AllCareers=\"X\",\"Initié\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\"),\"\",IF(OR(SelectRace=\"Humain\",SelectRace=\"Vampire\",SelectRace=\"Nain\",SelectRace=\"Halfling\"),\"Initié\",\"\")))))","v":""},0,"","","","oui","Lanceur de sort","Warhammer, le Jeu de Rôle",46,"Initiate",112,"+5","+5","-","+5","-","+10","+10","+10","-","+2","-","-","Allumeur de réverbères, Apprentie sorcière, Catéchiste, Catin, Chantre, Chasseur de vampires, Chevalier, Chevalier du soleil, Croisé, Dilettante, (Ursun) Dresseur d'ours, Étudiant, Fanatique (Morr),  Fauconnier (Myrmidia), Fossoyeur, Fouet de dieu, Gardien du temple (Vérénéen), Interprète, Investigateur verenéen/Inquisiteur estalien, Myrmidon, Ovate, Pèlerin, Pénitent, Pirate/Corsaire (Manann ou Stormfels), Prêcheur de rue, Raconteur, Répurgateur, Savant/Professeur (Véréna), Scribe, Sorcier des taillis, Sorcier de village","Aucun","(Morr) Agent du Suaire, Bedeau, Chantre, (Taal) Chasseur cornu, (Myrmidia) Chevalier du Champ Verdoyant, Chirurgien barbier, Démagogue, Derviche,  Dilettante, (Ursun) Dresseur d'ours, Fanatique,  Fauconnier (Myrmidia), Gardien du temple, (Véréna) Investigateur verenéen/Inquisiteur estalien, (Véréna) Magistrat, Marcheur des Brumes, Moine, Moine mendiant, Pénitent, (Manann ou Stormfels) Pirate/Corsaire, Prêtre, Prêtre laïque, Prêcheur de rue, Scribe, Sycophante, Talib (Dresseur de djinn)","Aucun","Éloquence, Force accrue ou Réflexes éclair, Guerrier né ou Sociable","Charisme, Connaissances académiques (astronomie OU histoire), Connaissances académiques (théologie), Langue (classique), Langue (reikspiel), Lire/Écrire, Perception, Soins","Symbole religieux (petit), Vêtements religieux (tenue complète)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Royaume de Songhai\",\"Bas quartiers de Songhai\",\"\")","v":""},"","","","","Túrin",null,null,null,"Jacen","Magunda",null,null,"Vuvile",null,"Vurothe","Throusk","Soh","Natznokk","Nightfist","Skre",null,null,null,"Germanicus",null,{"$f":"CONCATENATE(\"Karmin\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Karmin"},null,null,"Biondelli",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"République de Verezzo","T","Compétences: Commérage ou Équitation, Connaissances générales (Tilée), Langue (Tiléen). Talents: Affinité provinciale (République de Verezzo), 1 talent déterminé aléatoirement ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Tu Bo\",\"Initié\",\"\")","v":""},"","","",null,"Charisme",null,"Ange/Kenku nipponais","Artificiel/Invoqué","Web","-",76,56,60,70,76,76,76,56,4,15,6,7,5,0,0,0,"Charisme (Ag+10%), Commandement (Ag), Esquive (Ag+10%), Intimidation (F), Perception (Int)","Coups précis, Coups puissants, Maîtrise (à 2 Mains, lourdes, parade, escrime), Parade éclair, Sans peur, Vol","Rien",null,null,"Sécurisant",null,null,null,null,"Cléa  ",null,"Prédateur","TdR 244"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Intendant",{"$f":"IF(CareerType=Z206,\"Intendant\",IF(AllCareers=\"X\",\"Intendant\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Intendant\")))))","v":""},2,"","","","non","Gens du Commun","Warhammer, le Jeu de Rôle",75,"Steward",201,"+10","+10","+10","+10","-","+30","+20","+25","-","+4","-","-","Ancien de Village, Askari, Banquier, Bedeau, Courtisan, Érudit, Gardien de Harem, Ingénieur de siège, Moine mendiant, Politicien, Prêtre, Timariote","Aucun","Baron du crime, Dilettante, Marchand, Noble/Jarl, Receleur, Sans-visage","Aucun","Calcul mental, Éloquence","Charisme, Commandement, Commérage, Connaissances académiques (droit), Connaissances générales (Empire), Équitation, Évaluation, Fouille, Intimidation, Langue (reikspliel), Lire/Écrire, Marchandage, Métier (marchand), Perception","Accessoires de calligraphie, 2 Atours de noble (tenue complète)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Califat de Sudrat\",\"Bas quartiers de Sudrat\",\"\")","v":""},"","","","","Turindo",null,null,null,"Jander","Maida",null,null,"Ygadekai",null,"Vuthall","Thruuz","Sokzo","Nidbrark","Nirthooz","Skreneth",null,null,null,"Gerstenmaier",null,{"$f":"CONCATENATE(\"Karzor\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Karzor"},null,null,"Biondo",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(SelectRace=\"Elfe\",\"Iles du Nord\",\"\")","v":""},"U","Compétences: Connaissances générales (Elfes, elfes noirs et Ulthuan), Langue (eltarin), Survie. Talents : Affinité provinciale (Iles du Nord), Dur à cuire",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Tu Bo\",\"Prêtre\",\"\")","v":""},"","","","Coups puissants, Esquive, Maitrise (A 2 mains)","Intimidation",null,"Aranéïde","Artificiel/Invoqué","Les Maîtres de la Nuit",60,48,0,20,10,46,0,0,0,1,6,2,1,6,0,0,0,"Déplacement silencieux (Ag+10%), Dissimulation (Ag+10%)","Armes naturelles, Mort-Vivant, Vision nocturne",null,null,null,"Sensible",null,null,null,null,"Cléo",null,"Prédation","Web"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Interprète",{"$f":"IF(CareerType=Z207,\"Interprète\",IF(AllCareers=\"X\",\"Interprète\",IF(OR(Selectsousrace=\"\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\"),\"\",\"Interprète\")))))","v":""},1,"","","","non","Académicien","Sables Périlleux ",238,"Translator",null,"+5","+5","+5","+5","+10","+30","+15","+15","-","+4","-","-","Étudiant, Guide, Messager, Moine, Porterune, Raconteur, Scribe, Vendeur de Journaux","Aucun","Agitateur, Apprenti sorcier, Diplomate, Érudit, Explorateur, Initié, Investigateur vérénéen, Ménestrel, Pamphlétaire, Raconteur, Valet","Aucun","Intelligent, Linguistique OU Oreille absolue, Littéraire (un au choix), Sociable OU Grand Voyageur","Alphabet secret (un au choix) OU Langage secret (un au choix), Commérage OU Connaissances académiques (une au choix), Expression artistique (conteur ou chanteur), Fouille OU Perception, Langue (trois au choix), Langage mystique (un au choix), Lire/Écrire, Métier (calligraphe)","Accessoires de calligraphie, Bougie de cire, Étui à parchemins, Loupe, Parchemins (5), Livre imprimé et collé.",10,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Royaume de Songhai\",\"Petite communauté de Songhai\",\"\")","v":""},"","","","","Turucàno",null,null,null,"Janko","Margaret",null,null,"Ygamor",null,"Yakei","Thuknaoxl","Sox","Nigzugas","Nookthor","Skrer",null,null,null,"Gladisch",null,"Kazador",null,null,"Blondi",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(SelectRace=\"Elfe\",\"Royaume d'Avelorn\",\"\")","v":""},"U","Compétences: Connaissances générales (Elfes et Ulthuan), Expression artistique (une au choix), Langue (eltarin). Talents : Affinité provinciale (Royaume d'Avelorn), Étiquette",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Dieu=\"Tzeentch\",Dieu=\"Asaph\",Dieu=\"Tchar\",Dieu=\"Jalandhara\",Dieu=\"Ikaninushi\"),\"Duché de Couronne Rouge\",\"\")","v":""},"","","","Code de la rue, Camouflage Rural","Langage secret (langage de guilde), Langue (langue des bêtes)",null,"Armure","Artificiel/Invoqué","La Crypte des secrets",44,41,0,33,34,36,0,0,0,1,16,3,3,"0(4)",0,0,0,"Esquive (Ag)","Coups précis, Coups puissants, Sans peur","Rien",null,null,"Sensuel",null,null,null,null,"Cléopâtre",null,"Présence Anormale","SablesP235"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Investigateur verenéen/ Inquisiteur estalien",{"$f":"IF(OR(CareerType=Z208,AllCareers=\"X\"),\"Investigateur verenéen/ Inquisiteur estalien\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",IF(Pays=\"Estalie\",\"Inquisiteur estalien\",\"Investigateur verenéen\")))))","v":""},1,"","","","non","Rôdeur","Les Héritiers de Sigmar/ Swords of the South","124/120","Verenean Investigator/Estalian Inquisitor",218,"+10","+10","+10","+10","+20","+30","+20","+20","+1","+5","-","-","Chasseur de primes, Dilettante, Érudit, Espion, Garde/Chapeau noir, Initié (Véréna), Flagellant, Interprète, Monte-en-l'air, Patrouilleur, Patrouilleur fluvial, Prêtre (Véréna), Répurgateur, Voleur","Aucun","Dilettante, Érudit, Espion, Initié (Véréna), Répurgateur","Aucun","Camouflage urbain ou Sang froid, Code de la rue ou Menaçant, Combat de rue ou Sain d’esprit ou Volonté de fer, Intelligent ou Sens aiguisés",{"$f":"CONCATENATE(\"Commandement OU Charisme, Commérage, Connaissances académiques (droit et théologie)\"&\"Connaissances académiques (une au choix), Crochetage, Déguisement, Déplacement silencieux\"&\"Dissimulation, Escamotage, Filature, Fouille, Langue (classique), Lire/Ecrire, Perception, Pistage\",IF(Pays=\"Empire\",\"Alphabet secret (un au choix), Connaissances générales (Empire)\",IF(Pays=\"Estalie\",\"Connaissances générales (Estalie), Torture OU Intimidation\",\"\")))","v":"Commandement OU Charisme, Commérage, Connaissances académiques (droit et théologie)Connaissances académiques (une au choix), Crochetage, Déguisement, Déplacement silencieuxDissimulation, Escamotage, Filature, Fouille, Langue (classique), Lire/Ecrire, Perception, Pistage"},"Outils de crochetage, loupe, menottes, 2 pigeons voyageurs, 2 cages (petites)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Califat de Sudrat\",\"Petite communauté de Sudrat\",\"\")","v":""},"","","","","Tyeplerinquar",null,null,null,"Jekil","Marget",null,null,"Zadekai",null,"Ya'khas","Tlcorel","Srax","Notag","Norgug","Skrerisk",null,null,null,"Glatz",null,"Klinkagrul",null,null,"Boddi",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(SelectRace=\"Elfe\",\"Royaume de Caledor\",\"\")","v":""},"U","Compétences: Connaissances générales (Elfes, Dragons et draconides et Ulthuan), Langue (eltarin). Talents : Affinité provinciale (Royaume de Caledor) ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Dieu=\"Tzeentch\",Dieu=\"Asaph\",Dieu=\"Tchar\",Dieu=\"Jalandhara\",Dieu=\"Ikaninushi\"),\"Main Pourpre\",\"\")","v":""},"","","","Code de la rue, Étiquette, Politique","Intimidation, Langage secret (langage de guilde)",null,"Aveuglé","Artificiel/Invoqué","La Reine des glaces ",131,36,28,38,44,36,32,44,38,1,14,3,4,4,0,0,0,"Charisme (Soc), Intimidation (F)","Coups assommants, Armes naturelles, Contact glaçant, Effrayant, Mort-vivant, Sans peur, Vision nocturne","Rien",null,null,"Sentimental/Romantique",null,null,null,null,"Cliff",null,"Présence Dérangeante","WJDR 159"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Janissaire",{"$f":"IF(CareerType=Z209,\"Janissaire\",IF(AllCareers=\"X\",\"Janissaire\",IF(OR(Selectsousrace=\"\",SelectRace=\"Vampire\"),\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\"),\"Janissaire\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\"),\"\",\"Janissaire\")))))","v":""},0,"","","","oui","Guerrier","Sables Périlleux ",238,"Janissary",null,"+10","-","+5","+5","+5","-","+5","+10","-","+2","-","-","Garde/Chapeau noir, Milicien, Soldat.","Aucun","Chevalier, Sergent, Vétéran/Longue Barbe.","Aucun","Coups assommants OU Tir en puissance, Coups précis ou Intrigant, Coups puissants OU Ambidextre, Étiquette OU Lutte, Robuste OU Sang-froid, Valeureux.","Connaissances générales (Arabie), Esquive, Fouille, Jeu ou Lire/écrire, Langue (arabien), Perception ou Intimidation, Soins","Armure légère (gilet de cuir), bouclier, uniforme, lance ou arc et 10 flèches.",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Royaume de Nyissie\",\"Cité de SthissTor\",\"\")","v":""},"","","","","Uldor",null,null,null,"Jerimais","Margreta",null,null,"Zhurouth",null,"Yapho","Traoshk","Sregya","Nurkukh","Norkraz","Skresisk",null,null,null,"Glöckner",null,{"$f":"CONCATENATE(\"Kragellas\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Kragellas"},null,null,"Boia",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(SelectRace=\"Elfe\",\"Royaume de Chrace\",\"\")","v":""},"U","Compétences: Chasse, Connaissances générales (Elfes et Ulthuan), Langue (eltarin). Talents : Affinité provinciale (Royaume de Chrace) ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Dieu=\"Tzeentch\",Dieu=\"Asaph\",Dieu=\"Tchar\",Dieu=\"Jalandhara\",Dieu=\"Ikaninushi\"),\"Ordre du Seigneur ailé\",\"\")","v":""},"","","","Magie commune (Chaos), Magie mineure (un au choix)","Navigation; Mutation : ailes",null,"Bric-Broc","Artificiel/Invoqué","Le Compagnon/LMT 2","121/291",30,12,55,55,15,10,10,0,2,24,5,5,4,0,0,0,"Intimidation (F), Perception (Int)","Amalgame, Armes naturelles, Commandement, Effrayant, Mort-vivant","Rien",null,null,"Serein/Tranquille/Paisible",null,null,null,null,"Clifford   ",null,"Prophète éclairé","Web"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Joueur",{"$f":"IF(CareerType=Z210,\"Joueur\",IF(AllCareers=\"X\",\"Joueur\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\"),\"\",IF(SelectRace=\"Nain\",\"Joueur\",IF(SelectRace=\"Humain\",\"Joueur\",IF(SelectRace=\"Halfling\",\"Joueur\",\"\")))))))","v":""},0,"","","","oui","Criminel","Les Héritiers de Sigmar",121,"Gambler",86,"+5","+5","-","-","+10","+10","-","+10","-","+2","-","-","Bateleur, Chevaucheur de Dragon, Escroc, Étudiant, Mercenaire, Noble/Jarl, Vagabond, Voleur","Aucun","Bandit de grand chemin, Bateleur, Charlatan, Démagogue, Dilettante, Escroc, Vaurien","Aucun","Chance ou Fuite, Code de la rue ou Étiquette, Fêtard","Alphabet secret (voleur) OU Lire/Écrire, Baratin, Charisme, Commérage OU Langage secret (langage des voleurs), Escamotage, Évaluation, Jeu, Perception","Dés en os, paquet de cartes, armure légère (gilet de cuir)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Royaume de Nyissie\",\"Berges de la Serpentine,\",\"\")","v":""},"","","","","Ulfang",null,null,null,"Jirl","Marguerit",null,null,"Zykai",null,"Zadell","Trasz","Srih","Nutzmam","Nuktog","Skreskabak",null,null,null,"Gobler",null,{"$f":"CONCATENATE(\"Kragin\",IF(AND('page 1'!M12=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M12=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M12=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M12=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Kragin"},null,null,"Bonadona",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(SelectRace=\"Elfe\",\"Royaume de Cothique\",\"\")","v":""},"U","Compétences: Connaissances générales (Elfes et Ulthuan), Langue (eltarin). Talents : Affinité provinciale (Royaume de Cothique) ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Dieu=\"Tzeentch\",Dieu=\"Asaph\",Dieu=\"Tchar\",Dieu=\"Jalandhara\",Dieu=\"Ikaninushi\"),\"Roue d'Argent\",\"\")","v":""},"","","","Vil ensorcèlement, Sombre Savoir",null,null,"Canidé (loup de la nuit/funeste)","Artificiel/Invoqué","Le Bestiaire",100,35,0,41,35,18,0,0,0,1,10,4,3,9,0,0,0,"-","Armes naturelles, Effrayant, Mort-Vivant","Rien",null,null,"Sérieux",null,null,null,null,"Clipper",null,"Provoque la peur","B. o Rat 184"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Kossar kislevite",{"$f":"IF(CareerType=Z211,\"Kossar kislevite\",IF(AllCareers=\"X\",\"Kossar kislevite\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\",SelectRace=\"Vampire\"),\"\",IF(Pays=\"Kislev\",\"Kossar kislevite\",\"\"))))","v":""},0,"","","","oui","Guerrier","Warhammer, le Jeu de Rôle",47,"Kislevite Kossar",120,"+10","+10","-","+10","-","-","+10","-","-","+2","-","-","Nomade de la steppe","Aucun","Cavalier ailé/Jinete estalien, Chasseur de primes, Combattant des tunnels, Mercenaire, Sergent, Streltsi, Tchékiste, Vétéran/Longue Barbe","Aucun","Coups précis, Maîtrise (Armes lourdes)","Commérage OU Jeu, Connaissances générales (Kislev), Esquive, Fouille, Langue (kiselvarin), Perception, Résistance à l'alcool, Survie","Arc et 10 flèches, armure moyenne (manteau de mailles, veste de cuir, jambières de cuir), arme à 2 mains (hache à deux mains)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Plaine des Éléphants\",\"Tribus des Mpongwés\",\"\")","v":""},"","","","","Ulfast",null,null,null,"Jodokus","Marie",null,null,"Zy'loth",null,"Zarilith","Tratruax","Srithlus","Odagg","Nurghoz","Skreskittar",null,null,null,"Godtgraf",null,{"$f":"CONCATENATE(\"Kragnon\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Kragnon"},null,null,"Bonamici",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(SelectRace=\"Elfe\",\"Royaumes d'Eataine et de Lothern\",\"\")","v":""},"U","Compétences: Connaissances générales (Elfes et Ulthuan), Étiquette, Langue (eltarin), Navigation. Talents : Affinité provinciale (Royaumes d'Eataine et de Lothern) ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Dieu=\"Tzeentch\",Dieu=\"Asaph\",Dieu=\"Tchar\",Dieu=\"Jalandhara\",Dieu=\"Ikaninushi\"),\"Ordre de l'Œil Inconstant\",\"\")","v":""},"","","","Affinité Provinciale (Grande principauté du Reikland), Éloquence, Magie Commune (Chaos), Politique","Discrétion",null,"Cauchemar ailé","Artificiel/Invoqué","Les Maîtres de la Nuit",128,56,0,64,52,44,0,0,0,3,46,{"$f":"ROUNDDOWN(FT211/10,0)","v":5},{"$f":"ROUNDDOWN(FT211/10,0)","v":5},9,0,0,0,"-","Armes naturelles, Ecailles (2), Effrayant, Mort-Vivant, Terrifiant, Vision nocturne, Vol","2 pa",null,null,"Serviable/Dévoué",null,null,null,null,"Clochette",null,"Puanteur","WJDR 159"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Liche",{"$f":"IF(CareerType=Z368,\"Liche\",IF(AllCareers=\"X\",\"Liche\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(AND(FirstCareer=\"1ère carrière\",OR(SelectRace=\"Vampire\",'page 1'!K4=\"Vampire\")),\"Liche\",\"\")))))","v":""},1,"","","","non","Criminel","WFRP2 Liche",4,"Liche",null,"+10","-","+10","+10","-","-","+10","-","+1","+5","-","+1","Au choix","Aucun","Damnation éternelle","Aucun","Mort-Vivant, Terrifiant, Vision Nocturne","Connaissances académiques (nécromancie), Intimidation, Perception, Sens de la Magie","Aucune",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev septentrional (Gospodar)\",Province=\"Kislev septentrional (Ungol)\"),\"Tirsa du Nord\",\"\")","v":""},"","","","","Ulwarth",null,null,null,"Johannes","Marietta",null,null,null,null,"Zhocian","Trothruuk","Sulqosk","Orlazz","Plaincoat","Skrit",null,null,null,"Goffman",null,{"$f":"CONCATENATE(\"Kristof\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Kristof"},null,null,"Bonassoli",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(SelectRace=\"Elfe\",\"Royaume d'Ellyrion\",\"\")","v":""},"U","Compétences: Connaissances générales (Elfes et Ulthuan), Déplacement silencieux, Esquive, Langue (eltarin), Soin des animaux. Talents : Affinité provinciale (Royaume d'Ellyrion) ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Dieu=\"Tzeentch\",Dieu=\"Asaph\",Dieu=\"Tchar\",Dieu=\"Jalandhara\",Dieu=\"Ikaninushi\"),\"Culte de la Roue Brisée\",\"\")","v":""},"","","","Affinité Provinciale (Grande principauté du Reikland), Magie Noire, Sombre Savoir","Connaissances académiques (histoire), Connaissances générales (Arabie)",null,"Chauve-souris vampire","Artificiel/Invoqué","Le Bestiaire",88,33,0,31,31,34,18,25,10,2,16,{"$f":"ROUNDDOWN(FS212/10,0)","v":3},3,"2(8)",0,0,0,"Esquive, Perception (Int+20%)","Armes naturelles, Coups puissants, Effrayant, Mort-Vivant, Sens aiguisés, Vol","du sang frais",null,null,"Sincère/Candide",null,null,null,null,"Coco   ",null,"Puanteur","WJDR 159"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Maestro estalien",{"$f":"IF(OR(CareerType=Z213,AllCareers=\"X\"),\"Maestro estalien\",IF(OR(Selectsousrace=\"\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Maestro estalien\")))","v":""},1,"","","","non","Guerrier","Swords of the South",120,"Estalian Maestro",null,"+25","-","+10","+10","+20","+15","+5","+15","+1","+4","-","-","Diestro estalien","Aucun","Bandit de grand chemin, Chevalier, Érudit, Espion, Maestro Verdadero estalien, Myrmidon, Patrouilleur, Sergent","Aucun","Coups assommants ou Coups puissants, Combattant virevoltant, Désarmement,  Maîtrise (Parade), Réflexes éclair, Sur ses gardes","Connaissances Académiques (Science), Connaissances Académiques (une au choix), Esquive, Intimidation, Langue (Estalien), Lire/Écrire, Perception, langage secret (Destreza)","Rapière ou fleuret de qualité exceptionnelle, Atours de noble (tenue complète) de qualité exceptionnelle",0,"",{"$f":"IF(AY213=\"\",\"\",\"Acolyte de Khorne, Acolyte de Nurgle, Acolyte de Slaanesh, Acolyte de Tzeentch, Apprenti chaman, Aspirant champion\"&(\"Bestigor, Bourreau, Chaman, Chaman bray, Champion du Chaos, Champion homme-bête, Chasseur, Chef de bande\")&(\", Chef de guerre, Chevalier du Chaos, Coupe-jarret, Démon exalté, Démon exalté de Khorne, Éclaireur (créatures), Envoûteur\")&(\", Esclavagiste skaven, Esclave/Thrall, Fanatique, Garde, Garde du corps, Guerrier des clans, Gran-chaman bray, \")&(\"Grand Chaman, Guerrier du Chaos, Hors-la-loi, Magus de Khorne, Magus de Nurgle, Magus de Slaanesh, Magus de Tzeentch, Naufrageur, \")&(\"Pillard, Pilleur de tombes, Thaumaturge, Tisseruine, Trafiquant de cadavres, Vagabond, Voleur\"))","v":""},"",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev oriental (Gospodar)\",Province=\"Kislev oriental (Ungol)\"),\"Ville de l'Est du Kislev\",\"\")","v":""},"","","","","Umarth",null,null,null,"Jonah","Marline",null,null,null,null,"Zhoresh","Trozk","Sus","Rabidcrashah","Plainfangs","Skritnik",null,null,null,"Gönner",null,{"$f":"CONCATENATE(\"Krudds\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Krudds"},null,null,"Bonomelli",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(SelectRace=\"Elfe\",\"Royaume perdu de Nagarythe\",\"\")","v":""},"U","Compétences: Connaissances générales (Elfes noirs et Elfes), Langue (eltarin), orientation, Survie. Talents : Affinité provinciale (Royaume perdu de Nagarythe) ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Dieu=\"Tzeentch\",Dieu=\"Asaph\",Dieu=\"Tchar\",Dieu=\"Jalandhara\",Dieu=\"Ikaninushi\",Dieu=\"Slaanesh\",Dieu=\"Takchaka\",Dieu=\"Qu’aph\",Dieu=\"Loesh\",Dieu=\"Bien Taï\",Dieu=\"Shornaal\",Dieu=\"Banzaïgen\",Dieu=\"Nurgle\",Dieu=\"Râvana\",Dieu=\"Gotd\",Dieu=\"Khorne\",Dieu=\"Liu Shue Mo Gui\",Dieu=\"Hifokosho\",Dieu=\"Gotd\",Dieu=\"Chron\",Dieu=\"Malal\",Dieu=\"Raktavija\"),\"Culte d'Ishmail\",\"\")","v":""},"","","","Sombre Savoir",null,null,"Crâne volant","Artificiel/Invoqué","La Crypte des secrets",22,41,0,35,37,34,0,0,0,1,11,3,3,"0(8)",0,0,0,"Esquive (Ag+10%)","Armes naturelles, Effrayant, Lévitation, Sans Peur, Vision nocturne","Rien",null,null,"Sobre/Spartiate",null,null,null,null,"Cocotte  ",null,"Puanteur de Cimetière","RdS 176"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Magistrat",{"$f":"IF(CareerType=Z214,\"Magistrat\",IF(AllCareers=\"X\",\"Magistrat\",IF(OR(Selectsousrace=\"\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Magistrat\"))))","v":""},1,"","","","non","Académicien","The Unofficial Tome of Careers",33,"Magistrate",null,"+10","+10","-","+10","-","+25","+20","+20","-","+4","-","-","Avoué, Etudiant, Initié, Moine,  Noble, Politicien, Sentinelle halfling","Aucun","Ambassadeur, Charlatan, Chasseur de vampires, Démagogue, Espion, Noble, Politicien, Sycophante","Aucun","Eloquence, Etiquette, Code de la Rue OU Grand Voyageur, Force Mentale OU Menaçant","Connaissances Academiques (Droit et un au choix), Connaissances générales (deux au choix), Charisme OU Commandement, Commérage OU Intimidation, Perception, Equitation OU Conduite d'Attelages, Lire/Ecrire, Langue (Classque, Reikspiel)","Accessoires de calligraphie, 2 livres au choix traitant du Droit, Marteau",0,"",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev oriental (Gospodar)\",Province=\"Kislev oriental (Ungol)\"),\"Tirsa de l'Est\",\"\")","v":""},"","","","","Urdithane",null,null,null,"Jonas","Marlyn",null,null,null,null,"Zoegwer","Truxlax","Suss","Rabidkrakah","Pyrebraid","Skritrik",null,null,null,"Gopfert",null,{"$f":"CONCATENATE(\"Kurgan\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Kurgan"},null,null,"Bonometti",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(SelectRace=\"Elfe\",\"Royaume de Saphery\",\"\")","v":""},"U","Compétences: Connaissances générales (Elfes et Ulthuan), Langue (eltarin), Sens de la Magie. Talents : Affinité provinciale (Royaume de Saphery), Méditation ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Ulric\",\"Aucun Ordre\",\"\")","v":""},"","","","Frénésie, Maitrise (lourde)","Intimidation",null,"Déréliche","Artificiel/Invoqué","Les chevaliers du graal",48,35,0,30,30,40,22,20,41,1,24,3,3,5,0,0,0,"Charisme (Soc+20%), Langue (bretonnien) (Int), Perception (Int+20%)","Armes naturelles, Ethéré, Vision nocturne","Rien",null,null,"Sociable",null,null,null,null,"Cognac ",null,"Putréfaction","TdC 225"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Magister vigilant",{"$f":"IF(CareerType=Z215,\"Magister vigilant\",IF(AllCareers=\"X\",\"Magister vigilant\",IF(OR(Selectsousrace=\"\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Magister vigilant\"))))","v":""},3,"","","","non","Lanceur de sort","Les Maîtres de la Nuit",93,"Master Vigilant",138,"+15","+10","+5","+10","+20","+25","+30","+15","-","+5","-","+3","Compagnon sorcier, Maître sorcier","Aucun","Dilettante, Espion, Maître sorcier, Répurgateur, Seigneur sorcier","Aucun","Valeureux, Intrigant, Magie mineure (4 au choix), Mains agiles, Menaçant, Précepteur, Projectile puissant, Sain d’esprit","Commérage, Connaissances académiques (démonologie), Connaissances académiques (magie), Connaissances académiques (nécromancie), Connaissances générales (Empire), Connaissances générales (une au choix), Équitation, Focalisation, Fouille, Intimidation, Langage mystique (démonik), Langage mystique (magick), Langue (deux au choix), Lire/Écrire, Perception, Sens de la magie, Torture","Outils d'artisan (apothicaire), 2 objets magiques, lame magique ou en argent",0,"",{"$f":"IF(AY215=\"\",\"\",\"Acolyte de Khorne, Acolyte de Nurgle, Acolyte de Slaanesh, Acolyte de Tzeentch, Apprenti chaman, Aspirant champion\"&(\"Bestigor, Bourreau, Chaman, Chaman bray, Champion du Chaos, Champion homme-bête, Chasseur, Chef de bande\")&(\", Chef de guerre, Chevalier du Chaos, Coupe-jarret, Démon exalté, Démon exalté de Khorne, Éclaireur (créatures), Envoûteur\")&(\", Esclavagiste skaven, Esclave/Thrall, Fanatique, Garde, Garde du corps, Guerrier des clans, Gran-chaman bray, \")&(\"Grand Chaman, Guerrier du Chaos, Hors-la-loi, Magus de Khorne, Magus de Nurgle, Magus de Slaanesh, Magus de Tzeentch, Naufrageur, \")&(\"Pillard, Pilleur de tombes, Thaumaturge, Tisseruine, Trafiquant de cadavres, Vagabond, Voleur\"))","v":""},{"$f":"IF(T215=\"\",\"\",\"Apprenti sorcier, Assassin, Astrologue, Bourreau, Chaman, Chasseur, Chasseur de primes, Chef de bande, Chef de guerre, Contrebandier\"&\", Coupe-jarret, Éclaireur (créatures), Érudit, Esclave, Fanatique, Garde, Garde du corps, Gardien du temple, Guerrier des clans\"&\", Hors-la-loi, Janissaire, Marchand d'Esclave/Thrall, Messager, Naufrageur, Pillard, Pillard du désert, Pilleur de tombes, Vagabond, Voleur\")","v":""},null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev occdiental (Gospodar)\",Province=\"Kislev occdiental (Ungol)\"),\"Ville de l'Ouest du Kislev\",\"\")","v":""},"","","","","Urthel",null,null,null,"Jorg","Mathilda",null,null,null,null,"Zoenu","Uaknichoz","Te’lea","Rabidsnaggah","Pyrebreath","Skritsch",null,null,null,"Gortz",null,"La Barrique",null,null,"Bonomo",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(SelectRace=\"Elfe\",\"Royaume de Tiranoc\",\"\")","v":""},"U","Compétences: Conduite d'attelages, Connaissances générales (Elfes et Ulthuan), Equitation, Langue (eltarin), Navigation. Talents : Affinité provinciale (Royaume de Tiranoc) ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Ulric\",\"Confrérie de la Hache\",\"\")","v":""},"","","","Frénésie, Menaçant","Intimidation",null,"Dracosangsue","Artificiel/Invoqué","Les chevaliers du graal",58,35,0,60,38,40,10,28,5,1,31,6,3,1,0,0,0,"Esquive (Ag+10%)","Armes naturelles, Écailles (2), Effrayant, Mort-vivant","Rien",null,null,"Solidaire",null,null,null,null,"Colonel ",null,"Pyrophobe","RdG 112"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Magus de Khorne",{"$f":"IF(OR(CareerType=Z216,AllCareers=\"X\"),\"Magus de Khorne\",IF(OR(FirstCareer=\"1ère carrière\",SelectRace=\"Halfling\",SelectRace=\"Nain\",SelectRace=\"Homme-lézard\"),\"\",\"Magus de Khorne\"))","v":""},2,"","","","non","Guerrier","Le Tome de la Corruption",69,"Khorne Magus",null,"+40","+5","+20","+30","+10","-","+15","+5","+2","+7","-","-","Acolyte de Khorne","Acolyte de Khorne","Guerrier du Chaos","Guerrier du Chaos","Force accrue, Frénésie, Guerrier né, Maîtrise (Armes lourdes) ou Maîtrise (Fléaux), Résistance à la magie, Résistance accrue, Sur ses gardes, Troublant","Commandement, Esquive, Intimidation","Armure lourde (armure de plaques complète), arme lourde ou fléau de bonne qualité, vêtements religieux (tenue complète, de bonne qualité), symbole religieux (petit), sang (3 outres), culte de Khorne",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev septentrional (Gospodar)\",Province=\"Kislev septentrional (Ungol)\"),\"Grande stanista du Nord\",\"\")","v":""},"","","","","Urulóki",null,null,null,"Jorn","Mathilde",null,null,null,null,"Zylek","Uchitszut","Thes","Rabidstampa","Pyregrip","Skritsisk",null,null,null,"Gottschalk",null,"La Juste",null,null,"Borghese",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(SelectRace=\"Elfe\",\"Royaume d'Yvresse\",\"\")","v":""},"U","Compétences: Connaissances générales (Elfes et Ulthuan), Langue (eltarin). Talents : Affinité provinciale (Yvresse) ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Ulric\",\"Initié\",\"\")","v":""},"","","","Coups puissants","Connaissances générales (Kislev)",null,"Dragon squelette (des os)","Artificiel/Invoqué","Tome of Dragons",19,60,0,82,50,20,20,0,0,6,71,8,5,"6(8)",0,0,0,"Charisme (Soc), Commandement (Soc+20%), Commérage (Soc), Connaissances académiques (Histoire) (Int+20%), Connaissances générales (Terres des morts (Int+20%), Nehekhara (Int+20%)), Escalade (Ag+10%), Évaluation (Int+10%), Fouille (Int), Intimidation (F+20%), Langue (néhékaréen+ 3 au choix) (Int), Perception (Int+20%)","Coups assommants, Coups précis, Coups puissants, Mort-Vivant, Puissance imparable, Sans Peur, Terrifiant, Vision nocturne, Vol","1 co",null,null,"Solitaire/Distant/Froid",null,null,null,null,"Conan ",null,"Qareen","SablesP235"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Magus de Nurgle",{"$f":"IF(OR(CareerType=Z217,AllCareers=\"X\"),\"Magus de Nurgle\",IF(OR(FirstCareer=\"1ère carrière\",SelectRace=\"Halfling\",SelectRace=\"Nain\",SelectRace=\"Homme-lézard\"),\"\",\"Magus de Nurgle\"))","v":""},2,"","","","non","Lanceur de sort","Le Tome de la Corruption",72,"Nurgle Magus",null,"+15","+5","+5","+30","+10","+5","+20","+15","+2","+5","-","+2","Acolyte de Nurgle","Acolyte de Nurgle","Dilettante, Guerrier du Chaos, Malédictor","Dilettante, Guerrier du Chaos, Malédictor","Coups précis, Effrayant, Harmonie aethyrique, Magie mineure (au choix), Méditation, Projectile puissant, Sang-froid, Sombre savoir (Nurgle)","Commandement, Connaissances académiques (démonologie), Connaissances académiques (une au choix), Connaissances générales (deux au choix), Focalisation, Intimidation, Langage mystique (deux au choix), Lire/écrire, Perception, Préparation de poisons, Sens de la magie","Armure légère (armure de cuir complète), 3 maladies, vêtements religieux (tenue complète), culte de Nurgle",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev méridional (Gospodar)\",Province=\"kislev méridional (Ungol)\"),\"Grande stanista du Sud\",\"\")","v":""},"","","","","Valacar",null,null,null,"Josef","Maude",null,null,null,null,"Zyprix","Uchuatruxl","Thesk","Ragekleavah","Ragepaw","Skritskik",null,null,null,"Grabbe",null,"La Manivelle",null,null,"Boschetti",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Cité libre de Mortensholm","G","Compétences: Commérage, Connaissances générales (Principautés frontalières), Langue (norse), Langue (reikspiel) Talents: Affinité provinciale (Cité libre de Mortensholm), 2 talents déterminés aléatoirement ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Ulric\",\"Ordre de la Meute Vorace/ Crocs de l’Hiver\",\"\")","v":""},"","","","Frénésie, Menaçant","Intimidation",null,"Dragon zombie","Artificiel/Invoqué","Maîtres de la nuit/ToD","129/21",52,0,67,62,25,0,0,0,6,54,6,6,"6(8)",0,0,0,"-","Acuité Visuelle, Coups assommants, Coups précis, Coups puissants, Ecailles (5), Mort-Vivant, Nuage de mouches, Puissance imparable, Sans Peur, souffle pestilentiel, Terrifiant, Vision nocturne, Vol","1 co",null,null,"Sordide/Morbide",null,null,null,null,"Cookie",null,"Quelconque","TdR 243"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Magus de Slaanesh",{"$f":"IF(OR(CareerType=Z218,AllCareers=\"X\"),\"Magus de Slaanesh\",IF(OR(FirstCareer=\"1ère carrière\",SelectRace=\"Halfling\",SelectRace=\"Nain\",SelectRace=\"Homme-lézard\"),\"\",\"Magus de Slaanesh\"))","v":""},2,"","","","non","Lanceur de sort","Le Tome de la Corruption",75,"Slaanesh Magus",null,"+10","+10","+5","+5","+20","+30","-","+40","+1","+5","-","+2","Acolyte de Slaanesh","Acolyte de Slaanesh","Dilettante, Guerrier du Chaos, Malédictor","Dilettante, Guerrier du Chaos, Malédictor","Coups assommants ou Intrigant, Dur en affaires ou Harmonie aethyrique, Intelligent, Magie commune (Chaos), Magie mineure (2 au choix), Menaçant, Réflexes éclair, Résistance aux poisons, Sans peur, Sombre savoir (Slaanesh)","Charisme, Commérage, Connaissances académiques (démonologie), Connaissances académiques (deux au choix), Déguisement, Évaluation, Expression artistique (deux au choix), Focalisation, Intimidation, Langage mystique (deux au choix), Langue (trois au choix), Lire/écrire, Résistance à l’alcool, Sens de la magie","Dague de qualité exceptionnelle, culte de Slaanesh, symbole religieux (petit, de qualité exceptionnelle), vêtements religieux (tenue complète, de qualité exceptionnelle), 30 CO",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev oriental (Gospodar)\",Province=\"Kislev oriental (Ungol)\"),\"Grande stanista de l'Est\",\"\")","v":""},"","","","","Valahuir",null,null,null,"Jost","May",null,null,null,null,"Zyrumine","Ugitusz","Thiccoz","Ratzmard","Rapidbrow","Skritstisk",null,null,null,"Grassnecker",null,"La Meacérée",null,null,"Bosco",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Ex-Ligue Achéenne","G","Compétences: Commérage, Connaissances générales (Ex-Ligue Achéenne), Langage secret (vieil hellènéen), Langue (bretonnien ou reikspiel ou tiléen),  Talents: Affinité provinciale (Ex-Ligue Achéenne), 2 talents déterminés aléatoirement ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Ulric\",\"Ordre des Chevaliers du Loup Blanc\",\"\")","v":""},"","","","Frénésie, Menaçant","Intimidation",null,"Dwergi/Ratling","Artificiel/Invoqué","Création personnelle",null,25,10,35,35,10,26,33,21,1,15,3,3,4,0,0,0,"Esquive (Ag)","Effrayant, Fuite, Ingénierie skaven","Rien",null,null,"Soumis",null,null,null,null,"Cool   ",null,"Queue Préhensile","B. o Rat 184"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Magus de Tzeentch",{"$f":"IF(OR(CareerType=Z219,AllCareers=\"X\"),\"Magus de Tzeentch\",IF(OR(FirstCareer=\"1ère carrière\",SelectRace=\"Halfling\",SelectRace=\"Nain\",SelectRace=\"Homme-lézard\"),\"\",\"Magus de Tzeentch\"))","v":""},2,"","","","non","Lanceur de sort","Le Tome de la Corruption",79,"Tzeentch Magus",null,"+10","+10","+5","+5","+10","+40","+20","+30","+1","+5","-","+2","Acolyte de Tzeentch","Acolyte de Tzeentch","Dilettante, Guerrier du Chaos, Malédictor","Dilettante, Guerrier du Chaos, Malédictor","Dur en affaires ou Harmonie aethyrique, Magie mineure (2 au choix), Méditation, Menaçant, Orateur né, Projectile puissant, Sombre savoir (Tzeentch), Valeureux","Baratin, Charisme, Commandement, Commérage, Connaissances académiques (trois au choix), Connaissances générales (quatre au choix), Déguisement, Évaluation, Focalisation, Intimidation, Langage mystique (deux au choix), Langue (trois au choix), Lire/écrire, Perception, Sens de la magie","Atours (beaux, tenue complète), dague, symbole religieux (petit), vêtements religieux (tenue complète, de qualité exceptionnelle), 30 CO",30,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev méridional (Gospodar)\",Province=\"kislev méridional (Ungol)\"),\"Tirsa su Sud\",\"\")","v":""},"","","","","Valandil",null,null,null,"Judd","Meg",null,null,null,null,null,"Ukzat","Thignesk","Rekkkraka","Roughmouth","Skritt",null,null,null,"Gravenitz",null,"La Sage",null,null,"Bosseda",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Ex-Royaume néhékarhéen de Karitamen","G","Compétences: Commérage, Connaissances générales (Principautés frontalières), Langage secret (hiéroglyphes néhékarhéens), Langue (arabéen),  Talents: Affinité provinciale (Ex-Royaume néhékarhéen de Karitamen), 2 talents déterminés aléatoirement ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Ulric\",\"Ordre du Loup Hurlant\",\"\")","v":""},"","","","Frénésie, Maitrise (lourde)","Connaissances générales (Norsca), Survie",null,"Épée/Hache volante","Artificiel/Invoqué","Le Tome de la Corruption",196,41,0,44,48,60,30,0,5,3,17,4,4,"0(4)",0,0,0,"-","Parade éclair, Sans Peur","Rien",null,null,"Stable/Mature",null,null,null,null,"Cooper   ",null,"Rachitisme","TdC 225"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Magus du Chaos Universel",{"$f":"IF(OR(CareerType=Z220,AllCareers=\"X\"),\"Magus du Chaos Universel\",IF(OR(FirstCareer=\"1ère carrière\",SelectRace=\"Halfling\",SelectRace=\"Nain\",SelectRace=\"Homme-lézard\"),\"\",\"Magus du Chaos Universel\"))","v":""},3,"","","","non","Lanceur de sort","Web",null,"Chaos Magus",null,"+15","+5","+15","+15","+15","+15","+20","+35","+1","+6","-","+2","Acolyte du Chaos","Acolyte du Chaos","Aristocrate, Démagogue, Guerrier du Chaos, Maledictor, Mystique","Dilettante, Guerrier du Chaos, Malédictor","Chance OU Robuste, Effrayant OU Intrigant, Éloquence OU Sixième sens, Magie mineure (deux au choix), Sombre savoir (Chaos).","Charisme, Commérage, Connaissances académiques (démonologie), Connaissances académiques (une au choix) OU Emprise sur les animaux, Connaissances générales (deux au choix), Évaluation OU Soins, Déguisement OU Focalisation, Préparation de poisons OU Hypnotisme, Intimidation, Langage mystique (deux au choix), Langue (une au choix), Lire/écrire OU Ventriloquie, Perception, Sens de la magie","Beaux atours ou armure légère (veste de cuir complète)",25,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev septentrional (Gospodar)\",Province=\"Kislev septentrional (Ungol)\"),\"Stanista du Nord\",\"\")","v":""},"","","","","Valar",null,null,null,"Julion","Melicent",null,null,null,null,null,"Urnisz","Thoz","Rekkkrusha","Rumblescar","Skruk",null,null,null,"Grimmels",null,{"$f":"CONCATENATE(\"Lagered\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Lagered"},null,null,"Bosselli",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Massershloss","G","Compétences: Commérage, Connaissances générales (Principautés frontalières), Langue (bretonnien ou reikspiel ou tiléen) Talents: Affinité provinciale (Massershloss), 2 talents déterminés aléatoirement ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Ulric\",\"Ordre du Trône de l'Hiver\",\"\")","v":""},"","","","Frénésie, Résistance accrue","Connaissances générales (Norsca), Survie",null,"Esprit sylvain","Artificiel/Invoqué","Le Livre d'Ashur",38,57,25,40,10,24,43,89,14,2,7,4,1,5,0,0,0,"Esquive (Ag+10%), Perception (Int+20%)","Parade éclair, Sans Peur","Rien",null,null,"Strict/Sévère/Ferme",null,null,null,null,"Copain ",null,"Rancunier","TdR 244"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Maître Assassin",{"$f":"IF(CareerType=Z221,\"Maître Assassin\",IF(AllCareers=\"X\",\"Maître Assassin\",IF(FirstCareer=\"1ère carrière\",\"\",IF(SelectRace=\"skaven\",\"Maître Assassin\",\"\"))))","v":""},1,"","","","non","Criminel","Les Fils du Rat Cornu",100,"Master Assassin",null,"+25","+25","+10","+15","+30","+15","+20","+10","+2","+6","-","-","Aucun","Coureur d’égouts","Chef de clan, Esclave/Thrall, Espion, Prince des voleurs","Chef de clan, Esclave/Thrall, Espion, Prince des voleurs","Art de la mort silencieuse, Camouflage urbain, Combat caudal, Coureur mural, Maîtrise (Armes de jet), Maîtrise (Armes paralysantes), Maîtrise (au choix), Parade éclair, Précepteur, Sur ses gardes","Braconnage, Connaissances générales (Cathay), Crochetage, Déguisement, Déplacement silencieux, Dissimulation, Escalade, Escamotage, Esquive, Évaluation, Filature, Fouille, Lecture sur les lèvres, Lire/écrire, Natation, Perception, Préparation de poisons","Armure légère (veste de cuir et calotte de cuir), arme à une main, 2 dagues coups-de-poing, 2 griffes de rat, 4 étoiles de jet, sarbacane et 10 fléchettes, 3 doses de poison (au choix)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev méridional (Gospodar)\",Province=\"Kislev méridional (Ungol)\"),\"Stanista du Sud\",\"\")","v":""},"","","","","Valaraukar",null,null,null,"Jurgen","Miranda",null,null,null,null,null,"Uuchuzashk","Thras","Rekkwhacka","Rumblewound","Slerd",null,null,null,"Grimmelsnausen",null,"Lance-hostile",null,null,"Bossello",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Principautés frontalières","G","Compétences: Commérage, Connaissances générales (Principautés frontalières), Langue (bretonnien ou reikspiel ou tiléen) Talents: Affinité provinciale (une principauté frontalière), Guerrier Né, 1 talent déterminé aléatoirement ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(AND(Dieu=\"Ulric\",'page 1'!M11=\"Masculin\"),\"Fils d'Ulric\",IF(AND(Dieu=\"Ulric\",'page 1'!M11=\"Féminin\"),\"Fille d'Ulric\",\"\"))","v":""},"","","","Frénésie","Pistage, Survie",null,"Fer à marquer volant","Artificiel/Invoqué","La Crypte des secrets",42,43,0,37,41,33,0,0,0,1,7,3,4,"0(5)",0,0,0,"-","Lévitation, Sans Peur","Rien",null,null,"Suffisant",null,null,null,null,"Copine   ",null,"Rapacité","SablesP235"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Maître Corrupteur",{"$f":"IF(CareerType=Z222,\"Maître Corrupteur\",IF(AllCareers=\"X\",\"Maître Corrupteur\",IF(FirstCareer=\"1ère carrière\",\"\",IF(SelectRace=\"skaven\",\"Maître Corrupteur\",\"\"))))","v":""},1,"","","","non","Académicien","Les Fils du Rat Cornu",100,"Master Corruptor",null,"+15","+10","-","+15","+10","+15","+15","+10","+1","+5","-","-","Aucun","Chef de meute moulder, Grande griffe","Chef de clan, Esclave/Thrall, Maître mutateur, Médecin, Vétéran/Longue Barbe","Chef de clan, Esclave/Thrall, Maître mutateur Moulder, Médecin, Vétéran/Longue Barbe","Chirurgie, Dur en affaires, Intrigant, Maître du fouet, Modelage de la chair, Précepteur, Troublant","Commandement, Connaissances académiques (science), Connaissances académiques (une au choix), Connaissances générales (deux au choix), Dressage, Évaluation, Fouille, Intimidation, Métier (un au choix), Perception, Soins, Soins des animaux, Torture","Armure légère (armure de cuir complète), cape, arme à une main, fouet, 3 menottes, malepierre (3 onces), 1d10 rats géants ou 1 rat-ogre",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev septentrional (Gospodar)\",Province=\"Kislev septentrional (Ungol)\"),\"Ville du Nord du Kislev\",\"\")","v":""},"","","","","Vanyar",null,null,null,"Karl","Mirmidia",null,null,null,null,null,"Uucursix","Thrisk","Rigog","Serpentarm","Snee",null,null,null,"Groeben",null,"Large-Front",null,null,"Bossi",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Ville de Sonnental","G","Compétences: Commérage, Connaissances générales (Principautés frontalières), Connaissances générales (Vampires), Survie. Talents: Affinité provinciale (Ville de Sonnental), 2 talents déterminés aléatoirement ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Ulric\",\"Culte du Roi des Neiges\",\"\")","v":""},"","","","Frénésie","Connaissances académiques (Histoire), Connaissances académiques (Géographie), Métier (Cartographe)",null,"Gardien des tombes","Artificiel/Invoqué","Le Seigneur Liche",99,38,33,42,45,36,24,36,15,2,16,4,4,4,0,0,0,"Esquive (Ag+10%), Perception (Int+20%)","Coups puissants, Effrayant, Mort-vivant, Parade éclair, Vision nocturne","Rien",null,null,"Superficiel",null,null,null,null,"Coquette  ",null,"Regard de Glace","RdG 112"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Maître de guilde",{"$f":"IF(CareerType=Z223,\"Maître de guilde\",IF(AllCareers=\"X\",\"Maître de guilde\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Maître de guilde\")))))","v":""},2,"","","","non","Académicien","Warhammer, le Jeu de Rôle",76,"Guild Master",94,"+10","+10","-","+10","+15","+30","+20","+35","+1","+5","-","-","Agent de guilde","Ingénieur, Ingénieur du Chaos","Banquier, Baron du crime, Politicien, Racketteur","Aucun","Dur en affaires, Étiquette, Linguistique, Précepteur","Charisme, Commandement, Commérage, Connaissances académiques (histoire), Connaissances générales (Empire), Évaluation, Langage secret (langage de guilde), Langue (bretonnien, estalien, kiselvarin ou norse), Langue (reikspiel), Marchandage, Métier (deux au choix), Perception","Accessoires de calligraphie, 100 CO",100,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev oriental (Gospodar)\",Province=\"Kislev oriental (Ungol)\"),\"Stanista de l'Est\",\"\")","v":""},"","","","","Vása",null,null,null,"Kaspar","Moll",null,null,null,null,null,"Uxlixl","Throx","Rigzazak","Sharptoes","Sneequee",null,null,null,"Groebener",null,"Le Borgne",null,null,"Bosso",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Walandrie","G","Compétences: Commérage, Connaissances académiques (Gastronomie), Connaissances générales (Principautés frontalières), Langue (bretonnien ou reikspiel) Talents: Affinité provinciale (Vlandrie ou Walnie), Linguistique, 1 talents déterminés aléatoirement ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Ursun\",\"Initié\",\"\")","v":""},"","","","Empathie animale","Connaissances générales (Kislev), Soins des animaux",null,"Gardien runique","Artificiel/Invoqué","Le Seigneur Liche",112,33,0,64,64,11,0,0,0,2,26,6,6,2,0,0,0,"-","Coups puissants, Effrayant, Mort-vivant","Rien",null,null,"Superstitieux",null,null,null,null,"Coquine   ",null,"Regard Eteint","RdS 176"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Maître des runes",{"$f":"IF(CareerType=Z224,\"Maître des runes\",IF(AllCareers=\"X\",\"Maître des runes\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",IF(SelectRace=\"Nain\",\"Maître des runes\",\"\")))))","v":""},3,"","","","non","Académicien","Les Royaumes de Sorcellerie",217,"Master Runesmith",136,"+15","+10","+15","+10","+10","+25","+35","+10","+1","+5","-","+3","Compagnon maître des runes","Aucun","Dilettante, Érudit, Seigneur des runes, Vétéran/Longue Barbe","Aucun","Coups puissants ou Désarmement, Maîtrise (Armes lourdes) ou Maîtrise (Fléaux), Précepteur, Rune (10 au choix), Rune majeure (2 au choix)","Commandement, Commérage, Connaissances académiques (trois au choix), Connaissances générales (trois au choix), Création de runes, Esquive, Évaluation, Intimidation, Langage mystique (nain mystique), Langue (trois au choix), Lire/Écrire, Métier (deux au choix), Perception","Deux objets runiques",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev occdiental (Gospodar)\",Province=\"Kislev occdiental (Ungol)\"),\"Stanista de l'Ouest\",\"\")","v":""},"","","","","Vorondil",null,null,null,"Klaus","Nathilda",null,null,null,null,null,"Uzozk","Thux","Rockcleava","Shatterhide","Sneerin",null,null,null,"Groeber",null,"Le Brusque",null,null,"Bottari",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Clans barbares d'Albion","J","Compétences: Connaissances générales (Albion), Langue (Albionais), Pistage, Survie. Talents : Dur à cuire, Résistance accrue",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(AND(Dieu=\"Ursun\",'page 1'!M11=\"Masculin\"),\"Prêtres de père ours\",\"\")","v":""},"","","","Force accrue","Dressage",null,"Golem de vase","Artificiel/Invoqué","Rembinjogu",13,33,0,39,39,10,10,66,0,2,9,3,3,2,0,0,0,"-","Coups assommants, Coups puissants","Rien",null,null,"Téméraire/Audacieux",null,null,null,null,"Corry ",null,"Regard Perçant","TdR 245"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Maître hiérogrammate",{"$f":"IF(CareerType=Z225,\"Maître hiérogrammate\",IF(AllCareers=\"X\",\"Maître hiérogrammate\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",IF(SelectRace=\"Nain\",\"Maître hiérogrammate\",\"\")))))","v":""},2,"","","","non","Lanceur de sort","Le Tome de la Corruption",170,"Daemonsmith Master",null,"+10","+10","+5","+15","-","+25","+30","+15","+1","+4","-","+3","Champion hiérogrammate","Aucun","Dilettante, Seigneur hiérogrammate","Aucun","Intelligent, Magie mineure (2 au choix), Menaçant, Sociable","Connaissances académiques (magie), Connaissances académiques (deux au choix), Connaissances générales (deux au choix), Focalisation, Intimidation, Lire/écrire, Sens de la magie, Langage mystique (démonik), Langue (trois au choix)","Arme à une main de bonne qualité, livre enluminé (livre impie de Hashut), un objet magique, atours (beaux, tenue complète), accessoires de calligraphie",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev septentrional (Gospodar)\",Province=\"Kislev septentrional (Ungol)\"),\"Petite stanista du Nord\",\"\")","v":""},"","","","","Voronwë",null,null,null,"Kleber","Nellie",null,null,null,null,null,"Vagrik","Ujazoh","Rockkrak","Shatterscar","Sneeskabak",null,null,null,"Grolsch",null,"Le Dément",null,null,"Brama",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Ile d'Aeryn","J","Compétences: Connaissances générales (Albion), Langue (Albionais), Orientation ou Équitation, Résistance à l'alcool. Talents : Affinité provinciale (Ile d'Aeryn), Chance",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Uzzal\",\"Initié\",\"\")","v":""},"","","",null,"Connaissances générales (Arabie), Charisme",null,"Goule","Artificiel/Invoqué","Les Milles Trônes 1",97,32,0,37,45,34,18,31,5,2,11,3,4,4,0,0,0,"Déplacement silencieux (Ag), Dissimulation (Ag), Escalade (F), Filature (Ag), Fouille (Int), Langue (reikspiel) (Int), Perception (Int), Survie (Int)","Armes naturelles, Camouflage rural, Effrayant, Sans Peur, Venimeux, Vision nocturne","Rien",null,null,"Têtu/Tenace",null,null,null,null,"Cosco   ",null,"Regard Troublant","RdS 179"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Maître Mutateur",{"$f":"IF(CareerType=Z226,\"Maître Mutateur\",IF(AllCareers=\"X\",\"Maître Mutateur\",IF(FirstCareer=\"1ère carrière\",\"\",IF(SelectRace=\"skaven\",\"Maître Mutateur\",\"\"))))","v":""},1,"","","","non","Académicien","Les Fils du Rat Cornu",100,"Master Setter",null,"+30","+10","+20","+30","+20","+30","+25","+15","+2","+7","-","-","Aucun","Chef de clan, Maître corrupteur","Chef de clan","Chef de clan","Acuité auditive ou Acuité visuelle, Chirurgie, Dur en affaires, Intrigant, Maître du fouet, Précepteur, Sang-froid, Sans peur, Sens aiguisés, Troublant","Braconnage, Commandement, Connaissances académiques\n(trois au choix), Connaissances générales (trois au choix),\nDéplacement silencieux, Dissimulation, Dressage, Emprise sur les animaux, Esquive, Évaluation, Filature, Fouille, Intimidation, Marchandage, Métier (deux au choix), Natation, Orientation, Perception, Pistage, Préparation de poisons, Soins des animaux, Survie, Torture","Armure moyenne (armure de mailles complète), arme à une main de qualité exceptionnelle, fouet de qualité exceptionnelle, 3 menottes, malepierre (5 onces), 1d10/2\nChefs de meute, 1 Maître corrupteur, 2d10 rats géants, 1 rat-ogre",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev méridional (Gospodar)\",Province=\"kislev méridional (Ungol)\"),\"Petite stanista du Sud\",\"\")","v":""},"","","","","Wilwarin",null,null,null,"Knud","Nimugild",null,null,null,null,null,"Vaxl","Ujothre","Rogzunak","Shattertoes","Sneeskittar",null,null,null,"Gropenfrotteur",null,"Le Fou",null,null,"Brigande",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Ile d'Albany","J","Compétences: Connaissances générales (Albion), Langue (Albionais), Orientation ou Équitation, Survie. Talents : Affinité provinciale (Ile d'Albany), Méditation ",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Valaya\",\"Adepte/Croyant\",\"\")","v":""},"","","",null,"Pistage, Survie",null,"Hachoir/Chandelier volant","Artificiel/Invoqué","La Crypte des secrets",40,33,0,34,46,0,0,0,0,1,8,3,4,"0(5)",0,0,0,"-","Lévitation, Sans Peur","Rien",null,null,"Théâtral/Expressif",null,null,null,null,"Costa ",null,"Réservoir","SablesP235"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Maître sorcier",{"$f":"IF(CareerType=Z227,\"Maître sorcier\",IF(AllCareers=\"X\",\"Maître sorcier\",IF(FirstCareer=\"1ère carrière\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"skaven\"),\"Maître sorcier\",IF(SelectRace=\"Halfling\",\"\",IF(SelectRace=\"Nain\",\"\",IF(Pays=\"Empire\",\"Maître sorcier\",\"\")))))))","v":""},3,"","","","non","Lanceur de sort","Warhammer, le Jeu de Rôle",76,"Master Wizard",139,"+10","+10","-","+10","+15","+30","+35","+15","-","+4","-","+3","Compagnon sorcier, Magister vigilant","Sorcier du clan Eshin","Astrologue, Dilettante, Érudit, Explorateur, Magister vigilant, Seigneur sorcier","Seigneur Gris","Harmonie aethyrique ou Méditation, Magie mineure (2 au choix), Magie noire ou Sain d’esprit, Mains agiles ou Projectile puissant","Charisme OU Intimidation, Commérage OU Équitation, Connaissances académiques (magie), Connaissances académiques (deux au choix), Connaissances générales (deux au choix), Focalisation, Langage mystique (démonik ou elfe mystique), Langage mystique (magick), Langue (trois au choix), Lire/Écrire, Sens de la magie","Outils d'artisan (apothicaire), 2 objets magiques",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev oriental (Gospodar)\",Province=\"Kislev oriental (Ungol)\"),\"Petite stanista de l'Est\",\"\")","v":""},"","","","","Yavandir",null,null,null,"Konrad","Nora",null,null,null,null,null,"Vuxlixl","Unoroh","Scalpackah","Silentgaze","Sneestisk",null,null,null,"Gross",null,"Le Furtif",null,null,"Briganti",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Ile de la Grande Albion","J","Compétences: Connaissances générales (Albion), Langue (Albionais), Orientation ou Équitation. Talents : Affinité provinciale (Ile de la Grande Albion), 1 talent déterminé aléatoirement.",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Valaya\",\"Initié\",\"\")","v":""},"","","","Résistance aux maladies, Résistance aux poisons","Connaissances académiques (Gastronomie) OU Métier (brasseur)",null,"Loup de sang","Artificiel/Invoqué","Les Maîtres de la Nuit",132,40,0,46,40,36,12,40,0,2,12,4,4,9,0,0,0,"Dissimulation (Ag), Esquive (Ag), Natation (F), Perception (Int+20%), Pistage (Int)","Armes naturelles, Chef de meute, Effrayant, Mort-Vivant, Sens aiguisés","2 pa",null,null,"Timide/Réservé",null,null,null,null,"Cotonnelle   ",null,"Résistance aux maladies","B. o Rat 184"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Maître-artisan",{"$f":"IF(CareerType=Z228,\"Maître-artisan\",IF(AllCareers=\"X\",\"Maître-artisan\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Maître-artisan\")))))","v":""},1,"","","","non","Académicien","Warhammer, le Jeu de Rôle",75,"Artisan",19,"-","-","+10","+10","+20","+10","+10","+10","-","+3","-","-","Apothicaire, Artisan, Cartographe, Faussaire, Ingénieur, Ingénieur du Chaos, Métayer, Milicien, Navigateur, Sorcier des marches","Aucun","Apprenti maître des runes, Démagogue, Faussaire, Ingénieur, Agent de guilde, Marchand, Milicien, Pamphlétaire","Aucun","Étiquette ou Talent artistique (au choix), Précepteur","Commérage, Conduite d'attelages, Évaluation, Langage secret (langage de guilde), Langue (bretonnien, kiselvarin ou tiléen), Marchandage, Métier (trois au choix), Perception","Outils d'artisan (en fonction du métier), 15 CO",15,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev occdiental (Gospodar)\",Province=\"Kislev occdiental (Ungol)\"),\"Tirsa de l'Ouest\",\"\")","v":""},"","","","",null,null,null,null,"Konradin","Olga",null,null,null,null,null,"X’kor","Uqonqa","Scalpkrushah","Silentmouth","Sneet",null,null,null,"Grotp",null,"Le Rancunier",null,null,"Brogio",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Ile de Morien/Galles","J","Compétences: Connaissances générales (Albion), Langue (Albionais), Orientation ou Équitation, Métier (mineur ou fermier ou éleveur). Talents : Affinité provinciale (Ile de Morien/Galles), 1 talent déterminé aléatoirement.",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Valaya\",\"Prêtre\",\"\")","v":""},"","","","Chirurgie","Connaissances académiques (Médecine) OU Soins, Métier (apothicaire OU herboriste OU brasseur)",null,"Main animée","Artificiel/Invoqué","Les Maîtres de la Nuit",132,22,0,20,20,22,16,29,0,1,5,2,2,4,0,0,0,"Déplacement silencieux (Ag+20%), Dissimulation (Ag+10%), Escalade, Esquive (Ag+10%)","Mort-Vivant, Partiel","Rien",null,null,"Torturé ",null,null,null,null,"Cotton  ",null,"Résistance aux poisons","B. o Rat 184"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Malandrin",{"$f":"IF(CareerType=Z229,\"Malandrin\",IF(AllCareers=\"X\",\"Malandrin\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(Pays=\"Désolations du Chaos\",\"\",IF(Pays=\"Norsca\",\"Malandrin\",IF(OR(SelectRace=\"Halfling\",SelectRace=\"Humain\",SelectRace=\"Vampire\"),\"Malandrin\",\"\"))))))","v":""},0,"","","","oui","Rôdeur","Les Royaumes Renégats",51,"Badlander",23,"+5","+5","+10","-","+10","+5","-","-","-","+2","-","-","Anachorète, Paysan, Vagabond","Aucun","Monte-en-l'air, Vagabond","Aucun","Sens de l’orientation, Sixième sens","Déplacement silencieux, Dissimulation, Escalade, Fouille, Orientation, Perception, Pistage, Survie","Piolet d'escalade, 10 pointes, corde au mètre (10m)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev occdiental (Gospodar)\",Province=\"Kislev occdiental (Ungol)\"),\"Petite stanista de l'Ouest\",\"\")","v":""},"","","","",null,null,null,null,"Kurt","Ophelia",null,null,null,null,null,"Xozk’altec","Urothrae","Scalpshredda","Silentscar","Sneetabak",null,null,null,"Grottschalk",null,"Le Robuste",null,null,"Brogiolo",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Montagnes de l’Échine Noire","M","Compétences:  Connaissances générales (Elfes Noirs), Déplacement Silencieux, Langue (druhir),  Orientation, Perception, Survie. Talents : Talents : Affinité provinciale (Montagnes de l’Échine Noire), 1 talent déterminé aléatoirement.",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Vaul\",\"Adepte/Croyant\",\"\")","v":""},"","","",null,"Métier (forgeron)",null,"Momie","Artificiel/Invoqué","Le Seigneur Liche",102,44,0,45,52,40,10,28,0,3,32,4,5,4,0,0,0,"Commandement (Soc), Connaissances académiques (généalogie/héraldique (Int), histoire (Int+10%), nécromancie (Int+10%), Équitation (Ag+10%), Évaluation (Int), Langue (nehekharéen) (Int), Lire/écrire (Int+20%), Perception (Int)","Coups assommants, Effrayant, Maîtrise (armes lourdes, fléaux), Mort-vivant, Vision nocturne","2 pa",null,null,"Traître/Malhonnête/Fourbe",null,null,null,null,"Coucoune    ",null,"Révulsion à l'égard du métal","RdS 179"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Malédictor",{"$f":"IF(CareerType=Z230,\"Malédictor\",IF(AllCareers=\"X\",\"Malédictor\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",IF(Pays=\"Empire\",\"Malédictor\",IF(Pays=\"Norsca\",\"Malédictor\",\"\"))))))","v":""},3,"","","","non","Académicien","Le Tome de la Corruption",177,"Maledictor",null,"-","-","-","-","+5","+10","+15","+5","-","+2","-","+1","Magus de Nurgle, Magus de Slaanesh, Magus de Tzeentch, Magus du Chaos, Oracle, Sahir, Vitki","Aucun","Dilettante, Tisseruine","Aucun","Harmonie aethyrique ou Mains agiles, Intelligent ou Résistance accrue, Magie commune (Chaos)","Connaissances académiques (démonologie), Connaissances académiques (magie), Focalisation, Fouille, Langage mystique (démonik), Langue (une au choix), Lire/écrire, Perception, Sens de la magie","sac à dos, grimoire, bâton",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev occdiental (Gospodar)\",Province=\"Kislev occdiental (Ungol)\"),\"Grande stanista de l'Ouest\",\"\")","v":""},"","","","",null,null,null,null,"Lamprecht","Ostelle",null,null,null,null,null,"Yaushk","Usarsiex","Scalpspitta","Slugclaw","Thanquol",null,null,null,"Grundenwald",null,"Le Roc",null,null,"Brolese",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Ramalia","M","Compétences: Connaissances générales (Elfes Noirs), Connaissances générales (Naggaroth), Langue (reikspiel ou eltarin ou kazalid). Talents : Affinité provinciale (Ramalia), 1 talent déterminé aléatoirement.",null,"","","",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Véréna\",\"Adepte/Croyant\",\"\")","v":""},"","","",null,"Connaissances académiques (deux au choix), Hypnotisme, langage secret (un au choix)",null,"Monture de Slaanesh","Artificiel/Invoqué","Le Tome de la Corruption",246,43,0,41,48,51,12,51,3,2,19,4,4,10,0,0,0,"Natation (F), Perception (Int+20%), Sens de la magie (FM)","Acuité auditive, Aura démoniaque, Effrayant, Sens aiguisés, Vision nocturne, Volonté de fer","Rien",null,null,"Valeureux",null,null,null,null,"Coyote",null,"Rites Martiaux","TdR 243"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Manouvrier",{"$f":"IF(CareerType=Z231,\"Manouvrier\",IF(AllCareers=\"X\",\"Manouvrier\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"Elfe\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\",SelectRace=\"\"),\"\",\"Manouvrier\")))","v":""},0,"","","","oui","Gens du Commun","Web","---","Laborer",null,"+10","-","+10","+10","+10","-","-","-","-","+3","-","-","Arrimeur/Docker, Batelier, Chiffonnier, Marin, Matelot, Vagabond","Aucun","Arrimeur/Docker, Bloodbowler, Artisan, Batelier, Contrebandier, Contremaître, Coupe-jarret, Garde du corps, Joueur, Marin, Matelot, Milicien, Voleur","Aucun","Combat de rue OU Dur à cuire, Force accrue OU Coups Assommants, Linguistique OU Menaçant, Résistance accrue","Commérage, Conduite d'attelages, Escalade, Jeu OU Intimidation, Marchandage, Métier (maçon ou charpentier ou charpentier naval), Résistance à l'alcool","Armure légère (veste de cuir), chapeau simple ou cagoule, corde au mètre (10m), 1d10 pointes",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev septentrional (Gospodar)\",Province=\"Kislev septentrional (Ungol)\"),\"Grande tirsa du Nord\",\"\")","v":""},"","","","",null,null,null,null,"Lanfried","Osterhild",null,null,null,null,null,"Yausz","Usudie","Skarcleavah","Sluggrip","Thanrit",null,null,null,"Grunenwald",null,"Le Roux",null,null,"Brugiolo",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Villes de Naggaroth","M","Compétences: Connaissances générales (Elfes Noirs), Connaissances générales (Naggaroth), Langue (druhir). Talents : Affinité provinciale (Naggaroth), 1 talent déterminé aléatoirement.",null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Véréna\",\"Aucun Ordre\",\"\")","v":""},"","","",null,"Connaissances académiques (deux au choix), Hypnotisme, Langue (classique)",null,"Nain mort-vivant","Artificiel/Invoqué","Le Seigneur Liche",102,25,0,35,35,10,26,33,21,1,12,3,3,4,0,0,0,"-","Effrayant, Mort-vivant, Vision nocturne","Rien",null,null,"Vaniteux/Vantard/Orgueilleux",null,null,null,null,"Cozy ",null,"Rouleaux","TdR 242"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Maquignon",{"$f":"IF(CareerType=Z232,\"Maquignon\",IF(AllCareers=\"X\",\"Maquignon\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(SelectRace=\"Halfling\",\"Maquignon\",IF(Pays=\"Estalie\",\"Maquignon\",IF(Pays=\"Tilée\",\"Maquignon\",\"\"))))))","v":""},0,"","","","oui","Gens du Commun","La Reine des Glaces",102,"Horse Coper",107,"-","+5","+5","-","+5","+5","+5","+5","-","+2","-","-","Bourgeois, Cavalcadour, Chef coq, Conducteur de bestiaux, Messager, Nomade de la steppe","Aucun","Bourgeois, Cavalcadour, Charlatan, Escroc, Marchand","Aucun","Dur en affaires ou Fuite, Maîtrise (Armes paralysantes), Sociable","Charisme OU Résistance à l’alcool, Commérage, Emprise sur les animaux, Équitation, Évaluation, Langue (kiselvarin), Marchandage, Perception, Soins des animaux","Atours (beaux, tenue complète de qualité exceptionnelle), lasso ou fouet, 1d5 Cheveux, 1d10 CO",{"$f":"RANDBETWEEN(1,10)","v":9},"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev méridional (Gospodar)\",Province=\"kislev méridional (Ungol)\"),\"Grande tirsa du Sud\",\"\")","v":""},"","","","",null,null,null,null,"Lanric","Ostia",null,null,null,null,null,"Yixl","Yas","Skarkrumpah","Slugtoes","Thansisk",null,null,null,"Guidermann",null,"Le Sévère",null,null,"Brunelli",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Colonie de Pigbarter","O","Compétences: Connaissances générales (Peaux-Vertes), Langue (une au choix), Marchandage, Survie. Talents: Affinité provinciale (Colonie de Pigbarter), Résistance au poison, 25% de chances de commencer le jeu avec une mutation. ",null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Véréna\",\"Gardiens des lois/ Chevaliers du Parchemin\",\"\")","v":""},"","","",null,"Connaissances académiques (Cryptographie),  Langage mystique (un au choix), Lire/Ecrire, Orientation",null,"Oiseau (alari)","Artificiel/Invoqué","Web",null,60,0,60,40,10,85,30,20,2,30,{"$f":"ROUNDDOWN(FS232/10,0)","v":6},{"$f":"ROUNDDOWN(FT232/10,0)","v":4},"1(8)",0,0,0,"Déplacement silencieux (Ag), Esquive (Ag), Orientation (Int), Perception (Int+20%)","Armes naturelles, Ethéré, Sans peur, Sens de l'orientation, Vol","Rien",null,null,"Vénal",null,null,null,null,"Cristal",null,"Sage","RdG 111"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Maraudeur",{"$f":"IF(CareerType=Z233,\"Maraudeur\",IF(AllCareers=\"X\",\"Maraudeur\",IF(Pays=\"Empire\",\"\",IF(Pays=\"Bretonnie\",\"\",IF(OR(SelectRace=\"Elfe\",SelectRace=\"Nain\",SelectRace=\"Halfling\",Selectsousrace=\"\"),\"\",\"Maraudeur\")))))","v":""},0,"","","","oui","Guerrier","Le Tome de la Corruption",157,"Marauder",134,"+10","-","+5","+5","+10","-","+10","-","+1","+2","-","-","Acolyte de Khorne, Acolyte de Nurgle, Acolyte du Chaos, Baleinier, Berserk norse, Homme lige, Ingénieur du Chaos, Métayer, Pillard, Scalde","Acolyte de Khorne, Acolyte de Nurgle, Acolyte du Chaos, Baleinier, Berserk norse, Homme lige, Ingénieur du Chaos, Métayer, Pillard, Scalde","Chef de guerre, Esclavagiste skaven, Guerrier du Chaos, Mercenaire, Pillard","Chef de guerre, Esclavagiste skaven, Guerrier du Chaos, Mercenaire, Pillard","Coups précis, Maîtrise (Armes de cavalerie), Maîtrise (Fléaux) ou Maîtrise (Armes lourdes), Sens de l’orientation","Équitation OU Navigation, Fouille, Orientation, Perception, Pistage, Résistance à l’alcool, Soins des animaux","Dague ou deux javelines, fléau, arme à deux mains ou demi-lance, arme à une main, armure légère (casque et jambières de cuir), bouclier, 2 tatouages",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev oriental (Gospodar)\",Province=\"Kislev oriental (Ungol)\"),\"Grande tirsa de l'Est\",\"\")","v":""},"","","","",null,null,null,null,"Lanwin","Ottagunda",null,null,null,null,null,"Yok","Yiss","Skarrippah","Solidbraid","Thanskik",null,null,null,"Gundolf",null,"Le Taureau",null,null,"Bruni",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Désert Hurlant","O","Compétences: Connaissances générales (Terres Sombres), Langue (langage sombre), Orientation, Survie. Talents: Affinité provinciale (Désert Hurlant), Fils du désert, 30% de chances de commencer le jeu avec une mutation. ",null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Dieu=\"Véréna\",Dieu=\"Solkan\"),\"Ordre des Lecteurs Illuminés\",\"\")","v":""},"","","","Affinité provinciale (Pays Perdu), Combat de Rue","Perception",null,"Ours empaillé","Artificiel/Invoqué","La Crypte des secrets",44,41,0,33,34,36,0,0,0,1,16,3,3,"0(4)",0,0,0,"Esquive (Ag)","Coups précis, Coups puissants, Sans peur","Rien",null,null,"Vigoureux",null,null,null,null,"Crunchi",null,"Saisonnier","TdR 244"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Marchand",{"$f":"IF(CareerType=Z234,\"Marchand\",IF(AllCareers=\"X\",\"Marchand\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Marchand\")))))","v":""},1,"","","","non","Académicien","Warhammer, le Jeu de Rôle",77,"Merchant",143,"+10","+10","+5","+5","+10","+25","+20","+20","-","+4","-","-","Alchimiste/Potiologue, Agent de guilde, Ambassadeur, Apothicaire, Arrimeur/Docker, Artisan, Aubergiste, Avoué, Bourgeois, Capitaine, Cavalcadour, Chamelier/Cornac, Chef coq, Émissaire elfe, Érudit, Explorateur, Fermier, Garde Républicain, Intendant, Maître-artisan, Maquignon, Marchand d'Esclave/Thrall, Métayer, Muletier, Officier en second, Pamphlétaire, Pêcheur, Percepteur, Pirate/Corsaire, Plaideur","Aucun","Banquier, Boucher, Dilettante, Esclavagiste skaven, Espion, Fermier, Agent de guilde, Marchand d'Esclave/Thrall, Milicien, Pirate/Corsaire, Politicien, Racketteur","Aucun","Calcul mental, Code de la rue ou Dur en affaires","Charisme, Commérage, Conduite d'attelages, Connaissances générales (deux au choix), Équitation, Évaluation, Langage secret (langage de guilde), Langue (bretonnien, estalien, kiselvarin ou norse), Langue (reikspiel), Lire/Écrire, Marchandage, Métier (marchand)","1000 CO en monnaie ou marchandise",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev occdiental (Gospodar)\",Province=\"Kislev occdiental (Ungol)\"),\"Grande tirsa de l'Ouest\",\"\")","v":""},"","","","",null,null,null,null,"Larracus","Ottaline",null,null,null,null,null,"Yoz","Yuz","Skartrasha","Solidtongue","Thant",null,null,null,"Gunzenhauser",null,{"$f":"CONCATENATE(\"Lester\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Lester"},null,null,"Bugatti",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Forteresse des nains du chaos","O","Compétences: Connaissances générales (nains), Fouille, Langue (khazalid), Survie Talents: Robuste, Valeureux, Vision nocturne, 25% de chances de commencer le jeu avec une mutation",null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Véréna\",\"Initié\",\"\")","v":""},"","","",null,"Langage secret (un au choix), Langue (une au choix)",null,"Résidus","Artificiel/Invoqué","Le Seigneur Liche",113,23,0,30,20,40,0,0,0,1,10,3,2,6,0,0,0,"-","Effrayant, Éthéré, Mort-vivant, Vision nocturne","Rien",null,null,"Violent/Vindicatif/Belliqueux/Virulent",null,null,null,null,"Curry",null,"Saisonnière","RdG 112"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Marchand d'Esclave/Thrall",{"$f":"IF(CareerType=Z235,\"Marchand d'Esclave/Thrall\",IF(AllCareers=\"X\",\"Marchand d'Esclave/Thrall\",IF(Selectsousrace=\"\",\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Marchand d'Esclave/Thrall\"))))","v":""},2,"","","","non","Académicien","Sables Périlleux ",239,"Slave Trader",null,"+5","+5","+5","+10","+10","+20","+25","+15","-","+5","-","-","Chef de Bande, Esclavagiste skaven, Marchand","Au choix","Agent de guilde, Baron du crime, Bourgeois, Escroc, Marchand, Politicien.","Au choix","Code de la rue, Coups assommants, Dur en affaires OU Fuite, Linguistique OU Orateur né","Baratin, Charisme, Commandement OU Conduite d’attelage, Connaissances générales (une au choix), Connaissances générales (Arabie ou Skavens), Évaluation OU Intimidation, Langage secret (langage de guilde) OU Torture, Langue (trois au choix), Lire/écrire, Marchandage, Métier (marchand)","3 Esclave/Thrall, 500 CO",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev septentrional (Gospodar)\",Province=\"Kislev septentrional (Ungol)\"),\"Tirsa de l'oblast du Nord\",\"\")","v":""},"","","","",null,null,null,null,"Lars","Ottilda",null,null,null,null,null,"Ziguuzk","Yxatla","Skatagas","Springeye","Thantabak",null,null,null,"Gurerian",null,"Libre-pierre",null,null,"Bugatto",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Iles du Dragon","O","Compétences: Connaissances générales (Dragons et draconides), Langue (langage sombre), Orientation, Survie. Talents: Affinité provinciale (Iles du Dragon), 1 talent déterminé aléatoirement, 25% de chances de commencer le jeu avec une mutation. ",null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Véréna\",\"Mains Secrètes\",\"\")","v":""},"","","","Camouflage rural, Sain d'esprit","Connaissances académiques (Cryptographie), Dissimulation, Etiquette, Intrigant, Alphabet secret (Templier), Lire/Ecrire",null,"Revenant elfe","Artificiel/Invoqué","Le Seigneur Liche",117,50,55,35,35,60,45,55,40,2,12,3,3,5,0,0,0,"Charisme (Soc), Esquive (Ag), Langue (eltharin) (Int), Perception (Int)","Acuité visuelle, Effrayant, Mort-vivant, Vision nocturne","Rien",null,null,"Viril",null,null,null,null,"Cybel",null,"Sale","RdS 176"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Marcheur des Brumes",{"$f":"IF(CareerType=Z236,\"Marcheur des Brumes\",IF(AllCareers=\"X\",\"Marcheur des Brumes\",IF(Selectsousrace=\"\",\"\",IF(Selectsousrace<>\"Elfe\",\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Marcheur des Brumes\")))))","v":""},1,"","","","non","Rôdeur","Web","---","Mistwalker",null,"+10","+10","+5","+10","+30","+20","+10","+15","-","+4","-","+1","Batelier, Contrebandier, Coupe-jarret, Initié (Stromfels), Marin, Matelot, Pêcheur","Batelier","Compagnon Sorcier (Ordre Gris), Contrebandier, Coupe-jarret, Espion, Explorateur, Hors-la-loi, Marin, Matelot, Navigateur, Officier en second, Répurgateur","Contrebandier, Coupe-jarret, Explorateur, Hors-la-loi","Code de la rue OU Étiquette, Combattant virevoltant OU Coups précis, Linguistique, Magie mineure (deux au choix), Science de la magie (Domaine des Brumes), Sixième sens","Alphabet secret (voleurs), Canotage, Commérage, Déplacement silencieux OU Dissimulation OU Filature, Focalisation, Langage mystique (elfe mystique), Langage secret (langage des voleurs), Lecture sur les lèvres, Lire/écrire, Natation, Perception, Sens de la magie","Armure légère (gilet de cuir), besace, outils de crochetage, corde au mètre (10m)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev méridional (Gospodar)\",Province=\"kislev méridional (Ungol)\"),\"Tirsa de l'oblast du Sud\",\"\")","v":""},"","","","",null,null,null,null,"Learchus","Ottilyn",null,null,null,null,null,"Zikisz","Yz’lau","Skidbrogar","Steelbraid","Thantar",null,null,null,"Gurtner",null,{"$f":"CONCATENATE(\"Loki\",IF(AND('page 1'!M14=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M14=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M14=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M14=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Loki"},null,null,"Bugno",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Plaine de Zharr","O","Compétences: Connaissances générales (Terres Sombres), Langue (langage sombre), Orientation, Survie. Talents: Affinité provinciale (Plaine de Zharr), Résistance au poison, 30% de chances de commencer le jeu avec une mutation. ",null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Véréna\",\"Ordre des mystères\",\"\")","v":""},"","","","Grand Voyageur, Sain d'esprit","Connaissances académiques (histoire, théologie), Langage mystique (demonik), Langue (classique), Sens de la Magie",null,"Sacrifié","Artificiel/Invoqué","Le Seigneur Liche",114,44,0,33,33,46,0,0,0,5,24,3,3,6,0,0,0,"-","Armes naturelles, Éthéré, Mort-vivant, Terrifiant, Vision nocturne","Rien",null,null,"Volontaire/Enthousiaste",null,null,null,null,"Daffy   ",null,"Savant","TdR 245"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Maresquier",{"$f":"IF(CareerType=Z237,\"Maresquier\",IF(AllCareers=\"X\",\"Maresquier\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\"),\"\",IF(Pays=\"Bretonnie\",\"Maresquier\",\"\"))))","v":""},0,"","","","oui","Rôdeur","Le Duché des Damnés",28,"Swampaire",206,"+5","+10","-","+5","+10","+5","-","-","-","+3","-","-","Batelier, Chasseur, Chiffonnier, Grenouillère, Milicien, Passeur, Paysan","Batelier, Chasseur","Ancien de village, Coupe-jarret, Herrimault, Homme d'armes, Hors-la-loi, Pèlerin du Graal, Vagabond, Yeoman","Coupe-jarret","Camouflage rural, Dur à cuire, Maîtrise (Armes paralysantes), Réflexes éclair ou Résistance accrue, Tireur d’élite","Braconnage, Dissimulation, Fouille, Natation, Perception, Survie","Filet, lance, sac (grand)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev oriental (Gospodar)\",Province=\"Kislev oriental (Ungol)\"),\"Tirsa de l'oblast de l'Est\",\"\")","v":""},"","","","",null,null,null,null,"Leo","Perdita",null,null,null,null,null,"Ziz","Zas","Skinzakh","Steeltoe","Thrarik",null,null,null,"Guth",null,{"$f":"CONCATENATE(\"Lorkin\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Lorkin"},null,null,"Bugnone",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Plaine des Os","O","Compétences: Connaissances générales (Dragons et draconides, Terres Sombres), Langue (langage sombre), Orientation, Survie. Talents: Affinité provinciale (Plaine des Os), Fils du désert, 30% de chances de commencer le jeu avec une mutation. ",null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Véréna\",\"Ordre de St Antoine\",\"\")","v":""},"","","","Grand Voyageur","Langage secret (un au choix), Langue (un au choix), Perception",null,"Spectre","Artificiel/Invoqué","Warhammer, le Jeu de Rôle",110,38,0,35,42,31,44,64,25,2,20,3,4,6,0,0,0,"Connaissances académiques (magie Int+10%, nécromancie Int+10%), Dissimulation (Ag+20%), Langage mystique (magick) (Int), Langue (deux au choix) (Int), Perception +20% (Int)","Armes naturelles, Éthéré, Maîtrise (armes lourdes), Mort vivant, Terrifiant, Vision nocturne","Rien",null,null,null,null,null,null,null,"Daily    ",null,"Savoirs anciens","Web"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Marin",{"$f":"IF(CareerType=Z238,\"Marin\",IF(AllCareers=\"X\",\"Marin\",IF(Pays=\"Désolations du Chaos\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"\"),\"\",\"Marin\"))))","v":""},0,"","","","oui","Guerrier","Warhammer, le Jeu de Rôle",47,"Seaman",186,"+10","+5","+10","-","+10","-","-","-","+1","+2","-","-","Batelier, Berserk norse, Contrebandier, Éclusier, Émissaire elfe, Esclavagiste skaven, Manouvrier, Marcheur des Brumes, Passeur, Patrouilleur fluvial, Pêcheur, Pirate/Corsaire","Batelier, Contrebandier, Esclavagiste skaven","Baleinier, Contrebandier, Escroc, Manouvrier, Marcheur des Brumes, Matelot, Naufrageur, Navigateur, Officier en second, Pillard, Pirate/Corsaire, Raconteur","Contrebandier, Pillard","Combat de rue ou Dur à cuire, Combattant virevoltant ou Coups puissants, Grand voyageur","Canotage, Connaissances générales (Bretonnie, Norsca, Pays Perdu ou Tilée), Escalade, Esquive, Langue (bretonnien, norse ou tiléen), Natation, Navigation, Perception OU Résistance à l'alcool","Armure légère (gilet de cuir), alcool fort (bouteille de mauvais qualité)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev occdiental (Gospodar)\",Province=\"Kislev occdiental (Ungol)\"),\"Tirsa de l'oblast de l'Ouest\",\"\")","v":""},"","","","",null,null,null,null,"Leopold","Pergale",null,null,null,null,null,"Zoukushk","Zudrox","Skitznogar","Sternhair","Thrasch",null,null,null,"Habsburger",null,"Mâchefer",null,null,"Bulgarelli",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Terre des loups","O","Compétences: Commérage, Connaissances générales (Peaux-Vertes), Langue (ghazhak (gobelin)), Survie. Talents: Affinité provinciale (Terre des loups), Sens de l'Orientation, 25% de chances de commencer le jeu avec une mutation. ",null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Véréna\",\"Ordre des templiers\",\"\")","v":""},"","","","Sain d'esprit","Langage secret (un au choix), Langue (un au choix), Perception",null,"Spectreux","Artificiel/Invoqué","Les Maîtres de la Nuit",132,33,25,15,12,50,0,0,0,1,3,1,1,3,0,0,0,"Dissimulation (Ag+20%)","Armes naturelles, Éthéré, Mort-vivant, Vision nocturne","Rien",null,null,null,null,null,null,null,"Daisy   ",null,"Sens des Animaux","TdR 244"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Matelot",{"$f":"IF(CareerType=Z239,\"Matelot\",IF(AllCareers=\"X\",\"Matelot\",IF(SelectRace=\"homme-bête\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\"),\"\",IF(SelectRace=\"Nain\",\"Matelot\",IF(SelectRace=\"Humain\",\"Matelot\",\"\")))))))","v":""},0,"","","","oui","Guerrier","Warhammer, le Jeu de Rôle",48,"Marine",135,"+10","+10","+10","-","+5","-","+5","-","+1","+3","-","-","Arrimeur/Docker, Batelier, Manouvrier, Marcheur des Brumes, Marin, Naufrageur, Patrouilleur fluvial, Pêcheur, Pillard, Pirate/Corsaire","Batelier, Pillard","Contrebandier, Coupe-jarret, Hors-la-loi, Manouvrier, Marcheur des Brumes, Naufrageur, Officier en second, Patrouilleur fluvial, Pirate/Corsaire, Sergent","Contrebandier, Coupe-jarret, Hors-la-loi, Naufrageur, Officier en second, Patrouilleur fluvial, Sergent","Coups assommants, Coups puissants, Désarmement ou Sur ses gardes","Canotage, Commérage OU Langage secret (langage de bataille), Connaissances générales (Pays Perdu) ou Jeu, Esquive, Intimidation, Natation, Résistance à l'alcool","Arc et 10 flèches ou arbalète et 10 carreaux, armure légère (veste de cuir), bouclier, grappin, corde au mètre (10m)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev septentrional (Gospodar)\",Province=\"Kislev septentrional (Ungol)\"),\"Avant-poste militaire nord\",\"\")","v":""},"","","","",null,null,null,null,"Levin","Pergunda",null,null,null,null,null,"Zuxut","Zuklex","Skodrug","Sternridge","Thrasisk",null,null,null,"Hägen",null,"Mâchepierre",null,null,"Bulgari",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Désolations du chaos","Q","Compétences: Connaissances générales (Désolations du Chaos), Équitation, Langue (Kurgan ou Hung), Survie Talents : Affinité provinciale (Désolations du chaos), Dur à cuire, Guerrier né, Résistance accrue, Rompu au Chaos, 25% de chances de commencer le jeu avec une mutation. ",null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Véréna\",\"Secte de Clio\",\"\")","v":""},"","","","Grand Voyageur","Connaissances académiques (Histoire), Connaissances académiques (Géographie), Métier (Cartographe)",null,"Squelette animé","Artificiel/Invoqué","La Crypte des secrets",39,25,20,30,30,25,0,0,0,1,10,3,3,4,0,0,0,"-","Effrayant, Mort-Vivant","Rien",null,null,null,null,null,null,null,"Dakota   ",null,"Sensibilité élémentaire","Créa. perso"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Matriarche vedma",{"$f":"IF(CareerType=Z240,\"Matriarche vedma\",IF(AllCareers=\"X\",\"Matriarche vedma\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",IF('page 1'!M11=\"féminin\",\"Matriarche vedma\",\"\")))))","v":""},2,"","","","non","Lanceur de sort","La Reine des Glaces",102,"Hag Mother",95,"-","-","+5","+20","+10","+40","+30","+15","-","+6","-","+3","Starja vedma","Aucun","Aucun","Aucun","Acuité visuelle ou Chance, Camouflage rural ou Sixième sens, Harmonie aethyrique, Magie mineure (3 au choix), Tradition des sorcières (Vedma)","Commandement, Connaissances académiques (démonologie ou esprits), Connaissances académiques (histoire ou nécromancie) , Connaissances académiques (une au choix), Connaissances générales (Kislev ou Pays des Trolls), Connaissances générales (une au choix), Emprise sur les animaux, Focalisation, Intimidation, Langage mystique (magick), Langage mystique (une au choix), Langue (ungol), Métier (apothicaire ou herboriste), Perception, Préparation de poisons OU Soins, Sens de la magie, Soins des animaux","Nécessaire antipoison, outils d'artisan (apothicaire), 3 potions au choix, cataplasme médical, koumiss (outre), 2 amulettes ou porte-bonheur, capuchon",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev méridional (Gospodar)\",Province=\"kislev méridional (Ungol)\"),\"Avant-poste militaire sud\",\"\")","v":""},"","","","",null,null,null,null,"Liebert","Perlesault",null,null,null,null,null,null,null,"Skulgrurd","Sternwound","Thrat",null,null,null,"Hahn",null,"Main de Feu",null,null,"Bulgarini",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Domaine de Teiyogtei","Q","Compétences: Connaissances générales (Désolations du Chaos), Équitation, Langue (Kurgan ou Hung), Survie Talents : Affinité provinciale (Désolations du chaos), Contagion, Dur à cuire, Résistance accrue, Rompu au Chaos, + 1d4 Mutations",null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Véréna\",\"Monastère de l'Aire\",\"\")","v":""},"","","",null,"Connaissances académiques (théologie), Lire/écrire, Langue (classique), Language secret (language de guilde)",null,"Squelette de grand félin (Bastheti)","Artificiel/Invoqué","Le Seigneur Liche",98,36,0,41,45,28,8,79,10,1,14,4,4,7,0,0,0,"Déplacement silencieux (Ag+20%), Dissimulation (Ag), Esquive (Ag), Perception (Int)","Armes naturelles, Effrayant, Mort-vivant, Vision nocturne","Rien",null,null,null,null,null,null,null,"Dali ",null,"Serviteur de Morr","TdR 242"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Médecin",{"$f":"IF(CareerType=Z241,\"Médecin\",IF(AllCareers=\"X\",\"Médecin\",IF(Selectsousrace=\"\",\"\",IF(FirstCareer=\"1ère carrière\",\"\",IF(OR(SelectRace=\"skaven\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\"),\"\",\"Médecin\")))))","v":""},1,"","","","non","Académicien","Warhammer, le Jeu de Rôle",77,"Physician",162,"-","-","+10","+10","+15","+30","+20","+15","-","+4","-","-","Alchimiste/Potiologue, Apothicaire, Bourreau, Chirurgien barbier, Embaumeur, Érudit, Étudiant, Moine mendiant, Sorcier des taillis, Savant/Professeur","Maître corrupteur","Alchimiste/Potiologue, Agent de guilde, Astrologue, Dilettante, Érudit, Espion, Agent de guilde, Moine, Moine mendiant","Aucun","Connaissances académiques (médecine), Chirurgie, Coups assommants, Résistance aux maladies","Commérage, Connaissances académiques (sciences), Langue (classique), Lire/Écrire, Métier (apothicaire), Perception, Préparation de poisons, Soins","Outils d'artisan (médecin), 4 potions de soins",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev oriental (Gospodar)\",Province=\"Kislev oriental (Ungol)\"),\"Avant-poste militaire est\",\"\")","v":""},"","","","",null,null,null,null,"Liebrecht","Petronella",null,null,null,null,null,null,null,"Skullackah","Stormhide","Thratar",null,null,null,"Hainish",null,"Main de Granit",null,null,"Bulgaro",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Tribu de Serpent Suprême","Q","Compétences: Connaissances générales (Désolations du Chaos), Équitation, Langue (Kurgan ou Hung), Survie Talents : Affinité provinciale (Désolations du chaos), Contagion, Dur à cuire, Résistance accrue, Séduisant, Rompu au Chaos  + 1d4 Mutations",null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Véréna\",\"Secte de Scipsisti\",\"\")","v":""},"","","",null,"Langue (une au choix), Métier (Calligraphe/Enlumineur)",null,"Statue de pierre animée (Ushabti)","Artificiel/Invoqué","Le Seigneur Liche",100,46,0,55,38,25,0,0,0,3,24,5,3,5,0,0,0,"-","Armes naturelles, Coups précis, Coups puissants, Effrayant, Maîtrise (armes lourdes), Mort-Vivant, Puissance imparable, Vision nocturne","Rien",null,null,null,null,null,null,null,"Dallas ",null,"Serviteur d'Ulric","TdR 244"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Médiateur",{"$f":"IF(CareerType=Z242,\"Médiateur\",IF(AllCareers=\"X\",\"Médiateur\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(Pays=\"Bretonnie\",\"Médiateur\",\"\"))))","v":""},0,"","","","oui","Académicien","Les Chevaliers du Graal",99,"Mediator",141,"-","-","-","-","-","+10","+10","+10","-","+2","-","-","Chasseur, Escroc, Herrimault, Homme d'armes, Paysan","Chasseur","Ancien de Village, Démagogue, Escroc, Herrimault, Sycophante","Aucun","Dur en affaires, Éloquence, Grand voyageur, Sociable","Charisme, Commérage, Connaissances générales (Bretonnie), Évaluation, Intimidation, Marchandage, Perception, Soins des animaux","Un mouton ou un porc",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Province=\"Kislev occdiental (Gospodar)\",Province=\"Kislev occdiental (Ungol)\"),\"Avant-poste militaire ouest\",\"\")","v":""},"","","","",null,null,null,null,"Liebwin","Philomelia",null,null,null,null,null,null,null,"Skullbashah","Swiftheart","Thrath",null,null,null,"Haintz",null,"Maindefer",null,null,"Buonadonna",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Tribu du Chien","Q","Compétences: Connaissances générales (Désolations du Chaos), Équitation, Langue (Kurgan ou Hung), Survie Talents : Dur à cuire, Résistance accrue, Rompu au Chaos, Soif de sang, + 1d4 Mutations",null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Véréna\",\"Secte de Renbaeth\",\"\")","v":""},"","","","Eloquence","Connaissances académiques (Droit), Métier (Homme de loi)",null,"Vespertilion","Artificiel/Invoqué","Les Maîtres de la Nuit",60,48,0,19,10,46,0,0,0,1,6,1,1,"2(8)",0,0,0,"Dissimulation (Ag+10%), Esquive (Ag)","Armes naturelles, Mort-Vivant, Vision nocturne, Vol","Rien",null,null,null,null,null,null,null,"Dalton ",null,"Silhouette Squeletique","RdS 176"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Méhariste",{"$f":"IF(CareerType=Z243,\"Méhariste\",IF(AllCareers=\"X\",\"Méhariste\",IF(OR(FirstCareer=\"1ère carrière\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(Pays=\"Arabie\",\"Méhariste\",\"\"))))","v":""},1,"","","","non","Guerrier","Sables Périlleux ",239,"Meharist",null,"+15","+10","+5","+10","-","-","+10","+10","+1","+5","-","-","Garde de caravane, Pillard du désert, Soldat","Aucun","Askari, Pillard du désert, Sergent, Vétéran/Longue Barbe","Aucun","Camouflage désertique OU Grand voyageur, Coups assommants OU Coups puissants, Dur à cuire, Maîtrise (armes de cavalerie), Robuste, Sens de l’orientation.","Commérage, Connaissances générales (Arabie, désert), Équitation, Langage secret (nomades), Orientation, Pistage, Soins des animaux, Survie.","Chameau, lance, tente arabienne, tenue du désert",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Pays=\"Kislev\",\"Grand krug nomade\",\"\")","v":""},"","","","",null,null,null,null,"Lienhart","Pomona",null,null,null,null,null,null,null,"Skullbreakah","Swiftmaw","Thrazarr",null,null,null,"Halder",null,"Main-de-forge",null,null,"Buonamici",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Tribu du Corbeau Charogne","Q","Compétences: Connaissances générales (Désolations du Chaos), Équitation, Langue (Kurgan ou Hung), Survie Talents : Contagion, Dur à cuire, Résistance accrue, Rompu au Chaos + 1d4 Mutations",null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Véréna\",\"Porteurs de la Balance/ Ordre des Secular Legalists\",\"\")","v":""},"","","","Éloquence","Charisme, Connaissances académiques (droit), Langage secret (un au choix)",null,"Zombie","Artificiel/Invoqué","Le Bestiaire",116,25,0,35,35,10,0,0,0,1,12,3,3,4,0,0,0,"-","Effrayant, Mort-Vivant, Vision nocturne","Rien",null,null,null,null,null,null,null,"Danielle",null,"Souvenir Eidétique","TdR 245"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Ménestrel",{"$f":"IF(CareerType=Z244,\"Ménestrel\",IF(AllCareers=\"X\",\"Ménestrel\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Ménestrel\")))))","v":""},2,"","","","non","Gens du Commun","Warhammer, le Jeu de Rôle",78,"Ministrel",147,"+10","+10","-","-","+15","+10","+5","+25","-","+4","-","-","Almée (Danseuse du ventre), Chantre, Interprète","Aucun","Almée (Danseuse du ventre), Bandit de grand chemin, Chantre, Charlatan, Démagogue, Dilettante, Espion, Étudiant, Sycophante","Aucun","Éloquence ou Incantation, Étiquette ou Oreille absolue","Charisme, Commérage, Connaissances générales (deux au choix), Expression artistique (chanteur), Expression artistique (musicien), Langue (bretonnien, eltarin ou tiléen), Lire/Écrire, Perception","Costume de scène, instrument de musique (luth ou mandoline)",0,{"$f":"IF(T244=\"\",\"\",\"Chasseur, Coupe-jarret, Esclave/Thrall, Fanatique, Garde, Garde du corps, Guerrier des clans, Hors-la-loi, Naufrageur, Pillard, Pilleur de tombes, Trafiquant de cadavres, Vagabond, Voleur\")","v":""},"","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Pays=\"Kislev\",\"Krug nomade\",\"\")","v":""},"","","","",null,null,null,null,"Linus","Régina",null,null,null,null,null,null,null,"Skullcrumpah","Taktooc","Thror",null,null,null,"Hallberg",null,"Main-ferme",null,null,"Buonamico",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Tribu du Grand Aigle ","Q","Compétences: Connaissances générales (Désolations du Chaos), Équitation, Langue (Kurgan ou Hung), Sens de la magie, Survie Talents :Dur à cuire, Résistance accrue, Rompu au Chaos, Vil ensorcèlement + 1d4 Mutations",null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Zotan\",\"Croyant\",\"\")","v":""},"","","",null,"Acuité visuelle, Camouflage rural",null,"Zombie perroquet","Artificiel/Invoqué","The Thousand Islas",38,33,0,15,20,18,0,0,0,2,8,1,2,"2(8)",0,0,0,"Dissimulation (Ag), Ventriloquie (Soc)","Effrayant, Imitation, Mort-Vivant, Vision nocturne, Vol","Rien",null,null,null,null,null,null,null,"Daphné",null,"Squelettique","TdR 242"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Mercanti/Colporteur",{"$f":"IF(CareerType=\"Gens du Commun\",\"Mercanti/Colporteur\",IF(AllCareers=\"X\",\"Mercanti/Colporteur\",IF(Selectsousrace<>\"Humain\",\"\",IF(Pays=\"Norsca\",\"\",IF(Pays=\"Désolations du Chaos\",\"\",\"Mercanti/Colporteur\")))))","v":""},0,"","","","oui","Gens du Commun","Warhammer, le Jeu de Rôle",48,"Camp Follower/Peddler",38,"-","-","-","+5","+10","+5","+5","+10","-","+2","-","-","Catin, Chiffonnier, Grenouillère, Serviteur","Aucun","Artisan, Boucher, Caravanier, Catin, Charbonnier, Charlatan, Contrebandier, Espion, Grenouillère, Raconteur, Ramasseur de fumier, Serviteur, Vagabond","Aucun","Combat de rue ou Dur en affaires, Dur à cuire ou Sociable, Fuite, Grand voyageur ou Résistance aux maladies","Charisme OU Évaluation, Commérage, Conduite d'attelages Ou Soins des animaux, Fouille, Marchandage, Perception, une au choix parmi: Escamotage, Langue (bretonnien, kiselvarin ou tiléen), Métier (au choix)","Porte-bonheur ou outils d'artisan (autre), Sac (petit), Tente (petite)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Pays=\"Kislev\",\"Tribu nomade du kislev\",\"\")","v":""},"","","","",null,null,null,null,"Lodwig","Reikhilda",null,null,null,null,null,null,null,"Skullsnagga","Talgrag","Throrisk",null,null,null,"Halsbret",null,"Main-tranchant",null,null,"Bussone",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Domaine du Prince du Chaos","R","Compétences: Connaissances générales (Royaume du Chaos), Langue (Langage sombre), Survie Talents : Affinité provinciale (Domaine du Prince du Chaos), Dur à cuire, Guerrier né, Résistance accrue, Rompu au Chaos, Séduisant, Troublant +3d4 mutations + 3 Folies.",null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Zotan\",\"Initié\",\"\")","v":""},"","","","Déplacement silencieux","Coups puissants, Lutte,  Résistance accrue",null,"Zombie canin","Artificiel/Invoqué","La Crypte des secrets",75,25,0,32,31,10,0,0,0,3,13,3,3,5,0,0,0,"-","Armes naturelles, Effrayant, Mort-Vivant","Rien",null,null,null,null,null,null,null,"Daphnée   ",null,"Susceptibilité","Web"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Mercenaire",{"$f":"IF(CareerType=Z246,\"Mercenaire\",IF(AllCareers=\"X\",\"Mercenaire\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"Homme-lézard\"),\"\",\"Mercenaire\"))))","v":""},0,"","","","oui","Guerrier","Warhammer, le Jeu de Rôle",49,"Mercenary",142,"+10","+10","+5","+5","+5","-","+5","-","+1","+2","-","-","Archer monté, Berserk norse, Bloodbowler, Cadet, Canonnier, Chasseur de primes, Coupe-jarret, Démagogue, Éclaireur, Écumeur des marais, Égoutier, Garde/Chapeau noir, Garde de caravane, Garde des profondeurs, Garde du corps, Gardien du temple, Garde républicain, Gladiateur, Homme lige, Kossar kislevite, Maraudeur, Milicien, Mineur, Pèlerin du Graal, Pillard, Pillard du désert, Ramoneur, Sapeur Pompier, Sahir Tilmid, Scalde, Sentinelle halfling, Soldat, Streltsi, Tchékiste, Yeoman","Chasseur, Chasseur de primes, Chef de meute moulder, Coupe-jarret, Coureur d'égouts Eshin, Coureur nocturne, Garde, Garde du corps, Guerrier des clans, Mineur, Skaven noir, Technomage, Tirailleur, Vermine de choc","Cadet, Cavalcadour, Chasseur de primes, Chevalier du Champ Verdoyant, Combattant des tunnels, Garde du corps, Garde Républicain, Homme lige, Hors-la-loi, Joueur, Piquier, Sergent, Vétéran/Longue Barbe, Yeoman","Chasseur, Coureur nocturne Eshin, Esclave/Thrall, Vétéran/Longue Barbe","Adresse au tir ou Coups assommants, Coups puissants ou Rechargement rapide, Désarmement ou Sur ses gardes","Commérage OU Marchandage, Conduite d'attelages OU Équitation, Connaissances générales (Bretonnie, Kislev ou Tilée), Esquive, Fouille OU Perception, Jeu OU Soins des animaux, Langage secret (langage de bataille), Langue (tiléen) OU Natation","Arbalète et 10 carreaux, armure moyenne (gilet de mailles et veste de cuir), potion de soins",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"République de Remas\",\"Bourg de Remas\",\"\")","v":""},"","","","",null,null,null,null,"Lorenz","Renata",null,null,null,null,null,null,null,"Skullwakkah","Taoncox","Throskittar",null,null,null,"Hammer",null,{"$f":"CONCATENATE(\"Makais\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Makais"},null,null,"Caccavella",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Fief du Dieu du Sang","R","Compétences: Connaissances générales (Royaume du Chaos), Langue (Langage sombre), Survie Talents : Affinité provinciale (Fief du Dieu du Sang), Dur à cuire, Frénésie, Guerrier né, Résistance accrue, Rompu au Chaos, Soif de Sang +3d4 mutations + 3 Folies.",null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Zotan\",\"Shaman\",\"\")","v":""},"","","","Charisme, Torture, Préparation de poisons","Acuité auditive, Eloquence, Sixième Sens",null,"Zombie fongique","Artificiel/Invoqué","Le Compagnon",126,25,0,35,35,10,0,0,0,2,12,3,3,4,0,0,0,"-","Armes naturelles, Effrayant, Mort-Vivant","Rien",null,null,null,null,null,null,null,"Dario ",null,"Symbole de Noblesse","TUTC 130"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Messager",{"$f":"IF(CareerType=Z247,\"Messager\",IF(AllCareers=\"X\",\"Messager\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\"),\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\"),\"\",IF(OR(SelectRace=\"skaven\",SelectRace=\"Elfe\",SelectRace=\"Humain\",SelectRace=\"Halfling\",SelectRace=\"Homme-lézard\"),\"Messager\",\"\")))))","v":""},0,"","","","oui","Rôdeur","Warhammer, le Jeu de Rôle",49,"Messenger",144,"+5","+5","-","+5","+10","+5","+5","-","-","+2","-","-","Caravanier, Conducteur de bestiaux, Milicien, Muletier, Patrouilleur, Serviteur, Vendeur de journaux","Serviteur","Agent de guilde, Bedeau, Cartographe, Cocher, Conducteur de bestiaux, Conducteur de pousse-pousse, Éclaireur, Faussaire, Gardien tribal/Amazone/Fianna d'Albion, Héraut, Interprète, Maquignon, Muletier, Pamphlétaire, Patrouilleur, Percepteur, Pisteur, Soldat, Vendeur de journaux","Esclave/Thrall, Guerrier des clans, Pisteur","Grand voyageur ou Chevauchée rapide, Sens de l’orientation","Alphabet secret (pisteur), Commérage ou Connaissances générales (Empire ou Pays Perdu), Équitation, Langue (reikspliel), Natation, Métier(Convoyeur/Livreur), Orientation, Parception, Soins des animaux, Survie","Armure légère (veste de cuir), étui à parchemins ou cartes, cheval de selle ou poney, selle, harnais, bouclier, kit de toilettage d'animal, fourrage (pour une journée)",0,"",{"$f":"IF(AY247=\"\",\"\",\"Acolyte de Khorne, Acolyte de Nurgle, Acolyte de Slaanesh, Acolyte de Tzeentch, Apprenti chaman, Aspirant champion\"&(\"Bestigor, Bourreau, Chaman, Chaman bray, Champion du Chaos, Champion homme-bête, Chasseur, Chef de bande\")&(\", Chef de guerre, Chevalier du Chaos, Coupe-jarret, Démon exalté, Démon exalté de Khorne, Éclaireur (créatures), Envoûteur\")&(\", Esclavagiste skaven, Esclave/Thrall, Fanatique, Garde, Garde du corps, Guerrier des clans, Gran-chaman bray, \")&(\"Grand Chaman, Guerrier du Chaos, Hors-la-loi, Magus de Khorne, Magus de Nurgle, Magus de Slaanesh, Magus de Tzeentch, Naufrageur, \")&(\"Pillard, Pilleur de tombes, Thaumaturge, Tisseruine, Trafiquant de cadavres, Vagabond, Voleur\"))","v":""},{"$f":"IF(T247=\"\",\"\",\"Apprenti sorcier, Assassin, Astrologue, Bourreau, Chaman, Chasseur, Chasseur de primes, Chef de bande, Chef de guerre, Contrebandier\"&\", Coupe-jarret, Éclaireur (créatures), Érudit, Esclave, Fanatique, Garde, Garde du corps, Gardien du temple, Guerrier des clans\"&\", Hors-la-loi, Janissaire, Marchand d'Esclave/Thrall, Messager, Naufrageur, Pillard, Pillard du désert, Pilleur de tombes, Vagabond, Voleur\")","v":""},null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Principauté de Sartosa\",\"Bourg de Sartosa\",\"\")","v":""},"","","","",null,null,null,null,"Lothar","Rhadegund",null,null,null,null,null,null,null,"Slayrippa","Targhoz","Throstisk",null,null,null,"Hänel",null,"Makhzad",null,null,"Caccavelli",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"La Forge des Âmes","R","Compétences: Connaissances générales (Royaume du Chaos), Langue (Langage sombre), Survie Talents : Affinité provinciale (La Forge des Âmes), Dur à cuire, Guerrier né, Résistance accrue, Rompu au Chaos, Soif de Sang +3d4 mutations + 3 Folies.",null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Zuvassin\",\"Adepte\",\"\")","v":""},"","","","Magie mineure (chaos) (feu purificateur de Zuvassin)","Langue (classique), Lire/écrire, Sens de la Magie",null,"Zombie momifié","Artificiel/Invoqué","Le Seigneur Liche",102,25,0,35,35,10,0,0,0,1,12,3,{"$f":"ROUNDDOWN(FT247/10,0)","v":3},4,0,0,0,"-","Effrayant, Mort-vivant, Vision nocturne","Rien",null,null,null,null,null,null,null,"Dawn",null,"Symbole d'Unité","TdR 244"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Métayer",{"$f":"IF(CareerType=Z248,\"Métayer\",IF(AllCareers=\"X\",\"Métayer\",IF(AND(SelectRace=\"Humain\",Pays=\"Norsca\"),\"Métayer\",\"\")))","v":""},0,"","","","oui","Gens du Commun","Le Tome de la Corruption",158,"Freeholder",83,"+5","+10","-","-","+10","+5","+10","+10","-","+3","-","-","Artisan, Baleinier, Bourgeois, Homme lige, Pêcheur, Scalde","Artisan","Aubergiste, Esclavagiste skaven, Guide, Maître-artisan, Maraudeur, Marchand","Esclavagiste skaven, Maraudeur","Dur en affaires, Éloquence, Intelligent, Intrigant, Sociable","Commandement, Commérage, Conduite d’attelages, Connaissances générales (Norsca), Évaluation, Langue (une au choix), Marchandage, Métier (un au choix), Soins des animaux","1d10 Esclave/Thrall, 5 vaches et 1 bœuf ou 40 moutons ou 25 porcs",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Principauté de Tobaro\",\"Bourg de Tobaro\",\"\")","v":""},"","","","",null,null,null,null,"Louis","Rosabel",null,null,null,null,null,null,null,"Smagnunak","Tazkoz","Throtabak",null,null,null,"Hanike",null,"Manche de hache",null,null,"Caccavello",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Royaume du Grand Sorcier","R","Compétences: Connaissances générales (Royaume du Chaos), Langue (Langage sombre), Sens de la Magie, Survie Talents : Affinité provinciale (Royaume du Grand Sorcier), Dur à cuire, Guerrier né, Résistance accrue, Rompu au Chaos, Vil Ensorcèlement +3d4 mutations + 3 Folies.",null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Zuvassin\",\"Prêtre\",\"\")","v":""},"","","","Magie mineure (chaos)","Connaissances académiques (Théologie), Langage mystique (magick), Langage secret (un au choix), Langue (classique), Lire/écrire, Sens de la Magie",null,{"$f":"IF('page 5'!C7=\"Humain\",\"Initié de Taal et Rhya\",\"\")","v":""},"Serviteur","Le Tome de la Rédemption",198,39,31,38,36,28,37,38,34,1,13,{"$f":"ROUNDDOWN(FS248/10,0)","v":3},3,4,0,0,0,"Charisme (Soc), Connaissances académiques (théologie) (Int), Connaissances générales (Empire) (Int), Commérage (Soc), Langue (classique (Int), reikspiel (Int+10%)), Lire/Écrire (Int), Perception (Int) , Soins (Int)","Coups puissants, Éloquence, Force accrue, Guerrier né Résistance aux poisons, Robuste","10 pa",null,null,null,null,null,null,null,"Debbie",null,"Tare Comportementale","TdC 225"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Milicien",{"$f":"IF(CareerType=Z249,\"Milicien\",IF(AllCareers=\"X\",\"Milicien\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\"),\"\",IF(OR(SelectRace=\"Nain\",SelectRace=\"Nain\",SelectRace=\"Halfling\",SelectRace=\"Humain\"),\"Milicien\",\"\")))))","v":""},0,"","","","oui","Guerrier","Warhammer, le Jeu de Rôle",50,"Militiaman",145,"+10","+5","+5","+5","+10","-","-","-","-","+2","-","-","Artisan, Bourgeois, Bûcheron, Chasseur cornu, Fermier, Fossoyeur, Maître-artisan, Manouvrier, Marchand, Paysan, Pêcheur, Percepteur, Ramoneur, Régisseur, Sapeur Pompier","Artisan","Cadet, Cavalier ailé/Jinete estalien, Chevalier du Champ Verdoyant, Égoutier, Exécuteur, Gardien du temple, Hors-la-loi, Janissaire, Maître-artisan, Maresquier, Mercenaire, Messager, Piquier, Sapeur Pompier, Sentinelle halfling, Sergent, Voleur","Messager, Voleur","Coups puissants, Maîtrise (Armes lourdes) ou Rechargement rapide","Commérage OU Jeu, Conduite d'attelages OU Natation, Esquive, Fouille, Métier (un au choix), Perception, Soins de animaux, Survie","Arc et 10 flèches ou Arme à 2 mains (hallebarde), armure légère (veste de cuir, calotte de cuir), 1 Uniforme (tenue complète)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"République de Verezzo\",\"Bourg de Verezzo\",\"\")","v":""},"","","","",null,null,null,null,"Lucius","Rosabella",null,null,null,null,null,null,null,"Smanzugg","Teccoc","Throtar",null,null,null,"Hardenberg",null,"Marteau de Fer",null,null,"Cagliari",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Terres du Maître de la Peste","R","Compétences: Connaissances générales (Royaume du Chaos), Langue (Langage sombre), Survie Talents : Affinité provinciale (Terres du Maître de la Peste), Contagion, Guerrier né, Résistance accrue, Rompu au Chaos, +3d4 mutations + 3 Folies.",null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Pays=\"Norsca\",Pays=\"Désolations du Chaos\",Pays=\"\",Pays=\"Steppes orientales\",Pays=\"\",Pays=\"Steppes orientales\"),\"\",IF(Pays=\"Empire\",\"Boucliers Rouges\",\"\"))","v":""},"","","","Affinité Provinciale (Grand-duché du Talabecland)",null,null,{"$f":"IF('page 5'!C7=\"Humain\",\"Initié de Manann\",\"\")","v":""},"Serviteur","Le Tome de la Rédemption",197,34,31,38,36,33,37,38,34,1,13,3,3,4,0,0,0,"Charisme (Soc), Connaissances académiques (théologie, astronomie) (Int), Connaissances générales (Empire) (Int), Commérage (Soc), Langue (classique (Int), reikspiel (Int+10%)), Lire/Écrire (Int), Natation (F), Perception (Int) , Soins (Int)","Éloquence, Force accrue, Réflexes éclairs, Résistance aux poisons, Robuste","6 pa",null,null,null,null,null,null,null,"Dédé   ",null,"Tatouages Faciaux","RdS 178"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Mineur",{"$f":"IF(CareerType=Z250,\"Mineur\",IF(AllCareers=\"X\",\"Mineur\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\"),\"\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\"),\"\",IF(OR(SelectRace=\"Nain\",SelectRace=\"Humain\",SelectRace=\"skaven\"),\"Mineur\",\"\")))))","v":""},0,"","","","oui","Gens du Commun","Warhammer, le Jeu de Rôle",50,"Miner",146,"+5","+5","+10","+5","-","+5","+5","-","-","+2","-","-","Charbonnier, Chasseur","Aucun","Charbonnier, Combattant des tunnels, Contrebandier, Ingénieur, Mercenaire, Pisteur, Ramoneur","Esclave/Thrall, Guerrier des clans, Mercenaire, Pisteur","Résistance accrue ou Guerrier né, Maîtrise (Armes lourdes), Sens de l’orientation","Conduite d'attelages OU Dissimulation, Escalade, Évaluation OU Survie, Métier (mineur ou prospecteur), Orientation, Perception, Soins des animaux","Pic de guerre/piolet à 2 mains, armure légère (veste de cuir), piolet de mineur, lampe-tempête, pelle, huile pour lampe",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Principauté de Luccini\",\"Ville prospère de Luccini\",\"\")","v":""},"","","","",null,null,null,null,"Ludovicus","Rosale",null,null,null,null,null,null,null,"Smaskard","Thaakkuc","Throth",null,null,null,"Harkort",null,"Marteau de Pierre",null,null,"Calà",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Royaume du Chaos","R","Compétences: Connaissances générales (Royaume du Chaos), Langue (Langage sombre), Survie Talents : Guerrier né, Résistance accrue, Rompu au Chaos, +3d4 mutations + 3 Folies.",null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Pays=\"Norsca\",Pays=\"Désolations du Chaos\",Pays=\"\",Pays=\"Steppes orientales\",Pays=\"Arabie\",Pays=\"Lustrie\",Pays=\"Cathay\",Pays=\"Ind\",Pays=\"Nippon\"),\"\",\"Chevaliers Carmins\")","v":""},"","","","Politique",null,null,{"$f":"IF('page 5'!C7=\"Humain\",\"Initié de Morr\",\"\")","v":""},"Serviteur","Le Tome de la Rédemption",197,39,31,33,36,33,37,38,34,1,13,3,3,4,0,0,0,"Charisme (Soc), Connaissances académiques (théologie, histoire) (Int), Connaissances générales (Empire) (Int), Commérage (Soc), Intimidation (F), Langue (classique (Int), reikspiel (Int+10%)), Lire/Écrire (Int), Perception (Int) , Soins (Int)","Éloquence, Guerrier né, Réflexes éclairs, Résistance aux poisons, Robuste","6 pa",null,null,null,null,null,null,null,"Delphie",null,"Tempérament de feu"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Moine de la peste Pestilens",{"$f":"IF(CareerType=Z252,\"Moine de la peste Pestilens\",IF(AllCareers=\"X\",\"Moine de la peste Pestilens\",IF(SelectRace=\"skaven\",\"Moine de la peste Pestilens\",\"\")))","v":""},0,"","","","oui","Académicien","Les Fils du Rat Cornu",95,"Plague Monk",null,"+10","-","+5","+10","+5","-","+10","+5","-","+2","-","-","Aucun","Guerrier des clans","Bourreau, Diacre de la peste, Encenseur à peste, Esclave/Thrall, Fanatique, Grande griffe","Bourreau, Diacre de la peste Pestilens, Encenseur à peste Pestilens, Esclave/Thrall, Fanatique, Grande griffe","Camouflage souterrain, Frénésie, Résistance aux maladies, Sans peur","Connaissances académiques (théologie), Connaissances générales (skavens), Déplacement silencieux, Dissimulation, Escalade, Esquive, Survie","2 armes à une main, maladies (3 au choix), 3d10 mouches",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Principauté de Sartosa\",\"Ville prospère de Sartosa\",\"\")","v":""},"","","","",null,null,null,null,"Luitpold","Rosalin",null,null,null,null,null,null,null,"Smiktugus","Thacrok","Tzarrin",null,null,null,"Harupz",null,"Marteau-chope",null,null,"Callini",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Pays=\"Norsca\",Pays=\"Désolations du Chaos\",Pays=\"\",Pays=\"Steppes orientales\",Pays=\"\",Pays=\"Steppes orientales\"),\"\",IF(Pays=\"Empire\",\"Chevaliers de la Flèche\",\"\"))","v":""},"","","","Affinité Provinciale (Reikwald), Sens de l'Orientation","Dressage, Orientation",null,{"$f":"IF('page 5'!C7=\"Humain\",\"Initié de Ranald\",\"\")","v":""},"Serviteur","Le Tome de la Rédemption",197,34,31,33,36,33,37,38,39,1,13,3,3,4,0,0,0,"Charisme (Soc), Connaissances académiques (astronomie, théologie) (Int), Connaissances générales (Empire) (Int), Commérage (Soc), Escamotage (Ag), Langue (classique (Int), reikspiel (Int+10%), Lire/Écrire (Int), Perception (Int) , Soins (Int)","Éloquence, Réflexes éclairs, Résistance aux poisons, Robuste, Sociable","6 pa",null,null,null,null,null,null,null,"Detour ",null,"Tétu","TdR 244"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Muletier",{"$f":"IF(CareerType=Z256,\"Muletier\",IF(AllCareers=\"X\",\"Muletier\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(SelectRace=\"skaven\",\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Muletier\"))))))","v":""},1,"","","","non","Gens du Commun","Les Royaumes Renégats",54,"Muleskinner",149,"+5","+10","-","+5","+10","+10","+5","-","-","+2","-","-","Bourgeois, Chasseur, Messager, Paysan","Aucun","Bandit de grand chemin, Bourgeois, Dresseur, Hors-la-loi, Marchand, Messager, Pisteur","Aucun","Grand voyageur, Sens de l’orientation ou Empathie Animale","Commérage, Connaissances générales (Principautés frontalières), Évaluation, Langue (une au choix), Marchandage, Orientation, Perception, Soins des animaux, Survie","Armure légère (veste de cuir), 3 mules, arc",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Principauté de Remas\",\"Ville prospère de Remas\",\"\")","v":""},"","","","",null,null,null,null,"Luther","Rose",null,null,null,null,null,null,null,"Snoktom","Thegaox","Tzarth",null,null,null,"Haufmann",null,"Marteau-rouge",null,null,"Calvi",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Pays=\"Norsca\",Pays=\"Désolations du Chaos\",Pays=\"\"),\"\",\"Chevaliers du Jugement\")","v":""},"","","",null,"Connaissances générales (Norsca)",null,{"$f":"IF('page 5'!C7=\"Humain\",\"Initié d'Ulric\",\"\")","v":""},"Serviteur","Le Tome de la Rédemption",198,34,31,33,36,33,37,38,39,1,13,3,3,4,0,0,0,"Charisme (Soc), Connaissances académiques (histoire, théologie) (Int), Connaissances générales (Empire) (Int), Commérage (Soc), Langue (classique (Int), reikspiel (Int+10%)), Lire/Écrire (Int), Perception (Int+10%) , Soins (Int)","Éloquence, Réflexes éclairs, Résistance aux poisons, Robuste, Sociable","10 pa",null,null,null,null,null,null,null,"Dilbert ",null,"Vacillement","RdS 179"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Mystique strigany",{"$f":"IF(CareerType=Z261,\"Mystique strigany\",IF(AllCareers=\"X\",\"Mystique strigany\",IF(Selectsousrace<>\"Humain\",\"\",IF('page 1'!M11=\"\",\"\",IF('page 1'!M11=\"masculin\",\"\",IF('page 1'!M11=\"féminin\",IF(Pays=\"\",\"\",IF(OR(Pays=\"Empire\",Pays=\"Estalie\",Pays=\"Tilée\"),\"Mystique strigany\",\"\"))))))))","v":""},0,{"$f":"IF(T261=\"\",\"\",ROW()-1)","v":""},"","",{"$f":"IF(U261=0,\"oui\",\"non\")","v":"oui"},"Gens du Commun","Les Maîtres de la Nuit",94,"Strigany Mystic",203,"+5","+5","-","-","+5","+5","+10","+10","-","+2","-","-","Aucun","Aucun","Astrologue, Bateleur, Charlatan, Chiffonnier, Escroc, Oracle, Sorcier de village, Voleur","Aucun","Camouflage rural ou Grand voyageur, Sixième sens","Alphabet secret (astrologue ou rôdeur), Charisme, Commérage, Conduite d'attelages OU Équitation, Connaissances académiques (nécromancie), Escamotage, Évaluation, Expression artistique (une au choix), Hypnotisme OU Métier (apothicaire), Langue (strigany), Marchandage","Paquet de cartes ou dés en os, drogue hallucinogène (une au choix), bijoux pour 20CO",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Principauté de Luccini\",\"Ville fortifiée de Luccini\",\"\")","v":""},"","","","",null,null,null,null,"Malthus","Saltza",null,null,null,null,null,null,null,"Strongkrumpa","Tholger","Varskik",null,null,null,"Heb",null,{"$f":"CONCATENATE(\"Morins\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Morins"},null,null,"Calzolari",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Pays=\"Norsca\",Pays=\"Désolations du Chaos\",Pays=\"\",Pays=\"Steppes orientales\",Pays=\"Arabie\",Pays=\"Lustrie\",Pays=\"Cathay\",Pays=\"Ind\",Pays=\"Nippon\"),\"\",IF(Pays=\"Empire\",\"Kaiserknecht\",\"\"))","v":""},"","","","Affinité Provinciale (Grande principauté du Reikland), Étiquette",null,null,{"$f":"IF('page 5'!C7=\"Humain\",\"Prêtre consacré de Shallya\",\"\")","v":""},"Serviteur","Le Tome de la Rédemption",199,49,46,43,46,43,52,63,59,2,18,4,4,4,2,0,0,"Charisme (Soc), Commérage (Soc+10%), Connaissances académiques (histoire (Int+20%), philosophie (Int), théologie (Int+20%)), Connaissances générales (Bretonnie (Int), Empire (Int +20%), nains (Int)), Équitation (Ag), Focalisation (FM), Langage mystique (magick) (Int), Langue (classique (Int+10%), reikspiel (Int+20%)), Lire/Écrire (Int+10%), Métier (herboriste) (Int), Perception (Int) , Sens de la magie (FM), Soins (Int+20%)","Éloquence, Grand Voyageur, Harmonie aethyrique, Inspiration divine (Shallya), Mains agiles, Magie mineure (deux au choix), Réflexes éclairs, Résistance aux maladies, Résistance aux poisons, Robuste, Sociable","15 pa",null,null,null,null,null,null,null,"Divine",null,"Visage Squeletique","RdS 176"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Officier en second",{"$f":"IF(CareerType=Z267,\"Officier en second\",IF(AllCareers=\"X\",\"Officier en second\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Officier en second\")))))","v":""},1,"","","","non","Guerrier","Warhammer, le Jeu de Rôle",80,"Mate",140,"+15","+15","+10","+15","+10","+10","+10","+10","+1","+4","-","-","Marin, Marcheur des Brumes, Matelot, Pillard","Marin, Pillard","Capitaine de navire, Explorateur, Marchand, Navigateur","Capitaine de navire","Combat de rue, Grand voyageur, Résistance aux maladies","Canotage, Commandement, Commérage, Connaissances générales (deux au choix), Esquive, Intimidation, Jeu, Langue (bretonnien, kiselvarin ou norse), Métier (charpentier naval), Natation, Navigation, Résistance à l'alcool","Armure légère (veste de cuir)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"","","","",null,null,null,null,"Maximillian","Sigunda",null,null,null,null,null,null,null,"Trobom","Toorauk","Vasassik",null,null,null,"Henckem",null,{"$f":"CONCATENATE(\"Odina\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Odina"},null,null,"Campiglio",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Pays=\"Norsca\",Pays=\"Désolations du Chaos\",Pays=\"\",Pays=\"Steppes orientales\",Pays=\"Arabie\",Pays=\"Lustrie\",Pays=\"Cathay\",Pays=\"Ind\",Pays=\"Nippon\"),\"\",IF(Pays=\"Empire\",\"Ordre du Lynx Noir\",\"\"))","v":""},"","","","Affinité Provinciale (Grand comté d'Averland)",null,null,{"$f":"IF('page 5'!C7=\"Humain\",\"Prêtre de Morr\",\"\")","v":""},"Serviteur","Le Tome de la Rédemption",198,54,46,43,46,43,52,63,54,2,18,4,4,4,2,0,0,"Charisme (Soc), Commérage (Soc +10%), Connaissances académiques (histoire (Int), nécromancie (Int +10%) théologie (Int+10%)), Connaissances générales (Empire (Int +10%), nains (Int)), Équitation (Ag), Focalisation (FM), Intimidation (F), Langage mystique (magick) (Int), Langue (classique (Int+10%), reikspiel (Int+20%)), Lire/Écrire (Int+10%), Métier (embaumeur) (Int), Perception (Int) , Sens de la magie (FM), Soins (Int+10%)","Éloquence, Guerrier né, Menaçant, Réflexes éclairs, Résistance aux poisons, Robuste","10 pa",null,null,null,null,null,null,null,"Dragon ",null,"Visions Troublantes de Morr","TdR 242"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Paladin",{"$f":"IF(OR(CareerType=Z272,AllCareers=\"X\",AND(SelectRace=\"Humain\",Pays=\"Bretonnie\")),\"Paladin\",\"\")","v":""},4,"","","","non","Guerrier","Web",null,"Paladin",null,"+30","-","+20","+20","+15","+10","+20","+20","+2","+8","-","-","Chevalier du Graal","Aucun","Capitaine, Courtisan, Explorateur, Noble, Politicien","Aucun","Coups assomants, Coups puissants, Désarmement OU Sur ses gardes, Esquive, Force accrue, Maîtrise (Armes à 2 mains), Maîtrise (Lourdes), Résistance accrue","Charisme, Connaissances académiques (stratégie/tactique), Connaissances académiques (théologie), Langage secret (langage de bataille), Vertu du Graal (au choix)","Armure lourde (armure de plaques complète), Bouclier, Destrier avec selle et harnais, Lance d'arçon",0,"Aucun","Aucun","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Principauté de Luccini\",\"Petite communauté de Luccini\",\"\")","v":""},"","","","",null,null,null,null,"Merkel","Styrine",null,null,null,null,null,null,null,"Ugtagar","Turkraoc","Vasth",null,null,null,"Heuss",null,"Orteil-d'acier",null,null,"Cannella",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Pays=\"Norsca\",Pays=\"Désolations du Chaos\",Pays=\"\",Pays=\"Steppes orientales\",Pays=\"Arabie\",Pays=\"Lustrie\",Pays=\"Cathay\",Pays=\"Ind\",Pays=\"Nippon\"),\"\",IF(Pays=\"Empire\",\"Silberklinge\",\"\"))","v":""},"","","","Affinité Provinciale (Grands-duchés de Middenheim et du Middenland)",null,null,{"$f":"IF('page 5'!C7=\"Humain\",\"Prêtre de Taal et Rhya\",\"\")","v":""},"Serviteur","Le Tome de la Rédemption",198,54,46,48,46,38,52,63,54,2,18,4,4,4,2,0,0,"Charisme (Soc), Commérage (Soc+10%), Connaissances académiques (astronomie (Int+10%), théologie (Int+10%)), Connaissances générales (Empire (Int +10%), nains (Int)), Emprise sur les animaux (Soc), Focalisation (FM), Langage mystique (magick) (Int), Langue (classique Int+10%, reikspiel Int+20%) (Int), Lire/Écrire (Int+10%), Natation (F), Orientation (Int), Perception (Int) , Sens de la magie (FM), Soins (Int+10%), Survie (Int)","Éloquence, Guerrier né, Réflexes éclairs, Résistance aux poisons, Robuste, Sens de l'orientation","10 pa",null,null,null,null,null,null,null,"Duchesse",null,"Vulnérabilité au Feu","RdS 179"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Paysan",{"$f":"IF(CareerType=Z277,\"Paysan\",IF(AllCareers=\"X\",\"Paysan\",IF(Pays=\"Désolations du Chaos\",\"\",IF(OR(SelectRace=\"Halfling\",SelectRace=\"Humain\"),\"Paysan\",\"\"))))","v":""},0,"","","","oui","Gens du Commun","Warhammer, le Jeu de Rôle",52,"Peasant",160,"+5","+5","+5","+10","+5","-","+5","-","-","+2","-","-","Écumeur des marais","Écumeur des marais","Allumeur de réverbères, Sorcier des taillis, Archer monté, Arrimeur/Docker, Artisan, Berger/Pâtre, Catin, Cavalier ailé/Jinete estalien, Chamelier/Cornac, Charbonnier, Chiffonnier, Conducteur de pousse-pousse, Contremaître, Dresseur, Écumeur des marais, Égoutier, Exécuteur, Fanatique, Fermier, Fossoyeur, Grenouillère, Herrimault, Homme d'armes, Hors-la-loi, Ingénieur de siège, Malandrin, Maresquier, Médiateur, Milicien, Muletier, Naufrageur, Ovate, Pêcheur, Pèlerin du Graal, Politicien, Pillard du désert, Prêcheur de rue, Ramasseur de fumier, Ramoneur, Serviteur, Vendeur de journaux","Artisan, Berger/Pâtre, Écumeur des marais, Exécuteur, Fanatique, Grenouillère, Herrimault, Ingénieur de siège, Maresquier, Serviteur","Camouflage rural ou Dur à cuire, Fuite ou Maîtrise (Lance-pierres)","Braconnage OU Canotage, Charisme OU Soins des animaux, Conduite d'attelages OU Métier (fabricant d'arcs), Déplacement silencieux OU Escalade, Dissimulation, Dressage OU Natation, Emprise sur les animaux ou Métier (cuisinier), Expression artistique (chanteur ou danseur) OU Jeu, Métier (fermier) OU Survie","Flasque en cuir, fronde ou bâton",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Principauté de Luccini\",\"Ferme (culture) de Luccini\",\"\")","v":""},"","","","",null,null,null,null,"Nicodemus","Ulrica",null,null,null,null,null,null,null,"Urbum","Vegdhaog","Velssch",null,null,null,"Hoch",null,"Pas de Chance",null,null,"Capuani",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Pays=\"Norsca\",Pays=\"Désolations du Chaos\",Pays=\"\",Pays=\"Steppes orientales\",Pays=\"Arabie\",Pays=\"Lustrie\",Pays=\"Cathay\",Pays=\"Ind\",Pays=\"Nippon\"),\"\",\"Garde Republicaine de Ricco\")","v":""},"","","","Maitrise (à poudre), Grand Voyageur","Connaissances générales (droit), Connaissances générales (une au choix), Métier (Homme de loi)",null,{"$f":"IF(OR('page 5'!C7=\"Humain\",'page 5'!C7=\"Elfe\"),\"Sorcier compagnon expérimenté\",\"\")","v":""},"Serviteur","L'Arsenal du Vieux monde",110,25,30,25,30,40,50,50,40,1,13,2,3,4,2,0,0,"Commérage (Soc), Connaissances académiques (magie)  (Int+10%), Connaissances générales (Empire) (Int), Focalisation (FM+10%), Fouille (Int), Langage mystique (magick) (Int), Langue (classique, reikspiel) (Int), Lire/écrire (Int), Perception (Int), Sens de la magie (FM)","Harmonie aethyrique, Intelligent, Magie commune (occulte), Magie mineure (armure aethyrique), Projectile puissant, Science de la magie (une au choix), Sixième sens, Sociable","15 pa",null,null,null,null,null,null,null,"Edgar ",null,"Yeux du Loup","TdR 244"]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Percepteur",{"$f":"IF(CareerType=Z283,\"Percepteur\",IF(AllCareers=\"X\",\"Percepteur\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\"),\"\",IF(SelectRace=\"Humain\",\"Percepteur\",IF(SelectRace=\"Nain\",\"Percepteur\",IF(SelectRace=\"Halfling\",\"Percepteur\",\"\")))))))","v":""},0,"","","","oui","Gens du Commun","Terreur à Talabheim",11,"Exciseman",71,"+10","-","-","-","+10","+10","+5","+5","-","+2","-","-","Messager, Scribe","Aucun","Agitateur, Dilettante, Hors-la-loi, Marchand, Milicien, Patrouilleur, Plaideur, Voleur","Agitateur, Voleur","Calcul mental, Dur en affaires, Intelligent ou Sociable, Intrigant","Baratin, Charisme, Commérage, Connaissances académiques (droit), Évaluation, Lire/écrire, Marchandage","Armure légère (veste de cuir), arme à une main, accessoires de calligraphie, boulier, 1d10/2 CO",{"$f":"RANDBETWEEN(1,10)/2","v":0.5},"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Principauté de Remas\",\"Ferme (élevage) de Remas\",\"\")","v":""},"","","","",null,null,null,null,"Oldred","Walswitha",null,null,null,null,null,null,null,"Vargrad","Vozroox","Vermikis",null,null,null,"Hofbauer",null,"Pierre-cuivrée",null,null,"Carlo",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Pays=\"Norsca\",Pays=\"Désolations du Chaos\",Pays=\"\",Pays=\"Steppes orientales\",Pays=\"Arabie\",Pays=\"Lustrie\",Pays=\"Cathay\",Pays=\"Ind\",Pays=\"Nippon\"),\"\",\"Vauriens de Voland\")","v":""},"","","","Étiquette, Grand Voyageur","Résistance à l'alcool",null,{"$f":"IF('page 5'!C13=\"Humain\",\"Prêtre des ours\",\"\")","v":""},"Serviteur","Création personnelle",null,37,40,34,37,27,43,35,37,1,13,3,3,4,1,0,3,"Charisme (Soc +10%), Commérage (Soc), Connaissances académiques (astronomie, sciences et théologie) (Int+10%), Connaissances générales (Empire, Trolls) (Int), Connaissances générales (Kislev (Int+10%), Dressage (Soc), Équitation (Ag), Focalisation (FM), Langage mystique (magick) (Int), Langue (classique, kiselvarin, reikspiel) (Int+10%), Lire/Écrire (Int+10%), Perception (Int+20%), Sens de la magie (FM), Soins (Int+10%), Soins de animaux (Int +10%) ","Coups assommants, Coups précis, Orateur né, Incantation de bataille","10 pa",null,null,null,null,null,null,null,"Elisa "]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Pirate/Corsaire",{"$f":"IF(CareerType=Z288,\"Pirate/Corsaire\",IF(AllCareers=\"X\",\"Pirate/Corsaire\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"Vampire\"),\"\",IF(Pays=\"Tilée\",\"Pirate/Corsaire\",\"\"))))","v":""},0,"","","","oui","Criminel","Guide du joueur elfe/Web","7/-","Pirate/Corsair",null,"+10","+5","+10","+5","+5","-","+5","-","+1","+3","-","-","Batelier, Contrebandier, Coupe-jarret, Explorateur, Initié (Manann ou Stormfels), Pêcheur, Matelot, Marin, Marchand","Contrebandier, Coupe-jarret, Marin","Batelier, Contrebandier, Escroc, Hors-la-loi, Initié (Manann ou Stormfels), Matelot, Marchand, Marin, Navigateur, Officier en second, Pêcheur","Contrebandier, Marin, Officier en second","Coups assomants, Combattant virevoltant OU Coups puissants, Désarmement, Enfant des mers OU Pilote de navire, Grand voyageur, Sur ses gardes","Canotage, Commérage, Escalade, Esquive, Intimidation, Jeu, Natation, Navigation, Résistance à l’alcool","Grappin, hameçon et ligne de pêche, rhum brun (1l), sabre d'escrime, une prothèse au choix, veste de cuir",2,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Désert Hurlant\",\"Bourg de Rhinox\",\"\")","v":""},"","","","",null,null,null,null,"Ortolf","Wolfhilde",null,null,null,null,null,null,null,"Vronzork","Wildfangs","Visktdwell",null,null,null,"Holst",null,"Poing-de-bronze",null,null,"Casabelle",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Selectsousrace=\"Haut Elfe\",\"Lions Blancs de Chrace\",\"\")","v":""},"","","","Affinité Provinciale (Royaume de Chrace), Coups assomants, Coups puissants, Lutte, Maîtrise (A 2 mains)","Déplacement silencieux, Escalade, Esquive, Language secret (language de bataille)",null,"Chirurgien","Serviteur","L'Arsenal du Vieux monde",108,27,27,28,40,45,52,42,47,1,13,2,4,4,0,0,0,"Commérage (Soc), Connaissances académiques (droit, science) (Int), Connaissances générales (Empire) (Int), Langue (classique(Int), reikspiel (Int+10%), Lire/écrire (Int), Métier (herboriste) (Int), Perception (Int), Résistance à l'alcool (E), Soins (Int+10%)","Chirurgie, Coups assommants, Étiquette, Grand voyageur, Résistance aux maladies, Sang-froid, Sociable","15 pa",null,null,null,null,null,null,null,"Elvis "]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Plaideur",{"$f":"IF(CareerType=Z291,\"Plaideur\",IF(AllCareers=\"X\",\"Plaideur\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(Pays=\"Désolations du Chaos\",\"\",IF(Pays=\"Bretonnie\",\"\",IF(Pays=\"Norsca\",\"\",IF(SelectRace=\"Halfling\",\"Plaideur\",IF(SelectRace=\"Humain\",\"Plaideur\",\"\"))))))))","v":""},0,"","","","oui","Académicien","Terreur à Talabheim",16,"Litigant",132,"-","-","-","-","+5","+10","+10","+10","-","+2","-","-","Bourgeois, Émissaire elfe, Étudiant, Garde/Chapeau noir, Percepteur, Scribe","Garde","Agitateur, Démagogue, Dilettante, Marchand, Politicien","Agitateur","Dur en affaires ou Etiquette, Eloquence, Intelligent ou Sociable","Baratin OU Charisme, Commérage OU Marchandage, Connaissances académiques (droit), Connaissances académiques (généalogie/héraldique ou histoire), Connaissances générales (Empire), Langage secret (langage de guilde), Langue (reikspiel), Lire/écrire, Métier (homme de loi), Perception","Arme à une main, accessoires de calligraphie, livre (relié et imprimé)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"République de Verezzo\",\"Cité de Verezzo\",\"\")","v":""},"","","","",null,null,null,null,"Oswald",null,null,null,null,null,null,null,null,"Vutznakh","Zaurghux","Visktsisk",null,null,null,"Horgnik",null,"Poing-menaçant",null,null,"Casari",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(SelectRace=\"Nain\",\"Compagnie Dragon\",\"\")","v":""},"","","","Fureur vengeresse","Connaissances générales (Nains du Chaos), Connaissances générales (peaux-vertes)",null,"Écuyer","Serviteur","L'Arsenal du Vieux monde",104,53,30,37,33,32,28,28,31,2,14,3,3,4,0,0,0,"Charisme (Soc), Commérage (Soc), Connaissances académiques (généalogie/héraldique) (Int), Connaissances générales (Empire) (Int), Dressage (Soc), Équitation (Ag), Esquive (Ag), Langue (bretonnien, reikspiel) (Int), Soins des animaux (Int)","Coups puissants, Dur à cuire, Étiquette, Guerrier né, Maîtrise (armes de cavalerie)","6 pa",null,null,null,null,null,null,null,"Emmy  "]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Prêtre (ordinaire)",{"$f":"IF(CareerType=Z298,\"Prêtre (ordinaire)\",IF(AllCareers=\"X\",\"Prêtre (ordinaire)\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Prêtre (ordinaire)\")))))","v":""},1,"","","","non","Lanceur de sort","Le Tome de la Rédemption",186,"Priest",168,"+10","+10","+10","+10","+10","+10","+20","+15","-","+5","-","-","(Morr) Agent du Suaire, Ataman, Bedeau, Chantre, Chevalier du Champ Vedoyant, Derviche, Flagellant, (Morr) Garde noir, Initié, Moine, Moine mendiant, Prélat, Prêtre laïque","Aucun","Bedeau, Catéchiste, Chantre, (Myrmidia) Chevalier du soleil, Dilettante, (Ursun) Dresseur d'ours, Érudit, Exorciste, Flagellant (Morr), Fauconnier (Myrmidia), Garde noir, Intenant, (Véréna) Investigateur verenéen/Inquisiteur estalien, Prélat, Prêtre consacré (ordinaire), Prêtre laïque, Prêtre-guerrier, Prophète","Aucun","Coups assommants ou Coups précis, Incantation de bataille ou Orateur né, Magie commune (Divine)","Charisme, Commérage, Connaisances académiques (trois au choix), Connaissances académiques (théologie), Connaissances générales (deux au choix), Equitation OU Natation, Langage mystique (magick), Langue (deux au choix), Lire/Ecrire, Perception,  Soins","Livre enluminé, accesoires de calligraphie, Atours (beaux, tenue complète)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Principauté de Remas\",\"Village pauvre de Remas\",\"\")","v":""},"","","","",null,null,null,null,"Pasanius",null,null,null,null,null,null,null,null,"Wrignukh","Zhektuz","Vittzel",null,null,null,"Isenburg",null,"Raspiron",null,null,"Cassaro",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Ringil\",\"Prêtre\",\"\")","v":""},"","","","Science de la magie (Domaine des Ombres)",null,null,"Garde du corps expérimenté","Serviteur","L'Arsenal du Vieux monde",105,48,32,42,47,37,27,32,27,2,14,4,4,4,0,0,0,"Commérage (Soc), Connaissances générales (Empire), Esquive (Ag+10%), Intimidation (F), Langue (reikspiel) (Int), Perception (Int), Soins (Int)","Combat de rue, Coups assommants, Coups puissants, Désarmement, Force accrue, Maîtrise (armes de jet), Maîtrise (armes de parade), Résistance accrue, Robuste","10 pa",null,null,null,null,null,null,null,"Eureka "]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Prêtre laïque",{"$f":"IF(CareerType=Z303,\"Prêtre laïque\",IF(AllCareers=\"X\",\"Prêtre laïque\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Prêtre laïque\")))))","v":""},2,"","","","non","Académicien","Career Compendium",131,"Lay Priest",131,"+15","+10","+5","+10","+10","+15","+20","+20","-","+6","-","-","Initié, Moine, Prêtre","Aucun","Dilettante, Moine, Prélat, Prêtre","Aucun","Etiquette, Eloquence, Résistance à la magie","Charisme, Connaissances académiques (deux au choix), Connaissances académiques (théologie), Connaissances générales (deux au choix), Commérage, Equitation OU Natation, Marchandage, Sens de la magie, Soins, Langue (deux au choix), Langage mystique (magick), Lire/Ecrire, Perception, Soins","Accessoires de calligraphie, livre enluminé, vêtements confortables (tenue complète)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Selectsousrace=\"Elfe Sylvain\",AND(SelectRace=\"Humain\",Selectsousrace=\"Demi-elfe\"),AND(SelectRace=\"Halfling\",Selectsousrace=\"Demi-elfe\")),\"Forêt de Laurelorn\",\"\")","v":""},"","","","",null,null,null,null,"Prospero",null,null,null,null,null,null,null,null,"Zhidbrazak","Zhokok","Vossstisk",null,null,null,"Kahl",null,{"$f":"CONCATENATE(\"Rokri\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Rokri"},null,null,"Castello",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Pays=\"Norsca\",Pays=\"Désolations du Chaos\",Pays=\"\",Pays=\"Steppes orientales\",Pays=\"Arabie\",Pays=\"Lustrie\",Pays=\"Cathay\",Pays=\"Ind\",Pays=\"Nippon\"),\"\",IF(Pays=\"Estalie\",\"Ordre de Magritta\",\"\"))","v":""},"","","","Affinité provinciale (Cité-État de Magritta), Grand Voyageur","Connaissances générales (Estalie)",null,"Homme d'arme","Serviteur","L'Arsenal du Vieux monde",106,48,44,35,36,27,27,32,28,2,12,3,3,4,0,0,0,"Commérage (Soc), Conduite d'attelages (F), Connaissances générales (Empire), Esquive (Ag), Intimidation (F), Jeu (Int), Langue (reikspiel) (Int), Perception (Int), Soins (Int)","Coups assommants, Coups précis, Coups puissants, Maîtrise (armes lourdes), Robuste, Sang-froid, Sur ses gardes","6 pa",null,null,null,null,null,null,null,"Fafoin   "]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Prêtre-guerrier",{"$f":"IF(CareerType=Z304,\"Prêtre-guerrier\",IF(AllCareers=\"X\",\"Prêtre-guerrier\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Prêtre-guerrier\")))))","v":""},2,"","","","non","Guerrier","Le Tome de la Rédemption",210,"Warrior Priest",224,"+20","+15","+10","+10","+15","+15","+25","+15","+1","+5","-","+2","Prêtre, Prêtre consacré, Shugenja/Sädhu","Aucun","Chevalier, Grand prêtre, Répurgateur","Aucun","Coups puissants ou Maîtrise (au choix), Incantation de bataille, Inspiration divine (au choix), Magie mineure (2 au choix), Mains agiles ou Méditation","Connaissances académiques (stratégie/tactique), Connaissances académiques (théologie), Connaissances générales (deux au choix), Equitation, Esquive, Focalisation, Langage mystique (magick), Langage secret (langage de bataille), Langue (une au choix), Sens de la magie, Soins","Arme à deux mains (marteau à deux mains, épée à deux mains ou hallebarde), armure moyenne (armure de mailles complète), symbole religieux (petit)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Selectsousrace=\"Elfe Sylvain\",AND(SelectRace=\"Humain\",Selectsousrace=\"Demi-elfe\"),AND(SelectRace=\"Halfling\",Selectsousrace=\"Demi-elfe\")),\"Grande Forêt\",\"\")","v":""},"","","","",null,null,null,null,"Ragen",null,null,null,null,null,null,null,null,"Zhigguzz","Zholghik","Vossth",null,null,null,"Kaisen",null,{"$f":"CONCATENATE(\"Rokri\",IF(AND('page 1'!M12=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M12=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M12=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M12=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Rokri"},null,null,"Castiglio",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Pays=\"Norsca\",Pays=\"Désolations du Chaos\",Pays=\"\",Pays=\"Steppes orientales\",Pays=\"Arabie\",Pays=\"Lustrie\",Pays=\"Cathay\",Pays=\"Ind\",Pays=\"Nippon\"),\"\",\"Ordre d’Origo\")","v":""},"","","","Méditation","Connaissances académiques (théologie)",null,"Incarcéré","Serviteur","Le Seigneur Liche",112,41,0,31,32,33,12,69,10,1,16,3,3,3,4,5,0,"Focalisation (FM+10%), Langage mystique (démonik) (Int), Langue (langage sombre) (Int), Sens de la magie (FM+30%)","Magie noire, Sombre savoir (Chaos), Terrifiant + 3 à 6 mutations","Rien",null,null,null,null,null,null,null,"Falafel "]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Prophète gris",{"$f":"IF(CareerType=Z309,\"Prophète gris\",IF(AllCareers=\"X\",\"Prophète gris\",IF(AND(FirstCareer=\"1ère carrière\",SelectRace=\"skaven\",OR('page 1'!E13=\"Gris\",'page 1'!E13=\"Blanc\")),\"Prophète gris\",\"\")))","v":""},1,"","","","non","Lanceur de sort","Les Fils du Rat Cornu",101,"Gray Seer",null,"+10","+10","+5","+10","+20","+20","+25","+15","-","+5","-","+2","Aucun","Apprenti Prophète Gris","Érudit, Seigneur Gris","Érudit, Seigneur Gris","Magie mineure (2 au choix,) Magie noire ou Sain d’esprit, Mains agiles ou Résistance accrue, Méditation ou projectile puissant, Orateur né, Sombre savoir (Warp)","Commandement, Connaissances académiques (magie), Connaissances académiques (théologie), Connaissances académiques (une au choix), Connaissances générales (deux au choix), Focalisation, Intimidation, Langage mystique (démonik ou magick), Langue (deux au choix), Lire/écrire, Sens de la magie","Robe grise (de bonne qualité), bâton, malepierre (2 onces) , un objet magique skaven",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Duché de Bordeleaux\",\"Bourg du Duché de Bordeleaux\",\"\")","v":""},"","","","",null,null,null,null,"Ranulf",null,null,null,null,null,null,null,null,"Zhukok","Zizgaur","Vrinkskabak",null,null,null,"Kaltenbrunner",null,{"$f":"CONCATENATE(\"Sam\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Sam"},null,null,"Catoni",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Pays=\"Kislev\",\"Droyaska\",\"\")","v":""},"","","","Coups Puissants, Guerrier Né","Connaissances générales (Kislev), Perception, Résistance à l'alcool",null,"Médecin","Serviteur","L'Arsenal du Vieux monde",108,27,27,28,30,45,52,42,47,1,13,2,3,4,0,0,0,"Commérage (Soc), Connaissances académiques (droit, science) (Int), Connaissances générales (Empire) (Int), Langue (classique (Int), (reikspiel) (Int+10%), Lire/écrire (Int), Perception (Int), Résistance à l'alcool (E), Soins (Int+10%)","Étiquette, Grand voyageur, Résistance aux maladies, Sangfroid, Sociable","10 pa",null,null,null,null,null,null,null,"Fée   "]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Ratier",{"$f":"IF(CareerType=Z314,\"Ratier\",IF(AllCareers=\"X\",\"Ratier\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\"),\"\",IF(OR(SelectRace=\"Nain\",SelectRace=\"Humain\",SelectRace=\"Halfling\"),\"Ratier\",\"\"))))","v":""},0,"","","","oui","Gens du Commun","Warhammer, le Jeu de Rôle",54,"Rat Catcher",174,"+5","+10","-","+5","+10","-","+10","-","-","+2","-","-","Égoutier, Geôlier, Pilleur de tombes, Porterune, Ramasseur de fumier, Ramoneur, Trafiquant de cadavres","Pilleur de tombes, Trafiquant de cadavres","Allumeur de réverbères, Boucher, Chiffonier, Combattant des tunnels, Dresseur, Égoutier, Fossoyeur, Garde des profondeurs, Garde républicain, Geôlier, Monte-en-l'air, Ramasseur de fumier, Trafiquant de cadavres, Voleur","Aucun","Camouflage souterrain, Maîtrise (Lance-pierres), Résistance aux maladies, Résistance aux poisons","Braconnage, Déplacement silencieux, Dissimulation, Dressage, Fouille, Métier (ratier), Perception, Soins des animaux","Fronde, munitions pour 10 tirs, 4 collets, perche au mètre (3m), 10 Rats, Chien (petit)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Duché de Gisoreux\",\"Bourg du Duché de Gisoreux\",\"\")","v":""},"","","","",null,null,null,null,"Reiner",null,null,null,null,null,null,null,null,"Zurbugus","Zorraaz",null,null,null,null,"Karlstadt",null,{"$f":"CONCATENATE(\"Skalf\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Skalf"},null,null,"Cavaletti",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Selectsousrace=\"Géant\",\"Géants d'Albion\",\"\")","v":""},"","","","Guerrier Né, Maitrise (2 mains)","Intimidation",null,"Mercenaire vétéran","Serviteur","L'Arsenal du Vieux monde",109,52,44,44,43,40,32,39,30,2,13,4,4,4,0,0,0,"Commérage (Soc), Conduite d'attelages (F), Connaissances générales (Empire, Tilée) (Int), Esquive (Ag+10%), Fouille (Int), Jeu (Int), Langage secret (langage de bataille) (Int), Langue (reikspiel, tiléen) (Int), Marchandage (Soc), Perception (Int), Résistance à l'alcool (E)","Coups assommants, Coups puissants, Désarmement, Force accrue, Intelligent, Maîtrise (armes lourdes)","15 pa",null,null,null,null,null,null,null,"Felix "]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Sagemarche",{"$f":"IF(CareerType=Z320,\"Sagemarche\",IF(AllCareers=\"X\",\"Sagemarche\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Sagemarche\")))))","v":""},3,"","","","non","Lanceur de sort","Shades of Empire",60,"Hedgewise",100,"-","-","+5","+10","+15","+35","+35","+35","-","+5","-","+3","Sorcier des marches","Aucun","Dilettante, Médecin, Pisteur, Thaumaturge","Thaumaturge","Intelligent ou Harmonie Aethyrique, Acuité visuelle ou Dur à cuiree, Magie mineure (au choix) ou Vision nocturne, Magie mineure (au choix) ou Sixième Sens, Magie mineure (au choix) ou Valeureux","Connaissances académiques (deux au choix), Focalisation OU Soins des animaux, Emprise sur les animaux OU Dissimulation, Commandement, Connaissances générales (Empire), Evaluation, Pistage OU Résistance à l'alcool,  Commérage, Marchandage OU Survie, Perception, Soins, Sens de la magie OU Préparation de poisons, Navigation, Lire/Ecrire OU Langage mystique (magick), Braconnage OU Déplacement silencieux, Métier (apothicaire ou herboriste)","Nécéssaire antipoison, 1d10/2 cataplasmes médicinaux, bâton (de bonne qualité), outils d'artisan (apothicaire), 1d10/2 potions de soin, 1d10/2 potions (au hasard), 1d10 portes-bonheur ou amulettes",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Duché de Parravon\",\"Bourg du Duché de Parravon\",\"\")","v":""},"","","","",null,null,null,null,"Roderic",null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Keppler",null,{"$f":"CONCATENATE(\"Snarri\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Snarri"},null,null,"Ceccaldi",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(SelectRace=\"homme-bête\",\"Harde de la Corne Barbelée\",\"\")","v":""},"","","",null,"Connaissances générales (Bretonnie)",null,"Pick poquet","Serviteur","Warhammer, le Jeu de Rôle",233,26,32,28,31,43,31,29,40,1,11,2,3,4,0,0,0,"Alphabet secret (voleur), Charisme (Soc), Commérage (Soc), Connaissances générales (Empire), Déplacement silencieux (Ag), Dissimulation (Ag), Escamotage (Ag), Évaluation (Int), Fouille (Int), Jeu (Int), Langue (reikspliel) (Int), Perception (Int)","Acuité visuelle, Code de la rue, Réflexes éclairs, Sociable","10 pa",null,null,null,null,null,null,null,"Finch "]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Sans-visage",{"$f":"IF(CareerType=Z325,\"Sans-visage\",IF(AllCareers=\"X\",\"Sans-visage\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Sans-visage\")))))","v":""},1,{"$f":"IF(T325=\"\",\"\",ROW()-1)","v":""},"","",{"$f":"IF(U325=0,\"oui\",\"non\")","v":"non"},"Criminel","Les Chevaliers du Graal",101,"Faceless",74,"+10","+30","+10","+20","+10","+10","+10","+35","+2","+6","-","-","Ancien de Village, Aristocrate, Baron du crime, Chef de bande, Chevalier de la Quête, Chevalier du Graal, Chevalier du Royaume, Démagogue, Intendant, Pèlerin exalté, Politicien, Vétéran/Longue Barbe, Yeoman","Aucun","Ancien de Village, Bandit de grand chemin, Baron du crime, Chef de bande, Démagogue, Explorateur","Aucun","Eloquence, Rechargement rapide, Tir de précision, Tir en puissance, Troublant","Alphabet secret (pisteur ou rôdeur), Charisme, Commandement, Commérage, Connaissances académiques (stratégie/tactique), Connaissances générales (Bretonnie), Déplacement silencieux, Dissimulation, Escalade, Langage secret (langage de bataille), Perception, Pistage, Survie","Arc et 10 flèches, armure moyenne (chemise de mailles et veste de cuir), groupe de herrimaults, masque ou capuchon",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Duché de Bordeleaux\",\"Cité du Duché de Bordeleaux\",\"\")","v":""},"","","","",null,null,null,null,"Rudel",null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Kettler",null,"Sourcil-de-pierre",null,null,"Cervio",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Selectsousrace=\"Elfe noir\",Selectsousrace=\"Demi-elfe noir\"),\"Corsaires de Clar Karond\",\"\")","v":""},"","","","Enfant des mers, Grand Voyageur, Maitrise (Arbalète ou à poudre et 2 mains), Pilote de navire","Natation, Navigation",null,"Roué","Serviteur","Warhammer, le Jeu de Rôle",233,36,27,31,30,43,29,30,35,1,11,3,3,4,0,0,0,"Baratin (Soc), Charisme (Soc), Commérage (Soc),  Connaissances générales (Empire) (Int), Équitation (Ag), Jeu (Int), Langue (reikspliel)  (Int+10%), Lire/Écrire (Int), Résistance à l'alcool (E)","-","10 pa",null,null,null,null,null,null,null,"Fletch "]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Seigneur des runes",{"$f":"IF(CareerType=Z330,\"Seigneur des runes\",IF(AllCareers=\"X\",\"Seigneur des runes\",IF(FirstCareer=\"1ère carrière\",\"\",IF(SelectRace=\"Nain\",\"Seigneur des runes\",\"\"))))","v":""},1,"","","","non","Lanceur de sort","Les Royaumes de Sorcellerie",217,"Runelord",180,"+20","+15","+20","+15","+15","+30","+40","+15","+1","+6","-","+4","Maître des runes","Aucun","Capitaine, Dilettante, Agent de guilde","Aucun","Coups assommants ou Coups précis, Maîtrise (au choix), Rune (10 au choix), Précepteur, Rune majeure (2 au choix) ou Rune perdue (1 au choix)","Charisme, Commandement, Commérage, Connaissances académiques (quatre au choix), Connaissances générales (trois au choix), Création de runes, Esquive, Evaluation, Intimidation, Langage mystique (nain mystique), Langue (trois au choix), Lire/Ecrire, Métier (deux au choix), Perception","Trois objets runiques",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Duché de L'Anguille\",\"Cité du Duché de L'Anguille\",\"\")","v":""},"","","","",null,null,null,null,"Rufus",null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Klüber",null,{"$f":"CONCATENATE(\"Svengin\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Svengin"},null,null,"Chiodarolo",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Pays=\"Norsca\",Pays=\"Désolations du Chaos\",Pays=\"\",Pays=\"Steppes orientales\",Pays=\"Arabie\",Pays=\"Lustrie\",Pays=\"Cathay\",Pays=\"Ind\",Pays=\"Nippon\"),\"\",\"Secte des Jenova\")","v":""},"","","","Affinité Provinciale (une au choix), Rêves de Morr","Connaissances académiques (Théologie), Esquive, Orientation, Survie",null,"Traducteur","Serviteur","L'Arsenal du Vieux monde",111,27,30,22,26,43,49,44,35,1,11,2,2,4,0,0,0,"Commérage (Soc), Connaissances académiques (histoire) (Int), Connaissances générales (Empire)  (Int+10%), Langage secret (langage de guilde) (Int), Langue (bretonnien, classique, reikspiel, tiléen) (Int), Lire/écrire (Int) ,Métier (calligraphe) (Ag), Perception (Int)","Acuité auditive, Calcul mental, Linguistique","10 pa",null,null,null,null,null,null,null,"Flirt "]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Sentinelle halfling",{"$f":"IF(CareerType=Z335,\"Sentinelle halfling\",IF(AllCareers=\"X\",\"Sentinelle halfling\",IF(SelectRace=\"Halfling\",\"Sentinelle halfling\",\"\")))","v":""},0,"","","","oui","Rôdeur","Warhammer, le Jeu de Rôle",56,"Fieldwarden",78,"+5","+10","-","+5","+10","-","+10","-","-","+2","-","-","Chasseur, Collecteur de taxes, Milicien","Aucun","Agent du Suaire, Chasseur de primes, Chasseur de vampires, Magistrat, Mercenaire, Pisteur, Vagabond","Aucun","Camouflage rural ou Sur ses gardes, Course à pied ou Intelligent, Rechargement rapide ou Tir en puissance, Maîtrise (Lance-pierres)","Conaissances académiques (nécromancie) OU Connaissances générales (Empire), Déplacement silencieux, Dissimulation, Fouille, Perception, Pistage, Survie","Fronde, munitions pour 10 tirs, lanterne, huile pour lampe, pelle, poney, selle, harnais",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Duché de Quenelles\",\"Cité du Duché de Quenelles\",\"\")","v":""},"","","","",null,null,null,null,"Sepp",null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Konigsamen",null,"Tête en fer",null,null,"Clemente",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Sigmar\",\"Ordo Fidelis/Répurgateurs de Sigmar\",\"\")","v":""},"","","","Grand Voyageur, Sens aiguisés","Connaissances académiques (théologie), Connaissances générales (nécromancie), Dissimulation",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Floppy   "]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Shugenja/Sädhu",{"$f":"IF(CareerType=Z340,\"Shugenja/Sädhu\",IF(AllCareers=\"X\",\"Shugenja/Sädhu\",IF(FirstCareer=\"1ère carrière\",\"\",IF(OR(Pays=\"Nippon\",Pays=\"Cathay\"),\"Shugenja\",IF(Pays=\"Inja\",\"Sädhu\",\"\")))))","v":""},1,"","","","non","Lanceur de sort","Création personelle",null,"Shugenja/Sähdu",null,"+30","+20","+10","+20","+30","+40","+50","+30","+2","+8","-","+6","Apprenti Sorcier","Aucun","Espion, Agent de guilde, Vétéran/Longue Barbe","Aucun","Harmonie aethyrique ou Magie noire, Magie mineure (2 au choix), Lutte OU Combat de Rue OU Maîtrise (une au choix), Inspiration Divine (une au choix), une au choix parmi : Science de la magie ou Sombre savoir",{"$f":"CONCATENATE(\"Connaissances académiques (Magie et Théologie), Expression artistique (une au choix)\",IF(Pays=\"Cathay\",\"Langage secret (Vieux kanjis cathayens\",IF(Pays=\"Nippon\",\"Langage secret (Vieux kanjis nipponais\",IF(Pays=\"Inja\",\"Langage secret (Vieux sanscrit indhya)\",\"\"))),\"Méditation\")","v":"Connaissances académiques (Magie et Théologie), Expression artistique (une au choix)Méditation"},{"$f":"CONCATENATE(\"Accessoires de calligraphie, un étui à parchemins rempli de prières\",IF(Pays=\"Inja\",\", Tulwar\",IF(OR(Pays=\"Nippon\",Pays=\"Cathay\"),\", Wakizashi\",\"\")))","v":"Accessoires de calligraphie, un étui à parchemins rempli de prières"},0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Duché de Brionne\",\"Ville prospère du Duché de Brionne\",\"\")","v":""},"","","","",null,null,null,null,"Siegmund",null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Kraemer",null,{"$f":"CONCATENATE(\"Threkk\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Threkk"},null,null,"Colombo",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Dragon Céleste\",\"Moine Shaolin\",\"\")","v":""},"","","","Dur en affaires, Intrigant, Méditation","Charisme, Connaissances académiques (théologie), Connaissances académiques (une au choix), Dissimulation",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Ford   "]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Sorcière de glace",{"$f":"IF(CareerType=Z346,\"Sorcière de glace\",IF(AllCareers=\"X\",\"Sorcière de glace\",IF(Selectsousrace<>\"Humain\",\"\",IF(Selectsousrace=\"\",\"\",IF(AND('page 1'!M11=\"féminin\",Pays=\"Kislev\"),\"Sorcière de glace\",\"\")))))","v":""},2,"","","","non","Lanceur de sort","La Reine des Glaces",104,"Ice Witch",111,"+15","-","+5","+20","+15","+30","+40","+15","-","+6","-","+4","Vierge de glace","Aucun","Ambassadeur, Capitaine, Dilettante","Aucun","Magie mineure (3 au choix), Mains agiles, Menaçant ou Troublant","Commandement OU Intimidation, Connaissances académiques (magie) , Connaissances académiques (une au choix), Connaissances générales (Kislev), Connaissances générales (une au choix), Équitation OU Survie, Focalisation, Langage mystique (magick), Langue (kislevin), Langue (deux au choix), Lire/écrire, Perception, Sens de la magie","Vêtements d'hiver (tenue complète de qualité exeptionelle), bijoux pour une valeur de 500 CO, un objet magique",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Duché de Monfort\",\"Ville prospère du Duché de Monfort\",\"\")","v":""},"","","","",null,null,null,null,"Sothelin",null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Küchler",null,{"$f":"CONCATENATE(\"Thungrim\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Thungrim"},null,null,"Contini",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(SelectRace=\"Nain\",\"Confrérie de la Barbe Fourche\",\"\")","v":""},"","","","Combattant des tunnels","Discrétion, Intimidation, Métier (homme de loi)",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Friboule   "]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Talib (Dresseur de djinn)",{"$f":"IF(CareerType=Z338,\"Talib (Dresseur de djinn)\",IF(AllCareers=\"X\",\"Talib (Dresseur de djinn)\",IF(OR(FirstCareer=\"1ère carrière\",SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(Pays=\"Arabie\",\"Talib (Dresseur de djinn)\",\"\"))))","v":""},2,"","","","non","Lanceur de sort","Sables Périlleux ",245,"Talib (Dresseur de djinn)",null,"+10","+5","+5","+10","+5","+10","+15","+20","+1","+4","-","+1","Initié","Aucun","Anachorète, Envoûteur, Murid, Raconteur, Vagabond","Aucun","Acuité auditive OU Acuité visuelle, Camouflage désertique, Coup puissant OU Résistance accrue, Incantation de bataille OU Intelligent, Magie commune (Sihr).","Alphabet secret (nomades), Commandement OU Marchandage, Connaissances académiques (esprit ou théologie), Connaissances générales (Arabie), Expression artistique (conteur), Équitation, Focalisation, Langage mystique (haut néhékharéen), Langage secret (nomades), Langue (arabien), Lire/écrire, Sens de la magie","Trois bouteilles enchantées, atours (Beaux, tenue complète), parchemins, accessoires de calligraphie.",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Duché d'Artenois\",\"Village pauvre du Duché d'Artenois\",\"\")","v":""},"","","","",null,null,null,null,"Theudis",null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Kurz",null,"Tonnefer",null,null,"Costagliola",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Dieu=\"Sigmar\",\"Ordre des Marteaux Vertueux\",\"\")","v":""},"","","","Affinité provinciale (Grande principauté du Reikland), Grand Voyageur","Connaissances académiques (théologie), Soins",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Frisco   "]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Tirailleur",{"$f":"IF(CareerType=Z357,\"Tirailleur\",IF(AllCareers=\"X\",\"Tirailleur\",IF(SelectRace=\"skaven\",\"Tirailleur\",\"\")))","v":""},0,"","","","oui","Guerrier","Les Fils du Rat Cornu",96,"Skirmisher",null,"+10","-","+5","+5","+10","-","+5","-","-","+2","-","-","Aucun","Artisan, Garde, Guerrier des clans","Artisan, Garde du corps, Grande griffe, Ingénieur, Mercenaire, Pistolier/Foudroyeur","Artisan, Garde du corps, Grande griffe, Ingénieur, Mercenaire, Pistolier/Foudroyeur","Camouflage souterrain, Maître artilleur, Maîtrise (Armes à poudre), Rechargement rapide","Connaissances académiques (ingénierie), Connaissances générales (skavens), Déplacement silencieux, Dissimulation, Escalade, Survie","Armure légère (gilet de cuir), arme à une main, jezzail ou 2 pistolets à malepierre ou 2 globes de vent toxique",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Duché de Gisoreux\",\"Village pauvre du Duché de Gisoreux\",\"\")","v":""},"","","","",null,null,null,null,"Trent",null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Lastkahn",null,"Tueur de Dragon",null,null,"Cristiani",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(SelectRace=\"Nain\",\"Brisefer\",\"\")","v":""},"","","","Combat de rue, Coups assomants, Coups précis, Coups puissants, Désarmement","Esquive, Intimidation, Jeu, Langage secret (langage de bataille), Perception",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Gaby  "]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Tueur de dragons",{"$f":"IF(CareerType=Z362,\"Tueur de dragons\",IF(AllCareers=\"X\",\"Tueur de dragons\",IF(FirstCareer=\"1ère carrière\",\"\",IF(SelectRace=\"Nain\",\"Tueur de dragons\",\"\"))))","v":""},3,"","","","non","Guerrier","WFRP2 Career Expansion",31,"Dragon Slayer",null,"+30","-","+25","+25","+15","-","+25","-","+2","+7","-","-","Tueur de géants, Tueur de morts (Nain)","Tueur de géants","Tueur de démons","Tueur de démons","Ambidextre, Désarmement OU Sur ses gardes, Lutte, Réflexes éclairs OU Résistance accrue, Résistance aux maladies, Sang Froid","Connaissances générales (Dragons et draconides), Escalade, Langue (deux au choix), Perception, Pistage, Survie ","Arme à deux mains",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Duché de Parravon\",\"Village pauvre du Duché de Parravon\",\"\")","v":""},"","","","",null,null,null,null,"Ulfman",null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Leber",null,"Uthatok",null,null,"Cucitore",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Pays=\"Norsca\",Pays=\"Désolations du Chaos\",Pays=\"\",Pays=\"Steppes orientales\",Pays=\"Arabie\",Pays=\"Lustrie\",Pays=\"Cathay\",Pays=\"Ind\",Pays=\"Nippon\"),\"\",\"Chevaliers du Cerf\")","v":""},"","","","Affinité Provinciale (Grand-duché du Talabecland), Etiquette",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Gandhi "]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Valet",{"$f":"IF(CareerType=Z367,\"Valet\",IF(AllCareers=\"X\",\"Valet\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(OR(Pays=\"Désolations du Chaos\",Pays=\"Norsca\"),\"\",IF(OR(SelectRace=\"Halfling\",SelectRace=\"Humain\"),\"Valet\",\"\")))))","v":""},0,"","","","oui","Gens du Commun","Warhammer, le Jeu de Rôle",60,"Valet",216,"-","-","-","-","+10","+10","+5","+10","-","+2","-","-","Bourgeois, Interprète, Serviteur","Serviteur","Bedeau, Chef coq, Conducteur de pousse-pousse, Dilettante, Écuyer, Escroc, Étudiant, Héraut","Aucun","Dur en affaires ou Grand voyageur, Etiquette, Sang-froid ou Sociable","Baratin, Commérage OU Langue (bretonnien ou reikspliel), Connaissances académiques (généalogie/héraldique), Evaluation, Fouille, Lire/Ecrire, Marchandage, Perception","Parfum/Eau de toilette, bourse, 2 Atours (beaux, tenue complète), 1 Uniforme (tenue complète)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Duché de Bordeleaux\",\"Petite communauté du Duché de Bordeleaux\",\"\")","v":""},"","","","",null,null,null,null,"Ulthvas",null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Lenz",null,{"$f":"CONCATENATE(\"Vikram\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Vikram"},null,null,"Da Valle",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Dieu=\"Khorne\",Dieu=\"Liu Shue Mo Gui\",Dieu=\"Hifokosho\",Dieu=\"Gotd\",Dieu=\"Chron\",Dieu=\"Gotd\",Dieu=\"Slaanesh\",Dieu=\"Takchaka\",Dieu=\"Qu’aph\",Dieu=\"Loesh\",Dieu=\"Bien Taï\",Dieu=\"Shornaal\",Dieu=\"Banzaïgen\",Dieu=\"Nurgle\",Dieu=\"Râvana\",Dieu=\"Tzeentch\",Dieu=\"Asaph\",Dieu=\"Tchar\",Dieu=\"Jalandhara\",Dieu=\"Ikaninushi\",Dieu=\"Raktavija\"),\"Culte Hydraïque\",\"\")","v":""},"","","","Guerrier Né","1d4 Mutations",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Gazou   "]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Vampire nouveau-né",{"$f":"IF(CareerType=Z368,\"Vampire nouveau-né\",IF(AllCareers=\"X\",\"Vampire nouveau-né\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(AND(FirstCareer=\"1ère carrière\",OR(SelectRace=\"Vampire\",'page 1'!K4=\"Vampire\")),\"Vampire nouveau-né\",\"\")))))","v":""},1,"","","","non","Criminel","Les Maîtres de la Nuit",103,"Newborn Vampire",null,"+10","-","+20","+15","+20","+10","+10","+10","-","+5","-","-","Au choix","Aucun","Comte vampire, (Lhamiane, Nécrarque) Dilettante","Comte vampire","Voir les Maîtres de la Nuit p.103","Voir les Maîtres de la Nuit p.103","Aucune",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Duché de Brionne\",\"Petite communauté du Duché de Brionne\",\"\")","v":""},"","","","",null,null,null,null,"Uriel",null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Leuschner",null,{"$f":"CONCATENATE(\"Voragor\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Voragor"},null,null,"Dal Magro",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(Dieu=\"Khaine\",Dieu=\"Lao Nian\",Dieu=\"Shahai\",Dieu=\"Canne et Locci\",Dieu=\"Sokth\",Dieu=\"Xapati\"),\"Culte céraste des Arènes\",\"\")","v":""},"","","","Guerrier né, Maitrise (une arme au choix)","Connaissances générales (Naggaroth)",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Geisha "]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Vitki",{"$f":"IF(CareerType=Z375,\"Vitki\",IF(AllCareers=\"X\",\"Vitki\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Vitki\")))))","v":""},1,"","","","non","Lanceur de sort","Le Tome de la Corruption",159,"Vitki",null,"+15","+10","+10","+10","+10","+15","+25","+20","+1","+5","-","+2","Envoûteur, Oracle, Sorcier de village","Envoûteur","Malédictor, Thaumaturge","Malédictor, Thaumaturge","Magie mineure (2 au choix), Magie noire, Méditation, Menaçant, Orateur né, Vil ensorcellement","Dressage, Expression artistique (conteur), Focalisation, Hypnotisme, Intimidation, Langage mystique (démonik), Langue (langage sombre), Perception, Sens de la magie, Survie","Dague, peau d'ours (qualité médiocre)",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Duché de Moussillon\",\"Petite communauté du Duché de Moussillon\",\"\")","v":""},"","","","",null,null,null,null,"Viggo",null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Lietz",null,{"$f":"CONCATENATE(\"Zarkris\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Norsca\"),\"dottir\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Norsca\"),\"son\",IF(AND('page 1'!M11=\"Féminin\",Pays=\"Kislev\"),\"ovna\",IF(AND('page 1'!M11=\"Masculin\",Pays=\"Kislev\"),\"sky\",\"\")))))","v":"Zarkris"},null,null,"Davalle",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Gino "]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Yeoman",{"$f":"IF(CareerType=Z377,\"Yeoman\",IF(AllCareers=\"X\",\"Yeoman\",IF(Selectsousrace=\"\",\"\",IF(OR(SelectRace=\"homme-bête\",SelectRace=\"peau-verte\",SelectRace=\"créature du chaos\",SelectRace=\"démon\",SelectRace=\"Homme-lézard\",SelectRace=\"skaven\"),\"\",IF(FirstCareer=\"1ère carrière\",\"\",\"Yeoman\")))))","v":""},1,"","","","non","Guerrier","Les Chevaliers du Graal",101,"Yeoman",234,"+25","+10","+10","+10","+10","+10","+10","-","+1","+6","-","-","Berger/Pâtre, Homme d'armes, Ingénieur de siège, Maresquier, Mercenaire","Ingénieur de siège","Chef de bande, Mercenaire, Pisteur, Sans-visage, Sergent","Chef de bande","Camouflage rural, Coups assommants, Force accrue OU Résistance accrue, Maîtrise (armes lourdes), Maîtrise (une au choix)","Commérage, Connaissances générales (Bretonnie), Déplacement silencieux, Dissimulation, Équitation, Esquive, Intimidation, Jeu, Langage secret (langage de bataille), Perception, Résistance à l’alcool, Soins des animaux, Survie","Hallebarde, une arme au choix, armure moyenne (armure de mailles complète), cheval de selle avec selle et harnais",0,"","","",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Province=\"Duché de Quenelles\",\"Petite communauté du Duché de Quenelles\",\"\")","v":""},"","","","",null,null,null,null,"Vilmar",null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Lindt",null,"Zhargrun",null,null,"De Barnardi",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Girly "]
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[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(AND(Pays=\"Terres du Sud\",Selectsousrace=\"Pygmée\"),\"Tribus des N’Dokous\",\"\")","v":""},"","","",""]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(Pays=\"Lustrie\",\"Iles Brisées et Sulpheret\",\"\")","v":""},"","","",""]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(AND(Pays=\"Terres du Sud\",Selectsousrace=\"Pygmée\"),\"Tribus des Biloko\",\"\")","v":""},"","","",""]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(AND(Pays=\"Lustrie\",Selectsousrace=\"Pygmée\"),\"Tribus des Wayarhui\",\"\")","v":""},"","","",""]

{"sheet":"Magie","index":10,"n_rows":1059,"n_cols":14,"rows_kept":1059,"cut":false,"hidden":true,"merged":[]}
["catégorie","domaine","livre","page",null,null,null,null,"couleur","nom du vent","pierre","pierre de pouvoir","collège","praticien"]
["Magie mineure",null,"Livre de base/Le Tome de la Rédemption/La Reine des Glaces/Sables Périlleux","148/219/113/286"]
["Magie divine","Magie commune (divine)","Livre de base/Le Tome de la Rédemption","146/216",null,null,null,null,null,null,null,null,null,"Initié"]
[null,"Magie commune (druidique)","Le Livre d'Ashur",30,null,null,null,null,null,null,null,null,null,"Ovate"]
[null,"Magie commune de l'Unique","Sables Périlleux",244,null,null,null,null,null,null,null,null,null,"Initié de l'Unique"]
[null,"Magie commune de Manann","Le Tome de la Rédemption",217,null,null,null,null,null,null,null,null,null,"Initié de Manann"]
[null,"Magie commune d'Isha",null,null,null,null,null,null,null,null,null,null,null,"Initiée d'Isha"]
[null,"Magie commune de la Dame du lac","The Unofficial Tome of Carrers",131,null,null,null,null,null,null,null,null,null,"Initiée de la Dame du Lac"]
[null,"Magie commune de Lileath","Swords of the South",105,null,null,null,null,null,null,null,null,null,"Initié de Lileath"]
[null,"Magie commune de Morr","Le Tome de la Rédemption",217,null,null,null,null,null,null,null,null,null,"Initié de Morr"]
[null,"Magie commune de Myrmidia","Le Tome de la Rédemption",217,null,null,null,null,null,null,null,null,null,"Initié de Myrmidia"]
[null,"Magie commune de Ranald","Le Tome de la Rédemption",218,null,null,null,null,null,null,null,null,null,"Initié de Ranald"]
[null,"Magie commune de Shallya","Le Tome de la Rédemption",218,null,null,null,null,null,null,null,null,null,"Initié de Shallya"]
[null,"Magie commune de Sigmar","Le Tome de la Rédemption",218,null,null,null,null,null,null,null,null,null,"Initié de Sigmar"]
[null,"Magie commune de Solkan","Web","Web",null,null,null,null,null,null,null,null,null,"Initié de Solkan"]
[null,"Magie commune de Taal et Rhya","Le Tome de la Rédemption",218,null,null,null,null,null,null,null,null,null,"Initié de Taal ou Initié de Rhya"]
[null,"Magie commune de Tor","La Reine des Glaces",113,null,null,null,null,null,null,null,null,null,"Initié de Tor"]
[null,"Magie commune de Verena","Le Tome de la Rédemption",219,null,null,null,null,null,null,null,null,null,"Initié de Verena"]
[null,"Magie commune d'Illuminas","Web","Web",null,null,null,null,null,null,null,null,null,"Initié d'illuminas"]
[null,"Magie commune de Gork et Mork","Web","Web",null,null,null,null,null,null,null,null,null,"Apprenti Chamane"]
[null,"Magie commune d'Ulric","Le Tome de la Rédemption",218,null,null,null,null,null,null,null,null,null,"Initié d'Ulric"]
[null,"Magie commune d'Ursun","La Reine des Glaces",113,null,null,null,null,null,null,null,null,null,"Initié d'Ursun"]
[null,"Magie commune d'Asuryan","Web","Web",null,null,null,null,null,null,null,null,null,"Initié d'Asuryan"]
[null,"Magie commune de Rigg/du Serpent","Web",null,null,null,null,null,null,null,null,null,null,"Initiée de Rigg/du serpent"]
[null,"Magie commune de Gazul","Web","Web",null,null,null,null,null,null,null,null,null,"Initié de Gazul"]
["Inspirations divines","Domaine de Dazh","La Reine des Glaces",119,null,null,null,null,null,null,null,null,null,"Prêtre de Dazh"]
[null,"Domaine d'Asuryan","Internet (Warhammer Online)","Web",null,null,null,null,null,null,null,null,null,"Prêtre d'Asuryan"]
[null,"Domaine de Gazul","Internet/ Etceteronomicon & Ye Addenomicon",11,null,null,null,null,null,null,null,null,null,"Prêtre de Gazul"]
[null,"Domaine de Grunndred","Le Tome de la Rédemption",220,null,null,null,null,null,null,null,null,null,"Prêtre de Grunndred"]
[null,"Domaine de Händrich","Le Tome de la Rédemption",221,null,null,null,null,null,null,null,null,null,"Prêtre de Händrich"]
[null,"Domaine de Khaine","Le Tome de la Rédemption",222,null,null,null,null,null,null,null,null,null,"Prêtre de Khaine"]
[null,"Domaine de la Dame du Lac","The Unofficial Tome of Carrers",131,null,null,null,null,null,null,null,null,null,"Prophétesse du Graal"]
[null,"Domaine de la Déesse mère (Ancienne Foi)","Le Livre d'Ashur",35,null,null,null,null,null,null,null,null,null,"Ancien Druide"]
[null,"Domaine de Lileath","Swords of the South",105,null,null,null,null,null,null,null,null,null,"Prêtre de Lileath"]
[null,"Domaine de Loec","Defenders of the Forest",26,null,null,null,null,null,null,null,null,null,"Danseur de guerre"]
[null,"Domaine d'Arianka","Internet",null,null,null,null,null,null,null,null,null,null,"Prêtre d'Arianka"]
[null,"Domaine de l'Unique","Sables Périlleux",293,null,null,null,null,null,null,null,null,null,"Prêtre de l'Unique"]
[null,"Domaine de Manann","Livre de base/Le Tome de la Rédemption","163/223",null,null,null,null,null,null,null,null,null,"Prêtre de Manann"]
[null,"Domaine de Morr","Livre de base/Le Tome de la Rédemption","163/224",null,null,null,null,null,null,null,null,null,"Prêtre de Morr"]
[null,"Domaine de Myrmidia","Livre de base/Le Tome de la Rédemption","164/226",null,null,null,null,null,null,null,null,null,"Prêtre de Myrmidia"]
[null,"Domaine de Ranald","Livre de base/Le Tome de la Rédemption","164/228",null,null,null,null,null,null,null,null,null,"Prêtre de Ranald"]
[null,"Domaine de Shallya","Livre de base/Le Tome de la Rédemption","165/229",null,null,null,null,null,null,null,null,null,"Prêtre de Shallya"]
[null,"Domaine de Sigmar","Livre de base/Le Tome de la Rédemption","165/231",null,null,null,null,null,null,null,null,null,"Prêtre de Sigmar"]
[null,"Domaine de Smednir","Internet/ Etceteronomicon & Ye Addenomicon",30,null,null,null,null,null,null,null,null,null,"Prêtre de Smednir"]
[null,"Domaine de Solkan","Web",null,null,null,null,null,null,null,null,null,null,"Prêtre de Solkan"]
[null,"Domaine de Stormfels","http://lutain.over-blog.com/article-30899270.html",null,null,null,null,null,null,null,null,null,null,"Prêtre de Stormfels"]
[null,"Domaine de Taal et Rhya","Livre de base/Le Tome de la Rédemption","166/233",null,null,null,null,null,null,null,null,null,"Prêtre de Taal ou Prêtre de Rhya"]
[null,"Domaine de Tor","La Reine des Glaces",120,null,null,null,null,null,null,null,null,null,"Prêtre de Tor"]
[null,"Domaine de Verena","Livre de base/Le Tome de la Rédemption","167/236",null,null,null,null,null,null,null,null,null,"Prêtre de Verena"]
[null,"Domaine des esprits","Le Bestiaire du Vieux Monde","82/83",null,null,null,null,null,null,null,null,null,"Vedma ou Mystique"]
[null,"Domaine d'Illuminas","Web",null,null,null,null,null,null,null,null,null,null,"Prêtre d'Illuminas"]
[null,"Domaine d'Ulric","Livre de base/Le Tome de la Rédemption","167/234",null,null,null,null,null,null,null,null,null,"Prêtre d'Ulric"]
[null,"Domaine d'Ursun","La Reine des Glaces",121,null,null,null,null,null,null,null,null,null,"Père des ours"]
[null,"Domaine de Rigg/du Serpent",null,null,null,null,null,null,null,null,null,null,null,"Prêtresse de Rigg"]
["Magie commune","Magie commune (chaos)","Le Tome de la Corruption",226,null,null,null,null,null,null,null,null,null,"Démoniste"]
[null,"Magie commune (des taillis)","Shades of the Empire",63,null,null,null,null,null,null,null,null,null,"Sorcier des taillis"]
[null,"Magie commune (glace)","La Reine des Glaces",112,null,null,null,null,null,null,null,null,null,"Apprentie sorcière de glace"]
[null,"Magie commune (occulte)","Livre de base",146,null,null,null,null,null,null,null,null,null,"Apprenti sorcier"]
[null,"Magie commune (sahir)","Sables Périlleux",284,null,null,null,null,null,null,null,null,null,"Sahir Râb"]
[null,"Magie commune (vedma)","La Reine des Glaces",112,null,null,null,null,null,null,null,null,null,"Staraja vedma"]
[null,"Magie commune (vulgaire)","Livre de base",147,null,null,null,null,null,null,null,null,null,"Sorcier de village"]
[null,"Magie commune (Warp)","Les Fils du Rat Cornu",74,null,null,null,null,null,null,null,null,null,"Diacre de la peste"]
[null,"Magie commune (Gork)","WFRP2 Codex Greenskins",21,null,null,null,null,null,null,null,null,null,"Apprenti Chaman Orc"]
[null,"Magie commune (Mork)","WFRP2 Codex Greenskins",21,null,null,null,null,null,null,null,null,null,"Apprenti Chaman Gobelin"]
[null,"Magie commune (zawit)","Sables Périlleux",285,null,null,null,null,null,null,null,null,null,"Zawit"]
[null,"Mots de pouvoir des dieux antiques","Les Milles Trônes",226]
["Sciences de la magie","Domaine des Artistes-mages","Swords of the South/ The Cult of Rorciana","105/3",null,null,null,null,"rose","Chi","spinelle rose","Psynelle","Covens de Tilée","Barde"]
[null,{"$f":"IF(OR(Selectsousrace=\"Elfe Sylvain\",AND(SelectRace=\"Humain\",Selectsousrace=\"Demi-elfe\"),AND(SelectRace=\"Halfling\",Selectsousrace=\"Demi-elfe\")),\"Domaine d'Athel Loren\",\"\")","v":""},"Defenders of the Forest",23,null,null,null,null,"vert-brun",null,"émeraude","Ogham","Athel Loren","Tisse-sort"]
[null,"Domaine de la Bête","Livre de base/Les Royaumes de Sorcellerie","149/138",null,null,null,null,"ambre","Ghur","ambre","Ambrespectre","Confrérie d'Ambre","Chaman"]
[null,"Domaine de la Conscience","Spears of the Maiden",74,null,null,null,null,"rose","Chi","spinelle rose","Psynelle","Covens de Tilée","Psionique"]
[null,"Domaine de la Lumière","Livre de base/Les Royaumes de Sorcellerie","153/149",null,null,null,null,"blanc","Hysh","cristal de roche","Lumiante","Ordre Lumineux","Hiérophante"]
[null,"Domaine de la Métamorphose","Spears of the Maiden",73,null,null,null,null,"ambre","Ghur","ambre","Ambrespectre","Covens de Tilée","Métamorphe"]
[null,"Domaine de l'Illusion",null,null,null,null,null,null,"brun foncé","Ulgu","perle","Cristal de Brume","Collège Impérial d’Illusionnisme ou de Lugenheim (la Maison des Mensonges)","Illusionniste"]
[null,"Domaine de la Mort","Livre de base/Les Royaumes de Sorcellerie",155,null,null,null,null,"violet","Shyish","améthyste","Mortegemme","Ordre d'Améthyste","Entropiste"]
[null,"Domaine de la Vie","Livre de base/Les Royaumes de Sorcellerie",158161,null,null,null,null,"vert sinople","Ghyran","jade","Vitaellum","Collège de Jade","Druide"]
[null,"Domaine de l'Astrologie","Spears of the Maiden",72,null,null,null,null,"bleu foncé","Azyr","saphir","Saphir véritable","École astrale de Padula","Astrologue"]
[null,"Domaine des Brumes","Web/ The Thousand Islas",31,null,null,null,null,"brun foncé","Ulgu","quartz fumé","Cristal de Brume","Phare des Brumes des Iles Mouvantes","Marcheur des brumes"]
[null,"Domaine des Cieux","Livre de base/Les Royaumes de Sorcellerie","150/141",null,null,null,null,"bleu ciel","Azyr","saphir","Saphir véritable","Collège Céleste/ Conclave de Xen Huong","Astromancien"]
[null,{"$f":"IF(OR(Selectsousrace=\"Elfe Sylvain\",AND(SelectRace=\"Humain\",Selectsousrace=\"Demi-elfe\"),AND(SelectRace=\"Halfling\",Selectsousrace=\"Demi-elfe\")),\"Domaine des Forêts elfiques\",\"\")","v":""},"Defenders of the Forest",21,null,null,null,null,"vert-brun",null,"émeraude","Ogham","Forêts elfiques","Mage elfe"]
[null,"Domaine des Ombres","Livre de base/Les Royaumes de Sorcellerie","156/157",null,null,null,null,"gris foncé","Ulgu","perle","Cristal de Brume","Ordre Gris","Umbramancien"]
[null,"Domaine du Feu","Livre de base/Les Royaumes de Sorcellerie","152/145",null,null,null,null,"rouge","Aqshy","rubis","Rubis igné","Ordre Flamboyant","Pyromancien"]
[null,"Domaine du Métal","Livre de base/Les Royaumes de Sorcellerie","154/152",null,null,null,null,"jaune","Chamon","or","Pierre d'or","Ordre Doré","Alchimiste"]
["Traditions de sorcières","Domaine du Sihr","Sables Périlleux",287,null,null,null,null,"noir","Dhar","gypse","Rose des sables sacrée",null,"Sahir"]
[null,"Domaine de la Glace","La Reine des Glaces",114,null,null,null,null,"argenté","Neige eternelle","argent","Glace éternelle","Tour du Givre d’Erengrad ","Sorcière de glace"]
[null,"Domaine de Vedma (Koldunja)","La Reine des Glaces",117,null,null,null,null,"gris clair","Veuve Vénérable","topaze","Pierre des esprits","Maison des Vedma d’Erengrad ","Matriarche Koldunja"]
[null,"Domaine de Vedma (Vorozheja)","La Reine des Glaces",117,null,null,null,null,"gris clair","Veuve Vénérable","topaze","Pierre des esprits","Maison des Vedma d’Erengrad ","Matriarche Vorozheja"]
[null,"Domaine de Vedma (Znarkharja)","La Reine des Glaces",117,null,null,null,null,"gris clair","Veuve Vénérable","topaze","Pierre des esprits","Maison des Vedma d’Erengrad ","Matriarche Znarkharja"]
["Haute Magie","Domaine de la Dhar","Web",null,null,null,null,null,"noir","Dhar","malepierre","Malepierre",null,"Prince sorcier"]
[null,"Domaine de Hoeth","Web",null,null,null,null,null,"toutes","Quaysh","diamant","Orbe de sorcellerie","Tour Blanche de Hœth","Archimage"]
[null,"Domaine des Anciens","Web",null,null,null,null,null,"toutes","Quaysh","diamant","Orbe de sorcellerie",null,"Mage-prêtre slaan"]
["Magie de la Waaagh","Domaine de Gork","WFRP2 Codex Greenskins",null,null,null,null,null,"vert brillant","Waaagh","aucune","aucune",null,"Chamane Orc"]
[null,"Domaine de Mork","WFRP2 Codex Greenskins",null,null,null,null,null,"vert brillant","Waaagh","aucune","aucune",null,"Chamane Gobelin"]
["Sombres savoirs","Domaine du Chaos","Livre de base",160,null,null,null,null,"noir","Dhar","malepierre","Malepierre",null,"Magus du Chaos"]
[null,"Domaine de La Gueule","Web","Web",null,null,null,null,"noir","Dhar","malepierre","Malepierre",null,"Ogre mage"]
[null,"Domaine de Nagash (Nécromancie)","Livre de base",161,null,null,null,null,"noir","Dhar","malepierre","Malepierre",null,"Nécromancien"]
[null,"Domaine de Malal","Dying of the Light",62,null,null,null,null,"noir","Dhar","malepierre","Malepierre",null,"Sorcier de Malal"]
[null,"Domaine de Nurgle","Le Tome de la Corruption/Gazette de Nuln 1","228/47",null,null,null,null,"noir","Dhar","malepierre","Malepierre",null,"Magus de Nurgle"]
[null,"Domaine de Slaanesh","Le Tome de la Corruption",230,null,null,null,null,"noir","Dhar","malepierre","Malepierre",null,"Magus de Slaanesh"]
[null,"Domaine de Tzeentch","Le Tome de la Corruption",232,null,null,null,null,"noir","Dhar","malepierre","Malepierre",null,"Magus de Tzeentch"]
[null,"Domaine d'Hashut","Le Tome de la Corruption",167,null,null,null,null,"noir","Dhar","malepierre","Malepierre",null,"Hiérogrammate"]
[null,"Domaine de Zuvassin","Web","Web",null,null,null,null,"noir","Dhar","malepierre","Malepierre",null,"Magus de Zuvassin"]
[null,"Peste","Les Fils du Rat Cornu",75,null,null,null,null,"noir","Dhar","malepierre","Malepierre",null,"Porte peste"]
[null,"Ruse","Les Fils du Rat Cornu",75,null,null,null,null,"noir","Dhar","malepierre","Malepierre",null,"Sorcier du clan Eshin"]
[null,"Warp","Les Fils du Rat Cornu",75,null,null,null,null,"noir","Dhar","malepierre","Malepierre",null,"Prophète Gris"]
["Runes","Runes","WFRP2 - Rune Expansion/Les Royaumes de Sorcellerie/Les Runes de Thungni et les Runes de Klauser","10/211/5",null,null,null,null,"aucune","aucune","aucune","aucune",null,"Apprenti Maître des Runes"]
[null,"Runes Majeures","WFRP2 - Rune Expansion/Les Royaumes de Sorcellerie/Les Runes de Thungni et les Runes de Klauser","15/214/19",null,null,null,null,"aucune","aucune","aucune","aucune",null,"Maître des Runes"]
[null,"Runes Perdues","Les Runes de Thungni et les Runes de Klauser",25,null,null,null,null,"aucune","aucune","aucune","aucune",null,"Seigneur des Runes"]
[]
[null,"Nom","Difficulté","Temps d'incantation","Durée","Portée","Ingrédient","Description"]
["Magie mineure","Alarme magique",8,"1 minute","jusqu'à déclenchement","1 objet","une clochette en cuivre (+1)","vous créez une alarme silencieuse centrée sur le point que vous touchez. Si jamais une créature s'approche à moins de 2 mètres (1 case) de ce point, vous en serez immédiatement averti mentalement, quelle que soit la distance à laquelle vous vous trouvez. Endormi, vous serez réveillé. L'alarme ne fournit aucune indication sur l'identité de l'intrus, se contentant de prévenir que quelqu'un l'a déclenchée. Vous ne pouvez avoir plus d'une alarme magique active à la fois. Le sort fonctionne jusqu'à son déclenchement ou jusqu'à ce que vous le lanciez ailleurs."]
[null,"Anathème",10,"1 action complète","1 heure/point de Magie","contact","une clochette (+1)","votre invocation marque une cible et laisse son empreinte sur son âme. Bien que cette marque soit invisible, les créatures vivantes sentent inconsciemment sa présence, ce qui les rend mal à l'aise et hostiles. La cible subit un malus de -20% aux tests de Sociabilité. En règle générale, ce sort de Magie mineure est lancé de manière tout à fait symbolique, pour chasser quelqu'un d'une communauté, ce qui signifie que la cible l'a sans doute mérité et subit déjà un malus aux tests de Sociabilité."]
[null,"Arme consacrée",6,"1 demi-action","1 heure","1 arme","un peu d'eau bénite (+1)","vous enchantez une arme de corps à corps, de tir ou encore jusqu'à 5 munitions (flèches, carreaux, balles pour arme à feu, etc.). Ces objets n'acquièrent aucun bonus, mais ils sont considérés comme magiques, ce qui les rend efficaces contre les fantôme, les esprits et certains autres monstres. Les armes consacrées le restent pendant une heure."]
[null,"Armure aethyrique",5,"1 demi-action","1 minute (6 rounds)","1 armure","un anneau de cotte de mailles (+1)","les vents de magie tissent une barrière invisible autour de votre corps, vous protégeant des agressions. Vous recevez pendant une minute (6 rounds) un nombre de points d'Armure égal à votre valeur de Magie sur toutes les parties du corps. Ce sort ne peut pas être lancé si vous portez déjà une armure normale. Si vous enfilez une armure alors que le sort est actif, celui-ci prend immédiatement fin."]
[null,"Asservissement du Sylphe",2,"2 actions complètes","30 minutes","12 mètres (6 cases)","une fiole d’air marin (+1)","Vous disposez du talent Lévitation pendant l’heure qui suit l’asservissement, après quoi le sylphe reprend instantanément sa liberté, quelle que soit votre situation."]
[null,"Beauté",16,"1 action complète","1 heure/point de Magie","vous","une rose d'hiver (+2)","votre magie camoufle l'ensemble de vos difformités. Vous semblez beaucoup plus beau que vous ne l'êtes réellement, affichez un âge de 25 ans environ, et ignorez les malus en Sociabilité issus de changements d'apparence, qu'il s'agisse du vieillissement, de mutations, de marques de sorcière, d'effets secondaires du Chaos, etc. À chaque round où vous êtes sérieusement bousculé, vous devez réussir un test de Force Mentale sans quoi le sort prend fin. Ce sort peut être à l'origine de récits troublants parlant de vedma qui séduisent des hommes dans les régions les plus reculées de l'oblast."]
[null,"Bouclier fantôme",12,"2 actions complètes","1 heure/point de Magie (spéciale)","4 mètres (2 cases)","un cercle de sel (+2)","vous vous entourez d'un bouclier invisible qui repousse les esprits. Aucune créature ayant le trait Éthéré ne peut entrer dans le rayon de l'effet, celles qui s'y trouvent devant en sortir dès leur action suivante. Si vous vous déplacez, le bouclier fantôme prend fin. Enfin, des variantes de ce sort sont enseignées par toutes les traditions magiques kislevites."]
[null,"Conversation spirituelle",5,"3 actions complètes","instantanée","24 mètres (12 cases)","une fiole d’eau pure (+2)","Si une créature immatérielle se trouve à portée, elle apparaît devant le mage et accepte de répondre à une question avant de disparaître. Si aucune créature n’est à portée, le sort est sans effet. Un esprit répondra à une question directe sans chercher à mentir à son interlocuteur, mais ne délivrera pas systématiquement toutes les informations utiles. à la question “Herrman est-il passé ici”, il répondra “oui” s’il a aperçu Herrman dans les parages, mais ne fournira pas obligatoirement la durée qui s’est écoulée, ni de détails sur son entourage, ses vêtements ou son état de santé. L’esprit invoqué est incapable de répondre à une question qui dépasse ses connaissances personnelles, et ne peut donc en général pas renseigner sur ce qui se serait passé à l’extérieur de son habitat, s’il est lié à une zone géographique précise."]
[null,"Dérivation",14,"1d10 minutes","instantanée","contact","une fiole d'eau bénite ou purifiée (+2)","vous puisez dans la puissance magique d'un vieux site sacré, comme un ogham, un cercle de pierres ou un bosquet sacré, ce qui vous permet d'alimenter un rituel. Vous pouvez lancer un dé supplémentaire au jet d'incantation d'un rituel après avoir jeté ce sort. Toutefois, ce dé ne compte pas dans le cadre de la Malédiction de Tzeentch, de la colère des dieux, etc. Différentes versions de ce sort sont connues de nombreuses sorcières de glace et de plusieurs kislevites."]
[null,"Détermination renforcée",8,"1 demi-action","1 minute (6 rounds) ou jusqu'à déclenchement.","contact (vous)","un symbole seigneurial (+1)","la cible bénéficie d'un bonus de +10% au prochain test de Force Mentale."]
[null,"Dissimulation",8,"1 action complète","10 minutes","contact (vous)","une boule de glaise (+1)","Pour la durée du sort, vous avez l’apparence d’une personne quelconque. Vos poids, voix et odeur restent cependant les mêmes. Quelqu’un ne prêtant pas une attention particulière à votre présence ne distinguera pas la supercherie. Quelqu’un vous examinant plus attentivement remarquera que quelque chose cloche en réussissant un test d’Intelligence Assez Difficile (-10%)."]
[null,"Dissipation",13,"1 action complète",null,"12 mètres (6 cases)","un petit marteau en argent (+2)","vous mettez un terme prématuré à un sort actif dans un rayon de 12 mètres (6 cases). Cet effet peut servir à dissiper tout sort en cours, mais pas la magie rituelle. Vous pouvez faire cesser immédiatement le sort ciblé par un test réussi de Focalisation, en subissant un malus de -10% par point dans la caractéristique Magie que possède le lanceur de sorts responsable. Ainsi, si vous tentez de dissiper un sort d'alarme consacrée lancé par un sorcier dont la valeur de Magie est de 2, votre test de Focalisation se fera avec -20%. Dissipation reste sans effet contre l'invocation de démons ou l'animation de morts-vivants."]
[null,"Dormance",8,"2 actions complètes","cf. texte","contact","un éclat d'obsidienne (+1)","votre sort réprime la puissance d'un objet magique, si bien qu'il devient brièvement tout ce qu'il y a de plus ordinaire. Pour que ce sort prenne effet, vous devez jouer un test de Focalisation Assez difficile (-10%) séparé. Si l'objet est tenu par une autre créature, le test est Difficile (-20%). Pour chaque degré de réussite, les pouvoirs de l'objet sont réprimés pendant 1 round. Ce sort est courant au sein de l'Ordre Doré et du culte de Verena notamment, car ceux-ci ont affaire à des artefacts corrompus, mais un petit nombre de sorciers et de prêtres sans lien avec ces organisations le connaissent également."]
[null,"Entraves",10,"1 demi-action","1 round/point de Magie","12 mètres (6 cases)","un bout de corde (+1)","vous invoquez une force magique invisible qui vient lier les mains d’un adversaire situé dans un rayon de 12 mètres (6 cases) et lui fait lâcher ce qu’il tient. La cible peut entreprendre une demi action par round pour tenter un test de Force visant à briser ces liens. Entraves persiste un nombre de minutes égal à votre valeur de Magie."]
[null,"Exorcisme mineur",11,"1d10 demi-action","cf,texte","2 mètres (1 case)","une fiole d'eau bénite ou purifiée (+2)","vous engagez un combat mental contre un esprit possédant le corps d'un mortel. Vous devez rester dans un rayon de 2 mètres (1 case) de la victime pendant toute la durée de l'incantation, ce qui explique que le sort soit généralement utilisé sur des sujets attachés. Si l'incantation est couronnée de succès, l'esprit et vous devez effectuer un test de Force Mentale opposé. Si vous le remportez, l'esprit est chassé du corps de la victime et cette dernière recouvre son libre arbitre. Dans le cas contraire, l'esprit résiste malgré vos efforts et vous devez patienter durant 24 heures avant de relancer exorcisme. En cas d'égalité, les deux protagonistes sont pris dans leur combat mental. Nul ne peut entreprendre la moindre action tant que dure la lutte. Effectuez des tests de Force Mentale opposés à chaque tour jusqu'à ce que l'un des protagonistes le remporte."]
[null,"Grand prêche",4,"1 demi-action","cf. texte","contact (vous)","une corne de taureau (+1)","La voix de la cible s'entend très distinctement  sur un rayon de 500 mètres, sans pour autant casser les oreilles de ceux qui se trouvent au plus près. Le sort dure jusqu'à ce que la cible cesse de parler ; les simples pauses visant à reprendre son souffle ne comptent pas, mais la fin du discours marque aussi la fin du sort. Les prêtres utilisent ce sort pour prêcher face à de grandes assemblées de fidèles, alors que les sorciers s'en servent pour communiquer sur les champs de bataille."]
[null,"Intimidation des M-V",10,"1 action complète","1 heure/point de Magie","contact (vous) 2m (1 case)","une fiole d'eau bénite ou purifiée (+2)","Votre simple contact protège contre les M-V. Aucune créature avec le Talent Mort Vivant ne peut vous approcher à moins de 2m sans réussir un Test de FM. Si la créature est dénue de conscience c'est le nécromancien qui la contrôle qui effectue le test. Vous pouvez lancer ce sort sur vous."]
[null,"Lien",18,"1 action complète","1 minute (6 rounds)/point de Magie","12 mètres (6 cases)","une mince chaîne en argent (+2)","ce sort vous permet de vous lier à un autre lanceur de sorts consentant situé à portée et partageant votre Inspiration divine ou Science de la magie. Vous bénéficiez d'un bonus de +1 aux jets d'incantation par degré de réussite qu'obtiennent sur un test de Focalisation les individus qui vous sont liés. Ceux-ci doivent recourir à la demi-action \"utiliser une compétence\" pour effectuer le test de Focalisation, qui doit être joué 1 round avant que le sort ainsi bonifié ne soit lancé. Ce sort est rare, mais connu auprès de l'Ordre de la Lumière et de quelques temples ulricains."]
[null,"Main de dieu",13,"1 action complète","1 minute (6 rounds)/point de Magie","vous","un doigt d’un prêtre de Sigmar (+2)","vous triturez les Vents de Magie, qui tourbillonnent autour de vous pour réprimer durant quelque temps les effets de la mutation. Pendant un nombre de minutes égal à votre valeur de Magie, vous bénéficiez d’un bonus de +10% à tout test visant à résister à l’acquisition d’une mutation."]
[null,"Manipulation distante",4,"1 demi-action",null,null,"un petit éventail (+1)","vous faites appel à l'énergie magique pour déplacer et manipuler de petits objets. Vous pouvez ainsi agir sur un objet léger (encombrement de 10 ou moins) situé dans un rayon de 12 mètres (6 cases) et n'étant pas attaché. Vous pouvez également ouvrir ou fermer toute porte non verrouillée, ou faire tomber tout objet dont l'encombrement ne dépasse pas 50, tant qu'ils sont dans un rayon de 24 mètres (12 cases)."]
[null,"Marche dans les airs",11,"1 action complète",null,null,"une plume d'aigle (+2)","vous évoluez brièvement dans les airs, ce qui triple votre valeur de Mouvement, avant de retrouver la terre ferme. Vous pouvez atteindre une hauteur de 6 mètres, ce qui permet de passer par-dessus de certains obstacles."]
[null,"Pas de côté",11,"1 demi-action","instantanée","cf. texte","une sauterelle (+2)","vous disparaissez et réapparaissez dans un espace de votre choix, dans un rayon de 10 mètres (5 cases). Étant donné que vous foulez l’Aethyr, il y a 10% de chances que vous attiriez l’attention d’un démon chaque fois que vous lancez ce sort. Si tel est le cas, au lieu de réapparaître à l’emplacement souhaité, un démon mineur choisi par le MJ vous saisit pour vous séquestrer à tout jamais dans les Royaumes du Chaos. À utiliser avec parcimonie."]
[null,"Rejet de la souillure",12,"1 action complète","1 round/point de Magie","vous","un brin de fléau-des-sorcières (+2)","vous vous entourez d'une barrière scintillante d'énergie bleue magique. Les créatures dotées de mutations du Chaos qui tentent de vous attaquer au corps à corps doivent réussir un test de Force Mentale par round sous peine de ne pouvoir s'en prendre à vous, et donc se tourner vers une autre cible ou action pour ce round. En cas de succès, elles subissent un malus de -10% aux tests de Capacité de Combat vous visant."]
[null,"Rejet de mutation",15,"1 action complète","1 round/point de Magie","contact","une potion de soins (+2)","vous touchez un mutant qui perd une mutation de votre choix pendant un nombre de rounds égal à votre valeur de Magie. Si le sujet n’est pas consentant, il a droit à un test de Force Mentale pour résister aux effets. Il s’agit d’un sort de contact, inefficace sur les créatures présentant une instabilité (règle spéciale que l’on retrouve par exemple chez les démons) et sur celles qui n’ont aucune mutation (pour des raisons évidentes)."]
[null,"Sanctuaire",13,"1 action complète","1 heure/point de Magie","cf. texte","une serrure (+2)","vous lancez ce sort sur une pièce dans laquelle vous vous trouvez. Quiconque tente d'y entrer doit réussir un test de Force Mentale Assez facile (+10%) pour y parvenir. Cela n'empêche pas les gens de lancer des objets dans le bâtiment, y compris de grosses pierres et des bombes incendiaires, aussi est-il avant tout efficace dans des pièces entourées de solides murs de pierre. Les prêtres s'en servent souvent pour protéger leur temple."]
[null,"Sang d'ombre",6,"1 action complète","instantanée",null,"le sang d'un vampire (+2)","un sang brulant sort par de vos mains et embrase tout ce qu'il touche. Il s'agit d'un projectile magique infligeant un coup d'une valeur de dégâts de 4 qui affecte un nombre de cibles égal à votre valeur de magie. Si vous vous coupez et perdez 5 points de blessures pour fournir le sang du sort, vous pouvez doubler le nombre de cibles."]
[null,"Secousse",8,"1 demi-action","instantanée","vous (grand gabarit)","un peu de pierre broyée (+1)","vous provoquez une légère secousse sismique. Prenez le petit gabarit. Toutes les créatures qui se tiennent au sol dans la zone d’effet doivent réussir un test d’Agilité sous peine de tomber à terre. Vous n’êtes vous-même pas affecté par votre propre secousse."]
[null,"Silence",10,"1 demi-action",null,null,"un bâillon (+1)","vous réduisez magiquement au silence un personnage situé dans un rayon de 24 mètres (12 cases). La cible peut résister au sort en réussissant un test de Force Mentale. En cas d'échec, elle ne pourra pas parler ni même grogner pendant un nombre de rounds égal à votre valeur de Magie."]
[null,"Toucher de l'Almée",3,"3 actions complètes","1 heure/point de Magie","contact","un long cheveu de femme brune (+1)","+10% en Charisme et +10% en Sociabilité contre toute personne qui serait attirée par vous en temps normal. En contrepartie, les mêmes tests sont effectués avec un malus de -5% lorsque vous vous adressez à une personne qui ne serait pas potentiellement attiré par vous en temps normal. Si un test est réussi avec plus de deux degrés de réussite (plus de 20% d’écart), la ou les personnes concernées vous suivent partout et vous harcèlent de leurs faveurs pour au moins la durée du sort."]
[null,"Varappe",7,"1 demi-action","1 minute (6 rounds)/point de Magie","vous","un peu de colle (+1)","vos mains et vos pieds deviennent collants et adhèrent à toute surface que vous touchez. Vous bénéficiez de la compétence Escalade (+20%) pendant un nombre de minutes égal à votre valeur de Magie. Si vous disposiez déjà de cette compétence, vous bénéficiez au lieu de cela d’un bonus de +20% aux tests d’Escalade jusqu’à la fin de l’effet."]
[null,"Vazila",4,"1 action complète","1 heure/point de Magie","100 mètres (50 cases)","un fer à cheval (+1)","si quelqu'un tente de vous voler votre cheval, vous en prenez aussitôt conscience. Au Kislev, on pense que les vazila, des esprits, surveillent les chevaux et entrent en contact avec leur propriétaire si nécessaire. Des variantes de ce sort sont connues de toutes les traditions magiques kislevites."]
[null,"Verrou magique",7,"1 minute",null,null,"une petite clé (+1)","vous enchantez une serrure ou un verrou situé à 2 mètres (1 case) pendant 1 semaine. L'ouverture ne pourra être crochetée ou forcée pendant toute cette période. En revanche, le sort ne peut empêcher une porte magiquement verrouillée d'être éventrée ou un coffre d'être fracassé."]
[null,"Vœu",11,"1 minute","cf. texte","contact","le vœu écrit (+2)","la cible du sort jure de mener à bien une action ou au contraire de s'en abstenir. Elle doit le faire de son propre gré, sans nécessairement savoir que le sort lui est lancé. Si elle enfreint son vœu, elle doit réduire aussitôt et à jamais sa valeur d'Endurance de -1d10%. Si elle jure de faire quelque chose, il ne lui suffit pas de se limiter à une tentative ; elle doit parvenir à ses fins pour éviter le malus. Le sort est actif jusqu'à ce que le vœu soit exaucé ou brisé, mais il est possible de le dissiper avant cela. Les prêtresses de Shallya n'apprennent jamais ce sort ; c'est une violation grave de leur engagement."]
["Magie commune (divine)","Bénédiction de célérité",4,"1 demi-action","1 minute (6 rounds)","contact (vous)","une écaille de serpent (+1)","vos prières confèrent un bonus de +5% en Agilité et un bonus de +1 en mouvement."]
[null,"Bénédiction de courage",3,"1 demi-action","-","24 mètres (12 cases)","une touffe de poils de chien (+1)","vos paroles exaltantes réchauffent le cœur de l'un de vos alliés. Vous permettez ainsi à un personnage sous l'effet de la Peur ou de la Terreur de retrouver son calme et d'agir à nouveau normalement."]
[null,"Bénédiction d'endurance",5,"1 demi-action","1 minute (6 rounds)","contact (vous)","un morceau de carapace de tortue (+1)","vos prières confèrent à un personnage un bonus de +5% en Endurance et en Force Mentale."]
[null,"Bénédiction de protection",7,"1 action complète","1 minute (6 rounds)","contact (vous)","un objet portant le symbole de votre divinité (+1)","vos prières confèrent la protection de votre dieu à un personnage. Quiconque tente de l'attaquer doit réussir un test de Force Mentale Assez facile (+10%). En cas d'échec, l'assaillant doit choisir une autre cible ou entreprendre une autre action."]
[null,"Bénédiction de puissance",6,"1 demi-action","1 minute (6 rounds)","contact (vous)","un clou en fer (+1)","vos prières confèrent à un personnage un bonus de +5% en Capacité de Combat et Force."]
[null,"Bénédiction de soin",5,"1 demi-action","instantanée","contact (vous)","un rameau de houx (+1)","vos prières rendent 1 point de Blessures à un personnage blessé, lequel ne peut bénéficier d'un tel sort qu'une seule fois par bataille ou rencontre durant laquelle il a perdu des points de Blessures."]
["Magie commune (druidique)","Amitié animale",5,"2 demi-action","1 minute (6 rounds)/point de Magie","contact","une poignée de la nourriture habituelle de l'animal (+1)","Ce sort fait qu'une petite créature (ne dépassant pas la taille d'un chien) adopte une attitude bienveillante envers le lanceur. La créature ne l'attaque pas, ne donne pas l'alarme et se montre amicale tant que dure le sort. Un animal dressé à répondre aux ordres lui obéit; les autres se contentent de le suivre ou d'ignorer ses ordres, au gré du MJ. Par exemple, un chat domestique ne suit le lanceur que s'il en a envie, un serpent retourne à ses activités comme s'il n'avait pas été dérangé."]
[null,"Anti-parasites",5,"1 demi-action","24 heures","2 mètres (1 case)","une goutte de citronnelle (+1)","Très utile dans les marais ou les jungles ce sort éloigne les petites vermines (comme les cafards, les moustiques, les mouches,…). Il peut éloigner sort de Voile Muscidé mais prévient toutefois pas la mutation Nuage de Mouches."]
[null,"Manteau de branches",8,"1 action complète","1 heure/point de Magie","vous","les cendres d'une branche de noyer brulée au zénith (+1)","Vous chantez ce sort et les branches des taillis s'écartent devant vous. Vous pouvez maintenant voir dans le monde des esprits. Ce que vous voyez est laissé à l'appréciation du MJ mais vous pouvez espérer apercevoir: Des créatures invisibles ou éthérées, des esprits et des démons,..."]
[null,"Prédiction du temps météorologique",8,"1 demi-action","instantanée","vous","une girouette (+3)","Ce sort amène le Druide en harmonie avec les forces élémentaires naturelles du lieu où il se trouve. Cela lui permet de prévoir le temps qu'il fera dans les environs dans les prochaines 24 heures. Seules les conditions climatiques naturelles peuvent être prévisibles. Les variations dues à l'influence de la magie ne peuvent pas être prévues."]
[null,"Purification de liquide",6,"2 actions complètes","permanente","2 mètres (1 case)","Un récipient rempli de bave fraiche de crapaud (+1)","Vous passez vos mains sur un réceptacle tel une jarre, un tonneau, une flasque ou une bouteille, purifiant du même coup le liquide qui y est contenu. Ce sort enlève toute impureté non-magique ce qui inclut les contaminants, poisons, infections et pollutions rendant le liquide parfaitement potable. Très utile sur les potions périmées."]
["Magie commune d'Azuryan","Préservation de l'ordre",8,"1 action complète","1 heure/point de Magie","48 mètres (24 cases)","une figurine en nacre d'Aralia (+3)","Crée une zone qui irradie d'une lumière diffuse et protège dans le rayon d'effet toute chose ou créature contre les effets du chaos. Ce sortilège permet d'annuler les effets de la malepierre dans l'aire d'effet et annule ses effets chaotiques. En revanche il n'annuler pas des effets passés dus de la pierre distordante mais stoppe toute propagation du mal plus avant tant que le sortilège est actif. Le sortilège confère en outre +10% pour résister aux tests de peur."]
[null,"Sceau d'Azuryan",6,"1 action complète","1 minute (6 rounds) ou jusqu'à déclenchement.","contact (vous)","une plume de chouette (+1)","Le premier sort néfaste qui devrait vous atteindre est automatiquement dissipé sans que ses effets ne soient résolus."]
["Magie commune de Gazul","Sens du danger",6,"2 demi-action","1 minute/point de Magie","contact","un os fossilisé (+2)","Tant que le sort persiste, le personnage qui le reçoit bénéficie du Talent Sixième Sens."]
["Magie commune de la Dame du lac","Grâce de la Dame",7,"1 demi-action","1 minute (6 rounds)","6 mètres (3 cases)","la faveur d'une Dame (+1)","Toutes les attaques qui ciblent le personnage enchanté par ce sort subissent un malus de -10% en CT ou CC selon le cas."]
[null,"Frais et dispos",8,"1 action complète","Jusqu'au prochain lever de soleil","contact (vous)","un bouton de fleur de lys (+1)","Jusqu'au prochain lever du soleil, la cible bénéficie d'un bonus de +10% en Endurance pour résister aux effets du poison et de la maladie. Ce bonus s'applique aussi aux tests de Résistance à l'alcool. Une cible ne peut recevoir qu'un seul sort de ce type à la fois."]
["Magie commune de Rigg/Serpent","Armure d'épines",10,"1 demi-action","1 round/point de Magie","vous","une épine de ronce (+1)","votre peau se couvre de fines épines. Quiconque vous touche au corps à corps, subit en retour 1 point de Blessure de par les éclats de pointes qu'il fait jaillir"]
[null,"Maelstrom de Wendala",5,"1 demi-action","2 heure/point de Magie","vous","une pointe de flèche en argent (+2)","le prochain projectile (magique ou non) qui devrait vous atteindre est dévié vers une direction aléatoire"]
["Magie commune d'Isha","Protection d’Isha",6,"1 demi-action","24 heures","contact","une plume de chouette (+1)","la prochaine première blessurereçue entre deux levér de soleil est totalement ignorée quelque soit sa valeur et son origine."]
[null,"Regard des épines",6,"1 demi-action","2 heure/point de Magie","contact","une épine de ronce (+1)","bonus de +30 aux tests de Sociabilité envers les autres elfes sylvains (+15 uniquement envers les hauts elfes)"]
["Magie commune d'Illuminas","Anti-Mutation",6,"2 demi-action","instantanée","contact","une pinte de sang du clerc (+1)","La cible doit réaliser un Test de FM difficile (-20%). Si celui-ci réussit, une mutation est supprimée et la partie mutante retrouve son aspect d'origine. Si le test est raté, une nouvelle mutation plus ou moins grave (selon les proportions de l'échec) apparaît. "]
[null,"Évocation d'un Disque Flamboyant",6,"2 demi-action","2 heures/point de Magie",null,"un disque en or (30 CO) (+2)","Ce sort invoque un disque lumineux de 2 mètres de diamètre. Ce disque sert de moyen de locomotion pour le Clerc uniquement. Le disque obéit à des ordres simples tels que : gauche, droite, tout droit, plus vite, ralentit, stop, ... Le disque a le talent Lévitation et une valeur de mouvement de 8. Il inflige un coup de force 5 à tous ceux qui se trouvent sur son passage et qui échouent à un Test d'Esquive."]
["Magie commune de La Gueule","Gruau de sang",6,"1 demi-action","instantanée","contact (vous)","Aucun","pour chaque Blessure de vous vous infligez en lançant ce sort vous gagnez un bonus équivalent à votre prochain test d'incantation"]
[null,"Moelle épinière",6,"1 demi-action","1 minute (6 rounds)","12 mètres (6 cases)","un os à la moelle (2)","votre cible bénéficie des Talents Sans Peur et Frénésie tant que perdure ce sort."]
["Magie commune de Manann","Bénédiction de Manann",6,"1 demi-action","1 minute (6 rounds)","contact (vous)","un poisson (+1)","vos prières permettent à un personnage de retenir son souffle quand il reste sous l'eau trop longtemps. Ainsi, il ignore les règles d'asphyxie (cf page 136 de WJDR) pendant toute la durée du sort. Il est impossible de lancer ce sort quand on a la tête sous l'eau."]
[null,"Bénédiction du marin",5,"1 demi-action","1 minute (6 rounds)","contact (vous)","un bout de corde (+1)","votre bénédiction confère à un personnage un bonus de +5% en Canotage, Natation et Navigation."]
["Magie commune de Morr","Bénédiction de Morr",5,"1 demi-action","1 minute (6 rounds)","contact (vous)","une plume de corbeau (+1)","vos paroles vibrantes permettent à un personnage de saisir l'ampleur de la nature vraiment pitoyable des morts-vivants. Le personnage est immunisé contre la Peur et la Terreur suscitées par les morts-vivants."]
[null,"Bénédiction de passage",4,"1 demi-action","1 minute (6 rounds)","contact (vous)","une tenue funéraire déchirée (+1)","vous en appelez à la bénédiction de Morr pour susciter l'indignation de votre dieu en présence des morts-vivants. Toute arme que manie le personnage est considérée comme magique pour ce qui est de blesser les morts-vivants."]
["Magie commune de Myrmidia","Bénédiction de fureur",5,"1 demi-action","1 minute (6 rounds) ou jusqu'à déclenchement","contact (vous)","une bille de cuivre polie (+1)","vos prières passionnées remplissent un personnage de la fureur du juste, ce qui lui permet de rejouer une attaque au corps à corps ratée."]
[null,"Bénédiction de Myrmidia",4,"1 demi-action","1 round","contact (vous)","une pierre d'aigle (+1)","vous bénissez un personnage pour qu'il bénéficie de l'intuition martiale de Myrmidia. Cela permet à la cible d'agir en premier au prochain round, quel que soit l'ordre d'initiative. Néanmoins, si deux personnages ont un pouvoir leur permettant d'agir en premier, ils agissent dans l'ordre normal d'initiative."]
["Magie commune de Ranald","Bénédiction de chance",5,"1 demi-action","1 minute (6 rounds) ou jusqu'à déclenchement","contact (vous)","un dé (+1)","votre bénédiction confère de la chance à un personnage, ce qui lui permet de rejouer son prochain jet raté, mais avec un malus de -10%. En cas de succès, le test est réussi."]
[null,"Bénédiction de Ranald",5,"1 demi-action","1 minute (6 rounds)","contact (vous)","un gant dans un bourse (+1)","vos prières bénissent un personnage de la main de Ranald, lui conférant un bonus de +5% aux tests de Crochetage et d'Escamotage."]
["Magie commune de Shallya","Bénédiction de calme",5,"1 demi-action","instantanée","contact","une coupe remplie d'eau (+1)","vos prières apaisantes aident un personnage à surmonter un événement terrible. S'il a gagné un point de Folie durant la minute écoulée, il a droit à un test de Force Mentale pour surmonter l'attaque mentale et se défaire de ce point de Folie. Bénédiction de calme ne peut être lancé qu'une fois par combat ou rencontre au cours duquel des points de Folie sont gagnés."]
[null,"Bénédiction de Shallya",3,"1 action complète","instantanée","contact (vous)","une infusion (+1)","une fois la prière entonnée, Shallya intervient pour contrer une maladie. Le personnage a aussitôt droit à un autre test d'Endurance pour réduire la durée de la maladie d'un jour par degré de réussite. Cette prière ne peut être dite qu'une fois par maladie et par personne."]
["Magie commune de Sigmar","Bénédiction de Sigmar",4,"1 demi-action","1 minute (6 rounds)","contact (vous)","un fragment de fer météoritique (+1)","avec cette prière, l'arme de prédilection de Sigmar est investie de la puissance du dieu. Vous bénissez un marteau de guerre afin qu'il inflige +1 aux dommages."]
[null,"Bénédiction d'unification",7,"1 action complète","1 minute (6 rounds)","24 mètres (12 cases)","deux aimants (+1)","vos prières réveillent de vieux relents de patriotisme et un sentiment de fraternité envers un humain de l'Empire situé à portée. Si la cible souhaite activement attaquer un nain ou un humain de l'Empire, physiquement ou verbalement, elle doit jouer un test de Force Mentale Assez facile (+10%). En cas d'échec, elle perd ses actions du round et secoue la tête, dubitativement quant à ce qu'elle comptait entreprendre."]
["Magie commune de Solkan","Immolation spontanée",6,"1 action complète","cf. texte","24 mètres (12 cases)","un fragment de fer météoritique (+1)","Le prêtre peut désigner une cible dont une zone prends immédiatement feu, qu'il s'agisse d'une cible inflammable ou non. Elle subit un coup d'une valeur de dommages de 3 dus au feu au début de chaque round pendant lequel le prêtre reste concentré. Pendant sa concentration, le clerc ne peut faire aucune autre action. Les dégâts sont doublés s'il s'agit d'une créature ou d'un être chaotique. Un prêtre possédant ce sort en est lui-même immunisé."]
[null,"Incendie",10,"1 action complète","instantanée","48 mètres (24 cases)","une écaille de dragon (+3)","Le prêtre peut enflammer une source de matière inflammable située jusqu'à 48 mètres de lui qui subit instantanément un coup d’une valeur de 1D10+10 points de dommage. Ce sort peut être dirigé contre une créature inflammable, comme une momie, auquel cas elle pourra effectuer un Test de FM pour en annuler les effets."]
["Magie commune de Taal","Bénédiction du chasseur",5,"1 demi-action","1 minute (6 rounds)","contact (vous)","une flèche (+1)","votre bénédiction confère à un personnage un bonus de +5% aux tests de Braconnage et de Pistage."]
[null,"Bénédiction de Taal",6,"1 demi-action","1 minute (6 rounds) ou jusqu'à déclenchement.","contact (vous)","une outre d'eau (+1)","vos prières confèrent à un personnage un bonus de +10% au prochain test d'Orientation ou de survie, tant qu'il est joué pendant la durée du sort."]
["Magie commune d'Ulric","Bénédiction de la main rouge",6,"1 demi-action","cf. texte","contact (vous)","le sang d'un loup ayant péri d'une mort violente (+1)","vos prières courroucées suscitent une rage de berserk chez un personnage. Celui-ci entre aussitôt en Frénésie (cf. page 98 de WJDR). Si le personnage a le talent Frénésie, il reste enragé jusqu'à la fin du combat ; dans le cas contraire, la Frénésie dure 1 minute (6 rounds) ou jusqu'à la fin du combat s'il s'achève avant."]
[null,"Bénédiction d'Ulric",6,"1 demi-action","1 minute (6 rounds)","contact (vous)","une dent de loup (+1)","vos mots très durs et les prières que vous aboyez bénissent un personnage en lui conférant la sauvagerie d'Ulric ; il ajoute +1 au résultat de ses coups critiques."]
["Magie commune de Verena","Bénédiction de sagesse",6,"1 action complète","1 minute (6 rounds) ou jusqu'à déclenchement.","contact (vous)","une plume de chouette (+1)","votre prière solennelle confère une bonne dose de sagesse à un personnage, ce qui lui permet de rejouer un test d'Intelligence raté."]
[null,"Bénédiction de Verena",3,"1 demi-action","1 minute (6 rounds)","24 mètres (12 cases)","une touffe de poils de chiens (+1)","votre prière permet à un personnage de prendre pleinement conscience des notions d'injustice et de tyrannie. Tant qu'il est sous l'effet de ce sort, il doit réussir un test de Force Mentale Assez facile (+10%) s'il souhaite commettre un crime. En cas d'échec, soudain rongé par la culpabilité, la cible ne passe pas à l'acte."]
["Magie commune de Dazh","Bénédiction de Dazh",7,"1 demi-action","1 minute (6 rounds)","contact (vous)","une plume d’oiseau de feu (+1)","la cible touchée bénéficie des bonnes grâces de Dazh. Pour toute la durée du sort, le feu ne lui inflige que la moitié des dégâts ordinaires après les réductions habituelles (arrondir à l’entier supérieur)."]
[null,"Bénédiction du feu",4,"1 demi-action","1 heure (spéciale)","2 mètres (1 case)","une poignée de cendres (+1)","vos prières font apparaître un feu de camp bienvenu à portée. Celui-ci n’a pas besoin de combustible et n’embrase pas les objets inflammables, mais il n’en dégage pas moins de la chaleur qui réchauffe les êtres vivants (et eux seuls). Le sort prend fin si une créature s’en approche assez près pour être blessée par les flammes."]
["Magie commune de Lileath","Carte des Cieux",4,"1 action complète","10 minutes/point de Magie","vous","une carte du ciel (+3)","Vous gagnez + 20% à tous les tests de navigation tant que vous pouvez voir le ciel, même si vous êtes dans un endroit totalement inconnu."]
[null,"Repos des Braves",4,"1 minute","8 heures","24 mètres (12 cases)","une plume de rossignol (+1)","Vous et tous les alliés à vue pouvez dormir pendant huit heures, quels que soient le temps ou le terrain, le niveau de bruit ou le niveau de lumière, et vous réveiller en vous sentant frais et fort. Vous devez réellement rester immobile pendant les huit heures et dormir. Ce sort garantit un tel repos que si vous dormiez dans un lit de plumes dans un palais."]
["Magie commune de Tor","Bénédiction de l'orage",7,"1 demi-action","1 minute (6 rounds)","48 mètres (24 cases)","le bois d’un arbre frappé par la foudre (+1)","vos prières modifient les particularités de l’air ambiant, faisant croire aux animaux qu’un orage se lève. Les petits animaux et troupeaux s’éloignent automatiquement de vous à grands pas pour se cacher ou se regrouper. Les autres animaux (et ceux contrôlés par autrui) doivent réussir un test de Force Mentale Facile (+20) sous peine de prendre la fuite."]
[null,"Bénédiction de Tor",4,"1 demi-action","1 minute (6 rounds)","contact","une amulette torinyi en argent (+1)","l’arme, qui bénéficie des faveurs de Tor, crépite d’énergie. Elle inflige +1 point de dégâts jusqu’à la fin du sort."]
["Magie commune d'Ursun","Bénédiction de la patte léchée",3,"1 demi-action","instantanée","contact (vous)","de la salive d’ours (+1)","vous grognez une supplique à l’attention d’Ursun pour qu’il atténue la douleur d’une blessure. On considère que la cible a bénéficié de soins médicaux."]
[null,"Bénédiction d'Ursun",4,"1 demi-action","1 minute (6 rounds)","contact (vous)","un poisson frais (+1)","vos prières confèrent à la cible un bonus de +10 aux tests d’Orientation et de Survie joués dans l’oblast ou durant l’hiver."]
["Magie commune de l'Unique","Bénédiction de la Lumière",4,"1 action complète","2 rounds","12 mètres (6 cases)","une pincée de poussière d’os humain (+1)","les créatures mort vivantes à portée sont éblouies, malgré leur absence de vision naturelle. Elles perdent toute une action par round. La bénédiction de la Lumière éclaire également les lieux comme en plein jour, malgré l’absence de source de lumière artificielle ou naturelle, et peut être perçue à vue assez loin. Cette bénédiction peut donc être utilisée pour envoyer un signal."]
[null,"Bénédiction de l’Unique",8,"1 action complète","10 minutes (60 rounds)","24 mètres (12 cases)","une goutte d’eau de l’Oasis du Prophète Éternel (+1)","Les tensions en cours s’apaisent et, pour la durée du sort, ceux qui y sont soumis perdent toute velléité et stopperont tout combat en cours et n’en commenceront pas un nouveau. Ils communiqueront également plus facilement et les tests de Sociabilité bénéficieront tous d’un bonus de 10%. Une fois la durée du sort écoulée, ce sentiment d’unité disparaîtra progressivement et si les personnes présentes n’ont pas encore réglé leurs différends, ils risquent de recommencer à se battre. Les non-humains ne sont pas affectés par le sort."]
["Magie commune de Mork","Coup Sournois",5,"1 demi-action","1 minute (6 rounds)","vous","un clou (+1)","Votre massue est investie de la malice de Mork. Votre arme de corps à corps, qui ne doit impérativement pas comporter de métal , est considérée comme magique et dotée de l'attribut Percutante."]
[null,"Lumière Verte",3,"1 demi-action","1 heure","30 mètres (15 cases)","une luciole séchée (+1)","Vous pouvez faire briller n'importe quel objet à portée de main d'une couleur verdâtre très brillante (comme une lanterne) pendant une heure ou jusqu'à ce que vous le lâchiez. Même brillant, l'objet ne blesse pas les yeux des Peaux-Vertes."]
["Magie commune de Gork","Main de Gork",8,"1 action complète","instantanée","12 mètres (6 cases)","une gant moisi (+1)","ce sort fait apparaitre une main fantomatique qui saisit une unité alliée et la dépose n'importe où sous le grand gabarit. La cible hébétée ne peut pas attaquer ce tour."]
[null,"Projectile de Waaagh",6,"1 demi-action","instantanée","16 mètres (8 cases)","un champignon à pois jaunes (+2)","Vous pouvez lancer un éclair vert d'énergie Waaagh à un seul adversaire. Projectile de Waaagh est un Projectile magique d'une valeur de dégâts de 2."]
["Magie commune de Smednir","Asservissement du bronze",8,"1 action complète","1 round/point de Magie","48 mètres (24 cases)","un petit engrenage en bronze (+2)","Ce sort peut viser n'importe quelle machine de guerre ou mécanisme comme un canon, une catapulte, ou une machine skaven, l'empêchant de fonctionner pour la durée du sort. Les armes à poudre sont également impactées jusqu'à 1D6 armes par valeur de Magie du prêtre."]
[null,"Métal vaporeux",10,"1 action complète","1 round/point de Magie","contact (vous)","une sphère de verre (+2)","Ce sort permet au prêtre de rendre une arme -ou tout objet étant constitué en majeure partie de métal- transparente et ainsi de la cacher aux yeux de tous sans toutefois empêcher une détection magique. La réussite d'un test d'INT est nécessaire pour l'apercevoir. En combat, le porteur d'une telle arme dispose d'un bonus de +20 en Initiative uniquement lors de la première attaque portée au premier Round seulement si elle n'a pas été vue par son adversaire, ensuite le sort se dissipe. Le prêtre peut interrompre le sort comme il le désire."]
["Domaine d'Arianka","Invocation majeure d'anges",25,"2 actions complètes","1 minute (6 rounds)","48 mètres (24 cases)","un diamant d’une valeur minimale de 100 Co (+3)","vous invoquez un nombre d'anges mineurs (adaptez un démon du Chapitre 11: Le bestiaire) égal à votre valeur de Magie. Ils apparaissent chacun dans un espace inoccupé situé dans un rayon de 12 mètres (6 cases) et restent tangibles pendant 1d10 minutes."]
[null,"Invocation mineure d'ange",12,"2 actions complètes","1 minute (6 rounds)","48 mètres (24 cases)","une pincée de poudre de diamant (+2)","vous invoquez un ange (adaptez un démon du Chapitre 11: Le bestiaire) qui apparaît dans un espace inoccupé situé dans un rayon de 12 mètres (6 cases). Celui-ci reste tangible pendant 1d10 minutes."]
[null,"Drain de magie mineur",20,"1 action complète","1 minute/point de magie","48 mètres (24 cases)","un diamant d’une valeur minimale de 100 Co (+3)","Les pouvoirs de la victime se trouvent diminués. Lorsqu'elle souhaite lancer un sort, elle subit un malus de -5 à son jet d’incantation."]
[null,"Ne craignez aucune lame",6,"1 demi-action","1 round/point de Magie","vous","un anneau de cuivre (+1)","Sous les effets de ce sort, vous perdez non seulement votre peur, mais aussi votre sens de la préservation de vous. Cela vous permet de vous rapprocher de votre adversaire beaucoup plus rapidement et beaucoup plus près qu'aucun combattant sensé ne le ferait, ouvrant des opportunités que d'autres ne trouveraient jamais. Vous gagnez + 20% en CC. Cependant, en se précipitant si près de la lame de vos adversaires, ceux-ci gagnent +1 Blessure toutes leurs attaques."]
["Domaine d'Asuryan","Conductivité",10,"1 demi-action","1 round/point de Magie","48 mètres (24 cases)","un morceau de métal poli (+1)","vous augmentez drastiquement la conductivité de l'ennemi que vous désignez. Tant que dure de sort, le premier effet de feu, lumière ou électicité qui affecte cet ennemi voit ses dégâts doublés."]
[null,"Cri du phénix",14,"2 actions complètes","1 minute (6 rounds)","48 mètres (24 cases)","une plume de phénix (+2)","vous invoquez un phénix qui apparaît dans un espace inoccupé situé dans un rayon de 12 mètres (6 cases). Celui-ci reste tangible pendant 1d10 minutes."]
[null,"Intentions claires",7,"1 demi-action","1 heure/point de Magie","contact (vous)","un fragment de magnétite (+2)","tant que ce sort est actif, la cible gagne un bonus de +20% en Force Mentale pour résister aux effets de tests de Baratin, Charisme et Intimidation et sorts qui altèrent le jugement. Toutefois la cible ne peut mentir ni agir avec déshonneur sous peine de mettre immédiatement fin au sort."]
["Domaine de Gazul","Goût de la mort",13,"1 action complète","instantanée","24 mètres (12 cases)","une souris morte (+2)","La cible de ce sort doit réussir un test de Force Mentale. Un échec signifie que la cible entrevoit sa propre mort. Le choc provoqué lui confère 1 point de Folie et l'étourdit pour 1d10 rounds ou jusqu'à ce qu'un test de Soin soit réussi. Toute créature ne peut recevoir qu'un unique point de Folie de ce sort même si elle en est plusieurs fois la cible."]
[null,"Rappel des souvenirs",13,"10 minutes","instantanée","contact (vous)","un objet appartenant à la cible (+2)","au toucher d'un cadavre, le prêtre se souviendra de son nom, de son aspect exact et des derniers jours de son existence. Il sera capable d'en réaliser un portrait exact et d'en faire le récit pour peu qu'il ait les talents adéquats. La difficulté du sort augmente de 1 pour chaque année entière depuis la mort de la cible. Les prêtres de Gazul s'en servent souvent pour identifier les cadavres abimés lors des combats afin de les rendre à leurs famille et honorer leur mémoire. Une fois qu'un cadavre a été examiné de cette façon, il ne peut plus être la cible de ce sort."]
[null,"Révélations de Gazul",14,"1 minute","1 minute (6 rounds)/point de Magie","vous","une pelle ayant servi à creuser 12 tombes (+2)",{"$f":"CONCATENATE(\"tant que le sort persiste, vous ressentez toute mort ayant au lieux ayant eu lieu durant ces \",Mag,\" derniers mois autour de vous dans un rayon de 48 mètres (24 cases). Vous pouvez déterminer le nombre exact de morts ainsi que leur espèce mais pas la cause de leur mort\")","v":"tant que le sort persiste, vous ressentez toute mort ayant au lieux ayant eu lieu durant ces 0 derniers mois autour de vous dans un rayon de 48 mètres (24 cases). Vous pouvez déterminer le nombre exact de morts ainsi que leur espèce mais pas la cause de leur mort"}]
[null,"Rigor Mortis",14,"1 demi-action","1 round/point de Magie","12 mètres (6 cases)","des menottes d'un prisonnier mort en incarcération (+3)","la cible doit réussir un test opposé de Force Mentale sous peine de devenir totalement paralisée par le poids de la mort tant que perdure le sort. Seul le lanceur du sort peut révoquer cela."]
[null,"Souhait de mort",12,"1 action complète","1 minute (6 rounds)","24 mètres (12 cases)","une poignée de granit pilé (+2)","La cible de ce sort doit réussir un test de Force Mentale. Un échec signifie que pour la cible ce combat sera le dernier pour elle et elle combattra sans tenir compte du danger. La cible ne peut pas esquiver, effectuer de parade, porter un bouclier ou une armure lourde et elle ne peut pas fuir ni se rendre et continuera d'attaquer incessament tant que des ennemis subsisteront."]
["Domaine d'Illuminas","Aura de Lumière",12,"1 action complète","instantanée","vous (grand gabarit)","une épée brisée (+2)","Centrez le Grand Gabarit sur vous. Tous ceux qui sont en dessous (allié comme ennemi) regagnent immédiatement 2 Blessures,"]
[null,"Anti-démon",5,"1 demi-action","spéciale (cf. texte)","vous (petit gabarit)","une arme main-gauche (+1)","tant que perdure ce sort, aucun démon ne peut pénéter sous le gabarit centré sur vous à moins de réussir un test de Force Mentale opposé contre vous.","a"]
[null,"Condamer la porte",13,"1 demi-action","1 minute/point de magie","48 mètres (24 cases)","une goutte de mercure (+2)","Tant que perdure le sort tous les utilisateurs de Magie noire dans l'aire d'effet subissent un malus pour lancer leurs sorts égal à votre valeur de Magie."]
[null,"Écrasement solaire",15,"1 action complète et 1 demi-action","2 minutes (12 rounds)","12 mètres (6 cases)","une rose des sables (+2)","vos prières attirent sur vos ennemis la puissance écrasante du soleil. Pour toute la durée du sort, la cible subit un malus de -20% à ses tests de Volonté et ses tests de Capacité de Combat. Il doit par ailleurs effectuer un test de Force Mentale Assez difficile (-10%) sous peine d’être assommé pendant 1d3 rounds."]
[null,"Illumination martiale",15,"1 action complète","1 round/point de Magie","contact","une chandelle (+1)","Le personnage sous l'effet de ce sortilège est baigné d'une lumière puissante et devient un adversaire particulièrement redoutable au combat car il dispose d'un bonus de +2A et de +30% F. Ses adversaires sont perturbés par son aura lumineuse et ont -10% en CC. En revanche, le personnage ne peut plus se battre qu'à mains nues et dpnc sans arme d'aucune sorte sous peine de mettre fin au sort."]
[null,"Illumination mentale",12,"1 minute","1 minute (6 rounds)/point de Magie","contact","une lentille cerclée d'or (+2)","tant que perdure le sort vous et la créature que vous touchez bénéficiez d'un bonus de +10% en Int."]
[null,"Infusion de lumière",9,"1 demi-action","1 heure/point de Magie","contact","un morceau de quartz (+1)","la créature que vous touchez brille d'une lumière blanche semblable à une lanterne. Elle brille aussi intensément dans l'Aethyr et est facile à localiser grâce au Sens de la Magie. Pendant un nombre d'heures égal à votre valeur de Magie, la créature est incapable d'être la cible d'une illusion, et l’obscurité magique ou normale, l’invisibilité et toutes les formes de déguisement sont inneficaces: la créature est automatiquement révélée."]
[null,"Pétrification",12,"1 demi-action","1 heure/point de Magie","12 mètres (6 cases)","une poignée de granit pilé (+2)","Ce sort lance un projectile magique qui s’il touche la cible la transforme instantanément en statue de pierre si celle-ci rate un test de FM (la FM de la cible est diminuée de la valeur du jet d’incantation du lanceur de sort à cet effet).  Une personne changée en statue de cette façon ne pourra ni être détruite ni tuée par aucun moyen mais pourra être libérée quand le prêtre le désire, sur annulation du sort ou à l’expiration de celui-ci. La transformation est instantanée."]
["Domaine de Solkan","Coup intrépide",12,"1 demi-action","1 minute (6 rounds)","vous","un charme gravé d'un soleil (+2)","Sauter en première ligne est maintenant votre point fort. Lorsque vous chargez, vous pouvez effectuer deux attaques sur votre cible."]
[null,"Intervention",19,"1 action complète","1 heure/point de Magie","100 mètres (50 cases)","une amulette en or gravée du symbole de Solkan (+2)","Le clerc appelle sa divinité pour posséder un autre prêtre pendant une situation extrêmement critique (par exemple, entouré par les forces du chaos menées par un grand démon). Le prêtre possédé a toutes les caractéristiques physiques et psychologiques d'un ange majeur de l'ordre (adaptez les caractéristiques d'un démon voir Bestiaire). Il y a cependant un grand risque a faire une telle chose, le prêtre possédé peut en mourir si au terme du sort il rate un test d'Endurance très difficile (-30%)."]
[null,"Mur de feu",21,"1 action complète","1 minute (6 rounds)/point de Magie","12 mètres (6 cases)","une ruban de soie rouge marqué du symbole de Solkan (+2)","vous faites apparaître un mur de feu. Celui-ci peut faire jusqu’à 10 mètres de long sur 6 mètres de haut, à condition de se situer en intégralité dans la portée du sort et de ne pas empiéter sur une zone dégageant du froid ou couverte d'eau (lac, étang, étendue de neige, à la discrétion du MJ). Ce mur bouche la vue. Il a un BE 5 et 10 points de Blessures par point de votre valeur de Magie. Enfin, l'eau lui inflige des dégâts doublés."]
[null,"Résistance au feu",12,"1 action complète","1 heure/point de Magie","vous","une opale de feu (+2)","Ce sort protège contre les dommages dus au feu ou aux armes enflammées. Tous les dégâts d'attaques basées sur le feu, y compris les Boules de Feu, les projectiles magiques et les armes magiques disposant d'une attaque enflammée, sont réduits de moitié (arrondi à l'inférieur) tant que le sort est actif sur le personnage"]
[null,"Zone d'annihilation",15,"1 action complète","1 heure/point de Magie","vous (grand gabarit)","une fiole de sang de démon (+2)","Toute créature frappée d’instabilité située dans la zone ou tentant d'y pénétrer, doit immédiatement réussir un test de FM sous peine d’être bannie vers les Royaumes du Chaos. Le prêtre (et uniquement lui) est également protégé de tous les tirs de projectiles et des attaques magiques provenant de démons, tant qu'il se trouve dans cette zone. Pendant qu'il maintient une zone, le personnage ne peut pas se déplacer, attaquer au corps à corps, ni incanter d'autres sorts, sous peine de mettre immédiatement fin au sort. Deux, ou plusieurs zones ne peuvent pas se toucher ni se superposer ou alors elles sont toutes détruites instantanément."]
["Domaine de Stormfels","Baiser de Stromfels",8,"2 demi-action","1 round/point de magie","36 mètres (18 cases)","une portion d'eau salée (+1)","Les poumons de la victime se remplissent d'eau salée. Tans que l'eau est dans ses poumons, la victime subit un malus de -10% à toutes ses actions. A chaque round, la victime peut, au prix d'une demie-action, jouer un test d'Endurance pour essayer de faire sortir l'eau de ses poumons, ce qui met fin au sortilège en cas de réussite. La victime encaisse 1 point de dégât par round où l'eau est présente dans ses poumons."]
[null,"Entraves marines",10,"1 demi-action","1 minute/point de magie","12 mètres (6 cases)","une algue séchée d'au moins 1 mètre de long (+1)","Des algues noires viennent entraver les membres de la victime (au choix du prêtre). S'il s'agit des bras, la cible subit un malus de -20% à tous ses tests de CC et de CT. S'il s'agit des jambes, la cible subit un malus de -10% à tous ses tests de CC et d'Agilité, et voit son Mouvement réduit de moitié. La cible peut effectuer 1/2 action par round pour effectuer un test de Force pour briser les algues.\n"]
[null,"Férocité du requin",18,"1 action complète","1 minute/point de magie","24 mètres (12 cases)","une poignée de dents de requin (+2)","Tous vos alliés sont frappés d'un féroce appétit de sang. Ils gagnent un bonus de +10% en CC, et gagnent le talent Frénésie à proximité du sang (cad si eux-mêmes ou un adversaire ou allié situé à moins de 3 mètres à perdu au moins 1B)."]
[null,"Invocation de requins",18,"1 action complète","1 heure","12 mètres (6 cases)","une rasade de sang frais (+1)","Un nombre de requins égal au score de Magie apparaissent, au rythme d'un requin toute les minutes. Les requins n'attaquent pas le lanceur de sort, sauf si celui est blessé, mais n'obéissent pas à ses ordres. Ils suivent toute trace de sang, ou à défaut restent dans la zone pendant 1 heure."]
[null,"Mer d'algues",5,"1 action complète","1 heure","1 lieue (4,5 km environ)","un morceau d'algue fraiche (+1)","Les eaux aux alentours d'un bateau ou d'un canot à portée de vue s'emplissent d'algues, gênant et ralentissant sa navigation. Tous les tests de Canotage, Natation et Navigation dans ces eaux subissent un malus de -20%. Pour quitter la zone, un navire doit réussir un jet de Navigation, un canot deux jets de Canotage, un nageur trois jets de Natation."]
[null,"Roulis",12,"1 demi-action","1 minute/point de magie","36 mètres (18 cases)","un éclat de bois tiré d'une épave (+2)","La victime a le sentiment de se retrouver sur le pont d'un navire pris dans une tempête. La cible subit un malus de -10% à toutes ses actions, et doit réussir un test d'Agilité par round pour ne pas tomber (le malus s'applique). En cas de chute, elle doit consommer une demie-action et réussir un test d'agilité (le malus s'applique) pour se relever."]
[null,"Vents du naufrage",20,"4 actions complètes","1 heure","1 lieue (4,5 km environ)","la proue d'un navire ayant coulé (+3)","Le prêtre attire l'attention de Stromfels sur les mers l'entourant dans une zone de 3 kilomètres. Le ciel se couvre, puis la foudre se met à tonner au milieu des vents qui rugissent, tandis que la mer se déchaîne. Tout bateau pris dans la tempête doit effectuer un test de Navigation. En cas d'échec, le navire sombre s'il était en pleine mer, ou bien d'écrase contre des récifs s'il était en bord de côte. En cas de réussite de moins de 30, le bateau, une perte de l'équipage passe par-dessus bord, et le navire subit de lourds dégâts : voiles déchirées (en pleine mer), ou coque endommagée (en bord de côte), ce qui lui confère un malus de 30% aux jets de Navigation tant qu'il n'est pas réparé. En cas de réussite de 30 ou plus, le navire est sain et sauf. Pour les canots, utilisez les mêmes règles, avec un jet de Canotage à -20%. Toute personne tombant à l'eau doit effectuer un jet de Natation à -30% pour ne pas mourir noyé. NB : si le prêtre de Stromfels est dans un bateau, il n'est pas épargné."]
["Domaine de Grunndred","Coups douloureux",8,"1 demi-action","1 minute (6 rounds)/point de Magie","vous ","un nerf de bœuf (+1)","vos coups font énormément souffrir vos victimes. Ils n'infligent pas plus de dommages, mais la douleur est insoutenable. Ainsi, tous ceux que vous touchez au combat subissent un malus de -10% à tous les tests effectués au round qui suit. Coups douloureux est généralement utilisé sur des victimes sans défense et n'affecte ni les démons si les morts-vivants."]
[null,"Coup terrorisant",14,"1 demi-action","1 minute (6 rounds)","vous","une goutte de votre propre sang (+2)","toute créature que vous touchez et à laquelle vous infligez au moins un point de Blessures doit réussir un test de Terreur."]
[null,"Manteau du voleur de bétail",12,"1 action complète","1 heure","60 mètres (30 cases)","vêtements voilant les sons (+2)","vos prières vous permettent d'appliquer les résultats de vos tests de Déplacement silencieux et Dissimulation au groupe qui voyage en votre compagnie. Ce groupe peut parfaitement inclure des humains (ou autres créatures similaires) et de grands animaux, comme des chevaux ou du bétail. Manteau du voleur de bétail peut affecter jusqu'à 10 humains et 20 animaux de la taille d'un cheval ou d'un bœuf par point de votre valeur de Magie. Les animaux plus petits, comme les chèvres et les moutons comptent pour moitié."]
[null,"Menaces de terreur",20,"1 demi-action","instantanée","48 mètres (24 cases)","un fouet (+2)","vos prières menacent un groupe avec une efficacité telle que les individus qui le composent sont submergés par la peur, au point ils se blessent en tentant de prendre la fuite. Disposez le grand gabarit où vous le souhaitez tant qu'il demeure à portée. Toutes les cibles doivent jouer un test de Terreur. Celles qui le ratent subissent un coup d'une valeur de dégâts de 4, sans oublier qu'elles sont victimes des effets de la terreur."]
[null,"Mine redoutable",17,"1 action complète","1 minute (6 rounds)/point de Magie","vous","un membre d'une victime (+2)","vos prières vous confèrent le talent Effrayant."]
[null,"Prévision du danger",14,"1 action complète","1 heure/point de Magie","vous","un bouclier ayant sauvé une vie (+2)","Pendant toute la durée de ce sort, vous pouvez ressentir la menace d'une bataille imminente. Quelle qu'en soit la source, vous ne pouvez pas pris par surprise au premier round."]
[null,"Regard furieux",4,"1 action complète","instantanée","12 mètres (6 cases)","un masque en forme de crâne (+1)","vous lancez un regard furieux à la cible et entonnez une prière. La cible doit aussitôt jouer un test de Peur."]
[null,"Trou de mémoire",5,"1 action complète","1d6 rounds","12 mètres (6 cases)","une gomme (+2)","L’Enchanteur oppose un vide contre un événement précis passé dans la minute. Cela n’affecte pas la mémoire mais la bloque le temps du sortilège. Dès que le sort s’achève, la victime se rappelle alors de tout et peut agir en conséquence. Elle s’oppose à ce sort grâce à un Test de Force Mentale."]
["Domaine de Händrich","Aqcuisition du bourgeois",9,"1 minute","1 heure/point de Magie","vous","10% de la valeur des transactions réalisées, pour un minimum de 5 co (+2)","vous implorez votre dieu de faire en sorte qu'un marchant local accepte de traiter avec vous. Pendant 1 heure par point de Magie, vous bénéficiez de +20% aux tests de Commérage effectués pour vérifier la disponibilité (cf. page 104 de WJDR)."]
[null,"Bagou",11,"1 demi-action","1 minute (6 rounds)/point de Magie","vous","10% de la valeur des transactions réalisées, pour un minimum de 10 co (+2)","vous murmurez quelques prières au dieu des marchands et chacune de vos transactions semble se dérouler à merveille. Vous bénéficiez d'un bonus de +10% aux tests de Marchandage et doublez le nombre de degrés de réussite obtenus."]
[null,"Bonne affaire",12,"1 action complète","1 minute (6 rounds)/point de Magie","vous","5% de la valeur des objets estimés, pour un minimum de 3 co (+2)","vous priez Händrich et lui demandez son aide pour estimer un bien. Vous bénéficiez d'un bonus de +20% aux tests d'Évaluation et doublez le nombre de degrés de réussite obtenus."]
[null,"Bouche à oreille",10,"2 actions complètes","10 minutes/point de Magie","24 mètres (12 cases)","5 co (+1)","vos prières poussent vos concurrents et alliés à dire du bien de vous. Tous les personnages situés à portée parlent en bien des transactions qu'ils ont effectuées avec vous, quels qu'aient pu être leurs désagréments. Pour toute la durée du sort, vous bénéficiez d'un bonus de +10% aux tests de Sociabilité joués contre tous ceux qui ont eu vent de ces rapports positifs."]
[null,"Œil expert",13,"1 demi-action","1 minute (6 rounds)/point de Magie","contact (vous)","un monocle (+1)","L'objet inspecté deviendra terne ou plus ou moins brillant selon sa valeur marchande réelle. La réussite de ce sort permet donc au prêtre d'avoir une idée très précise de la valeur d'un objet. L'incantateur aura, de plus, une connaissance intuitive de l'origine et de l'histoire de cet objet."]
[null,"Le temps c'est de l'argent",19,"1 demi-action","cf. texte","vous","10% de la dette (+2)","vous suppliez Händrich de ne pas vous maudire pour ne pas vous être acquitté de la dette que vous avez contractée envers lui, partant du principe que plus il se montrera patient, plus le jeu en vaudra la chandelle. Si vous parvenez à lancer le sort, vous bénéficiez d'une semaine supplémentaire pour payer vos dettes envers le dieu des Marchands (c'est-à-dire jusqu'au Marktag suivant). En cas d'échec, vos dettes sont doublées et vous êtes aussitôt maudit."]
[null,"Loyauté achetée",16,"1 demi-action","cf. texte","vous","20% de la transaction (+2)","vous priez pour que Händrich bénisse la transaction et que chacun des partis respecte l'accord. Pour passer outre un marché béni par loyauté achetée, le personnage doit d'abord réussir un test de Force Mentale. En cas d'échec, il doit faire tout ce qui est en son pouvoir pour s'assurer de remplir sa part du marché. En outre, si le personnage manque à sa parole, il subit un malus de -10% aux tests de Charisme, Évaluation et Marchandage jusqu'à une semaine après le prochain Marktag."]
[null,"Zone de saveur",12,"1 demi-action","1 heure/point de Magie","vous (grand gabarit)","une pomme caramélisée (+2)","Ce sort crée une zone centrée sur l'enchanteur où toute nourriture consommée paraît bien meilleure qu'en réalité. Un repas normal ressemble à un festin à la cour de l'Empereur, et même les provisions de voyage sont savoureuses. Zone de Saveur n'affecte pas la qualité de la nourriture - des aliments pourris rendront toujours malade, un plat empoisonné sera toujours toxique. Pendant qu'il maintient le sort, le prêtre ne peut ni lancer d'autres sorts ni utiliser la compétence Méditation. Si deux zones ou plus se touchent ou se chevauchent, elles sont toutes instantanément détruites."]
["Domaine de Khaine","Dague de Khaine",5,"1 demi-action","1 minute (6 rounds)","vous","un doigt d'homme assassiné (+1)","vos prières imprègnent votre dague de la soif de sang de Khaine. Votre arme de corps à corps, qui doit impérativement être une dague, compte comme une arme magique accompagnée de l'attribut précise."]
[null,"Dard caudal",9,"1 demi-action","1 round/point de Magie","vous","une fiole de venin de scorpion (+1)","vos prières attirent le pouvoir mortel du scorpion jusqu'à votre lame. Votre arme de corps à corps, qui doit impérativement être une dague, inflige +1 dommage. "]
[null,"Fureur de Khaine",22,"1 action complète","instantanée","48 mètres (24 cases)","Aucun","vos prières imprègnent votre dague d'une sombre énergie crépitante. Votre arme de corps à corps, qui doit impérativement être une dague, occasionne 8 pts de dégâts à une cible unique lors de la prochaine attaque. Ce sort ignore le Talent Aura Démoniaque pour faire ses dégâts."]
[null,"Lame cachée",7,"1 demi-action","instantanée","vous","une queue écrasée de scorpion (+1)","vous psalmodiez vos prières à la face de votre ennemi, détournant son attention de la véritable menace qui pèse sur lui : la lame cachée. Un poignard surgit alors depuis un angle improbable, tenu par un bras qui semble être le vôtre, ce n'est pourtant pas possible. Jouez un test de Capacité de Combat au prix d'une action gratuite. En cas de succès, vous infligez un coup d'une valeur de dégâts égale à votre BF, comme si vous aviez porté un coup avec une arme accompagnée de l'attribut précise."]
[null,"Le seigneur du meurtre",20,"1 action complète","1 round/point de Magie","vous","le sang d'une créature ayant une valeur d'Attaques de 5 (+2)","vous psalmodiez votre prière et êtes investi du pouvoir mortel de Khaine. Vous gagnez +1 en Attaques par point de Magie dont vous disposez, et pouvez entreprendre l'action d'attaque rapide au prix d'une demi-action. Les attaques supplémentaires ne peuvent être utilisées que conjointement à une dague. Vous restez limité à une action d'attaque par round."]
[null,"Main ensanglantée",12,"1 demi-action","1 minute (6 rounds)/point de Magie","vous","une fiole de sang d'un homme assassiné (+2)","vous psalmodiez de noires prières au Prince Scorpion et vos mains se mettent à saigner, ce qui fait de vous un élu de Khaine. En réalité, elles dégoulinent du sang de l'individu assassiné et éclaboussent vos adversaires au combat. Tout ennemi désirant vous charger doit avant tout réussir un test de Force Mentale. En cas d'échec, l'assaillant perd son action de charge du round, pétrifié par la vision de tout ce sang. En outre, tous ceux qui vous affrontent subissent un malus de -10% aux tests de Capacité de Combat et d'Agilité car ils tentent instinctivement d'éviter le terrifiant ichor."]
[null,"Tourment éternel",16,"10 minutes","instantanée","vous","le cœur intact d'un cadavre (+2)","vous prononcez vos prières au-dessus d'un cadavre frais et revendiquez son âme au nom de Khaine. L'esprit (et le cadavre) est désormais immunisé contre les sorts de Nécromancie et ne connaîtra jamais la paix de Morr car il est expédié dans le Noir Royaume du Seigneur du Meurtre. On dit que ceux qui sont envoyés auprès de Khaine reviennent parfois pour obéir aux ordres de ses prêtres. Si cette rumeur est fondée, ce type d'événement est très rare."]
[null,"Trouver le point faible",7,"1 demi-action","1 round/point de Magie","contact (vous)","une épée rouillée (+2)","La cible de ce sort devient experte pour trouver les faiblesses des défenses de son ennemi. Tant que dure ce sort, elle gagne + 20% à son CC ou CT lors de l'utilisation de l'action Viser, au lieu de + 10%. Si la cible a également le Talent Tireur d'élite, le bonus passe à + 30% pour les attaques appropriées. Vous ne pouvez lancer ce sort qu'une fois par combat."]
["Domaine de Loec","Dance de la mort tourbillonnante",17,"1 demi-action","1 minute (6 rounds)/point de Magie","vous","Test d’Expression Artistique (acrobate) à la place de Focalisation. Aucun langage magique nécessaire","vous vous déplacez comme un tourbillon parmi vos adversaires, semant la mort sur tous ceux qui vous entourent. Chaque fois que vous infligez des dégâts à un adversaire, vous déclenchez la fureur d'Ulric sur un jet de 8, 9 ou 10. Vous ne pouvez pas faire aucune tentative d’Esquive ou de Parade tant que dure la danse."]
[null,"Dance de la réapparition du printemps",7,"1 demi-action","1 minute (6 rounds)/point de Magie","vous","Test d’Expression Artistique (acrobate) à la place de Focalisation. Aucun langage magique nécessaire","vous vous déplacez à une vitesse presque surnaturelle, tournant rapidement dans un sens puis l'autre et vos adversaires ont du mal à anticiper où frapper. Tous vos adversaires au corps à corps réduisent leur Attaque de 1 point (pour un minimum de 1) pour la durée de la danse mais vous souffrez d'un malus de -10% dans tous les tests de compétence associés aux Armes."]
[null,"Dance de la tempête de lames",13,"1 demi-action","1 minute (6 rounds)/point de Magie","vous","Test d’Expression Artistique (acrobate) à la place de Focalisation. Aucun langage magique nécessaire","vous faites pleuvoir un déluge de coups sur votre adversaire, vous déplaçant à une vitesse telle que l'œil ne peut pas suivre chaque toucher ni poussée distinctement. Vos adversaires subissent un malus de -20% aux tests d’Esquive et de Parade contre vos attaques au cours de la danse, mais vous souffrez d'un malus de -10% à toute attaque visant à les frapper."]
[null,"Dance de la vigueur de l'été",8,"1 demi-action","1 minute (6 rounds)/point de Magie","vous","Test d’Expression Artistique (acrobate) à la place de Focalisation. Aucun langage magique nécessaire","vous frappez avec précision étonnante, coupant les têtes et perçant les cœurs d'un coup trompeusement élégant. Lors de l'exécution de cette danse, une arme au corps à corps que vous utilisez pour porter une attaque réussie gagne l’attribut Précise"]
[null,"Dance de l'hermine",10,"2 demi-action","1 round/point de Magie","vous","Test d’Expression Artistique (acrobate) à la place de Focalisation. Aucun langage magique nécessaire","En bougeant votre corps de manière hypnotique, vous parvenez à obnubiler votre adversaire. Si ce dernier échoue à un test de FM, il est considéré comme sans défense tant que vous continuez votre danse. Vous ne pouvez rien faire d'autre que danser."]
[null,"Dance de l'hymne à la guerre",10,"1 action complète","1 minute (6 rounds)","vous","Test d’Expression Artistique (acrobate) à la place de Focalisation. Aucun langage magique nécessaire","Vous interprétez l'hymne à la guerre. Tant que vous continuez de danser et chanter vous gagnez le talent Frénésie"]
[null,"Dance de tourbillon des ombres",12,"1 demi-action","1 minute (6 rounds)/point de Magie","vous","Test d’Expression Artistique (acrobate) à la place de Focalisation. Aucun langage magique nécessaire","vous vous déplacez avec une telle grâce, que vous échappez aux attaques maladroites de vos adversaires, pour qui vous semblez presque impossible à trouver. Vous bénéficiez d'un bonus de +10% à aux tentatives d’Esquive pendant la danse, mais souffrez d'une pénalité de -10% aux tests de compétence d’Arme pour la durée de la danse."]
[null,"Dance du brouillard tissé",15,"1 demi-action","1 minute (6 rounds)/point de Magie","vous","Test d’Expression Artistique (acrobate) à la place de Focalisation. Aucun langage magique nécessaire","vos mouvements sinueux distraient et confondent vos adversaires ce qui vous permet de frapper avant qu'ils ne puissent réagir. Tant que dure la dance, vous pouvez toujours agir le premier contre vos adversaires lors d’un combat, sauf l’un de ceux-ci a une capacité similaire, auquel cas, le tour est résolu normalement par ordre d’Initiative. Toutefois, vous subissez un malus de -1 en Attaque."]
[null,"Dance du chant du cygne",16,"1 demi-action","1 round/point de Magie","vous (grand gabarit)","Test d’Expression Artistique (acrobate) à la place de Focalisation. Aucun langage magique nécessaire","vous vous mettez à décrire une ode à la mort qui plonge vos ennemis dans une profonde torpeur tant vos mouvements sont emplis de tristesse. Le danseur ne peut rien faire d'autre que bouger et toutes les créatures dans la zone d’effet doivent réussir un test de Peur à -20% au début de chaque round pour ne pas arrêter toute action tant que la danse dure."]
[null,"Dance du déclin de l'automne",6,"1 demi-action","1 minute (6 rounds)/point de Magie","vous","Test d’Expression Artistique (acrobate) à la place de Focalisation. Aucun langage magique nécessaire","vous vous tordez et tournoyez pendant toute la durée de la danse, déviant parfois les attaques, y compris les flèches, comme si vous aviez prévu les coups avant qu'ils ne se soient déchaînés. Vous bénéficiez d'un bonus de +10% à toute tentative de Parade au cours de la danse, mais souffrez d'une pénalité de -2 à tous les jets de blessure contre vos adversaires."]
[null,"Dance du froid de l'hiver",5,"1 demi-action","1 minute (6 rounds)/point de Magie","vous","Test d’Expression Artistique (acrobate) à la place de Focalisation. Aucun langage magique nécessaire","vos mouvements lents trompent vos adversaires, vous permettant de détourner des coups plus vite qu'ils ne vous en croient capable. Pendant la danse vous gagnez une action de Parade supplémentaire à chaque tour, mais vous subissez un malus de -10% aux tentatives d’Esquive."]
["Domaine de Manann","Bénédiction de l'albatros",20,"1 minute","cf. texte","cf. texte","une bouteille de vin et un poisson (+2)","vous priez Manann depuis le pont d'un navire à flot (rien n'empêche qu'il mouille dans un port). Une fois l'invocation terminée, un albatros descend du ciel et suit l'embarcation où qu'elle se rende. L'animal attend jusqu'à 1 heure que le navire prenne la mer ; après cela, il reste en sa compagnie jusqu'à la mort ou jusqu'à ce que le navire fasse escale dans un port. Tant que le volatile est présent, l'embarcation ne peut pas couler, quels que soient les dégâts subis. Cependant, l'équipage n'est pas protégé et peut parfaitement passer par-dessus bord ou disparaître par d'éventuelles brèches causées dans la coque."]
[null,"Bon vent",16,"1 action complète","1 heure","cf. texte","un soufflet (+2)","Manann bénit le navire, qui bénéficie alors de vents favorables. Le vent souffle depuis un angle idéal pour que l'embarcation arrive à destination, et suffisamment fort pour qu'il se déplace à sa vitesse maximale (sans risquer l'intégrité des voiles ou de la coque). Le sort fonctionne, que vous connaissiez ou non le moyen de vous rendre à destination, tant que cette dernière vous est connue (il faut que vous y soyez déjà passé). Dans le cas contraire, vous devez préciser la direction à suivre. Le navire doit contourner tous les dangers qui se présentent, mais le vent confère un bonus de +10% aux tests en découlant."]
[null,"Calme plat",16,"1 action complète","1 heure/point de Magie","96 mètres (48 cases)","une dague sculptée dans un os de baleine (+2)","vous privez de vent les voiles d'un navire situé à portée. L'embarcation est parfaitement encalminée et reste immobile, à moins qu'elle ne dispose de rames. SI ce sort est lancé au beau milieu d'une tempête, il crée une zone de calme plat autour du navire et dans un rayon de 100 mètres de celui-ci. La mer est d'huile et le vent inexistant, alors que les bourrasques, la pluie et les vagues se déchaînent au-delà du périmètre protégé. Calme plat est centré sur le navire. Si ce dernier se déplace, la zone l'accompagne donc."]
[null,"Déflagration marine",10,"1 demi-action","instantanée","36 mètres (18 cases)","une fiole d'eau de mer (+1)","un véritable torrent d'eau salée jaillit de votre main tendue. Il s'agit d'un projectile magique d'une valeur de dégâts de 4. La cible d'une déflagration marine doit réussir un test de Force sous peine d'être projetée au sol. Le sort éteint également les flammes dans un rayon de 4 mètres. L'eau venant tout droit de l'océan, il n'est pas rare qu'elle soit accompagnée de sable, de poissons et de crustacés, ces derniers étant assurément étonnés du sort qui leur est réservé."]
[null,"Leçon de Senera",9,"1 demi-action","1 minute (6 rounds)","contact (vous)","une plume de canard (+1)","La cible de ce sort ne subit aucune pénalité à son test de CT ou de CC ou d'Agilité en raison du terrain ou des conditions difficiles. Cela comprend les conditions environnementales telles que la pluie ou la neige ou le mouvement d'un navire, mais pas l'obscurité."]
[null,"Marche sur les eaux",14,"1 action complète","1 minute (6 rounds)/point de Magie","vous","un dytique desséché (+2)","désormais, vous pouvez marcher sur l'eau, mais également vous déplacer en milieu marécageux comme s'il s'agissait de terre ferme."]
[null,"Marée monstre",5,"1 action complète","1 heure","cf. texte","une poignée de sel (+1)","vous psalmodiez cette prière à l'attention d'un navire  situé dans votre champ de vision. Tous les tests de Canotage ou Navigation visant à contrôler ce navire subissent un malus de -10%."]
[null,"Navigation bénie",5,"1 minute","cf. texte","vous","une bouteille de vin (+1)","vous priez pour que Manann accorde sa bénédiction au départ d'un voyage en mer. Tous les tests d'Orientation ensuite entrepris bénéficient d'un bonus +10% tant que vous restez à bord. Le sort dure jusqu'à votre prochain port d'escale."]
[null,"Œil de pêcheur",9,"1 demi-action","instantanée","vous","une petite ligne de pêche (+1)","l'œil de pêcheur vous permet de savoir où trouver la créature cherchée dans la mer. En lançant le sort, il vous suffit de nommer une créature ordinaire. Vous prenez alors conscience du meilleur endroit où la trouver dans votre champ de vision. Si vous pêchez, c'est là où vous avez intérêt à jeter votre filet ou votre ligne. Si vous cherchez des coquillages, c'est sans doute là où vous avez intérêt à plonger."]
[null,"Pied marin",12,"1 demi-action","1 minute (6 rounds)/point de Magie","36 mètres (18 cases)","un éclat de vois tiré d'une épave (+2)","votre prière maudit un personnage, qui a alors le sentiment de se trouver sur le pont d'un navire pris dans la tempête. La cible doit réussir un test d'Agilité par round pour rester debout. En cas d'échec, il lui faut entreprendre une demi-action et réussir un test d'Agilité pour se relever. Si elle doit jouer un tel test, elle subit un malus de -30% qui se cumule avec les malus déjà applicables."]
[null,"Respiration aquatique",7,"1 action complète","1 heure","contact (vous)","un poisson vivant (+1)","votre pouvoir allié au pouvoir de Manann confère la capacité de respirer sous l'eau comme s'il s'agissait d'air."]
[null,"Visage du noyé",8,"1 demi-action","1 round/point de Magie","36 mètres (18 cases)","une tasse d'eau salée (+1)","vous psalmodiez votre prière en direction d'un personnage situé à portée. Ses poumons sont aussitôt remplis d'eau salée, ce qui l'empêche de parler et complique nombre d'actions en ce qui le concerne. Tant que l'eau est présente dans ses poumons, il subit un malus de -10% à tous les tests effectués. À chaque round, la cible a le droit d'entreprendre une demi-action pour jouer un test d'Endurance et recracher l'eau, ce qui met un terme au sort. Si la cible ne réussit pas un test d'Endurance pendant qu'elle est sous l'effet du visage du noyé, elle subit un coup d'une valeur de dégâts de 2 au moment où celui-ci s'achève."]
["Domaine de Morr","Appel de l'Ouest",8,"1 action complète","instantanée","contact (vous)/spéciale","un charme gravé d'une lune (+2)","Ce sort ne peut être lancé que sur une personne sur le point de mourir, que ce soit de maladie, d'âge ou, si elle est au combat, si elle a été suffisamment endommagée pour qu'elle utilise les règles critiques de Mort Subite. La cible meurt instantanément, paisiblement, calmement et sans douleur. Le cadavre est préservé de la décomposition et est immunisé contre la nécromancie pendant les 24 heures suivantes. Ce sort peut également être lancé sur une cible qui n'est pas en train de mourir, tant que la cible est vous-même. Les prêtres de Morr l'utilisent parfois en dernier recours pour éviter d'être capturés ou torturés."]
[null,"Destruction de mort-vivant",13,"1 demi-action","instantanée","contact","un pieu en bois (+2)","vous infligez un coup d'une valeur de dégâts de 8 à un adversaire ayant le talent Mort-vivant."]
[null,"Discours de Morr",20,"1 minute","cf. texte","cf. texte","un grand miroir (+2)","l'esprit d'un humain mort apparaît devant vous et répond à un nombre de questions égal à votre valeur de Magie. Vous devez cependant disposer de tout ou partie du corps qui accueillait jadis cet esprit. Ce dernier ne saurait mentir et doit répondre, mais il choisit le volume exact d'informations dévoilées. Il est limité aux informations qu'il connaissait de son vivant. Si on lui pose une question à laquelle il n'a pas de réponse, il ne dit rien, mais ladite question entre dans le quota auquel vous avez droit. L'esprit quittant le royaume des morts avec la permission de Morr, tout corps ne peut être pris pour cible qu'une seule fois par ce sort, quel que soit celui qui le lance. Que la première incantation soit couronnée de succès ou non, toute tentative ultérieure visant ce même corps attire automatiquement la colère des dieux.\nVous devez poser l'ensemble de vos questions dans un délai de 1 minute par point de Magie. Une fois ce laps de temps écoulé, l'esprit s'en retourne au royaume des morts."]
[null,"Ligne de seuil",11,"1 action complète","cf. texte","cf. texte","un morceau de charbon (+2)","vous tracez au sol une ligne longue de 8 mètres tout en psalmodiant à l'attention de Morr. Tout mort-vivant doit réussir un test de Force Mentale pour la franchir ; ceux qui en sont dépourvus échouent automatiquement. Cette ligne conserve son pouvoir jusqu'au lever du soleil, chaque mort-vivant n'ayant droit qu'à une tentative pour la franchir. Si cette ligne ne constitue pas un cercle, les morts-vivants peuvent parfaitement en faire le tour. En règle générale, elle prend donc la forme d'une boucle ou est tracée en travers d'un passage."]
[null,"Message onirique",10,"1 minute","30 secondes","cf. texte","un bout de laine (+1)","vous apparaissez dans les songes d'un personnage et délivrez un message ne dépassant pas 30 secondes. Le rêveur doit être quelqu'un que vous avez rencontré personnellement, doit parler une langue que vous connaissez et doit dormir au moment où le sort est lancé."]
[null,"Préservation des morts",5,"1 minute","24 heures","contact","un morceau de fruit frais (+1)","vous enrayez provisoirement la décomposition d'un cadavre, ce qui vous permet de le préserver. Tant que le sort faite effet, le corps ne peut pas être animé par un sort de Nécromancie."]
[null,"Pressentiment",8,"1 demi-action","24 heures ou jusqu'à déclenchement","vous","un petit miroir (+2)","en lançant pressentiment, vous jouissez d'un aperçu soudain d'un événement à venir, même si les circonstances précises de celui-ci vous échappent. Vous bénéficiez d'un bonus de +10% à un test effectué dans les 24 heures, sans pour autant être obligé de déclarer son utilisation avant de faire le jet. Vous ne pouvez profiter que d'un pressentiment à la fois. Si vous utilisez le sort plus d'une fois au cours d'une période de 24 heures, vous devez réussir un test de Force Mentale par incantation supplémentaire sous peine de gagner 1 point de Folie."]
[null,"Repos éternel",16,"10 minutes","instantanée","contact","un pieu en bois parfumé (+2)","vous psalmodiez une prière solennelle au-dessus d'un cadavre, vous assurant ainsi que son âme prend bien la direction du Royaume de Morr. Le cadavre est à jamais immunisé contre les sorts de Nécromancie. Si la cible est un mort-vivant, elle doit réussir un test de Force Mentale sous peine d'être aussitôt détruite. Si la cible n'a pas de Force Mentale, elle n'a droit à aucun test pour éviter la destruction. Le prêtre doit toucher la cible tout au long de l'incantation. Ce rituel est pratiqué sur de nombreux cadavres du Vieux Monde, mais seuls les individus ayant le talent Inspiration divine peuvent user de son pouvoir."]
[null,"Rêve directeur",15,"1 minute","instantanée","vous","un bâtonnet d'encens (+2)","vous recevez un rêve au sujet d'une ligne de conduite que Morr veut vous voir adopter. Ce rêve est toujours clair mais jamais complet. De plus, il n'aborde jamais les motivation de Morr. La vision vous montre généralement en train de réaliser une action précise, en un lieu précis. D'une façon ou d'une autre, vous connaissez le nom du lieu en question, son emplacement exact et la date convenue, même si tout ne vous paraît pas clair de prime abord. Vous n'avez aucun contrôle sur le contenu du rêve et rien ne vous garantit que vous survivrez aux actions entrevues.\nDes incantations successives délivrent quasi systématiquement le même rêve, du moins jusqu'à ce que le prêtre ait fait ce qui lui est demandé ou que le temps qui lui est imparti soit écoulé. Ne pas se conformer au rêve revient à enfreindre les règles du culte ; si vous avez prié pour bénéficier d'un tel rêve, vous avez tout intérêt à l'observer."]
[null,"Révélation",12,"1 minute","instantanée","vous","un cheveu, un rognure d'ongle ou une goutte de sang de la cible (+2)","Morr vous offre une vision abordant un fait important de l'avenir d'un personnage. Souvent, il s'agit de la façon dont il va mourir, mais pas toujours. Le fait est toujours isolé ; vous apprendrez ainsi que quelqu'un va être tué par des orques, mais pas où ni comment. Si le sort est lancé sur un personnage joueur, le MJ doit utiliser le fait en question dans le sens de l'aventure en cours. Révélation ne peut être lancé qu'une fois par personnage. Le MJ demeure l'arbitre ultime quant à la qualité de l'information apprise."]
[null,"Signe du corbeau",9,"1 demi-action","1 round/point de Magie","12 mètres (6 cases)","une plume de corbeau (+1)","vous invoquez un corbeau fantomatique (le symbole de Morr) qui projette l'ombre de la mort sur le champ de bataille. Vous et vos alliés bénéficiez d'un bonus de +1 aux jets de dégâts pendant un nombre de rounds égal à votre valeur de Magie."]
[null,"Sommeil des morts",20,"1 action complète","cf. texte","24 mètres (12 cases)","une petite faux en argent (+2)","vos prières plongent un groupe d'ennemis dans un profond sommeil. Utilisez le grand gabarit. Toutes les créatures affectées s'endorment pour 1d10 rounds, à moins de réussir un test de Force Mentale. Les personnages endormis sont sans défense. Cette prière est souvent employée pour apaiser la famille d'un défunt, en particulier ses membres les plus bruyants."]
[null,"Vision de Morr",15,"1 minute","instantanée","vous","un champignon ramassé sur une tombe (+2)","vous priez et demandez à Morr de vous accorder une vision concernant un problème auquel vous faites actuellement face. Le MJ effectue secrètement un test de Sociabilité à votre place. En cas de réussite, vous recevez une vision correspondant à votre problème, qui peut vous donner des indices sur les moyens de le résoudre. En cas d'échec, la vision transmise est étrange et semble signifier quelque chose, mais elle n'a en réalité ni queue ni tête."]
["Domaine de Myrmidia","Appel de la furie",15,"1 action complète","1 round/point de Magie","24 mètres (12 cases)","une pointe de lance brisée (+2)","vos prières passionnées inspirent à vos alliés une haine farouche de leurs ennemis. Tous les alliés situés à portée peuvent retenter leur première attaque ratée de chaque round."]
[null,"Art du combat",10,"1 action complète","1 round/point de Magie","24 mètres (12 cases)","un faisceau de bâtons (+1)","vous insufflez à vos alliés toute la maîtrise de Myrmidia. Tous les alliés situés à portée bénéficient d'un bonus de +10% en Capacité de Combat."]
[null,"Bouclier de Myrmidia",20,"1 action complète et 1 demi-action","1 minute (6 rounds)","24 mètres (12 cases)","un bouclier (+2)","vos alliés jouissent de la protection de Myrmidia. Tous les alliés situés à portée gagnent +1 point d'Armure sur toutes les zones, jusqu'à un maximum de 5PA."]
[null,"Commandant de légion",6,"1 demi-action","1 round","cf. texte","un bec d'aigle (+1)","vous priez Myrmidia pour qu'elle appuie vos paroles par sa force, puis criez vos ordres. Jusqu'à la fin du round, toutes les cibles situées dans votre champ de vision entendent vos ordres, quel que soit leur éloignement. De plus, vous bénéficiez d'un bonus de +10% aux tests de Commandement visant à influencer la cible à ce round."]
[null,"Commandement inspiré",7,"1 action complète","1 minute (6 rounds)/point de Magie","vous et 12 mètres (6 cases)","un bâton (+1)","vous jouissez d'une aura d'autorité, vos prières inspirant à vos alliés une grande foi en vos capacités. Vous bénéficiez d'un bonus de +20% aux tests de Commandement et de Connaissances académiques (stratégie/tactique). De plus, les alliés situés à portée peuvent retenter tout test de Peur ou de Terreur manqué pendant la durée du sort."]
[null,"Courroux vengeur",7,"1 action complète","1 minute (6 rounds)/point de Magie","vous","le sang d'une femme abusée (+1)","vos prières vous emplissent d'une colère et d'une haine sans borne. Vous avez le droit de retenter tout test de Capacité de Combat ou de Capacité de Tir raté, mais une seule fois. Tant que le sort fait effet, vous devez attaquer le plus proche ennemi en combat au corps à corps et toutes vos attaques doivent prendre la forme d'attaques à outrance, d'attaques rapides ou d'attaques de charge. De plus, vous ne pouvez fuir ou battre en retraite."]
[null,"Dévotion de la vierge au bouclier",17,"1 action complète","1 round/point de Magie","36 mètres (18 cases)","un étendard à l'image de l'aigle (+2)","les prières que vous psalmodiez emplissent les enfants de Myrmidia du dévouement de ses plus courageuses vierges au bouclier. Tous les myrmidéens, Tiléens et Estaliens situés à portée gagnent le talent Sans peur."]
[null,"Frappe éclair",14,"1 action complète","1 minute (6 rounds)","vous","un talisman gravé d'un éclair (+2)","investi de la puissance de Myrmidia, vous bénéficiez de +1 en Attaques et pouvez entreprendre une action d'attaque rapide au prix d'une demi-action. Vous ne pouvez toujours entreprendre qu'une seule action d'attaque par round."]
[null,"Gardez la ligne",13,"1 action complète","voir description","vous (grand gabarit)","une lance ayant tué un de vos alliés (+2)","En utilisant le manche de la lance, vous tracez un cercle au sol (grand gabarit). Tant que vous et tous vos alliés à vue restez dans le cercle, ils gagnent + 10% en Force Mentale et Endurance. Les ennemis doivent réussir un test de Force Mentale pour oser franchir la ligne, mais peuvent attaquer normalement. Si la ligne ne forme pas un cercle, le sort disparaît. Il s'estompera également si vous vous en éloignez de plus de dix mètres. Sinon, il s'estompe au prochain lever ou coucher de soleil."]
[null,"Hébétement",16,"1 demi-action","1 round/point de Magie","vous","un masque en cuivre martelé (+2)","vous prenez l'apparence furibonde de Myrmidia. Tout adversaire à qui vous portez un coup au corps à corps doit effectuer un test de Terreur. Chaque attaque réussie entraîne un nouveau test. Les créatures qui ratent leur test sont terrifiées."]
[null,"Lance de Myrmidia",5,"1 demi-action","1 minute (6 rounds)","vous","une pierre à aiguiser (+1)","votre arme, qui doit impérativement être une lance, est investie de la puissance de Myrmidia. Elle est considérée comme magique et dotée de l'attribut perforante."]
[null,"Soleil ardent",20,"1 demi-action","instantanée","vous (grand gabarit)","une page mentionnant Furie extraite du Bellona Myrmidia (+2)","Myrmidia répond à vos prières à l'aide de flammes aveuglantes. Centrez le grand gabarit sur vous-même. Les créatures affectées (amis et ennemis, mais pas vous) subissent un coup d'une valeur de dégâts de 3 qui ne tient pas compte de l'armure. De plus, chaque cible doit réussir un test de Force Mentale sous peine d'être assommée au round suivant. Elle chancelle alors, à moitié aveuglée et tentant d'éteindre les flammèches qui dévorent ses vêtements."]
[null,"Vision de l'aigle",13,"2 actions complètes","1 minute (6 rounds)","vous","une lentille cerclée d'or (+2)","Répondant à vos prières, Myrmidia vous envoie des visions d'un affrontement proche comme si vous étiez un aigle volant au-dessus du champ de bataille. Vous pouvez distinguer un combat précis se déroulant dans un rayon d'une lieue (4 km) par point de Magie. Vous distinguez toutes les actions principales et déplacements des participants, et bénéficiez ainsi d'un bonus de +10% aux tests de Connaissances académiques (stratégie/tactique) liés à cet affrontement. De plus, le régiment allié et les chefs d'unité sont dans votre champ de vision. Ceci dit, on considère que vous n'êtes pas conscient des combats qui vous entourent, si bien que vos adversaires bénéficient d'un bonus de +30% aux tests visant à vous toucher. Enfin, vous ne pouvez effectuer que des actions d'incantation."]
["Domaine de Lileath","Balise dans la tempête",9,"1 demi-action","1 minute (6 rounds)","24 mètres (12 cases)","un bec de chouette (+1)","Comme les fidèles commandent les soldats de Lileath, ils doivent également se tourner vers ceux qui ne peuvent pas combattre. Tous les alliés à portée de voix, vous entendent aussi clairement que s'ils se tenaient à côté de vous et peuvent vous comprendre quelle que soit la langue qu'ils parlent. Votre voix semble apaisante, sage, ceux qui l'entendent gagnent un bonus de + 10% aux tests de Force Mentale pour résister aux tests d'intimidation et aux effets de Peur ou de Terreur pendant l'heure suivante."]
[null,"Coup de lune",23,"1 round","1 minute (6 rounds)","96 mètres (48 cases)","deux sélénites (+2)","Grâce à ce sort, le lanceur envoie une forme de folie lunaire sur les créatures se trouvant dans l'aire d'effet, que ce soit un seul élément ou un groupe. Le sort ne peut être lancé qu'en présence de lumière lunaire ; le lanceur doit donc se trouver en extérieur, de nuit et alors que la couverture nuageuse n'est pas totale. Les créatures visées sont environnées de particules luisantes de lumière lunaire qui affaiblissent leur résolution et les rendent très rapidement folles. Toute créature affectée souffre d'hallucinations: elle perd 10% en Force et en Endurance, et -20 en CC. A la fin du sort, les créatures affectées doivent réussir un Test de Force Mentale ou acquérir 1D4 Points de Folie. Ce sort ne peut pas affecter les créatures ayant 6 ou moins en lnt, ou les créatures immunisées contre les effets psychologiques, comme les Morts-vivants ou les Démons. Dès que quelqu'un utilise Coup de Lune, la puissance du sort est telle que toute personne ayant une Inspiration Divine dans un rayon de 24km le ressentent. Lileath elle-même punira celui qui use d'une telle puissance sans une raison valable."]
[null,"Don Sélénien",6,"2 action complète","10 minutes/point de Magie","contact","une sélénite (+1)","A votre contact, une arme devient de qualité exceptionnelle (avec les bonus inhérents) et est considérée comme Argentée tant que perdure le sort."]
[null,"Faveur de la Reddition",15,"1 demi-action","instantanée","24 mètres (12 cases)","une anneau d'argent (+2)","Lorsque vous lancez ce sort, vous exigez que vos ennemis se rendent (en effectuant des tests de Charisme ou de Commandement selon les instructions du MJ). Tous les ennemis qui peuvent vous voir et à portée du sort qui cessent de se battre guérissent immédiatement de 1d10 blessures et cessent également d'être effrayés, terrifiés ou sujets à la frénésie s'ils l'étaient auparavant. Ceux qui ne se rendent pas souffrent de -10% sur leurs prochains jets de CC et CT jusqu'à la fin du combat. Pendant l'heure suivante, si les sujets du sort attaquent ou dirigent des blessures vers vous ou un nombre de vos alliés égal à votre valeur de magie, ils perdent 1d0 points de Blessures."]
[null,"Lunatisme",18,"1 demi-action","1 minute (6 rounds)","24 mètres (12 cases)","une sélénite (+1)","Sous l'influence de Morrsleib et Mannsleib, vous provoquez chez la cible une humeur changeante, déconcertante, impromptue, comme si elle n'était pas maître de ses émotions. Cela ce traduit par un malus de -20% en Sociabilité tant que perdure ce sort."]
[null,"Marche clairvoyante",11,"1 action complète","voir description","voir description","une plume de martin-pêcheur (+1)","Vous et jusqu'à dix alliés en ligne de vue pouvez voyager comme s'ils n'étaient pas entravés même si les conditions indiquaient normalement que le terrain est gênant. Le sort dure une minute par point dans votre caractéristique de Magie pour les déplacements locaux, ou une heure pour les mouvements plus lointains. Cela n'affecte que les voyages à long terme: cela ne change pas la distance à laquelle quelqu'un peut se déplacer tour à tour."]
[null,"Nuit sans étoiles",9,"2 actions complètes","2 round/point de Magie","contact (vous)","un capuchon de faucon (+1)","Le ciel au-dessus d'une zone allant jusqu'à cent mètres carrés devient très sombre, car les étoiles s'assombrissent et la lune passe derrière un nuage. Pendant la journée, cela n'a aucun effet visible, pendant la nuit, cela rend tous les tests de Perception basés sur la vision d'un cran plus difficiles. Il réduit également la distance de vision maximale des sources lumineuses (et de la Vision Nocturne) de 4 mètres (2 cases). Tous eux qui effectuent des tests de Dissimulation dans cette zone reçoivent un bonus de + 10%."]
[null,"Œil pour œil",10,"1 demi-action","1 minute (6 rounds)","vous","une lame argentée (+2)","Lorsque vous lancez ce sort, vous voyez les attaques de vos ennemis venir vers vous au ralenti. Vous pouvez parer autant de fois par tour que votre valeur de Magie mais vous ne pouvez parer qu'une et une seule fois par attaque individuelle."]
[null,"Serment solennel",13,"1 minute","24h/point de Magie","contact (vous)","un texte de serment écrit (+2)","Vous et la cible prêtez serment, chacun promettant quelque chose d'une valeur approximativement égale (comme ne pas nuire à l'autre). La cible doit le faire de son plein gré et être consciente du lancement du sort. Si vous ou elle enfreignez le vœu, le briseur de la promesse subit immédiatement un coup de Force 8 sur le corps qui ignore l'armure."]
[null,"Signes dans les étoiles",20,"10 minutes","1 heure","spéciale","une fiole d'encre fabriqué avec du sang (+3)","Une nouvelle étoile semble scintiller dans le ciel à l'endroit où vous souhaitez la placer. Elle peut être vue sur des centaines de kilomètres et peut donc être utilisée pour envoyer des communications vitales sur de longues distances, bien que les destinataires doivent généralement faire un test de Connaissances Académiques (astronomie) pour identifier le changement et interpréter sa signification. Il peut également être utilisé pour intimider et effrayer les ennemis, car il existe une légende d'une étoile sorcière qui se lève lorsque le destin sombre demeure. De même, cela pourrait donner des bonus situationnels aux tentatives de persuader les autres de la colère, de la bénédiction ou du consentement de Lileath. Ce sort ne peut jamais être jeté plus d’une fois par nuit, et jouer avec les étoiles pour des raisons frivoles est extrêmement mal vu par les Prêtres de Lileath."]
["Domaine de Ranald","Abondante fortune",20,"1 action complète","1 minute (6 rounds) ou jusqu'à déclenchement","24 mètres (12 cases)","une paire d'osselets argentés (+2)","ce sort est identique à bonne fortune, se ce n'est qu'il vous affecte, ainsi que tous les alliés situés à portée. Chaque individu a le droit de décharger le sort sur un test de caractéristique ou de compétence différent."]
[null,"Abondance ou disette",16,"1 minute","1 minute (6 rounds)/point de Magie","vous","une feuille de chou imprimée (+2)","vous implorez Ranald de manipuler les prix d'un objet ou service. Abondance ou disette pousse en quelque sorte les autochtones à croire que l'objet va devenir beaucoup plus répandu, si bien qu'ils en réduisent le prix, ou au contraire qu'il va devenir beaucoup plus rare, auquel cas sa valeur augmente. Choisissez l'objet ou service visé par le sort. Si vous décidez de le banaliser, son prix chute de 10%. Ce sort ne touche que les transactions se déroulant entre vous et autrui, tant que vous négociez le prix. Tous les arcs (et, par extension, les flèches) pourront ainsi devenir meilleur marché, mais ce ne sera pas le cas des autres armes à distance. De même, le prix du pain et des céréales pourra augmenter, mais cela n'affectera pas les autres denrées alimentaires.\nLes rumeurs provoquées par le sort ont tendance à persister après qu'il arrive à terme, une utilisation excessive pouvant même déclencher des émeutes, notamment lorsque l'on parle de disette."]
[null,"Affaire en or",10,"1 minute","instantanée","vous","une pièce (+1)","Ranald vous guide vers la source la moins chère pour un type de bien précis. Lorsque vous entonnez cette prière, vous décidez de la zone géographique, du type et de la quantité de biens, sans oublier la qualité. Si les biens en question ne sont pas disponibles, vous en êtes parfaitement conscient. Sauf circonstances inhabituelles, le bien revient à 90% de son prix habituel. Pour ce qui est des articles Rares ou Très rares, le sort vous guidera vers la seule source disponible, qui vous facturera selon son bon vouloir."]
[null,"Bonne fortune",7,"1 action complète","1 minute (6 rounds) ou jusqu'à déclenchement","(contact) vous","une patte de lapin","vous transmettez la chance de Ranald à un personnage. Le sujet du sort peut maintenant inverser l'ordre des dizaines et des unités du jet de pourcentage d'un test de compétence ou de caractéristique. Par exemple, un test de Dissimulation donnant 82% peut être transformé en 28%. Un même personnage ne peut bénéficier que d'un seul sort de bonne fortune à la fois."]
[null,"Confusion",14,"1 action complète","1 round","24 mètres (12 cases)","un bout de laine (+2)","vous embobinez une créature humanoïde (humain, elfe, orque, homme-bête, etc.) située à portée, si bien qu'elle agit selon vos désirs à moins de réussir un test de Force Mentale. À son prochain tour de jeu, vous pouvez décider des actions que la créature va effectuer, ce qu'elle fera sans hésiter. La cible fait tout ce que vous lui demandez, mais elle ne se blesse pas volontairement. Ceci dit, rien ne vous empêche de lui donner un ordre stupide dont l'issue pourrait lui nuire. Confusion ne marche pas sur les démons et les morts-vivants."]
[null,"Embellir un objet",9,"1 demi-action","1 minute (6 rounds)/point de Magie","contact (vous)","un pinceau neuf (+1)","Vous appliquez l'œil et la main d'un maitre-artisan sur un objet que vous nommez. Le niveau de qualité de l’objet monte d’un cran (de médiocre à normal, de normale à bon, de bon à exceptionnel). Vous pouvez embellir autant d'objets que votre valeur de caractéristique Magie. Les armes améliorées de cette manière gagnent les bonus standards. Cependant, Ranald fronce les sourcils face aux manigances à but purement lucratif: toute tentative de vendre des objets améliorés par ce sort fait immédiatement disparaître le glamour alors que la tromperie est révélée."]
[null,"Empathie parfaite",20,"1 demi-action","1 minute (6 rounds)/point de Magie","vous","un miroir (+2)","vous comprenez parfaitement la personne à laquelle vous parlez. Cela signifie que vous passez outre la barrière de la langue, mais également que vous savez ce qu'elle pense vraiment, ainsi que ce qu'elle dit. Cela donne à tout marchand un avantage énorme dans le cadre de ses négociations. Vous bénéficiez d'un bonus de +50% aux tests de Marchandage effectués contre cette personne. Le sort est également utile en cas d'interrogatoire, mais les prêtres de Ranald sont généralement moins intéressés par ce type de chose. En fait, il y a peu de chances qu'ils utilisent le sort dans ce cadre, à moins que quelqu'un n'ose s'en servir contre eux !"]
[null,"Furtivité de Ranald",5,"1 action complète","1 minute (6 rounds)/point de Magie","vous","une touffe de poils de chats (+1)","Ranald vous bénit de son incroyable discrétion. Vous bénéficiez d'un bonus de +20% aux tests de Déplacement silencieux et de Dissimulation. Si vous venez à violer une alarme magique, vous pouvez passer outre, à condition de réussir un test de Focalisation."]
[null,"Œil de Ranald",12,"1 action complète","1 minute (6 rounds)/point de Magie","vous","une petite balance (+2)","Ranald vous bénit et vous confère un sacré flair en matière d'estimation. Vous bénéficiez d'un bonus de +20% aux tests d'Évaluation et de Marchandage."]
[null,"Ouverture",9,"1 demi-action","1 minute (6 rounds)","2 mètres (1 case)","une clef (+1)","vous déverrouillez une serrure ou un verrou, ou soulevez un loquet. L'objet visé ne peut être refermé le tems du sort (à moins que vous n'en décidiez autrement). Ouverture peut s'imposer sur un verrou magique en réussissant un test de Focalisation."]
[null,"Sens des pièges",16,"2 actions complètes","instantanée","12 mètres (6 cases)","les yeux d'un faucon (+2)","vos prières vous permettent de détecter magiquement tous les pièges situés à portée. Sens des pièges ne désamorce pas les pièges ; il vous permet uniquement de sentir leur présence et de les localiser."]
[null,"Visage du pauvre",16,"1 action complète","1 heure/point de Magie","12 mètres (6 cases)","une boîte pourvue d'un double fond (+2)","les objets précieux que vous et vos alliés portez sont introuvables en cas de fouille réalisée contre votre gré ou sans votre consentement. Même si votre sac de pièces d'or est ouvert et retourné, les inspecteurs du trésor public n'y trouveront que quelques miettes et une moitié de biscuit, ou autres objets dénués de valeur. Les prêtres pensent que Ranald garde vos biens pendant toute la durée du sort et prétend même que le dieu des Escrocs ne restitue pas toujours les objets qui lui sont confiés."]
[null,"Visage immémoré",14,"1 demi-action","1 heure/point de Magie","vous","un masque (+2)","en entonnant vos prières, vous empêchez les gens de se souvenir de vous. Toute créature dont vous croisez la route doit réussir un test de Force Mentale sous peine de ne pouvoir se rappeler que deux choses au sujet de votre apparence. Elles doivent être précises, mais c'est vous qui les choisissez. La plupart des utilisateurs de ce sort portent un chapeau et une cape extravagants, qu'ils peuvent facilement ôter et cacher. Cela permet à un prêtre de Ranald de se tailler un nom sans compromettre son identité réelle."]
[null,"Chasuble de pureté",20,"1 action complète","1 minute (6 rounds)/point de Magie (cf. texte)","vous","une robe blanche (+2)","vos prières vous immunisent contre les poisons et les maladies, ordinaires ou magiques, pour toute la durée du sort ou jusqu'à ce que vous entrepreniez une action violente contre quelqu'un. De plus, tant que le sort fait effet, les démons et les disciples du Seigneur de la Peste doivent réussir un test de Force Mentale Difficile (-20%) pour vous prendre pour cible au moyen d'attaques au corps à corps ou de magie. En cas d'échec, ils tremblent devant la pureté immaculée de Shallya et leur action est perdue pour le round."]
["Domaine de Shallya","Détresse retardée",15,"1 demi-action","1 jour/point de Magie","contact (vous)","un cœur en argent (+2)","vous implorez la miséricorde de Shallya pour qu'elle repousse d'inévitables souffrances un temps durant. Vous pouvez ainsi toucher une créature et neutraliser les effets d'une maladie, d'un trouble mental, d'un poison ou de quelque autre mal. Une fois le sort arrivé à son terme, la cible subit de nouveau les effets du mal en question. Une cible ne peut bénéficier d'une détresse retardée qu'une fois par mal,"]
[null,"Endurance de Shallya",8,"1 demi-action","1 minute (6 rounds)","contact (vous)","un bandage (+1)","vous faites appel au pouvoir de Shallya pour redonner un coup de fouet momentané à la cible. La valeur d'Endurance de la créature touchée augmente de 10%, ce qui a pour effet d'augmenter également son bonus d'Endurance (+1)."]
[null,"Esprit compatissant",12,"1 action complète","1 heure/point de Magie","contact (vous)","un bandeau (+2)","vos prières réconfortantes permettent à l'esprit d'une personne de supporter les horreurs du monde. Chaque fois que la cible joue un test de Force Mentale pour éviter de gagner un point de Folie, elle bénéficie d'un bonus de +10%."]
[null,"Guérison des blessures",6,"1 demi-action","instantanée","contact (vous)","une sangsue (+1)","vos prières soignent un personnage blessé d'un nombre de points de Blessures égal à 1d10 plus votre valeur de Magie."]
[null,"Guérison de la folie",20,"1 heure","instantanée","contact","un goupillon d'eau bénite (+2)","vos prières soignent un personnage frappé de folie. Un trouble mental est alors neutralisé et tous ses effets sont éliminés. Vous ne pouvez lancer ce sort qu'une seule fois par trouble mental frappant la cible."]
[null,"Guérison des maladies",11,"1 action complète et 1 demi-action","instantanée","contact (vous)","un cataplasme (+2)","vos prières soignent un personnage souffrant des effets d'une maladie. Celle-ci est chassée du corps du sujet et tous ses effets sont éliminés. Ce sort ne peut rien pour veux qui sont déjà morts des suites d'une maladie ; pour eux, il est déjà trop tard. Vous ne pouvez lancer ce sort qu'une seule fois par maladie frappant la cible."]
[null,"Guérison des poisons",4,"1 demi-action","instantanée","contact (vous)","un crochet de serpent (+1)","vos prières soignent une personne souffrant des effets du poison. Le sujet en est débarrassé et tous ses effets sont annulés. Ce sort ne peut rien pour ceux qui sont déjà morts empoisonnés ; pour eux, il est trop tard. On ne peut le lancer qu'une fois par empoisonnement."]
[null,"Larmes dorées",18,"1 demi-action","instantanée","contact","une larme (+2)","votre bénédiction soigne tout effet critique autre que 4, 9 ou 10, tant qu'elle est lancée dans les 2 rounds qui suivent. Ce sort ne rappelle pas les morts à la vie et doit donc être lancé avant qu'un personnage ne périsse. De plus, il ne peut rien contre les points de Folie découlant de coups critiques."]
[null,"Le bras de Shallya",10,"1 demi-action","1 minute (6 rounds)","vous","une flèche brisée (+1)","Quand vous frappez, vous frappez avec le bras de la Sœur, dans le but d'étourdir, vous réussissez automatiquement votre Test de force. Si vous frappez pour blesser tant que le sort est en vigueur, il se termine immédiatement."]
[null,"Martyr",14,"1 demi-action","1 minute (6 rounds)","24 mètres (12 cases)","une mèche de cheveux de la cible du corps (+2)","vous créez un lien d'empathie entre vous et une personne de votre choix située à portée. Tous les dégâts infligés au sujet du sort vous sont en réalité appliqués."]
[null,"Purification",16,"1 demi-action","instantanée","48 mètres (24 cases)","une torche enflammée (+2)","Nurgle, dieu du Chaos des Maladies et du la Putréfaction, est abhorré par Shallya. Ce sort vous permet de cibler un démon ou un fidèle de Nurgle situé à portée et de l'accabler de la puissance purificatrice de Shallya, véritable anathème pour les serviteurs du Seigneur Pestiféré. La cible de purification perd 1d10 points de Blessures, quels que soient son bonus d'Endurance et son armure, et doit réussir un test de Force Mentale sous peine d'être assommée pendant 1 round."]
[null,"Résistance à la maladie",4,"1 minute","1 heure/point de Magie","contact (vous)","une fiole d'eau pure (+1)","vos prières renforcent les résistances naturelles de la cible. Chaque fois que celle-ci joue un test d'Endurance visant à résister à une maladie, elle bénéficie d'un bonus de +10%."]
["Domaine de Sigmar","Armure vertueuse",6,"1 action complète","1 minute (6 rounds)","vous","un petit anneau de fer (+1)","un halo d'énergie vous protège. Vous bénéficiez de +1 point d'Armure sur toutes les zones, même si le maximum de 5 PA s'applique toujours."]
[null,"Chair immaculée",12,"1 action complète","1 minute (6 rounds)","vous","une aile de colombe (+2)","repoussant la puissance du Chaos avec passion, vous implorez votre dieu de vous protéger contre les us des Puissances de la Destruction. Vous gagnez le talent Résistance au Chaos. Tant que le sort fait effet, il vous est impossible de lancer le moindre sort, quel que soit son type."]
[null,"Cœur du griffon",14,"1 action complète","1 minute (6 rounds)","24 mètres (12 cases)","une plume de griffon en filigrane d'or (+2)","vos prières stridentes enhardissent les élus de Sigmar, les emplissant de courage et de détermination. Tous les citoyens de l'Empire et alliés nains situés à portée gagnent le talent Sans peur."]
[null,"Combat honorable",17,"1 demi-action","1 minute (6 rounds)","vous (grand gabarit)","un cerclet d'argent (+2)","Centrez le grand gabarit sur vous-même. Tous les ennemis affectés doivent faire un test de Force Mentale difficile (-20%) ou se sentir poussés à se battre honorablement. Cela signifie qu'ils ne peuvent vous engager, vous et vos alliés, qu'en tête à tête. Ce sort prend fin immédiatement dès que vous ou l'un de vos alliés obtenez un résultat impair. Le MJ peut décider que des adversaires significativement plus petits ou plus faibles (rats, Snotlings) peuvent attaquer en plus grand nombre et que des adversaires grands ou puissants (géants, dragons) ne peuvent pas être combattus en tête-à-tête."]
[null,"Comète de Sigmar",16,"1 demi-action","instantanée","24 mètres (12 cases)","une pointe de flèche en or (+2)","vous lancez un projectile enflammé prenant la forme de la célèbre comète à deux queues de Sigmar. L'astre miniature se dirige vers un adversaire de votre choix situé à portée. La comète de Sigmar est un projectile magique ayant une valeur de dégâts de 6."]
[null,"Étendard de bravoure",14,"1 demi-action","instantanée","cf. texte","un prisme (+2)","vous êtes investi de la puissance et de la majesté de Sigmar, qui vous font briller tel un phare dans la nuit. Tous vos alliés apeurés ou terrifiés capables de vous voir sont galvanisés par votre foi et votre courage. Ces personnages retrouvent alors leurs moyens et peuvent agir normalement à leur tour de jeu."]
[null,"Feu de l'âme",20,"1 demi-action","instantanée","vous (grand gabarit)","une amulette en or gravée de la comète de Sigmar (+2)","les flammes purificatrices de Sigmar vous enveloppent tandis que son ire se manifeste sur terre. Centrez sur vous le grand gabarit. Les créatures affectées subissent un coup d'une valeur de dégâts de 3. Les morts-vivants et les démons y sont particulièrement sensibles, puisqu'ils subissent quant à eux un coup d'une valeur de dégâts de 5. Les armures n'offrent aucune protection contre feu de l'âme."]
[null,"Gare à la sorcière",15,"1 action complète","1 minute (6 rounds)","vous","un parchemin bénit sur lequel est écrit la prière (+2)","vos prières implorent Sigmar de vous protéger de ses pires ennemis. Vous bénéficiez d'un bonus de +20% aux tests de Force Mentale visant à résister à toute magie issue du talent Magie Noire. Si le sort en question n'autorise pas de test de Force Mentale, vous avez tout de même droit à un test de Force Mentale Difficile (-20%) pour y résister."]
[null,"Imposition des mains",12,"1 action complète et 1 demi-action","instantanée","contact (vous)","un gant de cuir (+2)","votre contact soigne un personnage blessé de 1d10 points de Blessures."]
[null,"Marteau de Sigmar",5,"1 demi-action","1 minute (6 rounds)","vous","un talisman gravé du symbole de Sigmar (+1)","votre marteau est investi de la puissance de Sigmar. Votre arme de corps à corps, qui doit impérativement être un marteau, est considérée comme magique et dotée de l'attribut percutante."]
[null,"Parole de damnation",13,"1 action complète et 1 demi-action","1 minute (6 rounds)","12 mètres (6 cases)","un miroir (+2)","votre juste prière emplit un hérétique d'un désespoir tel qu'il est confronté à la perspective de sa propre damnation. L'hérétique (tel que le définit le MJ, mais qui inclut les cultistes du Chaos, les nécromanciens, les envoûteurs, les traîtres à l'Empire et autres individus constituant des ennemis par nature en raison de leurs activités, de leur carrière et de leurs dieux et non de leur race) subit un malus de -20% aux tests de Volonté visant à résister aux sorts découlant d'une Inspiration divine, mais également contre les utilisations des compétences Intimidation et Torture."]
[null,"Rejet de l'hérésie",8,"1 demi-action","1 minute (6 rounds)/point de Magie","contact","un petit marteau en argent (+1)","vous priez au contact d'un objet inanimé, comme une porte ou un mur, et le renforcez considérablement. Son Endurance est doublée jusqu'à la fin du sort."]
[null,"Triomphe",16,"1 action complète","1 minute (6 rounds)","12 mètres (6 cases)","un marteau miniature forgé dans le bronze (+2)","vos prières, très pressantes, poussent vos alliés à redoubler d'efforts contre les ennemis de Sigmar. Tous les alliés situés à portée bénéficient de +1 en Attaques quand ils affrontent des suppôts du Chaos, des morts-vivants ou des peaux-vertes."]
["Domaine de Taal et Rhya","Ami des bêtes",4,"1 action complète et 1 demi-action","10 minutes","12 mètres (6 cases)","la langue d'un animal (+1)","avec l'aide de Taal, vous pouvez converser avec un animal et un seul situé à portée. Vous bénéficiez d'un bonus de +20% aux tests d'Emprise sur les animaux liés à la cible. Les animaux n'ont pas l'habitude de communiquer avec des hommes, si bien qu'ils ont parfois du mal à articuler leurs pensées. C'est au MJ de décider la quantité d'informations que l'animal connaît, sans oublier que la vision du monde d'un animal moyen est fort limitée, quand elle n'est pas nulle."]
[null,"Bénédiction de la rivière",10,"2 actions complètes","10 minutes/point de Magie","vous","un poisson vivant (+1)","vous implorez Taal, le seigneur des Rivières, de vous laisser traverser son domaine. Vous ignorez les malus découlant du port de dotations lorsque vous nagez dans un cours d'eau (en restant tout de même raisonnable ; à la discrétion du MJ). De plus, vous bénéficiez d'un bonus de +20% aux tests de Natation, et plutôt que de réduire votre valeur de Mouvement de moitié pour fixer votre vitesse à la nage, vous divisez votre valeur actuelle de Force par 10 (arrondi à l'entier supérieur). Par exemple, si vous avez une valeur de Force de 52%, votre valeur de Mouvement à la nage est égale à 6."]
[null,"Cœur de bœuf",14,"1 action complète","1 minute (6 rounds)/point de Magie","contact (vous)","un carré de peau de bœuf (+2)","vos prières confèrent à vos personnages la constitution d'un bœuf. La cible du sort a le droit de rejouer un test d'Endurance raté par round."]
[null,"Coup de tonnerre",12,"1 action complète","instantanée","48 mètres (24 cases)","un petit gong (+2)","vous provoquez un bruyant coup de tonnerre qui éclate quelque part à portée. Utilisez le grand gabarit. Les créatures affectées doivent réussir un test d'Endurance sous peine d'être assommées jusqu'à votre prochain tour de jeu. Le coup de tonnerre est si retentissant qu'on l'entend à 1,5 kilomètres à la ronde."]
[null,"Fureur de Taal",26,"1 action complète","instantanée","36 mètres (18 cases)","les bois d'un grand cerf (+3)","vous priez pour que le Roi des Dieux déchaîne toute sa fureur. Un personnage situé à portée subit 1d10 coups d'une valeur de dégâts de 4. La forme que prend la fureur de Taal dépend de l'environnement, mais elle s'accompagne le plus souvent d'éclairs, de crevasses, de montées des eaux ou de forêts venant à la vie. Ce sort est un projectile magique."]
[null,"Jaillissement  du cerf",6,"1 demi-action","1 minute (6 rounds)/point de Magie","vous","une touffe de poils de cerf (+1)","vous êtes investi de la puissance d'un cerf sauvage. Augmentez votre valeur de Mouvement de +1. Tant que vous êtes sous l'effet du sort, vous pouvez effectuer une charge au prix d'une demi-action."]
[null,"Patte d'ours",15,"1 action complète","1 minute (6 rounds)"," contact (vous)","une griffe d'ours (+2)","votre contact confère à un personnage la force de l'ours. La cible de patte d'ours bénéficie d'un bonus de +20% en Force."]
[null,"Partager la souffrance",6,"1 action complète","instantanée","contact (vous)","une goutte de sang (+1)","La cible récupère immédiatement la moitié de ses blessures perdues. Vous perdez immédiatement le nombre de blessures soignées sur la cible."]
[null,"Plantes immobilisantes",8,"1 action complète","1 minute (6 rounds)","48 mètres (24 cases)","une marcotte (+1)","vous invoquez un enchevêtrement de plantes grimpantes qui apparaît à portée et gêne les mouvements de vos adversaires. Utilisez le grand gabarit. Les créatures affectées ne peuvent plus se déplacer à moins de réussir un test de Force, auquel cas leur valeur de Mouvement est tout de même réduit de moitié (arrondi à l'entier inférieur) tant qu'elles restent dans la zone d'effet. Ce sort ne peut être utilisé que dans les zones abritant racines et végétation naturelle."]
[null,"Rage grondante",10,"1 action complète","1 minute (6 rounds)","vous","une dent de grand prédateur (+1)","vous grognez quelques prières à l'attention de Taal qui vous emplissent de rage. Vous gagnez le talent Effrayant et êtes pris de frénésie, comme si vous aviez le talent Frénésie. Augmentez votre valeur d'Attaques de +1."]
[null,"Réconfort de Rhys",18,"1 minute","instantanée","vous (grand gabarit)","un bol de lait frais (+2)","vous implorez la Déesse Mère de porter assistance à ses enfants. Centrez sur vous le grand gabarit. Les créatures affectées sont aussi ragaillardies que si elles venaient de bénéficier d'une nuit complète de sommeil et de trois jours de guérison naturelle."]
[null,"Seigneur de la nature",15,"1 demi-action","1 round","36 mètres (18 cases)","un os maxillaire de l'espèce animale visée (+2)","soutenu par l'autorité de Taal, vous donnez à un animal des ordres qu'il exécute à la lettre. Choisissez un animal situé à portée. Vous décidez de sa prochaine action. Taal ne vous permet cependant pas d'abuser de ses sujets, si bien que vous ne pouvez lui ordonner de commettre un acte manifestement suicidaire, comme s'en prendre à plus gros que lui ou sauter du haut d'une falaise."]
[null,"Vent violent",19,"1 demi-action","1 minute (6 rounds)","vous (grand gabarit)","une poignée de feuilles mortes (+2)","vous faites appel au Roi des Dieux, qui vous répond avec la plus grande des férocités. Centrez le grand gabarit sur vous. Les créatures affectées (ce qui ne vous inclut pas) sont frappées par des vents furieux et subissent un malus de -20% en Capacité de Combat et en Agilité. Au début de chaque round, tous les sujets doivent réussir un test d'Endurance sous peine d'être assommés. Aucune arme à distance ne peut être utilisée, que ce soit par vous ou l'une des victimes du sort. De plus, vous ne pouvez pas être pris pour cible par des attaques de projectiles non magiques (ce qui exclut armes à poudre et artillerie)."]
["Domaine d'Ulric","Cœur des loups",18,"1 action complète et 1 demi-action","1 minute (6 rounds)","24 mètres (12 cases)","un cœur de loup (+2)","vos alliés sont habités par l'esprit martial d'Ulric. Tous vos alliés situés à portée réussissent automatiquement les tests de Peur et de Terreur qu'il leur faut jouer. De plus, ils sont immunisés contre les effets liés à la compétence Intimidation ou au talent Troublant."]
[null,"Décret du roi des neiges",21,"2 actions complètes et 1 demi-action","1 round/point de Magie","12 mètres (6 cases)","une hache de qualité exceptionnelle (+3)","la haine d'Ulric éprouve à l'égard des faibles, des lâches et des individus déshonorants suinte dans chacune des paroles de mépris de la prière que vous braillez. Un feu froid et argenté frappe une cible située à portée, lui infligeant un coup d'une valeur de dégâts de 8 par round. Cependant, les pieux ulricains, ainsi que les individus courageux et honorables (à la discrétion du MJ), sont immunisés contre le sort, si bien que les flammes ne leur infligent pas de dégâts. Une armure n'offre aucune protection contre le décret du roi des neiges."]
[null,"Faveur d'Ulric",15,"1 action complète et 1 demi-action","1 heure","contact","une hache (+2)","votre contact réveille le berserk qui sommeille en l'un de vos alliés. On considère alors que le sujet du sort est doté du talent Frénésie. Les cibles qui ne sont pas consentantes ont le droit à un test de Force Mentale pour résister au sort."]
[null,"Froid mordant",5,"1 demi-action","1 minute (6 rounds)","vous","une touffe de poils de loup (+1)","vous dégagez une vague de froid à glacer le sang. Toute créature qui vous attaque au corps à corps subit un malus de 10% en Capacité de Combat. Ce sort n'affecte pas les morts-vivants, les créatures immunisées contre le froid et celles qui vivent dans un environnement glacé."]
[null,"Furie guerrière",7,"1 action complète","1 minute (6 rounds)/point de Magie","vous","une tache de sang frais (+1)","l'esprit d'Ulric vous envahit et déchaîne votre soif de sang. Vous bénéficiez d'un bonus de +1 en Attaques. Tant que le sort furie guerrière reste actif, vous devez attaquer l'ennemi le plus proche au corps à corps, toutes vos attaques devant prendre la forme d'attaques à outrance, d'attaques de charge ou d'attaques rapides, et vous ne pouvez ni vous enfuir ni battre en retraite."]
[null,"Hurlement du loup",11,"1 demi-action","1 round","24 mètres (12 cases)","une langue de loup (+2)","vous hurlez tel un véritable loup d'Ulric et instillez la soif de combat à vos compagnons. Jusqu'à votre prochain tour de jeu, tous les alliés situés à portée peuvent attaquer deux fois dans le cadre d'une charge, quelle que soit leur valeur d'Attaques (une charge n'autorise normalement qu'une seule attaque)."]
[null,"Meute sauvage",11,"1 action complète","1 minute (6 rounds)","24 mètres (12 cases)","une petite corne taillée dans un os de loup (+2)","vous hurlez vos prières de colère à l'attention d'Ulric et vos alliés se sentent animés par une violence à peine contenue. Tous les alliés situés à portée gagnent le talent Troublant."]
[null,"Morsure de givre",9,"1 demi-action","instantanée","24 mètres (12 cases)","une bille de sang gelé (+1)","vous priez pour qu'Ulric gèle le sang de vos ennemis. Un adversaire situé à portée perd 1d10 points de Blessures (qui ne tiennent pas compte de l'armure et du bonus d'Endurance). De plus, la cible doit réussir un test d'Endurance sous peine de ne pas pouvoir entreprendre la moindre action à son tour de jeu (bien qu'elle puisse alors se tourner vers des actions défensives, l'Esquive, etc.)."]
[null,"Mort aux faibles",10,"1 demi-action","1 minute (6 rounds)","vous","une griffe de loup brisée (+1)","vous récitez une prière caustique qui vous emplit de tout le mépris qu'Ulric ressent à l'égard des faibles et des lâches. Une fois par round, vous pouvez rejouer une attaque ratée contre une cible."]
[null,"Muscles de givre",13,"2 actions complètes","1 jour/point de Magie","vous","une poignée de graisse de loup (+2)","vos prières vous propagent des ondes de froid dans tout le corps et une gelée blanche vous recouvre la peau. Vous êtes immunisé contre l'hypothermie. Ce sort ne peut être tenté qu'une fois par jour."]
[null,"Rage effrénée",21,"1 action complète et 1 demi-action","1 minute (6 rounds)","36 mètres (18 cases)","une patte de louveteau mort (+3)","vous hurlez à l'attention du dieu de la Guerre et tous ceux qui lui sont favorables répondent à votre appel. Tous les alliés situés à portée qui sont pris de frénésie bénéficie de +1 en Attaques et n'ont besoin que d'une demi-action pour entreprendre une attaque rapide. Ils restent cependant limités à une action d'attaque par round."]
[null,"Tempête de glace",20,"1 demi-action","instantanée","48 mètres (24 cases)","un glaçon (+2)","vous invoquez une redoutable tempête de glace cinglante à portée pour décimer vos ennemis. Utilisez le grand gabarit. Toute créature affectée subit un coup d'une valeur de dégâts de 5 et doit réussir un test de Force Mentale sous peine d'être assommée pendant 1 round."]
[null,"Visage d'Empena",8,"1 action complète","1 heure/point de Magie","vous","un anneau de fer (+1)","Empena était une jeune fille au Bouclier qui se tint son poste de garde sans jamais frissonner tout au long de l'hiver le plus froid que les montagnes estaliennes aient jamais vu . Arborer son visage, c'est ne montrer aucune émotion. Pendant ce temps, personne ne peut discerner vos véritables intentions, sentiments ou pensées en vous examinant (mais ils peuvent vérifier d'autres preuves, bien sûr). Aucun test de Perception ne peut percevoir vos véritables motifs, ni pénétrer votre déguisement si vous réussissez également un tel test. Sous un examen magique, vous devez toutefois réussir un test d'opposition en Focalisation pour maintenir votre illusion. Vous devrez peut-être faire des tests de Charisme tout en utilisant ce sort, car ne pas trahir un mensonge n'est pas la même chose que convaincre les autres de sa vérité. Vous gagnez cependant + 10% à de tels tests tant que le sort est actif."]
["Domaine de Verena","Chaînes de Verena",6,"1 demi-action","1 minute (6 rounds)","12 mètres (6 cases)","des chaînes de fer (+1)","vous immobilisez un personnage à l'aide de chaînes d'énergie magique invisibles. À moins de réussir un test de Force Mentale, la cible se retrouve sans défense. À son tour de jeu, elle ne peut rien faire d'autre que tenter de briser les liens, ce qui se traduit par un test opposé de sa Force contre votre compétence de Focalisation."]
[null,"Châtiment",14,"1 action complète","1 minute (6 rounds)/point de Magie","24 mètres (12 cases)","une goutte de sang de la victime du criminel (+2)","vous entamez la \"prière du châtiment\" et les coupables sont frappés du courroux de Verena. Une cible située à portée que vous savez coupable d'un crime doit réussir un test de Force Mentale (+20%) sous peine de subir d'atroces souffrances. Le criminel ne peut désormais plus entreprendre qu'une demi-action par round."]
[null,"Épée de justice",10,"1 demi-action","1 minute (6 rounds)","vous","un talisman gravé d'une balance (+1)","quand tout le reste a échoué, vos prières investissent votre arme, qui doit impérativement être une épée, et qui devient l'instrument de la justice de Verena. Elle est alors considérée comme magique et dotée de l'attribut précise. De plus, elle vous confère un bonus de +10% en Capacité de Combat quand vous attaquez des créatures que vous savez coupable d'un crime."]
[null,"Épreuve du feu",18,"1 minute","cf. texte","12 mètres (6 cases)","une opale de feu d'une valeur d'au moins 50 Co (+2)","vous soumettez un personnage situé à portée à l'épreuve ultime ; vous l'accusez d'un grave méfait et il est alors englouti par des flammes d'origine divine. Si la cible est innocente des faits qui lui sont reprochés, les flammes ne lui infligent aucun dégât et si dissipent après 1 round. En revanche, si elle est coupable, elle subit à chaque round une valeur de dégâts de 8, pendant un nombre de rounds égale à votre valeur de Magie. Les règles traitant du feu (cf. page 136 de WJDR) s'appliquent. Ce miracle ne s'emploie pas à la légère, et les adeptes qui y recourent déraisonnablement sont sévèrement \"corrigés\" par leurs doyens."]
[null,"Équilibre préservé",13,"1 action complète","1 minute (6 rounds) ou jusqu'à déclenchement","vous","une balance en argent (+2)","par vos prières, vous suppliez Verena de rendre justice à ses serviteurs. Tout crime commis à votre encontre une fois le sort lancé (ou jusqu'à 1 minute avant l'incantation) est immédiatement \"renvoyé\" à son auteur. Si un voleur vous a dérobé votre bourse, la sienne tombe au sol. Si une brute vous envoie un coup de poing d'une valeur de dégâts de 4 en pleine poitrine, elle en subit un elle aussi. Bien évidemment, si vous commettez un crime, vous en êtes également victime à votre tour de jeu."]
[null,"Maîtresse du tout",14,"1 minute","1 minute (6 rounds)/point de Magie","vous","une serre de chouette","La Déesse vous permet de comprendre même ce qui se trouve en dehors de votre domaine d'études. Pendant la durée du sort, vous gagnez une compétence de Connaissance Académique de votre choix. Vous pouvez lancer le sort Sagesse du hibou pendant que celui de Maîtresse du tout est actif."]
[null,"Ouïe fine",15,"1 minute","1 minute (6 rounds)/point de Magie","vous","une corne acoustique (+2)","vous pouvez écouter tout ce qui se déroule en un lieu situé dans votre champ de vision, quelle que soit la distance qui vous en sépare. Vous entendez comme si vous vous y trouviez."]
[null,"Paroles de vérité",13,"2 actions complètes","instantanée","cf. texte","un miroir (+2)","vous pouvez poser une question à un personnage. Si ce dernier est en mesure de la comprendre, il devra y répondre sincèrement à moins de réussir un test de Force Mentale. Notez qu'un personnage ainsi contraint ne pourra énoncer que ce qu'il croit être la vérité, qu'il ait raison ou tort. Il est préférable que le MJ joue le test de Force Mentale en secret. Si la cible réussit son test, elle peut répondre ce qui lui plaît ou se taire. Vous ne pouvez poser à nouveau une même question à un personnage donné, sachant que les paraphrases et les variations autour du même thème ne sont pas valables ; les questions doivent être foncièrement différentes."]
[null,"Réprobation",17,"1 minute","1 jour/point de Magie (cf. texte)","contact","une goutte de sang de la victime du criminel (+2)","vous accusez de manière très rituelle un personnage d'un crime. Si l'accusé est coupable, il doit en subir les conséquences jusqu'à ce qu'il avoue tout. La cible du sort doit entendre toute la prière, qui dure 1 minute. Si tel est le cas et qu'elle est bien coupable du crime mentionné, le sort prend effet. Dès lors, le personnage doit réussir un test d'Endurance par heure. En cas d'échec, il vomit jusqu'à ne plus rien avoir dans l'estomac, écœuré par sa propre culpabilité (durant l'heure qui suit, il subit un malus de -10% à toutes les caractéristiques de son profil principal). Ce sort dure 1 jour/point de Magie ou jusqu'à l'aveu du criminel auprès des autorités."]
[null,"Révélation du passé",8,"1 minute","instantanée","vous","les yeux d'un hibou (+1)","vous pouvez toucher un objet pour apprendre les trois principaux événements de son passé (définis par le MJ). En général, le sort révèle l'identité du créateur de l'objet, ses plus importants propriétaires ou des incidents célèbres le concernant. Révélation du passé ne peut être lancé sur un même objet qu'une seule fois."]
[null,"Sagesse du hibou",17,"1 minute","1 minute (6 rounds)/point de Magie (cf. texte)","vous","un crâne de hibou (+1)","vos prières inondent votre esprit de la sagesse de votre déesse. Doublez le nombre de degrés de réussite obtenus par vos tests d'Intelligence. De plus, vous pouvez rejouer un test d'Intelligence raté, mais cela a pour effet de mettre un terme au sort."]
[null,"Verena m'en est témoin",14,"1 action gratuite (= action d'incantation pour ce round)","1 round/point de Magie","vous","un symbole sacré de Verena (+2)","en commençant tout simplement votre phrase par \"Verena m'en est témoin\", la véracité de vos propos saute aux yeux de votre auditoire. Tant que vous ne dites que la vérité, vous bénéficiez d'un bonus de +10% aux tests de Charisme et pouvez doubler le nombre de personnes affectées (après avoir tenu compte de tout talent approprié)."]
[null,"Vierge aveugle",16,"1 demi-action","1 round/point de Magie","vous","un bandeau de soie (+1) qui doit être porté","vos prières vous permettent de distinguer la vérité, même quand celle-ci est cachée. En réussissant un test d'Intelligence (que votre MJ peut effectuer en secret), vous savez si votre interlocuteur ment. De plus, un test de Perception vous permet de voir au travers des illusions et déguisements, mais également de remarquer les personnages et objets cachés dans votre champ de vision. Lorsque vous lancez ce sort, vous voyez au travers du bandeau comme s'il n'était pas là."]
["Domaine de Dazh","Brillance",12,"1 demi-action","instantanée","6 mètres (3 cases)","un symbole sacré dazhinyi (+2)","vos prières font apparaître une vague aveuglante de feu sacré. Toutes les créatures situées à portée doivent réussir un test d'Agilité sous peine d'être éblouies. Les victimes subissent alors un malus de -20% aux tests de Capacité de Combat, Capacité de Tir, Agilité et Perception pendant 1d10 rounds. Les cibles qui n'ont pas d'yeux (ou qui ont les yeux protégés) sont immunisées contre le sort."]
[null,"Chaleur réconfortante",8,"1 demi-action","1 heure/point de Magie","contact (vous)","un pendentif en métal pur (cuivre, argent, or, …) (+1)","Grâce à la flamme qui vous anime, vous êtes capables de consoler et de rassurer ceux qui vous entourent. La cible d'une telle prière est immédiatement calme et reposée, comme si elle avait retrouvé son foyer. Tous les effets liés à la Folie ou la violence (colère, rage, Frénésie, douleur, spasmes…) sont dissipés. Ce sort fonctionne sur les créatures vivantes et matérielles uniquement."]
[null,"Charbons ardents",7,"1 action complète","instantanée","2 mètres (1 case)","un morceau de charbon (+1)","vous murmurez une prière célébrant Dazh qui se lève de son lit de charbons à l'est. Si elle est inflammable (à la discrétion du MJ), la cible prend aussitôt feu."]
[null,"Couronne de flammes",13,"1 demi-action","1 round/point de Magie","vous","une flamme ciselée d'or (+2)","vos prières font apparaître des flammes sacrées qui enveloppent tout votre corps. Quiconque tente de vous frapper à l'aide d'une arme de corps à corps doit réussir un test de Force Mentale sous peine de subir un malus de -30 au test de Capacité de Combat alors que la chaleur le repousse. En cas de réussite, le malus n'est que de -10. Tant que la couronne de flammes est active, vous êtes immunisé contre les dégâts des attaques de feu."]
[null,"Danse des alari",8,"2 actions complètes","1 heure/point de Magie","1 lieue (4,5 km environ)","un aiment doré (+1)","vous demandez à votre dieu d'illuminer la nuit, ce qu'il fait en vous envoyant ses guerriers. Les cieux s'illuminent de flammes surnaturelles alors que les guerriers dansent. Ce sort produit  assez de lumière pour voir correctement."]
[null,"Dazh Szheg",14,"1 action complète","instantanée","18 mètres (9 cases)","une loupe en or (+2)","vous demandez à Dazh d'incinérer vos ennemis et un rayon de lumière sacrée s'abat sur eux. Toutes les créatures situées dans la zone du petit gabarit doivent réussir un test d'Agilité assez difficile (-10) sous peine de subir 1d10+4 points de dégâts (qui ne tiennent pas compte de l'armure). Une cible qui perd au moins 1 point de Blessures prend également feu."]
[null,"Eclipse",35,"3 actions complètes","15 minutes","spéciale","une météorite (+3)","Le soleil (ou la lune Mannslieb mais jamais Morslibb) met 2 minutes à se cacher derrière un voile de nuit, privant de sa lumière toute personne capable de le voir. L'astre y reste voilé pendant presque 15 minutes sans que cela n'ait d'autre effet (l'astre n'ayant pas disparu cela n'influe pas sur la gravité) que de provoquer le plus souvent la panique. Les Grands-prêtres de Dazh poursuivent ceux qui recourent à ce sort inconsidérément, pour leur rappeler où se situent les limites, d’une manière plutôt brûlante."]
[null,"Invité sacré",5,"1 action complète","spéciale","spéciale","un parchemin de prière dazhinyi (+1)","vous invoquez Dazh afin qu'il vous bénisse tout le temps que vous passez chez autrui. Si votre hôte abuse de sa position ou vous traite mal, Dazh le maudit alors. La malédiction, fixée par le MJ, pourra prendre la forme suivante : les feux refusent de s'allumer, les feux ne dégagent aucune chaleur, ou le combustible brûle quatre fois plus vite que d'habitude. La malédiction dure jusqu'à ce que votre hôte vous présente ses excuses ou demande pardon dans un temple de Dazh."]
[null,"Trouver la Voie",13,"2 actions complètes","permanente","vous","une boussole (+1)","Vous connaissez instantanément l'itinéraire à emprunter pour vous rendre où que vous soyez, lorsque vous lancez le sort dans un endroit qui vous est familier (en supposant que cet endroit se trouve à moins d'une heure de trajet). S'il est plus éloigné, vous aurez simplement une idée générale de la direction à prendre."]
["Domaine de Tor","Appel de Tor",16,"1 action complète","1 round","1,5 km","un symbole sacré torinyi (+2)","vous mugissez des prières à l’attention des cieux et Tor vous répond au moyen d’un coup de tonnerre. Au round suivant, tous les Kislevites situés à portée attaquent deux fois sur une action de charge. Toutefois, Tor ne tolère pas que l’on utilise cette prière à la légère, si bien que vous subissez automatiquement la colère des dieux si votre jet d’incantation échoue."]
[null,"Cieux fendus",15,"1 demi-action","1 jour/point de Magie","1 lieue (4,5 km environ)","une fiole d’eau de pluie bénite (+2)","Des nuages s’amoncellent dans le ciel, et au bout de 1d10 rounds, un déluge d’eau, de neige ou de grêle s’abat sur la zone. À chaque round, les cibles doivent réussir un test de Force sous peine de réduire leurs déplacements de moitié. Ce sort ne peut être lancé que si le ciel est déjà couvert."]
[null,"Fureur de Tor",6,"1 demi-action","1 minute (6 rounds)/point de Magie","vous","une pierre à aiguiser (+1)","vous implorez Tor de bénir vos efforts de guerre. Lorsque vous maniez une hache et obtenez un 10 aux dégâts, vous bénéficiez automatiquement de la fureur d’Ulric, sans avoir à relancer le dé."]
[null,"Récit de Bataille",14,"1 minute","instantanée","une cible à vue","un gros œil de chat (+2)","Vous prenez conscience de toutes les batailles qui ont eu lieu dans la zone dans laquelle vous vous trouvez, au cours de la dernière année. Vous savez combien de personnes ont combattu de chaque côté, combien de victimes ont été infligées à chaque camp et qui a finalement remporté le conflit. Vous obtenez également une idée de la façon dont ils se sont battus et de leurs compétences respectives au combat. Au-delà de cela, vous ne savez pas qui s'est battu ni pour qui ou pourquoi il s'est battu, les motivations restent inaccessibles. Les batailles datant de plus d'un an peuvent nécessiter un test de focalisation pour être perçues clairement (au bon vouloir du MJ)."]
[null,"Tempête imminente",9,"1 action complète","5 minutes/point de Magie","12 mètres (6 cases)","un parchemin de prière torinyi (+1)","vos prières déclenchent un regain de tension, préparant ceux qui vous entourent au conflit à venir. Quand un personnage situé à portée au moment de l’incantation est surpris, il a droit à un test de Force Mentale Assez facile (+10) pour ne pas être pris au dépourvu et agir normalement."]
[null,"Tonnerre de guerre",12,"1 action complète","instantanée","12 mètres (6 cases)","une cymbale en plaqué argent (+2)","vos prières amplifient les sons des combats alentour. Tous les ennemis situés à portée doivent réussir un test de Peur."]
[null,"Trait de Tor",11,"1 action complète","instantanée","12 mètres (6 cases)","un éclair en argent (+1)","vous implorez Tor de déchaîner toute sa colère et un éclair part en direction de la cible. Il s’agit d’un projectile magique qui inflige 1d10+3 points de dégâts (qui ne tiennent pas compte de l’armure). Si la cible est tuée, la foudre poursuit son chemin jusqu’à un autre ennemi (s’il en reste) situé dans un rayon de 4 cases de la cible, et ainsi de suite jusqu’à ce qu’une cible survive."]
["Domaine d'Ursun","Contrôle des animaux",17,"1 demi-action","1 round/point de Magie","6 mètres (3 cases)","un croc d'ours (+2)","vous soumettez un animal non-fantastique d'Intelligence entre 6 et 14 à votre volonté. La créature passe sous votre contrôle pendant 1 round par heure, et peut communiquer librement avec le prêtre qui est capable de la commander. Les animaux contactés de cette façon sont à l'origine, bien disposés envers le personnage mais elle peuvent effectuer un Test de Force Mentale pour résister ( automatique si le prêtre leur commande de faire quelque chose de dangereux ou qui n'est pas dans leurs moeurs habituelles)."]
[null,"Épargner les Innocents",8,"1 action complète","1 round/point de Magie","contact (vous)","une plume de colombe (+1)","Les ennemis doivent réussir un test de Force Mentale pour attaquer la cible. Le sort prend fin si la cible attaque ou agit de manière hostile (feindre une attaque, se moquer, etc.)."]
[null,"Force de l'ursidé",8,"1 demi-action","1 minute (6 rounds)","vous","une côte d’ours (+1)","vos prières vous confèrent une partie de la force d’Ursun. Vous bénéficiez d’un bonus de +10 aux tests de Force, d’un autre bonus de +10 (pour un total de +20) lorsque vous agrippez un adversaire, et vos attaques à mains nues infligent +1 point de dégâts."]
[null,"Fureur grondante",9,"1 demi-action","1 minute (6 rounds)","vous","une griffe d’ours tué par un piège (+1)","votre prière vous emplit d’une rage implacable. Vous gagnez les talents Frénésie et Menaçant, et bénéficiez en plus d’un bonus de +10 aux tests de Force Mentale et d’Endurance."]
[null,"Inflexible Ursun",21,"1 action complète","1 minute (6 rounds)","36 mètres (18 cases)","une fourrure d’ours des glaces (+3)","vos prières puisent directement dans l’orgueil national kislevite. Tous les Kislevites situés à portée gagnent les traits Sans peur et Troublant."]
[null,"Ourson perdu",19,"10 minutes","1 heure/point de Magie","contact (vous)","une crotte d'ours fraiche (+2)","ce sort émet le cri d'un animal perdu et solitaire audible jusqu'à 1km aux alentours et vous en confère l'odeur. Cela a pour effet d'attirer un mammifère (souvent un ours) qui vous considèrera comme un membre de son étrange jeune de son espèce, vous guidera jusqu'à sa tanière et vous protègera, réchauffera et nourrira du mieux qu'il peut tant que perdure le sort. Il peut cibler un nombre de personnes supplémentaires égale à votre valeur de magie mais prendre soin d'une portée nombreuse mettra souvent l'animal qui vous vient en aide en péril. Une fois au chaud, nourri et rétabli, l'animal vous quittera sans heurt."]
[null,"Peau de l'ours des glaces",10,"1 demi-action","1 minute (6 rounds)/point de Magie","vous","une canine d’ours des glaces (+1)","vos prières attirent en vous l’esprit d’un ours des glaces. Pour toute la durée du sort, vos attaques infligent +1 point de dégâts, et vous gagnez les talents Sens aiguisés et Troublant. Enfin, vous bénéficiez d’un bonus de +10 aux tests d’Intimidation, Perception et Survie."]
[null,"Père ours",9,"1 action complète","1 minute (6 rounds)/point de Magie","12 mètres (6 cases)","une langue d’ours (+1)","vos prières attirent l’un des serviteurs d’Ursun. Un ours situé à portée n’attaquera que s’il est lui-même attaqué, et répondra à toutes les questions que vous lui poserez en s’appuyant sur ses connaissances (et non celles d’Ursun). Sa voix est noble et timbrée, et il parle dans la langue maternelle du prêtre. Cette prière ne fonctionne pas sur les lanceurs de sorts utilisant l’ours enragé."]
[null,"Sommeil de l'hiver",14,"1 action complète","1d10 rounds (par cible)","12 mètres (6 cases)","une boule de neige (+2)","vos prières vous permettent d’abattre le profond sommeil de l’hiver sur vos ennemis. Toutes les créatures vivantes situées sous le petit gabarit doivent réussir un test de Force Mentale Assez difficile (–10) sous peine de s’endormir pour 1d10 rounds. Les personnages endormis sont sans défense."]
["Domaine des esprits","Anéantissement de l'esprit morbide",13,"1 minute","instantanée","contact","une coupe remplie de neige tout juste fondue (+2)","Vous pouvez soigner un malade en triomphant de l’esprit malveillant lié à son affection. Il vous faut d’abord toucher la cible du sort pour pouvoir débuter l’affrontement et effectuer un test de Force Mentale. Si vous obtenez deux degrés de réussite, vous l’emportez sur l’esprit morbide et le sujet est instantanément guéri de tous les effets correspondants. Ce sort ne peut rien pour ceux qui sont déjà morts des suites d’une maladie, il est trop tard pour eux,"]
[null,"Arène du jugement",14,"1 demi-action","instantanée","contact (vous)","un cerclet d'or (+2)","Lorsque vous lancez ce sort, vous et une cible êtes enfermés dans un combat à mort. Une aura magique s'élève, vous entourant seulement vous deux (juste assez pour couvrir vos deux cases avec environ un rayon d'une case) - toutes les autres cibles (aliées ou ennemies) qui pourraient être se retrouvées prisonnières sont rejetées. Mis à part un sort de Dissipation, l'aura reste totalement impénétrable à tout et n'importe qui jusqu'à ce que vous ou la cible soyez mort."]
[null,"Bâton spirituel",5,"1 demi-action","1 minute (6 rounds)","vous","une goutte de sang (+1)","Votre arme, qui est nécessairement un bâton, est pénétrée de la puissance des esprits de votre tribu. Elle inflige des dégâts égaux à votre BF et équivaut à une arme magique pendant 1 minute (6 rounds). Contre une créature éthérée, elle jouit de l’attribut percutante."]
[null,"Bouclier spirituel",20,"2 actions complètes","1 round/point de Magie","24 mètres (12 cases)","une défense de sanglier (+2)","Les esprits veillent sur votre tribu et la protègent de toute nuisance. Tous vos alliés situés dans un rayon de 24 mètres (12 cases) peuvent alors rejouer une esquive ou une parade manquée par round. Bouclier spirituel persiste un nombre de rounds équivalent à votre valeur de Magie."]
[null,"Flammes vengeresses",8,"1 demi-action","instantanée","36 mètres (18 cases)","deux pièces de cuivre (+2)","Vous êtes submergé par une telle colère contre les ennemis de votre tribu que des flammes vertes jaillissent de vos yeux en direction d’un adversaire situé dans un rayon de 36 mètres (18 cases). Il s’agit d’un projectile magique ayant une value de dégâts de 4 (ou 6 si la cible est éthérée)"]
[null,"Transfert de Folie",21,"2 actions complètes","instantanée","contact (vous)","un être vivant ayant bu 1l de sang de démon (+3)","Permet au lanceur de transférer 1D6 points de folie sur la cible si celle-ci échoue à un test de Force Mentale. Chaque incantation de ce sort fait gagner 1 point de folie au lanceur."]
[null,"Vision funeste",15,"1 minute","instantanée","cf. texte","une poupée représentant grossièrement la victime (+1)","Vous apparaissez dans les songes d’un personnage et lui précisez son avenir. Vous n’avez pas besoin de pratiquer une langue commune avec la cible, le rêve se contentant de lui montrer de manière très réaliste l’horrible mort qui l’attend. La prochaine fois que la cible du sort vous verra, elle devra effectuer un test de Peur Assez Difficile (-10%). Il est nécessaire que le destinataire de vision funeste soit endormi au moment où le sort est lancé."]
[null,"Voix des esprits",11,"1 demi-action","1 minute (6 rounds)","12 mètres (6 cases)","une amulette portant le symbole de votre tribu (+1)","Vous parlez avec la voix des esprits de votre tribu et exhortez les membres de votre clan à réaliser des exploits. Vous ainsi que tous vos alliés dans un rayon de 12mètres (6cases) bénéficiez d’un bonus de +1 aux jets de dégâts et d’un bonus de +10% aux tests de Peur, le tout pendant 1 minute (6 rounds)"]
["Domaine de l'Unique","Abnégation du juste",9,"1 action complète et 1 demi-action","instantanée","contact","un morceau de camisole de force(+2)","vous priez pour le salut de l’âme d’un individu. Ce dernier peut effectuer un test de Volonté pour perdre 1d6 points de Folie. En cas d’échec, la cible est immobilisée pendant 24 heures, en proie à ses peurs les plus enfouies. Au terme de ces 24 heures, il gagne un point de Folie. Dans tous les cas, l’abnégation du juste ne peut être utilisée plus d’une fois par mois sur une même personne. Chaque utilisation vous inflige 1d3 points de Blessures."]
[null,"Châtiment des hérétiques",4,"1 demi-action","instantanée","12 mètres (6 cases)","un parchemin qui décrit la colère (+1)","la puissance de votre dieu parcourt votre corps et d’une imprécation puissante, vous frappez votre ennemi. Une cible, humaine ou non, qui n’a pas foi en l’Unique subit un coup d’une valeur de dégâts de 4 et perd une action."]
[null,"Colère du feu",20,"1 action complète","instantanée","16 mètres (8 cases)","une héliolite (+3)","vos imprécations attirent sur vos ennemis la colère du dieu solaire. Votre poing dressé irradie d’une lumière brûlante qui inflige 1d6 points de Blessure plus votre valeur de Magie à tous les démons et morts-vivants à portée."]
[null,"Compassion de l’Unique",6,"1 demi-action","instantanée","contact","un bandeau de tissu blanc propre (+1)","vos prières soignent un personnage blessé d’un nombre de points de Blessures égal à 1d10 plus votre valeur de magie."]
[null,"Effort des vertueux",17,"1 action complète","1 round/point de Magie","vous et 12 mètres (6 cases)","une once de graisse de chameau (+1)","vos prières promettent à ceux qui les entendent la protection de l’Unique et une mort vertueuse. Pour toute la durée du sort, vous et vos alliés à portée pouvez relancer leurs tests d’Endurance et de Survie ratés. Tous peuvent également continuer à combattre comme si leurs blessures ne les handicapaient pas. à la fin du sort cependant, la réalité vous rattrape vous et vos alliés subissent immédiatement le contrecoup de leurs blessures. Les états Légèrement blessé, Gravement blessé et Assommé ne s’appliquent qu’au terme du sort, de même que les effets des coups critiques."]
[null,"Foi inébranlable",20,"1 action complète","1 minute (6 rounds)","vous et 12 mètres (6 cases)","une fleur pétrifiée (+2)","vos prières renforcent la volonté de vos alliés. Tous ceux qui se trouvent à portée réussissent automatiquement leurs tests de Peur et de Terreur pour toute la durée du sort. Ils sont également immunisés contre les effets du talent Intimidation et gagnent un bonus de +10% à leurs tests de Connaissances académiques (théologie)."]
[null,"Humanité salvatrice",13,"1 action complète","1 minute (6 rounds)","24 mètres (12 cases)","un lambeau de bannière (+1)","de votre main dressée s’étend un halo de lumière qui renforce les êtres humains dans un rayon de 12 mètres. Tous les humains concernés gagnent +10% à leur Capacité de Combat et +10% à leur de Force Mentale pour la durée du sort. La lumière salvatrice ne fait pas de distinction entre les hommes et vous ne pouvez pas choisir qui sera affectée. Elle n’a en revanche aucun effet sur les morts vivants, même s’ils furent un jour humains."]
[null,"Malédiction de la peau bleue",6,"2 actions complètes","24 heures","6 mètres (3 cases)","une dose de venin de cobra bleu (+2)","la peau de vos cibles se teinte de bleu et les rend insensibles aux variations climatiques pour 24 heures. Les prêtres des dieux anciens utilisaient déjà ce sort pour protéger leur peuple des vicissitudes du désert. Le nombre de cibles que vous pouvez viser est égal à votre valeur de Magie multipliée par 3. La malédiction de la peau bleue octroie également un malus de -15% à tous les tests de Sociabilité pour toute la durée du sort."]
[null,"Révélation du péché",16,"1 action complète","instantanée/1 heure","contact (vous)/12 mètres (6 cases)","un aimant (+2)","vos prières révèlent la vraie nature des gens. Les créatures démoniaques et morts vivantes présentes dans un rayon de 10 mètres voient immédiatement leur nature révélée aux yeux de tous, même si elles étaient cachées. Elles subissent également 1d3 points de Blessures et sont assommées pendant 1 round. Les créatures mortelles et intelligentes à portée sont atteintes d’un malaise proportionnel à leur culpabilité et ceux qui les observent peuvent le constater (la façon dont la culpabilité se manifeste et si le sujet ressent la moindre culpabilité pour ses actes restent à la discrétion du MJ). Pour le reste de la durée du sort, vous gagnez en outre +10% à vos tests d’Intelligence destinés à percevoir le mensonge."]
[null,"Vaisseaux du désert",10,"2 actions complètes","24 heures","6 mètres (3 cases)","une fiole d'eau pure (+1)","vous implorez l’Unique de vous soutenir durant les épreuves imposées par le désert et permettez à un groupe d’individus d’endurer la soif pendant une journée entière, quelles que soient les conditions météorologiques ou la chaleur. La taille du groupe est de 5 multipliée par vos points de Magie. Si vous le souhaitez, vous pouvez faire partie du groupe ciblé."]
["Domaine de la Dame du Lac","Bois flotté",13,"1 demi-action","1 heure","contact (vous)","un morceau de bois flotté (+1)","lorsque vous lancez ce sort, la peau de la cible devient aussi légère que du bois flotté ce qui l'empêche de couler. Tant que perdure le sort, la cible a un bonus de +30% en Natation et ne peut pas se noyer à cause d'un test manqué. Quiconque tente de maintenir une personne cible de ce sort sous l'eau subit un malus de -20% en Force."]
[null,"Bouclier de foi",11,"1 demi-action","1 minute (6 rounds)","vous","une fiole d'eau du lac de la Dame (+2)","La Prophétesse du Graal s'entoure de prières à la Dame qui se regroupent autour d'elle, offrant une protection contre les attaques. Toute attaque à distance non magique effectuée sur la Prophétesse du Graal voit son bonus de dégâts ignoré. De plus, chaque fois que la Prophétesse du Graal est la cible d'un sort, elle peut effectuer un Test de Focalisation en Action Libre pour l'annuler comme si elle avait lancé le sort de Dissipation. Cependant, si la Prophétesse du Graal elle-même ou n'importe quel personnage allié qu'elle peut voir commet un acte déshonorant, ce sort se termine automatiquement et elle ne peut pas tenter de le relancer avant qu'une semaine entière ne se soit écoulée."]
[null,"Brumes de Châlons",16,"1 action complète","1 minute (6 rounds)/point de Magie","24 mètres (12 cases)","un bouquet de fleurs de lys frais (+2)","Vous enveloppez l'espace qui vous entoure d'une épaisse brume blanche, comme celle qui s'élève des lieux sacrés de la Dame. Cette brume épaisse est invoquée depuis le mystérieux Autre Monde et empêche toute attaque à distance traversant la zone de frapper, qu'elle soit faite par un ami ou un ennemi. En plus de cela, tout individu à portée de ce sort ne peut pas effectuer d'action de course bien qu'il puisse effectuer des actions de mouvement et de charge normalement."]
[null,"Colère du Juste",14,"1 demi-action","instantanée","12 mètres (6 cases)","un camée de chavalier (+2)","Vous priez la dame et des éclairs jaillissent de votre main vers un nombre d'ennemis égal à votre caractéristique de Magie. Chaque éclair est un projectile magique avec une valeur de dégâts de 5. Si l'un des éclairs créés par ce sort blesse un adversaire qui est engagé dans un combat au corps à corps avec un allié, alors cet ennemi doit réussir un test de caractéristique d'Endurance ou être étourdi pendant un round, subissant une pénalité de -30% à tous ses tests et attaques."]
[null,"Destin de Dol",24,"1 action complète","1 heure","6 mètres (3 cases)","une couronne de fleurs de lys fraiche (+3)","Vous bénissez l'allié que vous avez choisi et nommez l'ennemi qui est condamné à mourir de par sa lame. Vous devez le déclarer à voix haute au moment de l'incantation, par exemple « Sir Jehan Maldemaer ! Le roi nain est voué à périr par votre épée ! » Pendant toute la durée du sort, l'allié choisi compte comme ayant un bonus de force de 10 lorsqu'il inflige des dégâts contre l'adversaire condamné. Vous ne pouvez bénir qu'un seulallié à la fois et vous devez attendre que le sort ait dépassé sa durée totale avant de le lancer à nouveau."]
[null,"Enchantement de Blondel",20,"1 action complète","1 minute (6 rounds)/point de Magie","24 mètres (12 cases)","une peau de vin (+2)","Vous envoyez à ceux qui vous entourent avec des visions de prairies verdoyantes pleines de fleurs sauvages et de belles jeunes filles, ou tout autre paradis alternatif existant dans leur imagination. Toutes les créatures vivantes à portée avec une caractéristique d'intelligence supérieure à 15 doivent réussir un test de caractéristique de Force mentale ou ne peuvent rien faire d'autre que se tenir debout et réfléchir à leur propre paradis personnel. Pendant ce temps, ils ne peuvent effectuer aucune action et sont considérés comme étourdis. Si l'un des individus affectés par ce sort est attaqué, le sort se termine immédiatement pour cette créature affectée. Une Prophétesse du Graal donne souvent une gifle rapide à ses gardes pour les sortir de leur brume après avoir lancé ce sort."]
[null,"Lumière Sainte",6,"1 action complète","1d10 rounds (par cible)","12 mètres (6 cases)","un petit miroir (+1)","La Prophétesse du Graal s'agenouille et prie la Dame. La zone touchée est illuminée d'une lumière blanche brillante et sainte. Placez le petit gabarit n'importe où; les personnes affectées subissent un malus de -10% à leur CT, CC, Ag et à tous les tests de compétence de Perception impliquant la vue pendant la durée du sort. Tout mort-vivant ou démon affecté ne subit pas les effets ci-dessus mais subit à la place un seul coup d'une valeur de dégâts de 3."]
[null,"Mains Guérisseuses",8,"1 action complète","instantanée","contact (vous)","un cataplasme (+2)","Votre contact soigne un personnage blessé d'un nombre de Blessures égal à 1d10 plus votre caractéristique de Magie."]
[null,"Monture de la Dame",14,"1 action complète","4 heures/point de Magie","contact (vous)","un fer à cheval en argent (+2)","Vous invoquez un cheval blanc translucide qui vous portera avec un minimum d'équipement (pas plus que ce qu'un de vos serviteurs ne peut porter sans pénalité) sans bruit et avec une vitesse si rapide qu'elle semble contre nature. Le cheval a les statistiques d'un cheval de selle normal mais a le trait Éthéré. De plus, le destrier se déplace à toute vitesse sans se soucier du terrain ni de la fatigue, vous portant à une vitesse deux fois supérieure à celle d'un cheval normal."]
[null,"Murmures de la Dame",17,"1 demi-action","1 round/point de Magie","contact (vous)","une flasque de parfum (+2)","Vous chuchotez des mots doux dans les oreilles de quelqu'un proche de vous, l'envoûtant à moins qu'il ne réussisse un test de Volonté. Lors de son prochain tour, vous pouvez décider des actions que vous souhaitez que le personnage entreprenne et il doit faire ce que vous dites à moins de se faire du mal activement. Vous ne pouvez cependant pas ordonner à la créature de faire quelque chose de stupide qui pourrait lui causer du tort. Ce sort ne fonctionne que sur les créatures intelligentes qui pourraient trouver la Prophétesse du Graal attirante (Humain, Elfe, Halfelin, Nain, Homme-bête, etc.) mais pas sur les Morts-vivants ou les Démons (sauf peut-être ceux de Slaanesh)."]
[null,"Regard méchant",28,"2 actions complètes","spéciale","24 mètres (12 cases)","une guirlande de fleurs de lys fraiche (+3)","Votre regard transforme un seul ennemi en grenouille. La cible peut résister à ce sort en réussissant un test de FM. En cas d'échec elle se transforme immédiatement en un petit amphibien vert. Les grenouilles ne peuvent généralement rien tenir ni lancer de sorts et ont un mouvement de 1. Les effets de ce sort durent soit jusqu'à ce qu'il soit dissipé, soit jusqu'à ce que la grenouille reçoive un baiser d'une belle jeune fille ou de la Prophétesse du Graal qui l'a lancé."]
[null,"Voix du courage",13,"1 action complète","1 round/point de Magie","36 mètres (18 cases)","un bouclier de chevalier bretonnien (+2)","Vous projetez votre voix dans l'esprit de tous les personnages allié à proximité, invoquant leur honneur et leur enjoignant de continuer à se battre héroïquement. Toutes les cibles à portée gagnent le talent Sans Peur jusqu'à la fin du sort si elles ne le possèdent pas déjà."]
["Domaine de Smednir","Ardeur envolée",20,"3 actions complètes","1 round/point de Magie","vous (grand gabarit)","un soufflet sanctifié lors du Solstice d’Été (+3)","En développant vos prières, vous détournez subitement le psaume habituel en une injure naine aride et vide de sympathie envers tout ceux qui vous entourent. En guise de représailles, Smednir aspire toute la chaleur alentour, pour vous l'insuffler de force. Toute flamme s'éteint d'un coup, arrachant toute chaleur et ardeur humaine dans la foulée. L'air devient froid et les pièces métalliques se givrent.\nTant que perdure le sort toute créature vivante sous le gabarit voir son mouvement réduit de 3, et est étourdie si elle rate un test d'Endurance (elle ne peut effectuer aucune action ce round). Vous seul pouvez bouger ou agir comme si de rien n'était mais toute action offensive ou violente de votre part provoque 2 points de blessure sur votre corps, sous forme de brûlures virulentes au point où tout ce que vous portez s'enflammera si vous persistez. A la fin du sort, tout retourne à la normale (les flammes se rallument, la température remonte, …). \nVous ne pouvez lancer ce sort qu'une fois par semaine, et devez demander pardon à Smednir dans un temple sanctifié après chaque utilisation."]
[null,"Armure d'étain",14,"1 action complète","1 minute","48 mètres (24 cases) (grand gabarit)","une figurine de soldat en étain (+2)","Tant que perdure ce sort, toutes les armures de vos ennemis sous le grand gabarit deviennent douces, souples et vaporeuses comme de l'étain. Toute zone d'armure métallique affectée voit sa valeur d'armure réduite de 2 points (minimum 0). Toute armure Lourde doit alors être considérée comme Moyenne et toute armure Moyenne devient Légère."]
[null,"Métal dompté",12,"2 actions complètes","instantanée","contact","un batonnet de cuivre (+2)","Vous réparez un objet métallique cassé dont vous avez au moins les 3/4 des composants originaux. Celui-ci revient à sa forme originelle et fonctionelle, vous ne pouvez pas changer la composition, la forme, la taille ni le poids de l'objet réparé de cette manière. L'objet réparé de cette façon doit avoir été complet et fonctionnel au paravant, vous ne pouvez terminer l'élaboration d'un objet grâce à ce sort."]
["Domaine de Rigg/du Serpent","Acidité accrue",16,"1 action complète","instantanée","contact (vous)","une pincée de souffre (+2)","L'équivalent d'un bol de liquide devient un puissant acide à votre contact. Toute créature qui en est aspergée subit un coups d'une valeur de dégâts de 3 qui peut être absorbé par une armure (elle perd alors 1 point de protection par zone touchée à cause de la corrosion). Une serrure, un barreau ou une chaine de métal peuvent être dissous de cette manière à discrétion du MJ."]
[null,"Chant des sirènes",14,"1 action complète","1 round","12 mètres (6 cases) (petit gabarit)","un gros coquillage (+2)","vous embobinez par vos chants toutes les créature humanoïdes (humain, elfe, orque, homme-bête, etc.) situées sous le gabarit, si bien qu'elles agissent de façon hébétée moins de réussir un test de Force Mentale. À son prochain tour de jeu, les créatures effectueront leurs actions comme si elles allaient s'endormir. Les cibles ne se blesseront pas volontairement. Chant des sirènes ne marche pas sur les démons et les morts-vivants."]
[null,"Multiplication du poison",13,"1 action complète","1 minute","vous","une dose de poison invoqué (+2)","vous multipliez un flacon de poison ou de drogue un nombre de fois égal à votre valeur de Magie. Les flacons ainsi obtenus tout comme leur contenu disparaissent au bout d'une minute mais font effet normalement. Vous ne pouvez lancer ce sort qu'une fois par jour."]
["Domaine de la Déesse mère (Ancienne Foi)","Décomposition",18,"2 actions complètes","instantanée","48 mètres (24 cases)","une feuille de chêne morte (+2)","Sur l'incantation de ce sort, un rayon de lumière vert foncé part de l'index du lanceur jusqu'à une distance de 48 mètres. Toute matière organique (comme le bois, le cuir ou les accessoires de vêtement) se trouvant sur son trajet se décomposera et tombera instantanément en poussière. Si ce sort est lancé sur les vêtements ou l'armure d'un personnage ou d'un monstre, il leur sera accordé un Test de Force Mentale pour en éviter les effets. Rien de ce qui est vivant, ou animé magiquement, ne pourra être affecté par ce sort, à l'exception des Zombies qui, frappés par le rayon, deviendront immédiatement des Squelettes, avec les Caractéristiques de ces derniers."]
[null,"Digestion",13,"1 action complète","1 heure/point de Magie","vous","un brin d'herbe fraiche (+1)","Pendant la durée du sort, le lanceur de sort peut digérer toute substance végétale normalement immangeable et se nourrir de celle-ci. Cela lui permet de manger de l'herbe, des feuilles et les autres plantes. Le goût de la substance ne sera affecté d'aucune manière. Notez que pour survivre uniquement en mangeant de l'herbe, le sorcier devra en récolter une grande quantité et dépenser beaucoup de temps pour cela."]
[null,"Extinction du Feu",20,"1 minute","1 heure/point de Magie","48 mètres (24 cases) (grand gabarit)","un rameau d’un chêne frappé par la foudre (+3)","Ce sort étouffe tous les feux, même magiques se trouvant dans l’aire d’effet, de la bougie au feu de forêt. Bien que ces effets soient immédiats, le sort tant qu'il est actif prévient tout départ de feu et empêche tous les sorts basés sur le feu de fonctionner à l’intérieur de l’aire d’effet. Tous les élément aux de feu auront leur taille réduite de 1 par round passé dans l’aire d’effet. Les objets magiques qui ont des effets basés sur le feu seront neutralisés jusqu’à ce qu’ils soient déplacés hors de l’aire d’effet."]
[null,"Forme astrale",20,"2 actions complètes","1 round/point de Magie","vous","Le cœur fraichement bouilli d'une souris (+3)","Vous incantez d'obscurs mots de magie et vous enveloppez de l'obscurité des broussailles, de l'espace entre le monde matériel et immatériel. Vous gagnez le Trait Éthéré. Vous pouvez prolonger les effets de la Forme Astrale après la fin de la durée normale en réussissant un Test de FM au début de chaque round suivant. Le MJ détermine ce qui se produit si ce sort se termine alors que vous êtes intégré dans un objet."]
[null,"Haine raciale",21,"3 actions complètes","1 mois/point de Magie","contact (vous)","une tasse de sang tirée quand Morrslieb est pleine (+3)","Vous chantez d'anciens mots de pouvoir, demandant à toutes les âmes impures d'évacuer les lieux. Choisissez une race. Tout membre de cette race présent dans un rayon de  100 mètres (50 cases) centré sur vous doit au début de chaque round réussir un Test de FM ou immédiatement utiliser une action pour se diriger dans la direction opposée à la vôtre. Tout être affecté par ce sort contournera les obstacles au bon vouloir du MJ pour vous éviter et peut utiliser les actions qu'il lui reste et son Initiative normalement."]
[null,"Invocation d'essaim",18,"3 actions complètes","1 round/point de Magie","48 mètres (24 cases)","une échantillon préservé des créatures invoquées (+2)","Ce sort permet au druide de commander de petites créatures naturelles: Il peut évoquer une nuée de scarabées, de serpents, de lézards, d'araignées, de rats, de moustiques, de mouches, de grenouilles, de crapauds, de fourmis, de tiques, de scorpions ou de chauves-souris. La nuée apparaît dans les 48 mètres du lanceur, matérialisée par le petit gabarit et suivra des instructions simples. Tous ceux qui se trouvent sous le gabarit (alliés ou ennemis) subissent un malus de -10% en CC, -10% en CT, et -30% en Perception. En outre ils subissent 1 point de Blessure par round."]
[null,"Pathologie",8,"1 action complète","permanente","contact","un brin de gui frais (+1)","Ce sort redonne à un animal (Familier ou Monture et ni fantastique, ni géant ni épique) sa santé, s'il est blessé, empoisonné, malade, etc. Le lanceur doit être capable de le toucher durant l'incantation. Il ne rendra pas la vie à un animal mort pas plus qu'il n'enlèvera les effets d'un Coup Critique."]
[null,"Protection des Éclairs",10,"3 demi-actions","1 heure/point de magie","contact (vous)","du minerai de fer natif (+2)","Le bonus d'Endurance de la cible est doublé contre les dégâts causés par les attaques électriques, même magiques. Le bonus d'Endurance de la cible ne peut dépasser 10 en aucun cas."]
[null,"Soin selon Nostrum",20,"3 actions complètes","permanente","contact","un doigt ou un orteil de la cible (+3)","Vous prononcez de puissants mots oubliés et un liquide verdâtre se forme sur les ongles de vos mains. Si ce liquide est absorbé par la cible, celle-ci est aussi tôt guérie d'une maladie."]
["Magie commune (chaos)","Bénédiction du maître",6,"1 demi-action","1 round/point de Magie","vous","un demi-litre de sang d'enfant (+1)","vous invoquez la puissance des démons pour bénéficier d’une faveur. Augmentez l’une de vos valeurs de caractéristique de +10% pendant un nombre de rounds égal à votre valeur de Magie,"]
[null,"Combustion",4,"1 demi-action",null,"8 mètres (4 cases)","un peu de cendre tirée d’une torche usagée (+1)","vous créez une étincelle qui jaillit du bout de votre doigt pour atterrir où vous le souhaitez dans un rayon de 8 mètres(4 cases). La flammèche n’inflige aucun dégât, mais si elle se pose sur un objet inflammable et qu’on n’y fait rien, l’objet prend feu en 1d10 rounds (cf. Le feu, page 136 de WJDR)."]
[null,"Engourdissement",4,"1 demi-action","1d10 rounds (par cible)","contact","un bouton de lotus noir (+1)","votre contact provoque la torpeur d’un adversaire, qui doit réussir un test de Force Mentale sous peine de ricaner bêtement pendant 1d10 rounds. Tant qu’elle est affectée, la cible subit un malus de –20% à tous les tests de caractéristique et de compétence,"]
[null,"Détection du Chaos",8,"1 demi-action","instantanée","contact","un miroir (+1)","lorsque ce sort est lancé, l'image de la cible apparait au lanceur telle qu'elle était avant d'être souillé par le Chaos. Le lanceur prend instantanément conscience de chaque effet que le Chaos a eu sur la cible: Cela inclut toutes les mutations, les maladies, les dons et tous les effets psychologiques (tels que la folie) acquis lors de rencontres avec le Chaos."]
[null,"Feu purificateur de Malal",10,"1 demi-action","instantanée","36 mètres (18 cases)","une pistole d'enfer (+2)","un éclair d'énergie bleue s'échappe des mains du lanceur et touche automatiquement une cible et lui inflige 3 pts de Blessures. Contre les créatures du Chaos (Démons, Hommes-Bêtes, Guerriers du Chaos, etc.), le Feu Purificateur de Malal inflige 2d4 Blessures à la place. Cette attaque est un projectile magique."]
[null,"Feu purificateur de Zuvassin",21,"1 action complète","spéciale","contact (vous)","un tonneau de Zuvassin (+3)","Cette magique provoque l'échauffement et l'évaporation des matières du Chaos: Plus la victime contient de Chaos, plus la chaleur est importante même si celle-ci n'inflige pas de brûlure physique et ne laisse pas de traces. Le Feu Purificateur inflige 1d6 points de Blessure par mutation détruite et lorsque qu'il traite une créature ou un adepte du Chaos, il inflige 4D6 Blessures supplémentaires. Tous ces dégâts ne tiennent pas compte des PA ni du BE et ne s'appliquent pas aux membres du culte de Zuvassin. Les victimes qui tombent à 0 Blessures subissent un Coup Critique. Les survivants gagnent un Point de Folie par point de Blessure perdu dans le Feu Purificateur. Ce qui reste après le passage -que ce soit mort ou vivant - est complètement libéré du Chaos: Même un Homme-bête redeviendra complètement Humain. Toutefois l' action intérieure se révèlera ensuite par une fièvre élevée accompagnée de délires, de douleurs articulaires et d'une faiblesse intense pendant 2d4 jours."]
[null,"Gêne",6,"1 action complète","24 heures","12 mètres (6 cases)","un ongle de la victime (+1)","vous maudissez la victime de votre choix dans un rayon de 12 mètres (6 cases). La cible a droit à un test de Force Mentale pour résister aux effets du sort. Cette malédiction perturbe le sujet, mais n’est absolument pas mortelle, pas plus qu’elle n’impose de pénalité, en dehors d’un certain embarras qui peut se traduire par un malus aux tests de Sociabilité (à l’appréciation du MJ, mais pas plus de –10%). Gêne se manifeste par exemple de l’une des manières suivantes : verrues, furoncles, altération de la couleur des cheveux, flatulences incontrôlables, forte odeur des pieds, crise d’urticaire, etc."]
[null,"Vomissements",3,"1 demi-action","1d10 rounds (par cible)","8 mètres (4 cases)","un dé à coudre de vomi de troll (+1)","vous provoquez une petite crise de vomissements chez une cible située dans un rayon de 8 mètres (4 cases), à moins qu’elle ne réussisse un test d’Endurance. La cible subit alors un malus de –10% aux tests de Sociabilité impliquant d’autres individus pour les 1d10 prochains rounds."]
[null,"Yeux du démon",6,"1 demi-action","1 heure/point de Magie","vous","les yeux d’un humain pendu depuis trois jours (+1)","vos yeux brillent d’une lueur impie verte, qui vous permet de voir comme si vous disposiez du talent Vision nocturne. Si vous détenez déjà ce talent, la portée de votre vision nocturne est doublée (cf. Éclairage, page 117 de WJDR). L’effet dure 1 heure par point de Magie du lanceur de sorts."]
["Magie commune (occulte)","Encre de nuit",8,"1 action complète","10 minutes","contact (vous)","un silex (+1)","Ce sort rend phosphorescent l'encre de l'écrit ciblé qui peut dès lors être lu dans l'obscurité la plus totale. La luminosité dégagée ne dépasse pas celle d'une allumette et ne consume pas le support."]
[null,"Feux follets",6,"1 action complète"," "," ","une luciole (+1)","vous créez l’illusion de plusieurs lumières lointaines faisant penser à des torches ou des lanternes. Elles apparaissent dans un rayon de 100 mètres de vous (50 cases) et peuvent ensuite être envoyées dans n’importe quelle direction. Elles suivent naturellement les couloirs et les chemins, sans avoir besoin d’être contrôlées ou surveillées. Vous pouvez les diriger plus activement si vous le désirez, mais seulement si vous les gardez en ligne de vue. Vous ne pouvez effectuer aucune autre action tant que vous contrôlez les lumières, qui se déplacent à différentes allures, sans jamais aller moins vite que 8 mètres (4 cases) par round ou dépasser 16 mètres (8 cases) par round. Les lumières persistent pendant 1 heure, avant de faiblir progressivement et de s’évanouir."]
[null,"Fléchette magique",6,"1 demi-action"," "," ","une fléchette (+1)","vous lancez une fléchette d’énergie magique sur un adversaire situé à 16 mètres (8 cases) ou moins. Malgré sa taille réduite, la fléchette d’énergie frappe avec une force considérable. Une fléchette magique est un projectile magique infligeant des dégâts de 3."]
[null,"Luminescence",3,"1 demi-action"," "," ","une goutte d'huile pour lampe (+1)","tout objet que vous tenez dans votre main se met à luire avec l’intensité d’une lanterne pendant 1 heure ou jusqu’à ce que vous le lâchiez."]
[null,"Papote",6,"1 action complète","1 heure/point de Magie","contact (vous)","un encrier plein (+1)","Ce sort fait apparaitre une plume en lévitation qui recopie sur du papier ou un autre support toute parole de l'utilisateur ou d'une conversation qu'il aurait. Néanmoins la tâche n'est pas toujours effectuée correctement ni avec précision. A la fin du sort seul la plume disparaît. L'utilisation d'ingrédients \"trop magiques\" ou chaotiques (fabriqués à partir de bêtes fantastiques ou du sang comme encre) est fortement déconseillée car cela corrompt subtilement le texte."]
[null,"Sommeil",6,"1 demi-action",null,null,"un peu de duvet (+1)","votre contact plonge votre adversaire dans un sommeil profond pendant 1d10 rounds à moins qu’il ne réussisse un test de Force Mentale. Les personnages endormis sont considérés comme sans défense. Sommeil est un sort de contact."]
[null,"Sons",4,"1 demi-action"," "," ","une clochette (+1)","vous créez un bruit illusoire dans un rayon de 24 mètres (12 cases) dont le volume peut aller du chuchotement au rugissement. La nature du son et son volume sont laissés à votre choix, sachant que vous pouvez tout reproduire sauf des paroles intelligibles. La durée de l’effet ne peut dépasser 1 round."]
["Magie commune (vulgaire)","Agenda de Memol l'Oublieux",5,"1 action complète","1 heure/point de Magie","1 objet","une feuille de parchemin vierge (+1)","la feuille de parchemin vierge retranscrit automatiquement toute notion de rendez-vous ou de durée tant que dure le sort. Attention de changer régulièrement de page sinon elle deviendra vite illisible."]
[null,"Boussole",5,"1 demi-action","1 minute (6 rounds)/point de Magie","vous","une aiguille en fer (+1)","ce sort permet de connaître la direction du Nord. Il est aussi possible de choisir une autre direction afin de garder un cap pendant toute la durée du sort. Ce sort n’est pas affecté par les sources électromagnétiques puissantes, magiques ou non."]
[null,"Chance Vertueuse",4,"10 minutes","24 heures","2 mètres (1 case)","deux pièces de cuivre (+1)","La cible du sort peut relancer le jet de dés raté dans les 24 heures qui suivent la réussite du sort. Le sort ne peut pas être lancé sur soi-même et un personnage ne peut bénéficier de plusieurs Chance vertueuse à la fois."]
[null,"Charme de la quarinah",3,"10 minutes","24 heures","2 mètres (1 case)","quelques cheveux roux (+1)","Le bénéficiaire a +5% en Sociabilité durant 24h. Le sort ne peut pas être lancé sur soi-même et un personnage ne peut pas bénéficier de plusieurs Charme de la quarinah à la fois."]
[null,"Choc",6,"1 demi-action",null," ","une petite épingle (+1)","votre contact assomme un adversaire pour un nombre de rounds égal à votre valeur de Magie, à moins qu’il ne réussisse un test de Force Mentale. Choc est un sort de contact."]
[null,"Flammerole",3,"1 demi-action",null,null,"un morceau de silex (+1)","une flamme bleue prend vie dans le creux de votre main et y reste tant que vous ne refermez pas les doigts et que vous ne lancez pas d’autre sort. La flamme est trop petite pour causer le moindre dégât en situation de combat, mais elle produit une lueur équivalente à celle d’une bougie et peut servir à embraser des matériaux inflammables comme une torche ou du chaume."]
[null,"Flaque d'huile",6,"2 demi-actions","1 heure","vous","une goutte d'huile pour lampe (+1)","Ce sort fait apparaître une flaque d'huile de 12m de diamètre centrée sur le lanceur. Toute personne voulant se déplacer dans cette zone doit effectuer un test d'Agilité à -20 sous peine de tomber sur le sol. Tant que le sort est actif, le lanceur ne peut pas se déplacer sous peine d'y mettre fin."]
[null,"Mauvaise fortune",5,"1 action complète et 1 demi-action"," "," ","une poupée représentant grossièrement la victime (+1)","vous pouvez enchanter un objet de manière à ce que son porteur soit frappé de malchance. Il vous faut toucher l’objet pour pouvoir lancer le sort (si l’objet est porté par la personne, la règle concernant les sorts de contact s’applique). Pendant les prochaines 24 heures, le porteur de l’objet maudit subit un malus égal à votre valeur de Magie pour tous ses tests. Un même personnage ne peut être affecté que par un seul sort de mauvaise fortune à la fois."]
[null,"Pare-pluie",3,"1 action complète"," "," ","une feuille fraîchement cueillie (+1)","ce sort vous protège de la pluie et autres précipitations. Vous restez parfaitement sec, ainsi que votre équipement, même sous les plus fortes averses. Les effets du sort persistent pendant 1 heure, mais vous pouvez y mettre un terme avant cela si vous le désirez."]
[null,"Puissance virile",3,"10 minutes","24 heures","2 mètres (1 case)","quelques gouttes de sueur de fauve (+1)","Durant les prochaines 24 heures, le bénéficiaire a +5% en Force Mentale, +2% en Sociabilité et +2% en Endurance. Le sort ne peut pas être lancé sur soi-même et un personnage ne peut pas bénéficier de plusieurs Puissance virile à la fois. Les autres effets potentiels du sort sont laissés à la discrétion du MJ."]
[null,"Rafale",4,"1 demi-action"," "," ","une plume d’oiseau (+1)","d’un mouvement de main, vous créez un bref coup de vent dans les environs. Cette rafale suffit à éteindre les bougies et à disperser les feuilles volantes, mais pas à renverser des objets plus lourds."]
[null,"Sillage spectral",4,"1 action complète et 1 demi-action"," "," ","une pincée de sable (+1)","vous ne laissez aucune trace visible derrière vous pendant 1 heure, quel que soit le type de terrain sur lequel vous évoluez. Quiconque tente un test de Pistage pour vous retrouver subit un malus de -30%."]
[null,"Tatouage Protecteur",3,"1 heure","1 semaine/point de Magie","contact","une pointe de bronze (+1)","des arabesques ambrées parcourent le corps du sujet et le protègent du danger. Le total de points de Blessure perdus lors du prochain jet d’attaque réussi par un ennemi est réduit de 1, après quoi les arabesques disparaissent."]
["Mots de pouvoir des dieux antiques","Mot de Pouvoir Fash de Neru",0,"1 action gratuite (= action d'incantation pour ce round)","instantanée","contact (petit gabarit)","Aucun","faites un test de (Sociabilité +Magie X10) contre la Force Mentale d'un vampire. En cas de réussite : ce vampire ne peut pas vous attaquer durant 2 rounds. Si vous obtenez un double vous subissez la colère des dieux (WJDR p.144) (résultat -10)"]
[null,"Mot de Pouvoir Luna de Asaph",0,"1 action gratuite (= action d'incantation pour ce round)","instantanée","contact (petit gabarit)","Aucun","faites un test de (Sociabilité +Magie X10) contre la Force Mentale d'un vampire. En cas de réussite: annule un Baiser de Sang s'il est prononcé dans la minute qui suit l'infection. Si vous obtenez un double vous subissez la colère des dieux (WJDR p.144) (résultat -10)"]
[null,"Mot de Pouvoir Mah de Basth",0,"1 action gratuite (= action d'incantation pour ce round)","instantanée","contact (petit gabarit)","Aucun","faites un test de (Sociabilité +Magie X10) contre la Force Mentale d’un vampire. En cas de réussite : ce vampire est aveuglé pendant 2 rounds. Si vous obtenez un double vous subissez la colère des dieux (WJDR p.144) (résultat -10)"]
[null,"Mot de Pouvoir Odet de Djaf",0,"1 action gratuite (= action d'incantation pour ce round)","instantanée","contact (petit gabarit)","Aucun","faites un test de (Sociabilité +Magie X10) contre la Force Mentale d'un vampire. En cas de réussite: inflige 1d10+2 point de dégâts à tous les vampires proches. Si vous obtenez un double vous subissez la colère des dieux (WJDR p.144) (résultat -10)"]
[null,"Mot de Pouvoir Taru de Phakth",0,"1 action gratuite (= action d'incantation pour ce round)","instantanée","contact (petit gabarit)","Aucun","faites un test de (Sociabilité +Magie X10) contre la Force Mentale d'un vampire. En cas de réussite: une aura démonique apparait autour de tous les vampires proches. Si vous obtenez un double vous subissez la colère des dieux (WJDR p.144) (résultat -10)"]
[null,"Mot de Pouvoir Yxus de Khsar",0,"1 action gratuite (= action d'incantation pour ce round)","instantanée","contact (petit gabarit)","Aucun","faites un test de (Sociabilité +Magie X10) contre la Force Mentale d'un vampire. En cas de réussite: repousse un vampire pour un round de combat. Si vous obtenez un double vous subissez la colère des dieux (WJDR p.144) (résultat -10)"]
["Magie commune (glace)","Condensation",3,{"$f":"D494","v":"1 heure"},"1 round/point de Magie","contact","un litre d'eau bouillie ou pure (+1)","votre contact gèle un objet de votre choix, le rendant extrêmement froid au toucher. Une personne qui touche cet objet tant que dure le sort ou si vous lancez le sort directement sur de la chair, la victime subit 1 pt de dégât de froid. Vous pouvez façonner l'eau comme vous le souhaitez (neige, glaçon, stalactite,…). "]
[null,"Fléchette magique",{"$f":"C480","v":6},"1 demi-action",0,0,"un peu de duvet (+1)","votre contact plonge votre adversaire dans un sommeil profond pendant 1d10 rounds à moins qu’il ne réussisse un test de Force Mentale. Les personnages endormis sont considérés comme sans défense. Sommeil est un sort de contact."]
[null,"Froid",6,"1 action complète","1 jour","contact","une boule de glace (+1)","votre contact laisse derrière lui un givre étincelant. Utilisez le petit gabarit. La température de l’air ambiant tombe à 0° dans la zone."]
[null,"Marche hivernale",7,"1 action complète","1 heure","vous","une raquette (+1)","vous demandez aux esprits de l’hiver de vous ouvrir le passage. Vous ne subissez aucun malus de déplacement en raison du blizzard, des congères, des surfaces gelées, etc."]
[null,"Pare-pluie",{"$f":"C490","v":3},"1 action complète"," "," ","une feuille fraîchement cueillie (+1)","ce sort vous protège de la pluie et autres précipitations. Vous restez parfaitement sec, ainsi que votre équipement, même sous les plus fortes averses. Les effets du sort persistent pendant 1 heure, mais vous pouvez y mettre un terme avant cela si vous le désirez."]
[null,"Rafale",{"$f":"C492","v":4},"1 demi-action"," "," ","une plume d’oiseau (+1)","d’un mouvement de main, vous créez un bref coup de vent dans les environs. Cette rafale suffit à éteindre les bougies et à disperser les feuilles volantes, mais pas à renverser des objets plus lourds."]
["Magie commune (vedma)","Charmé",6,"1 demi-action","1 minute (6 rounds) (spéciale)","contact (vous)","une goutte de votre sang (+1)","vous attirez de minuscules esprits de la chance. Lorsque la cible utilise un point de Fortune, lancez 1d10. Sur un résultat de 8, 9 ou 10, le point de Fortune produit les effets désirés, mais n’est pas utilisé. Charmé cesse de fonctionner dès que le point de Fortune est ainsi épargné."]
[null,"Gêne",6,"1 action complète","1 jour","12 mètres (6 cases)","un ongle de la victime (+1)","vous prononcez des paroles terribles et invoquez des esprits chargés de maudire une cible située à portée. Celle-ci a droit à un test de Force Mentale pour résister à l’influence des esprits. Cette malédiction perturbe le sujet, mais n’est absolument pas mortelle, pas plus qu’elle n’impose de pénalité, en dehors d’un certain embarras qui peut se traduire par un léger malus aux tests de Sociabilité (à l’appréciation du MJ, mais pas plus de –10). Gêne se manifeste par exemple de l’une des manières suivantes : verrues, furoncles, altération de la couleur des cheveux, flatulences incontrôlables, forte odeur des pieds, crise d’urticaire, etc."]
[null,"Luminescence",{"$f":"C475","v":8},"1 action complète","10 minutes","contact (vous)","un silex (+1)","Ce sort rend phosphorescent l'encre de l'écrit ciblé qui peut dès lors être lu dans l'obscurité la plus totale. La luminosité dégagée ne dépasse pas celle d'une allumette et ne consume pas le support."]
[null,"Mains molles",4,{"$f":"D496","v":"1 action gratuite (= action d'incantation pour ce round)"},"instantanée","24 mètres (12 cases)","une noix de beurre (+1)","vos forcez le personnage ciblé à laisser tomber ce qu'il tient dans ses mains. Le sujet peut résister au sort s'il réussit un test de Force Mentale"]
[null,"Mauvaise fortune",{"$f":"C489","v":5},"1 action complète et 1 demi-action"," "," ","une poupée représentant grossièrement la victime (+1)","vous pouvez enchanter un objet de manière à ce que son porteur soit frappé de malchance. Il vous faut toucher l’objet pour pouvoir lancer le sort (si l’objet est porté par la personne, la règle concernant les sorts de contact s’applique). Pendant les prochaines 24 heures, le porteur de l’objet maudit subit un malus égal à votre valeur de Magie pour tous ses tests. Un même personnage ne peut être affecté que par un seul sort de mauvaise fortune à la fois."]
[null,"Résistance à la corruption",7,"1 action complète","1 heure","2 mètres (1 case)","votre salive (+1)","vous proférez une invocation à l’attention des esprits pour qu’ils vous protègent contre les Puissances de la Ruine. Une cible, bénéficie d’un bonus de +10 à tout test visant à résister au Chaos, ce qui inclut mutations et pouvoirs découlant de la magie du Chaos."]
[null,"Sillage spectral",{"$f":"C493","v":4},"1 action complète et 1 demi-action"," "," ","une pincée de sable (+1)","vous ne laissez aucune trace visible derrière vous pendant 1 heure, quel que soit le type de terrain sur lequel vous évoluez. Quiconque tente un test de Pistage pour vous retrouver subit un malus de -30%."]
[null,"Sons",{"$f":"C477","v":6},"1 demi-action"," "," ","une fléchette (+1)","vous lancez une fléchette d’énergie magique sur un adversaire situé à 16 mètres (8 cases) ou moins. Malgré sa taille réduite, la fléchette d’énergie frappe avec une force considérable. Une fléchette magique est un projectile magique infligeant des dégâts de 3."]
["Magie commune (des taillis)","Bannissement spirituel",14,"2 actions complètes","1d10ans/point de Magie","6 mètres (3 cases)","Une pierre sphérique brulée pendant un mois dans un chaudron neuf (+2)","Vous prononcez les terribles mots du bannissement, demandant à une créature d'outre plan de retourner à son endroit d'origine. Un esprit ou démon situé à porté de ce sort doit réussir un Test de FM ou immédiatement être banni dans l'aethyr."]
[null,"Dague de l'Art",7,"2 actions complètes","1 minute (6 rounds)","vous","Une branche coupée quand Mannslieb est nouvelle (+1)","Vous prononcez précautionneusement des mots qui sculptent dans votre main une lame de bois magique. Cette arme compte comme une dague et inflige +1d10 points de Blessure à tout esprit ou toute créature souillé par le Chaos. La fureur d'Ulric ne s'applique pas à ce dé supplémentaire. Vous pouvez prolonger les effets de la Dague de l'Art après la fin de la durée normale en réussissant un Test de FM au début de chaque round suivant.,"]
[null,"Désespoir",8,{"$f":"D483","v":"1 demi-action"},"1 heure","48 mètres (24 cases)","un cœur en bois (+1)","Toute créature sous le gabarit se voir soudainement affectée de désespoir et de sombres pensées et subit en conséquence un malus de -10% en Soc tant que perdure le sort."]
[null,"Fortifier",5,"1 demi-action","1 minute (6 rounds)","contact","Un petit escargot (+1)","Votre sort trompe le corps de votre cible et le force à se sentir frais et alerte. La cible gagne un bonus de +5% en Agilité et Intelligence et +1 en Mouvement. A la fin du sort, la cible doit réussir un Test d'Endurance ou souffrir d'une pénalité de -10% en Agilité et Intelligence et -1 en Mouvement pendant 1 minute (6 rounds)."]
[null,"Joie d'Halétha",15,"1 demi-action","1 jour/point de Magie","contact (vous)","Une banche de peuplier polie avec de la cire d'abeille lors de Sonnstil (+2)","Vous priez les dieux de la fertilité de bénir votre cible alors que vous lancez ce sort. Sous peu que votre cible ait un partenaire fertile et qu'elle le soit elle-même, elle est assurée de concevoir un enfant. L'effet de ce sort se termine aussi tôt qu'il est utilisé."]
[null,"Oubli de Nepenthe",16,"3 actions complètes","permanente","contact","Un ongle de la personne que la cible souhaite oublier (+2)","Vous prononcez des mots de magie et formez assez d'un liquide brumeux dans vos paumes que pour emplir une petite tasse. La cible consentante qui absorbe ce breuvage oublie immédiatement un individu ainsi que tout évènement, action ou sentiment impliquant cette personne qui est littéralement effacée de sa mémoire."]
[null,"Pluie d'argent",16,"2 actions complètes","6 heures","contact","Une pierre ponce imbibée de miel (+2)","Votre sort attire la fortune. Durant toute la durée de ce sort, la cible gagne 1d10 sous de pièces trouvées sur le sol, dans le fond de poches, derrières les oreilles ou dans le rembourrage de chaises… Toutefois si vous ne lancez pas ce sort avec succès, vous subissez immédiatement la Malédiction de Tzeentch. Si vous lancez ce sort avec succès mais que vous déclenchez la Malédiction de Tzeentch, celle-ci est aggravée d'un rang."]
[null,"Poche de protection",10,"3 actions complètes","1 semaine/point de Magie","contact","Une petite poche de cuir fabriquée avec la peau d'une chauve-souris (+2)","Vous murmurez des mots compliquées et des herbes pourpres apparaissent au bout de vos doigts. Toute personne qui transporte ces herbes gagne un bonus de +10% en FM pour résister à la Magie et un bonus de +10% en Endurance pour résister aux maladies et poisons."]
[null,"Protection selon Wyrd",4,"4 actions complètes","1 heure/point de Magie","contact (vous)","un cheveu, un rognure d'ongle ou une goutte de sang de la cible (+2)","Vous incantez ce sort, enveloppant votre cible d'un voile de magie imperceptible. Un sorcier dont vous avez touché la peau sur le point d'incanter contre la cible de ce sort doit réussir un test de FM Très difficile (-30%) pour réussir à lancer son sort. S'il échoue son test, toutes les actions du sorcier sont perdues pour ce round."]
[null,"Serrure d'amour",23,"3 actions complètes","Spécial (Dure jusque minuit)","contact","Une boucle de cheveux de votre cible (+3)","Vous murmurez des formules secrètes et formez dans le creux de vos paumes assez d'un liquide rosacé pour emplir une petite tasse. Si la cible boit ce philtre, elle tombera immédiatement amoureuse de la première personne issue de sa race pour laquelle elle éprouverait normalement des sentiments amoureux. C'est au MJ de déterminer les extrêmes de ce que le sentiment amoureux provoque."]
[null,"Voyage spirituel",24,"3 actions complètes","1 heure/point de Magie","vous","un os calciné durant un mois sous un paillis d'herbes (+3)","Vous quittez votre corps physique et envoyez votre esprit dans l'aethyr. Celui-ci apparait dans un rayon de 2m (1 case) de votre corps. Vous êtes complètement invisible et silencieux pour tout être présent sur le plan physique. Vous êtes toujours contraint aux limites physiques mais êtes immunisés à toutes les formes de dégâts non-magiques. Même si un objet vous heurtera toujours, il nous peut vous faire aucun mal à moins d'être magique. Vous ne pouvez interagir avec aucun objet du plan physique car votre esprit ne peut s'y agripper. Les entités suivantes vous sont maintenant visibles et peuvent interagir avec votre esprit: les créatures invisibles ou éthérées, les esprits et démons. Votre corps puisque, laissé derrière vous est considéré comme sans défense tant que vous maintenez ce sort. Vous pouvez y mettre fin en touchant votre corps alors que vous êtes sous la forme d'un esprit."]
["Magie commune (Warp)","Animation de rat mort",5,"1 action complète","Jusqu'au prochain lever de soleil","contact","une poignée de poussière de tombe (+2)","vous ramenez à la vie un rat brun ordinaire. Jusqu'au prochain lever de soleil, vous pouvez communiquez avec l’animal comme si vous parliez un langage commun et celui-ci vous obéira. Les serviteurs rats peuvent attraper de petits objets, ronger des cordes et effectuer toutes les tâches qu’un rat ordinaire est en mesure de faire, sachant que les missions envisageables sont limitées par la stupidité accrue du sujet."]
[null,"Douleur lancinante",5,"1 demi-action",null,null,"une larme d’un enfant humain (+1)","vous provoquez un accès de douleur intense chez une cible située dans un rayon de 12 mètres (6 cases). La victime doit réussir un test d’Endurance sous peine de subir un malus de –5% aux tests de Capacité de Combat, Capacité de Tir et Agilité pendant 1d10 rounds."]
[null,"Faveur",5,"1 demi-action",null,null,"un morceau de chair humaine (+1)","vous bénéficiez d’un bonus de +5% à votre prochain test. Une autre application du sort consiste, si vous recourez à la règle de la Faveur du Rat Cornu (cf. Chapitre VI : Personnages skavens), à s’emparer de la faveur du Rat Cornu d’un autre homme-rat situé à 16 mètres ou moins (8 cases). Vous ne savez alors pas forcément quel skaven bénéficiait de la faveur. S’il n’y a aucun skaven doté de la faveur à portée, le sort échoue automatiquement."]
[null,"Flamme spectrale",6,"1 demi-action",null,null,"une pincée de poudre de malepierre (+1)","vous invoquez une bulle d’un feu vert et luisant, qui se met à flotter devant vous. Un liquide visqueux dégouline de cette petite masse brûlante. Vous pouvez projeter cette balle ardente sur une cible située dans un rayon de 8 mètres (4 cases), auquel cas la flamme spectrale agit comme un projectile magique doté d’une valeur de dégâts de 1. Sans cela, ce modeste sort produit une luminosité équivalente à celle d’une torche pendant une heure, après quoi la boule verte s’évanouit après quelques secondes de crépitation."]
[null,"Marque du Rat Cornu",3,"1 demi-action",null,null,"une dent pourrie (+1)","une créature que vous ciblez dans un rayon de 16 mètres (8 cases) doit réussir un test de Force Mentale sous peine d’acquérir une marque inélégante, qui prend par exemple la forme d’une plaie suintante sur le front ou sur le dos de la main. Cette marque reste en place pendant 1d10 heures et inflige un malus de –5% aux tests de Sociabilité jusqu’à la fin des effets. Les Prophètes Gris utilisent ce sort sur leurs messagers."]
[null,"Serviteur rat",3,"1 demi-action",null,null,"un morceau de fromage moisi (+1)","vous invoquez un rat brun ordinaire. Pendant les 1d10 prochaines heures, vous pouvez communiquez avec l’animal comme si vous parliez un langage commun et celui-ci vous obéira, même si cela doit provoquer sa propre mort. Les serviteurs rats peuvent attraper de petits objets, ronger des cordes et effectuer toutes les tâches qu’un rat ordinaire est en mesure de faire, sachant que les missions envisageables sont limitées par l’intelligence animale du sujet."]
[null,"Vulnérabilité à la contagion",4,"1 demi-action",null,null,"une poignée d’excréments (+1)","une cible située dans un rayon de 16 mètres (8 cases) doit réussir un test d’Endurance sous peine de subir un malus de –20% aux tests visant à résister à la maladie, et ce pendant 24 heures. Les cibles dotées du talent Résistance aux maladies peuvent recourir au bonus qui y est associé pour résister aux effets de ce sort."]
["Magie commune (sahir)","Aspect du djinn",8,"1 action complète","5 minutes/point de Magie","contact (vous)","une plume noire (+1)","Tant que dure le sort vous bénéficiez du talent Menaçant. Il est cependant sans effet sur les esprits, les démons, les djinns et toutes les créatures immatérielles en général."]
[null,"Inscription magique",3,"1 action complète","1 heure","12 mètres (6 cases)","une fiole d’encre de seiche (+1)","vous êtes capable d’écrire un texte qui ne pourra être compris que par vous ou par ceux à qui vous en confierez la clé de chiffrage. Comme il ne s’agit pas d'une langue commune, il n’est pas possible de déchiffrer le texte avec la compétence Lire/écrire mais uniquement en faisant un test de compétence Très Difficile (-30%) dans langage mystique adéquat."]
["Magie commune (zawit)","Parfum selon Xamara",3,"1 demi-action","2 heures/point de Magie","toucher (contact)","une petite fiole vide (+1)","le zawit est entouré d'une légère fragrance, un nuage de parfum subtil, qui est différent pour chaque personne qui le sent. Trop discret pour apporter un quelconque avantage mais de luxe et de bon goût."]
[null,"Sable aveuglant",4,"1 action complète","2 minutes (12 rounds)/point de Magie","12 mètres (6 cases)","une petite pierre du désert (+1)","tant que dure l'effet du sort, la cible doit appliquer un malus à ses tests de Capacité de combat (-5%) et de Capacité de Tir (-10%)."]
["Domaine des Artistes-mages","Aux pleurs de Morr et au sourire de Shallya",14,"10 minutes","1 heure/point de Magie","vous","un masque en feutre (+1)","Pendant toute la durée de ce sort, vos performances déchirent le cœur de tous ceux qui les écoutent. Tout test d'Expression Artistique effectués par vous (et autant d'alliés que votre caractéristique de Magie) tant que le sort est en vigueur réussit automatiquement avec trois degrés de succès. Un public de 1d10 personnes maximum en sera réduit à pleurer de joie ou de tristesse selon résultat. Cela confère un bonus de + 30% aux tests de Sociabilité ultérieurs avec les membres du public, et tous les membres du public doivent passer un test de Force Mentale (-20%) pour causer ou diriger tout préjudice ou désavantage envers l'un des artistes. Les effets s'estompent après quelques heures."]
[null,"Chant du Cœur Enthousiaste",19,"1 minute (6 rounds)","instantanée","contact (vous)","un instrument de musique de qualité exceptionnelle (+3)","En lançant ce sort, vous devez également faire un test de compétence d'Expression Artistique. Si ce test réussit aussi, votre performance est si inspirante qu'elle accorde la paix intérieure à une cible. Elle perdent 1d4 points de folie."]
[null,"De l'apprenti au maître",12,"Spécial","12 heures","vous","un outil ayant servi à construire un grand temple (+2)","Dans le cadre du lancement de ce sort, vous devez regarder un autre individu en train de créer quelque chose utilisant Expression artistique ou Métier. Jusqu'au prochain lever de soleil (ou 12h selon ce qui se produit en premier), vous gagnez la compétence que vous avez observée. Vous ne pouvez l'utiliser que pour un nombre de tests équivalent à votre caractéristique de Magie, puis la connaissance disparaît de vos mains."]
[null,"Distraction",9,"1 action complète","1 minute (6 rounds)/point de Magie","spéciale","une poignée de poudre-flash (+2)","En lançant ce sort, vous devez également effectuer un test d'Expression artistique (+ 20%). S'il réussit également, vos ennemis fixent immédiatement toute leur attention sur vous et vos performances. Tous les alliés (à vue lors de l'incantation) gagnent + 30% à toues leurs tests de Dissimulation et de Déplacement silencieux contre eux tant que perdure ce sort."]
[null,"Don d'écriture",7,"1 demi-action","1 heure/point de Magie","contact (vous)","un morceau de parchemin annoté d'une prière à Véréna (+1)","Tous devraient être capables de lire et avec ce sortilège, ils le peuvent. La cible acquiert la compétence Lire/Écrire (ou +10% si elle l'a déjà) tant que perdure le sort."]
[null,"Douce berceuse",17,"3 actions complètes","1d10 rounds (par cible)","contact (vous) (grand gabarit)","une dose de somnifère de bonne ou excellente qualité (+2)","Vous chantez une berceuse sur une douceur de vivre. Quiconque écoute cela doit réussir un test FM (le MJ peut donner des bonus ou des malus à sa guise) ou s'endormir. Ceux qui dorment dorment dans un état proche de la transe tant que perdure la chanson et ne peuvent être réveillés que s'ils sont frappés ou blessés. A la fin de la chanson, ils dorment normalement et peuvent être réveillés en tant que tels. Ce sort n'a aucun effet sur quiconque est en combat."]
[null,"Festivités",19,"1 action complète et 1 demi-action","1d4 rounds","contact (vous)","une feuille de partition (+2)","Vous convoquez les émissions sonores d'un orchestre dont vous êtes à la baguette, obligeant toutes les personnes qui l'entendent à arrêter ce qu'elles font pour danser. Tous ceux qui l'entendent doivent faire un test de FM Très Difficile (-20%) ou danser pendant toute la durée de la musique. Au début de chaque round, les cibles de ce sort peuvent effectuer un test de FM Difficile (-10%) pour se libérer de l'effet du sort."]
[null,"Histoire assomante",7,"1 demi-action","instantanée","4 mètres (2 cases)","la dernière page d'une histoire ou d'une pièce de théâtre (+1)","ce sort utilise la conclusion d'une histoire pour focaliser une décharge d'énergie dans l'esprit de la cible. Celle-ci doit réussit un test de FM ou être assomée pendant 1d10 rounds. Toute créature sourde ou incapable de comprendre une des langues utilisée par le lanceur est immunisée contre ce sort."]
[null,"Inspiration insensée",12,"1 action complète et 1 demi-action","1d4 rounds","contact (vous) (grand gabarit)","une pépite d'or des fous (+2)","Face à une grande horreur, vous chantez l'histoire d'un imbécile qui traverse un grand danger. A chaque tour, vos alliés peuvent faire un test de FM Facile (+20 %) pour contrer les effets de leur Peur ou Terreur et agir normalement pendant la durée de votre chanson."]
[null,"Instrument hurlant",11,"1 demi-action","instantanée","contact (vous) (grand gabarit)","une queue de cochon cuinant (+2)","Vous jouez de votre instrument plus fort qu'humainement possible, créant un son presque strident qui endommage l'ouïe de tous ceux qui vous entourent. Toute personne proche de vous (utilisez le grand modèle) a -10 % de CC et de CT pendant la durée car elle est distraite par un bourdonnement dans les oreilles. De plus, tous doivent faire un test FM difficile (-10%) ou être étourdis pendant 1 round alors qu'ils essaient de se boucher ou couvrir les oreilles."]
[null,"Jeu de Hâte",5,"1 action complète","1d10/2 rounds","4 mètres (2 cases)","une patte de lapin (+2)","Vous jouez une mélodie rapide suggérant à vos alliés de se presser ! Vous et vos alliés qui entendez la chanson devez réussir un test d'Agilité pour gagner+1M tant que perdure le sort."]
[null,"Mélodies narquoises",7,"1 action complète","instantanée","4 mètres (2 cases)","un chapeau de fou (+1)","En jouant un air enjoué, vous provoquez la folie de vos ennemis. Toute créture ennemie doit faire un test de FM facile (+20%) ou utiliser sa prochaine action à essayer de vous poursuivre pour vous briser, vous et votre instrument."]
[null,"Muse de l'artisan",7,"1 demi-action","1 heure/jusqu'à activation","contact (vous)","un stylet (+1)","Vous invoquez la maîtrise artistique que Myrmidia confère, et la passez entre vos mains ou celles de celui que vous touchez. La cible gagne + 30% lors de son prochain test d'Expression Artistique ou Marchandage."]
[null,"Premier coup",5,"1 action complète","instantanée","contact (vous) (grand gabarit)","un fer à cheval (+1)","Vous jouez un rythme inspirant à vos alliés sur le champ de bataille. Les alliés affectés par ce sort peuvent effectuer une action de charge dans les 6 prochains rounds avec une durée de 3 fois leur Caractéristique de Mouvement au lieu de 2."]
[null,"Remue bagarre",8,"1 demi-action","instantanée","4 mètres (2 cases)","une gorgée d'hydromel (+1)","En jouant devant une foule, vous invoquez une petite illusion perçue uniquement par l'un des clients les plus ivres. L'illusion doit irriter ou mettre en colère la cible (comme par exemple quelqu'un le poussant hors de sa chaise ou renversant son verre dans son dos) de telle manière qu'une bagarre éclate si elle ne réussit pas un test de Perception (modifié par son état d'ébriété) pour se rendre compte qu'elle est tout simplement ivre."]
[null,"Requiem funeste",19,"1 minute (6 rounds)","instantanée","contact (vous)","un instrument de musique de qualité exceptionnelle (+3)","En lançant ce sort, vous devez également faire un test de compétence d'Expression Artistique. Si ce test réussit aussi, votre performance est si déchirante et remplie de toute l'obscurité de votre âme que les cibles doivent réussir en test de Force Mentale ou gagner 1d4 points de Folie."]
[null,"Rythmes enchanteurs",21,"1 action complète et 1 demi-action","spécial","contact (vous) (grand gabarit)","une paire de baguettes de tambour en métal (+2)","Dans le feu de l'action, vous vous concentrez uniquement sur votre instrument alors que vous jouez de plus en plus vite à une vitesse presque divine. Chaque allié gagne une 1⁄2 action supplémentaire à chaque round tant que vous réussez un test d'Expression Artistique (musicien) au début de chaque round. Vous ne pouvez pas parer et si vous subissez des blessures, vous devez faire un test de FM Difficile (-20%) pour continuer à jouer. Toute blessure critique subie met immédiatement fin au sort."]
[null,"Rythmique entraînante",8,{"$f":"D533","v":"1 action complète"},"spécial","contact (vous) (grand gabarit)","une roue en bois (+1)","Votre rythme régulier inspire vos alliés à prendre une plus grande initiative au combat. Tous les alliés affectés par ce sort peuvent ajouter votre caractéristique de Magie à leur Initiative tant que vous maintenez cette chanson. Ce sort n'est pas cumulatif: une créature ne peut bénéficier des effets de ce sort qu'une seule fois à la fois."]
[null,"Solo de guerre",7,"1 demi-action","6 rounds","contact (vous)","un tambourin (+1)","Vous êtes après le lancement du sort instantanément équipé d'un bouclier de bonne facture (qui compte comme une arme magique). Après 6 rounds, le bouclier disparaît."]
[null,"Une histoire d'amis",4,"4 actions complètes","10 minutes","contact (vous)","une fleur de pissenlit (+1)","Vous chantez une chanson joyeuse qui remplit les gens d'allégresse. Vous et vos alliés gagnez un bonus de +10% à votre prochain test de Charme ou de Marchandage. Vous ne pouvez lancer ce sort qu'une seule fois par jour."]
["Domaine de la Bête","Ailes du faucon",25,"2 actions complètes",null,null,"un faucon vivant (+3)","des ailes vous poussent dans le dos, suffisamment puissantes pour vous porter dans les airs. Vous pouvez voler pendant un nombre de minutes égal à votre valeur de Magie, avec une valeur de Mouvement en vol de 4. Pour plus de renseignements sur les déplacements aériens, veuillez consulter le Chapitre 6: Combat, dégâts et mouvements. Il va sans dire que le commun des mortels, voyant un tel être évoluer dans les airs, vous prendra pour un démon du Chaos et réagira en conséquence."]
[null,"Apaisement de la bête",5,"1 demi-action",null,null,"un morceau de sucre (+1)","votre voix apaisante et hypnotique calme un animal situé dans un rayon de 48 mètres (24 cases), à moins qu’il ne réussisse un test de Force Mentale. Vous pouvez vous approcher de la bête et la toucher sans crainte, elle se tiendra tranquille. S’il s’agit d’une monture, vous pouvez la chevaucher avec un bonus de +10% aux tests d’Équitation qui vous seront demandés. L’animal reste bien disposé à votre égard pendant un nombre de rounds égal à votre valeur de Magie, à moins que vous ne l’agressiez, auquel cas, le charme est immédiatement rompu."]
[null,"Asservissement de la bête",7,"1 action complète",null,null,"une bride (+1)","vous brisez l'esprit sauvage d'un animal (qui peut être domestiqué) situé dans les 12 mètres (6 cases). Les animaux pouvant être affectés comprennent les chevaux, les chiens et certains oiseaux de proie. Cela ne comprend pas les animaux ordinairement sauvages comme les loups, les ours, les serpents etc. L'animal visé a droit à un test de Force Mentale pour ignorer les effets du sort. En cas d'échec, il restera à tout jamais docile à l'égard des humains, des elfes et des halflings, bien qu'il soit toujours susceptible d'être effrayé (à juste titre) par des créatures comme les peaux-vertes, les skavens et les êtres souillés par le Chaos."]
[null,"Bête Sauvage d'Horros",35,"2 actions complètes",null,null,"un crane d'hydre (+3)","ce sort agit exactement comme le sort l'envol du corbeau, si ce n'est que la forme adoptée est celle d'un animal épique. Le sort constitue une invocation si puissante et violente que tous les sorciers dans un rayon de 7,5 kilomètres prennent conscience de la perturbation de l’Aethyr provoquée par son incantation. Les sorciers de bataille de la Confrérie d'Ambre et des Seigneurs Métamorphes poursuivent souvent ceux qui recourent à ce sort inconsidérément, pour leur rappeler où se situent les limites, d’une manière plutôt mordante."]
[null,"Cuir du sanglier",14,"1 demi-action",null,null,"une lanière de cuir de sanglier tanné (+2)","votre peau devient aussi dure que celle d'un sanglier sauvage. Pendant la durée de ce sort, vous réduisez la valeur critique des coups critiques dont vous êtes victime de -1. Toutefois, à cause de la rigidité du cuir, vous subissez également un malus de -10% en Agilité. La transformation dure un nombre de minutes égale à votre valeur de Magie."]
[null,"Déchaînement de la bête",19,"2 actions complètes",null,null,"le cœur d’un loup (+2)","vous libérez la bestialité primaire qui dort en chacun de vos alliés. Tous vos compagnons dans un rayon de 12 mètres (6 cases) font preuve de frénésie, comme par le biais du talent du même nom. Aucun jet de dé n’est nécessaire, la frénésie prend effet dès que le sort est lancé. Ce sort n’agit pas sur les animaux, qui sont déjà des bêtes !"]
[null,"Festin des corneilles",17,"1 action complète",null,null,"une corneille en cage (+2)","vous invoquez un vol de corneilles surnaturelles, qui prend forme dans un rayon de 48 mètres (24 cases) et fond sur vos ennemis. Il s’agit de créatures aethyriques vengeresses, aux becs métalliques et aux plumes sanguinolentes. Vous pouvez les invoquer n’importe où, car elles sont capables de traverser n’importe quelle forme ou matière non consciente, comme les arbres, la roche, le métal, etc. Ces «corneilles» apparaissent toujours en nombre (représenté par le grand gabarit). Les ennemis affectés subissent 3 points de Blessures infligés par les oiseaux en furie, qui se dispersent aussi vite qu’ils sont arrivés. Il n'est pas nécessaire de déterminer la localisation des blessures: toutes sont infligées à la tête."]
[null,"Griffes de rage",8,"1 demi-action",null,null,"une griffe de chat (+1)","vos ongles se transforment en griffes acérées tandis que vous adoptez un aspect bestial. Vous recevez un bonus de +1 en Attaques, ainsi qu’un bonus de +10% en Capacité de Combat. Par ailleurs, vos griffes sont considérées comme des armes à une main avec l’attribut rapide. Griffes de rage persiste pendant un nombre de rounds égal à votre valeur de Magie. Vous ne pouvez manier aucune arme tant que le sort est actif."]
[null,"La voix du maître",13,"1 demi-action",null,null,"un fouet miniature fait de poils tressés d’animaux (+2)","vous forcez un animal situé dans un rayon de 24 mètres (12 cases) à obéir à vos ordres, à moins qu’il ne réussisse un test de Force Mentale. À son prochain tour de jeu, c’est vous qui décidez des actions de l’animal, lequel exécute ce que vous lui demandez."]
[null,"Langage animal",11,"1 demi-action",null,null,"une langue de l’animal dont vous allez adopter la forme (+2)","si vous lancez ce sort juste avant d’adopter une forme animale, vous pourrez alors parler une fois métamorphosé. Vous pouvez également lancer ce sort sur un animal situé dans un rayon de 24 mètres (12 cases) pour lui conférer le don de la parole pour un nombre de minutes égal à votre valeur de Magie."]
[null,"Le loup affamé",15,"2 actions complètes",null,null,"une patte de loup (+2)","ce sort agit exactement comme le sort l'envol du corbeau, si ce n’est que la forme adoptée est celle d’un loup. Pour trouver le profil de cet animal, veuillez consulter le Chapitre 11: Le bestiaire."]
[null,"L'envol du corbeau",7,"1 action complète",null,null,"une plume de corbeau (+1)","vous vous métamorphosez, ainsi que tout votre équipement, en corbeau pour une durée maximale de 1 heure. Vous conservez vos facultés d'esprit, votre Intelligence et votre Force Mentale, mais votre profil devient pour le reste celui d’un corbeau (cf. Chapitre 11: Le bestiaire). Cet aspect vous interdit de parler ou de lancer des sorts. Vous pouvez à tout moment mettre un terme à celui-ci et reprendre votre forme normale. Le sort prend fin si vous subissez un coup critique."]
[null,"Long sommeil de l'hiver",16,"2 actions complètes",null,null,"une dent d'ours (+2)","vous touchez un personnage, une créature ou un animal consentant, qui plonge immédiatement dans un sommeil semblable à l'hibernation d'un ours. Cet état persiste durant de nombreux mois, jusqu'au prochain solstice ou équinoxe qui suit celui qui vient (c'est à dire pendant le reste de la saison actuelle et la totalité de la saison suivante). Durant cette période de sommeil, le personnage n'a pas besoin de manger ni de boire. En raison de la nature magique de l'hibernation, tous les effets des maladies, poisons ou afflictions similaires que subit le sujet sont interrompus. Les dégâts et symptômes éventuels ne s'accumulent plus, bien que tous les malus et autres maux déjà en effet continuent de s'appliquer tant que le sujet hiberne. Un malus aux tests de Force Mentale découlant d'un poison continue ainsi à affecter un personnage en hibernation, mais un poison aux effets progressifs ne fait pas empirer son état de santé. Toutefois, la guérison naturelle se fait normalement. Le sujet de ce sort ne peut pas être réveillé par des moyens naturels : c'est le lanceur de sort qui peut provoquer un réveil prématuré d'une seule pensée. Vous pouvez aussi lancer ce sort sur vous-même. dans ce cas, vous pouvez si vous le désirez désigner un autre individu, qui doit être présent au moment où vous lancez le sort, et qui pourra vous réveiller avant l'expiration du sort au prix d'une action gratuite. Il s'agit d'un sort de contact."]
[null,"L'ours enragé",21,"3 actions complètes",null,null,"une patte d’ours (+3)","ce sort agit exactement comme le sort l'envol du corbeau, si ce n’est que la forme adoptée est celle d’un ours. Pour trouver le profil de cet animal, veuillez consulter la page 119 du bestiaire."]
[null,"Obstination du bœuf",11,"1 demi-action",null,null,"un sabot de bœuf (+2)","vous poussez un cri à l'attention de tous vos alliés situés dans un rayon de 48 mètres (24 cases). Ceux qui fuient à cause des effets de la Terreur ou qui sont paralysés par la Peur se trouvent libérés de ces effets et n'ont pas besoin de rejouer de jets de dés dans les circonstances actuelles. Cependant, si de nouvelles sources de Peur ou de Terreur entrent en jeu, il faut y résister selon les règles normales."]
[null,"Puissant destrier",18,"2 actions complètes",null,null,"un crin de destrier (+2)","ce sort agit exactement comme le sort l'envol du corbeau, si ce n'est que la forme adoptée est celle d'un destrier. Le profil de cet animal figure à la page 231 de WJDR et à la page 118 du Bestiaire du Vieux Monde."]
[null,"Retour de cruauté",6,"1 demi-action",null,null,"une pincée de guano de chauve-souris (+2)","vous lancez ce sort en touchant un animal, qu'il soit sauvage ou domestique. Toute créature intelligente qui blesse cet animal ou se montre cruelle de quelque autre façon que ce soit envers lui avant la prochaine pleine lune subit un malus de +10% aux tests de Sociabilité. L'effet se prolonge jusqu'à la pleine lune suivante."]
[null,"Ruine du cuir",15,"1 action complète",null,null,"une fiole de corne de taureau en poudre (+2)","vous touchez un personnage, une créature un  animal, et tous les objets en cuir qu'il porte ou transporte (ceintures, bourses, sangles, fourreaux et même armure) se flétrissent et sont à jamais réduits en poussière. Il s'agit d'un sort de contact."]
[null,"Soulagement de la bête",9,"1 action complète",null,null,"un peu de baume (+1)","vous touchez un animal blessé, guérissant un nombre de points de Blessures égale à votre valeur de Magie. Seuls les animaux naturels peuvent être guéris par ce sort. Les créatures magiques (y compris les familiers, même s'ils s'agit d'animaux \"ordinaires\") et les monstres ne sont pas affectés. Il s'agit d'un sort de contact."]
[null,"Soumission des pleutres",18,"1 action complète",null,null,"un poil d'un chien peureux (+2)","d'une voix tonitruante, vous réprimandez vos adversaires en les comparant à de vils animaux qui feraient mieux de trembler de peur devant leur maître. Ce sort répand la panique chez 2d10 cibles situées dans un rayon de 48 mètres (24 cases), en commençant par celles qui sont les plus proches de vous. Chaque victime doit effectuer un test de Peur par round jusqu'à ce qu'elle réussisse et se débarrasse des effets de la Peur, ou jusqu'à ce que vous quittiez les lieux. Vous pouvez également choisir de concentrer les effets de ce sort sur une cible unique, qui devra réussir un test de Terreur Assez difficile (-10%)."]
[null,"Transformation répugnante",21,"2 actions complètes",null,null,"la peau d'un crapaud bleu (+3)","votre puissante magie réduit votre cible à sa forme la plus vile, révélant sa véritable personnalité. À moins que la victime ne réussisse un test de Force Mentale Assez difficile (-10%), elle subit une terrible transformation : des poils poussent sur tout son corps, elle perd ses facultés de langage et se comporte de manière aussi étrange qu'inexplicable. Quand vient son tour d'agir, elle doit lancer 1d10 pour savoir ce qu'elle fait durant le round. (Table: RdS p.141)\nLes effets du sort sont permanents à moins que vous ne relanciez avec succès le sort sur cette cible, ce qui le révoque, ou qu'on ne lance dissipation sur la victime en obtenant deux degrés de réussite au test de focalisation associé. Il s'agit d'un sort de contact."]
["Domaine des Cieux","Ailes célestes",18,"1 action complète",null,null,"une plume de colombe (+2)","vous êtes porté dans les airs par des vents sous votre contrôle. Vous pouvez ainsi voler pendant un nombre de minutes égal à votre valeur de Magie, avec une valeur de Mouvement en vol de 6. Pour plus de renseignements sur les déplacements aériens, veuillez consulter le Chapitre 6: Combat, dégâts et mouvements. Vous ne pouvez lancer ce sort sur quelqu’un d’autre."]
[null,"Boussole divinatoire",21,"1 action complète",null,null,"une lentille ébréchée (+3)","vous suivez les signes qui apparaissent dans le ciel pour localiser un objet qui a été perdu ou qu'on a caché. Vous pouvez tenter de trouver un objet de type général (\"une source d'eau potable\", par exemple, ou \"Mon royaume pour un cheval !\"), ou quelque chose de plus spécifique (\"ma bourse\", ou \"l'épée volée de mon compagnon Karl\"). En lançant ce sort, vous pressentez fortement dans quelle direction vous pourrez trouver l'objet spécifié, mais vous n'avez aucune idée de la distance. Quand vous cherchez un objet de type général, vous savez dans quelle direction on peut trouver le plus proche exemplaire de ce type d'objet. Si vous voulez chercher un objet spécifique, il doit vous être familier, soit que vous l'ayez examiné vous-même, soit qu'on vous l'ait décrit avec un grand luxe de détails. Il faut généralement lancer plusieurs boussoles divinatoires pour effectuer une triangulation et découvrir précisément la localisation de l'objet recherché. La direction indiquée par boussole divinatoire ne tient aucun compte des obstacles comme les plans d'eau, les murs de château, etc."]
[null,"Chaine d'éclairs",35,"2 actions complètes",null,null,"un diapason en or gravé de runes (+3)","ce sort agit exactement comme le sort clair si ce n'est que l'éclair rebondit d'ennemi en ennemis jusqu'a 4d4 fois. Ce sort constitue une invocation si puissante et violente que tous les sorciers dans un rayon de 7,5 kilomètres prennent conscience de la perturbation de l’Aethyr provoquée par son incantation. Les sorciers de bataille de la Collège Céleste poursuivent souvent ceux qui recourent à ce sort inconsidérément, pour leur rappeler où se situent les limites, d’une manière plutôt mordante."]
[null,"Destin fatal",31,"1 heure",null,null,"la corde d’un pendu (+3)","vous recourez à la plus puissante des magies pour altérer le cours même du Destin. Avant de pouvoir lancer ce sort, vous devez vous munir d’une mèche de cheveux ou d’une goutte de sang de votre victime. Vous pouvez alors tenter de la condamner à mort. Pour que le sort puisse agir, vous devez vous trouver à moins de 1,5 kilomètre de votre cible. Si vous réussissez à lancer destin fatal, votre cible devra réussir un test Très difficile de Force Mentale (–30%), sans quoi elle perdra 1 point de Destin (les points de Fortune ne peuvent pas servir à relancer ce test). Un personnage dépourvu de points de Destin voit le prochain coup critique dont il est victime agir comme si sa valeur critique était de +10. Cette invocation étant particulièrement effroyable, tous les sorciers présents dans un rayon de 7,5 kilomètres prennent conscience de la perturbation dans l’Aethyr que provoque le sort. Les doyens astromanciens enseignent à leurs disciples que seuls les ennemis les plus abominables méritent l'usage de ce sort."]
[null,"Éclair",10,"1 demi-action",null,null,"un diapason (+1)","vous faites jaillir un éclair qui va s’abattre sur un adversaire situé dans un rayon maximum de 36 mètres (18 cases). Il s’agit d’un projectile magique d’une valeur de dégâts de 5."]
[null,"Éclaircie",12,"1 action complète",null,null,"une bouteille contenant le souffle d'un aigle (+2)","vous écartez un nuage du ciel ou, dans le cas où le ciel est complètement obscurci par les nuages, vous éclaircissez une zone d'environ 100 mètres de diamètre dans la couverture nuageuse, toutes les variations météorologiques et géologiques s'apaisent: Le vent se calme, la pluie cesse, la poussière et le sable ne se soulèvent plus.. Les nuages continuent à se déplacer et à se former naturellement après que le sort a été lancé : la période de temps pendant laquelle vous disposerez d'une portion de ciel clair dépend du temps qu'il fait. Quand il est lancé pendant une pluie, ce sort interrompt également les précipitations, bien qu'il soit d'empêcher les gouttes de tomber sur un point donné du sol, car les vents les poussent et les emportent d'une manière qu'il est assez difficile de discerner et de prévoir."]
[null,"Forme astrale",18,"2 actions complètes",null,null,"une pincée de raifort (+2)","vous relaxez votre esprit afin qu'il s'évade de votre corps. Une fois sous forme astrale, vous êtes invisible mais vous pouvez voir et entendre normalement. Si vous pouvez allez où bon vous semble, vous êtes toujours limité par les lois du monde des mortels, et comme vous êtes désincarné, vous ne pouvez pas manipuler les objets solides. Vous pouvez, en faisant un effort de volonté, traverser des ouvertures par lesquelles vous pourriez normalement passer, comme entrer par une fenêtre ouverte ou vous glisser derrière un garde lorsqu'il ouvre une porte. Vous pouvez rester sous cette forme pendant un nombre d'heures égal à votre valeur de Magie, mais vous devez revenir dans votre corps avant que le sort s'achève. Si on vous en empêche d'une façon ou d'une autre, votre conscience revient dans votre corps, mais vous devez réussir un test d Force Mentale Difficile (-20%) pour éviter de gagner 1 point de Folie. Vous ne pouvez pas lancer ce sort sur autrui."]
[null,"Langage des oiseaux",10,"1 action complète",null,null,"une langue d'oiseau (+2)","vous pouvez parler et comprendre le langage des oiseaux pendant un nombre de minutes égal à votre valeur de Magie. Cependant, cela ne force pas les oiseaux à vous parler ni à répondre à vos questions. Des oiseaux rusés peuvent même mentir ou demander des faveurs en échange de leur savoir. L'opinion qu'un oiseau aura de vous sera basée sur votre apparence et votre comportement. Toutefois, par la vertu de ce sort, vous gagnez une certaine expérience concernant les coutumes et le comportement des oiseaux, ce qui vous permet par exemple de comprendre pourquoi une volée d'oiseaux agit d'une manière curieuse ou pourquoi un nid a été abandonné."]
[null,"Lentille céleste",8,"1 demi-action",null,null,"une pincée de sable pur (+1)","vous créez un disque qui flotte dans les airs devant vous et grossit tout ce qui se trouve à distance de l'autre côté. Cela vous confère un bonus de +20% aux tentative de perception quand le seul handicap est la distance à laquelle se trouve le sujet de votre observation, ou un bonus de +10% quand il y a d'autres obstacles comme du nuage ou du brouillard. Les astromanciens utilisent souvent ce sort pour observer avec plus de clarté et de précision les étoiles et les autres éléments des cieux, mais on peut aussi s'en servir pour voir le paysage, les bâtiments et même les individus qui se trouvent en des lieux éloignés."]
[null,"Lueur stellaire",22,"1 action complète et 1 demi-action",null,null,"une carte du ciel (+3)","vous invoquez la lumière des étoiles. Toute la zone dans un rayon de 48 mètres (24 cases) autour de vous est illuminée par une lumière douce qui révèle tout ce qui s’y cache. L’obscurité, qu’elle soit magique ou normale, se retrouve bannie, l’invisible devient visible, les personnages dissimulés ou déguisés sont exposés au grand jour et les zones secrètes (portes, pièces, etc.) sont révélées. Lueur stellaire reste actif pendant un nombre de minutes égal à votre valeur de Magie."]
[null,"Malédiction des Cieux",16,"1 demi-action",null,null,"un miroir brisé (+2)","vous maudissez un adversaire situé dans un rayon de 24 mètres (12 cases). Pendant les 24 prochaines heures, la victime subit un malus de –10% à tous ses tests et toutes les attaques qu’elle subit se résolvent avec un bonus de +1 aux dégâts. Un même personnage ne peut être affecté par deux sorts de malédiction en même temps."]
[null,"Message astral",24,"2 actions complètes",null,null,"une fiole d'encre faite à partir de sang d'aigle (+3)","vous manipulez le vent d'Azyr pour écrire un message subtil dans les étoiles. Le message n'est pas détaillé et ne peut servir à transmettre des idées complexes que si vous et le destinataire présumé du message avez discuté des signes que vous envisagiez d'envoyer à l'avance (\"un pour la tête, deux pour la mer\" par exemple). Afin de reconnaître et d'interpréter les signes que vous avez inscrits dans les astres, ceux qui les cherchent doivent réussir un test de Connaissances académiques (astronomie). En fait, quiconque observe le ciel peut effectuer un tel test pour réaliser qu'un message astral a été inscrit dans le ciel. Toutefois, sans avoir une idée des informations que vous envisagiez de transmettre, le sens des signes est difficile à déterminer. Ceci dit, il existe une sorte de \"langage des signes dans les astres\" connu des sorciers Célestes et des autres individus qui étudient les cieux. En plaçant un message astral à l'intérieur ou à proximité de certaines constellations ou régions du ciel à un moment donné, il est possible de transmettre l'idée de danger, d'opportunité ou de concepts similaires."]
[null,"Nettoyage impeccable",4,"1 demi-action",null,null,"un chiffon propre (+1)","tout élément d'équipement lié à la perception (télescope, miroir, fenêtre, etc.) est nettoyé de façon impeccable. Les jeunes sorciers Célestes utilisent souvent ce sort pour nettoyer et polir l'équipement astronomique de leurs aînés (ils le font en douce car tenter de se soustraire aux corvées grâce à la magie est un motif de punition). Bien des apprentis utilisent nettoyage impeccable et font ensuite quelques taches discrètes afin de dissimuler leur ouvrage magique, qui surpasse en tout point ce que la plupart des gens sont capables d'accomplir avec un chiffon et une brosse."]
[null,"Premier signe d'Amul",6,"1 demi-action",null,null,"un morceau de verre (+1)","vous pouvez interpréter certains signes présents dans l’air et autres indices permettant d’anticiper le futur immédiat. À votre prochain tour de jeu, vous pourrez relancer un jet de dés de votre choix, pouvant être de n’importe quel type (test de compétence, jet de dégâts, jet d’incantation, etc.)."]
[null,"Prémonition",16,"1 demi-action",null,null,"une patte de lapin (+2)","vous gagnez un point de Fortune supplémentaire, lequel peut être utilisé à n'importe quel moment durant les 24 heures à venir, mais uniquement pour relancer un test de caractéristique ou de compétence. Quand vous êtes sous l'effet d'un sort de prémonition, vous ne pouvez pas être à nouveau sujet à ce sort tant que vous n'avez pas utilisé le point de Fortune ou que la durée du sort n'est pas écoulée."]
[null,"Présage",4,"1 minute",null,null,"le foie d’un petit animal (+1)","vous obtenez un aperçu de l’avenir en lisant les étoiles. Par le biais du sort présage, vous pouvez tenter de découvrir si les astres vous sont favorables dans le cadre d’une action future donnée. Le MJ effectue en secret un test d’Intelligence à votre place. En cas de réussite, le résultat du présage (qu’il soit favorable ou défavorable) reflète la vérité. En cas d’échec, le résultat du présage est faux, mais vous le pensez vrai (ce qui explique pourquoi le MJ s’occupe du test). Dans tous les cas, le MJ doit également jeter 2d10 en secret, représentant le nombre d’heures pendant lequel le présage reste valable. Au-delà de cette période, les résultats font intervenir trop de paramètres pour être estimés. C’est au MJ de déterminer, en fonction de ce qu’il sait, la réponse la plus cohérente à la question posée par le sort."]
[null,"Regain de fortune",13,"1 action complète",null,null,"une patte de lapin (+2)","les mouvements des cieux révèlent les périodes favorisées par la fortune. La cible de ce sort regagne immédiatement la totalité de ses points de Fortune au lieu d'avoir à attendre le jour suivant. Cependant, ce personnage ne regagnera de nouveau ses points de Fortune le lendemain matin suivant : il les a déjà récupérés. Le surlendemain, il regagnera ses points de Fortune normalement. Ce sort ne peut pas être relancé sur la même cible tant qu'elle n'a pas récupéré ses points de Fortune normalement, au début de la journée. Il s'agit d'un sort de contact."]
[null,"Second signe d'Amul",12,"1 action complète",null,null,"un morceau de verre teinté (+2)","ce sort est semblable à premier signe d’Amul, si ce n’est que vous avez droit à deux jets relancés dans l’heure qui suit l’incantation. Vous ne pouvez relancer ce sort avant d’avoir utilisé vos deux relances ou d'avoir atteint la fin de l'heure."]
[null,"Tempête de foudre",25,"1 action complète",null,null,"une girouette (+3)","vous invoquez un orage d’éclairs qui se manifeste dans un rayon de 48 mètres (24 cases). Il s’agit d’une tempête du Chaos qui peut être appelée n’importe où, au fond des égouts ou en pleine nature. Utilisez le grand gabarit pour représenter la tempête de foudre. Chaque victime subit une attaque d’une valeur de dégâts de 5."]
[null,"Tornade",14,"1 demi-action",null,null,"une vessie animale (+2)","vous invoquez les vents déchaînés du ciel, qui s’abattent à un maximum de 48 mètres (24 cases) et renversent vos adversaires. Utilisez le grand gabarit. Les victimes se retrouvent à terre et doivent réussir un test d’Endurance, sous peine de rester assommées pendant 1 round. Tant qu’ils restent dans la zone d’effet, les personnages ne peuvent effectuer aucun tir (ni en être la cible) et doivent réussir un test de Force pour pouvoir se déplacer. Les attaques au corps à corps restent possibles, mais avec un malus de –20% à la CC. Tornade persiste pendant un nombre de rounds égal à votre valeur de Magie."]
[null,"Troisième signe d'Amul",14,"2 actions complètes",null,null,"une goutte de votre sang (+2)","vous lisez les signes et les présages divins concernant votre avenir. Si vous subissez un coup critique durant les prochaines 24 heures, on relance automatiquement les dés du résultat de ce coup critique. Ensuite, vous appliquez celui des deux résultats que vous préférez. Vous ne pouvez pas relancer ce sort tant que vous n'avez pas utilisé la possibilité de relancer les dés ou que sa durée n'a pas expiré."]
["Domaine du Feu","Bouclier d'Aqshy",12,"1 action complète",null,null,"une amulette en fer (+1)","vous vous enveloppez des courants du vent rouge, qui vous protègent contre les attaques de feu. Vous recevez ainsi un bonus de +20% à votre valeur d’Endurance pendant 10 minutes, applicable uniquement contre les dégâts de feu, comme le souffle d’un dragon, les boules de feu, etc. Vous ne pouvez lancer ce sort sur une autre personne."]
[null,"Boule de feu",12,"1 demi-action",null,null,"une bille de soufre (+2)","vous générez de l'Aethyr un nombre de boules de feu égal à votre valeur de Magie. Vous pouvez les lancer sur un ou plusieurs de vos adversaires dans un rayon de 48 mètres (24 cases). Les boules de feu sont des projectiles magiques ayant une valeur de dégâts de 3."]
[null,"Cage de flammes fulminantes",35,"2 actions complètes",null,null,"un barreau de prison (+3)","vous emprisonnez une cible située dans un rayon de 24 mètres (12 cases), dans les barreaux serrés d'Aqshy. Si le sort est lancé avec succès, la cible ne peut plus bouger sans dépenser un point de destin ou elle meurt instantanément. Si elle dépense un point de Destin, la cible est à jamais immunisée contre ce sort. Ce sort constitue une invocation si puissante et contraignante que tous les sorciers dans un rayon de 7,5 kilomètres prennent conscience de la perturbation de l’Aethyr provoquée par son incantation. Les sorciers de bataille de la Collège Flamboyant poursuivent souvent ceux qui recourent à ce sort inconsidérément, pour leur rappeler où se situent les limites, d’une manière plutôt brûlante."]
[null,"Cautérisation",4,"1 demi-action",null,null,"un morceau de charbon (+1)","vous pouvez appliquer vos mains sur une plaie ouverte et la refermer par cautérisation. Si ce sort ne rend pas de points de Blessures au sujet, il équivaut à des soins médicaux, ce qui peut sauver un blessé critique d’une mort certaine. Avec l’accord du MJ, ce sort peut être employé pour d’autres tâches similaires, comme le marquage au fer rouge, mais il ne peut fonctionner que si vos mains sont nues."]
[null,"Cœur ardent",16,"2 actions complète",null,null,"une fiole contenant une mixture de sang et d’huile (+2)","vous libérez l’ardeur enfouie dans le cœur de vos alliés. Tous vos compagnons dans un rayon de 30 mètres (15 cases) reçoivent un bonus de +20% à leurs tests de Peur et de Terreur pendant les 10 prochaines minutes. Le bénéfice de ce sort est perdu s’ils s’écartent de plus de 30 mètres (15 cases)."]
[null,"Colérique",6,"1 demi-action",null,null,"un dé à coudre de bile (+1)","la cible que vous choisissez dans un rayon de 12 mètres (6 cases) doit réussir un test de Force Mentale pour éviter de devenir furieuse envers une autre cible que vous avez désignée. Si la victime manque le test de 20% ou plus, elle attaque la cible désignée. À chaque round, la cible peut tenter un nouveau test de Force Mentale pour se libérer des effets de ce sort."]
[null,"Conflagration fatale",31,"1 action complète et 1 demi-action",null,null,"une dent de dragon (+3)","Voici le sort le plus destructeur de l’arsenal des sorciers Flamboyants. En invoquant conflagration fatale, vous créez un enfer de flammes qui engloutit une zone de votre choix dans un rayon de 48 mètres (24 cases). Utilisez pour cela le grand gabarit. Les victimes subissent un nombre d’attaques égal à votre valeur de Magie et d'une valeur de dégâts de 4. Toute personne qui reste dans la zone après son prochain tour de jeu doit réussir un test de Force Mentale par round passé dans les flammes, sous peine de subir à nouveau les dégâts. Le sort reste actif jusqu’à ce qu’il ne reste plus rien de vivant dans la zone. Le sort constitue une invocation si puissante et violente que tous les sorciers dans un rayon de 7,5 kilomètres prennent conscience de la perturbation de l’Aethyr provoquée par son incantation. Les sorciers de bataille de l’Ordre Flamboyant poursuivent souvent ceux qui recourent à ce sort inconsidérément, pour leur rappeler où se situent les limites, d’une manière plutôt mordante."]
[null,"Couronne de feu",8,"1 action complète",null,null,"une couronne d’or (+1)","ce sort crée une majestueuse couronne de flammes ondoyantes au-dessus de votre tête, pour un nombre de rounds équivalent à votre valeur de Magie. Pendant la durée du sort, vous recevez +20% à tous vos tests de Commandement et d’Intimidation. Par ailleurs, vos ennemis doivent réussir un test de Force Mentale avant de pouvoir vous attaquer au corps à corps. S’ils le ratent, il leur faut entreprendre une autre action. Le diadème de feu éclaire comme une torche et peut servir à embraser des matières inflammables, mais ceci demande des gestes tellement inélégants que peu de sorciers Flamboyants y recourent sans bonne raison. Un sorcier Flamboyant ne peut en aucun cas se blesser par le biais de ce sort."]
[null,"Cuisson éclair",4,"1 demi-action",null,null,"une fourchette en métal (+1)","vous pouvez cuir instantanément une portion de nourriture à votre goût ou faire bouillir immédiatement à gros bouillon jusqu'à un litre d'eau (ou de liquide similaire). Il s'agit d'un sort de contact."]
[null,"Égide d'Aqshy",24,"2 actions complètes",null,null,"un bouclier miniature en or (+3)","vous et tous les alliés qui vous tiennent les mains (ainsi que tous ceux qui leur tiennent les mains, etc.) êtes totalement immunisés contre les dégâts causés par le feu. Si la chaîne des mains est interrompue, quiconque n'est plus relié à vous-même de manière directe ou indirecte perd immédiatement le bénéfice de cette immunité. Ceux qui sont protégés par l'égide d'Aqshy sont immunisés contre les feux naturels, ainsi que tous les effets de feu magique générés par des sorts dont la difficulté est inférieure à celle de celui-ci, et contre tous les effets de feu créés par des créatures dont la Force Mentale est inférieure à la vôtre. Ce sort dure un nombre de minutes égal à votre valeur de Magie. Vous ne pouvez lancer ce sort que sur vous-même, c'est à dire que vous seul pouvez être le point de départ de la chaîne d'individus protégés."]
[null,"Embrasement de colère",16,"1 action complète",null,null,"une mèche de cheveux roux (+2)","la victime de votre choix est consumée par la haine. La cible doit réussir un test de Force Mentale Assez difficile (-10%) pour résister aux effets de ce sort. En cas d'échec, elle gagne un bonus de +10% en Capacité de Combat et en Endurance. Toutefois, à chaque round, elle perd également 1 point de Blessures en raison des  feux de la rage qui la consument. La victime attaque la créature la plus proche, qu'il s'agisse d'un allié ou d'un ennemi. Elle peut se libérer de ce sort en réussissant un test de Force Mentale Assez difficile (-10%), au prix d'une action gratuite qu'elle peut entreprendre à la fin de chaque tour. Il s'agit d'un sort de contact."]
[null,"Épée ardente de Rhuin",14,"1 demi-action",null,null,"une torche (+2)","une épée de flammes se matérialise entre vos mains. Elle équivaut à une arme magique avec l’attribut percutante et une valeur de dégâts de 4. Vous recevez également pendant toute la durée du sort un bonus de +1 en Attaques, applicable uniquement quand vous maniez l’épée ardente de Rhuin. Le sort reste actif pour un nombre de rounds égal à votre valeur de Magie. Vous pouvez prolonger cette durée en réussissant un test de Force Mentale à chaque round suivant."]
[null,"Explosion flamboyante",22,"1 action complète",null,null,"une dague en acier trois fois trempé (+3)","vous provoquez 1d10 explosions de flammes sur un ou plusieurs de vos adversaires dans un rayon de 48 mètres (24 cases). Chaque explosion correspond à un projectile magique d’une valeur de dégâts de 4. Dans tous les cas, vous ne pouvez créer moins d'explosions que votre valeur de Magie."]
[null,"Flamme inextinguible",11,"1 demi-action",null,null,"un soufflet (+2)","choisissez un feu situé dans les 12 mètres (6 cases) et dont la taille ne dépasse pas celle d'un feu de camp. Il devient impossible à éteindre par le vent ou par l'eau, qu'ils soient magiques ou naturels. Cet effet dure un jour si vous avez 1 en Magie, une semaine si vous avez 2, un mois si vous avez 3 et un an si vous avez 4. En plus d'être inextinguible, le feu ne consomme aucun combustible tant que dure le sort. Si les combustibles qui alimentaient le feu sont dispersés, les flammes subsistent sur les petits morceaux : un feu de camp inextinguible qu'on aurait dispersé à coups de pied, par exemple, continue de brûler les morceaux de bois qui le composaient. Une fois que le sort expire, le feu continue de brûler normalement jusqu'à ce que les combustibles soient consumés ou qu'il soit éteint par un agent extérieur."]
[null,"Flammes d'U'Zhul",6,"1 demi-action",null,null,"une allumette (+1)","vous pouvez lancer une flèche de feu sur un adversaire situé dans un rayon maximum de 36 mètres (18 cases). Il s’agit d’un projectile magique ayant une valeur de dégâts de 4."]
[null,"Goût du feu",9,"1 action complète",null,null,"un grain de poivre (+1)","vous conférez un goût à une portion de nourriture ou de boisson. La nourriture devient fortement épicée et les boissons de tout type obtiennent le goût brûlant et les effets d'un alcool fort. Une \"portion\" de nourriture représente un plat de nourriture que l'on vous sert, un récipient contenant un plat unique (un faitout entier, par exemple), ou un récipient de boisson dont la taille est inférieure ou égale à un fût d'eau ou un tonnelet de bière. Les effets des alcools sont décrits à la page 115 de WJDR. Les breuvages qui contiennent déjà de l'alcool deviennent l'équivalent d'alcools forts. La nourriture épicée cause chez ceux qui n'y sont pas habitués (le lanceur du sort est toujours considéré comme habitué à ce genre de nourriture) des douleurs intestinales pendant plusieurs heures, sauf si le convive réussit un test d'Endurance."]
[null,"Rideau de feu",14,"1 action complète",null,null,"un morceau de tapisserie roussi par le feu (+2)","vous créez un rideau de flammes haut de 4 mètres (2 cases) et long de 12 mètres (6 cases). Vous pouvez en modérer le contour à volonté. Bien qu'il soit comme suspendu, tel un rideau affecté par la gravité normale, la \"tringle\" imaginaire qui le supporte peut être tordue à n'importe quel angle, suivre n'importe quelle courbe ou être suspendue à n'importe quelle hauteur de votre choix. Toute créature adjacente au rideau ou le touchant subit une valeur de dégâts 3, ce qui est également valable si on le traverse. De plus, le rideau lui-même et la fumée qu'il dégage infligent un malus de -20% en Capacité de Tir à tous les projectiles qui sont tirés au travers. Un malus similaire de -20% s'applique à tous les tests liés à la vue et à la perception à travers le rideau. Le rideau peut être agité par la brise ou un vent violent, tout comme le serait un rideau d'étoffe lourde. Cela peut l'amener, selon le bon vouloir du MJ, à toucher les créatures proches (et à infliger les dégâts indiqués plus haut) ou à mettre le feu aux substances combustibles. Ce sort un nombre de minutes égal à votre valeur de Magie."]
[null,"Ruine et destruction",18,"1 action complète",null,null,"un morceau de charbon chauffé à blanc (+2)","vous suscitez la destruction instantanée par le feu d'un objet non vivant. Si vous avez une valeur de Magie de 1, vous pouvez affecter des objets représentant au maximum un encombrement de 10 (des objets qui tiennent dans la paume de votre main). Si elle est de 2, vous pouvez affecter des objets représentant un encombrement de 50 (des objets que l'on peut facilement porter avec soi) ; si elle est de 3, des objets représentant un encombrement de 200 (des objets que l'on peut soulever relativement facilement) ; et si elle est de 4, des objets représentant un encombrement de 1000 (des objets qui peuvent être traînés par un cheval). Une fois le sort lancé, les restes exacts de l'objet dépendent de sa nature et c'est au MJ d'en décider au cas par cas. Une feuille de parier est réduite en cendres. Une robuste chaise de bois se transforme en un tas de bouts de bois calcinés. Une épée sera noircie et les bandes de cuir de sa poignée détruites, mais la lame restera intacte. La règle générale, c'est que tout objet qui serait détruit par un incendie prolongé sera détruit par ruine et destruction. Une fois le sort terminé, les restes de l'objet sont froids au toucher. Il s'agit d'un sort de contact."]
[null,"Sang bouillant",21,"1 action complète",null,null,"la rate d'un ogre (+3)","vous infligez à une cible qui a manqué un test d'Endurance Assez difficile (-10%) une souffrance atroce en faisant bouillir son sang. À chaque round, pendant un nombre de rounds égal à votre valeur de Magie, la victime subit un coup d'une valeur de dégâts de 3, qui tient compte de son Endurance mais pas de son armure. De plus, tant qu'elle est sous l'effet de ce sort, la victime subit un malus de -20% aux tests de Perception en raison des hallucinations et de la douleur. Les cibles qui sont tuées par sang bouillonnant explosent dans une gerbe de sang brûlant, infligeant un coup d'une valeur de dégâts de 1 à toutes les créatures situées dans un rayon de 2 mètres (1 case) de la victime. Il s'agit d'un sort de contact."]
[null,"Souffle de feu",25,"1 action complète",null,null,"une écaille de dragon (+3)","vous crachez un torrent de flammes, semblable au souffle des dragons. Utilisez le gabarit de flammes. Les victimes du sort subissent une attaque d’une valeur de dégâts de 8. Un test de Force Mentale réussi de leur part réduit l’attaque à une valeur de dégâts de 4. Il va sans dire que le commun des mortels, vous voyant cracher le feu de la sorte, ne manquera pas de vous prendre pour quelque démon du Chaos et réagira en conséquence."]
[null,"Vengeance ardente",26,"1 minute",null,null,"trois gouttes du sang de la cible (+3)","vous suscitez chez la cible de ce sort un brûlant désir de vengeance à l'égard d'un autre personnage. Vous devez nommer la cible et l'objet de la vendetta pendant l'incantation de ce sort. Si la victime du sort rate un test de Force Mentale Assez difficile (-10%), elle n'a plus qu'une obsession : se venger du personnage nommé. La victime est incapable de dire pourquoi : tout ce qu'elle sait, c'est que son ennemi est un traître et ne mérite que la mort. Le sort dure un an et un jour, ou jusqu'à ce que le vengeance ait été accomplie. Chaque mois, la cible peut effectuer un autre test de Force Mentale pour tenter de se libérer du sort, mais ces tests ultérieurs sont Très difficiles (-30%). Le brasier de la vengeance ardente est difficile à éteindre."]
["Domaine de la Lumière","Arme rayonnante",9,"1 demi-action",null,null,"un porte-bonheur en argent (+1)","vous enchantez temporairement une arme de mêlée que vous touchez à l'aide du pouvoir radiant de Hysh. Pendant un nombre de minutes égal à votre valeur de Magie, l'arme est considérée comme magique et bénéficie d'un bonus aux dégâts de +2 contre les démons. Le porteur d'une arme rayonnante échoue automatiquement aux tests de Dissimulation. Il s'agit d'un sort de contact."]
[null,"Bannissement",13,"1 action complète",null,null,"une branche de chêne (+2)","vous emprisonnez un démon, situé dans un rayon de 24 mètres (12 cases), dans les tentacules de Hysh, profitant de la pureté de la lumière pour le renvoyer dans les Royaumes du Chaos. Si le sort est lancé avec succès, le bannissement se résout par le biais d’un test de Force Mentale opposé. Si vous le remportez, le démon disparaît ; si vous perdez, le démon reste. En cas d’égalité, vous restez tous deux bloqués en plein combat mental. Aucun des deux adversaires ne peut alors entreprendre la moindre action (pas même esquiver) tant que la lutte continue. Effectuez des tests de Force Mentale opposés à chacun de vos tours de jeu jusqu’à ce que l’un des deux l’emporte. Bannissement peut également servir à exorciser une créature possédée."]
[null,"Bienveillance de Hysh",27,"2 actions complètes",null,null,"une mèche de cheveux de la cible, coupée alors qu'elle était en pleine santé (+3)","vous enveloppez un personnage du pouvoir guérisseur de Hysh et tous les dégâts et maladies qui l'affectent sont guéris. Cela comprend toutes les Blessures subies , les maladies dont il souffre actuellement, les poisons qu'il a en ce moment dans le corps, et autres effets semblables. Il s'agit d'un sort de contact que vous pouvez également lancer sur vous-même."]
[null,"Clairvoyance",7,"1 demi-action",null,null,"une perle de verre transparente (+1)","vous touchez un personnage et réduisez un malus qui affecte son Intelligence, sa Force Mentale ou sa Sociabilité d'un maximum de 10% (un malus de -20% passe à -10%, un malus de -10% ou moins est réduit à zéro, etc.). La réduction du malus est effective pendant un nombre d'heures égal à votre valeur de Magie, mais le fait de lancer ce sort plusieurs fois de suite ne permet pas de cumuler les effets positifs affectant une même caractéristique d'un même personnage. Cependant, vous pouvez le lancer plusieurs fois pour réduire des malus affectant des caractéristiques différentes. Il s'agit d'un sort de contact que vous pouvez lancer sur vous-même."]
[null,"Colonne de gloire",28,"1 action complète",null,null,"un diamant d’une valeur d’au moins 100 Co (+3)","vous focalisez l’énergie de Hysh qui se matérialise en une colonne meurtrière de lumière ardente, quelque part dans un rayon de 48 mètres (24 cases). Utilisez le grand gabarit. Les créatures affectées reçoivent une attaque d’une valeur de dégâts de 4 et doivent réussir un test d’Agilité sous peine de subir également les effets du sort lueur éblouissante. Colonne de gloire étant une invocation surpuissante, tous les sorciers présents dans un rayon de 7,5 kilomètres prennent conscience de la perturbation dans l’Aethyr provoquée par ce sort ; y recourir pour autre chose que la lutte directe contre les démons est très mal perçu par les doyens hiérophantes de l’Ordre de la Lumière."]
[null,"Distorsion du temps de Birona",35,"2 actions complètes",null,null,"un sablier (+1)","vous distordez le temps comme si tout ce qui se passe autour de vous s'arrêtait. Jouez immédiatement un nouveau round uniquement pour vous. Le sort constitue une invocation si puissante et violente que tous les sorciers dans un rayon de 7,5 kilomètres prennent conscience de la perturbation de l’Aethyr provoquée par son incantation. Les sorciers de bataille de la Collège Lumineux poursuivent souvent ceux qui recourent à ce sort inconsidérément, pour leur rappeler où se situent les limites, d’une manière plutôt mordante."]
[null,"Édifice illuminé",11,"1 action complète",null,null,"une bougie de cire intacte (+2)","vous illuminez l'intérieur d'un bâtiment comme s'il était en plein jour. Avec une valeur de Magie de 1 vous pouvez affecter un bâtiment de la taille d'une masure ; avec une valeur de 2 un bâtiment ou une maison comportant plusieurs pièces, mais de taille modérée ; avec une valeur de 3 un grand manoir ; et avec une valeur de 4 n'importe quel bâtiment d'un seul tenant, quelle que soit sa taille. La lumière brille dans les pièces, les greniers, les placards et dans tout autre espace défini par un plafond et des murs faits par la main de l'homme. En plus d'illuminer l'intérieur de l'édifice, la lumière brille à travers les portes, les fenêtres, et même les interstices séparant planches et bardeaux. Il s'agit d'un sort de contact : vous devez toucher un élément structurel solide du bâtiment (mur, poutre, etc.) pour qu'il soit affecté."]
[null,"Exorcisme majeur",26,"1 action complète et 1 demi-action",null,null,"un rameau d’un chêne frappé par la foudre (+3)","vous lacérez les vents de l'Aethyr, vous permettant ainsi de bannir un groupe de démons situé dans un rayon de 48 mètres (24 cases). Utilisez le grand gabarit. Les démons affectés doivent réussir un test de Force Mentale, sous peine d’être bannis et renvoyés dans les Royaumes du Chaos."]
[null,"Guérison",16,"1 action complète",null,null,"un cataplasme (+2)","vous utilisez le pouvoir de Hysh pour aider un ou plusieurs personnages souffrant de maladie ou empoisonnés. Le sort affecte un nombre maximal de personnages égal à votre valeur de Magie, et tous doivent être situés dans un rayon de 8 mètres (4 cases) de vous. Si ce sort est lancé avec succès, toutes les maladies affectant les cibles voient leur durée réduite de moitié (en arrondissant à l'entier supérieur). Sinon, le sort peut débarrasser chaque cible d'un poison, annulant tous ses effets. Vous devez décider si guérison traitera les maladies ou les empoisonnements quand vous lancez le sort."]
[null,"Inspiration lumineuse",16,"1 minute",null,null,"une page tirée d’un livre (+2)","vous ouvrez votre esprit à Hysh et laissez sa sagesse vous apporter la lumière sur un problème intellectuel des plus épineux. Une fois le sort terminé, vous pouvez effectuer un unique test de Connaissances avec un bonus de +30%."]
[null,"Lueur éblouissante",5,"1 demi-action",null,null,"un petit miroir (+1)","vous créez un jaillissement lumineux, dans un rayon de 36 mètres (18 cases), qui éblouit les personnes situées dans la zone. Utilisez le petit gabarit. Pendant 1d10 rounds, les créatures affectées subissent un malus de –10% à leurs tests de Capacité de Combat, de Capacité de Tir et d’Agilité, ainsi que pour tous les tests de Perception liés à la vue."]
[null,"Lueur purificatrice",5,"1 demi-action",null,null,"un morceau de savon (+1)","une faible lueur passe sur la surface de n'importe quel objet ou personnage, et ce dernier se retrouve d'une impeccable propreté. La poussière diaprait, les ternissures s'estompent, les odeurs rances sont éliminées et la barbe de plusieurs jours est nettement coupée. Quant à la nourriture et aux boissons gâtées, on peut les purifier (et même les rendre savoureuses si elles l'étaient à l'origine) grâce à ce sort. Il s'agit d'un sort de contact."]
[null,"Lumière aveuglante",24,"1 action complète",null,null,"un disque de mithril poli (+3)","vous créez une explosion de lumière chatoyante, apparaissant dans un rayon de 48 mètres (24 cases), aveuglant toutes les créatures comprises dans la zone. Utilisez le grand gabarit. Toutes les personnes affectées doivent effectuer un test d’Agilité. En cas d'échec, chaque victime est aveuglée, ce qui réduit ses valeurs d’Agilité, de Mouvement et de Capacité de Combat de moitié (arrondies à l’inférieur), tandis que sa Capacité de Tir tombe à 0. De plus, elle rate automatiquement tous ses tests de Perception liés à la vue. Les personnes qui réussissent le test initial ne subissent que l’équivalent du sort lueur éblouissante. Dans tous les cas, les effets du sort persistent pendant 1d10 rounds."]
[null,"Lumière immunisante",12,"2 actions complètes",null,null,"une bougie de cire bénie par un prêtre de Shallya (+2)","en lançant ce sort, vous allumez un feu de n'importe quelle taille, depuis la flamme d'une bougie jusqu'à un feu de camp. Tous ceux qui se trouvent dans la zone éclairée par cette flamme (sa portée maximale : cf. page 117 de WJDR) réussissent automatiquement tous les tests d'Endurance requis pour résister aux maladies tant qu'elle brûle. On peut accroître la taille du feu (en ajoutant du combustible, par exemple) et même le diviser en plusieurs parties (en allumant par exemple une autre bougie à l'aide de la première). Dans ce dernier cas, les feux \"engendrés\" ont exactement les mêmes effets que les \"parents\", et ces effets s'appliquent à ceux qui sont illuminés par n'importe lequel de ces feux jusqu'à ce qu'ils s'éloignent."]
[null,"Manteau de lumière",8,"1 demi-action",null,null,"une bougie (+1)","vous êtes enveloppé d’un champ de lumière qui vous protège des attaques à distance. Tous les projectiles non magiques voient leur valeur de dégâts réduite à 0 (en d’autres termes, les dégâts sont seulement de 1d10). Manteau de lumière reste actif pendant un nombre de minutes égal à votre valeur de Magie, durant lesquelles vous ne pouvez effectuer aucun test de Dissimulation à cause de la lumière que vous dégagez."]
[null,"Pouvoir de la vérité",18,"1 action complète et 1 demi-action",null,null,"une feuille de vélin vierge (+2)","un personnage que vous touchez devient plus convaincant, mais uniquement s'il parle honnêtement. S'il se conforme à cette restriction, le personnage gagne un bonus de +30% aux tests de Charisme et peut affecter le double du nombre normal d'individus (on effectue le calcul une fois que tous les effets d'Éloquence et d'Orateur né ont été pris en compte). Les effets de ce sort n'ont rien d'ostentatoire (la cible n'est pas environnée d'une aura lumineuse ni accompagnée par une musique céleste), et il n'y a donc aucun moyen facile de juger de l'honnêteté du bénéficiaire. Il s'git d'un sort de contact que vous pouvez également lancer sur vous-même."]
[null,"Rayon de soumission",21,"2 actions complètes",null,null,"un miroir parfait (+3)","un trait de lumière étincelante jaillit de votre main. Si vous utilisez le miroir, la lumière émane de celui-ci et il se brise quand le sort s'achève, Utilisez le gabarit de cône. Toutes les créatures des Royaumes du Chaos (c’est-à-dire les démons) prises dans la zone d'action de ce sort doivent réussir un test de Force Mentale accompagné d'un bonus de -10% multiplié par votre valeur de Magie. ceux qui échouent ne peuvent pas entreprendre d'action de déplacement tant que vous maintenez le rayon en place. Vous pouvez projeter le cône de lumière pendant un nombre de rounds égal à votre valeur de Magie. Vous pouvez allonger la durée de ce sort d'un round supplémentaire par point de Blessures que vous sacrifiez."]
[null,"Regard radieux",7,"1 action complète",null,null,"une loupe (+1)","votre regard focalise l’énergie radieuse sur une cible située dans un rayon de 16 mètres (8 cases). Il s’agit d’un projectile magique d’une valeur de dégâts de 6. Il arrive qu’un simple regard puisse tuer…"]
[null,"Sentinelle rayonnante",14,"1 action complète",null,null,"une rondache (+2)","vous créez une boule de lumière brillante de la taille d'une tête d'homme, qui flotte autour de votre corps, se déplaçant lentement ou avec vivacité, selon la situation. La boule dévie les coups qui vous prennent pour cible, vous protégeant ainsi contre les attaques. Une fois par round, la sentinelle radieuse peut parer une attaque au corps à corps qui vous prend pour cible, en utilisant votre Force Mentale en guise de Capacité de Combat. Cette parade n'est pas comptée comme votre parade pour ce round. La boule se dissipe après un nombre de minutes égal à votre valeur de Magie."]
[null,"Soins de Hysh",10,"1 action complète",null,null,"une perle en verre transparent (+2)","votre contact soigne un personnage blessé d’un nombre de points de Blessures égal à votre valeur de Magie. Il s’agit d’un sort de contact que vous pouvez lancer sur vous-même."]
[null,"Yeux de la vérité",20,"1 action complète",null,null,"une sphère de verre (+2)","vos yeux brillent de l’éclat de la vérité. Pendant un nombre de rounds égal à votre valeur de Magie, vous pouvez percer les illusions, l’obscurité magique ou normale, l’invisibilité et toutes les formes de déguisement dans un rayon de 48 mètres (24 cases). Toutes les créatures dissimulées vous sont aussi révélées."]
["Domaine du Métal","Armure de plomb",14,"1 action complète",null,null,"un casque miniature en plomb (+2)","sous votre influence, les armures d’un groupe d’ennemis, situé dans un rayon de 48 mètres (24 cases), se mettent à peser aussi lourd que du plomb. Utilisez le grand gabarit. Les créatures affectées subissent un malus de –10% en Capacité de Combat, Capacité de Tir et Agilité, ainsi qu’un malus de –1 à leur valeur de Mouvement. Armure de plomb reste actif pendant 1 minute (6 rounds)."]
[null,"Défaut",14,"1 action complète",null,null,"un casque miniature en plomb (+2)","sous votre influence, les armures d'un groupe d'ennemis situés dans les 48 mètres (24 cases) pèsent aussi lourd que si elles étaient en plomb. Utilisez le grand gabarit. Tous les individus affectés subissent un malus de -10% en Capacité de Combat, Capacité de Tir et Agilité, ainsi qu'un malus de -1 en Mouvement. Armure de plomb dure 1 minute (6 rounds)."]
[null,"Dévoiler l'inconnu",22,"1 minute",null,null,"une drachme d'extrait de sulfure d'arsenic (+3)","ce sort vous permet de percer tous les secrets d'un objet, d'apprendre sa composition ainsi que toutes les propriétés spéciales ordinaires qu'il peut avoir. Par exemple, un sorcier Doré utilisant dévoiler l'inconnu pourrait apprendre les propriétés médicinales de la crapaudine (cf. page 74 de l'Arsenal du Vieux Monde).\nEn plus des effets normaux de ce sort, vous pouvez effectuer un test spécial de Focalisation Assez difficile (-10%) pour découvrir les propriétés particulières d'un objet magique. Vous bénéficiez d'un bonus de +10% multiplié par votre valeur de Magie. Pour chaque degré de réussite, vous apprenez un des traits spéciaux de l'objet magique. Dans le cas d'objets maudits, souillés ou gâtés d'une façon ou d'une autre, vous découvrez leur propriété dangereuse en dernier."]
[null,"Enchantement d'objet",21,"1 minute",null,null,"une plume de griffon (+3)","Vous enchantez temporairement un objet, ce qui confère un bonus de +5% à l’une des caractéristiques du porteur. La fonction magique de l’objet doit rester en adéquation avec sa forme : vous pouvez ainsi enchanter une épée pour conférer un bonus en Capacité de Combat ou un serre-tête pour un bonus en Sociabilité. L’objet est considéré comme magique. L’enchantement reste actif pendant 1 heure, sachant qu’un même objet ne peut être enchanté qu'une seule fois. Il s’agit d’un sort de contact."]
[null,"Façonnage du métal",18,"1 minute",null,null,"un talisman représentant un marteau et une enclume (+2)","vous pouvez transformer un objet métallique en un autre. Cela ne change pas le type du métal, uniquement sa forme : vous pouvez, par exemple, transformer un bouclier de métal en urne. Ce sort ne fonctionne pas sur les objets magiques. La qualité de fabrication du nouvel objet, s’il est besoin de la déterminer, dépend d'un test de Focalisation. Façonner un objet de qualité exceptionnelle correspond à un test Très difficile (–30%), tandis qu’un objet de bonne qualité s’obtient par un test Difficile (–20%). Un test de difficulté Moyenne produit un objet de qualité moyenne, alors qu’un test de Focalisation raté, quelle qu’en soit la difficulté, ne donne qu’un objet de qualité médiocre. Il s’agit d’un sort de contact."]
[null,"Flèches d'argent d'Arha",13,"1 demi-action",null,null,"une pointe de flèche en argent (+2)","vous créez un nombre de flèches d’argent égal à votre valeur de Magie, que vous pouvez lancer sur l’un ou plusieurs de vos adversaires situés dans un rayon de 48 mètres (24 cases). Les flèches d’argent d'Arha sont des projectiles magiques d’une valeur de dégâts de 3, qui disparaissent après avoir infligé leurs dégâts."]
[null,"Garde d'acier",5,"1 demi-action",null,null,"une bille d’acier (+1)","vous invoquez des sphères miroitantes d’acier qui gravitent autour de votre corps et vous protègent contre les attaques pendant 1 minute (6 rounds) avant de disparaître. Toutes les attaques dirigées contre vous subissent un malus de –10% en Capacité de Combat ou en Capacité de Tir, selon le cas."]
[null,"Inscription",7,"1 action complète",null,null,"un ciseau (+1)","en passant votre main sur n'importe quelle surface métallique, vous faites apparaître une inscription ineffaçable sur l'objet. L'inscription peut être de n'importe quelle longueur (du moment qu'elle tient sur l'objet), mais chaque douzaine de mots en plus de la première augmente le temps d'une action complète supplémentaire. L'inscription apparaît avec votre écriture, et ceux qui la connaissent bien pourront vous identifier comme en étant l'auteur."]
[null,"Loi de l'or",26,"1 action complète",null,null,"un petit fourreau doré très ouvragé d’une valeur minimale de 75 Co (+3)","vous enveloppez de l’étreinte de Chamon un objet magique situé dans un rayon de 24 mètres (12 cases), ce qui neutralise ses pouvoirs. L’objet perd alors toute fonction magique pendant 1d10 rounds."]
[null,"Loi de la forme",8,"1 action complète",null,null,"une tige de fer (+1)","vous transmutez un objet solide et inanimé, le rendant dur comme l'acier. Il devient lourd et bien que son apparence ne change pas, on croirait du métal au contact. Généralement, cet effet provoque une augmentation de la valeur d'Encombrement de l'objet, et accroît la difficulté des tests de Force pour défoncer les portes et autres obstacles (comme les fenêtres en verre), renforce les liens de cordes, empêche les torches de prendre feu, etc. Vous devez toucher l'objet pour l'affecter. Loi de la forme dure un nombre de minutes égal à votre valeur de Magie."]
[null,"Loi de la logique",7,"1d10 actions complètes",null,null,"un morceau de papier vierge (+1)","vous recourez à la magie de la logique pour optimiser un test de compétence ou de caractéristique. Ce sort doit être lancé avant que le test ne soit effectué, sachant que loi de la logique peut vous assister vous ou l’un de vos alliés situé dans un rayon de 12 mètres (6 cases). Le temps d’incantation aléatoire (1d10 actions complètes) couvre à la fois l’évaluation du problème et l’incantation à proprement parler. S’il est lancé avec succès, loi de la logique octroie un bonus de +20% au test correspondant de compétence ou de caractéristique. Le bonus doit servir dans les 5 minutes qui suivent la fin de l’incantation."]
[null,"Loi du temps",15,"1 action complète",null,null,"un os fossilisé (+2)","vous rendez un objet et inanimé fragile et facilement cassable. L'effet est indécelable au poids et au contact de l'objet. En général, la difficulté visant à détruire l'objet s'en trouve réduite (généralement de 1d10/2 crans), comme quand il s'agit de défoncer une porte ou une fenêtre, de rompre des liens, de briser des barreaux, etc. Loi du temps dure un nombre de minutes égal à 1 plus votre valeur de Magie."]
[null,"Malédiction de la rouille",9,"1 demi-action",null,null,"un clou rouillé (+1)","un objet métallique non magique dans un rayon de 12 mètres (6 cases) rouille sous votre influence, ce qui le rend inutilisable. Vous pouvez ainsi affecter un objet dont l’encombrement ne dépasse pas 75. Veuillez consulter le Chapitre 5: L’équipement pour l’encombrement des objets courants."]
[null,"Métal révélateur",11,"2 actions complètes",null,null,"une lentille (+1)","vous touchez un objet en métal et vous découvrez son passé, observant les circonstances de sa création et à l'instant où il fut forgé comme si vous y étiez. Par la suite, vous pouvez de vous rappeler un fait particulier concernant ce que vous avez vu en réussissant un test d'Intelligence."]
[null,"Or du fou",17,"1 action complète",null,null,"une fleur pétrifiée (+2)","vous altérez momentanément la qualité d'un objet inanimé pour le faire paraître plus précieux qu'il ne l'est réellement. Les sous de cuivre deviennent des couronnes d'or, une épée rouillée devient un sabre de qualité exceptionnelle et un dentier de bois brille de l'éclat de l'argent. La valeur de l'objet est multipliée par 10. Or du fou dure un nombre d'heures égal à votre valeur de Magie. Vous devez toucher l'objet pour l'affecter."]
[null,"Rigidité de corps et d'esprit",12,"1 action complète",null,null,"un petit disque d'acier (+2)","votre corps et votre esprit prennent les propriétés du métal, ce qui les rend forts, résistants et immuables. Vous gagnez l'équivalent de 1 point d'Armure sur toutes les localisations (cumulable avec toute autre armure pour un maximum de 5 PA) et un bonus de +10% en Force Mentale. De plus, vous découvrez que vous êtes bien moins susceptible de changer d'avis pendant la durée du sort ; cet effet n'est pas représenté par des statistiques et doit être interprété selon le bon vouloir du MJ. Ces effets durent un nombre de minutes égal à votre valeur de Magie."]
[null,"Rune secrète",14,"1 action complète",null,null,"une fiole d'encre mêlée de paillettes d'or (+3)","ce sort peut être lancé de deux façons : pour enregistrer un message secret ou pour lire un message consigné de la sorte. La première méthode fonctionne comme le sort inscription, mais au lieu d'être visible pour tous, le message est invisible même quand on examine attentivement l'objet. Afin de voir le message inscrit à l'aide de rune secrète, le sort doit être lancé de la deuxième manière, rendant le message visible. Les sorciers Dorés utilisent fréquemment ce message pour communiquer entre eux. D'ordinaire, ils relancent rune secrète sur un objet dont ils ont déchiffré le message, afin de tenir celui-ci à l'abri des yeux des curieux."]
[null,"Soufflet de forge",4,"1 demi-action",null,null,"un soufflet d'air chaud (+1)","vous amenez un feu déjà allumé dans une forge, un foyer ou tout autre réceptacle où la chaleur et le feu sont utilisés à des fins spécifiques par des humains, à brûler à son intensité maximale, et ce sans consumer de combustible supplémentaire pendant 1d10x10 minutes."]
[null,"Transmutation de la folie",23,"10 minutes",null,null,"une page de livre écrit par un dément (+3)","vous tentez de transformer un esprit malade en esprit sain, ce qui reste une tâche périlleuse. L’incantation du sort s’accompagne d’un test de Focalisation. S’il est réussi, la cible perd 1d10 points de Folie. En revanche, si le test est raté, la cible gagne 1d10 points de Folie. Il s’agit d’un sort de contact que vous ne pouvez lancer sur vous-même. Transmutation de la folie n’agit pas sur les animaux."]
[null,"Transmutation finale",35,"2 actions complètes",null,null,"une boule de cristal (+1)","ce sort fonctionne comme l'Or du fou si ce n'est qu'il est permanent et peut aussi cibler un être vivant. Une telle cible doit réussir un test de Force Mentale contre vous dépenser un point de Destin ou bien être tuée et pétrifiée. Si elle dépense un point de Destin, la cible est à jamais immunisée contre ce sort. Tous les sorciers situés dans un rayon de 7,5 kilomètres sont conscients de la perturbation qu'il provoque dans l'Aethyr. Les seigneurs du Collège Doré voient d'un mauvais œil ceux qui usent de d'une magie aussi puissante sans raison valable."]
[null,"Vision du destin",16,"1 action complète",null,null,"une fiole en verre vide (+2)","vous recourez à la magie pour guider les actions de vos alliés situés dans un rayon de 12 mètres (6 cases). Jusqu’au début de votre prochain tour de jeu, chaque personne affectée a le droit de relancer un unique test ou jet de dégâts. Le second résultat est définitif."]
["Domaine de la Mort","Absorption de la vie",16,"1 demi-action",null,null,"une fiole de sang (+2)","vous aspirez l’essence vitale d’un ennemi situé dans un rayon de 12 mètres (6 cases), et vous l'utilisez pour vous soigner. La cible perd 1d10 points de Blessures, quels que soient son bonus d’Endurance et son armure, à moins qu’elle ne réussisse un test de Force Mentale. Vous récupérez autant de points de Blessures que vous en avez ôtés à la victime. Vous ne pouvez dépasser votre maximum normal de points de Blessures, mais cela ne doit pas empêcher la cible de perdre les siens. Absorption de vie reste sans effet sur les démons et les morts-vivants."]
[null,"Âme emprisonnée",29,"2 actions complètes",null,null,"la cage thoracique d'un geôlier mort (+3)","vous emprisonnez l'âme de votre victime, en la scellant dans un réceptacle durable de votre choix, comme une bouteille, une fiole ou une bourse. Tant que l'âme est captive, le corps de la victime, véritable légume, est réduit aux fonctions vitales essentielles (respirer, avaler, excréter) sans initiative ni conscience. Bien qu'elle soit en vie d'un point de vue technique, cette coquille vide ne peut ni se déplacer ni même se lever de sa propre volonté, et doit être nourrie par autrui pour éviter de pourrir de faim ou de déshydratation. Les dégâts, les maladies, les poisons et autres sources de pertes de points de Blessures l'affectent normalement. Elle guérit naturellement et peut être soignée comme d'ordinaire par magie ou par l'utilisation de la compétence Soins. Vous pouvez rendre l'âme emprisonnée à son corps à tout moment en ouvrant le réceptacle scellé en présence de son corps. Tout prête de Morr et tout autre sorcier d'Améthyste qui connaît ce sort peut en faire autant. Dans tous les cas, l'individu qui a recouvré son corps gagne aussitôt 1-5 (1d10/2) points de Folie en raison de cette expérience traumatisante. Si la bouteille est ouverte loin du corps ou par quelqu'un qui ne connaît pas les rituels appropriés, l'âme se perd dans le vaste monde, condamnée à errer et à devenir un fantôme. Reportez-vous au Bestiaire du Vieux Monde, page 92, pour plus de détails au sujet des fantômes. Si l'âme est perdue, on peut maintenir le corps en vie, mais cela n'a guère d'intérêt. Il s'agit d'un sort de contact. En raison du déchirement de la trame de la vie et de la mort qu'implique la nature de cette conjuration, tous les sorciers situés dans un rayon de 7,5 kilomètres sont conscients de la perturbation qu'il provoque dans l'Aethyr. Les seigneurs de l'Ordre d'Améthyste voient d'un mauvais œil ceux qui usent de d'une magie aussi puissante sans raison valable."]
[null,"Dernières volontés",18,"1 action complète",null,null,"un morceau de vélin (+2)","vous pouvez poser une question à l’âme libérée d’un personnage qui vient de perdre la vie dans un rayon de 12 mètres (6 cases). Le sort doit être lancé dans la minute qui suit la mort du personnage (6 rounds), sans quoi, son âme aura déjà atteint le royaume de Morr. L’âme n’est pas obligée de répondre la vérité ou même quoi que ce soit. Dernières volontés ne peut être lancé sur une créature sans âme, comme un démon ou un mort-vivant."]
[null,"Douleurs abrégées",7,"1 demi-action",null,null,"deux sous de cuivre (+1)","par un simple contact de vos doigts, vous mettez un terme à l’existence d’une personne consentante aux portes de la mort. Douleurs abrégées tue ainsi quiconque n'ayant plus que 0 point de Blessures et ayant déjà reçu un coup critique. Il s’agit d’un sort de contact. Ce sort fonctionne sur les monstres, les animaux et même les PJ. Les âmes ainsi libérées sont immunisées contre les sorts tels que dernières volontés mais restent des cibles pour la résurrection nécromantique."]
[null,"Étreinte glaciale du trépas",16,"1 action complète",null,null,"une tige rose portant des épines (+2)","vous utilisez les tentacules glaciaux de Shyish pour lier vos ennemis présents dans une zone d'effet située dans un rayon de 48 mètres (24 cases). Utilisez le grand gabarit. Tous ceux qui sont affectés doivent réussir un test de Force Mentale pour éviter d'être assommés. Ils peuvent rejouer un test au début de leur tour pour tenter de briser l'étreinte. Ils restent assommés jusqu'à ce qu'ils réussissent ce test."]
[null,"Fatalisme",14,"1 action complète et 1 demi-action",null,null,"un clou de cercueil (+2)","grâce à ce sort, vos alliés oublient temporairement leur peur de la mort. Pendant 1 minute (6 rounds), vous bénéficiez, ainsi que tous vos alliés situés dans un rayon de 12 mètres (6 cases), de l’équivalent du talent Sans peur."]
[null,"Faux du moissonneur d'âmes",8,"1 demi-action",null,null,"une faux métallique miniature (+1)","une faux d’énergie améthyste se matérialise entre vos mains. Elle est considérée comme une arme magique dotée de l’attribut rapide et d’une valeur de dégâts de 5. Vous recevez également un bonus de +10% en Capacité de Combat quand vous la maniez. Ce sort reste actif pendant un nombre de rounds égal à votre valeur de Magie. Vous pouvez prolonger cette durée en réussissant un test de Force Mentale à chaque round suivant."]
[null,"Fin de la vie",31,"1 action complète",null,null,"le globe oculaire d'un meurtrier décapité (+3)","vous extirpez de force l'âme d'une cible située dans un rayon de 12 mètres (6 cases). La victime meurt immédiatement et ses restes se flétrissent d'horrible manière, ne laissant qu'une coquille desséchée, à moins qu'elle ne réussisse un test de Force Mentale opposé contre vous, auquel cas le sort échoue. En raison du déchirement de la trame de la vie et de la mort qu'implique la nature même de cette conjuration, tous les sorciers situés dans un rayon de 7,5 kilomètres sont conscients de la perturbation qu'il provoque dans l'Aethyr. Les seigneurs de l'Ordre d'Améthyste ne voient pas d'un très bon œil ceux qui usent d'une magie aussi puissante à la légère."]
[null,"Fin des souffrances",5,"1 action complète",null,null,"un sablier (+1)","vous prononcez des paroles de consolation pour un individu lourdement affecté par le récent trépas d'un parent. La douleur du sujet s'apaise à mesure qu'il accepte cette fatalité. Tout effet de Peur ou de Terreur, tout malus de caractéristique et tout effet de Folie infligé par le décès est éliminé ou annulé."]
[null,"Libération de la mort",14,"1 action complète",null,null,"un crâne humain (+2)","vous invoquez le vent de Magie pourpre pour qu'il tourbillonne autour d'une créature ciblée possédant le talent Éthéré et située dans un rayon de 12 mètres (6 cases). La cible doit réussir un test de Force Mentale pour éviter de prendre brutalement conscience de son état. En cas d'échec, elle subit un malus de -10% aux tests de Capacité de Combat et ne peut effectuer qu'une demi-action à son prochain tour. Au round suivant, le fantôme doit tenter un autre test de Force Mentale pour se libérer des effets de libération de la mort. Les fantômes qui échouent trois fois d'affilée à ces tests sont libérés du monde des mortels."]
[null,"Malédiction du pilleur de tombes",10,"1 minute",null,null,"de la terre issue d'une tombe profanée (+2)","vous lancez ce sort en présence d'un cadavre, devant une sépulture ou un cimetière. Quiconque profane le cadavre ou le site à n'importe quel moment dans l'année qui suit subit les effets de la malédiction : un malus de -10% aux tests de Force Mentale, d'Intelligence et de Sociabilité, et ce pendant une semaine. Le coupable gagne également 1 point de Folie."]
[null,"Membre flétri",11,"1 action complète",null,null,"un clou de fer travaillé à froid (+2)","vous endormez un des membres (bras ou jambe) d'une cible située dans un rayon de 24 mètres (12 cases). Vous pouvez choisir le membre affecté, et celui-ci devient totalement inutile pour un nombre de minutes égal à votre valeur de Magie. Tant que l'effet persiste, la cible subit les mêmes inconvénients que ceux associés à l'amputation d'une jambe ou d'un bras (cf. page 134 de WJDR). La victime recouvre l'usage du membre endormi à la fin du sort."]
[null,"Messager de la mort",6,"1 demi-action",null,null,"un couteau aiguisé (+1)","vous vous imprégnez de Shysh, dégageant ainsi une aura menaçante. Vous gagnez un bonus de +10% aux tests d'Intimidation pendant 1 minute (6 rounds)."]
[null,"Poids des années",23,"1 action complète",null,null,"un peu de lierre coupé sur la tombe d’un prêtre (+3)","un personnage situé dans un rayon de 12 mètres (6 cases) se met à vieillir à vue d’œil. La cible doit réussir un test de Force Mentale, sous peine de perdre de façon permanente 1d10% de sa valeur de Force et d’Endurance. Si ce sort affecte les animaux, il reste sans effet sur les démons et les morts-vivants. De même, il n’agit pas sur les objets ou les matières naturelles comme la nourriture, les plantes, le cuir, etc."]
[null,"Protection contre les abominations",12,"1 action complète",null,null,"un morceau de pierre ou de bois pris sur la clôture d'un cimetière (+2)","à partir du moment où vous avez lancé ce sort, et tant que vous restez immobile par la suite, les morts-vivants sont incapables de vous approcher à moins de votre valeur de Magie x 4 mètres (votre valeur de Magie x 2 cases). Les momies, les vampires, les revenants et les spectres peuvent effectuer un test de Force Mentale opposé contre vous afin d'ignorer les effets de cette protection. Selon le bon vouloir du MJ, d'autres morts-vivants puissants dotés d'une volonté de fer peuvent y avoir droit aussi."]
[null,"Réponse des défunts",18,"1 action complète",null,null,"un morceau d'un des vêtements que le défunt portait de son vivant (+2)","vous pouvez poser une question et obtenir une réponse de la part d'un défunt particulier, tant qu'il est possible de répondre à cette question par un nombre de coups frappés différent de zéro (\"Combien de voleurs sont venus dans votre maison la nuit où vous avez été battu à mort ?\"), ou s'il est possible de répondre par oui ou par non (\"Vous serait-il agréable que nous emmenions votre corps lors de notre pèlerinage à Altdorf ?\"). Dans le cas de questions dont la réponse est oui ou non, l'esprit du défunt frappe une fois pour \"oui\" et deux fois pour \"non\". Quelle que soit la question, l'esprit n'est absolument pas forcé de répondre, n'en sait pas plus que de son vivant et peut mentir s'il le désire. L'acte de répondre en lui-même n'est ni agréable ni particulièrement odieux au défunt, bien qu'il puisse être émotionnellement pénible en raison des vivants qui sont présents ou de la nature de la question. Ce sort doit être lancé en présence du cadavre du défunt ou de l'un de ses descendants vivants. La rumeur prétend que les morts répondent en frappant aux portes du royaume de Morr."]
[null,"Soleil pourpre de Xereus",35,"2 actions complètes",null,null,"une héliolite (+3)","vous invoquez une sphère violette qui flotte au dessus du sol. Toutes les cibles situées sous le grand gabarit doivent réussir un test d'Initiative subissent 2d6 points de Blessure contre vous OU dépenser un point de Destin ou bien être tuée et pétrifiée par la peur de demain. Si elle dépense un point de Destin, la cible est à jamais immunisée contre ce sort. Tous les sorciers situés dans un rayon de 7,5 kilomètres sont conscients de la perturbation qu'il provoque dans l'Aethyr. Les seigneurs du Collège d'Améthyste voient d'un mauvais œil ceux qui usent de d'une magie aussi puissante sans raison valable."]
[null,"Seuil de la mort",20,"1 action complète",null,null,"une fiole de liquide d’embaumement (+2)","votre influence sur la mort est telle que vous pouvez brièvement repousser l’inévitable. Seuil de la mort persiste pendant un nombre de rounds égal à votre valeur de Magie, et vous affecte ainsi que tous vos alliés situés dans un rayon de 24 mètres (12 cases). Quand une personne affectée par le sort est tuée, elle peut alors effectuer une dernière demi-action à son tour de jeu normal, avant de réellement mourir. Dès que l’action est résolue, la mort vient réclamer son dû."]
[null,"Usure du temps",11,"1 demi-action",null,null,"un petit sablier (+2)","par votre influence, un objet non magique dont l’encombrement ne dépasse pas 75 se délabre. Les objets de qualité médiocre ou de qualité moyenne sont réduits en poussière. Les objets de bonne qualité deviennent de qualité médiocre et ceux d’excellente qualité deviennent de qualité moyenne. Reportez-vous au Chapitre 5 : L’équipement pour plus de renseignements sur l’encombrement des objets courants et leur qualité. Il s’agit d’un sort de contact."]
[null,"Vent de mort",27,"1 action complète",null,null,"une améthyste d’une valeur minimale de 50 Co (+3)","vous appelez un vent mortel de Shyish qui s’abat quelque part dans un rayon de 48 mètres (24 cases). Utilisez le grand gabarit. Ceux qui sont affectés par le sort perdent 1d10 points de Blessures, quels que soient leur bonus d’Endurance et leur armure. En raison de la nature cataclysmique de cette invocation, tous les sorciers dans un rayon de 7,5 kilomètres prennent conscience de la perturbation de l’Aethyr causée par le sort. Les seigneurs de l’Ordre d’Améthyste ont mille façons aussi cruelles qu’insolites de punir ceux qui recourent à ce sort trop souvent ou sans bonne raison."]
[null,"Vision de l'au-delà",5,"1 action complète",null,null,"une poignée de terre prise sur une tombe (+1)","pendant 1 heure, vous voyez des esprits et des âmes, normalement invisibles à l’œil nu. Quand un être vivant trépasse, vous pouvez voir son âme quitter son corps."]
["Domaine des Ombres","Action secrète",12,"1 demi-action",null,null,"un schéma représentant votre action illusoire (+2)","Ce sort vous permet de réaliser une action tout en donnant l’impression de faire complètement autre chose. Votre apparence reste la même, mais votre activité apparente est toute différente: ainsi, vous pouvez faire croire à tous que vous feuilletez un livre, alors que vous êtes en réalité en train de mettre votre poing dans la figure de quelqu’un. Si votre activité (une attaque, un sort, un larcin, etc.) affecte quelqu’un d'autre, la victime a droit à un test d’Intelligence pour percer l’illusion. Action secrète reste actif pendant 1d10 rounds. Si l’incantation est réussie, le sort dissimule également l’action qui consiste à le lancer."]
[null,"Changeforme",7,"1 action complète et 1 demi-action",null,null,"une mèche de cheveux d’un membre de la race imitée (+1)","vous pouvez prendre l’apparence (ce qui inclut les vêtements, l’armure et le reste) d’un autre humanoïde vivant dont la taille n’excède pas trois mètres (humain, elfe, orque, etc.) pour un nombre de rounds égal à dix fois votre valeur de Magie. Le sort ne déguise aucunement votre voix, uniquement votre aspect physique. Vous pouvez ainsi adopter l’apparence d’un orque, mais si vous ne pratiquez pas la langue gobeline, vous seriez bien inspiré de ne pas ouvrir la bouche en présence de peaux-vertes. Si vous vous comportez de manière suspecte, les observateurs auront droit à un test d’Intelligence pour percer l’illusion. Si vous cherchez à ressembler à un individu spécifique, il vous faudra réussir un test de Focalisation pour parfaire le déguisement. Sans cela, vous aurez l’apparence d’un membre sans particularité de la race correspondante."]
[null,"Charme changeant",7,"1 demi-action",null,null,"un peu de maquillage de bonne qualité (+1)","vous altérez de manière subtile le pouvoir de séduction de votre cible, en bien ou en mal, ce qui influe sur ses interactions sociales. L'effet consiste à lui conférer un bonus de +10% ou un malus de -10% (au choix) en Sociabilité pour un nombre d'heures égal à votre valeur de Magie. Une cible non consentante peut effectuer un test de Force Mentale opposé pour éviter les effets de ce sort. Il s'agit d'un sort de contact, que vous pouvez également lancer sur vous-même."]
[null,"Confusion universelle",27,"1 demi-action",null,null,"les yeux d’une chimère (+3)","Ce sort est une version plus redoutable du sort désorientation, pouvant affecter plusieurs cibles. Utilisez le grand gabarit. Toute personne comprise dans la zone d'effet doit réussir un test de Force Mentale, sous peine de subir les effets du sort désorientation."]
[null,"Désorientation",8,"1 demi-action",null,null,"une rasade de bière (+1)","vous pouvez lancer ce sort sur une créature située dans un rayon de 24 mètres (12 cases). La cible doit alors réussir un test de Force Mentale, sous peine de se retrouver désorientée pour un nombre de rounds égal à votre valeur de Magie. La personne ainsi désorientée doit effectuer un jet de pourcentage et consulter la table suivante pour déterminer ce qu’elle fait jusqu’à la fin du sort.\n1d100 Action\n01–20 Indécision. Vous ne pouvez effectuer qu’une demi-action par round.\n21–40 Course folle. Vous courez dans une direction aléatoire déterminée par le MJ.\n41–60 Assaut ! Vous devez effectuer une attaque brutale sur le personnage le plus proche, qu’il soit ami ou ennemi. S’il est hors de portée, vous devez vous en rapprocher au plus vite et l’affronter au corps à corps (en effectuant une charge si possible).\n61–80 Passivité. Vous ne pouvez entreprendre la moindre action ou esquive.\n81–00 Position fœtale. Vous êtes considéré comme sans défense."]
[null,"Destrier d'ombre",11,"1 action complète",null,null,"un fragment de sabot d'un cheval qui a beaucoup voyagé (+2)","vous invoquez un cheval à la robe sombre et floue qui vous portera, vous et un minimum d'équipement (pas plus que ce que vous pouvez porter sans malus), sans le moindre bruit et à vive allure, jusqu'à ce que vous l'arrêtiez ou jusqu'aux premières lueurs de l'aube. Le cheval a le même profile qu'un cheval de selle ordinaire (cf. page 230 de WJDR), mais il dispose également des compétences Dissimulation (qu'il utilise avec un bonus de +30%) et Orientation. De plus, le destrier d'ombre voyage au maximum de sa vitesse sans se fatiguer, vous transportant une fois et demi plus vite qu'un cheval de selle normal. Quand ce sort s'achève, le cheval disparaît dans un coin sombre ou dans une ombre. Vous pouvez aussi désigner un autre individu que le cheval transportera à votre place."]
[null,"Illusion ultime",24,"1 action complète et 1 demi-action",null,null,"un prisme en cristal (+3)","Vous créez une illusion simulant la réalité à la quasi perfection, comprenant effets visuels, sonores et olfactifs, dans un rayon de 48 mètres (24 cases). Utilisez le grand gabarit. Vous pouvez donner pratiquement n’importe quelle apparence à la zone d'effet. Illusion ultime persiste pendant un nombre de rounds égal à votre valeur de Magie, mais vous pouvez en prolonger la durée en réussissant un test de Force Mentale à chaque round suivant. Le maintien de l’illusion se fait au prix d’une demi-action. De plus, si vous lancez le moindre autre sort, l’illusion disparaît instantanément. Les observateurs ont droit à un test d’Intelligence pour percer l’illusion s’ils ont quelque raison de suspecter une ruse. Les effets précis de l’illusion sont laissés au bon sens du MJ."]
[null,"Insignifiant",9,"1 demi-action",null,null,"une pincée de rien en particulier (+1)","vous devenez très facile à ignorer. Bien que les gens vous voient tout à fait nettement, ils ont tendance à ne pas vous remarquer et ne se souviennent de rien vous concernant une fois que vous êtes parti. Les individus doivent réussir un test de Force Mentale opposé afin de s'approcher de vous et de vous parler à moins que vous ne vous exprimiez en premier, même s'ils vous avaient remarqué auparavant. (Ils n'ont pas besoin de rejeter les dés en plein milieu d'une conversation, mais si, par exemple, un boutiquier réussit son jet de dés destiné à vous remarquer quand vous entez dans sa boutique mais se trouve occupé à ce moment, il devra réussir un autre jet de dés pour s'approcher de vous et vous parler plus tard au cours de votre visite.) Même ceux qui vous remarquent et vous abordent ou vous parlent doivent réussir un autre test de Force Mentale (qui n'est pas opposé) pour se souvenir de détails précis à votre sujet une fois que vous êtes parti. La nature de ce sort est telle qu'il ne trouble ni n'alarme ceux qui tentent de vous remarquer ou de se souvenir de vous : ils mettent ses effets sur le compte de la distraction, d'un trou de mémoire ou de tout autre phénomène similaire."]
[null,"Linceul de ténèbres",15,"1 demi-action",null,null,"les yeux d’un triton (+2)","vous créez une zone de ténèbres tourbillonnantes et impénétrables, dans un rayon de 48 mètres (24 cases), pour un nombre de rounds égal à votre valeur de Magie. Utilisez le grand gabarit. Les personnes prises dans la zone d’effet ne peuvent voir, même si elles bénéficient du talent Vision nocturne. De plus, la confusion engendrée par ces ténèbres limite à une demi-action par round les activités de ceux qui ne réussissent pas un test de Force Mentale au début de leur tour de jeu."]
[null,"Manteau d'ombre",5,"1 demi-action",null,null,"un morceau de charbon (+1)","vous vous enveloppez de ténèbres, ce qui vous rend presque indétectable. Vous bénéficiez d’un bonus de +20% aux tests de Dissimulation pendant un nombre de minutes égal à votre valeur de Magie."]
[null,"Ombre de la mort",15,"1 action complète",null,null,"un lambeau d'étoffe issue de la robe d'un revenant (+2)","vous utilisez le pouvoir de l'illusion pour prendre une apparence effrayante et meurtrière. Vous suscitez la Peur pendant 1 minute (6 rounds)."]
[null,"Ombres ardentes",14,"1 action complète",null,null,"une dose de poison de lotus noir récolté dans l'ombre (+2)","vous rendez les ombres qui vous entourent brûlantes comme de l'acide. Tous les ennemis situés dans un rayon de 18 mètres (9 cases) et qui sont touchés par une ombre projetée par toute source de lumière d'intensité supérieure ou égale à celle d'une torche au moment où vous lancez le sort subissent un coups d'une valeur de dégâts de 3. L'absence de lumière en elle-même n'est pas considérée comme une ombre lors de l'utilisation de ce sort : les cibles doivent être touchées par une ombre distincte projetée par une lumière qui tomber sur un objet. Le simple fait d'être en intérieur ne compte pas : la structure d'un bâtiment ne \"projette pas d'ombre\" à l'intérieur d'elle-même. Comme toujours, c'est le MJ qui a le dernier mot en la matière."]
[null,"Parodie de la mort",18,"1 action complète",null,null,"le suaire d'un cadavre enterré depuis au moins un an (+2)","sous votre influence, un individu apparaît et se comporte comme s'il était mort. Cette personne continue à ressentir son environnement par l'ouïe, l'odorat et la vue (si ses yeux sont ouverts), mais elle ne peut bouger d'aucune façon jusqu'à ce que le sort s'achève. Toutefois, elle continue à avoir besoin d'air et des autres éléments indispensables à la vie. Cet état persiste jusqu'à ce que vous décidiez d'y mettre fin d'une pensée ou jusqu'à ce qu'un nombre de jours égal à votre valent de Magie se soit écoulé. Une cible non consentante peut résister à ce sort en réussissant un test de Force Mentale. Il s'agit d'un sort de contact, que vous pouvez également lancer sur vous-même."]
[null,"Poignards d'ombre",22,"1 demi-action",null,null,"un poignard en fer forgé à froid (+3)","vous invoquez un nombre de poignards d’ombre égal à votre valeur de Magie, que vous pouvez lancer sur un ou plusieurs de vos adversaires situés dans un rayon de 48 mètres (24 cases). Les poignards d’ombre sont des projectiles magiques d’une valeur de dégâts de 3. De plus, leur nature immatérielle ignore toute armure non magique censée réduire les dégâts."]
[null,"Rasoir de l'esprit d'Okkam",35,"2 actions complètes",null,null,"une lame de rasoir (+1)","Votre cible doit réussir un test de Force Mentale contre vous dépenser un point de Destin ou bien être tuée par mort cérébrale. Si elle dépense un point de Destin, la cible est à jamais immunisée contre ce sort. Tous les sorciers situés dans un rayon de 7,5 kilomètres sont conscients de la perturbation qu'il provoque dans l'Aethyr. Les seigneurs du Collège Gris et du Phare des Brumes voient d'un mauvais œil ceux qui usent de d'une magie aussi puissante sans raison valable."]
[null,"Strangulation",13,"1 action complète",null,null,"un garrot qui a été utilisé pour étrangler un homme (+2)","vous envoyez des cordes d'ombre d'un noir d'encre étrangler une cible située dans un rayon de 12 mètres (6 cases), l'empêchant totalement de respirer et la forçant à effectuer un test d'Endurance pour résister aux effets du sort. Vous pouvez maintenir ce sort au prix d'une demi-action à chaque round, mais vous ne pouvez plus lancer d'autres sorts pendant ce temps. Si vous maintenez le sort, le test d'Endurance est affecté d'un malus de -10% par round jusqu'à ce qu'il soit raté, auquel cas la victime commence à subir des dégâts. Le premier round d'échec provoque un coup d'une valeur de dégâts de 1 ignorant l'armure, et à chaque round consécutif, cette valeur de dégâts augmente de 1. La victime n'a plus droit aux tests d'Endurance pour résister aux dégâts une fois qu'elle en a manqué un : les dégâts continuent de s'accumuler jusqu'à ce que vous arrêtiez de vous-même de vous concentrer sur le sort, ou qu'on vous y force. Les règles de concentration (cf. Contraintes incantatoires, page 144 de WJDR) s'appliquent."]
[null,"Substance de l'ombre",22,"1 action complète",null,null,"un morceau du plus fin velours, en forme de disque parfait (+3)","choisissez un personnage ou un objet doté d'une valeur d'Encombrement inférieure ou égale à 200, et qui se trouve entièrement dans l'ombre. La cible de substance de l'ombre devient invisible et silencieuse. Elle devient également partiellement intangible. Cela signifie qu'on ne peut plus l'affecter physiquement : on ne peut pas attaquer un personnage sous l'effet de ce sort, ni pousser, ramasser ou même trébucher sur un objet affecté ,etc. Toutefois, la cible, elle, peut affecter physiquement le monde comme si elle était tangible. Un personnage sous l'effet du sort peut se déplacer et effectuer des attaques, un morceau de corde peut servir à suspendre un objet, un sorcier peut lancer des sorts, etc. Les effets de ce sort se prolongent indéfiniment tant que la cible demeure entièrement dans l'ombre, mais se terminent dès que l'ombre qui la dissimule et interrompue, ne fût-ce qu'un instant. L'absence de lumière en elle-même n'est pas considérée comme une ombre lors de l'utilisation de ce sort : les cibles doivent être touchées par une ombre distincte projetée par une lumière qui tombe sur un objet."]
[null,"Vide amnésique",8,"1 demi-action",null,null,"des bouts d'ongles de la personne à oublier (+1)","sous votre influence, un personnage situé dans un rayon de 48 mètres (24 cases) oublie totalement votre existence. Si la cible rate un test de Force Mentale opposé, les souvenirs et connaissances de votre existence sont effacés de son esprit. Elle peut cependant vous remarquer normalement, et se souviendra de tout ce qu'elle percevra de vous à partir de cet instant."]
[null,"Visage d'épouvante",21,"1 demi-action",null,null,"un lambeau de la toge d’un revenant (+3)","vous adoptez l’apparence d’une créature de pur cauchemar. Vous provoquez ainsi la Terreur (cf. Chapitre 9: Le meneur de jeu pour plus de détails) pendant 1 minute (6 rounds)."]
[null,"Vision subjective",6,"1 demi-action",null,null,"un globe oculaire de monstre (+1) ou n'importe quel objet de qualité exceptionnelle (+1), selon l'option choisie durant l'incantation du sort","sous votre influence, un objet de taille modérée (dont l'encombrement ne dépasse pas 75) apparaît sans valeur ou précieux, au choix. Les objets sans valeur semblent rouillés, brisés ou pourris selon leur nature, tandis que les objets précieux semblent avoir été faits avec soin, richement décorés et fabriqués avec une grande ingéniosité. Les défauts et qualités apparents de l'objet n'affectent pas son comportement réel : une épée normale enchantée de manière à paraître sans valeur coupe toujours aussi bien, et une flèche tordue enchantée de manière à ressembler à un chef-d'œuvre d'artisanat ne vole pas mieux. Les tests destinés à évaluer l'objet dont la nature est dissimulée par le sort subissent un malus de -20%. Cet effet se prolonge un nombre d'heures égal à votre valeur de Magie."]
[null,"Voile d'invisibilité",17,"1 action complète",null,null,"un voile de tissu très léger (+2)","vous vous enveloppez de magie et disparaissez de vue pour 1d10 rounds. Tant que vous restez invisible, aucun tir ne peut vous prendre pour cible, ni même un projectile magique. Toutes vos attaques au corps à corps bénéficient d’un bonus de +20% en Capacité de Combat. Toute personne située dans un rayon de 4 mètres (2 cases) peut tenter un test de Perception Difficile (–20%) pour vous détecter par le biais de ses autres sens : si le test est réussi, elle peut vous attaquer, mais avec un malus de –30% en Capacité de Combat ou en Capacité de Tir, selon le cas. Vous ne pouvez lancer ce sort que sur vous."]
["Domaine de la Vie","Abondance",8,"1 minute",null,null,"une poignée de nourriture pour animaux (+1)","à l’instar des animaux qui s’engraissent pour passer l’hiver, vous permettez au personnage que vous touchez de se nourrir en stockant l’énergie de Ghyran. Le bénéficiaire du sort n’aura pas besoin de manger pendant 1 semaine, mais il devra toujours étancher sa soif. Abondance est un sort de contact que vous pouvez lancer sur vous-même."]
[null,"Aisance arboricole",8,"1 demi-action",null,null,"un peu de sève (+1)","vous conférez à un personnage ou à une créature la capacité de grimper et de surmonter les obstacles naturels, ce qui lui donne un bonus de +20% à tous ses tests d'Escalade et de manœuvres de combat effectués sur des surfaces naturelles. Le bonus s'applique la plupart du temps aux tests d'Escalade et d'Agilité. Il s'agit d'un sort de contact que vous pouvez également lancer sur vous-même."]
[null,"Bruissement des arbres",18,"1 heure",null,null,"une poignée de terre humide (+2)","tout en restant assis au milieu des branches d'un arbre, vous conversez avec celui-ci, apprenant ainsi ce qu'il a vu et entendu. Les arbres ne mentent pas, mais ils n'ont pas l'esprit très vif, s'expriment lentement et ne sont guère au fait des raisons qui motivent le comportement des humains. Les arbres peuvent ne pas vouloir coopérer avec vous s'ils voient vos compagnons couper du bois, faire un feu de camp ou se livrer à d'autres activités semblables. Ils peuvent également exiger des faveurs avant de répondre à une question ou de fournir une information précieuse. Si l'arbre avec lequel vous vous entendez fait partie d'un bosquet, d'un bois ou d'une forêt, il est susceptible d'avoir des informations concernant ce que les autres arbres savent, car ils se livrent à une conversation permanente concernant ce qui se passe dans les domaines boisés. Après l'heure nécessaire à l'incantation, vous vous entendez pendant une autre heure. Toutefois, en raison de la lenteur avec laquelle s'expriment les arbres, cela équivaut à une minute de conversation humaine."]
[null,"Canicule",12,"1 demi-action",null,null,"une fiole de la sueur d’un honnête homme (+2)","vos environs immédiats sont irradiés de la chaleur de l’été. Utilisez le grand gabarit. Ceux qui sont pris dans la zone d'effet suent à grosses gouttes et se sentent incroyablement las, comme s’ils venaient de travailler une journée entière sous un soleil de plomb. Ils subissent un malus de –20% à tous leurs tests pendant 1d10 rounds."]
[null,"Chair d'argile",24,"1 action complète",null,null,"une petite statuette d'argile à votre effigie (+3)","votre peau se durcit jusqu'à devenir aussi dense que de l'argile. Vos valeurs de Force et d'Endurance sont doublées, mais vos valeurs d'Agilité et de Mouvement sont réduites de moitié (arrondir à l'entier inférieur). Chair d'argile dure un nombre de minutes égal à votre valeur de Magie."]
[null,"Chutes de feuilles",12,"1 action complète",null,null,"une feuille de chêne (+2)","vous invoquez un tourbillon de feuilles qui vous enveloppe durant un nombre de minutes égal à votre valeur de Magie. Tant que vous êtes dissimulé par les feuilles virevoltantes, tous les tests de Capacité de Tir qui vous prennent pour cible subissent un malus de -20, bien que vous-même ne soyez pas affecté. Vous ne pouvez lancer ce sort que sur vous-même."]
[null,"Croissance vitale",15,"2 actions complètes ou plus",null,null,"une jeune pousse vivante (+2)","vous canalisez le pouvoir de Ghyran pour donner une vitalité spectaculaire à la croissance d'une plante. Après vous être livré à l'incantation pendant une action complète, vous vous concentrez sur une plante ou une graine vivante située à portée de main. Tant que vous continuez à vous concentrer, la plante pousse à une vitesse étonnante : chaque action complète que vous passez à vous concentrer équivaut à une journée de croissance. Une plante peut pousser de l'équivalent d'une saison en quinze minutes, et en une heure, un arbre grandit d'un an. Toutefois, si vous vous concentrez trop longtemps, les plantes pourront dépasser leur cycle de vie normal et mourir. Les plantes ne peuvent pousser que dans un sol normalement capable de accueillir : un chêne ne poussera pas dans le désert, et il est impossible de faire pousser du blé sur de la roche nue."]
[null,"Éclosion du printemps",18,"10 minutes",null,null,"une poignée d’engrais naturel (+2)","En concentrant toute la puissance de la magie de la Vie sur une zone ou un être, vous pouvez, au choix, agir sur une parcelle de terre de la taille d’un champ agricole ou sur un être vivant de n’importe quelle race. Si c’est un champ, il regorgera littéralement de vie et la prochaine récolte promettra d’être des plus riches. S’il s’agit d’un être vivant, le processus de reproduction sera assurément déclenché si toutes les autres conditions normales (en particulier l’accouplement) sont satisfaites."]
[null,"Fermentation",4,"1 demi-action",null,null,"une goutte d'eau pure issue d'une source naturelle (+1)","vous convertissez une quantité de liquide (assez pour étancher la soif d'une douzaine de personnes pendant une journée), aussi saumâtre ou sale soit-elle, en un breuvage légèrement fermenté de votre choix (ale, bière, vin, hydromel, etc.). Le liquide inutilisé revient à sa forme originelle dans les 24 heures. Il s'agit d'un sort de contact."]
[null,"Fluide tellurique",9,"de 1 à 10 demi-actions",null,null,"une dague (+1)","pour vous soigner, vous absorbez l’énergie de la terre sur laquelle vous vous tenez. Il vous faut pour cela vous trouver sur de la terre. Si l’incantation est réussie, fluide terrestre vous soigne d’un nombre de points de Blessures égal au nombre de demi-actions que vous passez à lancer le sort (maximum 10). Vous ne pouvez lancer ce sort sur quelqu’un d’autre."]
[null,"Geyser",22,"1 action complète",null,null,"une baguette de sourcier bénie par un prêtre de Taal (+3)","Vous faites jaillir un geyser, dans un rayon de 24 mètres (12 cases). Ce sort ne fonctionne que sur de la terre naturelle. Utilisez le grand gabarit. Les créatures prises dans l'éruption d'eau reçoivent une attaque d’une valeur de dégâts de 4 et sont projetées de 4 mètres (2 cases) dans la direction de votre choix. Elles sont aussi mises à terre, et il leur faut réussir un test d’Endurance, sans quoi elles se retrouvent assommées pour 1d10 rounds. Une fois le premier jaillissement passé, une mare se forme dans la zone couverte par le gabarit, procurant de l’eau fraîche et potable pour la prochaine heure."]
[null,"Givre hivernal",25,"1 action complète",null,null,"une fiole de neige fondue récoltée au sommet d’une\nmontagne (+3)","Vous recouvrez d’une épaisse couche de givre tout ce qui se trouve dans la zone spécifiée, dans un rayon de 48 mètres (24 cases). Utilisez le grand gabarit. Toute créature affectée reçoit une attaque d’une valeur de dégâts de 4 et doit réussir un test de Force Mentale ou se retrouver sans défense pendant 1 round. Le givre subsiste pendant un nombre de minutes égal à votre valeur de Magie. Les vitesses de déplacement dans la zone sont réduites de moitié."]
[null,"Habitants d'en dessous",35,"2 actions complètes",null,null,"une pioche (+1)","Un ennemi doit réussir un test de Force ou dépenser un point de Destin. Si il dépense un point de Destin, la cible est à jamais immunisée contre ce sort. Si elle échoue le test, elle est submergée par  une meute de taupes, de suricates, de chiens de prairies ou un bataillon de mineurs nains qui surgissent du sol (même si celui-ci est dur) et l'y aspirent ,... et elle meurt. Tous les sorciers situés dans un rayon de 7,5 kilomètres sont conscients de la perturbation qu'il provoque dans l'Aethyr. Les seigneurs du Collège de Jade voient d'un mauvais œil ceux qui usent de d'une magie aussi puissante sans raison valable."]
[null,"Malédiction des ronces",6,"1 demi-action",null,null,"une épine de ronce (+1)","vous faites pousser des épines dans le corps d'un personnage situé dans un rayon de 36 mètres (18 cases), ce qui lui cause d'insoutenables douleurs pendant 1d10 rounds. À chacun de ses tours de jeu suivants, la victime devra réussir un test de Force Mentale, sous peine de perdre 1 point de Blessures quels que soient son bonus d’Endurance et son armure, et de se voir infliger un malus de –20% à tous ses tests pendant un round."]
[null,"Murmure de la rivière",15,"1 minute",null,null,"une bonbonne de vin (+2)","vous entrez en communion avec l’esprit d’une rivière. Pour pouvoir lancer ce sort, vous devez être immergé dans la rivière en question au moins jusqu’à la taille. Votre magie et une partie de vous-même se diffusent dans l’eau, vous permettant de poser quelques questions à la rivière. Vous pouvez demander à l’onde tout ce qui s’est passé sur ou dans le cours d’eau depuis 24 heures et jusqu’à 1,5 kilomètre en amont ou en aval. Les réponses seront très générales. Vous pouvez par exemple apprendre que deux bateaux ont descendu la rivière et que l’un d’entre eux était particulièrement grand; vous ne découvrirez pas les noms des embarcations ou de leurs passagers. Si des orques ont attaqué l’un des bateaux, vous en serez éventuellement renseigné, sans pour autant apprendre de quelle tribu ceux-ci étaient issus. Murmure de la rivière reste actif pendant un nombre de minutes égal à votre valeur de Magie."]
[null,"Passerelle tellurique",14,"1 action complète",null,null,"une clé de fer (+2)","vous disparaissez dans la terre et réapparaissez dans un rayon de 48 mètres (24 cases). Votre lieu de départ aussi bien que celui d’arrivée doivent avoir un sol de terre naturelle ; cela signifie par exemple que vous ne pouvez lancer ce sort si vous vous trouvez dans un bâtiment ou une rue pavée."]
[null,"Père des ronces",14,"1 action complète",null,null,"une épine de ronce qui a déjà écorché quelqu'un (+2)","vous provoquez une éruption de ronces qui jaillissent de la terre nue dans un rayon de 48 mètres (24 cases). Utilisez le grand gabarit. Quiconque est pris dans les ronces voit sa valeur de Mouvement réduite de moitié tant qu'il reste dans la zone affectée, et quiconque tente de se déplacer subit un coup d'une valeur de dégâts de 4. Les ronces et les épines rentrent dans le sol au bout d'un nombre de minutes égal à votre valeur de Magie."]
[null,"Piste indécelable",11,"1 action complète",null,null,"de la mousse qui pousse sans avoir été foulée depuis une décennie (+2)","vous vous déplacez dans les étendues sauvages comme s'il s'agissait des routes les mieux entretenues de l'Empire, et ce sans laisser la moindre trace de votre passage. \"Les étendues sauvages\" comprennent toutes les étendues généralement inhabitées par les humains, mais en aucun cas les terres cultivées, quelles qu'elles soient. Le sort s'achève quand vous croisez une route faite par l'homme, une piste ou un sentier généralement utilisé par des créatures intelligentes, quand vous entrez dans un bâtiment construit par l'homme, quand vous coupez du bois vivant pour faire un feu ou un abri, ou quand vous avez parcouru plus de 150 kilomètres. Vous pouvez étendre les effets de ce sort à un nombre d'individus (en plus de vous) égal à votre valeur de Magie, et vous pouvez le lancer plusieurs fois pour affecter encore plus de personnages. Il s'agit d'un sort de contact."]
[null,"Piste révélatrice",7,"1 action complète",null,null,"une branche tombée d'un arbre (+1)","vous tendez l'oreille, à l'affût des signes subtils de la terre et des arbres, ce qui vous confère un bonus de +20% à tous les tests destinés à pister ou à obtenir des informations sur ceux qui ont récemment traversé une étendue sauvage. La plupart du temps, le bonus s'applique aux tests de Pistage, bien qu'il puisse en affecter d'autres selon la situation et la façon dont vous la gérez. Vous pouvez continuer à suivre une piste donnée, conservant les bénéfices du sort, jusqu'à ce qu'elle croise une route faite par l'homme ou une zone cultivée ou habitée."]
[null,"Purification de la terre",27,"10 minutes",null,null,"une fiole de l’eau d’un bassin sacré (+3)","Vous assainissez de toute maladie végétale une parcelle de terre pouvant aller jusqu’à 2 kilomètres carrés. Cela a pour effet de sauver les plantes, les arbres, les cultures et autres végétaux, et immunise la zone contre ces mêmes maladies pour le reste de l’année. Il est également possible de lancer ce sort sur 2d10 personnes malades : la durée de toutes les maladies dont elles sont atteintes est alors réduite de moitié (arrondir à l’entier inférieur)."]
[null,"Transformation en arbre",16,"1 action complète",null,null,"un morceau d'écorce (+2)","vous permettez à une créature consentante de prendre la forme d'un arbre. Le type d'arbre dépend du caractère de l'individu : un personnage mélancolique endossera la forme d'un saule pleureur, tandis qu'une sorcière maléfique prendra celle d'un chêne noir. La cible conserve sa forme d'arbre pendant un nombre d'heures égal à votre valeur de Magie. Tant qu'elle est sous forme d'arbre, la créature peut voir et entendre normalement. Un personnage sous forme d'arbre est vulnérable à tout ce qui détruirait ordinairement un arbre, comme le feu, les haches, les champignons, etc. Il s'agit d'un sort de contact."]
["Domaine des Brumes","Brumes tourbillonantes",13,"1 action complète","1 round/point de Magie","24 mètres (12 cases) (grand gabarit)","une fiole d'eau de mer (+1)","Vous créez une zone tourbillonnante de brume parfumée d'embruns et de sel n'importe où dans la portée de ce sort, enveloppant vos alliés de sa caresse éthérée. Toutes les attaques effectuées sur quiconque se trouve sous le grand gabarit subissent une pénalité de -20 % en CC et CT. En plus de cela, tout individu commençant son round sous le gabarit ne peut pas effectuer d'action de course bien qu'il puisse effectuer des actions de déplacement et de charge normalement."]
[null,"Maitresse des profondeurs",14,"2 actions complètes","1 heure/point de Magie","12 mètres (6 cases)","un collier de corail (+2)","Vous invoquez une sirène, qui apparaît à n'importe quel endroit à portée. La sirène n'est pas sous votre contrôle, mais il lui est généralement agréable de vous servir tant que vous n'avez pas l'intention de spolier l'océan et que vous courtois avec elle sans quoi elle vous attaque. Ce sort n'a aucun effet s'il n'est pas lancé près d'un plan d'eau salée approprié."]
[null,"Manteau de brumes",8,"1 demi-action","1 minute","24 mètres (12 cases)","un morceau de coton (+1)","d'épais volutes de brumes apparaissent autour de vous. Les personnes prises dans la zone disposent d'un bonus de +10% en Discrétion et de -20% en Perception. Les tirs à distance depuis ou vers cette zone se font avec un malus de -20%. La confusion engendrée limite à une demi-action par round les activités de ceux qui ne réussissent pas un test de Perception. Notez que ces brumes sont naturelles et non magiques. Ce sortilège est donc inefficace par grand vent, où si le lieu et le moment ne sont pas à minima propices à la formation de brumes.\n"]
[null,"Marche silencieuse",6,"1 demi-action","1 minute","vous","un morceau de semelle (+1)","vos pas et mouvements n'émettent plus aucun son, vous procurant un bonus de 0 à 20% en Discrétion selon les situations."]
["Domaine de l'Astrologie","Murmure des flots",10,"1 minute","1 minute","vous","une gourde d'eau pure (+1)","le sorcier entre en communion avec les courants marins et peut visualiser les évènements et entendre les conversations qui se sont déroulés là où le courant est passé. Pour obtenir une information précise (\"que c'est-il passé à cet endroit à telle heure ?\"), il faut donc identifier le courant adéquat, ce qui nécessite de très bonnes connaissances marines (jet de Canotage ou Navigation de assez difficile à très difficile). Les informations fournies par les flots ne peuvent pas dater de plus d'une heure. Les visions ou sons ainsi obtenus le sont comme \"à travers l'eau\", et nécessitent obligatoirement un jet de Perception pour être correctement perçus (difficulté très facile à très difficile selon la situation)."]
[null,"Sombres horreurs",14,"1 action complète","1 heure/point de Magie","24 mètres (12 cases) (petit gabarit)","un cheveu de vampire (+2)","la zone ciblée semble se remplir de créatures cauchemardesques et quiconque tente d'y enter tant que le sort est actif doit réussir un test de Force mentale ou souffrir des effets de Peur. Une fois ce test réussi ou la peur vaincue il n'est plus nécéssaire de faire ce test. Le lanceur est immunisé contre les effets de son propre sort et plusieurs sorts peuvent être combinés pour étendre la zone couverte."]
[null,"Azyr illuminé",5,"1 action complète","instantanée","contact","une goutte de vif-argent (+1)","vous pouvez entrevoir le destin de la cible que vous touchez. Cela vous permet de savoir si elle est atteinte d'une malédiction ou la cible de mensonges et vous confère un bonus de +10 au prochain t test d'Intimidation contre elle."]
[null,"Comète de Casandora",35,"2 actions complètes","instantanée","24 mètres (12 cases)","une petite météorite (+1)","vous invoquez une comète qui s'abat violement sur le sol. Toutes les cibles situées sous le grand gabarit subissent 2d6 points de Blessures. Tous les sorciers situés dans un rayon de 7,5 kilomètres sont conscients de la perturbation qu'il provoque dans l'Aethyr. Les seigneurs des Covens tiléens, les Prêtres de Sigmar, les Sorciers-Prêtres Slaan et Amazones voient d'un mauvais œil que l'on dérange ainsi les cieux et ceux qui usent de d'une magie aussi puissante sans raison valable sont sévèrement châtiés."]
[null,"Compréhension supérieure",11,"1 minute","instantanée","contact (vous)","une pincée de phosphore pur (+2)","Vous utilisez Azyr pour filtrer vos émotions de la distraction extérieure, vous permettant de vous concentrer sur un sujet d'étude. Lors de votre prochain test vous bénéficiez d'un bonus de +10 pour trouver une solution à un problème courant, un bonus de +20 pour les calculs mathématiques ou un bonus de +30 pour les calculs d'astronomie.  Cependant tant que ce sort est actif et n'a pas été utilisé, tous les autres tests se font avec un malus de -20. Vous pouvez interrompre ce sort volontairement pour éviter cette pénalité. Si vous utilisez le sort plus d'une fois au cours d'une période de 24 heures, vous devez réussir un test de Force Mentale par incantation supplémentaire sous peine de gagner 1 point de Folie."]
[null,"Constellation brisée",18,"1 action complète","1 heure/point de Magie","24 mètres (12 cases)","un objet appartenant à la cible (+2)","la créature ciblée doit réussir un test de Force Mentale (-10%) ou être abandonnée par les cieux. La cible ne peut pas utiliser de point de fortune ni de destin pour résister à ce sort et tant que perdure le sort, elle ne peut les utiliser pour relancer un test échoué (mais peut les utiliser pour toute autre application)."]
[null,"Destin troublé",21,"1 minute","1 round/point de Magie","48 mètres (24 cases)","une petite météorite (+1)","Vous manipulez Azyr pour interférer avec les actions de la victime, la forçant a rater automatiquement son prochain test de compétence, qui donne à la place le plus mauvais résultat possible. Quand ce sort est lancé avec succès le lanceur doit spécifier à quelle type d'action précise Destin Troublé s'applique (jet d'attaque, jet d'esquive,...)."]
[null,"Instabilité Aethyrique",13,"1 demi-action","1 round/point de Magie","48 mètres (24 cases)","une petite météorite (+1)","Vous manipulez Azyr pour interférer avec les capacités de la victime à user des vents de magie. Le prochain sort lancé par la victime échoue automatiquement mais les dés d'incantation doivent tout de même être lancés pour la Malédiction de Tzeentch."]
[null,"Lumière astrale",14,"2 actions complètes","1 round/point de Magie","48 mètres (24 cases) (grand gabarit)","une carte du ciel (+3)","Ce sort ne peut être lancé que dans des endroits éclairés par de la lumière naturelle. Tout ce qui se trouve dans la zone du gabarit est illuminé d'une lumière douce révélant tous les objets et personnes cachés naturellement ou par magie."]
[null,"Pluie de météorites",19,"1 action complète","instantanée","24 mètres (12 cases) (petit gabarit)","un fragment de fer météoritique (+1)","Vous lancez ce sort en regardant vers les cieux, concentrant la poussière de l'air en petites pierres qui s'abattent sur vos ennemis telles de petites météorites. Toute personne située sous le petit gabarit subit une blessure d'une valeur de 4. "]
[null,"Prédiction défavorable",13,"1 demi-action","2 heures/point de Magie","24 mètres (12 cases)","une lentille astronomique broyée (+2)","Vous manipulez Azyr pour interférer avec les actions de la victime, la forçant a relancer automatiquement son prochain test de compétence réussi."]
["Domaine de l'Illusion","Projection astrale",19,"1 action complète","1 minute/point de magie","vous","une plume de griffon (+2)","Votre corps astral se sépare de votre corps physique, ressemblant à un fantôme. Vous pouvez projeter votre conscience avec une valeur de mouvement de 12 dans un rayon de 100m et voir tout ce qui y est visible sans pouvoir toutefois interagir avec des objets ni pouvoir parler. Votre corps physique reste en état de stase, sans défense ni pouvoir de percevoir ce qui l'entoure durant la durée du sort. Vous pouvez y mettre un terme instantanément sans effort."]
[null,"Vision précise",7,"1 action complète","1 minute/point de magie","vous","une lentille astronomique polie et neuve (+1)","Vous gagnez un bonus significatif à votre vue, doublant la distance dans laquelle vous pouvez distinguer les choses avec clarté. Ce sort ne fonctionne pas avec les instruments mais uniquement avec la vue naturelle et vous octroie un bonus de +20 pour apercevoir des choses où seule la distance joue ou un bonus de +10 s'il y a d'autres troubles comme du brouillard ou de la fumée."]
[null,"Fausse promesse",8,"1 demi-action","10 minutes/point de magie","12 mètres (6 cases)","une paire de lunettes (+2)","ce sort rend la cible incroyablement optimiste et la pousse a voir le monde qui l'entoure sous son meilleur jour de sorte qu'elle sourit béatement. Toute tentative de test de Charisme (qu'elle quy'en soit la provenance) bénéficie d'un bonus de +20% tant que perdure le sort."]
[null,"Menace fantôme",13,"1 demi-action","1 round/point de Magie","48 mètres (24 cases)","un petit feu d'artifice (+2)","choissisez une cible qui est impliquée avec vous dans un combat à distance (mais pas en mêlée). Tant que perdure ce sort ou jusqu'à ce que la cible soit engagée au corps à corps, à chaque fois qu'elle est la cible d'un projectile (magique ou non), la cible suposera que celui-ci provient de la direction opposée du lanceur et agira en conséquence. Si elle est touchée par un projectile, elle peut tenter un test d'Int pour percer l'illusion et mettre fin à ce sort."]
["Domaine de la Métamorphose","Poches profondes",13,"1 action complète","1 heure/point de Magie","contact","un foulard de soie noire (+2)","Vous ciblez un objet d'une valeur d'Encombrement maximale de 50. Tant que perdure le sort, cet objet peut être déplacé sans qu'il ne semble l'être. Si l'objet est utilisé d'une quelconque façon, il devient visible mais il ne peut être trouvé ni localisé tant que perdure le sort. Le poids de l'objet et son encombrance reste inchangés."]
[null,"Visage étranger",13,"1 action complète","Jusqu'au prochain lever de soleil","contact (vous)","un objet appartenant à la cible (+2)","tant que perdure ce sort, la cible de ce sort devient étrangère de ses plus proches amis, de sa famille et de toute personne qui lui serait familière. Présenter un lien évident entre la cible et une personne permet toutefois de tenter un test de Force Mentale pour résister au sort. Ce sort est souvent utilisé comme une malédiction."]
[null,"Bras bestiaux",8,"1 demi-action","1 minute/point de magie","vous","une griffe de chat (+1)","Ghur imprègne vos bras qui se transforment pour prendre une forme bestiale. Vos mains se terminent par de longues griffes et vous ne pouvez plus tenir d'objet. Ces griffes vous confèrent le Talent Armes Naturelles, ont l'Attribut Rapide, vous donnent un bonus de +20 en CC et de +1 aux jets de dégâts tant que perdure ce sort. Vous pouvez maintenir le sort actif au-delà de sa durée normale en réussissant au début de chaque round un test de Force Mentale."]
[null,"Bras flexibles",7,"1 demi-action","1 minute/point de magie","vous","une bande élastique (+1)","Tant que perdure ce sort, vos bras prennent une consistance élastique et peuvent s'étirer jusqu'à que 2cm de diamètre et 1 mètre/point de magie en longueur dans toutes les directions."]
[null,"Déguisement",11,"2 actions complètes","10 minutes/point de Magie","vous","un morceau de vêtement porté plus d'un an par un sorcier (+2)","Vous pouvez modifier vos traits et l'aspect de votre corps. Votre masse reste identique et vous ne pouvez adopter que des formes humanoïdes. Vous pouvez avoir des modifications d'apparence telles des bras supplémentaires, des ailes, de la fourrure, une queue, de petites cornes mais ceux-ci sont purement esthétiques, non fonctionnels et ne vous octroient un malus cumulatif de -5 en Agilité par changement non naturel. Le sort ne déguise aucunement votre voix, uniquement votre aspect physique. Vous pouvez ainsi adopter l’apparence d’un orque, mais si vous ne pratiquez pas la langue gobeline, vous seriez bien inspiré de ne pas ouvrir la bouche en présence de peaux-vertes. Si vous vous comportez de manière suspecte, les observateurs auront droit à un test d’Intelligence pour percer l’illusion. Si vous cherchez à ressembler à un individu spécifique, il vous faudra réussir un test de Focalisation pour parfaire le déguisement. Sans cela, vous aurez l’apparence d’un membre sans particularité de la race correspondante."]
[null,"Forme volante",26,"2 actions complètes","1 heure","vous","une plume d'hippogriffe (+3)","De vous épaules surgissent deux larges ailes couvertes de plumes ou de peau de la couleur de votre choix. Vous gagnez le Talent Vol avec une valeur de Mouvement de 6. A chaque fois que vous subissez un point de blessure sous cette forme vous devez réussir un test de Force Mentale difficile (-20%) sous peine de reprendre instantanément votre forme humanoïde. Vous pouvez mettre fin à ce sort volontairement sans effort. Pour plus de renseignements sur les déplacements aériens, veuillez consulter le Chapitre 6: Combat, dégâts et mouvements. Vous ne pouvez lancer ce sort sur quelqu’un d’autre."]
[null,"Forme d'aigle",9,"2 actions complètes","1 heure/point de Magie","vous","une plume d'aigle (+2)","vous vous métamorphosez, mais pas vos vêtements ni vos possessions, en aigle. Vous conservez vos facultés d'esprit, votre Intelligence et votre Force Mentale, mais votre profil devient pour le reste celui d’un aigle (cf. Chapitre 11: Le bestiaire). Cet aspect vous interdit de parler ou de lancer des sorts. Vous pouvez à tout moment mettre un terme à celui-ci et reprendre votre forme normale. Le sort prend fin si vous subissez un coup critique. A chaque fois que vous subissez un point de blessure sous cette forme vous devez réussir un test de Force Mentale difficile (-20%) sous peine de reprendre instantanément votre forme humanoïde."]
[null,"Forme de centaure",17,"2 actions complètes","1 heure/point de magie","vous","un morceau de peau de centigor ou de minotaure (+2)","Vos jambes (mais pas vos chaussures ni vêtements) changent de forme vous conférant la mutation centauroïde tant que perdure ce sort. Vous gardez vos statistiques intactes mais votre valeur de mouvement change pour devenir celle de l'animal dont vous adoptez la forme. A chaque fois que vous subissez un point de blessure sous cette forme vous devez réussir un test de Force Mentale difficile (-20%) sous peine de reprendre instantanément votre forme humanoïde. Vous pouvez mettre fin à ce sort volontairement sans effort."]
[null,"Forme de poisson",5,"1 action complète","1 heure/point de magie","vous","une tête de poisson (+1)","vous vous métamorphosez, mais pas vos vêtements ni vos possessions, en poisson (truite). Vous conservez vos facultés d'esprit, votre Intelligence et votre Force Mentale, mais votre profil devient pour le reste celui d’un poisson. Cet aspect vous interdit de parler ou de lancer des sorts. Vous pouvez à tout moment mettre un terme à celui-ci et reprendre votre forme normale. Le sort prend fin si vous subissez un coup critique. A chaque fois que vous subissez un point de blessure sous cette forme vous devez réussir un test de Force Mentale difficile (-20%) sous peine de reprendre instantanément votre forme humanoïde."]
[null,"Forme de rongeur",5,"1 action complète","1 heure/point de magie","vous","une queue de rat (+1)","vous vous métamorphosez, mais pas vos vêtements ni vos possessions, en rat. Vous conservez vos facultés d'esprit, votre Intelligence et votre Force Mentale, mais votre profil devient pour le reste celui d’un rat (cf. Chapitre 11: Le bestiaire). Cet aspect vous interdit de parler ou de lancer des sorts. Vous pouvez à tout moment mettre un terme à celui-ci et reprendre votre forme normale. Le sort prend fin si vous subissez un coup critique. A chaque fois que vous subissez un point de blessure sous cette forme vous devez réussir un test de Force Mentale difficile (-20%) sous peine de reprendre instantanément votre forme humanoïde."]
[null,"Forme martiale",13,"1 action complète","1 minute/point de magie","vous","un morceau de vêtement porté plus d'un an par un guerrier (+2)","Tant que perdure ce sort, vous gagnez un bonus de +10 en Force et en Endurance, et un bonus de +2 Blessures. Tout blessure subie tant que le sort est actif est d'abord enlevé de ce bonus."]
["Domaine de la Conscience","Peau de cuir",8,"1 demi-action","1 minute/point de magie","vous","un morceau de cuir non-tanné (+1)","votre peau devient aussi dure que du cuir. Pendant la durée de ce sort, vous bénéficiez d'un bonus de +2 d'armure sur toutes les zones de votre corps, Toutefois, à cause de la rigidité du cuir, vous subissez également un malus de -10% en Agilité et vous ne pouvez porter aucune armure. La transformation dure un nombre de minutes égale à votre valeur de Magie."]
[null,"Souple comme le roseau",11,"1 demi-action","1 minute/point de magie","vous","une branche de saule (+2)","votre squelette devient aussi souple d'un roseau. Tant que perdure ce sort vous gagnez les talents Contortionniste et Combattant Virevoltant. Tout dégât de chute ou d'écrasement que vous subiriez tant que perdure le sort est aussi réduit de 3 avant application."]
[null,"Absence passagère",10,"1 action complète","1 minute/point de magie","24 mètres (12 cases)","un fragment de cerveau d'un dément (+2)","La cible de se sort doit immédiatement réussir un test de Volonté ou être instantanément assommée. En combat, elle est considérée comme sans défense."]
[null,"Barrière Mentale",9,"1 demi-action","1 round/point de magie","contact","une pincée de limaille pure de fer (+1)","Tant que perdure le sort, la cible de ce sort reçoit un bonus de +20 en FM et peut une et une seule fois relancer un test de FM, de Peur ou de Terreur manqué à moins que celui-ci ne cause un effet permanant."]
[null,"Bulle de Savants",35,"2 actions complètes","1 round/point de magie","24 mètres (12 cases) (petit gabarit)","un petit grimoire (+3)","vous ouvrez vos esprits au Chi et laissez sa sagesse vous apporter la lumière sur un problème intellectuel des plus épineux. Une fois le sort terminé, toutes les cibles situées sous le gabarit peuvent effectuer un unique test de Connaissances avec un bonus de +50%. Tous les sorciers situés dans un rayon de 7,5 kilomètres sont conscients de la perturbation qu'il provoque dans l'Aethyr. Les Seigneurs psymanciens voient d'un mauvais œil qu'on utilise le Chi de façon aussi ostentatoire et ceux qui usent de d'une magie aussi puissante sans raison valable sont sévèrement châtiés."]
[null,"Esprit sain",18,"1 heure","instantanée","contact","une corne de licorne (+2)","La cible de ce sort au terme de l'incantation peut effectuer un test de Force Mentale par point de Folie. Pour chaque test réussi, elle perd un point de Folie jusqu'à ce qu'un test échoue ou qu'elle n'ait plus de point de Folie. Si le Test échoue par 3 degré de réussite ou plus, la cible gagne un point de Folie et le sort prend fin. Si vous utilisez le sort plus d'une fois au cours d'une période de 24 heures, vous devez réussir un test de Force Mentale par incantation supplémentaire sous peine de gagner 1 point de Folie."]
[null,"Faiblesse Mentale",9,"1 demi-action","1 round/point de magie","contact","une pincée de limaille rouillée de fer (+1)","Tant que perdure le sort, la cible de ce sort reçoit un malus de +20 en FM et doit relancer un test de FM, de Peur ou de Terreur réussi."]
[null,"Fascination",15,"2 actions complètes","5 minutes/point de Magie","24 mètres (12 cases)","une goutte de liquide céphalo-rachidien d'un dément (+2)","La victime de ce sort doit réussir un Test de Force Mentale sous peine d'être fascinée par le lanceur de sort. Tant que celui-ci maintient le sort au prix d'une demi-action par round et reste à vue de la cible, celle-ci le considère comme très attractif ou pour le moins comme un ami. La cible obéira aux demandes du lanceur tant que celui-ci ne lui demande pas de se blesser, de blesser quelqu'un d'autre ou de commettre une action qu'elle ne commettrait pas naturellement sans quoi la cible a immédiatement droit à un nouveau test de Force Mentale facile (+20%). Tant que le sort est actif, la cible défendra le lanceur de sort si celui-ci est attaqué."]
[null,"Perturbation",9,"1 demi-action","1 round/point de magie","6 mètres (3 cases)","une pincée de poudre de pierre d'alun (+1)","La cible de ce sort doit réussir un test de Force Mentale ou être confuse et subir un malus de -20 à tous ses tests de compétence tant que perdure le sort."]
[null,"Pureté du but",20,"1 action complète et 1 demi-action","1 heure/point de Magie (ou jusqu’à utilisation)","contact (vous)","un fragment de magnétite (+2)","choississez une compétence que vous possédez. Vous réussissez automatiquement votre prochain test dans cette compétence sans faire de jet de dé. Les tests en opposition ne sont pas affectés. Vous ne pouvez par réutiliser ce sort tant qu'il est actif."]
["Domaine des Forêts elfiques","Télékinésie",7,"1 action complète","1 round/point de magie","12 mètres (6 cases)","une plume d'hirondelle (+1)","Avec l'aide des vents d'Aethyr, vous pouvez déplacer des objets dont l'encombrement n'excède pas 50 avec votre esprit. L'objet peut être déplacé dans un rayon de 2m par point de magie du lanceur. Les cibles conscientes peuvent tenter un test de Force Mentale facile (+20) pour résister à votre sort. Tout objet projeté pour faire des dégâts sera considéré comme une arme de jet improvisée."]
[null,"Télépathie",15,"1 demi-action","instantanée","1 lieue (4,5 km environ)","une pincée de cuivre pur (+2)","Vous pouvez projeter vos pensées directement dans l'esprit de quelqu'un d'autre. La cible doit réussir un test d'Intelligence modifié selon votre degré de relation (Proche +20, Ami +10, Neutre +0, Connaissance lointaine -20, Ennemi -30) pour parvenir à comprendre votre message. Si la cible échoue, elle est seulement perturbée par des visions n'ayant aucun sens pour elle."]
["Domaine d'Athel Loren","Animation de l'esprit sylvain",8,"1 demi-action par esprit","1 minute/point de Magie","12 mètres (6 cases)","un morceau de jonc sanguinaire (+1)","vous animez un nombre d'esprits sylvains égal à votre valeur de Magie. Vous devez vous trouver dans un rayon de 12 mètres (6 cases) d'une forêt ou de toute autre étendue boisée d'où ils surgissent."]
[null,"Art topiaire",12,"1 heure","permanente","toucher (contact)","une graine, un noyau ou un fruit de la plante à affecter","Le tisse-sort s'adresse à une graine qui va ensuite pousser naturellement selon la forme décidée au départ. Par exemple, un arbre va devenir une maison vivante, avec des portes, des fenêtres et des escaliers. Dans ce cas, il n'atteindra probablement sa maturité qu'au bout de 80 à 100 ans. À plus court terme, cela permet de donner une forme précise à des buissons, une allure inhabituelle à des fleurs et des fruits, etc. Pour que sa réalisation soit à la fois esthétique et inhabituelle, le mage doit posséder une compétence d'Expression Artistique. La vitesse de croissance peut être augmentée en lançant Croissance vitale."]
[null,"Appel de la chasse",27,"1 action complète","1 round/point de magie","36 mètres (18 cases)","un cor de chasse (+2)","vos alliés sont inspirés par la fureur sauvage de Kurnous. Un nombre de combattants amicaux égal à votre Magiex1d10 reçoit +1 en Attaque pour la durée du combat. Ceux qui ne sont pas déjà engagés au corps à corps lorsque le sort est lancé doivent immédiatement entamer une action de charge en plus de la séquence normale du tour en cours."]
[null,"Bénédiction d'Ariel",24,"3 demi-actions","1 round/point de magie","36 mètres (18 cases)","un verre d'eau de source fraîche (+1)","vous imprégnez un personnage d’une force de vie magique. Au début de chaque tour, celui-ci régénère spontanément 1d10 blessures. La Bénédiction d'Ariel peut ramener un personnage récemment décédé à la vie, à condition que vous le touchez dans la minute de sa mort et il qu’il réussisse un test d'Endurance. Les personnages restaurés de cette façon restent à 0 pts de Blessure au premier tour puis régénèrent normalement mais sont Étourdis tant que dure le sort."]
[null,"Bois renaissant",17,"1 action complète","10 minutes/point de magie","24 mètres (12 cases)","une graine d'arbre d'Athel Loren (+2)","Tant que perdure le sort tout objet en bois que vous ciblez devient aussi souple et mou qu'une jeune pousse. Il retient son poids et sa forme mais est incapable de soutenir quoi que ce soit. Les armes (ou avec un manche) en bois deviennent inutilisables. Une porte en bois peut être déformée autour de la serrure de cette façon."]
[null,"Chant des arbres",12,"1 minute","spéciale (cf. texte)","36 mètres (18 cases)","une tige issue du cœur d'un arbre (+1)","votre mélodie enchanteresse oblige les arbres dans la zone à se plier et se déplacer. Ce sort peut être lancé sur un bosquet boisé jusqu'à 36 mètres de distance pour tisser instantanément un abri temporaire, créer une habitation permanente (nécessite plusieurs heures), ou déplacer les arbres de 4 mètres par round. De plus, ce sort permet au lanceur de communiquer par télépathie avec les arbres et plantes de la zone touchée et d’en extraire les arcs et lances de la meilleure qualité sans effort."]
[null,"Chemin Caché",18,"1 action complète","1 round/point de magie","36 mètres (18 cases) (petit gabarit)","un caillou lisse (+1)","vous rendez intangible un groupe de compagnons dans la zone ciblée. Sous l’effet du Chemin caché, les voyageurs peuvent ignorer les pénalités de terrain et ne subissent pas les éventuels dommages causés par les effets environnementaux. Ils reçoivent également un bonus de +20% en Déplacement Silencieux et Dissimulation. Le sort est immédiatement rompu lorsque les personnages sont engagés dans un combat au corps à corps. Sinon, seuls les projectiles magiques peuvent leur faire du mal pour la durée du sort."]
[null,"Fureur de la forêt",15,"1 demi-action","1 round/point de magie","36 mètres (18 cases) (petit gabarit)","une branche de dryade (+2)","vous invoquez des branches tordues et épineuses qui germent spontanément parmi un groupe d'ennemis. Chaque ennemi pris dans la zone touchée est attaqué par des branches avec un CC de 25 et font 4 points de dégâts une fois par round aussi longtemps que le sort est maintenu ou qu’ils quittent la zone. Les dégâts sont augmentés de 5 si le sort est jeté dans une forêt."]
[null,"Hôtes du crépuscule",21,"1 action complète","1 round/point de magie","36 mètres (18 cases)","une poignée de cheveux d'un cadavre (+2)","vous invitez une foule de 2d10 fantômes sombres (Le Bestiaire p.92) à marcher parmi votre groupe de compagnons. Ceux-ci font peur aux adversaires de vos compagnons, les immunisant eux-mêmes contre les effets de peur tant que dure le sort."]
[null,"Œil errant",14,"1 demi-action","spéciale (cf. texte)","36 mètres (18 cases)","un globe oculaire de cerf (+1)","vous regardez à travers les yeux d'un animal de la forêt. Le sort doit être lancé tant que l’animal est à portée de votre vision sauf si l'animal est votre compagnon. L'animal suivra son propre chemin à moins que vous ne lui donniez des instructions par des moyens magiques. Ce lien visuel peut être maintenu jusqu'à votre Valeur de Magie X150 km aussi longtemps que vous continuez à vous concentrer."]
[null,"Prédiction du danger",29,"30 minutes","instantanée","contact (vous)","une pincée de feuilles de rêve en poudre (+2)","vous entrez dans une transe légère qui vous relie à l'environnement naturel. Si la région est une forêt normale ou ordinaire, vous pouvez détecter la nature et l'emplacement approximatif de toute menace imminente (par exemple, «cinquante hommes-bêtes, à 2km au sud-est»). Dans les forêts magiques comme Athel Loren, vous pouvez prédire des événements qui n’ont pas encore eu lieu en réussissant un test de Perception Très Difficile (-30%)."]
["Domaine de la Glace","Projection Aethyrique",32,"3 actions complètes","1 minute/point de magie","contact (vous)","un brin de racine de rêve (+3)","vous entrez dans une transe légère, projetant votre esprit vers un autre emplacement situé à maximum votre Magie X 100km de distance. Vous ne devez pas avoir visité l'emplacement précédemment, mais il doit être situé près d’une étendue d'eau douce ou de forêts et vous devez connaître son nom. Vous pouvez parler, vous déplacer et traverser les objets solides jusqu'à 5 mètres d'épaisseur, mais ne pouvez pas interagir autrement avec le monde matériel. Votre forme éthérée est uniquement affectée par les attaques magiques. Un seul sort peut être lancé à partir de votre forme éthérée avant de retourner dans votre corps."]
[null,"Révélations de Ghyran",15,"2 actions complètes","1 round/point de magie","vous","un tournesol ou une edelweis (+2)","tant que le sort persiste, vous ressentez toute vie autour de vous dans un rayon de 12 mètres (6 cases). Vous savez distinguer la faune de la flore et l'espèce prédomminante mais sans plus. Votre perception est toutefois limitée par les murs non naturels (métal ou magie) si vous ne réussissez pas un test de Focalisation."]
[null,"Appel Shoïka",15,"1 action complète","1 minute (6 rounds)/point de Magie","36 mètres (18 cases)","une poignée de chandelles de glace (+2)","vous invoquez la Veuve Vénérable, lui rappelant les promesses faites à la reine-khan Shoïka, la première tsarine du Kislev, et provoquez l’apparition de tentacules de glace de 6 mètres de long. Les déplacements sont réduits de moitié dans la zone du grand gabarit. De plus, les cibles doivent réussir un test d’Agilité à chaque round, sans quoi les tentacules les agrippent et leur infligent 1d10+4 points de dégâts (qui ne tiennent pas compte de l’armure). De plus, le personnage est victime d’une prise. Pour se libérer, il doit réussir un test de Force. Les tentacules ont quant à eux une Force égale à votre Intelligence."]
[null,"Baiser de la pucelle de glace",20,"1 action complète","instantanée","gabarit de flammes","une poignée de neige (+2)","vous crachez un souffle de pur froid, qui gèle vos ennemis et en fait des statues de glace. Les cibles subissent 1d10+5 points de dégâts (qui ne tiennent pas compte de l’armure). Reportez-vous aux règles de Mort subite en cas de coup critique (un décès se traduisant par une statue gelée). Ceux qui y survivent doivent réussir un test de Force Mentale sous peine d’être assommés pendant 1 round."]
[null,"Blizzard",18,"1 action complète","1 round/point de Magie","spéciale","un flocon de neige (+2)","une tornade de neige et de glace s’élève du sol, gelant et aveuglant tout ce qui se dresse en travers de son chemin. Vous pouvez lancer le blizzard en tout point situé dans votre champ de vision. Toutefois, à la discrétion du MJ, vous aurez peut-être besoin de réussir un test de Perception pour distinguer une cible lointaine. Tous ceux qui se trouvent dans un rayon de 24 mètres de la cible subissent 1d10 points de dégâts par round (lancez les dégâts une fois seulement, et appliquez-les aux cibles situées dans la zone) et leur champ de vision est réduit à 6 mètres (3 cases). Le blizzard impose aussi un malus de –20 aux tests de Capacité de Tir et Agilité de tous ceux qui se tiennent dans la zone en plus de réduire leur Mouvement de moitié."]
[null,"Faucons de Miska",18,"1 action complète","spéciale","36 mètres (18 cases)","un faucon de cristal (+2)","en faisant appel aux pactes noués par les premières reines-khans, vous convoquez les faucons de Miska, des esprits glacés de la peur, de la haine et de la terreur. Ces oiseaux de glace se cristallisent dans l’air et piquent en direction de la cible en hurlant. Les cibles situées dans la zone du grand gabarit et celles qui se trouvent dans un rayon de 10 mètres de celui-ci doivent réussir un test de Peur Assez facile (+10). Les faucons de Miska restent jusqu’à ce que toutes les créatures affectées aient réussi leur test de Peur."]
[null,"Forme du félon de givre",27,"3 actions complètes","spéciale","vous","une griffe de démon de givre (+3)","vous invitez les esprits du froid d’antan à vous transformer (ainsi que vos possessions) en démon du givre hurlant. Vous conservez votre Intelligence et votre Force Mentale, mais vos autres caractéristiques sont celles d’un démon de givre (cf. page 131). Vous gagnez également les compétences, talents et traits de ce monstre. Toutefois, vous ne pouvez plus communiquer que par hurlements, êtes incapable de lancer des sorts et ne pouvez manier la moindre arme. Le sort s’achève si vous prenez un coup critique, si vous dormez, ou tout simplement si vous décidez d’y mettre un terme (action complète)."]
[null,"Givre mortel",25,"1 action complète","instantanée","contact","une pierre d’Urszebya (+3)","vous faites appel au froid mortel du pays. La cible touchée doit réussir un test d’Endurance Assez difficile (–20) sous peine de subir 1d10+8 points de dégâts par point de votre valeur de Magie (ces dégâts ne tiennent pas compte de l’armure). En cas de réussite, la cible ne subit que 1d10+2 points de dégâts par point de Magie. Les coups critiques obtenus à l’aide de ce sort s’appuient sur les règles de Mort subite, un décès signifiant que la cible a gelé."]
[null,"Lame de givre",8,"1 demi-action","1 round/point de Magie (spéciale)","vous","une chandelle de glace longue de 1 mètre (+2)","une lame de glace se forme dans votre main. Considérez qu’il s’agit d’une arme magique dotée de l’attribut précise qui inflige 1d10+2+BF points de dégâts. Toutefois, elle fond instantanément si vous la lâchez. À la fin du sort, vous pouvez maintenir la lame à chaque round en réussissant un test de Force Mentale."]
[null,"Manteau de cristal",15,"1 action complète","1 minute (6 rounds)","vous","une hermine (+2)","vous invoquez une brume glacée tourbillonnante qui vous enveloppe. Les créatures situées dans un rayon de 2 mètres subissent un malus de –10 aux tests de Capacité de Combat, Capacité de Tir et Agilité alors que le froid les engourdit. De plus, celles qui tentent de vous attaquer au corps à corps doivent réussir un test d’Endurance. Celles qui le ratent ne peuvent s’empêcher de reculer, perdant leur action du round."]
[null,"Marche de la steppe sans fin",15,"2 actions complètes","1 jour/point de Magie","vous","une boule de graisse d’ours gelée (+2)","vous abaissez votre température corporelle. Vous êtes immunisé contre les effets du gel et les dégâts des attaques de froid."]
[null,"Mur de glace",12,"1 action complète","1 minute (6 rounds)/point de Magie","12 mètres (6 cases)","une plaque de glace de 30 cm de côté (+2)","vous faites apparaître un mur de glace recouvert de neige. Celui-ci peut faire jusqu’à 10 mètres de long sur 6 mètres de haut, à condition de se situer en intégralité dans la portée du sort et de ne pas empiéter sur une zone dégageant de la chaleur (corps vivant, feu, etc., à la discrétion du MJ). Ce mur bouche la vue. Il a un BE 5 et 10 points de Blessures par point de votre valeur de Magie. Enfin, le feu lui inflige des dégâts doublés."]
[null,"Permafrost",20,"2 actions complètes","1 jour/point de Magie","48 mètres (24 cases)","une motte de toundra gelée (+2)","vous focalisez les puissants courants de froid du pays. Un givre épais apparaît aussitôt sur les surfaces affectées, réduisant de moitié les déplacements de ceux qui y entrent ou s’y déplacent. Au round où le sort est lancé, les cibles subissent aussi 1d10 points de dégâts (qui ne tiennent pas compte de l’armure) et doivent réussir un test de Force sous peine de perdre leur prochaine demi-action. Au bout d’une minute, toute l’eau de la zone gèle."]
[null,"Plaque de glace",12,"1 demi-action","1 minute (6 rounds)/point de Magie","24 mètres (12 cases)","une plaque de glace de 30 cm de côté (+2)","vous recouvrez une zone d’une fine plaque de verglas. Les créatures situées sous le grand gabarit doivent réussir un test d’Agilité Assez difficile (–10) à chaque fois qu’elles tentent une action incluant un déplacement sous peine de glisser et de tomber, subissant alors 1d10 points de dégâts et perdant le reste de leur tour. En cas de succès, la cible peut se déplacer normalement, mais à la moitié de sa vitesse habituelle."]
[null,"Tempête de cristaux",18,"1 action complète","instantanée","48 mètres (24 cases)","une poignée de glace (+2)","vous lancez 1d10 éclats de glace durs comme des diamants en direction de la cible. Chacun est un projectile magique infligeant 1d10+3 points de dégâts."]
[null,"Tempête de grêle",14,"1 demi-action","1 minute (6 rounds)/point de Magie","18 mètres (9 cases)","un grêlon (+2)","vous focalisez la magie de glace et des blocs de glace se mettent à s’abattre au sol à une vitesse terrifiante. Toutes les créatures situées sous le grand gabarit subissent 1d10+2 points de dégâts par round passé dans la zone. De plus, leur champ de vision est réduit à 4 mètres, elles subissent un malus de –20 aux tests de Capacité de Tir et d’Agilité, et réduisent de moitié leur Mouvement. En réussissant un test de Force Mentale Assez difficile (–10) au moyen d’une action complète, vous pouvez déplacer la tempête de 2 mètres par point de Magie."]
["Domaine de Vedma","Vent mordant",23,"1 action complète","instantanée","36 mètres (18 cases)","un croc de dragon blanc (+3)","vous focalisez de puissants courants de magie pour en faire un coup de vent glacé. Tous ceux qui vous séparent de la cible sont frappés par des éclats de glace infligeant 1d10+4 points de dégâts. De plus, les créatures auxquelles le sort fait perdre au moins 1 point de Blessures doivent réussir un test de Force Mentale sous peine de se retrouver à terre. Vent mordant est un projectile magique."]
[null,"Voix glaçante",9,"1 demi-action","1 minute (6 rounds)/point de Magie","vous","une langue de glace (+1)","vous prenez la parole avec le détachement glacé des reines-khans d’antan. Vous bénéficiez d’un bonus de +10 aux tests de Commandement, Intimidation, Marchandage et Torture, mais subissez un malus de –10 aux tests de Baratin et de Charisme."]
[null,"Bannissement des esprits",16,"1 action complète","permanente","12 mètres (6 cases)","les organes internes d’un élan (+2)","choisissez une créature ayant le trait Éthéré. À moins de remporter un test de Force Mentale opposé contre vous, celle-ci disparaît dans l’Aethyr ou repart là d’où elle est venue."]
[null,"Chuchotements de la souillure",12,"1 action complète","1 heure/point de Magie","12 mètres (6 cases)","la main d’un adorateur des Dieux Sombres (+2)","les esprits vous chuchotent de funestes avertissements lorsque des serviteurs des Dieux Sombres ou des choses souillées par leur mal sont dans les parages. Quand une telle créature, chose ou zone se trouve à portée du sort, vous bénéficiez d’un bonus de +20 aux tests de Sens de la magie applicables."]
[null,"Convocation d'esprit",12,"2 actions complètes","1d10 minute","12 mètres (6 cases)","déterminé par le MJ en fonction du type d’esprit convoqué (+2)","vous convoquez un esprit en un lieu inoccupé situé dans la portée du sort. Parmi les exemples possibles de profils, on trouve celui des dryades (page 91 du Bestiaire du Vieux Monde), des reflets (page 135), des esprits (page 91 du Bestiaire du Vieux Monde), des farfadets (page 125 du Compagnon) et des naïades (page 123 du Compagnon). Vous devez réussir un test de Force Mentale pour contrôler l’esprit. En cas d’échec, le MJ en prend le contrôle, sachant que la créature ne sera peut-être pas très contente…"]
[null,"Forme de la Veuve Vénérable",26,"3 actions complètes","spéciale","vous","deux poignées de terre kislevite imprégnées de votre propre sang (+3)","vous invitez en vous les plus puissants esprits de la Veuve Vénérable. Vous vous transformez alors (ainsi que vos possessions) en une monstruosité aux cheveux gris de près de 2,50 m de haut, le tout assorti d’yeux luisants, de dents en métal rouillé et de longues griffes en fer. Vous bénéficiez d’un bonus de +20 aux tests de Capacité de Combat, Force et Endurance, mais aussi de +1 en Attaques. Vous gagnez également les traits Armes naturelles, Effrayant, Sans peur et Sens aiguisés. Le sort prend fin lorsque vous réussissez un coup critique, allez dormir ou y mettez volontairement fin au moyen d’une action complète."]
[null,"Fortune contée",14,"1 heure","spéciale","spéciale","un objet directement lié à la question posée (+2)","vos yeux virent au bleu alors que vous entrez en transe (vous êtes sans défense) et communiez avec les esprits. Un personnage peut alors poser une question (et une seule) au sujet d’un événement à venir. Les esprits offrent une réponse sibylline (le MJ pourra en profiter pour glisser des indices sur l’aventure ou la suivante). Une fois le sort achevé, la cible peut profiter de la phrase prophétique pour relancer les trois tests suivants ratés en lien avec sa question (à la discrétion du MJ). Une fois ses trois jets relancés, vos yeux reprennent leur couleur normale. Vous ne pouvez profiter que d’une seule fortune contée à la fois."]
[null,"Hantement : Malédiction d’anicroche",14,"2 actions complètes","spéciale","contact","un objet de la taille du poing issu de l’endroit cible (+2)","vous maudissez un édifice précis (ou une partie de celui-ci s’il est de grande taille) ou un élément de relief (comme une colline ou un taillis) de manière à y attirer des esprits malveillants. Choisissez une malédiction parmi celles proposées dans l’encart à la page 116. Une cible ne peut être victime que d’un seul hantement à la fois.\n\nEn apprenant le sort hantement, vous avez accès à l’une des malédictions suivantes. Vous pouvez ensuite en apprendre de nouvelles pour 100 px chacune (le MJ pourra cependant exiger qu’une autre vedma vous l’enseigne). Le MJ est bien évidemment invité à créer des malédictions propres à sa campagne.\n\nMalédiction d’anicroche :\nDes esprits potaches envahissent l’endroit en gloussant, défaisant les boucles de ceinture et les boutons de chemise, baissant les pantalons et pinçant les fesses. À chaque round, vous devez réussir un test de Force Mentale sous peine d’être victime d’une plaisanterie (à la discrétion du MJ)."]
[null,"Hantement : Malédiction de cauchemar",14,"2 actions complètes","spéciale","contact","un objet de la taille du poing issu de l’endroit cible (+2)","vous maudissez un édifice précis (ou une partie de celui-ci s’il est de grande taille) ou un élément de relief (comme une colline ou un taillis) de manière à y attirer des esprits malveillants. Choisissez une malédiction parmi celles proposées dans l’encart à la page 116. Une cible ne peut être victime que d’un seul hantement à la fois.\n\nEn apprenant le sort hantement, vous avez accès à l’une des malédictions suivantes. Vous pouvez ensuite en apprendre de nouvelles pour 100 px chacune (le MJ pourra cependant exiger qu’une autre vedma vous l’enseigne). Le MJ est bien évidemment invité à créer des malédictions propres à sa campagne.\n\nMalédiction de cauchemar :\nCinq minutes après vous être endormi dans la zone, vous souffrez de terribles cauchemars alors que les esprits s’insinuent dans votre tête. À moins de réussir un test de Force Mentale, vous vous réveillez en hurlant, indiquant ainsi votre position. De plus, pendant l’heure qui suit, vous subissez un malus de –5 aux tests d’Agilité, Capacité de Tir et Capacité de Combat car vous tremblez légèrement en raison de cette mauvaise expérience."]
[null,"Hantement : Malédiction gênante",14,"2 actions complètes","spéciale","contact","un objet de la taille du poing issu de l’endroit cible (+2)","vous maudissez un édifice précis (ou une partie de celui-ci s’il est de grande taille) ou un élément de relief (comme une colline ou un taillis) de manière à y attirer des esprits malveillants. Choisissez une malédiction parmi celles proposées dans l’encart à la page 116. Une cible ne peut être victime que d’un seul hantement à la fois.\n\nEn apprenant le sort hantement, vous avez accès à l’une des malédictions suivantes. Vous pouvez ensuite en apprendre de nouvelles pour 100 px chacune (le MJ pourra cependant exiger qu’une autre vedma vous l’enseigne). Le MJ est bien évidemment invité à créer des malédictions propres à sa campagne.\n\nMalédiction gênante :\nDes esprits mineurs volettent dans la zone et vous pincent. Ils sont bien évidemment gênants et agaçants, ce qui se traduit par un malus de –10 aux tests d’Agilité, Capacité de Tir, Capacité de Combat et Perception (voire d’autres à la discrétion du MJ) tant que l’on est dans la zone. De plus, nul ne peut y dormir et il est impossible d’y lancer des sorts sans la compétence Méditation."]
[null,"Hantement : Malédiction de putréfaction",14,"2 actions complètes","spéciale","contact","un objet de la taille du poing issu de l’endroit cible (+2)","vous maudissez un édifice précis (ou une partie de celui-ci s’il est de grande taille) ou un élément de relief (comme une colline ou un taillis) de manière à y attirer des esprits malveillants. Choisissez une malédiction parmi celles proposées dans l’encart à la page 116. Une cible ne peut être victime que d’un seul hantement à la fois.\n\nEn apprenant le sort hantement, vous avez accès à l’une des malédictions suivantes. Vous pouvez ensuite en apprendre de nouvelles pour 100 px chacune (le MJ pourra cependant exiger qu’une autre vedma vous l’enseigne). Le MJ est bien évidemment invité à créer des malédictions propres à sa campagne.\n\nMalédiction de putréfaction :\nDes esprits de la pourriture sont attirés vers le lieu maudit. Les biens périssables se gâtent très rapidement. La nourriture fraîche moisit en quelques minutes, les conserves ne tiennent qu’une heure et les autres matériaux rouillent, se décomposent ou se corrodent en l’espace d’une journée (à la discrétion du MJ)."]
[null,"Hantement : Maudit",14,"2 actions complètes","spéciale","contact","un objet de la taille du poing issu de l’endroit cible (+2)","vous maudissez un édifice précis (ou une partie de celui-ci s’il est de grande taille) ou un élément de relief (comme une colline ou un taillis) de manière à y attirer des esprits malveillants. Choisissez une malédiction parmi celles proposées dans l’encart à la page 116. Une cible ne peut être victime que d’un seul hantement à la fois.\n\nEn apprenant le sort hantement, vous avez accès à l’une des malédictions suivantes. Vous pouvez ensuite en apprendre de nouvelles pour 100 px chacune (le MJ pourra cependant exiger qu’une autre vedma vous l’enseigne). Le MJ est bien évidemment invité à créer des malédictions propres à sa campagne.\n\nMaudit :\nDes esprits simples mais malicieux hantent la zone et châtient tous ceux qui s’en approchent. Ceux qui entrent dans le lieu hanté doivent réussir un test de Force Mentale sous peine d’être victimes d’une gêne (cf. page 113) dont les effets sont déterminés par le MJ."]
[null,"Injonction spirituelle",11,"1 action complète","1 minute (6 rounds) / point de Magie","12 mètres (6 cases)","une cervelle de renard (+2)","vous pliez un esprit à votre volonté. Celui-ci doit réussir un test de Force Mentale opposé contre vous sous peine de passer sous votre contrôle pour toute la durée du sort. Vous pouvez alors l’obliger à entreprendre n’importe quelle action de base. En réussissant un test de Connaissances académiques (esprits) au moyen d’une demi-action, vous pouvez également l’obliger à utiliser un pouvoir spécial ou à entreprendre une action de compétence avancée."]
[null,"Malédiction de la vedma",8,"1 action complète","instantanée","contact","une mèche de cheveux de la cible (+1)","les esprits vous donnent un aperçu du sort qui attend la cible. Si elle ne dispose pas déjà d’une malédiction de vedma, déterminez-en une à l’aide de la Table 8–4 (cf. page 90). De plus, vous bénéficiez d’un bonus de +10 à votre prochain test d’Intimidation ou de Torture contre la cible car vous avez une bonne idée des meilleurs moyens de pression à utiliser contre elle."]
[null,"Malédiction suprême : Malédiction de folie",16,"2 actions complètes","immédiate","12 mètres (6 cases)","un objet personnel de la cible (+2)","vous faites appel aux esprits pour maudire quelqu’un. La cible a droit à un test de Force Mentale Assez difficile (–10) pour résister à la malédiction. Une cible ne peut être victime que d’une malédiction suprême à la fois. Notez que vous pouvez lever une telle malédiction en lançant une nouvelle fois ce sort sur la cible. En apprenant le sort malédiction suprême, vous avez accès à l’une des malédictions suivantes. Vous pouvez ensuite en apprendre de nouvelles pour 100 px chacune (le MJ pourra cependant exiger qu’une autre vedma vous l’enseigne). Le MJ est bien évidemment invité à créer des malédictions propres à sa campagne et pourra trouver l’inspiration en se reportant à l’Appendice II du Seigneur Liche. Malédiction de folie : De minuscules esprits malicieux s’installent dans votre tête. Chaque jour, vous devez réussir un test de Force Mentale Assez facile (+10) sous peine de gagner 1 point de Folie. Dès que vous développez un trouble mental, les esprits cessent de vous empoisonner la vie."]
[null,"Malédiction suprême : Malédiction de maladie",16,"2 actions complètes","immédiate","12 mètres (6 cases)","un objet personnel de la cible (+2)","vous faites appel aux esprits pour maudire quelqu’un. La cible a droit à un test de Force Mentale Assez difficile (–10) pour résister à la malédiction. Choisissez-en une parmi celles de l’encart ci-contre. Une cible ne peut être victime que d’une malédiction suprême à la fois. Notez que vous pouvez lever une telle malédiction en lançant une nouvelle fois ce sort sur la cible. En apprenant le sort malédiction suprême, vous avez accès à l’une des malédictions suivantes. Vous pouvez ensuite en apprendre de nouvelles pour 100 px chacune (le MJ pourra cependant exiger qu’une autre vedma vous l’enseigne). Le MJ est bien évidemment invité à créer des malédictions propres à sa campagne et pourra trouver l’inspiration en se reportant à l’Appendice II du Seigneur Liche. Malédiction de maladie : Cette malédiction attire des esprits de la maladie. Chaque jour, vous devez réussir un test d’Endurance Assez facile (+10) sous peine de contracter une maladie au choix du MJ. Cette malédiction n’inflige qu’une maladie à la fois."]
[null,"Malédiction suprême : Malédiction de malheur",16,"2 actions complètes","immédiate","12 mètres (6 cases)","un objet personnel de la cible (+2)","vous faites appel aux esprits pour maudire quelqu’un. La cible a droit à un test de Force Mentale Assez difficile (–10) pour résister à la malédiction. Choisissez-en une parmi celles de l’encart ci-contre. Une cible ne peut être victime que d’une malédiction suprême à la fois. Notez que vous pouvez lever une telle malédiction en lançant une nouvelle fois ce sort sur la cible. En apprenant le sort malédiction suprême, vous avez accès à l’une des malédictions suivantes. Vous pouvez ensuite en apprendre de nouvelles pour 100 px chacune (le MJ pourra cependant exiger qu’une autre vedma vous l’enseigne). Le MJ est bien évidemment invité à créer des malédictions propres à sa campagne et pourra trouver l’inspiration en se reportant à l’Appendice II du Seigneur Liche. Malédiction de malheur : Des esprits malins suivent chacun de vos pas, vous faisant trébucher dans les moments importants, vous obligeant à fermer les yeux lorsque vous avez besoin de voir et vous forçant à cracher des obscénités lorsque vous tentez d’être séduisant. Lorsque vous lancez un dé de pourcentage, le chiffre le plus élevé est toujours celui des dizaines."]
[null,"Malédiction suprême : Malédiction de sorcière",16,"2 actions complètes","immédiate","12 mètres (6 cases)","un objet personnel de la cible (+2)","vous faites appel aux esprits pour maudire quelqu’un. La cible a droit à un test de Force Mentale Assez difficile (–10) pour résister à la malédiction. Choisissez-en une parmi celles de l’encart ci-contre. Une cible ne peut être victime que d’une malédiction suprême à la fois. Notez que vous pouvez lever une telle malédiction en lançant une nouvelle fois ce sort sur la cible. En apprenant le sort malédiction suprême, vous avez accès à l’une des malédictions suivantes. Vous pouvez ensuite en apprendre de nouvelles pour 100 px chacune (le MJ pourra cependant exiger qu’une autre vedma vous l’enseigne). Le MJ est bien évidemment invité à créer des malédictions propres à sa campagne et pourra trouver l’inspiration en se reportant à l’Appendice II du Seigneur Liche. Malédiction de sorcière :\nDes esprits tourbillonnent tout autour de vous, usant la barrière qui sépare le monde matériel de l’Aethyr. Lorsque vous lancez un sort, jetez deux dés de plus qui ne s’ajoutent pas au jet d’incantation. Toutefois, ils comptent dans le cadre de la Malédiction de Tzeentch."]
[null,"Malédiction suprême : Malédiction de vedma",16,"2 actions complètes","immédiate","12 mètres (6 cases)","un objet personnel de la cible (+2)","vous faites appel aux esprits pour maudire quelqu’un. La cible a droit à un test de Force Mentale Assez difficile (–10) pour résister à la malédiction. Choisissez-en une parmi celles de l’encart ci-contre. Une cible ne peut être victime que d’une malédiction suprême à la fois. Notez que vous pouvez lever une telle malédiction en lançant une nouvelle fois ce sort sur la cible. En apprenant le sort malédiction suprême, vous avez accès à l’une des malédictions suivantes. Vous pouvez ensuite en apprendre de nouvelles pour 100 px chacune (le MJ pourra cependant exiger qu’une autre vedma vous l’enseigne). Le MJ est bien évidemment invité à créer des malédictions propres à sa campagne et pourra trouver l’inspiration en se reportant à l’Appendice II du Seigneur Liche.\n\nMalédiction de vedma :\nVous êtes condamné à vieillir à un rythme alarmant car les esprits de la Veuve Vénérable absorbent votre jeunesse. Vos cheveux poussent et virent au gris, vos ongles s’allongent et prennent une teinte jaunâtre, votre musculature est victime d’atrophie, votre vue baisse et vos idées s’emmêlent. Chaque jour, vous devez réussir un test d’Endurance Assez facile (+10) sous peine de réduire toutes vos caractéristiques de 1 point. Ce vieillissement prématuré se poursuit jusqu’à ce que vous atteigniez –20. Dès lors, vous devez réussir un test d’Endurance Assez facile (+10) quotidien sous peine de mourir de vieillesse."]
[null,"Passage révélé",20,"3 actions complètes","spéciale","vous","un objet directement lié à la question posée (+2)","vos yeux virent au rouge alors que vous entrez en transe et distinguez le passé au travers d’une légère brume cramoisie. Dès lors, vous êtes sans défense. Pour recevoir la vision, vous devez commencer par poser une question aux esprits (Que s’est-il passé ici il y a trois ans ? ou Comment cet homme est mort ?). Toutefois, la vision étant offerte du point de vue des esprits des environs (ce qui peut inclure des morts, des esprits de la nature, des farfadets malicieux, etc.), le résultat est souvent déroutant et vague à la fois. Les détails de la vision sont laissés à l’entière appréciation du MJ, qui est invité à faire preuve d’imagination dans sa description de la transe (qui dure aussi longtemps qu’il le juge nécessaire ou jusqu’à ce que vous mettiez fin au sort). Si vous avez déjà lancé fortune contée au moment où vous jetez ce sort, l’un de vos yeux est rouge et l’autre est bleu."]
[null,"Patte porte-bonheur",11,"1 action complète","1 heure/point de Magie (ou jusqu’à utilisation)","contact","une patte de chien à trois pattes (+2)","vous attirez un esprit de la chance jusqu’à l’ingrédient et l’y liez. Celui qui le porte gagne +1 point de Fortune. La patte se désintègre lorsqu’elle est utilisée ou que le sort prend fin. Vous ne pouvez jouir que d’un seul sort de ce type à la fois."]
[null,"Promesse maudite",18,"2 actions complètes","immédiate (ou jusqu’à ce que l’action soit accomplie)","12 mètres (6 cases)","un objet personnel de la cible (+2)","vous exigez de la cible qu’elle réalise une action précise sous peine de subir votre courroux. Toutefois, elle a droit à un test de Force Mentale Assez difficile (–10) pour résister. En cas d’échec, elle est victime d’une malédiction suprême si elle ne se conforme pas à votre souhait (à la discrétion du MJ). Les cibles auxquelles on ordonne de se faire du mal ou d’agir d’une façon qui leur est nuisible ont droit à un bonus de +30 au test."]
[null,"Purification corporelle",13,"2 actions complètes","instantanée","contact","une pleine poignée d’entrailles de poisson (+2)","la cible avale les entrailles de poisson alors que vous proférez l’incantation. Les viscères attirent des esprits de guérison qui permettent de chasser les maladies et de résorber les blessures. Si la cible ne vomit pas cet atroce repas (test de Force Mentale nécessaire) et que vous réussissez vous-même un test de Force Mentale, elle est débarrassée d’une maladie (dans les faits, vous la soignez) et regagne un nombre de points de Blessures égal à 1d5 plus votre Magie."]
[null,"Purification spirituelle",24,"2 actions complètes","instantanée","contact","une tasse d’urine d’ours (+3)","la cible avale l’urine d’ours, ce qui vous permet de vous en prendre aux esprits des Dieux Sombres qui l’habitent. Jouez un test de Force Mentale Assez difficile (–10). En cas de réussite, si la cible est vivante, consentante et réussit un test d’Endurance Assez difficile (–10), elle perd une mutation de votre choix. Toutefois, les pouvoirs du Chaos sont insidieux, si bien que la mutation revient dès que la cible rate un test d’Endurance d’au moins 30 points."]
["Domaine du Sihr","Rejet spirituel",12,"1 action complète","permanente","12 mètres (6 cases)","un piquant de triton (+2)","disposez le centre du grand gabarit n’importe où à portée. Un esprit situé sous celui-ci doit réussir un test de Force Mentale opposé contre vous ou sortir de la zone d’effet dès son action suivante. Ensuite, il ne peut y revenir sans réussir un test de Force Mentale. Toutefois, il n’est plus affecté par le sort dès qu’il en réussit un."]
[null,"Résistance au Chaos",17,"2 actions complètes","1 minute (6 rounds)/point de Magie","12 mètres (6 cases)","un gésier de chouette des neiges (+2)","votre incantation invoque des esprits qui détestent les Dieux Sombres du nord. Résistance au Chaos vous affecte ainsi qu’un nombre de cibles situées à portée égal au double de votre valeur de Magie. Les cibles non consentantes ont droit à un test de Force Mentale Difficile (–20) pour annuler l’effet. Les sujets gagnent le talent Résistance au Chaos. En revanche, les lanceurs de sorts affectés (y compris vous) ne peuvent plus jeter de sorts."]
[null,"Armée des dunes",18,"2 actions complètes","1 heure (ou jusqu’à l’arrêt volontaire)","500m","un os blanchi d’au moins 3 guerriers différents morts sur le champ de bataille (+2)","vous matérialisez, à l’endroit souhaité, une troupe d’une vingtaine de silhouettes menaçantes. Ceux qui peuvent les observer y verront automatiquement une menace et réagiront en conséquence, les prenant systématiquement en compte dans leurs actions. Ces ombres ne sont qu’un mirage et ne peuvent ni se déplacer ni combattre, mais paraissent tout ce qu’il y a de plus réel et de plus vivant. Elles donnent l’impression de bouger, de respirer et d’être prêtes à agir. L’illusion se dissipe si une créature entre en contact avec eux, mais uniquement pour cette créature. Seuls ceux qui constatent eux-mêmes qu’elles sont intangibles verront les ombres s’évanouir. Il ne s’agit pas d’une illusion d’optique, mais d’une intervention surnaturelle, et les animaux, démons, créatures immatérielles et morts-vivants réagiront de la même façon que les personnages."]
[null,"Aspect de l’ifrit",11,"1 demi-action","1 minute (6 rounds)","contact (vous)","les cendres d’un décédé (+2)","votre peau s’enveloppe de flammes et vos yeux rougeoient. Vos vêtements et votre matériel ne brûlent pas, mais ceux qui essaient de vous toucher subissent 2 points de blessures. Vous gagnez également le talent Menaçant pour la durée du sort."]
[null,"Caresse de Laniph",17,"1 action complète","instantanée","48 mètres (24 cases)","les cheveux d’une prostituée rousse (+2)","on dit que Laniph était dotée d’un appétit débridé, et il est possible de faire appel à son esprit. La cible est rapidement entourée d’une lumière violacée qui prend de temps à autre la forme de mains féminines. La caresse de Laniph lui inflige une douloureuse torture, mais sans laisser de marques visibles. La victime perd 1d6+3 points de Blessure sans qu’une armure puisse la protéger. Un test de Force Mentale Assez Difficile (-10%) de la part de la cible réduit la perte de points de Blessure de 4, bien qu’elle ne puisse jamais être inférieure à 2. En cas de décès, la cible ne présentera aucune blessure imputable au sort, et semblera avoir été emporter par une crise cardiaque. à la discrétion du MJ, l’analyse du corps par un détenteur du troisième œil peut révéler l’origine magique de la mort."]
[null,"Constellations diurnes",5,"1 demi-action","2 heures/point de Magie","contact (vous)","une boussole (+1)","vous êtes capable de voir le ciel étoilé, même en plein jour ou dans la pire des tempêtes. Pour la durée du sort, vous êtes capable de vous repérer dans l’espace, du temps que vous pouvez contemplez le ciel. Vous réussissez automatiquement tous vos tests d’Orientation."]
[null,"Création d’Ushabti",12,"10 minutes","variable (voir texte)","2 mètres (1 case)","une fiole de sang humain (+3)","vous invoquez l’âme d’un défunt et lui permettez de s’incarner dans une statue. L’objet acquiert la souplesse et la vivacité d’un véritable être humain tout en conservant la robustesse et la force que lui confère la pierre. L’incarnation peut parler, bouger, se battre ou danser comme aurait pu le faire de son vivant l’individu réincarné, et est en tout point la personne qu’il a été, si le jeteur de sort en décide ainsi. L’incarnation reste active pendant une heure si votre valeur de Magie est de 1, pendant une journée si elle est de 2, pendant une semaine si elle est de 3 et pendant un mois si elle est de 4. Il est impératif de disposer d’une statue, de préférence de taille humaine. Toute statue plus grande rendra le test pour lancer le sort Difficile (-20%), voire Très Difficile (-30%). L’esprit invoqué correspondra toujours à la représentation de la statue, à savoir un soldat pour un soldat, une danseuse pour une danseuse, etc. Au terme de la durée du sort, l’esprit quitte la statue qui reprend sa posture initiale."]
[null,"Éclat de la tempête",8,"1 demi-action","instantanée","6 mètres (3 cases)","un sextant (+1)","une série de petits éclairs jaillissent de vos doigts droit devant vous. Il s’agit d’un projectile magique d’une valeur de dégâts de 3. Si la cible est touchée, elle perd 1 action complète, qu’elle subisse des dégâts ou non."]
[null,"Fer iridescent",7,"1 demi-action","1 minute/point de magie","contact","un morceau de métal forgé (+1) ou damasquiné (+3)","un objet métallique se nimbe de flammes aux reflets multicolores. Il est considéré comme magique pour la durée du sort. Au combat, vous gagnez +1 en Attaques tant que vous utilisez l’objet enchanté, dont la valeur de dégâts augmente de 1. L’objet est obligatoirement en fer ou en acier."]
[null,"Feu alchimique",6,"1 demi-action","1 minute (6 rounds)","contact (vous)/5 mètres","deux piments des Terres du Sud (+1)","vos mains s’enveloppent de flammes qui ne vous brûlent pas. En revanche, vos attaques à mains nues sont considérées comme enflammées, les règles du feu (page 136 de WJDR) s’appliquant à chaque attaque réussie pour toute la durée du sort. Vos poings ont une valeur de dégâts égale à votre Bonus de Force +1. Ces flammes peuvent être lancées à une distance de 5 mètres et sont alors considérées comme un projectile magique ayant une valeur de dégâts de 4."]
[null,"Frappe solaire",26,"2 actions complètes","instantanée","48 mètres (24 cases)","une longue-vue (+2)","un rayon de lumière pure et dévastatrice surgit de vos yeux et frappe toutes les cibles en ligne droite sur 48 mètres (24 cases) et sur une largeur d’un mètre (1 demi-case). Les victimes peuvent faire un test d’Agilité Difficile (-20%) pour tenter de l’esquiver, sous peine de subir 6 points de dégâts. Les cibles inflammables prennent feu. L’utilisation de ce sort est très mal vue des autorités arabiennes quand il prend pour cible des Arabiens, y compris si ces derniers sont de simples victimes collatérales. La puissance du soleil est l’apanage de l’Unique, et accaparer sa force de cette façon peut être considéré comme une hérésie par les fidèles les plus pieux."]
[null,"Invocation de djinn",15,"1 action complète","instantanée","12 mètres (6 cases)","un talisman traditionnel arabien (+2)","vous faites appel aux génies des environs et cherchez le soutien de l’un d’entre eux. Si vous réussissez à lancer le sort, l’un d’entre eux se matérialise dans un rayon de 10 mètres et obéit à une de vos demandes, à condition que vous réussissiez un test de Force Mentale. Si vous échouez à ce test, le comportement de l’entité est au choix du MJ. En cas de réussite, le MJ peut interpréter la demande selon son bon vouloir, si elle est trop floue. Vous pouvez choisir la nature de l’esprit dans la liste figurant à la page 254. L’entité sera automatiquement un génie de rang inférieur, mais vous pouvez appliquer un niveau de difficulté supplémentaire au sort pour augmenter la puissance du génie invoqué. Une fois l’ordre exécuté, le génie disparaît."]
[null,"Invocation de serpents",9,"1 action complète","1 minute (6 rounds)","48 mètres (24 cases)","trois crochets de cobra (+2)","vous appelez à vous les serpents d’Arabie, dont le culte survit encore dans certaines parties de la péninsule. Si le sort échoue, 1d4 serpents apparaissent à proximité et obéissent à un ordre simple (attaquer une ou plusieurs cibles, pénétrer dans une maison, etc.). Au terme de la durée du sort, ils s’échappent sauf s’ils sont en plein combat. L’espèce de serpent invoqué est déterminée à l’aide de la table suivante \n01-45: Serpent des roches, 46-74: Aspic, 75-89 :Cobra royal, 90-100: Cobra bleu (les profils sont disponibles à la page 277 des Sables Périlleux)"]
[null,"Labyrinthe de l’âme",10,"1 demi-action","1 minute (6 rounds)","12 mètres (6 cases)","un bâton sculpté (+1)","votre cible perd le fil de ses pensées, et bien plus. Elle s’égare dans son propre esprit et est incapable d’agir, de bouger ou de parler pour toute la durée du sort. Une fois le sort achevé, elle doit réussir un test de Force Mentale Assez Difficile (-10%), sous peine de n’être capable que de se déplacer durant 2 rounds. Le sort est totalement inefficace contre les créatures dénuées de conscience, comme les animaux ou les morts-vivants de bas niveau."]
[null,"Malédiction de Sidi Noumane",22,"2 actions complètes","permanente","6 mètres (3 cases)","une mèche de cheveux d’une femme adultère (+2)","votre cible est irrémédiablement métamorphosée en mule. Elle conserve ses valeurs d’Intelligence et de Force Mentale mais le reste de son profil devient celui de l’animal. Elle est incapable de parler, mais un individu capable de lire les pensées et qui tenterait de lire celles de la mule remarquera immédiatement qu’une intelligence humaine s’y trouve. Quelqu’un capable de déceler la magie remarquera également la nature spéciale de la créature. Il est possible pour un personnage ayant le talent Inspiration divine de lever la malédiction, en réussissant chaque jour un test de Force Mentale Assez Difficile (-20%) pendant une semaine, chaque point de Magie du prêtre retirant un niveau de difficulté. En cas d’échec, toute la procédure est à recommencer."]
[null,"Malédiction du djinn",28,"2 actions complètes","3 minutes (18 rounds)","50 mètres (25 cases)","la chair d’au moins trois ghul différentes (+3)","avec l’aide des esprits, vous altérez la réalité autour de vos cibles, de sorte que le destin leur soit totalement défavorable. Pendant 18 rounds, toutes les créatures dans un rayon de 10 mètres autour d’un point précis que vous déterminez à une distance maximale de 50 mètres (25 cases) doivent relancer tous leurs jets de dés réussis, avec une difficulté Difficile (-20%). Lorsque le sort cesse, son lanceur doit faire un test de Force mentale Assez Facile (+10%). En cas d’échec, 1d10 esprits apparaissent immédiatement et agissent tel que la Table 8-7 des Sables Périlleux: esprits capricieux l’indique."]
[null,"Mirage",6,"1 demi-action","1 minute (6 rounds)","4 mètres (2 cases)","trois billes de verre colorées (+1)","vous projetez devant vous ce que votre esprit imagine. L’illusion n’a aucune consistance matérielle, n’émet aucune odeur ni aucun son et ne peut agir sur la réalité. Ceux qui peuvent la voir ne peuvent se laisser intimider s’ils ont assisté à son lancement."]
[null,"Oasis miraculeuse",6,"1 action complète","variable (voir texte)","6 mètres (3 cases)","une poignée de sel et une feuille de palmier (+2)","vous faites jaillir une source du sol, suffisamment pour étancher la soif de cinq personnes. Vous pouvez doubler, tripler ou quadrupler le niveau de difficulté pour multiplier d’autant les effets. La source reste active pendant une journée si votre valeur de Magie est de 1, pendant une semaine si elle est de 2, pendant un mois si elle est de 3 et pendant un an si elle est de 4."]
[null,"Prison de verre",20,"2 actions complètes","permanente","12 mètres (6 cases)","un récipient enchanté (+2)","à l’aide d’un récipient spécifiquement conçu pour cette tâche, traditionnellement une bouteille en verre ou une urne de céramique, vous condamnez un être ou un objet à l’emprisonnement éternel. Dans le cas d’un objet, sa taille est limitée à 10 mètres multipliée par votre nombre de points de Magie. Dans le cas d’un être vivant, la cible peut résister au sort et un test de Force Mentale opposé doit vous départager. Les morts-vivants les plus faibles sont considérés comme des objets dans ce cas précis. Ce qui est enfermé dans la prison de verre ne vieillit pas et ne peut mourir de faim ou de soif. Son environnement surnaturel pourvoit à tous ses besoins et paraît bien plus vaste que ce que le contenant le laisse penser, bien que la créature emprisonnée s’y sente en permanence à l’étroit. Briser la bouteille ou la déboucher libère ce qui y est enfermé. Sans bouteille enchantée, la difficulté passe à 30."]
[null,"Puissance du djinn",17,"1 action complète","1 minute (6 rounds)","12 mètres (6 cases)","quelques gouttes du sang d’un homme maudit (+1)","pour toute la durée du sort, votre cible bénéficie des effets du talent Menaçant. Elle est également investie de la force surnaturelle d’un djinn, et bénéficie d’un bonus de +10% en Capacité de Combat et +10% en Force. Ce sort peut être lancé sur vous-même. Vous pouvez viser une personne par point de Magie dont vous disposez."]
[null,"Sceau de Solomon",6,"1 demi-action","1 minute (6 rounds)","2 mètres (1 case)","un anneau d’or ou d‘argent (+1)","vous matérialisez un pentagramme devant vous ou une autre créature dans un rayon de deux mètres. Toutes les pertes de points de Blessure sont réduites de 2 pour toute la durée du sort, la réduction se cumulant avec celles accordées par une armure, par exemple. Le sceau de Solomon nécessite d’être maintenu, et vous ne pouvez lancer d’autres sorts tant que celui-ci est actif."]
[null,"Soif de l'or",11,"1 demi-action","2 minutes (12 rounds)/point de Magie","24 mètres (12 cases)","trois pièces d’or (+2)","vous désignez un objet à une distance maximum de 24 mètres dans votre champ de vision. Pour la durée du sort, toutes les créatures conscientes qui peuvent voir cet objet le considèrent comme la chose la plus précieuse qu’elles aient jamais vue. Les animaux et les morts-vivants de bas niveau comme les squelettes et les zombies ne sont pas concernés, mais les créatures cupides comme les vouivres y verront un trésor de plus à amasser. Chaque créature concernée par le sort peut faire un test de Force Mentale Difficile (-20%) pour résister à la tentation. En cas de réussite, leur vision de l’objet ne change pas, mais elles pourront agir normalement sans être obsédée par lui."]
["Domaine de la Dhar","Tempête de sable",16,"2 actions complètes","2 minutes (12 rounds)/point de Magie","48 mètres (24 cases)","une poignée de sable de trois déserts différents (+2)","vous invoquez les esprits du désert et leur commandez de s’étouffer vos ennemis dans un nuage tourbillonnant de sable et de poussière. Tout ennemi dans un rayon de 48 mètres autour de vous est sujet à un malus de -10% à tous leurs jets. Ces malus sont cumulables avec ceux d’autres sorts ou d’autres éléments, comme les contraintes environnementales. Vous n’êtes pas affectés, mais vous ne pouvez empêcher vos alliés d’en subir les effets: pour ces derniers, les malus sont limités à -5%. Tant que le sort est actif, il est impossible d’utiliser des armes de jet. Après la fin du sort, les ennemis doivent dépenser une action complète pour se remettre de l’attaque."]
[null,"Vent de Sembid",8,"1 action complète","1 minute/point de magie","100 mètres (50 cases)","une bouteille d’eau de mer (+2)","vous pliez les vents à votre volonté: Ils soufflent à la vitesse et dans la direction désirée. Le souffle est suffisant pour gonfler les voiles d’un navire de grand tonnage et le faire avancer à sa vitesse maximum."]
[null,"Annihilation",30,"1 action complète","instantanée","permanent","Aucun","ce sort particulièrement vicieux et sournois prend une cible située dans un rayon de 24 mètres (12 cases). Si elle ne dépense pas un point de destin, le sort agit comme si elle n'était jamais née. Si elle dépense un point de Destin, la cible est à jamais immunisée contre ce sort. La cible meurt instantanément et disparait dans une volute de cendres jusqu'à devenir Éthérée. Seuls ceux qui sont témoins de la scène se rappellent de la cible et peuvent la voir sous sa forme fantomatique, pour tous les autres, elle n'a jamais existé. Toutes se réalisations, ses enfants et tous objets qui lui étaient attachés n'ont jamais existé non plus. Seul le lanceur du sort, un rituel très puissant et ancien ou une Résurrection peuvent rétablir le présent tel qu'il était avant cette terrible manipulation."]
[null,"Arcanes Impitoyables",15,"1 action complète","1 minute/point de magie","6 mètres (3 cases) (grand gabarit)","Aucun","tout effet de sort cesse immédiatement et aucun sort ne peut-être lancé dans la zone couverte par le gabarit."]
[null,"Catharsis Magique",18,"2 action complète","instantanée","12 mètres (6 cases)","Aucun","tout objet magique inflige sa valeur de Blessure maximale (ou 6 Blessures s'il ne fait normalement pas de dégât) à son porteur."]
[null,"Échange d'âme",40,"2 actions complètes","permanente","12 mètres (6 cases)","Aucun","vous pouvez tout comme un démon prendre possession du corps d'un mortel. Votre cible doit réussir un Test de Force Mentale Difficile (-20%) contre vous sans quoi vous échangez votre âme avec celle de votre cible. Vous échangez votre apparence avec elle ainsi que vos valeurs de Magie, CT, CC, Int, FM et A, points de Folie, points de Destin, point de Fortune ainsi que tous vos Talents, Compétences, Dons, Vertus et Rituels acquis. Les autres valeurs et l'équipement, les marques et les maladies ne changent pas. Votre cible peut chaque mois refaire un Test de Force Mentale contre vous pour récupérer son corps originel. Le test originel est Moyen (-10%) et voit le malus augmenter de 5% par mois pour chaque test raté, le destin s'accommodant de vos nouveaux corps. Dès que la cible réussit un test de Force Mentale ou si elle dépense un point de Destin pour le réussir ou si elle subit un Exorcisme, elle est à jamais immunisée contre ce sort et vous réintégrez votre ancien corps. Si celui-ci est mort, vous devenez un fantôme."]
[null,"Extinction des âmes",25,"2 action complètes","instantanée","6 mètres (3 cases) (grand gabarit)","les yeux d’un sorcier (+3)","toutes les créatures ennemies situées sous le gabarit doivent réussir un test de Force Mentale Très difficile (–30%) sous peine de mourir instantanément. Sinon, seul un sort de protection peut prémunir la victime de ce sort funeste. Ce sort n'affecte pas les mutants, les créatures du Chaos, les Morts-Vivants ni les Vampires."]
[null,"Foudre funeste",22,"1 action complète","instantanée","36 mètres (18 cases) (grand gabarit)","Aucun","vous invoquez un orage d’éclairs de Dhar qui se manifeste dans un rayon de 48 mètres (24 cases). Il s’agit d’une tempête du Chaos qui peut être appelée n’importe où, au fond des égouts ou en pleine nature. Utilisez le grand gabarit pour représenter la tempête de foudre. Chaque victime subit une 4d6 attaques d’une valeur de dégâts de 5."]
[null,"Mot de douleur",27,"1 demi-action",null,null,"le sang d'un démon (+3)","vous prononcez le nom secret de l’un des dieux du Chaos, ce qui suffit à infliger d'abominables souffrances à ceux qui vous entourent. Centrez le grand gabarit sur vous-même. Les ennemis compris dans la zone subissent 2d6 attaques d’une valeur de dégâts de 6 et doivent réussir un test de Force Mentale sous peine de se retrouver sans défense pendant 1 round. Le sort ne vous affecte pas."]
[null,"Neuralise",8,"1 demi-action","permanente","6 mètres (3 cases)","Aucun","la cible doit réussir un test opposé de Force Mentale sous peine de devenir totalement amnésique. Seul le lanceur du sort peut révoquer cela."]
["Domaine de Hoeth","Prestige de Teclis",30,"2 actions complètes","1d4 heures","36 mètres (18 cases) (petit gabarit)","Aucun","les victimes du sort ont l'impression qu'un épais brouillard s'est levé. Elles entrevoient du coin de l'œil des ombres mouvantes, étranges et parfois menaçantes. Elles ont l'impression de toujours avoir été dans ce brouillard, traquées par des créatures qui n'attaquent jamais. Elles n'ont guère de souvenirs, voire aucun, du monde réel et de leur vie avant la brume."]
[null,"Zone d'antimagie",10,"1 demi-action","1 minute/point de magie","6 mètres (3 cases) (grand gabarit)","Aucun","tout prochain projectile (magique ou non) et sort néfaste lancé depuis l'extérieur du gabarit est retourné vers son lanceur."]
[null,"Apothéose",30,"1 heure","1 minute/point de magie","6 mètres (3 cases)","Aucun","ramène l'esprit d'un être sous forme éthérée tant que dure le sort."]
[null,"Consécration",10,"3 actions complètes","instantanée","7 mètres (3 cases)","Aucun","l'allié ciblé récupère toutes ses blessures et est guérit de tout poison et maladie"]
[null,"Extinction du mal",23,"2 actions complètes","instantanée","36 mètres (18 cases) (grand gabarit)","une branche de chêne (+2)","vous emprisonnez tous les démons et les créatures du Chaos, situés sous le gabarit dans un rayon de 36 mètres (18 cases), dans un tissage de Quaysh, profitant de la pureté de la magie pour les renvoyer dans les Royaumes du Chaos. Si le sort est lancé avec succès, le bannissement se résout par le biais d’un test de Force Mentale opposé contre le démon possédant la plus forte FM. Si vous le remportez, tous les ennemis disparaissent ; si vous perdez, ils restent. En cas d’égalité, vous restez bloqué en plein combat mental. Aucun des adversaires ne peut alors entreprendre la moindre action (pas même esquiver) tant que la lutte continue. Effectuez des tests de Force Mentale opposés à chacun de vos tours de jeu jusqu’à ce que l’un des deux camps l’emporte. Ce bannissement suprême peut également servir à exorciser une créature possédée avec grande efficacité."]
[null,"Festin magique",15,"2 actions complètes","instantanée","vous","Aucun","vous recouvrez une table d'un somptueux buffet garni de plats chauds, de boissons fraiches, de potages revigorants, de sucreries appétissantes, de légumes, fruits et poissons frais capable de nourrir un nombre de personnes égal à votre valeur de MagieX2. La nourriture qui n'est pas consommée disparait au bout de 15 minutes ou si on l'éloigne de la table du buffet."]
[null,"Fougueuse Convocation",12,"2 actions complètes","10 minute/point de magie","12 mètres (6 cases)","Aucun","vous invitez l'esprit d'Asuryan à vous transformer (ainsi que vos possessions) en phénix cœur de givre ou spire de feu. Vous conservez votre Intelligence et votre Force Mentale, mais vos autres caractéristiques sont celles d’un phénix majeur. Vous gagnez également les compétences, talents et traits de ce monstre. Toutefois, vous ne pouvez plus communiquer que par hurlements. Le sort s’achève, si vous dormez, ou tout simplement si vous décidez d’y mettre un terme (action complète)."]
[null,"Fureur d'Asuryan",26,"1 action complète","instantanée","36 mètres (18 cases) (grand gabarit)","Aucun","vous priez pour que le Père de tous les Dieux déchaîne toute sa fureur. Tous les personnages situés sous le grand gabarit subissent 2d6 coups d'une valeur de dégâts de 5. La forme que prend la fureur d'Asuryan dépend de l'environnement, mais elle s'accompagne le plus souvent d'éclairs, de flammes et de lumière intense. Ce sort est un projectile magique."]
[null,"Main de Gloire",18,"2 actions complètes","1 heure (ou jusqu’à l’arrêt volontaire)","500m","un os blanchi d’au moins 3 guerriers différents morts sur le champ de bataille (+2)","Le mage est entouré d'un halo d'énergie magique qui stimule et encourage tous ses alliés se trouvant à 12 mètres maximum de lui. Ceux-ci sentent disparaître leur fatigue et font preuve d'une plus grande détermination. Tous les alliés survivants, présents dans la zone d'effet récupèrent immédiatement 3D6 points de Blessures, quel que soit leurs Blessures. Cela peut les amener au-dessus de\nleur valeur de Blessures maximaux, mais quand ils perdront ces points supplémentaires, ce sera définitif.\nréussissent automatiquement tous les tests de Cd, FM et Cl"]
[null,"Précision selon Hoeth",15,"1 demi-action","1 minute/point de magie","6 mètres (3 cases) (grand gabarit)","Aucun","tout test manqué permettant de viser pour projectile (magique ou non) peut être relancé une fois pour chaque allié dans la zone du gabarit. En outre tous les alliés dans le gabarit gagnent les Talents Tir de précision et Tireur d'élite tant que perdure le sort."]
["Domaine des Anciens","Sanctuaire de vie",13,"1 demi-action","instantanée","6 mètres (3 cases) (grand gabarit)","Aucun","vos prières soignent tous les personnages blessés dans le gabarit d'un nombre de points de Blessures égal à 1d20 plus votre valeur de Magie. Le sort le guérit aussi de toute maladie et poison."]
[null,"Tempête de Qhaysh",18,"1 action complète","1 minute/point de magie","6 mètres (3 cases) (grand gabarit)","Aucun","vous invoquez une tempête de magie qui apparaît à l’endroit de votre choix dans un rayon de 48 mètres (24 cases). Cette tempête est constituée de magie pure, alimentée par la puissance de Qhaysh, et peut intervenir n’importe où, y compris sous terre. Prenez le grand gabarit. Toutes les créatures prises dans la zone d’effet subissent une attaque d’une valeur de dégâts de 7."]
[null,"Contemplation",10,"1 demi-action","instantanée","vous","Aucun","si vous étiez en train d'incanter un sort, vous l'annulez et récupérez immédiatement toutes les actions que vous avez dépensées pour se faire. Vous pouvez immédiatement les consommer pour lancer un autre sort."]
[null,"Désévolution",30,"1 action complète","instantanée","permanent","Aucun","Les anciens se souviennent des temps immémoriaux et si le sort est lancé avec succès, ils transforment la cible (située dans un rayon de 24 mètres (12 cases)). Si elle ne dépense pas un point de destin, elle régresse jusqu'à son état originel. Si elle dépense un point de Destin, la cible est à jamais immunisée contre ce sort. Elle prend un aspect primitif, parfois reptilien ou amphibien. (Les orcs et homme-bête prennent l'aspect d'un Cube Gélatineux). Concrètement la cible garde sa conscience intacte, gagne le Talent Effrayant, mais perd la moitié de son Int et de sa Soc, sa Valeur de Magie est réduite à 0 tout comme ses compétences Lire/écrire et Langue. Dans le meilleur des cas la cible passera pour un Homme-bête ou un Homme-Lézard. Seul le lanceur du sort, un rituel très puissant et ancien ou un Sanctuaire de Vie peuvent rendre son aspect originel à la cible."]
[null,"Drain de magie majeur",27,"1 action complète","1 minute/point de magie","96 mètres (48 cases)","Aucun","Les pouvoirs de la victime se trouvent grandement diminués. Lorsqu'elle souhaite lancer un sort, elle subit un malus de -11 à son jet d’incantation."]
[null,"Marche entre les mondes",10,"1 demi-action","1 minute/point de magie","vous","Aucun","vous perdez toute substance jusqu'à devenir fantomatique: Tant que perdure le sort vous gagnez le Talent Éthéré."]
[null,"Force des anciens",8,"1 demi-action","1 minute (6 rounds)","vous","Aucun","vos prières vous confèrent une partie de la force des Anciens. Vous bénéficiez d’un bonus de +20 aux tests de Force, d’un autre bonus de +10 (pour un total de +30) lorsque vous agrippez un adversaire, et vos attaques à mains nues infligent +2 point de dégâts."]
[null,"Immortalité",10,"1 action complète","1 minute/point de magie","vous","Aucun","tant que perdure ce sort, tout effet qui devrait vous tuer vous laisse à 1 point de Blessure à la place. Vous ne pouvez pas lancer d'autre sort tant que celui-ci est actif et il ne peut pas être lancé en réaction."]
[null,"Portail spirituel",20,"1 action complète","2 minutes (12 rounds)/point de Magie","6 mètres (3 cases)","une clé en or (+2)","vous ouvrez un passage dimensionnel entre deux endroits que vous avez déjà visités. L’entrée comme la sortie doivent être des ouvertures délimitant clairement un changement de lieu, comme des seuils de portes, de petites entrées de grotte, la sortie d’une tente, etc. Le nombre d’individus ou de créatures qui peuvent franchir le passage avant qu’il ne se referme est égal à la valeur de Magie du lanceur de sort multiplié par 2. Si l’entrée ou la sortie sont endommagées au point de ne plus constituer une véritable délimitation, le sort échoue automatiquement."]
[null,"Résurrection",40,"2 actions complètes","permanente","6 mètres (3 cases)","le corps du défunt (+2)","fait revenir à la vie un être vivant comme s'il était en pleine capacité sans nécessiter de point de Destin. Rend tout être immortel ou mort-vivant (même Ethéré) à nouveau mortel."]
["Domaine de Mork","Souffle draconique",15,"1 action complète","instantanée","Aucun","une écaille de dragon (+3)","vous crachez une véritable tempête de flammes, digne du souffle des dragons légendaires. Utilisez le gabarit de flammes. Les victimes du sort subissent une attaque d’une valeur de dégâts de 12. Un test de Force Mentale réussi de leur part réduit l’attaque à une valeur de dégâts de 1d4. Il va sans dire que le commun des mortels, vous voyant cracher le feu de la sorte, ne manquera pas de vous prendre pour quelque démon du Chaos et réagira en conséquence."]
[null,"Verrouillage",20,"2 actions complètes","1 heure/point de magie","12 mètres (6 cases)  (petit gabarit)","un éclat d'enclume (+2)","l'objet magique (y compris runique) désigné par l'archimage ne fonctionne pas tant que perdure le sort"]
[null,"Animosité magique",8,"1 action complète","1 minute (6 rounds)","48 mètres (24 cases) (petit gabarit)","un morceau de cadavre de Gobelinoïde (+1)","Les créatures sous la zone d'effet doivent réussir un Test de Force mentale pour éviter les effets du sort. Si elles échouent, toutes s'entre-déchirent jusqu'à l'apparition d'autres créatures qu'elles considèrent comme des ennemis - dans ce cas le sort stoppe instantanément."]
[null,"Et c'est parti!",10,"1 action complète","2 minute (6 rounds)","18 mètres (9 cases) (petit gabarit)","une dose de champignon à chapeau noir (+2)","Jusqu'à 1d4 cibles aléatoires (alliés comme ennemis) à portée bénéficient du Talent Sans Peur tant que perdure ce sort."]
[null,"Explosion cérébrale/Regard de Mork",8,"1 demi-action","instantanée","24 mètres (12 cases)","une cervelle de renard (+2)","vous pouvez lancer un éclair vert d'énergie Waaagh à un seul adversaire. Projectile de Waaagh est un Projectile magique d'une valeur de dégâts de 2d4"]
[null,"Malédiction de Mauvaise Lune",15,"1 demi-action","instantanée","contact (vous) (gabarit de cône)","un rat mort (+1)","vous faites briller la lumière de Morrsleib même en plein jour ou dans un bâtiment: Toute créature alliée ou ennemie située sous la gabarit doit réussir un test dans une caractéristique aléatoire (1-2 Force, 3-4 Endurance, 5-6 Initiative, 7-8 Agilité, 9-10 Force Mentale) ou subir 3 points de Blessure. "]
[null,"Pouvoir du Squig",18,"1 action complète","1 heure","contact","une règle (+1)","La taille physique du squig ciblé double (les squigs déjà énormes gagnent le Trait effrayant à la place). Le sort double également le montant des points de blessures du squig et  lui donne + 20% en CC, à la Force et à l'Endurance,"]
["Domaine de Gork","Protection de Mork",10,"1 action complète","1 heure","contact","une lannière de cuir (+1)","Une aura protectrice entoure le chamane et lui assure 2 PA partout. Les auras peuvent être annulées par des moyens magiques et le sont automatiquement si le chamane est touché par un arme magique. Le chamane ne peut pas bénéficier de plus d'une aura et peut l'annuler lui-même."]
[null,"Ti mon Kiki",15,"3 demi-actions","1 round/point de magie","24 mètres (12 cases)","un doudou volé à un enfant (+2)","Le chaman en appelle à Mork pour rendre un groupe d'orques ou de gobelins, se trouvant à moins de 24 mètres de lui, particulièrement résistant tant que dure le sort. Le groupe affecté bénéficie d'un bonus de +10% en Endurance et porte toutes ses attaques avant que les adversaires aient l'occasion de frapper. Les orques et les gobelins redeviennent \"normaux\" au début du round suivant dès la fin du sort. Le sort est souvent utilisé au moment de charger un camp ennemi ou de pair avec une formation de combat."]
[null,"Au S'cours Gork !",8,"1 action complète","1 round/point de magie","48 mètres (24 cases) (petit gabarit)","une feuille de chêne fraîche (+1)","Ce sort affecte un groupe composé de peax-vertes situé sous le petit gabarit et à moins de 48 mètres du chamane. Les membres de ce groupe ont alors un bonus de +10 aux tests de Force Mentale tant que perdure le sort."]
[null,"Déchaînement de la Waaagh",31,"2 actions complètes","1 heure","50 mètres (25 cases)","une dose de champignons crocs de sang (+2)","\nTout le monde gagne +1 Attaque et + 10% en CT et en CC. De plus, toutes les peaux-vertes deviennent intrépides et donc totalement immunisées contre la peur et la terreur. Ce sort provoque une si grande explosion de Waaagh que toute personne avec le Sens de la Magie ressent cette énergie jusqu'à 10 km de distance."]
[null,"Dur comme des Griffes",14,"1 action complète","1 minute (6 rounds)","contact (vous)","une dose de champignons crocs de sang (+2)","un allié (ou vous-même) gagne +30% en Endurance et +10% en Force tant que perdure ce sort."]
[null,"Frappe mon gars!",12,"1 demi-action","1 minute (6 rounds)","18 mètres (9 cases)","une dose de champignon à chapeau noir (+2)","un nombre d'Alliés égal à votre Valeur de Magie à portée gagne +20 aux tests d'Initiative tant que perdure ce sort."]
[null,"Gork va le réparer",18,"1 action complète","1 minute","contact (vous) (gabarit de cône)","une dose de poil à gratter (+2)","le regard moqueur de Mork se moque de vous dans un cône qui vous fait face alors qu'une silhouette ricanant vous désigne. Toutes les cibles sous le gabarit doivent réussir un test d'Endurance ou rire aux éclats de manière hystérique et perdre 30% en CT et CC tant que dure le sort et contracter la maladie Gratelle hurlante. Il est aussi impossible d'incanter tant qu'on se désopile."]
[null,"Pied de Gork",12,"1 action complète","instantanée","contact (vous) (gabarit de cône)","une chaussette puante (+1)","Un trou vert palpitant apparaît dans l'air et une odeur pestilentielle emplit l'atmosphère dans un cône qui vous fait face alors qu'une silhouette énorme en forme de pied d'orc s'abat pour écraser l'ennemi. Toutes les cibles sous le gabarit subissent 3d4 Blessures."]
[null,"Gork t'appelle!",15,"1 action complète","1 round/point de magie","24 mètres (12 cases)","un crachat de troll (+3)","Une gigantesque main griffue verte descend d'une ouverture qui palpite dans le ciel au-dessus de la cible, qu'elle attrape et soulève très haut au rythme de 3 mètres par round. La victime peut tenter de se libérer chaque round par un test de Force; sur une réussite, elle plonge vers le sol et encaisse les dommages normaux d'une chute (voir Livre de Base p.138). La main disparaît ensuite dans un immense le trou qui se referme derrière elle. Si le prisonnier n'a pu se libérer avant la fin du sort, elle le laisse tomber avant de franchir l'ouverture. Très peu de gens ont été emmenés dans le trou, et aucun n'en est revenu."]
[null,"Tape d'encouragement",19,"1 action complète","1 minute (6 rounds)/point de Magie","contact (vous)","une pièce d'armure rouillée (+1)","le poing de Gork vous frappe avec véhémence et vous confère et + 20% en Force et en CC tant que perdure ce sort. Vous subissez 1d6 points de Blessure vu que votre dieu n'est pas très délicat."]
["Domaine du Chaos","Tu es faible!",10,"1 action complète","1 round/point de magie","contact (vous)","une dose de champignon à pois jaunes (+2)","diminue de 10% la valeur de Force et de 20% les Valeurs de CC et de CT de l'Ennemi choisi tant que perdure ce sort"]
[null,"Vision d'horreur",7,"1 demi-action",null,null,"un petit masque (+1)","vous imposez une vision infernale à un personnage situé dans un rayon de 24 mètres (12 cases). La cible se retrouve assommée pendant 1 round à moins de réussir un test de Force Mentale. Une fois qu’elle n’est plus assommée, la cible doit réussir un second test de Force Mentale, sans quoi elle reçoit 1 point de Folie."]
[null,"Caresse du Chaos",20,"1 demi-action",null,null,"une corne d’homme-bête (+2)","votre contact canalise l’énergie pure du Chaos dans votre cible et la transforme, à moins qu’elle ne réussisse un test de Force Mentale. En cas d’échec à ce test, la cible doit tirer sur la Table 11-1: mutations du Chaos, page 227. La mutation se manifeste en quelques secondes et s’avère permanente. Si elle est affectée, la cible doit réussir un second test de Force Mentale, sous peine de se retrouver assommée pendant 1 round en raison de la brutalité et de l’ignominie de la mutation. Il s’agit d’un sort de contact. Les morts-vivants sont immunisés contre la caresse du Chaos."]
[null,"Faveur du Chaos",9,"1 action complète",null,null,"une amulette gravée du symbole d’un dieu du Chaos (+1)","vous invoquez les faveurs de l’un des dieux du Chaos. Vous recevez, pendant 1 minute (6 rounds), un bonus de +10% en Capacité de Combat, Endurance, Force Mentale ou Sociabilité en fonction du dieu que vous avez invoqué."]
[null,"Invocation de démon",25,"2 actions complètes",null,null,"les cœurs encore sanguinolents de six humanoïdes (+3)","vous invoquez un nombre de démons (cf. Chapitre 11: Le bestiaire) égal à votre valeur de Magie. Ils apparaissent chacun dans un espace inoccupé situé dans un rayon de 12 mètres (6 cases) et restent tangibles pendant 1d10 minutes."]
[null,"Invocation de démon mineur",12,"2 actions complètes",null,null,"un cœur d’humanoïde encore sanguinolent (+2)","vous invoquez un démon (cf. Chapitre 11: Le bestiaire) qui apparaît dans un espace inoccupé situé dans un rayon de 12 mètres (6 cases). Celui-ci reste tangible pendant 1d10 minutes."]
[null,"Main de la destruction",17,"1 action complète",null,null,"une main récupérée sur un pendu (+2)","vous enveloppez votre main d’un halo de magie noire. Elle est alors considérée comme une arme magique ayant l’attribut perforante et une valeur de dégâts de 7. De plus, vous bénéficiez d’un bonus de +10% en Capacité de Combat quand vous attaquez avec cette main. Le sort reste actif pendant un nombre de rounds égal à votre valeur de Magie. Vous pouvez prolonger cette durée en réussissant un test de Force Mentale à chaque round suivant."]
[null,"Mot de souffrance",27,"1 demi-action",null,null,"le sang d'un démon (+3)","vous prononcez le nom secret de l’un des dieux du Chaos, ce qui suffit à infliger d'abominables souffrances à ceux qui vous entourent. Centrez le grand gabarit sur vous-même. Les personnes comprises dans la zone subissent une attaque d’une valeur de dégâts de 8 et doivent réussir un test de Force Mentale sous peine de se retrouver sans défense pendant 1 round. Le sort ne vous affecte pas."]
[null,"Nuage de guêpes",12,"1 demi-action",null,null,"une gorgée de miel à ingurgiter (+1) ","Une avalanche de guêpes jaillit de la bouche du lanceur envahissent une parcelle de 4m sur 4m en un round. Ce sort fait perdre 1B au lanceur tous les 3 rounds. Tout personnage se trouvant à l’intérieur du nuage sera considéré comme aveugle et sourd. Il perdra  1B par round et ne pourra faire autre chose que se  débattre sauf s’il réussit un test de Force Mentale par  round. Le sort rendra fin lorsque son lanceur le décidera  ou mourra"]
[null,"Sang bouillonnant",13,"1 demi-action",null,null,"une fiole de sang démoniaque (+2)","vous crachez du sang brûlant comme de l’acide sur une cible située dans un rayon de 24 mètres (12 cases). La cible subit un nombre d’attaques égal à votre valeur de Magie et d'une valeur de dégâts de 4. Il s’agit d’un projectile magique."]
["Domaine de Nagash (Nécromancie)","Tentation du Chaos",16,"1 action complète",null,null,"un symbole sacré profané (+2)","vous ensorcelez une personne située dans un rayon de 24 mètres (12 cases) et la soumettez à votre volonté. À moins que la cible ne réussisse un test de Force Mentale, c’est vous qui décidez des actions qu’elle entreprend à son prochain tour de jeu. Les morts-vivants sont immunisés contre la tentation du Chaos."]
[null,"Voile de corruption",24,"1 action complète",null,null,"la lame d’un champion du Chaos (+3)","vous créez un infâme nuage de corruption dans un rayon de 36 mètres (18 cases). Utilisez le grand gabarit. Les personnes affectées doivent réussir un test de Force Mentale, pour éviter de perdre 1 point de Blessures, quels que soient leur bonus d’Endurance et leur armure. Les créatures ainsi blessées continuent à perdre 1 point de Blessures par round jusqu’à ce qu’elles réussissent un test de Force Mentale. Celles qui perdent ainsi plus d'1 point de Blessures doivent également réussir un test d’Endurance, sous peine de se retrouver victimes d’une mutation. Si elles ratent ce dernier test, elles doivent tirer sur la Table 11-1: mutations du Chaos, page 227 pour déterminer la mutation qui s'opère."]
[null,"Animation des morts",22,"2 actions complètes",null,null,"de la poussière prélevée sur une momie (+3)","ce sort est semblable à réanimation, si ce n’est que vous créez 2d10 squelettes ou zombies dans un rayon de 24 mètres (12 cases)."]
[null,"Appel de Vanhel",15,"1 action complète",null,null,"une petite trompe en argent (+2)","vous stimulez les morts-vivants sous votre contrôle. 1d10 squelettes, revenants ou zombies peuvent immédiatement se déplacer ou porter une attaque standard, bien que ce ne soit pas leur tour de jeu. Ces actions comptent pour des actions gratuites et n’affectent en rien le nombre d’actions que peuvent entreprendre les morts-vivants durant ce round."]
[null,"Bannissement de morts-vivants",26,"1 action complète",null,null,"une fiole d’eau bénite (+3)","vous créez un tourbillon magique apparaissant dans un rayon de 48 mètres (24 cases) et aspirant l’énergie qui anime les morts-vivants. Utilisez le grand gabarit. Les morts-vivants affectés subissent une attaque d’une valeur de dégâts de 5, à moins qu’il ne s’agisse de squelettes ou de zombies, auquel cas ils sont instantanément détruits."]
[null,"Chevauchée nocturne",11,"1 action complète","cf,texte","24 mètres (12 cases)","une dent de destrier arabien (+2)","votre monture et jusqu'à 5 autres sont animées par la pouvoir de la Dhar, du crépuscule au lever du jour elles bénéficient d'un point de mouvement supplémentaire et peuvent entreprendre l'action de course même si elles sont concernées par la règle spéciale Lent. Elles gagnent également le trait Éthéré tout comme leur cavalier et la voiture qu'elles tirent. Ce sort est utilisé par les vampires pour rattraper leur proie avant le lever du soleil."]
[null,"Contrôle des morts-vivants",17,"1 demi-action",null,null,"un morceau de bois pris sur un cercueil profané (+2)","vous soumettez un mort-vivant éthéré à votre volonté. Vous pouvez cibler une banshee, un spectre ou un esprit situé(e) dans un rayon de 24 mètres (12 cases). La créature passe sous votre contrôle pendant 24 heures, à moins qu’elle ne réussisse un test de Force Mentale."]
[null,"Dégradation",27,"2 actions complètes","instantanée","1,5 km","les racines d'une plante carnivore (+3)","vous aspirez la vie sur une zone de 1,5km. Les plantes flétrissent, les animaux tombent malades, l'eau croupit, le sol prend la forme de poussière et de cendres. Les animaux quittent l'endroit qui a dès lors la réputation d'être hanté. La Dhar s'y accumule permettant d'ajouter un dé aux incantations qui y sont faites. Aucune culture ne peut y pousser à moins que le sol ne soit d'abord sanctifié par un magister de Jade jetant le sort de Purification de la Terre, ce qui inverse les effets."]
[null,"Illusion de mort",18,"1 action complète","1 jour/point de magie","vous","une fiole de poison ((+2)",{"$f":"\"le lanceur entre en hibernation profonde, ne doit plus respirer ni se nourrir ou boire, son corps refroidit, se rigidifie et apparait naturellement mort. Le temps d'hibernation doit être précisé lors du lancer du sort mais peut être enclenché durant \"&Mag&\" rounds après une incantation réussie (pour simuler une mort au combat).\"","v":"le lanceur entre en hibernation profonde, ne doit plus respirer ni se nourrir ou boire, son corps refroidit, se rigidifie et apparait naturellement mort. Le temps d'hibernation doit être précisé lors du lancer du sort mais peut être enclenché durant 0 rounds après une incantation réussie (pour simuler une mort au combat)."}]
[null,"Fontaines de sang",6,"1 demi-action","1 minute/point de magie","12 mètres (6 cases)","une sangsue (+1)","toutes les créatures vivantes situées dans un rayon de 24 mètres (12 cases) se mettent à saigner abondamment, comme si leur sang n'avait qu'une envie: fuir leur corps. Toute créature dans la zone qui subit au moins 1 point de dégât en perd 1 en plus."]
[null,"Localisation de cadavre",6,"1 demi-action","instantanée","96 mètres (48 cases)","un os de doigt (+1)","le lanceur localise un cadavre entérré à portée parfaitement en état pour faire usage de nécromancie. La nature du corps et s'il a été protégé par magie ou non est aussi révélée par ce sort."]
[null,"Incantation d'éveil",24,"2 actions complètes",null,null,"un diadème de fer refroidi dans du sang humain (+3)","ce sort est semblable à réanimation, si ce n’est que les morts-vivants créés sont des revenants. Les cadavres employés doivent être ceux de personnages engagés dans une carrière avancée."]
[null,"Main de poussière",13,"1 demi-action",null,null,"une main de meurtrier (+2)","votre contact anéantit la chair de vos adversaires vivants, leur ôtant 1d10 points de Blessures, quels que soient leur bonus d’Endurance et leur armure. Les morts-vivants sont immunisés contre main de poussière. Il s’agit d’un sort de contact."]
[null,"Malédiction de Mort-Vivant",26,"2 actions complètes","spéciale","48 mètres (24 cases)","une main de liche, de vampire ou de momie (+3)","la cible du sort doit réussir un test de FM ou elle se change rapidement en Mort-vivant: Au début de chaque round la victime perds 1d10 pts de Force. Si elle atteint 0 en Force, elle meurt et devient un Zombie. Seule une Dissipation de Magie ou lanceur peuvent mettre fin à ces effets. Si la victime dépense 1pt de Destin pour le contrer, le sort est interrompu et elle est à jamais immunisée contre ce sort."]
[null,"Réanimation",8,"1 demi-action par cadavre",null,null,"la poussière issue d’une tombe (+1)","vous ranimez les morts, créant un nombre de squelettes ou de zombies égal à votre valeur de Magie. Vous devez vous trouver dans un rayon de 12 mètres (6 cases) de cadavres récents (qui deviennent des zombies) ou de vestiges plus anciens (lesquels font des squelettes)."]
[null,"Regard de Nagash",12,"1 demi-action","1 round/point de magie","24 mètres (12 cases)","un œil de nécromancien (+2)","des éclairs de Dhar partent de vos yeux, les chairs touchées noircissant et se ratatinant avant de se décoller pour révéler les os qu'elles dissimulent. Il s'agit d'un projectile magique infligeant un coup d'une valeur de dégâts de 3. Vous pouvez lancer un éclair par round au pris d'une demi-action."]
[null,"Sève nécromantique",11,"1 action complète et 1 demi-action",null,null,"une dent de chauve-souris vampire (+2)","vous buvez le sang d’un cadavre pour soigner vos propres blessures. Le cadavre doit être frais (sa mort doit remonter à moins d’une heure). Si l’incantation est réussie, sève nécromantique vous rend 1d10 points de Blessures."]
[null,"Vague de flétrissure",21,"1 action complète","instantanée","18 mètres (9 cases)","cinq pincées de cendres d'un vampire (+3)","d'un geste de la main vous libérez des forces nécromantiques dévastatrices qui absorbent la vie de vos adversaires, leur flétrissant la peau, transformant leur sang en poussière et brisant leurs os. Un nombre d'être vivant situés à une porté égale à votre valeur de magie est affecté. Chacun perd 1d10 points de blessure quels que soient les armures et bonus d'Endurance."]
["Domaine de Mordig/le Grand Ghul (Nécromancie)","Vigueur infernale",15,"1 action complète","1 minute/point de magie","24 mètres (12 cases)","les phalanges d'un guerrier (+2)","vous imprégnez de Dhar un nombre de morts-vivants égal à votre valeur de Magie. Animées par une malveillance brute, les créatures se déplacent plus rapidement. Chaque round, ces créatures ont le droit de relancer un test de Capacité de Combat raté."]
[null,"Visage de la mort",6,"1 action complète",null,null,"un crâne (+1)","votre visage prend l’aspect d’un crâne à l’air mauvais, symbole reconnu de la mort. Vous provoquez la Peur pendant 1 minute (6 rounds)."]
[null,"Animation d'objets",18,"2 action complètes","1 minute (6 rounds)/point de Magie","18 mètres (9 cases)","de la poussière prélevée sur un objet momifié (+3)","ce sort est semblable à réanimation, si ce n’est que vous créez 2d10 armes et/ou armures animées dans un rayon de 24 mètres (12 cases)."]
[null,"Chair momifiée",19,"1 action complète",null,null,"un lambeau de chair pris sur un revenant (+2)","votre chair devient aussi résistante que celle d’un cadavre momifié pendant 1 minute (6 rounds). Pendant cette durée, tous les coups critiques que vous subissez voient leur valeur critique réduite de l’équivalent de votre valeur de Magie."]
[null,"Dessication d'Usekhp ",18,"1 action complète","2 rounds/point de Magie","18 mètres (9 cases)","une pierre de sel gemme (+2)","Vous provoquez une soif insoutenable chez un ennemi de votre choix. Cette créature perd 1d10 x10% en Endurance et en Force tant que perdure le sort ou jusqu’à ce qu’elle boive n’importe quoi."]
[null,"Embaumement",10,"1 action complète","instantanée","18 mètres (9 cases)","une fiole de liquide d’embaumement (+2)","Vous soignez un mort-vivant à portée de 1d10 dégâts. Ce sort n'a aucun effet sur les créatures vivantes ni sur les créatures Ethérées"]
[null,"Forme spirituelle",17,"2 action complètes","1 heure/point de magie","vous","un morceau de gaze (+2)","Le lanceur du sort ainsi que toutes ses possessions gagent le Trait Ethéré tant que dure le sort. Le lanceur peut y mettre un terme quand il le souhaite mais le sort doit être relancé pour revenir à un état Ethéré."]
[null,"Lame maudite de Djaf",12,"1 demi-action","1 minute (6 rounds)","contact (vous)","un cimeterre rouillé (+1)","votre cimeterre est investi du don de Djaf. Votre arme de corps à corps, qui ne doit impérativement pas comporter de métal, est considérée comme enduite du poison Venin de cobra bleu jusqu'à la fin du combat."]
[null,"Lamentation de banshee",22,"1 demi-action","instantanée","contact (vous) (grand gabarit)","une langue d'orphelin (+3)","le lanceur émet un cri de pur mal qui affecte toutes les créatures qui ne sont pas immunisées contre la Peur ou la Terreur. Elle doivent réussir un test de FM ou  subir 1d10 dégâts sans armure et être Terrorisée par le lanceur."]
[null,"Protection de Neru",10,"2 demi-action","1 minute (6 rounds)","contact (vous)","une pièce d'armure polie par le désert (+1)","le prochain sort (bénéfique ou maléfique) qui devrait vous atteindre est dévié vers une direction aléatoire"]
[null,"Transformation de Kadon",25,"2 actions complètes","1 minute (6 rounds) /pt de magie","contact (vous)","un crane d'hydre (+3)","ce sort agit exactement comme le sort l'envol du corbeau, si ce n'est que la forme adoptée est celle d'un animal animé (souvent un mort-vivant). Le sort constitue une invocation si puissante et violente que tous les sorciers dans un rayon de 7,5 kilomètres prennent conscience de la perturbation de l’Aethyr provoquée par son incantation."]
["Sombre savoir (Peste, Ruse, Warp)","Vengeance d'Usirian",20,"1 action complète","2 rounds/point de Magie","18 mètres (9 cases)","une poupée percée d'une aiguille (+1)","le sol de toutes les unités situées sous l'unité ciblée se transforme en sables mouvants. Le déplacement devient difficile et la cibles doit réussir un Test de Force qui débute à Assez difficile (-10%) mais chaque échec augmente la difficulté d'un cran. Si la difficulté dépasse Très Difficile (-30%) la victime est ensevelie sous le sable et commence à étouffer et seuls ses alliés peuvent alors la sauver."]
[null,"Vent du désert de Khsar",15,"1 action complète","instantanée","contact vous (grand gabarit)","une aile de vautour (+2)","toutes les unités alliées sous le grand gabarit sont portées par le sort et voient leur valeur de mouvement doublée pour ce round."]
[null,"Adhérence du grimpeur",12,"1 demi-action",null,null,"un goutte de colle ou de miel (+2)","vous acquérez la capacité de marcher et ramper sur les murs, les plafonds et les voûtes à une vitesse égale à votre valeur de Mouvement. Les effets de ce sort persistent pendant un nombre de rounds égal à votre valeur de Magie. Les objets que vous portez restent soumis normalement à la gravité et tombent au sol s’ils ne sont plus retenus."]
[null,"Armure de ténèbres",10,"1 demi-action",null,null,"un morceau de cuir noirci (+2)","vous donnez consistance aux ombres qui enveloppent votre corps. En plus de vous rendre difficilement détectable lorsque la luminosité est faible, cette armure de ténèbres vous protège des attaques. Vous gagnez ainsi 1 point d’Armure sur toutes les zones, ainsi qu’un bonus de +20% aux tests de Dissimulation effectués dans la pénombre. Les effets de ce sort persistent pendant un nombre de minutes égal à votre valeur de Magie. Vous ne pouvez lancer ce sort si vous portez une armure normale. Si vous venez à enfiler une armure pendant les effets du sort, ceux-ci prennent aussitôt fin."]
[null,"Destin crépitant",7,"1 demi-action",null,null,"une bobine de cuivre (+1)","vous envoyez un arc d’énergie verte et crépitante sur un adversaire situé dans un rayon de 12 mètres (6 cases). Destin crépitant prend la forme d’un projectile magique d’une valeur de dégâts de 2. De plus, quiconque subit des dégâts par le biais de ce sort doit réussir un test d’Endurance Assez facile (+10%) sous peine d’être assommé pendant 1 round."]
[null,"Écorchage",25,"1 action complète",null,null,"un morceau de peau humaine, elfe ou naine tannée (+3)","des volutes vertes d’énergie Warp lacèrent la chair de la cible jusqu’à l’os. Vous choisissez la victime dans un rayon de 10 mètres (5 cases), qui subit chaque round une attaque d’une valeur de dégâts de 5, quels que soient son bonus d’Endurance et son armure, pendant un nombre de rounds égal à votre valeur de Magie."]
[null,"Escampette",14,"1 demi-action",null,null,"un scalp d’elfe (+2)","vous acquérez une vitesse accrue. Votre valeur de Mouvement augmente de l’équivalent de votre valeur de Magie. Cette vitesse supplémentaire dure pendant une minute (6 rounds), plus 1 round par point de différence entre le résultat de votre jet d’incantation et la difficulté du sort."]
[null,"Évasion",8,"1 action complète",null,null,"une patte arrière de rat (+1)","dans une bourrasque laissant une fumée à l’odeur de souffre, vous vous téléportez (ou un allié situé dans un rayon de 12 mètres [6 cases]) vers un point que vous avez en ligne de mire au moment de l’incantation. Si vous choisissez de téléporter un allié, celui-ci ne peut être d’une taille supérieure à celle d’un humain. Vous devez être en mesure de voir physiquement le lieu vers lequel a lieu la téléportation, qui doit être dégagé sur au moins 2 mètres de rayon (1 case) de tout objet ou obstruction (hormis la surface sur laquelle le sujet va atterrir)."]
[null,"Flot de vermine",14,"1 action complète",null,null,"une tome de fromage de bonne qualité (+2)","vous convoquez une nuée de rats affamés qui se rue sur vos ennemis pour les attaquer. Centrez le grand gabarit sur vous pour représenter les rats. Toutes les créatures prises dans la zone d’effet (excepté vous) subissent une attaque d’une valeur de dégâts de 1 par round passé dans la nuée. Au cours du round qui suit l’incantation, la nuée de rats se déplace de 12 mètres (6 cases) dans la direction de votre choix. Dès qu’elle s’est déplacée, vous en perdez le contrôle, sachant qu’elle continuera à bouger à chaque round dans une direction déterminée aléatoirement. La nuée reste unie et efficace pendant un nombre de rounds égal à votre valeur de Magie."]
[null,"Flottabilité",6,"1 demi-action",null,null,"un morceau de liège (+1)","vous devenez aussi flottant qu’une feuille de balsa, ce qui vous permet de fouler les surfaces liquides, telles qu’un lac, des égouts ou une nappe d’huile, comme s’il s’agissait de plans solides. Les effets de ce sort persistent pendant un nombre de rounds égal à votre valeur de Magie."]
[null,"Frénésie mortelle",18,"1 action complète",null,null,"deux gouttes de sang d’un animal enragé (+2)","vous provoquez une faim insoutenable chez un allié de votre choix dans un rayon de 18 mètres (9 cases), à tel point qu’il écume abondamment et que ses yeux expriment une folie meurtrière. Cette créature acquiert alors le talent Rage noire (cf. Chapitre VI : Personnages skavens) pendant un nombre de rounds égal à 1d10 plus votre valeur de Magie. Le sujet du sort doit entrer en rage noire dès la fin de l’incantation, sans quoi il perd les avantages du sort."]
[null,"Malefoudre",11,"1 demi-action",null,null,"une fine baguette de cuivre (+2)","vous produisez un puissant éclair de malefoudre qui jaillit en direction d’un adversaire de votre choix dans un rayon de 48 mètres (24 cases). Il s’agit d’un projectile magique doté d’une valeur de dégâts de 5. Pour chaque «1» obtenu par un dé de votre jet d’incantation, vous subissez une attaque d’une valeur de dégâts de 1, car vous ne contrôlez pas parfaitement l’énergie générée."]
[null,"Malétoiles",26,"1 demi-action",null,null,"un shuriken en argent gravé de runes du Chaos (+3)","vous invoquez un nombre de malétoiles égal à votre valeur de Magie et les lancez vers un ou plusieurs ennemis de votre choix dans un rayon de 36 mètres (18 cases). Les malétoiles sont des projectiles magiques d’une valeur de dégâts de 2. Dès qu’une malétoile inflige des dégâts, la victime doit réussir un test d’Endurance Difficile (–20%) sous peine de perdre automatiquement 5 points de Blessures supplémentaires."]
[null,"Maletempête",18,"1 action complète",null,null,"une effigie en cuivre du Rat Cornu (+2)","vous invoquez une tempête de malefoudre qui apparaît à l’endroit de votre choix dans un rayon de 48 mètres (24 cases). Cette tempête est constituée d’énergie Warp pure, alimentée par la puissance maléfique du Rat Cornu, et peut intervenir n’importe où, y compris sous terre. Prenez le grand gabarit. Toutes les créatures prises dans la zone d’effet subissent une attaque d’une valeur de dégâts de 5. Pour chaque «1» obtenu par un dé de votre jet d’incantation, vous subissez une attaque d’une valeur de dégâts de 3, car vous perdez en partie le contrôle du Warp."]
[null,"Manteau de contagion",6,"1 demi-action",null,null,"un morceau de chair extrait du dos d’une victime de la peste (+1)","vous imprégnez une couverture, une cape ou un morceau d’étoffe d’une souche particulièrement virulente de Kruts (cf. WJDR, page 136). Quiconque touche ou porte l’objet pendant au moins une minute doit réussir un test d’Endurance Assez difficile (–10%) sous peine de contracter la maladie."]
[null,"Musc de terreur",20,"1 demi-action",null,null,"un fragment de fer gravé du symbole du Rat Cornu (+3)","vous invoquez un gros nuage de musc démoniaque qui oblige toutes les créatures enveloppées à se recroqueviller de terreur. Le nuage apparaît à l’endroit de votre choix dans un rayon de 36 mètres (18 cases) et persiste pendant un nombre de rounds égal à votre valeur de Magie. Prenez le grand gabarit. Quiconque se retrouve pris dans le nuage doit réussir un test de Terreur (cf. WJDR, page 198) pour en éviter les effets. Les skavens subissent un malus de –10% à ce test. Une créature affectée qui n’est plus enveloppée par le nuage continue à rester prostrée de terreur pendant 1 minute de plus (6 rounds)."]
[null,"Pelage de l'assassin",16,"1 demi-action",null,null,"une écaille de caméléon (+2)","vous faites appel à la nature chaotique et fluctuante du Warp pour changer la structure de votre fourrure, de manière à ce qu’elle prenne la couleur de votre environnement. Quand vous êtes parfaitement immobile, vous bénéficiez d’un bonus de +30% aux tests de Dissimulation. Pelage de l’assassin persiste pendant un nombre de rounds égal à votre valeur de Magie."]
[null,"Peste",26,"1 action complète",null,null,"plusieurs puces mortes saupoudrées (+3)","vous infectez de la variole verte une ou plusieurs cibles dans un rayon de 18 mètres (9 cases). Prenez le petit gabarit. Toutes les victimes doivent réussir un test d’Endurance sous peine de subir aussitôt les effets de la maladie, ce qui leur fait perdre 5% dans chacune des caractéristiques de leur profil principal. Quand un nouvel individu se rapproche pour la première fois au corps à corps d’une personne ainsi infectée, il doit également réussir un test d’Endurance pour ne pas contracter la variole verte. Ces victimes secondaires souffrent alors des effets normaux de la maladie, et non de la version accélérée qui accable les premières cibles. De même, ces victimes de deuxième contagion ne peuvent transmettre l’épidémie que selon la méthode normale, et non dès que quelqu’un s’en approche. Quiconque réussit l’un des deux tests d’Endurance mentionnés ci-dessus ne peut plus être affecté par un sort de peste, même s’il est lancé par un autre sorcier, pendant les 24 prochaines heures."]
[null,"Plaies suppurantes",12,"1 demi-action",null,null,"une griffe de gobelin encrassée (+2)","vous pouvez provoquer l’infection carabinée des plaies d’un ennemi. Plaies suppurantes agit comme un projectile magique ayant une portée de 24 mètres (12 cases). Si le sort atteint une cible ayant subi au moins un coup critique, les plaies de celle-ci s’infectent aussitôt. L’infection prend la forme d’une maladie durant 7 jours. La victime ne récupère alors pas normalement ses points de Blessures et subit un malus de –10% aux valeurs de caractéristique de son profil principal. Les personnages dotés de la compétence Soins peuvent réduire la durée de cette maladie selon la règle normale, mais la difficulté du test de Soins correspondant passe alors à Assez difficile (–10%)."]
[null,"Pluie toxique",24,"1 action complète",null,null,"un serpenteau de vipère cavernicole (+3)","en faisant appel à la puissance du Rat Cornu, vous invoquez un nuage toxique qui flotte à 3,50 mètres du sol environ, apparaissant jusqu’à 36 mètres (18 cases) de vous. Prenez le grand gabarit. Au cours du round qui suit l’incantation du sort, le nuage se met à pleuvoir d’un poison mortel sur toutes les créatures de la zone, qui doivent réussir un test d’Endurance pour éviter de tomber dans un sommeil où les cauchemars s’enchaînent. De plus, toutes les créatures de la zone d’effet doivent réussir un test d’Endurance Assez difficile (–10%) à chaque round, sous peine de perdre 2 points de Blessures, indépendamment de leur bonus d’Endurance ou de leur armure. Un personnage endormi qui réussit trois tests d’Endurance consécutifs réussit à surmonter les effets du sort. En outre, on peut réveiller normalement ces créatures. Le nuage toxique reste efficace pendant un nombre de rounds égal à 6 + votre valeur de Magie."]
[null,"Pustule venimeuse",10,"1 demi-action",null,null,"un scalpel rouillé (+2)","vous faites apparaître une pustule suppurante et palpitante à l’une de vos extrémités corporelles. Si vous la sectionnez et ponctionnez (ce qui vous fait perdre 1 point de Blessures, quels que soient votre armure et votre bonus d’Endurance), vous pouvez enduire une arme à une main du pus extrait. Quand une telle arme inflige le moindre dégât, elle inflige également à la victime la perte additionnelle d’un nombre de points de Blessures égal à votre valeur de Magie, à moins que la cible ne réussisse un test d’Endurance Difficile (–20%)."]
[null,"Ruine alimentaire",8,"1 demi-action",null,null,"une poignée de céréales avariées (+1)","d’un geste grandiloquent, vous faites instantanément pourrir de la nourriture, qui devient parfaitement immangeable. Prenez le grand gabarit. Vous pouvez affecter toute nourriture comprise dans la zone d’effet. Ce sort est particulièrement efficace pour plonger les populations de la surface dans la famine. Toute créature qui ingère malgré tout de la nourriture affectée par le sort contracte aussitôt la courante galopante."]
[null,"Souffle pestilentiel",16,"1 action complète",null,null,"un bâton d’encens de malepierre embrasé aux deux extrémités (+2)","vous exhalez un nuage empoisonné et nauséabond en direction de vos ennemis. Prenez le gabarit de flammes. Quiconque se trouve pris dans le cône doit réussir un test d’Endurance Assez difficile (–10%), sous peine de subir une attaque d’une valeur de dégâts de 4, quels que soient son bonus d’Endurance et son armure. Vous êtes immunisé contre votre propre souffle pestilentiel."]
[null,"Tourbillon noir",20,"1 action complète",null,null,"une fiole en verre contenant de la cendre (+3)","vous invoquez un tourbillon de fumée putride et de cendres cinglantes quelque part dans un rayon de 48 mètres (24 cases). Prenez le petit gabarit. Le tourbillon peut se déplacer jusqu’à 10 mètres (5 cases) par round, dans la direction de votre choix. Les créatures affectées par le nuage subissent une attaque d’une valeur de dégâts de 2 et doivent réussir un test d’Endurance sous peine de subir un malus de –20% aux tests de Capacité de Combat, Capacité de Tir et Agilité, ainsi qu’aux tests de Perception basés sur la vue, pendant 1d10 minutes. La trombe persiste pendant un nombre de rounds égal à votre valeur de Magie."]
["Domaine de Malal","Trépas invisible",22,"1 heure",null,null,"30 grammes de malepierre, consommés par la ou les cibles (+3)","le corps de toute créature qui meurt pendant les effets du sort se désagrège en laissant un liquide visqueux, noir et nauséabond. Trépas invisible est souvent lancé sur les assassins du clan Eshin avant qu’ils partent en mission, pour s’assurer qu’aucune dépouille skaven ne soit découverte. Ce sort peut affecter un nombre d’alliés égal au quadruple de votre valeur de Magie, et ses effets durent pendant un nombre d’heures lui aussi égal à votre valeur de Magie."]
["Domaine de Nurgle","Voile muscidé",18,"1 action complète",null,null,"déjections de nurgling (+2)","en fouettant l’air de vos bras, vous invoquez un nuage de moucherons et de mouches très agressifs. Centrez le petit gabarit sur vous. La nuée se déplace avec vous et persiste pendant un nombre de rounds égal au double de votre valeur de Magie. Les adversaires qui sont pris dans la nuée subissent un malus de –20% à tous leurs tests. Le voile muscidé limite également la visibilité de tous vos ennemis, qui subissent un malus de –20% aux tests de Capacité de Tir vous prenant pour cible."]
[null,"Feu purificateur",16,"1 demi-action","instantanée","48 mètres (42 cases)","un sabot d'homme-bête (+2)","une décharge d'énergie bleue s'échappe de la main du lanceur et touche automatiquement sa cible. C'est un Projectile magique d'une valeur de dégâts de 4 (sauf contre les créatures du Chaos, les homme-bêtes et les mutants où la valeur de dégâts est de 7). "]
[null,"Beauté intérieure",12,"1 demi-action","instantanée","contact","un morceau de fruit pourri et infesté de vers (+2) ","vous accélérez le vieillissement d’un individu ou la décrépitude d’un objet. Il s’agit d’un sort de contact. Si l’objet n’est pas organique, il se met à s’effriter, ce qui diminue sa qualité d’un cran. Si l’objet est organique, il mûrit très rapidement, jusqu’à pourrir et à éclater en déversant son contenu nauséabond. Les créatures vivantes ont droit à un test d’Endurance pour résister à ces effets. En cas d’échec, le sujet vieillit de 2d10 ans et perd à jamais –1d10% en Capacité de Combat, Capacité de Tir, Force, Endurance et Agilité."]
[null,"Corruption de Neiglen",10,"1 demi-action","instantanée","contact","du bois pourri (+1)","L'objet touché par le magus se corrode et s'altère, perdant un degré de qualité. Si celui-ci est de degré médiocre, l'objet est détruit et irréparable. Ne fonctionne pas sur des objets ayant un encombrement supérieur à 75 ni sur les objets magiques."]
[null,"Faveur de Nurgle",16,"1 demi-action","1 heure/point de Magie","contact","une pincée de vomissement (+2)","grâce à faveur de Nurgle, vous absorbez une maladie qui affecte la créature touchée. L’affection est en vous, mais vous ne souffrez pas de ses effets pendant un nombre d’heures égal à votre valeur de Magie. Vous pouvez transférer la maladie à une autre cible en la touchant, mais elle a droit à un test d’Endurance pour résister à cette tentative. Si la cible réussit ce test, la maladie reste en vous, mais vous pouvez retenter de vous en débarrasser, sur la même cible ou une autre. Si le sort prend fin avant que vous ayez pu transmettre l’affection, vous êtes contaminé."]
[null,"Gerbe corruptrice",18,"1 demi-action","1 minute (6 rounds)/point de Magie","gabarit de flammes","un morceau de viande infestée de vers (+2)","vous vomissez un jet de sang putride et méphitique, mêlé de pus, de vers et de sécrétions diverses. Prenez le gabarit de flammes. Toute cible touchée par la gerbe doit aussitôt réussir un test d’Endurance Assez difficile (–10%) sous peine de subir trois coups d’une valeur de dégâts de 4. En outre, les créatures affectées ont la nausée et subissent un malus de –10% à tous les tests de compétence et de caractéristique pendant un nombre de minutes égal à votre valeur de Magie."]
[null,"Immonde messager",8,"1 action complète",null,"cf. texte","une poignée d’excréments humains (+1)","vous vomissez un torrent de mouches bleues et vertes qui tourbillonnent autour de vous pour former une nuée évoquant vaguement une tête de crapaud. Vous pouvez indiquer un message comptant jusqu’à 25 mots à cette nuée, qui se charge alors de le transmettre au destinataire souhaité. La nuée se déplace à la vitesse de 1,5 km par heure et délivre le message d’une voix étranglée qui rappelle des haut-le-coeur. Une fois la tâche accomplie, les mouches s’enfouissent dans tous les orifices du destinataire et disparaissent. La première fois qu’un individu reçoit un message par le biais de ce sort, il doit réussir un test de Force Mentale sous peine de gagner 1 point de Folie."]
[null,"La multitude fait le tout",26,"1 demi-action","1 heure/point de Magie","vous","un organe visqueux d’une victime d’une épidémie (+3)","votre corps se désagrège pour former une nuée de mouches prenant la forme d’un homme. Tout ce que vous portez sur vous ou dans vos mains tombe au sol. Vous acquérez le talent Vol avec une vitesse en vol égale à votre valeur de Mouvement. Tant que vous restez sous cette forme, vous êtes immunisé contre les dégâts des armes non magiques. Vous ne pouvez être ciblé par des sorts (à l’exception de dissipation), mais restez sujet aux sorts de zone infligeant des dégâts. Vous pouvez altérer votre forme, tant qu’elle reste continue. Cela signifie que vous ne pouvez vous séparer en plusieurs nuées, ce qu’une force extérieure ne peut pas faire davantage. Vous pouvez vous insinuer dans des espaces étroits, dès lors qu’une seule mouche pourrait s’y glisser. La multitude fait le tout persiste pendant un nombre d’heures égal à votre valeur de Magie, mais vous pouvez y mettre un terme quand vous le souhaitez. Si le sort prend fin prématurément et que vous vous trouvez dans un espace trop étroit pour accueillir votre corps, vous mourez aussitôt."]
[null,"Nuage de miasmes",18,"1 demi-action","1 minute (6 rounds)/point de Magie","vous (grand gabarit)","des larmes d’un enfant malade (+2)","une abjecte brume verte s’élève du sol qui vous entoure. Centrez le grand gabarit sur vous-même. Toutes les créatures qui sont dans la zone d’effet subissent un malus de –20% aux tests de caractéristique et de compétence, malus qui dure un nombre de minutes égal à votre valeur de Magie, qu’elles en sortent ou non. Le nuage reste en place pendant un nombre de minutes égal à votre valeur de Magie. Vous êtes vous-même immunisé contre votre propre nuage de miasmes."]
[null,"Pestilence réjouissante",25,"2 actions complètes","instantanée","24 mètres (12 cases)","le cerveau d’un champion du Chaos de Nurgle (+3)","vous contaminez toutes les créatures situées dans un rayon de 24 mètres (12 cases) d’une terrible maladie. Lancez les dés pour déterminer la maladie invoquée. Les règles de rétablissement sont les mêmes que pour les maladies normales."]
[null,"Prodigieuse santé",6,"1 demi-action","instantanée","cf. texte","le cordon ombilical d’un enfant mort-né (+1)","vous placez vos mains sur le visage de la cible et de petites vrilles vertes poussent comme des poils dans vos paumes à la fin de l’incantation. Après sept secondes d’agonie, les traits de la cible s’altèrent légèrement et tous les défauts, toutes les marques de mauvaise santé, s’évanouissent, quelle que soit leur gravité, cachés derrière un masque de vigueur. Mais aussi parfaite soit la transformation, elle n’en est pas moins dérangeante. Les joues sont trop roses, la mâchoire trop parfaite, les dents un peu trop blanches et les yeux brillent d’une promesse lascive. Prodigieuse santé persiste pendant un nombre d’heures égal à votre valeur de Magie ou dès que la cible perd 1 point de Blessures."]
["Domaine de Slaanesh","Puanteur de Nurgle",8,"1 demi-action","1 round/point de Magie","cibles adjacentes à vous","un œuf pourri (+1)","des relents nauséabonds émanent de votre corps et polluent l’air environnant. L’odeur est si nocive que ceux qui respirent ces vapeurs attrapent la nausée et se mettent à vomir, presque invalidés par les relents. Toutes les créatures vivantes qui vous sont adjacentes doivent réussir un test d’Endurance sous peine d’être sans défense pendant un nombre de rounds égal à votre valeur de Magie. Même ceux qui réussissent ce test subissent un malus de –10% aux tests de Capacité de Combat. Les vapeurs vous accompagnent pendant un nombre de minutes égal à votre valeur de Magie. Vous êtes immunisé contre votre propre puanteur de Nurgle."]
[null,"Vent épidémique",29,"2 actions complètes","1 minute (6 rounds)/point de Magie","24 mètres (12 cases) (grand gabarit)","le vent nauséabond d’un grand immonde (+3)","vous invoquez les vents immondes de Nurgle pour qu’ils balayent la campagne environnante et sèment la mort et la maladie. Choisissez un point situé dans un rayon de 24 mètres (12 cases) et centrez-y le grand gabarit. Toutes les créatures vivantes qui sont prises dans la zone d’effet doivent réussir un test d’Endurance Difficile (–20%) sous peine de contracter la pourriture de Neiglish. En outre, le nuage est source de Terreur. Il se disperse après un nombre de minutes égal à votre valeur de Magie."]
[null,"Béatitude funeste",6,"1 demi-action","1 round/point de Magie","contact","un symbole de Slaanesh (+1)","d’un simple contact, vous placez une créature vivante dans un état de bien-être euphorique pendant un nombre de rounds égal à votre valeur de Magie. Si la victime souhaite entreprendre une action au cours d’un round donné, elle doit au préalable réussir un test de Force Mentale, sans quoi elle restera immobile à sourire béatement, renonçant à toute action pour le round. Les cibles qui réussissent dans ce cadre trois tests d’Endurance consécutifs mettent un terme aux effets du sort. Béatitude funeste est un sort de contact."]
[null,"Douleur euphorisante",16,"1 demi-action","1 minute (6 rounds)/point de Magie","12 mètres (6 cases)","une goutte de sueur d’un amant (+2)","les sens d’une créature située dans un rayon de 12 mètres (6 cases) sont profondément altérés. Le sujet du sort a droit à un test de Force Mentale pour résister aux effets. En cas d’échec, la cible tire du plaisir de la souffrance, tandis que les sources habituelles de plaisir lui deviennent douloureuses. Ces effets persistent pendant un nombre de minutes égal à votre valeur de Magie. En outre, quand la cible inflige ou subit des dégâts, elle bénéficie pendant 1 round d’un bonus (non cumulatif) de +10% aux tests de Capacité de Combat et en Endurance."]
[null,"Insaisissable gloire",11,"1 demi-action","1 jour/point de Magie (cf. texte)","contact","une dose de liqueur d’amande (+2)","vous soufflez un air parfumé en plein visage ou dans l’oreille d’une créature vivante adjacente. Elle est aussitôt assaillie de visions glorieuses de ce qu’elle pourrait accomplir, ce qui dans le même temps souille son âme et l’accable de honte. La cible d’insaisissable gloire bénéficie d’un bonus à un test, égal à +10% x votre valeur de Magie, sachant que le test doit être effectué avant un nombre de jours égal à votre valeur de Magie."]
[null,"Langue cinglante",7,"1 demi-action","1 round/point de Magie","12 mètres (6 cases)","pétales de rose écrasés (+1)","votre langue s’allonge de plusieurs mètres pour s’insinuer dans les moindres orifices de ceux qu’elle frappe de sa forme lascive et frétillante. Vous pouvez ainsi atteindre des cibles situées dans un rayon de 12 mètres (6 cases). Le sort agit comme un projectile magique. Les créatures frappées par la langue subissent un coup d’une valeur de dégâts de 3 qui ignore l’armure, l’appendice libérant une vague de pure agonie. La langue garde cet aspect et ces pouvoirs pendant un nombre de rounds égal à votre valeur de Magie, sachant que vous pouvez attaquer par ce biais au prix d’une demi-action."]
[null,"Malédiction de la chair",25,"1 demi-action","cf,texte","24 mètres (12 cases)","une excroissance sectionnée, truffée de 144 araignées vivantes (+3)","une créature située dans un rayon de 24 mètres (12 cases) développe d’horribles appendices dont elle ne contrôle pas la croissance. La cible peut résister à ces effets en réussissant un test de Force Mentale Difficile (–20%). Les effets de malédiction de la chair sont permanents, la victime continuant à développer appendices et excroissances jusqu’à ce qu’elle soit la cible d’une dissipation réussie (auquel cas toutes les malformations disparaissent) ou qu’elle meure. Tant qu’elle est affectée par ce sort, la victime ne peut entreprendre la moindre action et est sans défense."]
[null,"Pantin de chair",22,"1 demi-action","1 heure/point de Magie","A vue","une marionnette (+3)","vous prenez le contrôle d’une autre créature, qui devient votre marionnette. Si la cible manque son test de Force Mentale Assez difficile (–10%), ses yeux prennent la couleur des vôtres. En outre, elle se met à rougir et à transpirer, comme sous l’effet de l’excitation ou de la colère. Tant qu’elle est sous votre emprise, la cible est forcée d’obéir à vos instructions psychiques. Si vous lui ordonnez d’agresser ses compagnons, elle devra le faire. Votre contrôle du pantin de chair est tel que vous pouvez même parler par sa bouche. Vous conservez cet ascendant pour un nombre d’heures égal à votre valeur de Magie, mais il vous faut pour cela garder la cible en vue à tout instant. En outre, il vous en coûte une demi-action par round, sans quoi le sort prend aussitôt fin. Les personnes soumises à ce sort se sentent violées dans leur intimité et doivent réussir un test de Force Mentale supplémentaire sous peine de gagner 2 points de Folie. Si vous donnez à la cible une instruction qu’elle a toutes les raisons de considérer comme suicidaire, elle peut tenter un autre test de Force Mentale pour mettre fin à l’emprise."]
[null,"Pavane de Slaanesh",18,"1 action complète","1 minute (6 rounds)/point de Magie","24 mètres (12 cases)","une flasque de vin (+2)","toutes les créatures vivantes situées dans un rayon de 24 mètres (12 cases) doivent réussir un test de Force Mentale Assez difficile (–10%), sans quoi elles seront obligées de danser sans la moindre pudeur aux sons aethyriques de la musique de Slaanesh, pendant un nombre de minutes égal à votre valeur de Magie. Pendant ce temps, elles ne peuvent pas entreprendre la moindre action et sont sans défense. Une créature qui subit une attaque est aussitôt libérée des effets du sort. Le sort s’accompagne d’un effet secondaire: à chaque minute passée à danser, la victime doit réussir un test de Force Mentale Difficile (–20%) sous peine de gagner 1d10/5 points de Folie pour avoir vibré à l’écoute de cette mélodie impie."]
[null,"Succube",28,"3 actions complètes","2 heures/point de Magie","vous","la langue d’une vierge (+3)","Une adoptez une sorte de Forme astrale, cfr. Tome de la Corruption p. 121"]
["Domaine de Tzeentch","Torrent doré",21,"1 demi-action",null,"24 mètres (12 cases)","un peu d’urine de troll (+3)","un rayon de lueur chaude et dorée jaillit de la paume de votre main. Le trait peut affecter une seule et unique cible que vous avez en ligne de mire dans un rayon de 24 mètres (12 cases). La cible éprouve alors une sensation agréable et engourdissante. Si la victime souhaite entreprendre une action au cours d’un round donné, elle doit au préalable réussir un test de Force Mentale, sans quoi elle reste immobile à sourire béatement, renonçant à toute action pour le round. Les cibles qui réussissent dans ce cadre trois tests d’Endurance consécutifs mettent un terme aux effets du sort."]
[null,"Voile du désir",14,"1 action complète","1 heure/point de Magie","contact","la langue d’une catin (+2)","la créature que vous touchez subit une profonde altération, tandis que des particules roses tourbillonnent contre sa chair, provoquant l’excitation et un plaisir intense. Voile du désir produit plusieurs effets. Tout d’abord, le sort contre tous les effets de l’ivresse, de l’abus de nourriture et du manque de sommeil. Ensuite, il efface tous les signes extérieurs d’atteinte physique, sans pour autant soigner véritablement les blessures. Enfin, il confère à la cible un bonus de +10% aux tests de Sociabilité pendant un nombre d’heures égal à votre valeur de Magie."]
[null,"Bénédiction de Tzeentch",18,"1 action complète","instantanée","vous","le doigt d’un sorcier (+2)","vous criez le nom de Tzeentch pour invoquer sa bénédiction. Jetez 1d10. Si le résultat est impair, vous acquérez une mutation. Si le résultat est pair, vous pouvez ajouter un sort de n’importe quel domaine à votre répertoire de la journée."]
[null,"Confusion bestiale",6,"1 demi-action","1 minute (6 rounds)/point de Magie","12 mètres (6 cases)","de l’urine de loup (+1)","vos yeux émettent une lueur malsaine qui instille la terreur chez un animal ordinaire situé dans un rayon de 12 mètres (6 cases). La cible a droit à un test de Force Mentale pour résister à ces effets. En cas d’échec, elle se comporte étrangement. Cfr. Tome de la Corruption p.232. L’animal retrouve son état normal au bout d’un nombre de minutes égal à votre valeur de Magie, à moins de mourir avant cela."]
[null,"Dissipation mineure de mortel",30,"1 action complète","instantanée","6 mètres (3 cases)","les yeux d’un sorcier (+3)","sélectionnez une créature située dans un rayon de 6 mètres (3 cases). La cible doit réussir un test de Force Mentale Très difficile (–30%) sous peine d’être aspirée dans les Royaumes du Chaos pour le plus grand divertissement des démons. Ce sort n'affecte pas les mutants, les créatures du Chaos, les Morts-Vivants ni les Vampires."]
[null,"Esclave du Chaos",18,"1 demi-action","2 minutes (12 rounds)/point de Magie",null,"une poignée de sable (+2)","vous projetez votre conscience au sein d’une autre créature vivante. Le sujet de cette attaque psychique a droit à un test de Force Mentale pour résister à l’intrusion. En cas d’échec, vous prenez le contrôle de ses actes pendant un nombre de minutes égal au double de votre valeur de Magie. Si l’une de vos instructions paraît suicidaire, la cible a droit à un autre test de Force Mentale pour rompre l’enchantement. Tant que vous possédez ainsi un corps de mortel, votre propre enveloppe corporelle reste dans un état cataleptique profond. À la fin des effets du sort, le sujet doit réussir un test de Force Mentale Assez difficile (–10%) sous peine d’acquérir une mutation."]
[null,"Flammes du destin",7,"1 action complète","1 minute (6 rounds)/point de Magie","vous","une petite météorite (+1)","des flammes d’un orange très clair jaillissent du sol, tout autour de vous. Dans ces langues de feu apparaissent des images de l’avenir. Vous pouvez rejouer un test de caractéristique ou de compétence au choix effectué avant que ne s’écoule un nombre de minutes égal à votre valeur de Magie."]
[null,"Flammes incarnates de Tzeentch",15,"1 demi-action","instantanée","6 mètres (3 cases)","une flèche enflammée (+2)","des flammes roses et dégoulinantes d’énergie jaillissent du bout de vos doigts pour frapper une créature située dans un rayon de 6 mètres (3 cases). Il s’agit d’un projectile magique d’une valeur de dégâts de 4 ignorant l’armure."]
[null,"Invalidation de la magie",20,"2 actions complètes","1d10 minute","6 mètres (3 cases)","le sang d’une horreur (+2)","vous psalmodiez les paroles impies des démons, ce qui vous permet d’absorber l’énergie d’un objet magique proche. Vous choisissez un objet magique situé dans un rayon de 6 mètres (3 cases), qui perd aussitôt toutes ses propriétés magiques pendant 1d10 minutes. Vous devez réussir un test d’Endurance Assez difficile (–10%) sous peine d’acquérir une mutation."]
[null,"Ramollissement",11,"2 actions complètes","1 minute (6 rounds)/point de Magie","contact","un peu de cire (+2)","d’étranges points bleus et luisants apparaissent sur vos mains. Si vous touchez ensuite un objet non magique, celui-ci perd toute fermeté pour devenir mou et malléable. L’acier se tord, le verre se replie, la roche se transforme en argile. Si vous lancez ce sort sur une arme, elle devient molle et se brise si on s’en sert au combat. Une armure ainsi affectée n’offre plus aucune protection, tous les points d’Armure étant annulés dans les zones couvertes correspondantes (d’ailleurs, l’armure se brise en cas de coup porté sur une telle zone). Vous ne pouvez affecter qu’un objet dont le volume ne dépasse pas 1,5 m3. Une fois transformée, vous pouvez modeler la matière à votre guise, même si, dans certains cas, le MJ peut exiger que vous réussissiez un test de Métier approprié. L’objet reste mou comme la cire pendant un nombre de minutes égal à votre valeur de magie."]
[null,"Stupeur embrasée",10,"1 demi-action",null,null,"liquide crânien d’un dément (+2)","un trait de flammes magenta jaillit de votre main. Il s’agit d’un projectile magique. Si l’attaque porte, la cible gagne 1d10/2 points de Folie, à condition de n’avoir aucun point de Folie avant l’attaque. Dans le cas contraire, elle perd 1d10/2 points de Folie et subit un coup d’une valeur de dégâts de 1 qui ignore le bonus d’Endurance et l’armure. Si le total de points de Folie de la cible atteint 0, celle-ci est débarrassée de tous les troubles mentaux dont elle souffrait."]
["Domaine de La Gueule (Gastromancie)","Tempête de feu de Tzeentch",25,"2 actions complètes","1d10 rounds (par cible)","24 mètres (12 cases) (grand gabarit)","un feu de joie alimenté par les ossements de 13 mutants (+3)","vous créez une tempête impie de flammes pourpres qui s’abat à l’endroit que vous désignez dans un rayon de 24 mètres (12 cases). Prenez le grand gabarit. Toutes les créatures prises dans la zone d’effet subissent quatre attaques d’une valeur de dégâts de 4. Les créatures qui meurent sous l’effet d’une tempête de feu de Tzeentch sont directement incinérées, réduites en cendres roses qui se dissipent sous l’action du vent. Mais ce n’est pas tout. Les cendres tourbillonnent pendant 2 rounds et fusionnent pour engendrer des horreurs roses (cf. page 247), à raison d’une par créature tuée par le sort. Ces monstres ne sont néanmoins pas sous votre emprise et s’attaquent aux créatures les plus proches d’eux. Ils finissent par se lasser de ce monde et retournent vers les Royaumes du Chaos au bout de 1d10 rounds."]
[null,"Transformation de Tzeentch",18,"1 action complète","1 round/point de Magie","12 mètres (6 cases)","le cœur d’un mutant (+2)","choisissez une créature située dans un rayon de 12 mètres (6 cases). Cette dernière doit réussir un test de Force Mentale Assez facile (+10%) sous peine de s’évanouir tandis que son corps subit une série de transformations plus horribles les unes que les autres. Chaque round, et ce, pendant un nombre de rounds égal à votre valeur de Magie, la cible doit jouer un test d’Endurance Assez facile (+10%). À la fin des effets du sort, elle acquiert une mutation par test d’Endurance manqué. Jusqu’à la fin du sort, la cible est sans défense."]
[null,"Bouillie d'os",6,"2 action complètes","instantanée","12 mètres (6 cases)","des os frais (+1)","vous crachez un flux de détruit d'os qui balaie vos ennemis. Il s'agit d'un projectile magique infligea 2d6 coup d'une valeur de dégâts de 2 qui affecte un nombre de cibles égal à votre valeur de magie."]
[null,"Craque dents",10,"2 action complètes","instantanée","12 mètres (6 cases)","une dizaine de dents (+1)","les ogres veulent se perfectionner... En plus résistant. Augmentez de 10% la valeur d'Endurance l'Allié choisi et il gagne le Talent Résistance Accrue tant que perdure ce sort"]
[null,"Engloutissement de cerveaux",12,"2 action complètes","instantanée","12 mètres (6 cases) (petit gabarit)","un fragment de cerveau d'un dément (+2)","les ogres veulent se perfectionner... toute créature (allié ou ennemi) sous le gabarit doit réussir un test de Terreur."]
[null,"La Mâchoire",15,"2 action complètes","instantanée","12 mètres (6 cases) (petit gabarit)","une mâchoire complète (+2)","la cible de votre sort se sent comme mâchée et en est gênée: Diminuez sa valeur d'Initiative jusqu'à la fin du combat."]
["Runes","Sang d'auroch",8,"2 action complètes","instantanée","12 mètres (6 cases)","un taureau vivant (+2)","les ogres veulent se perfectionner... En plus fort. Augmentez de 10% la valeur de Force de l'Allié choisi et il gagne le Talent Coups Puissants tant que perdure ce sort"]
[null,"Tripes de Troll",6,"2 action complètes","instantanée","contact (vous)","une brouette de tripes de troll (+3)","Il faut vivre pour pouvoir manger! Vos beuglements soignent un personnage blessé d'un nombre de points de Blessures égal à 2d6."]
[null,"d'Anti-magie",13,"1 action complète","3 tests pour activation","12 mètres (6 cases)","Talisman","Usage unique. Seuls les maîtres des runes peuvent utiliser cette rune. Cette dernière met fin à un sort à portée de manière prématurée. Permet de dissiper un sort actif mais pas un rituel. La maître des runes doit réussir un jet de Création de Runes avec un malus de -10% par point de Magie du lanceur de sort. La rune n'a aucun effet contre les démons invoqués et les morts vivants animés. "]
[null,"de Bravoure",20,"1 action gratuite (= action d'incantation pour ce round)","5 tests pour activation","Porteur","Armure","Permanant: L'armure qui porte cette Rune confère à son porteur l'Attribut Sans Peur. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"de Fer",15,"1 action gratuite (= action d'incantation pour ce round)","6 tests pour activation","Porteur","Arme","Permanente: Les attaques de corps à corps touchant un personnage protégé par une armure gravée de cette rune infligent 1 dégât de moins. Cette réduction s'applique contre les effets qui ne tiennent habituellement pas compte des armures. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"de Feu",17,"1 action gratuite (= action d'incantation pour ce round)","5 tests pour activation","Porteur","Arme","Permanente: Sur ordre de son porteur (action gratuite) l'arme porteuse de cette rune s'embrase. Elle dégage autant de lumière qu'une torche et brûle sans se consumer jusqu'à ce qu'on lui ordonne d'arrêter (action gratuite). Tant qu'elle est enflammée, cette arme bénéficie d'un bonus de +1 aux dégâts. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"de Force/de Clivage",15,"1 action gratuite (= action d'incantation pour ce round)","5 tests pour activation","Porteur","Arme","Permanente: Les attaques portées à l'aide d'une arme grave de cette rune permettent de doubler le BF aux dégâts mais seulement contre les adversaires ayant une endurance de 50% ou plus. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"de Fortune",20,"1 action gratuite (= action d'incantation pour ce round)","7 tests pour activation","Porteur","Talisman","Permanente: Le porteur de cette rune gagne 1 point de Fortune supplémentaire par jour. Les personnages pourvus du talent éponyme ne peuvent cependant pas en bénéficier. Temporaire: Le personnage porteur peut utiliser sa rune pour gagner 1 point de Fortune supplémentaire. Ceci peut être fait n'importe quand au prix d'une action gratuite. Les personnages pourvus du talent éponyme ne peuvent cependant pas en bénéficier."]
[null,"de Foudre",17,"1 action gratuite (= action d'incantation pour ce round)","5 tests pour activation","Porteur","Arme","Permanente: Sur ordre de son porteur (action gratuite) l'arme porteuse de cette s'électrise. Elle dégage des étincelles et un léger bourdonnement sans se consumer jusqu'à ce qu'on lui ordonne d'arrêter (action gratuite). Tant qu'elle est électrisée, cette arme bénéficie d'un bonus de +1 aux dégâts. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"de Fournaise",17,"1 action gratuite (= action d'incantation pour ce round)","8 tests pour activation","Porteur","Talisman","Permanente: Le porteur de cette rune est immunisé contre les dégâts de feu de tout types. Ni les flammes d'origine naturelle, ni les attaques de feu ne sauraient affecter un personnage protégé par une rune de fournaise. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"de Frappe",8,"1 action gratuite (= action d'incantation pour ce round)","3 tests pour activation","Porteur","Arme","Permanente: Les attaques portées à l'aide d'une arme grave de cette rune bénéficient d'un bonus de +10% en Capacité de Combat. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"de Fureur",20,"1 action gratuite (= action d'incantation pour ce round)","6 tests pour activation","Porteur","Arme","Permanente: Un personnage qui manipule une arme grave de cette rune bénéficie d'une bonus de +1 en Attaques. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"de Pierre",10,"1 action gratuite (= action d'incantation pour ce round)","3 tests pour activation","Porteur","Armure","Permanente: Une armure gravée de cette rune confère +1 point d'Armure jusqu'à un maximum de 6PA. Il s'agit d'une exception à la limite habituelle de 5PA. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"de Protection Chaotique",15,"1 action gratuite (= action d'incantation pour ce round)","4 tests pour activation","Porteur","Talisman","Permanente: Un personnage portant un objet inscrit avec cette rune gagne le Talent Résistance au Chaos. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"de Purification",30,"1 action gratuite (= action d'incantation pour ce round)","10 tests pour activation","Porteur","Construction","Permanente: Cette rune est le plus souvent inscrite sur la margelle d'un puits souterrain ou sur les murs d'un réduit. Elle y purifie l'air et l'eau et peut même venir à bout des fumées toxiques et des contaminations métalliques. L'eau tirée d'un puits protégé par la rune, est toujours aussi fraîche et pure que celle de la première fonte au sommet des montagnes.  Elle doit être inscrite sur un objet immobile. Si l'objet est détruit ou déplacé, l'effet cesse. Plusieurs objets doivent être marqués de la même rune pour créer une zone d'effet entre eux (trois au minimum). La taille de la zone qui peut être affectée par les runes de purification est également déterminée par le nombre d'objets inscrits. Une rune peut créer une zone d'effet maximale à peu près égale à une pièce de taille normale; trois runes pourraient garder une maison de taille moyenne; dix runes un immense château ou une forteresse (ou un petit village); vingt à trente runes pourraient protéger une ville… etc. De grandes zones délimitées par des runes de purification en auront donc beaucoup et en détruire quelques-unes aura peu d'effet. Les runes détruites peuvent être remplacées et si nécessaire, la zone délimitée peut être augmentée en ajoutant de plus de runes protectrices à une date ultérieure. Temporaire: La rune temporaire reste active jusqu'à l'aube du jour qui suit son activation."]
[null,"de Résistance",18,"1 action gratuite (= action d'incantation pour ce round)","7 tests pour activation","Porteur","Armure","Permanente: Quand un personnage porteur d'une armure gravée de cette rune est sur le point de prendre des blessures à cause d'une attaque ou d'un effet ne tenant pas compte des bonus d'Endurance et/ou des points d'Armure, il a droit à un test d'Endurance accompagné d'un malus de -5% par point de dégât subit. En cas de succès, il ne perd tout simplement aucune blessure. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"de Révélation",20,"1 action gratuite (= action d'incantation pour ce round)","5 tests pour activation","Porteur","Talisman","Permanant: Cette rune une fois activée permet de lancer automatiquement le Sort Yeux de la vérité. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"de Robustesse",17,"1 action gratuite (= action d'incantation pour ce round)","6 tests pour activation","Porteur","Armure","Permanente: Un personnage porteur d'une armure gravée de cette rune bénéficie d'un bonus de +4 aux Blessures. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"de Sanctuaire",10,"1 action gratuite (= action d'incantation pour ce round)","10 tests pour activation","Porteur","Construction","Permanente: Cette rune une fois activée permet de lancer automatiquement le  sort Sanctuaire et affecte une zone qu'elle protège de la même façon. Elle doit être inscrite sur un objet immobile. Si l'objet est détruit ou déplacé, l'effet cesse. Plusieurs objets doivent être marqués de la même rune pour créer une zone d'effet entre eux (trois au minimum). La taille de la zone qui peut être affectée par les rune de sanctuaire est également déterminée par le nombre d'objets inscrits. Une rune peut créer une zone d'effet maximale à peu près égale à une pièce de taille normale; trois runes pourraient garder une maison de taille moyenne; dix runes un immense château ou une forteresse (ou un petit village); vingt à trente runes pourraient protéger une ville… etc. De grandes zones délimitées par des runes de sanctuaire en auront donc beaucoup et en détruire quelques-unes aura peu d'effet. Les runes détruites peuvent être remplacées et si nécessaire, la zone délimitée peut être augmentée en ajoutant de plus de runes protectrices à une date ultérieure.  Temporaire: La rune temporaire reste active jusqu'à l'aube du jour qui suit son activation."]
[null,"de Signal/de Lumière",8,"1 action gratuite (= action d'incantation pour ce round)","1 tests pour activation","Porteur","Talisman","Permanant: Cette rune une fois activée permet de lancer automatiquement le Sort Bénédiction de la Lumière. Temporaire: La rune temporaire reste active jusqu'à l'aube du jour qui suit son activation et ne dépassera jamais l'éclat d'une simple bougie."]
[null,"de Tiédeur",4,"1 action gratuite (= action d'incantation pour ce round)","2 tests pour activation","Porteur","Talisman","Permanant: Cette rune protège son porteur du froid mordant. La rune s'active automatiquement quand la température perçue par le corps du porteur descend au-dessous de 5° C. Un porteur chaudement habillé contre le froid ne verra donc pas s'activer sa rune mais si, par exemple, un ours des cavernes lui déchire son épais manteau (et qu'il survit à la rencontre) la rune de Tiédeur s'activera et maintiendra son environnement immédiat à une température -relativement - confortable de 5° C. Temporaire: La rune temporaire reste active jusqu'à l'aube du jour qui suit son activation."]
[null,"de Vitesse",6,"1 action gratuite (= action d'incantation pour ce round)","3 tests pour activation","Porteur","Arme","Permanente: Si le porteur d'une arme gravée de cette rune tient celle-ci en main au début du 1er round de combat, il bénéficie d'un bonus de +1D10 au Test d'Initiative. Temporaire: comme ci-dessus mais ne fonctionne qu'une fois."]
[null,"d'Eau",9,"1 action gratuite (= action d'incantation pour ce round)","3 tests pour activation","Porteur","Talisman","Permanente: Cette rune peut être inscrite sur une outre, une gourde ou tout autre récipient destiné à transporter de la boisson. Quand on invoque le pouvoir de la rune en suivant les contours du doigt, l'ustensile se remplit d'une eau pure et rafraîchissante. Temporaire: comme permanente mais l'avantage ne fonctionne qu'une fois."]
[null,"d'Écran",14,"1 action gratuite (= action d'incantation pour ce round)","5 tests pour activation","Porteur","Armure","Permanente: Les attaques de tir non-magiques touchant un personnage protégé par une armure gravée de cette rune ont une valeur de dégâts réduite à 0 (elles ne font qu'1D10 point de dégât). Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"d'Explosion",22,"1 action gratuite (= action d'incantation pour ce round)","10 tests pour activation","Porteur","Construction","Les nains se servent de cette rune dans les opérations minières, et uniquement sous une forme temporaire. Ces runes une fois activées simultanément permettent de lancer automatiquement le sort Explosion flamboyante qui se déclenche 1d6 minutes après activation. Elle affecte une zone de la même façon et doit être inscrite sur un objet immobile: Si l'objet est détruit ou déplacé, l'effet cesse. Plusieurs objets doivent être marqués de la même rune pour créer une zone d'effet entre eux (trois au minimum). La taille de la zone qui peut être affectée par les rune d'explosion est également déterminée par le nombre d'objets inscrits. Une seule rune peut créer une zone d'effet maximale à peu près égale à une pièce de taille normale; trois runes une maison de taille moyenne; dix runes un immense château ou une forteresse (ou un petit village); vingt à trente runes une ville… etc. De grandes zones délimitées par des runes d'Explosion en auront donc beaucoup et en détruire quelques-unes aura peu d'effet. Les runes détruites peuvent être remplacées et si nécessaire, la zone délimitée peut être augmentée en ajoutant de plus de runes protectrices à une date ultérieure.  "]
[null,"du Destin",16,"1 action gratuite (= action d'incantation pour ce round)","4 tests pour activation","Porteur","Talisman","Usage unique. La première attaque qui réduit les Blessures du porteur à 0 est annulée. L'attaque ne fait donc aucun point de dégât au porteur."]
[null,"du Fléau",14,"1 action gratuite (= action d'incantation pour ce round)","4 tests pour activation","Porteur","Arme","Permanant: L'arme qui porte cette Rune gagne l'Attribut Tueuse. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"Gardienne",9,"1 action gratuite (= action d'incantation pour ce round)","3 tests pour activation","Porteur","Talisman","Permanente: Le porteur d'un objet gravé de cette rune bénéficie d'un bonus de +10 % aux Tests de  Force mentale visant à résister à la magie. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"Tranchante",14,"1 action gratuite (= action d'incantation pour ce round)","4 tests pour activation","Porteur","Arme","Permanente: Toute arme gravée de cette rune bénéficie d'un bonus de +1 aux jets de dégâts. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
["Runes Majeures","Tueuse de sort",20,"1 action gratuite (= action d'incantation pour ce round)","5 tests pour activation","12 mètres (6 cases)","Talisman","Usage unique. Seuls les maîtres des runes peuvent utiliser cette rune. Cette dernière met fin à un sort à portée de manière prématurée. Permet de dissiper un sort actif mais pas un rituel. La maître des runes doit réussir un jet de Création de Runes avec un malus de -10% par point de Magie du lanceur de sort. De plus, l'auteur du sort dissipé ne peut plus lancer celui-ci durant 24h. La rune n'a aucun effet contre les démons invoqués et les morts vivants animés. "]
[null,"Tuevermine",5,"1 action gratuite (= action d'incantation pour ce round)","2 tests pour activation","Porteur","Construction","Permanente: Cette rune une fois activée permet de lancer automatiquement le sort Anti-parasites et affecte une zone qu'elle protège de la même façon . Elle doit être inscrite sur un objet immobile. Si l'objet est détruit ou déplacé, l'effet cesse. Plusieurs objets doivent être marqués de la même rune pour créer une zone d'effet entre eux (trois au minimum). La taille de la zone qui peut être affectée par les rune tuevermine est également déterminée par le nombre d'objets inscrits. Une rune peut créer une zone d'effet maximale à peu près égale à une pièce de taille normale; trois runes pourraient garder une maison de taille moyenne; dix runes un immense château ou une forteresse (ou un petit village); vingt à trente runes pourraient protéger une ville… etc. De grandes zones délimitées par des runes tuevermines en auront donc beaucoup et en détruire quelques-unes aura peu d'effet. Les runes détruites peuvent être remplacées et si nécessaire, la zone délimitée peut être augmentée en ajoutant de plus de runes protectrices à une date ultérieure.  Temporaire: La rune temporaire reste active jusqu'à l'aube du jour qui suit son activation."]
[null,"d'Acier",28,"1 action gratuite (= action d'incantation pour ce round)","8 tests pour activation","Porteur","Armure","Permanente: Quand le porteur d'une armure gravée de cette rune perd des Blessures en raison d'une attaque ou d'un effet tenant compte du bonus des points d'Armure, on relance les dégâts et on garde le résultat le plus faible. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"d'Alaric le Fou",27,"1 action gratuite (= action d'incantation pour ce round)","7 tests pour activation","Porteur","Arme","Permanente: Les attaques portées à l'aide d'une arme grave de cette rune ignorent tous les points d'Armure. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"d'Animosité",28,"1 action gratuite (= action d'incantation pour ce round)","8 tests pour activation","Porteur","Arme","Permanente: L'arme acquiert les Traits Exterminatrice (skaven ou peaux-vertes ou elfes ou vampires) et Fielleuse (skaven ou peaux-vertes ou elfes ou vampires). Temporaire: Comme ci-dessus mais ne fonctionne qu'une seule fois durant 5 minutes (ou un projectile)."]
[null,"Brisante/de Rupture",25,"1 action gratuite (= action d'incantation pour ce round)","6 tests pour activation","Porteur","Arme","Permanente: Si l'arme gravée de cette rune pare une arme magique, cette dernière est détruite si le porteur de l'arme runique réussit un Test de Force Mentale opposé contre son adversaire. Dans le cas contraire, l'arme est bel et bien parée mais l'arme de son ennemi n'est pas brisée. Temporaire: comme ci-dessus mais ne fonctionne qu'une seule fois. Le porteur doit annoncer son intention d'utiliser la rune avant d'effectuer sa tentative de parade. S'il rate se parade ou le Test de Force Mentale opposé, la rune est perdue."]
[null,"de Diamant",38,"1 action gratuite (= action d'incantation pour ce round)","14 tests pour activation","Porteur","Armure","Permanente: Une pièce d'armure gravée de cette rune confère +3 points d'Armure jusqu'à un maximum de 8PA. Il s'agit d'une exception à la limite habituelle de 5PA. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"de Dissipation",26,"1 action gratuite (= action d'incantation pour ce round)","9 tests pour activation","48 mètres (24 cases)","Talisman","Permanente: Tous les sorts lancés dans un rayon de 48 mètres (24 cases) d'un objet gravé de cette rune subissent un malus de -1d10 à leur jet d'incantation. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"d'Elémentalisme",30,"1 action gratuite (= action d'incantation pour ce round)","10 tests pour activation","Porteur","Construction","Permanente: Cette rune affecte une zone qu'elle protège d'un et un seul type d'ennemis précis (Elfes, Nains, Ogres, Dragons, Loups,...) grâce à un élémentaire majeur de l'élément choisi aussi par celui qui pose la runes. Elle doit être inscrite sur un objet immobile. Si l'objet est détruit ou déplacé, l'effet cesse. Dès qu'un ennemi tente de franchir la rune, l'élémentaire Majeur apparait et attaque. Plusieurs objets doivent être marqués de la même rune pour créer une zone d'effet entre eux (trois au minimum). La taille de la zone qui peut être affectée par les runes d'élémentalisme est également déterminée par le nombre d'objets inscrits. Trois runes peuvent créer une zone d'effet maximale à peu près égale à une pièce de taille normale; cinq runes pourraient garder une maison de taille moyenne; dix runes un immense château ou une forteresse (ou un petit village); vingt à trente runes pourraient protéger une ville… etc. De grandes zones délimitées par des runes d'élémentalise en auront donc beaucoup et en détruire quelques-unes aura peu d'effet. Les runes détruites peuvent être remplacées et si nécessaire, la zone délimitée peut être augmentée en ajoutant de plus de runes protectrices à une date ultérieure. Temporaire: comme permanente mais à usage unique."]
[null,"d'Équilibre",25,"1 action gratuite (= action d'incantation pour ce round)","8 tests pour activation","48 mètres (24 cases)","Talisman","Seuls les maîtres des runes peuvent utiliser cette rune. Permanente: Son porteur peut entreprendre une demi-action pour réduire de 1 point la caractéristique de Magie d'un lanceur de sorts situé dans un rayon de 48m (24 cases). Ce malus dure durant un nombre de rounds égal à votre valeur de Magie. La rune ne peut pas être réutilisée avant que son effet n'ait pris fin. Temporaire: Comme ci-dessus mais ne fonctionne qu'une seule fois."]
[null,"de Gromril",30,"1 action gratuite (= action d'incantation pour ce round)","8 tests pour activation","Porteur","Armure","Permanente: Une armure gravée de cette rune confère +2 points d'Armure jusqu'à un maximum de 7PA. Il s'agit d'une exception à la limite habituelle de 5PA. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"de Prothèse vivante",25,"1 action gratuite (= action d'incantation pour ce round)","6 tests pour activation","Porteur","Talisman (prothèse)","Permanente: Une prothèse faite de métal pur qui porte cette rune fonctionne comme un organe normal, fonctionnel et vivant qui répond aux stimuli nerveux du porteur. Temporaire: Comme permanente mais ne fonctionne qu'un jour."]
[null,"d'Inflexibilité",25,"1 action gratuite (= action d'incantation pour ce round)","7 tests pour activation","Porteur","Armure","Permanente: Quand il porte une armure gravée de cette rune, le personnage bénéficie d'un bonus de +10% en Endurance. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"d'Insulte",24,"1 action gratuite (= action d'incantation pour ce round)","8 tests pour activation","Porteur","Talisman","Permanente: Les attaques portées contre le porteur d'un objet gravé d'une telle rune voient leurs dégâts réduits de 2 points. Ce pouvoir est applicable face aux effets ne tenant habituellement pas compte des points d'Armure. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"de Perforation",25,"1 action gratuite (= action d'incantation pour ce round)","8 tests pour activation","Porteur","Arme","Permanante: confère +20% en CT et +3 aux dégâts causés par le projectile. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"de Protection",25,"1 action gratuite (= action d'incantation pour ce round)","8 tests pour activation","Porteur","Construction","Permanente: Cette rune affecte une zone qu'elle protège d'un type de magie choisie par celui qui pose la runes (Chaos, Démons ou Magie). Elle doit être inscrite sur un objet immobile. Si l'objet est détruit ou déplacé, l'effet cesse. Plusieurs objets doivent être marqués de la même rune pour créer une zone d'effet entre eux (trois au minimum). La taille de la zone qui peut être affectée par les runes de protection est également déterminée par le nombre d'objets inscrits. Trois runes peuvent créer une zone d'effet maximale à peu près égale à une pièce de taille normale; cinq runes pourraient garder une maison de taille moyenne; dix runes un immense château ou une forteresse (ou un petit village); vingt à trente runes pourraient protéger une ville… etc. De grandes zones délimitées par des runes de protection en auront donc beaucoup et en détruire quelques-unes aura peu d'effet. Les runes détruites peuvent être remplacées et si nécessaire, la zone délimitée peut être augmentée en ajoutant de plus de runes protectrices à une date ultérieure. Temporaire: comme permanente mais l'avantage ne dure que 8 jours."]
[null,"de Puissance",33,"1 action gratuite (= action d'incantation pour ce round)","12 tests pour activation","Porteur","Arme","Permanente : Les attaques portées à l'aide d'une arme gravée de cette rune bénéficie d'un bonus aux dégâts d'1d10 supplémentaire. Temporaire : Comme ci-dessus, mais une fois la rune activée, l'effet ne dure qu'1 minute."]
[null,"de Rapidité",23,"1 action gratuite (= action d'incantation pour ce round)","5 tests pour activation","Porteur","Arme","Permanente: Si le porteur d'une arme gravée de cette rune tient celle-ci en main au début du 1er round de combat, il ajoute +30% à sa valeur d'Initiative. Temporaire: comme ci-dessus mais ne fonctionne qu'une fois."]
[null,"des Rois",33,"1 action gratuite (= action d'incantation pour ce round)","15 tests pour activation","48 mètres (24 cases)","Talisman (couronne)","Ce type d'artéfact n'est remis qu'aux puissants seigneurs nains et est toujours permanent. Le porteur de l'objet et un nombre d'alliés égal à sa Sociabilité, qui doivent être situés dans un rayon de 48 mètres (24 cases) sont immunisés contre la Peur et la Terreur."]
[null,"de Sarcasmes",30,"1 action gratuite (= action d'incantation pour ce round)","14 tests pour activation","48 mètres (24 cases)","Talisman","Permanente: Si les ennemis échouent à un test de CC ou de CT avec une marge inférieure à 30, ils chargent imprudemment le porteur et attaquent avec un modificateur de -10 en CC et en CT pour la durée du combat. Si la marge d'échec est de 30 ou plus, les ennemis s'enfuient comme s'ils étaient sujets à la peur. Si la rune figure sur une bannière, le porteur et ses associés (jusqu'à 3 mètres de la bannière) bénéficient de ses effets. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"de Skalf Marteau Noir",31,"1 action gratuite (= action d'incantation pour ce round)","9 tests pour activation","Porteur","Arme","Permanente: Toute arme gravée de cette rune bénéficie d'un bonus de +3 aux jets de dégâts et de l'attribut Percutante. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"de Snorri Heaume d'Argent",29,"1 action gratuite (= action d'incantation pour ce round)","8 tests pour activation","Porteur","Arme","Permanente: Les attaques portées à l'aide d'une arme grave de cette rune bénéficient d'un bonus de +30% en Capacité de Combat. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
["Runes Perdues","de Terreur/du Désarroi",28,"1 action gratuite (= action d'incantation pour ce round)","9 tests pour activation","48 mètres (24 cases)","Talisman (cor de guerre)","Permanente: Quand le cor de guerre retentit, tous les ennemis situés dans un rayon de 48m (24 cases) de l'utilisateur doivent réussir un Test de Force Mentale sous peine d'être terrorisés, Les victimes ne peuvent alors plus entreprendre qu'une demi-action lors de leur tour de jeu suivant. Temporaire: comme ci-dessus mais ne fonctionne qu'une fois. La Rune du Désarroi fonctionne exactement de la même manière mais n'affecte que les ennemis mauvais et/ou chaotiques."]
[null,"de Vol",21,"1 action gratuite (= action d'incantation pour ce round)","5 tests pour activation","24 mètres (12 cases)","Arme (marteau)","Permanente: Ce marteau peut désormais être lancé, son porteur bénéficiant à cet égard du talent Maitrise (Armes de jet). L'arme a une portée de 24m (12 cases), la rune conférant un bonus de +30% en Capacité de Tir sur ces attaques. Le marteau revient ensuite automatiquement dans la main de l'intéressé qu'il ait touché ou non. Temporaire: Comme ci-dessus mais ne fonctionne qu'une seule fois."]
[null,"d'Arnek Ragnasson",32,"1 action gratuite (= action d'incantation pour ce round)","12 tests pour activation","Porteur","Arme","Permanente: Permet un fois par combat de lancer automatiquement le Sort Tempête de Foudre. Temporaire: Comme ci-dessus mais ne fonctionne qu'une seule fois"]
[null,"de Bannissement/de Conjuration",30,"1 action gratuite (= action d'incantation pour ce round)","9 tests pour activation","Porteur","Arme","Permanant: L'arme qui porte cette Rune gagne l'Attribut Bannissement. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"Chercheuse",40,"1 action gratuite (= action d'incantation pour ce round)","15 tests pour activation","Porteur","Arme","Permanente: Toute attaque portée avec un projectile gravé de cette rune et du nom de sa cible atteint toujours la cible désignée : le jet de CT est inutile. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"de Défense enflammée",25,"1 action gratuite (= action d'incantation pour ce round)","12 tests pour activation","Porteur","Talisman","Permanente: Cette rune une fois activée (une fois par combat) permet de lancer automatiquement le Sort Mur de feu. Temporaire: Comme ci-dessus mais ne fonctionne qu'une seule fois"]
[null,"de Donnar Tesala",30,"1 action gratuite (= action d'incantation pour ce round)","9 tests pour activation","Porteur","Arme","Permanante: Une fois touché, tout ennemi est considéré jusqu'à la fin du combat comme marqué: Il attire plus facilement les sorts de foudre, de feu et de lumière que pourraient lancer vos compagnons mages, renforçant également leurs dégâts de +1D6 bonus."]
[null,"de Skaldor",40,"1 action gratuite (= action d'incantation pour ce round)","15 tests pour activation","Porteur","Armure","Permanente: Quand il porte une armure gravée de cette rune, le personnage bénéficie de 7 points de Protection et le Trait Immunité au feu. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"de Stromni Barbe rouge",35,"1 action gratuite (= action d'incantation pour ce round)","15 tests pour activation","Porteur","Talisman (bannière)","Permanente: Elle permet d'ajouter +1 aux Blessures occasionnées par le porteur et ses compagnons dans un rayon de 3 mètres. Si un membre de ce groupe cesse de combattre les ennemis du\nporteur (pour se retourner contre lui, par exemple), il ne bénéficie plus du pouvoir de cette rune. du porteur . Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"de Snorri Spangelheim",40,"1 action gratuite (= action d'incantation pour ce round)","15 tests pour activation","Porteur","Arme","Permanente: Fonctionne sur une cible par combat: Toute attaque portée avec une arme gravée de cette rune atteint toujours la cible désignée : le jet de CC est inutile. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"de Témérité",30,"1 action gratuite (= action d'incantation pour ce round)","15 tests pour activation","Porteur","Armure","Permanante: une fois par jour, la Force du personnage qui porte l'armure passe à 95% durant un Round. Temporaire: comme permanente mais l'avantage ne peut seervir qu'une seule et unique fois."]
[null,"de Valaya",36,"1 action gratuite (= action d'incantation pour ce round)","13 tests pour activation","Porteur","Armure","Permanente: Tout sort lancé sur un groupe d'individus comprenant le porteur de cette rune échoue automatiquement; les actions et les composants de sorts du lanceur de ce sort sont normalement utilisés. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"de Vigueur",25,"1 action gratuite (= action d'incantation pour ce round)","9 tests pour activation","Porteur","Talisman (bannière)","Permanente: +1 en Mouvement, +10% en Force et +10% en Endurance du porteur et de ses compagnons dans un rayon de 3 mètres. Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"de Vitalité",24,"1 action gratuite (= action d'incantation pour ce round)","8 tests pour activation","Porteur","Talisman","Permanente: La rune permet de soigner 1d10 points de Blessures 3 fois par jour avant de se désactiver jusqu'à la prochaine aube Temporaire: comme permanente mais à limitée à un jour."]
[null,"d'Espoir",28,"1 action gratuite (= action d'incantation pour ce round)","10 tests pour activation","Porteur","Talisman (anneau)","Permanente : Cette Maître rune permet à son porteur d'être invulnérable aux armes non magiques (il est cependant tout à fait possible d'être assommé, renversé...). Temporaire: comme permanente mais l'avantage ne dure que 1 minute."]
[null,"Protectrice de Dragon",35,"1 action gratuite (= action d'incantation pour ce round)","12 tests pour activation","Porteur","Arme","Permanente: Comme une Rune de Fournaise si ce n'est que toute arme portant cette rune protège en sus son porteur de tout souffle de dragon (aucun dommage) et de la peur et de la terreur infligées par un dragon. Tous les alliés à moins de 48 mètres (24 cases) bénéficient aussi de la protection contre la peur et la terreur. L'arme ignore également les PA et BE des dragons (écailles). Lorsque cette rune se rapproche d'un dragon, elle brille faiblement. Cela se produit à environ 900m de portée. La rune peut également être inscrite sur un projectile (boulon, pierre, flèche… etc.) et même sur des balles tirées par des armes à poudre. Temporaire: Comme ci-dessus mais ne fonctionne qu'une seule fois durant 5 minutes (ou un projectile)."]
[null,"Tueuse de Chaos",28,"1 action gratuite (= action d'incantation pour ce round)","9 tests pour activation","Porteur","Arme","Permanente: L'arme acquiert les Traits Exterminatrice (monstruosités du Chaos (démons, hommes-bêtes ou toute créature possédant des mutations) et Fielleuse (monstruosités du Chaos (démons, hommes-bêtes ou toute créature possédant des mutations). Temporaire: Comme ci-dessus mais ne fonctionne qu'une seule fois durant 5 minutes (ou un projectile)."]
[null,"Tueuse de Démon",35,"1 action gratuite (= action d'incantation pour ce round)","12 tests pour activation","Porteur","Arme","Permanente: L'arme acquiert les Traits Exterminatrice (démons) et Fielleuse (démons) et tout démon touché par cette arme doit effectuer un test d'instabilité très difficile (-30%) sous\npeine d'être renvoyé dans les Royaumes du Chaos. Temporaire: Comme ci-dessus mais ne fonctionne qu'une seule fois durant 5 minutes (ou un projectile)."]
[null,"Tueuse de Dragon",35,"1 action gratuite (= action d'incantation pour ce round)","12 tests pour activation","Porteur","Arme","Permanente: L'arme acquiert les Traits Exterminatrice (dragons et draconides) et Fielleuse (dragons et draconides). Temporaire: Comme ci-dessus mais ne fonctionne qu'une seule fois durant 5 minutes (ou un projectile)."]
[null,"Tueuse de Géants",25,"1 action gratuite (= action d'incantation pour ce round)","8 tests pour activation","Porteur","Arme","Permanente: Si une arme sur laquelle est inscrite cette rune inflige la moindre blessure à un géant ou à un troll, ce dernier doit effectuer un test d'Endurance très difficile (-30%) ou être immédiatement tué. Temporaire: Comme ci-dessus mais ne fonctionne qu'une seule fois durant 5 minutes (ou un projectile)."]

{"sheet":"listes magies","index":11,"n_rows":35,"n_cols":107,"rows_kept":35,"cut":false,"hidden":true,"merged":[[0,1,0,5],[0,101,0,103],[0,104,0,106],[0,51,0,52],[0,53,0,64],[0,6,0,21],[0,75,0,100],[0,65,0,74],[0,22,0,50]]}
["Magie mineure","Tradition de Sorcières",null,null,null,null,"Sciences de la Magie",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Inspirations Divines",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Magie de la Waaagh",null,"Sombres Savoirs",null,null,null,null,null,null,null,null,null,null,null,"Magie Commune occulte",null,null,null,null,null,null,null,null,null,"Magie divine (magie commune divine)",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Runes",null,null,"Magie Haute"]
["Magie mineure","Domaine de Vedma (Koldunja)","Domaine de Vedma (Vorozheja)","Domaine de Vedma (Znarkharja)","Domaine du Sihr","Domaine de la Glace","Domaine des Cieux","Domaine du Feu","Domaine de la Lumière","Domaine du Métal","Domaine de la Bête","Domaine de la Mort","Domaine des Ombres","Domaine de la Vie","Domaine de l'Astrologie","Domaine de la Métamorphose","Domaine de l'Illusion","Domaine de la Conscience","Domaine des Artistes-mages","Domaine des Brumes","Domaine des Forêts elfiques","Domaine d'Athel Loren","Domaine d'Asuryan","Domaine d'Illuminas","Domaine de Manann","Domaine de Morr","Domaine de Myrmidia","Domaine de Ranald","Domaine de Shallya","Domaine de Solkan","Domaine de Sigmar","Domaine de Stormfels","Domaine de Taal et Rhya","Domaine d'Ulric","Domaine de Verena","Domaine de Grunndred","Domaine de Händrich","Domaine de Khaine","Domaine de Lileath","Domaine de Loec","Domaine de Gazul","Domaine de Smednir","Domaine de Dazh","Domaine de Tor","Domaine d'Ursun","Domaine de l'Unique","Domaine de la Dame du Lac","Domaine d'Arianka","Domaine de Rigg/du Serpent","Domaine de la Déesse mère (Ancienne Foi)","Domaine des esprits","Domaine de Gork","Domaine de Mork","Domaine du Chaos","Domaine de Nagash (Nécromancie)","Domaine de Mordig/le Grand Ghul (Nécromancie)","Domaine de Nurgle","Domaine de Slaanesh","Domaine de Tzeentch","Domaine de Malal","Domaine de La Gueule (Gastromancie)","Ruse","Warp","Peste","Domaine d'Hashut","Magie commune (chaos)","Magie commune (Warp)","Magie commune (glace)","Magie commune (vedma)","Magie commune (occulte)","Magie commune (vulgaire)","Magie commune (sahir)","Magie commune (zawit)","Mots de pouvoir des dieux antiques","Magie commune (des taillis)","Magie commune (divine)","Magie commune (druidique)","Magie commune d'Azuryan","Magie commune d'Illuminas","Magie commune d'Isha","Magie commune de Manann","Magie commune de Morr","Magie commune de Gazul","Magie commune de Myrmidia","Magie commune de Ranald","Magie commune de Rigg/du Serpent","Magie commune de Lileath","Magie commune de Shallya","Magie commune de Sigmar","Magie commune de Smednir","Magie commune de Solkan","Magie commune de Taal","Magie commune d'Ulric","Magie commune de Verena","Magie commune de Dazh","Magie commune de Tor","Magie commune d'Ursun","Magie commune de Mork","Magie commune de Gork","Magie commune de la Dame du lac","Magie commune de l'Unique","Runes","Runes Majeures","Runes Perdues","Domaine de Hoeth","Domaine de la Dhar","Domaine des Anciens"]
["Alarme magique","Bannissement des esprits","Fortune contée","Chuchotements de la souillure","Armée des dunes","Appel Shoïka","Ailes célestes","Couronne de feu","Arme rayonnante","Armure de plomb","Ailes du faucon","Absorption de la vie","Action secrète","Abondance","Azyr illuminé","Bras bestiaux","Action secrète","Absence passagère","Aux pleurs de Morr et au sourire de Shallya","Action secrète","Abondance","Appel de la chasse","Appel de la furie","Anti-démon","Bénédiction de l'albatros","Appel de l'Ouest","Appel de la furie","Abondance ou disette","Chasuble de pureté","Cœur ardent","Armure vertueuse","Baiser de Stromfels","Ami des bêtes","Cœur des loups","Chaînes de Verena","Coups douloureux","Acquisition du bourgeois","Dague de Khaine","Balise dans la tempête","Dance de la mort tourbillonnante","Bannissement de morts-vivants","Ardeur envolée","Boule de feu","Appel de Tor","Contrôle des animaux","Abnégation du juste","Bois flotté","Bannissement","Acidité accrue","Décomposition","Anéantissement de l'esprit morbide","Au S'cours Gork !","Animosité magique","Caresse du Chaos","Animation des morts","Animation des morts","Beauté intérieure","Béatitude funeste","Bénédiction de Tzeentch","Feu purificateur","Bouillie d'os","Escampette","Armure de ténèbres","Flot de vermine","Boule de feu","Anti-Mutation","Animation de rat mort","Condensation","Charmé","Encre de nuit","Agenda de Memol l'Oublieux","Aspect du djinn","Bénédiction de courage","Mot de Pouvoir Fash de Neru","Bannissement spirituel","Bénédiction de courage","Anti-parasites","Sceau d'Azuryan","Évocation d'un Disque Flamboyant","Protection d’Isha","Bénédiction du marin","Bénédiction de passage","Bénédiction de passage","Bénédiction de Myrmidia","Bénédiction de Ranald","Armure d'épines","Carte des Cieux","Bénédiction de Shallya","Bénédiction d'unification","Asservissement du bronze","Incendie","Bénédiction de Taal","Bénédiction d'Ulric","Bénédiction de Verena","Bénédiction du feu","Bénédiction de Tor","Bénédiction d'Ursun","Coup Sournois","Main de Gork","Frais et dispos","Bénédiction de l’Unique","d'Anti-magie","d'Acier","d'Arnek Ragnasson","Apothéose","Arcanes Impitoyables","Contemplation"]
["Bouclier fantôme","Convocation d’esprit","Hantement : Malédiction d’anicroche","Hantement : Malédiction d’anicroche","Bannissement des esprits","Baiser de la pucelle de glace","Langage des oiseaux","Cage de flammes fulminantes","Exorcisme majeur","Garde d'acier","Apaisement de la bête","Faux du moissonneur d'âmes","Illusion ultime","Croissance vitale","Comète de Casandora","Bras flexibles","Déguisement","Barrière Mentale","Chant des arbres","Brumes tourbillonantes","Animation de l'esprit sylvain","Bénédiction d'Ariel","Cœur ardent","Aura de Lumière","Bon vent","Destruction de mort-vivant","Art du combat","Abondante fortune","Détresse retardée","Coup intrépide","Chair immaculée","Calme plat","Bénédiction de la rivière","Meute sauvage","Châtiment","Coup terrorisant","Bagou","Dard caudal","Confusion","Dance de tourbillon des ombres","Destruction de mort-vivant","Armure de plomb","Brillance","Cieux fendus","Épargner les Innocents","Foi inébranlable","Bouclier de foi","Chair immaculée","Ami des bêtes","Cieux fendus","Arène du jugement","Coups douloureux","Coup terrorisant","Faveur du Chaos","Appel de Vanhel","Animation d'objets","Corruption de Neiglen","Douleur euphorisante","Confusion bestiale",null,"Craque dents","Adhérence du grimpeur","Destin crépitant","Manteau de contagion","Cautérisation","Bénédiction du maître","Faveur","Choc","Gêne","Feux follets","Boussole","Choc","Éclaircie","Mot de Pouvoir Luna de Asaph","Dague de l'Art","Bénédiction de célérité","Amitié animale","Préservation de l'ordre","Anti-Mutation","Regard des épines","Bénédiction de Manann","Bénédiction de Morr","Sens du danger","Bénédiction de fureur","Bénédiction de chance","Maelstrom de Wendala","Repos des Braves","Bénédiction de calme","Bénédiction de Sigmar","Métal vaporeux","Immolation spontanée","Bénédiction du chasseur","Bénédiction de la main rouge","Bénédiction de sagesse","Bénédiction de Dazh","Bénédiction de l'orage","Bénédiction de la patte léchée","Lumière Verte","Projectile de Waaagh","Grâce de la Dame","Bénédiction de la Lumière","de Bravoure","d'Alaric le Fou","de Bannissement/de Conjuration","Consécration","Annihilation","Désévolution"]
["Anathème","Forme de la Veuve Vénérable","Hantement : Malédiction de cauchemar","Hantement : Malédiction de cauchemar","Constellations diurnes","Blizzard","Boussole divinatoire","Bouclier d'Aqshy","Bannissement","Défaut","Asservissement de la bête","Âme emprisonnée","Changeforme","Aisance arboricole","Compréhension supérieure","Déguisement","Fausse promesse","Bulle de Savants","Chant du Cœur Enthousiaste","Changeforme","Art topiaire","Bois renaissant","Colère du feu","Condamer la porte","Calme plat","Repos éternel","Bouclier de Myrmidia","Affaire en or","Endurance de Shallya","Intervention","Cœur du griffon","Entraves marines","Cœur de bœuf","Décret du roi des neiges","Épée de justice","Manteau du voleur de bétail","Bonne affaire","Fureur de Khaine","Constellations diurnes","Dance de la réapparition du printemps","Goût de la mort","Armure d'étain","Chaleur réconfortante","Confusion","Effort des vertueux","Châtiment des hérétiques","Brumes de Châlons","Drain de magie mineur","Asservissement de la bête","Digestion","Asservissement de la bête","Cautérisation","Dard Caudal","Invocation de démon","Bannissement de morts-vivants","Chair momifiée","Faveur de Nurgle","Insaisissable gloire","Dissipation de mortel",null,"Engloutissement de cerveaux","Évasion","Écorchage","Musc de terreur","Cœur ardent","Combustion","Douleur lancinante","Fléchette magique","Luminescence","Fléchette magique","Chance Vertueuse","Inscription magique","Feux follets","Mot de Pouvoir Mah de Basth","Désespoir","Bénédiction d'endurance","Manteau de branches",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"de Fer","d'Animosité","Chercheuse","Extinction du mal","Catharsis Magique","Drain de magie majeur"]
["Arme consacrée","Hantement : Malédiction d’anicroche","Hantement : Malédiction de putréfaction","Hantement : Malédiction de putréfaction","Création d’Ushabti","Faucons de Miska","Chaine d'éclairs","Boule de feu","Bienveillance de Hysh","Dévoiler l'inconnu","Bête Sauvage d'Horros","Dernières volontés","Charme changeant","Bruissement des arbres","Constellation brisée","Forme d'aigle","Illusion ultime","Cœur Ardent","De l'apprenti au maître","Feux follets","Bruissement des arbres","Chant des arbres","Conductivité","Écrasement solaire","Déflagration marine","Discours de Morr","Commandant de légion","Bonne fortune","Esprit compatissant","Couronne de flammes","Combat honorable","Férocité du requin","Coup de tonnerre","Faveur d'Ulric","Épreuve du feu","Menaces de terreur","Bouche à oreille","Lame cachée","Coup de lune","Dance de la tempête de lames","Guérison des blessures","Destruction de mort-vivant","Charbons ardents","Effort des vertueux","Force de l'ursidé","Colère du feu","Colère du Juste","Feu de l'âme","Chair d'argile","Extinction du Feu","Bâton spirituel","Déchaînement de la Waaagh","Et c'est parti!","Invocation de démon mineur","Chevauchée nocturne","Courroux vengeur","Gerbe corruptrice","Langue cinglante","Esclave du Chaos",null,"Frénésie mortelle","Flottabilité","Évasion","Peste","Conflagration fatale","Détection du Chaos","Flamme spectrale","Froid","Mains molles","Luminescence","Charme de la quarinah","Luminescence","Mauvaise fortune","Mot de Pouvoir Odet de Djaf","Fortifier","Bénédiction de protection","Prédiction du temps météorologique",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"de Feu","Brisante/de Rupture","de Défense enflammée","Festin magique","Échange d'âme","Force des anciens"]
["Armure aethyrique","Hantement : Malédiction de cauchemar","Hantement : Malédiction gênante","Hantement : Malédiction gênante","Éclat de la tempête","Forme du félon de givre","Destin fatal","Cautérisation","Clairvoyance","Enchantement d'objet","Cuir du sanglier","Douleurs abrégées","Confusion universelle","Canicule","Destin troublé","Forme de centaure","Menace fantôme","Confusion universelle","Distraction","Insignifiant","Chutes de feuilles","Chemin Caché","Courroux vengeur","Flamme inextinguible","Leçon de Senera","Ligne de seuil","Commandement inspiré","Confusion","Guérison des blessures","Danse des alari","Comète de Sigmar","Invocation de requins","Fureur de Taal","Froid mordant","Équilibre préservé","Mine redoutable","Œil expert","Le seigneur du meurtre","Don Sélénien","Dance de la vigueur de l'été","Guérison des poisons","Explosion flamboyante","Couronne de flammes","Fureur de Tor","Fureur grondante","Compassion de l’Unique","Destin de Dol","Invocation majeure d'anges","Chant des sirènes","Forme astrale","Bouclier spirituel","Dur comme des Griffes","Explosion cérébrale/Regard de Mork","Main de la destruction","Contrôle des morts-vivants","Dessication d'Usekhp ","Immonde messager","Malédiction de la chair","Flammes du destin",null,"Gerbe corruptrice","Frénésie mortelle","Flot de vermine","Plaies suppurantes","Couronne de feu","Engourdissement","Marque du Rat Cornu","Luminescence","Mauvaise fortune","Mains molles","Choc","Mains molles","Parfum selon Xamara","Mot de Pouvoir Taru de Phakth","Joie d'Halétha","Bénédiction de puissance","Purification de liquide",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"de Force/de Clivage","de Diamant","de Donnar Tesala","Fougueuse Convocation","Extinction des âmes","Immortalité"]
["Asservissement du Sylphe","Hantement : Malédiction de putréfaction","Hantement : Maudit","Hantement : Maudit","Fer iridescent","Givre mortel","Éclair","Cœur ardent","Colonne de gloire","Façonnage du métal","Déchaînement de la bête","Étreinte glaciale du trépas","Désorientation","Chair d'argile","Instabilité Aethyrique","Forme de poisson","Mirage","Esprit sain","Don d'écriture","Maitresse des profondeurs","Croissance vitale","Fureur de la forêt","Cri du phénix","Illumination martiale","Malédiction de l'albatros","Message onirique","Courroux vengeur","Embellir un objet","Guérison de la folie","Destin fatal","Étendard de bravoure","Malédiction de l'albatros","Jaillissement  du cerf","Furie guerrière","Maîtresse du tout","Prévision du danger","Le temps c'est de l'argent","Main ensanglantée","Faveur de la Reddition","Dance de l'hermine","Malédiction du pilleur de tombes","Garde d'acier","Danse des alari","Récit de Bataille","Guérison des poisons","Effort des vertueux","Enchantement de Blondel","Invocation mineure d'ange","Comète de Casandora","Haine raciale","Flammes vengeresses","Frappe mon gars!","Lame cachée","Mot de souffrance","Dégradation","Embaumement","La multitude fait le tout","Pantin de chair","Flammes incarnates de Tzeentch",null,"La Mâchoire","Malétoiles","Frénésie mortelle","Pluie toxique","Explosion flamboyante","Feu purificateur de Malal","Serviteur rat","Mains molles","Résistance à la corruption","Papote","Flammerole","Sommeil","Sable aveuglant","Mot de Pouvoir Yxus de Khsar","Oubli de Nepenthe","Bénédiction de soin",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"de Fortune","de Dissipation","de Skaldor","Fureur d'Asuryan","Foudre funeste","Marche entre les mondes"]
["Beauté","Hantement : Malédiction gênante","Malédiction de la vedma","Malédiction suprême : Malédiction de folie","Frappe solaire","Lame de givre","Éclaircie","Colérique","Distorsion du temps de Birona","Flèches d'argent d'Arha","Festin des corneilles","Fatalisme","Destrier d'ombre","Chutes de feuilles","Lumière astrale","Forme de rongeur","Poches profondes","Faiblesse Mentale","Douce berceuse","Manteau de brumes","Désorientation","Hôtes du crépuscule","Drain de magie mineur","Illumination mentale","Marche sur les eaux","Préservation des morts","Dévotion de la vierge au bouclier","Empathie parfaite","Guérison des maladies","Épée ardente de Rhuin","Feu de l'âme","Marche sur les eaux","Partager la souffrance","Hurlement du loup","Ouïe fine","Regard furieux","Loyauté achetée","Rage grondante","Lueur stellaire","Dance de l'hymne à la guerre","Rappel des souvenirs","Manteau de lumière","Dazh Szheg","Tempête de foudre","Inflexible Ursun","Guérison des poisons","Lumière Sainte","Lumière aveuglante","Cuir du sanglier","Invocation d'essaim","Transfert de Folie","Gork t'appelle!","Malédiction de Mauvaise Lune","Nuage de guêpes","Fontaines de sang","Forme spirituelle","Nuage de miasmes","Pavane de Slaanesh","Invalidation de la magie",null,"Ramollissement","Pelage de l'assassin","Maletempête","Pustule venimeuse","Faveur du Chaos","Feu purificateur de Zuvassin","Vulnérabilité à la contagion","Marche hivernale","Sillage spectral","Sommeil","Flaque d'huile","Sons","Sillage spectral",null,"Pluie d'argent",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"de Foudre","d'Elémentalisme","de Snorri Spangelheim","Main de Gloire","Mot de douleur","Portail spirituel"]
["Conversation spirituelle","Hantement : Maudit","Malédiction suprême : Malédiction de folie","Malédiction suprême : Malédiction de maladie","Invocation de djinn","Manteau de cristal","Forme astrale","Conflagration fatale","Édifice illuminé","Inscription","Griffes de rage","Fin de la vie","Insignifiant","Éclosion du printemps","Pluie de météorites","Forme martiale","Visage d'épouvante","Fascination","Festivités","Marche silencieuse","Éclosion du printemps","Long sommeil de l'hiver","Flamme inextinguible","Infusion de lumière","Marée monstre","Pressentiment","Frappe éclair","Furtivité de Ranald","Guérison des poisons","Exorcisme","Gare à la sorcière","Marée monstre","Patte d'ours","Morsure de givre","Paroles de vérité","Trou de mémoire","Zone de saveur","Tourment éternel","Lunatisme","Dance du brouillard tissé","Révélations de Gazul","Métal dompté","Eclipse","Tempête imminente","Ourson perdu","Humanité salvatrice","Mains Guérisseuses","Ne craignez aucune lame","Langage animal","Pathologie","Vision funeste","Gork va le réparer","Mot de souffrance","Sang bouillonnant","Incantation d'éveil","Incantation d'éveil","Pestilence réjouissante","Succube","Ramollissement",null,"Ruine alimentaire","Pustule venimeuse","Malétoiles","Ruine alimentaire","Main de la destruction","Gêne",null,"Pare-pluie","Sons","Sons","Mauvaise fortune",null,null,null,"Poche de protection",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"de Fournaise","d'Équilibre","de Stromni Barbe rouge","Précision selon Hoeth","Neuralise","Résurrection"]
["Dérivation","Injonction spirituelle","Malédiction suprême : Malédiction de maladie","Malédiction suprême : Malédiction de malheur","Invocation de serpents","Marche de la steppe sans fin","Lentille céleste","Cuisson éclair","Guérison","Loi de l'or","La voix du maître","Fin des souffrances","Linceul de ténèbres","Fermentation","Prédiction défavorable","Forme volante","Visage étranger","Perturbation","Histoire assomante","Marche sur les eaux","Fluide tellurique","Œil errant","Intentions claires","Lueur éblouissante","Navigation bénie","Rêve directeur","Gardez la ligne","Œil de Ranald","Larmes dorées","Mur de feu","Imposition des mains","Mer d'algues","Plantes immobilisâtes","Mort aux faibles","Réprobation",null,null,"Trouver le point faible","Marche clairvoyante","Dance du chant du cygne","Rigor Mortis","Pluie de météorites","Écrasement solaire","Tonnerre de guerre","Peau de l'ours des glaces","Malédiction de la peau bleue","Monture de la Dame","Protection contre les abominations","Manteau d'ombre","Plantes immobilisantes","Voix des esprits","Haine raciale","Pouvoir du Squig","Tentation du Chaos","Illusion de mort","Lame maudite de Djaf","Prodigieuse santé","Torrent doré","Stupeur embrasée",null,"Sang d'auroch","Tourbillon noir","Peste","Souffle pestilentiel","Souffle de feu","Vomissements",null,"Rafale",null,null,"Pare-pluie",null,null,null,"Protection selon Wyrd",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"de Frappe","de Gromril","de Témérité","Sanctuaire de vie","Prestige de Teclis","Souffle draconique"]
["Détermination renforcée","Malédiction suprême : Malédiction de folie","Malédiction suprême : Malédiction de malheur","Malédiction suprême : Malédiction de sorcière","Labyrinthe de l’âme","Mur de glace","Lueur stellaire","Égide d'Aqshy","Inspiration lumineuse","Loi de la forme","Langage animal","Libération de la mort","Manteau d'ombre","Fluide tellurique","Prémonition","Le loup affamé","Vision subjective","Pureté du but","Inspiration insensée","Murmure des flots","Forme astrale","Passerelle tellurique","Lueur purificatrice","Lueur purificatrice","Œil de pêcheur","Révélation","Hébétement","Ouverture","Le bras de Shallya","Résistance à la maladie","Marteau de Sigmar","Respiration aquatique","Rage grondante","Muscles de givre","Révélation du passé",null,null,null,"Nuit sans étoiles","Dance du déclin de l'automne","Sommeil des morts","Résistance au feu","Invité sacré","Trait de Tor","Père ours","Révélation du péché","Murmures de la Dame","Rayon de soumission","Multiplication du poison","Protection des Éclairs",null,"Pied de Gork","Protection de Mork","Vision d'horreur","Localisation de cadavre","Lamentation de banshee","Puanteur de Nurgle","Voile du désir","Tempête de feu de Tzeentch",null,"Tripes de Troll","Trépas invisible","Souffle pestilentiel","Voile muscidé","Vision d'horreur","Yeux du démon",null,null,null,null,"Puissance virile",null,null,null,"Serrure d'amour",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"de Fureur","de Perforation","de Valaya","Tempête de Qhaysh","Zone d'antimagie","Verrouillage"]
["Dissimulation","Malédiction suprême : Malédiction de maladie","Malédiction suprême : Malédiction de sorcière","Malédiction suprême : Malédiction de vedma","Malédiction de Sidi Noumane","Permafrost","Malédiction des Cieux","Embrasement de colère","Lueur éblouissante","Loi de la logique","Le loup affamé","Malédiction du pilleur de tombes","Ombre de la mort","Geyser","Présage","L'ours enragé","Voile d'invisibilité","Télékinésie","Instrument hurlant","Rasoir de l'esprit d'Okkam","Habitants d'en dessous","Prédiction du danger","Résistance à la maladie","Lumière astrale","Pied marin","Signe du corbeau","Lance de Myrmidia","Sens des pièges","Martyr","Résistance au feu","Parole de damnation","Roulis","Réconfort de Rhya","Rage effrénée","Sagesse du hibou",null,null,null,"Œil pour œil","Dance du froid de l'hiver","Souhait de mort","Souffle de feu","Trouver la Voie",null,"Sommeil de l'hiver","Vaisseaux du désert","Regard méchant","Résistance à la corruption","Père des ronces","Soin selon Nostrum",null,"Souffle pestilentiel","Pustule venimeuse","Voile de corruption","Main de poussière","Main de poussière","Vent épidémique",null,"Transformation de Tzeentch",null,null,null,null,null,null,null,null,null,null,null,"Rafale",null,null,null,"Voyage spirituel",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"de Pierre","de Prothèse vivante","de Vigueur"]
["Dissipation","Malédiction suprême : Malédiction de malheur","Malédiction suprême : Malédiction de vedma","Promesse maudite","Malédiction du djinn","Plaque de glace","Message astral","Épée ardente de Rhuin","Lueur purificatrice","Loi du temps","L'envol du corbeau","Membre flétri","Ombres ardentes","Givre hivernal","Projection astrale","Peau de cuir","Yeux de la vérité","Télépathie","Jeu de Hâte","Sombres horreurs","Illusion ultime","Projection Aethyrique","Sagesse du hibou","Lumière immunisante","Respiration aquatique","Sommeil des morts","Soleil ardent","Visage du pauvre","Purification","Vengeance ardente","Rejet de l'hérésie","Vents du naufrage","Seigneur de la nature","Tempête de glace","Verena m'en est témoin",null,null,null,"Serment solennel",null,"Visage de la mort",null,null,null,null,null,"Voix du courage","Résistance au Chaos","Tempête de foudre","Vent violent",null,"Tape d'encouragement","Regard de Mork",null,"Malédiction de Mort-Vivant","Protection de Neru",null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Sillage spectral",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"de Protection Chaotique","d'Inflexibilité","de Vitalité"]
["Lien","Malédiction suprême : Malédiction de sorcière","Passé révélé","Purification corporelle","Mirage","Tempête de cristaux","Second signe d'Amul","Ruine et destruction","Regard radieux","Soufflet de forge","Long sommeil de l'hiver","Seuil de la mort","Vide amnésique","Piste indécelable","Vision précise","Souple comme le roseau",null,null,"Mélodies narquoises","Sommeil","Long sommeil de l'hiver","Révélations de Ghyran","Vent Violent","Pétrification","Visage du noyé","Vision de Morr","Vision de l'aigle","Visage immémoré","Résistance à la maladie","Zone d'annihilation","Triomphe","Visage du noyé","Vent violent","Visage d'Empena","Vierge aveugle",null,null,null,"Signes dans les étoiles",null,null,null,null,null,null,null,null,null,null,null,null,"Tu es faible!","Ti mon Kiki",null,"Réanimation","Sève nécromantique",null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Tatouage Protecteur",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"de Purification","d'Insulte","d'Espoir"]
["Dormance","Malédiction suprême : Malédiction de vedma","Patte porte-bonheur","Purification spirituelle","Oasis miraculeuse","Tempête de grêle","Nettoyage impeccable","Explosion flamboyante","Lumière aveuglante","Malédiction de la rouille","L'ours enragé","Messager de la mort","Parodie de la mort","Habitants d'en dessous",null,null,null,null,"Muse de l'artisan","Sons","Passerelle tellurique",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Regard de Nagash","Tempête de sable",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"de Résistance","de Protection","Protectrice de Dragon"]
["Entraves","Promesse maudite","Promesse maudite","Rejet spirituel","Prison de verre","Vent mordant","Premier signe d'Amul","Flamme inextinguible","Lumière immunisante","Métal révélateur","Obstination du bœuf","Poids des années","Poignards d'ombre","Malédiction des ronces",null,null,null,null,"Premier coup",null,"Piste indécelable",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Sève nécromantique","Transformation de Kadon",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"de Révélation","de Puissance","Tueuse de Chaos"]
["Exorcisme mineur","Rejet spirituel","Rejet spirituel","Résistance au Chaos","Puissance du djinn","Voix glaçante","Prémonition","Flammes d'U'Zhul","Manteau de lumière","Or du fou","Puissant destrier","Protection contre les abominations","Rasoir de l'esprit d'Okkam","Murmure de la rivière",null,null,null,null,"Remue bagarre",null,"Piste révélatrice",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Vague de flétrissure","Vague de flétrissure",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"de Robustesse","de Rapidité","Tueuse de Démon"]
["Grand prêche",null,null,null,"Sceau de protection",null,"Présage","Goût du feu","Pouvoir de la vérité","Rigidité de corps et d'esprit","Retour de cruauté","Réponse des défunts","Strangulation","Passerelle tellurique",null,null,null,null,"Requiem funeste",null,"Purification de la terre",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Vigueur infernale","Vengeance d'Usirian",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"de Sanctuaire","des Rois","Tueuse de Dragon"]
["Intimidation des M-V",null,null,null,"Sceau de Solomon",null,"Regain de fortune","Rideau de feu","Rayon de soumission","Rune secrète","Ruine du cuir","Soleil pourpre de Xereus","Substance de l'ombre","Père des ronces",null,null,null,null,"Rythmes enchanteurs",null,"Soulagement de la bête",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Visage de la mort","Vent du désert de Khsar",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"de Signal/de Lumière","de Sarcasmes","Tueuse de Géants"]
["Main de dieu",null,null,null,"Soif de l’or",null,"Tempête de foudre","Sang bouillant","Sentinelle rayonnante","Transmutation de la folie","Soulagement de la bête","Usure du temps","Visage d'épouvante","Piste révélatrice",null,null,null,null,"Rythmique entraînante",null,"Transformation en arbre",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"de Tiédeur","de Skalf Marteau Noir"]
["Manipulation distante",null,null,null,"Tempête de sable",null,"Tornade","Souffle de feu","Soins de Hysh","Transmutation finale","Soumission des pleutres","Vent de mort","Vision subjective","Purification de la terre",null,null,null,null,"Solo de guerre",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"de Vitesse","de Snorri Heaume d'Argent"]
["Marche dans les airs",null,null,null,"Toucher de l'Almée",null,"Troisième signe d'Amul","Vengeance ardente","Yeux de la vérité","Vision du destin","Transformation répugnante","Vison de l'au-delà","Voile d'invisibilité","Transformation en arbre",null,null,null,null,"Une histoire d'amis",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"d'Eau","de Terreur/du Désarroi"]
["Pas de côté",null,null,null,"Vent de Sembid",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"d'Écran","de Vol"]
["Rejet de la souillure",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"d'Explosion"]
["Rejet de mutation",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"du Destin"]
["Sanctuaire",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"du Fléau"]
["Sang d'ombre",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Gardienne"]
["Secousse",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Tranchante"]
["Silence",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Tueuse de sort"]
["Toucher de Laniph",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Tuevermine"]
["Varappe"]
["Vazila"]
["Verrou magique"]
["Vœu"]

{"sheet":"Armes","index":12,"n_rows":169,"n_cols":16,"rows_kept":169,"cut":false,"hidden":false,"merged":[]}
["Nom","Groupe","CC","CT","Dégâts","Portée","Nbr. Act. Rech.","Attributs 1","Attributs 2","Attributs 3","Attributs","Prix CO","Enc.","Disp.",null,"Groupes d'armes"]
["Épée à 2 mains","A 2 Mains","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30+1,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Lente","Percutante",null,{"$f":"CONCATENATE(H2,\" \",I2,\" \",J2)","v":"Lente Percutante "},350,250,"R",1,"A 2 Mains"]
["Faux","A 2 Mains","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30-1,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Lente","Percutante","Peu Fiable","Lente Percutante Peu Fiable",5,200,"C",null,"A poudre"]
["Hache à 2 mains","A 2 Mains","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Lente","Percutante",null,"Lente Percutante ",120,180,"R",2,"Arbalète"]
["Hache d'arme elfique","A 2 Mains","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30+1,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Percutante","Perforante",null,"Percutante Perforante ",1000,150,"ER",3,"Arc Long"]
["Masse/marteau à 2 mains","A 2 Mains","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Assommante","Percutante","Lente","Assommante Percutante Lente",150,260,"TR",4,"Cavalerie"]
["Pic de guerre/piolet à 2 mains","A 2 Mains","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Lente","Perforante","Percutante","Lente Perforante Percutante",200,180,"TR",5,"De jet"]
["Pique Tiléene","A 2 Mains","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Rapide",null,null,"Rapide  ",20,200,"AC",6,"Escrime"]
["Saearath","A 2 Mains","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30,0)+IF(Gestion!W37>0,1,0)","v":0},"Aucun",0,"Défensive","Rapide",null,"Défensive Rapide ",1200,100,"TR",7,"Exotique"]
["Arquebuse","A poudre",null,"X",{"$f":"4+IF(Gestion!W130>0,1,0)","v":4},"24/48",{"$f":"2-IF(Gestion!W82>0,0.5,0)-IF(Gestion!W100>0,0.5,0)","v":2},"Percutante","Peu Fiable",null,"Percutante Peu Fiable ",300,30,"TR",8,"Explosif"]
["Arquebuse naine","A poudre",null,"X",{"$f":"4+IF(Gestion!W130>0,1,0)","v":4},"24/48",{"$f":"2-IF(Gestion!W83>0,0.5,0)-IF(Gestion!W101>0,0.5,0)","v":2},"Percutante",null,null,"Percutante  ",600,30,"ER",9,"Fléaux"]
["Canardière à boulet","A poudre",null,"X",{"$f":"6+IF(Gestion!W130>0,1,0)","v":6},"36/108",{"$f":"3-IF(Gestion!W82>0,0.5,0)-IF(Gestion!W100>0,0.5,0)","v":3},"Percutante","Peu Fiable",null,"Percutante Peu Fiable ",285,1000,"TR",10,"Lance-Pierre"]
["Canardière à mitraille","A poudre",null,"X",{"$f":"5+IF(Gestion!W130>0,1,0)","v":5},"24/-",{"$f":"4-IF(Gestion!W82>0,0.5,0)-IF(Gestion!W100>0,0.5,0)","v":4},"A mitraille",null,null,"A mitraille  ",285,1000,"TR",11,"Lourde"]
["Canon à répétition feu d'enfer","A poudre",null,"X",{"$f":"10+IF(Gestion!W130>0,1,0)","v":10},"150/300",{"$f":"20-IF(Gestion!W100>0,0.5,0)","v":20},"Expérimentale","Spéciale",null,"Expérimentale Spéciale ",500,5000,"TR",12,"Mécanique"]
["Grand canon","A poudre",null,"X",{"$f":"20+IF(Gestion!W130>0,1,0)","v":20},"400/800",{"$f":"12-IF(Gestion!W100>0,0.5,0)","v":12},"Percutante","Peu Fiable",null,"Percutante Peu Fiable ",1500,5000,"TR",13,"Ordinaire"]
["Jezzail","A poudre",null,"X",{"$f":"3+IF(Gestion!W130>0,1,0)","v":3},"24/72",{"$f":"2-IF(Gestion!W82>0,0.5,0)-IF(Gestion!W100>0,0.5,0)","v":2},null,null,null,"  ",800,60,"ER",14,"Parade"]
["Jezzail à malepierre","A poudre",null,"X",{"$f":"5+IF(Gestion!W130>0,1,0)","v":5},"48/96",{"$f":"2-IF(Gestion!W82>0,0.5,0)-IF(Gestion!W100>0,0.5,0)","v":2},"Peu Fiable","Perforante",null,"Peu Fiable Perforante ",240,60,"R",15,"Paralysante"]
["Lance feu","A poudre",null,"X",{"$f":"4+IF(Gestion!W130>0,1,0)","v":4},"48/96",{"$f":"2-IF(Gestion!W82>0,0.5,0)-IF(Gestion!W100>0,0.5,0)","v":2},"Perforante",null,null,"Perforante  ",1,20,"R",null,"Personnalisée"]
["Pistolet  ","A poudre",null,"X",{"$f":"4+IF(Gestion!W130>0,1,0)","v":4},"8/16",{"$f":"2-IF(Gestion!W82>0,0.5,0)-IF(Gestion!W100>0,0.5,0)","v":2},"Percutante","Peu Fiable",null,"Percutante Peu Fiable ",200,25,"TR",16]
["Pistolet de duel","A poudre",null,"X",{"$f":"4+IF(Gestion!W130>0,1,0)","v":4},"8/16",{"$f":"2-IF(Gestion!W82>0,0.5,0)-IF(Gestion!W100>0,0.5,0)","v":2},"Percutante","Précise",null,"Percutante Précise ",400,25,"TR"]
["Pistolet à malepierre","A poudre",null,"X",{"$f":"5+IF(Gestion!W130>0,1,0)","v":5},"10/20",{"$f":"2-IF(Gestion!W82>0,0.5,0)-IF(Gestion!W100>0,0.5,0)","v":2},"Peu Fiable","Perforante",null,"Peu Fiable Perforante ",200,25,"R"]
["Tromblon","A poudre",null,"X",{"$f":"3+IF(Gestion!W130>0,1,0)","v":3},"16/-",{"$f":"3-IF(Gestion!W82>0,0.5,0)-IF(Gestion!W100>0,0.5,0)","v":3},"A mitraille","Peu Fiable",null,"A mitraille Peu Fiable ",70,50,"TR"]
["Arbalète","Arbalète",null,"X",{"$f":"4+IF(Gestion!W129>0,1,0)","v":4},"30/60",{"$f":"1-IF(Gestion!W100>0,0.5,0)","v":1},null,null,null,"  ",25,120,"AC"]
["Arbalète à cric","Arbalète",null,"X",4,"36/72",{"$f":"2-IF(Gestion!W101>0,0.5,0)","v":2},"Percutante","Perforante",null,"Percutante Perforante ",40,80,"I"]
["Arbalète à répétition","Arbalète",null,"X",{"$f":"2+IF(Gestion!W130>0,1,0)","v":2},"16/32",0,"Spéciale",null,null,"Spéciale  ",100,150,"TR"]
["Arbalète de poing","Arbalète",null,"X",{"$f":"2+IF(Gestion!W130>0,1,0)","v":2},"8/16",{"$f":"1-IF(Gestion!W100>0,0.5,0)","v":1},null,null,null,"  ",35,25,"R"]
["Arc elfique","Arc Long",null,"X",{"$f":"3+IF(Gestion!W130>0,1,0)","v":3},"36/72",{"$f":"0.5-IF(Gestion!$W$100>0,0.5,0)","v":0.5},"Perforante",null,null,"Perforante  ",70,75,"TR"]
["Arc long","Arc Long",null,"X",{"$f":"3+IF(Gestion!W130>0,1,0)","v":3},"30/60",{"$f":"0.5-IF(Gestion!$W$100>0,0.5,0)","v":0.5},"Perforante",null,null,"Perforante  ",15,90,"AC"]
["Demi-lance","Cavalerie","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Épuisante","Percutante","Rapide","Épuisante Percutante Rapide",20,75,"C"]
["Lance d'arçon","Cavalerie","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30+1,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Épuisante","Percutante","Rapide","Épuisante Percutante Rapide",40,100,"R"]
[{"$f":"IF(Pays=\"Nippon\",\"Shuriken\",\"Dague/étoile de jet\")","v":"Dague/étoile de jet"},"De jet",null,"X",{"$f":"IF('page 1'!$H$30>3,'page 1'!$H$30-3,0)+IF(Gestion!W130>0,1,0)","v":0},"6/12",{"$f":"0.5-IF(Gestion!W100>0,0.5,0)","v":0.5},null,null,null,"  ",3,10,"C"]
["Fléchette","De jet",null,"X",{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30-3,0)+IF(Gestion!W130>0,1,0)","v":0},"4/20",{"$f":"0.5-IF(Gestion!W101>0,0.5,0)","v":0.5},null,null,null,null,0,1,"B"]
["Fumigène","De jet",null,"X",0,"4/20",{"$f":"1-IF(Gestion!W100>0,0.5,0)","v":1},"Spéciale",null,null,"Spéciale  ",60,5,"I"]
["Globe de vent toxique","De jet",null,"X","Sp.","4/20",{"$f":"1-IF(Gestion!W100>0,0.5,0)","v":1},"Spéciale",null,null,"Spéciale  ",120,5,"I"]
["Hache/marteau de jet","De jet",null,"X",{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30-2,0)+IF(Gestion!W130>0,1,0)","v":0},"8/-",{"$f":"0.5-IF(Gestion!W100>0,0.5,0)","v":0.5},null,null,null,"  ",5,40,"AC"]
["Épée d'escrime","Escrime","X",null,{"$f":"IF('page 1'!$H$30>4,'page 1'!$H$30+1,-1)+IF(Gestion!W37>0,1,0)","v":-1},"Aucun",0,"Précise",null,null,"Précise  ",24,30,"I"]
["Fleuret","Escrime","X",null,{"$f":"IF('page 1'!$H$30>2,'page 1'!$H$30-2,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Précise","Rapide",null,"Précise Rapide ",18,40,"R"]
["Lame dimashquine","Escrime","X",null,{"$f":"IF('page 1'!$H$30>2,'page 1'!$H$30-2,0)+IF(Gestion!W37>0,1,0)","v":0},"Aucun",0,"Perforante",null,null,"Perforante  ",60,45,"R"]
["Rapière","Escrime","X",null,{"$f":"IF('page 1'!$H$30>1,'page 1'!$H$30-1,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Rapide",null,null,"Rapide  ",18,40,"I"]
["Sabre d'escrime","Escrime","X",null,{"$f":"IF('page 1'!$H$30>4,'page 1'!$H$30-4,0)+IF(Gestion!W37>0,1,0)","v":0},"Aucun",0,"Précise","Rapide",null,"Précise Rapide ",24,30,"R"]
["Choppa orque","Exotique","X",null,{"$f":"IF('page 1'!$H$30>4,'page 1'!$H$30+1,0)+IF(Gestion!W35>0,1,0)","v":0},"Aucun",0,null,null,null,"  ",10,150,"R"]
["Épée longue du Cathay","Exotique","X",null,{"$f":"IF('page 1'!$H$30>4,'page 1'!$H$30+1,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Perforante","Précise","Rapide","Perforante Précise Rapide",500,50,"TR"]
["Jitte/Saï","Exotique","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30-3,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Défensive","Équilibrée",null,"Défensive Équilibrée ",400,10,"TR"]
["Kathar indi","Exotique","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30-1,0)+IF(Gestion!W37>0,1,0)","v":0},"Aucun",0,null,null,null,null,7,12,"TR"]
["Kikoup","Exotique","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30+1,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Spéciale",null,null,"Spéciale  ",80,150,"R"]
["Khopesh","Exotique","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Lente",null,null,"Lente  ",100,50,"R"]
["Kukri","Exotique","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30-3,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Précise",null,null,"Précise  ",100,20,"R"]
["Kusarigama","Exotique","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30-1,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Immobilisant",null,null,"Immobilisant  ",300,55,"TR"]
["Lame caudale","Exotique","X",null,{"$f":"IF('page 1'!$H$30>4,'page 1'!$H$30-2,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Rapide","Spéciale",null,"Rapide Spéciale ",40,5,"C"]
["Malelames","Exotique","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30+1,0)+IF(Gestion!W48>0,1,0)","v":0},"Aucun",0,"Spéciale",null,null,"Spéciale  ",3000,50,"TR"]
["Marteau de guerre sigmarite","Exotique","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30+1,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Épuisante",null,null,"Épuisante  ",50,300,"TR"]
["Marteau du Loup Blanc","Exotique","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Épuisante",null,null,"Épuisante  ",40,300,"R"]
["Pavois","Exotique","X",null,{"$f":"IF('page 1'!$H$30>3,'page 1'!$H$30-3,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Défensive",null,null,"Défensive  ",50,120,"I"]
["Sarbacane","Exotique",null,"X",0,"8/16",{"$f":"0.5-IF(Gestion!W100>0,0.5,0)","v":0.5},"Spéciale",null,null,"Spéciale  ",40,10,"TR"]
["Bombe","Explosif",null,"X",{"$f":"6+IF(Gestion!W130>0,1,0)","v":6},"4/20",0,"A mitraille","Peu Fiable",null,"A mitraille Peu Fiable ",75,20,"TR"]
["Engin incendiaire","Explosif",null,"X",{"$f":"4+IF(Gestion!W130>0,1,0)","v":4},"4/20",{"$f":"1.5-IF(Gestion!W100>0,0.5,0)","v":1.5},"Spéciale",null,null,"Spéciale  ",5,20,"I"]
["Chaîne à pointes","Fléaux","X",null,{"$f":"IF('page 1'!$H$30>4,'page 1'!$H$30+1,0)+IF(Gestion!W35>0,1,0)","v":0},"Aucun",0,"Assommante","Épuisante","Percutante","Assommante Épuisante Percutante",15,75,"I"]
["Encensoir à peste","Fléaux","X",null,{"$f":"IF('page 1'!$H$30>4,'page 1'!$H$30+1,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Épuisante","Percutante","Spéciale","Épuisante Percutante Spéciale",200,85,"R"]
["Fléau comète","Fléaux","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30+1,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Épuisante","Expérimentale","Spéciale","Épuisante Expérimentale Spéciale",20,95,"R"]
["Fléau d'armes","Fléaux","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30+1,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Épuisante","Percutante",null,"Épuisante Percutante ",15,95,"I"]
["Goupillon","Fléaux","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30,2)+IF(Gestion!W36>0,1,0)","v":2},"Aucun",0,"Épuisante","Percutante","Perforante","Épuisante Percutante Perforante",46,90,"R"]
["Morgenstern","Fléaux","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Épuisante","Percutante",null,"Épuisante Percutante ",15,60,"I"]
["Nunchaku","Fléaux","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30-1,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Défensive",null,null,"Défensive  ",30,30,"TR"]
["Fronde","Lance-Pierre",null,"X",{"$f":"3+IF(Gestion!W130>0,1,0)","v":3},"16/32",{"$f":"0.5-IF(Gestion!W100>0,0.5,0)","v":0.5},null,null,null,"  ",4,10,"C"]
["Fustibale","Lance-Pierre",null,"X",{"$f":"4+IF(Gestion!W130>0,1,0)","v":4},"24/48",{"$f":"1-IF(Gestion!W100>0,0.5,0)","v":1},null,null,null,"  ",6,50,"R"]
["Attrape chose","Lourde","X",null,{"$f":"IF('page 1'!$H$30>4,'page 1'!$H$30+1,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Immobilisant",null,null,"Immobilisant  ",260,170,"I"]
["Bâton de bray","Lourde","X",null,{"$f":"IF('page 1'!$H$30>1,'page 1'!$H$30-1,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Défensive","Lente","Percutante",{"$f":"CONCATENATE(H67,\" \",I67,\" \",J67)","v":"Défensive Lente Percutante"},10,60,"R"]
["Bec de corbin","Lourde","X",null,{"$f":"IF('page 1'!$H$30>1,'page 1'!$H$30+1,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Lente","Spéciale",null,"Lente Spéciale ",20,150,"AC"]
["Berdyish/Bardiche kislevite","Lourde","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Épuisante","Percutante","Rapide","Épuisante Percutante Rapide",20,100,"I"]
["Claymore/Brand d'arçon","Lourde","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Lente","Percutante",null,"Lente Percutante ",30,150,"I"]
["Espadon/Flamberge","Lourde","X",null,{"$f":"IF('page 1'!$H$30>4,'page 1'!$H$30+1,2)+IF(Gestion!W38>0,1,0)","v":2},"Aucun",0,"Lente","Percutante",null,"Lente Percutante ",580,140,"R"]
["Grande épée de Hoeth","Lourde","X",null,{"$f":"IF('page 1'!$H$30>4,'page 1'!$H$30+2,2)+IF(Gestion!W40>0,1,0)","v":2},"Aucun",0,"Défensive","Percutante",null,"Défensive Percutante ",650,140,"TR"]
["Grande hache de Chrace","Lourde","X",null,{"$f":"IF('page 1'!$H$30>4,'page 1'!$H$30+2,2)+IF(Gestion!W41>0,1,0)","v":2},"Aucun",0,"Percutante","Perforante",null,"Percutante Perforante ",650,140,"TR"]
["Guisarme","Lourde","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30,0)+IF(Gestion!W35>0,1,0)","v":0},"Aucun",0,"Rapide",null,null,"Rapide  ",15,175,"AC"]
["Hallebarde","Lourde","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Spéciale",null,null,"Spéciale  ",15,175,"C"]
["Vouge","Lourde","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30+2,0)+IF(Gestion!W37>0,1,0)","v":0},"Aucun",0,"Perforante","Rapide",null,"Perforante Rapide ",15,175,"C"]
["Arquebuse à répétition","Mécanique",null,"X",{"$f":"4+IF(Gestion!W130>0,1,0)","v":4},"24/48",0,"Expérimentale","Spéciale",null,"Expérimentale Spéciale ",600,30,"TR"]
["Lance-feu","Mécanique",null,"X",{"$f":"5+IF(Gestion!W130>0,1,0)","v":5},"12/24",{"$f":"10-IF(Gestion!W100>0,0.5,0)","v":10},"Expérimentale","Spéciale",null,"Expérimentale Spéciale ",200,0,"TR"]
["Long fusil du Hochland","Mécanique",null,"X",{"$f":"4+IF(Gestion!W130>0,1,0)","v":4},"48/96",{"$f":"2-IF(Gestion!W100>0,0.5,0)-IF(Gestion!W82>0,0.5,0)","v":2},"Percutante","Peu Fiable",null,"Percutante Peu Fiable ",450,70,"TR"]
["Mitrailleuse ratling","Mécanique",null,"X",{"$f":"3+IF(Gestion!W130>0,1,0)","v":3},"10/30",{"$f":"10-IF(Gestion!W100>0,0.5,0)","v":10},"A mitraille","Expérimentale",null,"A mitraille Expérimentale ",160,10,"TR"]
["Patte-de-canard","Mécanique",null,"X",{"$f":"3+IF(Gestion!W130>0,1,0)","v":3},"16/-",{"$f":"4-IF(Gestion!W82>0,0.5,0)-IF(Gestion!W100>0,0.5,0)","v":4},"Expérimentale","Spéciale",null,"Expérimentale Spéciale ",500,30,"TR"]
["Pistolet à répétition","Mécanique",null,"X",{"$f":"4+IF(Gestion!W130>0,1,0)","v":4},"8/16",0,"Expérimentale","Spéciale",null,"Expérimentale Spéciale ",400,25,"TR"]
["Arc","Ordinaire",null,"X",{"$f":"3+IF(Gestion!W130>0,1,0)","v":3},"24/48",{"$f":"0.5-IF(Gestion!$W$100>0,0.5,0)","v":0.5},null,null,null,"  ",10,80,"C"]
["Arc (kislévite de cavalerie)","Ordinaire",null,"X",{"$f":"3+IF(Gestion!W130>0,1,0)","v":3},"34/68",{"$f":"0.5-IF(Gestion!$W$100>0,0.5,0)","v":0.5},null,null,null,"  ",20,75,"I"]
["Arc court","Ordinaire",null,"X",{"$f":"3+IF(Gestion!W130>0,1,0)","v":3},"16/32",{"$f":"0.5-IF(Gestion!$W$100>0,0.5,0)","v":0.5},null,null,null,"  ",7,75,"C"]
["Arc court (kislevite)","Ordinaire",null,"X",{"$f":"3+IF(Gestion!W130>0,1,0)","v":3},"16/32",{"$f":"0.5-IF(Gestion!$W$100>0,0.5,0)","v":0.5},"Précise",null,null,"Précise  ",10,65,"R"]
["Arcubaliste","Ordinaire",null,"X",{"$f":"5+IF(Gestion!W130>0,1,0)","v":5},"50/100",{"$f":"6-IF(Gestion!W100>0,0.5,0)","v":6},null,null,null,"  ",150,200,"R"]
["Arme de jet improvisée","Ordinaire",null,"X",{"$f":"IF('page 1'!$H$30>4,'page 1'!$H$30-4,0)+IF(Gestion!W130>0,1,0)","v":0},"6/0",{"$f":"0.5-IF(Gestion!W100>0,0.5,0)","v":0.5},null,null,null,"  ",0,10,"AC"]
["Arme Improvisée","Ordinaire","X",null,{"$f":"IF('page 1'!$H$30>4,'page 1'!$H$30-4,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,null,null,null,"  ",0,35,"AC"]
["Baliste","Ordinaire",null,"X",{"$f":"12+IF(Gestion!W130>0,1,0)","v":12},"150/300",{"$f":"15-IF(Gestion!W100>0,0.5,0)","v":15},"Perforante",null,null,"Perforante  ",750,6000,"R"]
["Bâton","Ordinaire","X",null,{"$f":"IF('page 1'!$H$30>2,'page 1'!$H$30-2,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Assommante","Défensive",null,"Assommante Défensive ",0.3,50,"TC"]
["Bouclier","Ordinaire","X",null,{"$f":"IF('page 1'!$H$30>2,'page 1'!$H$30-2,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Défensive",null,null,"Défensive  ",10,50,"C"]
["Bouclier poli","Ordinaire","X",null,{"$f":"IF('page 1'!$H$30>2,'page 1'!$H$30-2,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Spéciale",null,null,"Spéciale  ",20,50,"I"]
[{"$f":"IF(Pays=\"Inja\",\"Tulwar\",\"Cimeterre\")","v":"Cimeterre"},"Ordinaire","X",null,{"$f":"IF('page 1'!$H$30>4,'page 1'!$H$30-1,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Rapide",null,null,{"$f":"CONCATENATE(H94,\" \",I94,\" \",J94)","v":"Rapide  "},15,40,"R"]
["Couteau de chasse elfique","Ordinaire","X",null,{"$f":"IF('page 1'!$H$30>2,'page 1'!$H$30-1,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Rapide",null,null,"Rapide  ",300,30,"R"]
["Dague","Ordinaire","X",null,{"$f":"IF('page 1'!$H$30>3,'page 1'!$H$30-3,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,null,null,null,"  ",1,10,"C"]
["Dague coup-de-poing","Ordinaire","X",null,{"$f":"IF('page 1'!$H$30>4,'page 1'!$H$2911,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Défensive","Équilibrée",null,"Défensive Équilibrée ",20,15,"AC"]
["Épée à 1 main/ Glaive","Ordinaire","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,null,null,null,"  ",10,50,"I"]
["Fauchon","Ordinaire","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30+1,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Lente",null,null,"Lente  ",14,80,"AC"]
["Faucille","Ordinaire","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30-2,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Lente","Peu Fiable",null,"Lente Peu Fiable ",1,25,"C"]
["Fourche/Trident","Ordinaire","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30+1,0)+IF(Gestion!W37>0,1,0)","v":0},"Aucun",0,"Lente","Percutante",null,"Lente Percutante ",20,80,"AC"]
["Gantelet/Coup de poing","Ordinaire","X",null,{"$f":"IF('page 1'!$H$30>3,'page 1'!$H$30-3,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Assommante",null,null,"Assommante  ",1,1,"C"]
["Garrot","Ordinaire","X",null,{"$f":"IF('page 1'!$H$30>3,'page 1'!$H$30-3,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,null,null,null,"  ",1,1,"R"]
["Griffes de rat","Ordinaire","X",null,{"$f":"IF('page 1'!$H$30>4,'page 1'!$H$30-3,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Spéciale",null,null,"Spéciale  ",40,10,"I"]
["Hache à 1 main","Ordinaire","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Percutante",null,null,"Percutante  ",60,45,"I"]
["Javeline/harpon","Ordinaire",null,"X",{"$f":"IF('page 1'!$H$31>1,'page 1'!$H$31-1,0)+IF(Gestion!W130>0,1,0)","v":0},"8/16",{"$f":"0.5-IF(Gestion!W100>0,0.5,0)","v":0.5},null,null,null,"  ",2.5,30,"AC"]
["Katana","Ordinaire","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30+1,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Équilibrée","Perforante",null,{"$f":"CONCATENATE(H107,\" \",I107,\" \",J107)","v":"Équilibrée Perforante "},500,45,"TR"]
["Lance","Ordinaire","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Rapide",null,null,"Rapide  ",10,50,"C"]
["Lance de chasse d'elfe","Ordinaire","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30+1,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Rapide",null,null,"Rapide  ",1000,50,"ER"]
["Lance de jet/Javelot","Ordinaire",null,"X",{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$31,0)+IF(Gestion!W130>0,1,0)","v":0},"8/-",{"$f":"0.5-IF(Gestion!W100>0,0.5,0)","v":0.5},null,null,null,"  ",10,50,"C"]
["Mains Nues","Ordinaire","X",null,{"$f":"IF('page 1'!$H$30>4,'page 1'!$H$30-4,0)+IF(Gestion!W36>0,1,0)+IF(Gestion!W14>0,1,0)","v":0},"Aucun",0,"Spéciale",null,null,"Spéciale  ",0,0,"B"]
["Masse/marteau à 1 main","Ordinaire","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Assommante",null,null,"Assommante  ",70,65,"I"]
["Massue","Ordinaire","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30,-1)+IF(Gestion!W36>0,1,0)","v":-1},"Aucun",0,"Assommante",null,null,"Assommante  ",3,30,"B"]
["Massue à pointe","Ordinaire","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30,-1)+IF(Gestion!W36>0,1,0)","v":-1},"Aucun",0,"Perforante",null,null,"Perforante  ",4,30,"C"]
["Miséricorde","Ordinaire","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30,-1)+IF(Gestion!W36>0,1,0)","v":-1},"Aucun",0,"Précise","Rapide",null,"Précise Rapide ",16,10,"R"]
["Oxybèle","Ordinaire",null,"X",{"$f":"10+IF(Gestion!W130>0,1,0)","v":10},"70/150",{"$f":"12-IF(Gestion!W100>0,0.5,0)","v":12},null,null,null,"  ",550,4500,"TR"]
["Pertuisane","Ordinaire","X",null,{"$f":"IF('page 1'!$H$30>3,'page 1'!$H$30-3,0)+IF(Gestion!W3>0,1,0)","v":0},"Aucun",0,"Défensive","Perforante",null,"Défensive Perforante ",15,60,"AC"]
["Pic de guerre","Ordinaire","X",null,{"$f":"IF('page 1'!$H$30>0,'page 1'!$H$30,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Lente","Perforante",null,"Lente Perforante ",90,60,"TR"]
["Pieu","Ordinaire","X",null,{"$f":"IF('page 1'!$H$30>3,'page 1'!$H$30-3,0)+IF(Gestion!W74>0,1,0)","v":0},"Aucun",0,null,null,null,"  ",1,5,"B"]
["Scorpion","Ordinaire",null,"X",{"$f":"8+IF(Gestion!W130>0,1,0)","v":8},"100/200",{"$f":"10-IF(Gestion!W100>0,0.5,0)","v":10},null,null,null,"  ",375,450,"I"]
["Wakizashi","Ordinaire","X",null,{"$f":"IF('page 1'!$H$30>3,'page 1'!$H$30-3,0)+IF(Gestion!W35>0,1,0)","v":0},"Aucun",0,null,null,null,{"$f":"CONCATENATE(H121,\" \",I121,\" \",J121)","v":"  "},300,25,"TR"]
["Brise-épée","Parade","X",null,{"$f":"IF('page 1'!$H$30>3,'page 1'!$H$30-3,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Spéciale",null,null,"Spéciale  ",5,40,"I"]
["Main Gauche","Parade","X",null,{"$f":"IF('page 1'!$H$30>3,'page 1'!$H$30-3,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Défensive",null,null,"Défensive  ",4,15,"R"]
["Rondache/ Bocle","Parade","X",null,{"$f":"IF('page 1'!$H$30>4,'page 1'!$H$30-4,0)+IF(Gestion!W36>0,1,0)","v":0},"Aucun",0,"Assommante","Défensive",null,"Assommante Défensive ",2,10,"AC"]
["Bolas","Paralysante",null,"X",{"$f":"1+IF(Gestion!W130>0,1,0)","v":1},"8/16",{"$f":"0.5-IF(Gestion!W100>0,0.5,0)","v":0.5},"Immobilisant",null,null,"Immobilisant  ",0.7,20,"I"]
["Filet","Paralysante",null,"X",0,"4/8",{"$f":"1-IF(Gestion!W100>0,0.5,0)","v":1},"Immobilisant",null,null,"Immobilisant  ",3,60,"TC"]
["Fouet","Paralysante",null,"X",{"$f":"IF('page 1'!$H$30>4,'page 1'!$H$30-4,0)+IF(Gestion!W130>0,1,0)","v":0},"6/-",{"$f":"0.5-IF(Gestion!W100>0,0.5,0)","v":0.5},"Immobilisant","Fouet","Rapide","Immobilisant Fouet Rapide",2,40,"AC"]
["Fouet d'acier/Wushu","Paralysante",null,"X",{"$f":"IF('page 1'!$H$30>4,'page 1'!$H$30-2,0)+IF(Gestion!W130>0,1,0)","v":0},"6/-",{"$f":"0.5-IF(Gestion!W100>0,0.5,0)","v":0.5},"Immobilisant","Fouet",null,"Immobilisant Fouet ",3,50,"AC"]
["Lasso","Paralysante",null,"X",0,"8/-",{"$f":"0.5-IF(Gestion!$W$100>0,0.5,0)","v":0.5},"Immobilisant",null,null,"Immobilisant  ",1,10,"TC"]
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["Personnalisée 2",null,null,null,null,null,null,null,null,null,"  "]
["Personnalisée 3",null,null,null,null,null,null,null,null,null,"  "]
["Personnalisée 4",null,null,null,null,null,null,null,null,null,{"$f":"CONCATENATE(H133,\" \",I133,\" \",J133)","v":"  "}]
["Personnalisée 5",null,null,null,null,null,null,null,null,null,"  "]
["Personnalisée 6",null,null,null,null,null,null,null,null,null,"  "]
["Personnalisée 7",null,null,null,null,null,null,null,null,null,"  "]
["Personnalisée 8",null,null,null,null,null,null,null,null,null,{"$f":"CONCATENATE(H137,\" \",I137,\" \",J137)","v":"  "}]
["Personnalisée 9",null,null,null,null,null,null,null,null,null,"  "]
["Personnalisée 10",null,null,null,null,null,null,null,null,null,"  "]
["Personnalisée 11",null,null,null,null,null,null,null,null,null,"  "]
["Personnalisée 12",null,null,null,null,null,null,null,null,null,"  "]
[null,null,null,null,null,null,null,null,null,null,{"$f":"CONCATENATE(H142,I142,J142)","v":""}]
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["Nom","Prix","PA","SC","Enc.","tête","bras","corps","jambes","PA","Disponibilité","Références"]
["Armure complète de bois laqué",400,0,0,210,2,2,2,2,{"$f":"MAX(F2:I2)","v":2},"R"]
["Armure complète de cuir",25,0,0,80,1,1,1,1,{"$f":"MAX(F3:I3)","v":1},"AC","AVM 16"]
["Armure complète de cuir clouté",300,0,0,210,2,2,2,2,2,"TR","AVM 17"]
["Armure complète de cuir du Moot",90,0,0,210,2,2,2,2,2,"I","AVM 17"]
["Armure complète de mailles",170,0,0,210,3,3,3,3,3,"I","AVM 18"]
["Armure complète de mailles d'Ithilmar",6000,0,0,210,4,4,4,4,4,"ER","AVM 19"]
["Armure complète d'obsidienne",500,0,0,450,5,5,5,5,5,"TR","TdR"]
["Armure complète de peaux brutes",30,0,0,80,0,2,2,2,2,"R","AVM 17"]
["Armure complète de plaques",400,0,0,400,5,5,5,5,5,"TR","AVM 19"]
["Armure complète de plaques de gromril",8000,0,0,400,6,6,6,6,6,"ER","AVM 18"]
["Armure complète d'écailles",360,0,0,600,4,4,4,4,4,"R","AVM 19"]
["Brassards d'acier",60,0,0,30,0,2,0,0,2,"R"]
["Brassards de gromril",600,0,0,30,0,3,0,0,3,"ER","AVM 19"]
["Brigandine",70,0,0,70,0,0,2,0,2,"AC"]
["Cagoule de mailles",20,0,0,30,2,0,0,0,2,"AC","AVM 18"]
["Cagoule de mailles d'Ithilmar ",200,0,0,10,3,0,0,0,3,"ER","AVM 18"]
["Cagoule d'écailles ",30,0,0,50,3,0,0,0,3,"I","AVM 19"]
["Calotte/Cervellière de cuir",3,0,0,10,1,0,0,0,1,"C","AVM 17"]
["Calotte/Cervellière de cuir cloutée",10,0,0,10,2,0,0,0,2,"AC","AVM 17"]
["Cape en peau de dragon des mers",700,0,0,100,0,0,2,0,2,"TR","Best 87/ToD 26"]
["Casque",30,0,0,40,2,0,0,0,2,"R","AVM 19"]
["Casque de gromril",0,0,0,40,3,0,0,0,3,"ER","AVM 19"]
["Chemise de mailles",95,0,0,80,0,2,2,0,2,"AC","AVM 18"]
["Chemise de mailles d'Ithilmar",950,0,0,30,0,3,3,0,3,"ER","AVM 18"]
["Chemise d'écailles ",225,0,0,340,0,3,3,0,3,"I","AVM 17"]
["Gambisson matelassé",0,6,0,20,0,1,1,0.5,1,"C"]
["Gilet de cuir",6,0,0,40,0,0,1,0,1,"C","AVM 16"]
["Gilet de cuir clouté",20,0,0,40,0,0,2,0,2,"AC","AVM 17"]
["Gilet de mailles",60,0,0,60,0,0,2,0,2,"AC","AVM 18"]
["Gilet de mailles d'Ithilmar",600,0,0,20,0,0,3,0,3,"ER","AVM 18"]
["Gilet d'écailles ",150,0,0,260,0,0,3,0,3,"I","AVM 19"]
["Guêtres/Grèves",0,1,0,10,0,0,0,0.5,0.5,"C"]
["Jambières d'acier",70,0,0,40,0,0,0,2,2,"R"]
["Jambières de cuir",10,0,0,20,0,0,0,1,1,"C","AVM 17"]
["Jambières de cuir cloutées",20,0,0,20,0,0,0,2,2,"AC","AVM 17"]
["Jambières de gromril",200,0,0,40,0,0,0,3,3,"ER","AVM 18"]
["Jambières de mailles",20,0,0,40,0,0,0,2,2,"I","AVM 18"]
["Jambières de mailles d'Ithilmar",200,0,0,20,0,0,0,3,3,"ER","AVM 18"]
["Jambières d'écailles ",75,0,0,130,0,0,0,3,3,"R","AVM 19"]
["Manteau de fourrure",10,0,0,20,1,0,1,0,1,"AC"]
["Manteau de mailles",75,0,0,80,0,0,2,2,2,"AC","AVM 18"]
["Manteau de mailles à manches",130,0,0,100,0,2,2,2,2,"AC","AVM 18"]
["Manteau de mailles d'Ithilmar",1300,0,0,30,0,0,3,3,3,"ER","AVM 18"]
["Manteau de mailles d'Ithilmar à manches",1500,0,0,60,0,3,3,3,3,"ER","AVM 18"]
["Manteau d'écailles ",225,0,0,400,0,0,3,3,3,"I","AVM 19"]
["Manteau d'écailles à manches",300,0,0,470,0,3,3,3,3,"I","AVM 19"]
["Plastron",70,0,0,75,0,0,2,0,2,"R","AVM 19"]
["Plastron de gromril",700,0,0,75,0,0,3,0,3,"ER","AVM 19"]
["Solerets de plates",30,0,0,20,0,0,0,0.5,0.5,"R"]
["Tablier de cuir",5,0,0,10,0,0,0.5,0,0.5,"AC","Universal Price List 52"]
["Veste de cuir",12,0,0,50,0,1,1,0,1,"C","AVM 17"]
["Veste de cuir cloutée",30,0,0,50,0,2,2,0,2,"AC","AVM 18"]
["Personnalisée 1",null,0,0,null,null,null,null,null,0]
["Personnalisée 2",null,0,0,null,null,null,null,null,0]
["Personnalisée 3",null,0,0,null,null,null,null,null,0]

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["Nom","Prix",null,null,"Enc.","Disp.","Type","Références",null,"Types_eq","Types_co"]
[null,"Co","Pa","S"]
["Antilope/okapi/onyx",8,0,0,0,"I","Animaux","SablesP 357",null,"Animaux","Alcool"]
["Araignée géante",80,0,0,0,"TR","Animaux","Bestiaire 85",null,"Bijoux","Bière"]
["Baleine/cachalot",800,0,0,0,"C","Animaux","Old World Animals 34",null,"Construction","Boisson"]
["Basilic",8000,0,0,0,"ER","Animaux","TdC 119",null,"Eclairage","Drogues"]
["Belette/furet/fouine/écureuil",1,0,0,0,"I","Animaux","LRS 189",null,"Ecriture","Epices et Plantes"]
["Blaireau/glouton/carcajou",0,15,0,0,"AC","Animaux","Old World Animals 26",null,"Eq. Animaux","Farine"]
["Bœuf/Gnou",30,0,0,0,"TC","Animaux","Arsenal 83",20,"Livres","Fruits"]
["Buffle",100,0,0,0,"I","Animaux","SablesP 357",5,"Mercerie/Tannerie","Huile"]
["Cadavre frais",12,0,0,0,"AC","Animaux",null,6,"Mobilier","Légumes"]
["Canidé (chien de berger)",3,0,0,0,"TC","Animaux",null,7,"Musique","Nourriture"]
["Canidé (chien de guerre kislevite)",280,0,0,0,"I","Animaux",null,8,"Outils","Poison"]
["Canidé (chien de guerre/truffier)",30,0,0,0,"R","Animaux","Arsenal 80",9,"Pierres Précieuses","Potion"]
["Canidé (chien de race)",3,0,0,0,"TC","Animaux",null,10,"Porte-bonheur","Tabac"]
["Canidé (chien mukkavi)",30,0,0,0,"R","Animaux","SablesP 74",11,"Prothèses","Vin"]
["Canidé (hyène)",1,0,0,0,"TR","Animaux",null,12,"Récipients"]
["Canidé (loup géant/ouargue)",1500,0,0,0,"TR","Animaux","Bestiaire 100",null,"Religion"]
["Canidé (loup)",150,0,0,0,"R","Animaux",null,13,"Survie"]
["Canidé (petit chien)",1,0,0,0,"TC","Animaux",null,14,"Transports"]
["Canidé (renard)",15,0,0,0,"B","Animaux","Old World Animals 35",15,"Trésors"]
["Castor/rat musqué",0,30,0,0,"B","Animaux","Old World Animals 26",16,"Vêtements"]
["Chameau/dromadaire",50,0,0,0,"AC","Animaux","SablesP 74",17]
["Chat",0,1,0,0,"TC","Animaux","LRS 189",18]
["Chauve-souris",1,0,0,0,"R","Animaux","LRS 189",19]
["Cheval (âne/canasson)",15,0,0,0,"TC","Animaux","Arsenal 83"]
["Cheval (cauchemar)",900,0,0,0,"R","Animaux","Bestiaire 119"]
["Cheval (coursier elfique)",1000,0,0,0,"TR","Animaux"]
["Cheval (de guerre)",300,0,0,0,"C","Animaux","Arsenal 81"]
["Cheval (de selle)",80,0,0,0,"C","Animaux","Bestiaire 120"]
["Cheval (de somme/de bât)",40,0,0,0,"TC","Animaux","Arsenal 83"]
["Cheval (de trait)",25,0,0,0,"TC","Animaux","Arsenal 83"]
["Cheval (destiner)",750,0,0,0,"R","Animaux"]
["Cheval (destrier bretonnien)",750,0,0,0,"R","Animaux"]
["Cheval (destrier du chaos)",800,0,0,0,"R","Animaux","Arsenal 81"]
["Cheval (étalon arabien)",150,0,0,0,"AC","Animaux","SablesP 74"]
["Cheval (kislevite)",70,0,0,0,"C","Animaux","Reine des glaces"]
["Cheval (licorne)",1500,0,0,0,"TR","Animaux","Bestiaire 100"]
["Cheval (monture démoniaque)",900,0,0,0,"R","Animaux","Bestiaire 120"]
["Cheval (mule/zèbre)",20,0,0,0,"TC","Animaux","Arsenal 83"]
["Cheval (pégase iridescent)",950,0,0,0,"TR","Animaux","SablesP 339"]
["Cheval (pégase)",1000,0,0,0,"TR","Animaux","CdG 106/Bestiaire 105"]
["Cheval (poney de guerre)",190,0,0,0,"R","Animaux"]
["Cheval (poney)",50,0,0,0,"C","Animaux","Bestiaire 121"]
["Cheval (pur sang arabien)",150,0,0,0,"AC","Animaux","SablesP 74"]
["Chèvre/mouton/chamois",2,0,0,0,"TC","Animaux","Arsenal 83"]
["Chimère",5000,0,0,0,"ER","Animaux","LTdC 120"]
["Cockatrice",6000,0,0,0,"ER","Animaux","Web"]
["Cochon/porc",3,0,0,0,"TC","Animaux","Arsenal 83"]
["Crocodile",180,0,0,0,"TR","Animaux","SablesP 327"]
["Daim/cerf/renne",5,0,0,0,"I","Animaux","Old World Animals 14"]
["Dauphin/beluga",1500,0,0,0,"R","Animaux","Old World Animals 16"]
["Dragon",15000,0,0,0,"ER","Animaux","Bestiaire 90"]
["Éléphant",3500,0,0,0,"ER","Animaux","SablesP 74"]
["Escargot (géant)",10,0,0,0,"ER","Animaux","Sables P 337/Old World Animals 8"]
["Esclave (adulte)",10,0,0,0,"I","Animaux","SablesP 87"]
["Esclave (enfant)",5,0,0,0,"I","Animaux","SablesP 87"]
["Esclave (vieillard)",1,0,0,0,"I","Animaux","SablesP 87"]
["Félin (chat)",0,1,0,0,"TC","Animaux","LRS 189"]
["Félin (jaguar/couguar/puma)",100,0,0,0,"R","Animaux","Old World Animals 17/SablesP 324"]
["Félin (lion géant (léonazul))",1500,0,0,0,"ER","Animaux","Web"]
["Félin (lion géant (nasir))",1500,0,0,0,"ER","Animaux","SablesP 324"]
["Félin (lion)",150,0,0,0,"R","Animaux","SablesP 323"]
["Félin (lynx/serval/ocelot)",1,0,0,0,"I","Animaux","Old World Animals 17"]
["Félin (panthère/léopard)",40,0,0,0,"R","Animaux","SablesP 324"]
["Fourmi géante",3000,0,0,0,"ER","Animaux","Farside: A pass too long 56"]
["Fourmillier/tamanoir",80,0,0,0,"TR","Animaux","The Thousand Islas 30"]
["Grenouille/crapaud",0,0,30,0,"C","Animaux","LRS 189"]
["Grenouille/crapaud (géant)",800,0,0,0,"TR","Animaux","Lustria 8"]
["Griffon",1200,0,0,0,"TR","Animaux","Bestiaire 95"]
["Gootslang",3000,0,0,0,"TR","Animaux","SablesP 338"]
["Hippogriffe",1200,0,0,0,"TR","Animaux","Bestiaire 97"]
["Hippopotame",700,0,0,0,"R","Animaux","SablesP 74"]
["Iguane géant",1000,0,0,0,"ER","Animaux","SablesP 74"]
["Lapin",0,1,0,0,"C","Animaux"]
["Lemming/cobaye/cochon d'Inja",1,0,0,0,"I","Animaux","Web"]
["Lézard/Iguane",2,0,0,0,"R","Animaux","LRS 189"]
["Limace de douleur",2,0,0,0,"TR","Animaux","Fils du rat crochu"]
["Loutre",0,30,null,0,"R","Animaux","Web"]
["Manticore",5000,0,0,0,"ER","Animaux","Bestiaire 101"]
["Morse",0,1,0,0,"TC","Animaux","Old World Animals 34"]
["Mouflon/bélier sauvage",6,0,0,0,"AC","Animaux","Old World Animals 31"]
["Mule",20,0,0,0,"TC","Animaux","Arsenal 83"]
["Oiseau (aigle (grand))",1000,0,0,0,"TR","Animaux","Bestiaire 95"]
["Oiseau (autruche (culchan))",1000,0,0,0,"TR","Animaux","Lustria 7"]
["Oiseau (canard/faisan/oie/paon)",0,10,0,0,"C","Animaux","Old World Animals 10"]
["Oiseau (corbeau dressé)",10,0,0,0,"R","Animaux","Arsenal 80"]
["Oiseau (faucon de guerre (grand))",1500,0,0,0,"TR","Animaux","Bestiaire 92"]
["Oiseau (moyen (albatros/corbeau...))",0,20,0,0,"I","Animaux","Old World Animals 11"]
["Oiseau (perroquet/mainate/ara...)",150,0,0,0,"TR","Animaux","Arsenal 81"]
["Oiseau (petit (pigeon/merle…))",1,0,0,0,"AC","Animaux","LRS 190/Arsenal 81"]
["Oiseau (poule)",0,0,5,0,"TC","Animaux","Arsenal 83"]
["Oiseau (vautour géant)",1500,0,0,0,"TR","Animaux","Sables P 329"]
["Oiseau (vautour)",150,0,0,0,"R","Animaux","Sables P 329"]
["Oiseau de proie diurne (faucon)",80,0,0,0,"R","Animaux","LRS 190"]
["Oiseau de proie nocturne (chouette)",100,0,0,0,"R","Animaux","LRS 190"]
["Orque",1000,0,0,0,"ER","Animaux","Old World Animals 34"]
["Ours commun (dressé)",400,0,0,0,"I","Animaux","RdG 134"]
["Ours des cavernes",500,0,0,0,"R","Animaux","RdG 134"]
["Ours des glaces",800,0,0,0,"TR","Animaux","RdG 134"]
["Phoque",0,1,0,0,"TC","Animaux","Old World Animals 29"]
["Pieuvre/Calamar géant (kraken)",8500,0,0,0,"ER","Animaux","Old World Animals 24"]
["Putois/sconse/moufette",1,0,0,0,"I","Animaux","LRS 189"]
["Rat",0,0,30,0,"B","Animaux","LRS 190"]
["Raton-laveur",0,30,0,0,"I","Animaux","Old World Animals 25"]
["Requin",1,0,0,0,"AC","Animaux","Old World Animals 30"]
["Sang-froid (saurien de monte)",500,0,0,0,"ER","Animaux","Lustria 7"]
["Salamandre/triton",0,0,30,0,"C","Animaux","Création Personnelle"]
["Sanglier/cochon sauvage",6,0,0,0,"C","Animaux","Bestiaire 107"]
["Serpent (amphisbène)",200,0,0,0,"ER","Animaux","LTdC 118"]
["Serpent (aspic)",15,0,0,0,"R","Animaux","SablesP 325"]
["Serpent (coalt)",300,0,0,0,"ER","Animaux","Lustria 6"]
["Serpent (cobra bleu)",150,0,0,0,"ER","Animaux","SablesP 325"]
["Serpent (cobra royal)",200,0,0,0,"ER","Animaux","SablesP 325"]
["Serpent (couleuvre)",20,0,0,0,"R","Animaux"]
["Serpent (serpent des roches)",20,0,0,0,"R","Animaux","SablesP 325"]
["Serpent (vipère)",20,0,0,0,"R","Animaux","Old World Animals 32"]
["Serpent constricteur (anaconda/boa)",150,0,0,0,"TR","Animaux","SablesP 325"]
["Singe (babouin mâle)",60,0,0,0,"TR","Animaux","Scénario Raban 4"]
["Singe (chimpanzé)",40,0,0,0,"R","Animaux","Arsenal 81"]
["Siinge (ouistiti)",20,0,0,0,"ER","Animaux","Pour la gloire d'Ulric"]
["Singe (gorille)",100,0,0,0,"TR","Animaux"]
["Squig",0,0,1,0,"B","Animaux","Bestiaire 110"]
["Terradon",4000,0,0,0,"ER","Animaux"]
["Tigre à dents de Sabre",1500,0,0,0,"ER","Animaux","Lustria 8"]
["Tortue géante",3000,0,0,0,"R","Animaux"]
["Vache",10,0,0,0,"TC","Animaux","Arsenal 83"]
["Vouivre",3000,0,0,0,"ER","Animaux","Bestiaire 116"]
["Allumette",0,0,1,0,"C","Eclairage","Arsenal 61"]
["Bois de chauffe",0,2,0,5,"TC","Eclairage","Arsenal 61"]
["Bougie de cire",0,6,0,5,"AC","Eclairage","Arsenal 61"]
["Bougie de suif",0,3,0,5,"TC","Eclairage","Arsenal 61"]
["Briquet à silex",1,0,0,1,"R","Eclairage"]
["Charbon de bois",0,1,0,10,"C","Eclairage","Arsenal 61"]
["Huile pour lampe",0,5,0,5,"TC","Eclairage","Arsenal 62"]
["Lampe",0,5,0,20,"TC","Eclairage","Arsenal 62"]
["Lampe-tempête",12,0,0,30,"I","Eclairage","Arsenal 62"]
["Lanterne",5,0,0,20,"AC","Eclairage","Arsenal 62"]
["Pot à braises",0,20,0,10,"C","Eclairage"]
["Torche non-traitée",0,0,5,5,"TC","Eclairage","Arsenal 62"]
["Torche traitée",0,0,10,5,"C","Eclairage","Arsenal 62"]
["Accessoires de calligraphie",10,0,0,5,"AC","Ecriture","Arsenal 65"]
["Bâton de craie",0,2,0,1,"C","Ecriture","Arsenal 65"]
["Bâton de fusain",0,1,0,1,"C","Ecriture","Arsenal 65"]
["Cire à cacheter rouge",1,0,0,1,"C","Ecriture","Arsenal 67"]
["Ecritoire (matériel d')",10,0,0,2,"I","Ecriture","Universal Price List 54"]
["Encre de couleur",10,0,0,1,"I","Ecriture","Arsenal 65"]
["Encre noire",5,0,0,1,"AC","Ecriture","Arsenal 65"]
["Encre violette",50,0,0,1,"TR","Ecriture","Arsenal 65"]
["Fermoir",45,0,0,50,"TR","Ecriture","Arsenal 65"]
["Nécessaire de cartographie",50,0,0,20,"R","Ecriture","Arsenal 65"]
["Papier (la feuille)",0,5,0,0,"TR","Ecriture","Arsenal 65"]
["Parchemin (la feuille)",0,1,0,0,"R","Ecriture","Arsenal 65"]
["Pinceau",2,0,0,0,"AC","Ecriture","Arsenal 65"]
["Stylo à encre",1,0,0,0,"I","Ecriture","Arsenal 65"]
["Vélin (la feuille)",0,2,0,0,"R","Ecriture","Universal Price List 54"]
["Barde d'animal de cuir",75,0,0,240,"I","Eq. Animaux","Arsenal 82"]
["Barde d'animal de cuir clouté",270,0,0,480,"R","Eq. Animaux","Arsenal 82"]
["Barde d'animal de demi-cuir",50,0,0,120,"I","Eq. Animaux","Arsenal 82"]
["Barde d'animal de demi-cuir clouté",135,0,0,240,"R","Eq. Animaux","Arsenal 82"]
["Barde d'animal de demi-écailles",540,0,0,900,"R","Eq. Animaux","Arsenal 82"]
["Barde d'animal de demi-mailles",225,0,0,315,"R","Eq. Animaux","Arsenal 82"]
["Barde d'animal de demi-plaques",600,0,0,600,"TR","Eq. Animaux","Arsenal 82"]
["Barde d'animal de mailles complètes",510,0,0,360,"R","Eq. Animaux","Arsenal 82"]
["Barde d'animal de plaques complètes",1200,0,0,1200,"TR","Eq. Animaux","Arsenal 82"]
["Barde d'animal d'écailles complète",1080,0,0,1800,"R","Eq. Animaux","Arsenal 82"]
["Bride",6,0,0,1,"AC","Eq. Animaux","Universal Price List 57"]
["Cage (grande)",1,0,0,500,"AC","Eq. Animaux","Arsenal 56"]
["Cage (petite)",0,5,0,300,"AC","Eq. Animaux","Arsenal 56"]
["Caparaçon d'Ulthuan",1500,0,0,100,"TR","Eq. Animaux","Web"]
["Collier de chien",0,3,0,1,"B","Eq. Animaux","Universal Price List 52"]
["Fer à cheval",0,3,0,0,"B","Eq. Animaux","Universal Price List 65"]
["Fontes de selle",2,0,0,5,"AC","Eq. Animaux","Arsenal 82"]
["Fourrage (pour une journée)",0,0,5,50,"TC","Eq. Animaux","Arsenal 82"]
["Gant de fauconnerie",3,0,0,1,"R","Eq. Animaux","Universal Price List 54"]
["Harnais",1,0,0,20,"C","Eq. Animaux","Arsenal 82"]
["Howdah (siège de bois sur camélidé)",10,0,0,50,"AC","Eq. Animaux","SablesP 74"]
["Kit de toilettage d'animal",5,0,0,30,"C","Eq. Animaux","Arsenal 82"]
["Laisse/allonge",0,2,0,1,"C","Eq. Animaux","Universal Price List 52"]
["Muselière",0,7,0,1,"C","Eq. Animaux","Universal Price List 53"]
["Selle",5,0,0,50,"C","Eq. Animaux","Arsenal 82"]
["Canevas  (1m²)",0,25,0,20,"AC","Mercerie/Tannerie"]
["Coton d'Arabie (1m²)",7,0,0,10,"I","Mercerie/Tannerie"]
["Cuir suédé (1m²)",2,0,0,2,"AC","Mercerie/Tannerie","Universal Price List 52"]
["Dentelle (1m²)",3,0,0,20,"I","Mercerie/Tannerie","Arsenal 14/ SablesP 76"]
["Fibre tressée (1m²)",0,0,8,20,"B","Mercerie/Tannerie","Arsenal 14/ SablesP 76"]
["Laine (1m²)",1,0,0,20,"I","Mercerie/Tannerie","Arsenal 14/ SablesP 76"]
["Lacets en cuir (1m)",1,0,0,3,"C","Mercerie/Tannerie"]
["Lin (1m²)",0,3,0,20,"C","Mercerie/Tannerie","SablesP 76"]
["Linge de maison (1m²)",0,10,0,20,"AC","Mercerie/Tannerie","Arsenal 14/ SablesP 76"]
["Peau de castor",4,0,0,1,"R","Mercerie/Tannerie","Universal Price List 43"]
["Peau de cheval",2,0,0,50,"I","Mercerie/Tannerie","Arsenal 14/ SablesP 76"]
["Peau de crocodile",150,0,0,80,"TR","Mercerie/Tannerie","SablesP 76"]
["Peau de daim",0,50,0,50,"AC","Mercerie/Tannerie","Arsenal 14/ SablesP 65"]
["Peau de gazelle",3,0,0,35,"I","Mercerie/Tannerie","SablesP 65"]
["Peau de jaguar",10,0,0,20,"TR","Mercerie/Tannerie","SablesP 65"]
["Peau de lapin/lièvre",0,5,0,1,"TC","Mercerie/Tannerie","Universal Price List 43"]
["Peau de léopard",14,0,0,50,"R","Mercerie/Tannerie","Arsenal 14/ SablesP 76"]
["Peau de lion",15,0,0,50,"R","Mercerie/Tannerie","Arsenal 14/ SablesP 76"]
["Peau de lion ébonnien",300,0,0,65,"ER","Mercerie/Tannerie","SablesP 76"]
["Peau de loup",5,0,0,50,"I","Mercerie/Tannerie","Arsenal 14/ SablesP 76"]
["Peau de loutre/belette",1,0,0,1,"R","Mercerie/Tannerie","Universal Price List 43"]
["Peau de martre",5,0,0,50,"I","Mercerie/Tannerie","Arsenal 14/ SablesP 76"]
["Peau de mouton/chèvre",4,0,0,50,"I","Mercerie/Tannerie","Arsenal 14/ SablesP 76"]
["Peau de panthère",4,0,0,25,"TR","Mercerie/Tannerie","SablesP 76"]
["Peau de phoque",1,0,0,6,"R","Mercerie/Tannerie","Universal Price List 43"]
["Peau de raton laveur",0,10,0,50,"AC","Mercerie/Tannerie","Arsenal 14/ SablesP 76"]
["Peau de renard blanc",11,0,0,50,"R","Mercerie/Tannerie","Arsenal 14/ SablesP 76"]
["Peau de renard roux",9,0,0,50,"I","Mercerie/Tannerie","Arsenal 14/ SablesP 76"]
["Peau de renne",0,18,0,4,"R","Mercerie/Tannerie","Universal Price List 43"]
["Peau de tigre à dents de sabre",15,0,0,20,"TR","Mercerie/Tannerie","Lustria"]
["Peau de vache/gnou (cuir)",1,0,0,50,"I","Mercerie/Tannerie","Arsenal 14/ SablesP 65"]
["Peau de vison",6,0,0,50,"I","Mercerie/Tannerie","Arsenal 14/ SablesP 76"]
["Peau de zibeline noire",7,0,0,50,"I","Mercerie/Tannerie","Arsenal 14/ SablesP 76"]
["Peau d'ours",3,0,0,50,"I","Mercerie/Tannerie","Arsenal 14/ SablesP 76"]
["Soie d'Arabie (1m²)",6,0,0,20,"R","Mercerie/Tannerie","SablesP 65"]
["Soie de Cathay (1m²)",5,0,0,20,"I","Mercerie/Tannerie","Arsenal 14/ SablesP 65"]
["Teinture bleue cuivrée (une livre)",0,33,0,3,"AC","Mercerie/Tannerie","Arsenal 14/ SablesP 65"]
["Teinture bleue marine (une livre)",0,39,0,3,"AC","Mercerie/Tannerie","Arsenal 14/ SablesP 65"]
["Teinture brune (une livre)",2,0,0,3,"C","Mercerie/Tannerie","Universal Price List 40"]
["Teinture carthame (une livre)",0,15,0,3,"AC","Mercerie/Tannerie","Arsenal 14/ SablesP 65"]
["Teinture indigo (une livre)",70,0,0,3,"TR","Mercerie/Tannerie","SablesP 65"]
["Teinture jaune (une livre)",0,9,0,3,"AC","Mercerie/Tannerie","Arsenal 14/ SablesP 65"]
["Teinture noire (une livre)",5,0,0,3,"TC","Mercerie/Tannerie","Universal Price List 40"]
["Teinture ocre (une livre)",0,45,0,3,"AC","Mercerie/Tannerie","Arsenal 14/ SablesP 65"]
["Teinture pourpre (une livre)",6,0,0,3,"R","Mercerie/Tannerie","Arsenal 14/ SablesP 65"]
["Teinture rouge ferreux (une livre)",0,18,0,3,"AC","Mercerie/Tannerie","Arsenal 14/ SablesP 65"]
["Teinture rouge sang de dragon (une livre)",25,0,0,3,"R","Mercerie/Tannerie","Universal Price List 40"]
["Teinture safran (une livre)",0,0,0,3,"I","Mercerie/Tannerie","Arsenal 14/ SablesP 65"]
["Teinture vermillon (une livre)",3,0,0,3,"R","Mercerie/Tannerie","Arsenal 14/ SablesP 65"]
["Teinture verte (une livre)",0,33,0,3,"AC","Mercerie/Tannerie","Arsenal 14/ SablesP 65"]
["Teinture violette (une livre)",6,0,0,3,"I","Mercerie/Tannerie","Arsenal 14/ SablesP 65"]
["Toile (1m²)",0,2,0,20,"C","Mercerie/Tannerie","Arsenal 14/ SablesP 65"]
["Tresse de crin",0,30,0,1,"I","Mercerie/Tannerie"]
["Vélin (1m²)",7,0,0,1,"R","Mercerie/Tannerie","Universal Price List 52"]
["Velours (1m²)",2,0,0,20,"I","Mercerie/Tannerie","Arsenal 14/ SablesP 65"]
["Armoire",50,0,0,800,"AC","Mobilier","Arsenal 63"]
["Baignoire en fonte",10,0,0,4000,"C","Mobilier"]
["Banc en bois",6,0,0,150,"B","Mobilier"]
["Bibliothèque",75,0,0,650,"I","Mobilier","Arsenal 62"]
["Bureau",50,0,0,1000,"I","Mobilier","Arsenal 62"]
["Canapé",30,0,0,1200,"I","Mobilier","Arsenal 62"]
["Carpette",1,0,0,50,"AC","Mobilier"]
["Chaise",3,0,0,300,"C","Mobilier","Arsenal 62"]
["Commode",15,0,0,600,"B","Mobilier"]
["Comptoir",90,0,0,2500,"I","Mobilier"]
["Fauteuil",6,0,0,150,"C","Mobilier"]
["Lit",15,0,0,700,"AC","Mobilier"]
["Lit de bébé",4,0,0,5,"I","Mobilier","Universal Price List 77"]
["Matelas (laine)",8,0,0,400,"AC","Mobilier","Arsenal 63"]
["Matelas (plumes)",12,0,0,350,"I","Mobilier","Arsenal 63"]
["Meuble à tiroirs",15,0,0,150,"C","Mobilier"]
["Sommier",8,0,0,1600,"AC","Mobilier","Arsenal 64"]
["Table",8,0,0,1500,"C","Mobilier","Arsenal 64"]
["Tabouret",1,0,0,50,"AC","Mobilier","Arsenal 64"]
["Tapis",500,0,0,100,"R","Mobilier"]
["Tapisserie",200,0,0,50,"R","Mobilier","CdG 121"]
["Trône",15,0,0,16,"R","Mobilier","Universal Price List 77"]
["Bouzouk (luth arabien)",200,0,0,25,"R","Musique","Sables 80"]
["Carillon à vent",1,0,0,1,"AC","Musique","Universal Price List 48"]
["Castagnettes estaliennes (la paire)",1,0,0,null,"I","Musique"]
["Clavecin",250,0,0,1500,"R","Musique","Arsenal 64"]
["Cloche",0,25,0,2,"C","Musique","Arsenal 63"]
["Cor de cocher",10,0,0,30,"AC","Musique","Arsenal 64"]
["Cor de chasse en cuivre (petit)",24,0,0,1,"R","Musique","Universal Price List 48"]
["Cornemuse",60,0,0,30,"I","Musique"]
["Cornemuse albionnaise",5000,0,0,null,"ER","Musique"]
["Daff (tambourin arabien)",1,0,0,3,"I","Musique","Sables 80"]
["Darbouka (tambourin à clochettes arabien)",4,0,0,50,"I","Musique","Sables 80"]
["Davul (tambour arabien)",20,0,0,50,"I","Musique","Sables 80"]
["Flûte à bec",3,0,0,5,"AC","Musique","Arsenal 64"]
["Guitare estalienne",15,0,0,50,"R","Musique","Création Personnelle"]
["Gong",3,0,0,12,"TR","Musique","Universal Price List 48"]
["Harpe (petite)",20,0,0,10,"R","Musique","Arsenal 64"]
["Harpe de poche",0,8,0,1,"AC","Musique","Arsenal 64"]
["Luth",80,0,0,30,"I","Musique","Arsenal 64"]
["Mandoline",23,0,0,15,"I","Musique","Arsenal 64"]
["Mezwed (cornemuse arabénne)",300,0,0,60,"R","Musique","Sables 80"]
["Nay (flute arabéenne)",10,0,0,5,"I","Musique","Sables 80"]
["Ocarina",6,0,0,1,"TR","Musique","Universal Price List 48"]
["Orgue à tubes d'église",600,0,0,500,"TR","Musique","Universal Price List 48"]
["Qanoun (harpe arabéenne)",1500,0,0,70,"ER","Musique","Sables 80"]
["Riqq (tambourin arabien)",10,0,0,5,"I","Musique","Sables 80"]
["Sajat (la paire de cimbales)",4,0,0,1,"I","Musique","Sables 80"]
["Sifflet",0,6,0,1,"AC","Musique","Arsenal 64"]
["Taïko (tambour à deux faces nippon)",25,0,0,50,"R","Musique","Création Personnelle"]
["Tambour",0,30,0,50,"AC","Musique","Arsenal 64"]
["Tambourin",1,0,0,5,"AC","Musique","Arsenal 64"]
["Timbale",4,0,0,30,"R","Musique","Universal Price List 48"]
["Tympanon tyléen",96,0,0,15,"R","Musique","Universal Price List 48"]
["Viole",25,0,0,30,"AC","Musique","Arsenal 64"]
["Violon",125,0,0,75,"R","Musique"]
["Zurna (flute arabéenne)",50,0,0,10,"R","Musique","Sables 80"]
["Alcool de lait de jument/Kimiz (1l)",0,6,0,5,"I","Alcool","SablesP 83"]
["Alcool de palmier/Legmi (1l)",0,5,0,10,"I","Alcool","SablesP 83"]
["Alcool de riz/Saké nippon(1l)",200,0,0,3,"TR","Alcool","SablesP 83"]
["Alcool de sorgho/Tialva",0,7,0,4,"I","Alcool","SablesP 83"]
["Alcool fort local (1l)",0,1,0,2,"AC","Alcool","Arsenal 57"]
["Aquavit norse (1l)",0,6,0,2,"I","Alcool","Web"]
["Brandy bretonnien (1l)",1,0,0,2,"R","Alcool","Web"]
["Brandy impérial (1l)",0,0,11,2,"AC","Alcool","TyCaine's Consumers Guide 7"]
["Cognac (bouteille de la Couronne de Parravon)",120,0,0,2,"TR","Alcool","CdG 11"]
["Cognac bretonnien (1l)",0,13,0,2,"AC","Alcool","Arsenal 58"]
["Cognac estalien (1l)",0,7,0,2,"I","Alcool","Web"]
["Eau-de-vie bretonnienne (1l)",0,10,0,2,"AC","Alcool","LC 41"]
["Grapa tiléene (1l)",10,0,0,2,"R","Alcool","SablesP 83"]
["Grog (pinte)",0,0,5,0,"C","Alcool","Web"]
["Liqueur du Mootland (1l)",0,8,0,5,"AC","Alcool","TyCaine's Consumers Guide 7"]
["Mezcal lustrien (1l)",2,0,0,2,"R","Alcool","Web"]
["Pastis fort/Arak (1l)",0,1,0,5,"I","Alcool","SablesP 83"]
["Pastis/ Arag (1l)",0,10,0,0,"AC","Alcool","SablesP 84"]
["Porto estalien (1l)",15,0,0,2,"R","Alcool","SablesP 83"]
["Rhum Alte Geheerentode de Marienbourg (1l)",16,0,0,2,"R","Alcool","Web"]
["Rhum brun (1l)",1,0,0,2,"I","Alcool","LC 41"]
["Samogone (alcool de contrebande du kislev) (1l)",1,5,0,2,"I","Alcool","LRG 73"]
["Schnaps impérial (1l)",1,0,0,2,"C","Alcool","Création Personnelle"]
["Tord-boyaux (bouteille)",0,0,4,2,"TC","Alcool","Arsenal 60"]
["Uisce d'Albion (1l)",10,7,0,2,"TR","Alcool","Web"]
["Whisky (1l)",0,12,0,2,"I","Alcool","TyCaine's Consumers Guide 7"]
["Vodka/Kvas Joyau du Kislev (1l)",0,10,0,2,"AC","Alcool","Web"]
["Vodka/Kvas kislevite banale (1l)",0,0,10,3,"B","Alcool","Arsenal 40"]
["Vodka/Kvas kislevite Chesnochnaya (1l)",0,2,0,2,"C","Alcool","Web"]
["Ale (pinte)",0,0,2,2,"TC","Bière","Arsenal 57"]
["Ale (tonnelet)",0,3,0,30,"B","Bière"]
["Ale Braakbroew (pinte)",0,1,6,2,"C","Bière","TyCaine's Consumers Guide 7"]
["Ale Braakbroew (tonnelet)",0,8,0,30,"C","Bière","TyCaine's Consumers Guide 7"]
["Bière (Réserve de Grolin) (tonnelet)",5,0,0,2,"R","Bière"]
["Bière banale (pinte)",0,0,1,2,"B","Bière","Arsenal 58"]
["Bière banale (tonnelet)",0,1,0,2,"B","Bière"]
["Bière Boekbier (pinte)",0,0,9,2,"B","Bière","TyCaine's Consumers Guide 7"]
["Bière Boekbier (tonnelet)",0,5,0,2,"B","Bière","TyCaine's Consumers Guide 7"]
["Bière Blozenbroew (pinte)",0,0,4,2,"B","Bière","TyCaine's Consumers Guide 7"]
["Bière Blozenbroew (tonnelet)",0,2,0,2,"B","Bière","TyCaine's Consumers Guide 7"]
["Bière de la réserve lycantrhopique (tonnelet)",20,0,0,2,"R","Bière","Web"]
["Bière de racine (pinte)",0,0,5,0,"AC","Bière","SablesP 65"]
["Bière de sorgho/Dolo (tonnelet)",1,0,0,2,"I","Bière","SablesP 83"]
["Bière du Griffon (tonnelet)",0,1,0,2,"C","Bière","JdR Mag N°50 90"]
["Bière du Monastère de l'Aire de Véréna (tonnelet)",40,0,0,2,"TR","Bière","Web"]
["Bière Eau de Tonnerre (tonnelet)",0,0,15,2,"I","Bière","Web"]
["Bière halfling \"Volonté de porc\" (tonnelet)",0,0,6,2,"B","Bière","Web"]
["Bière naine brune \"Amère de Khurs\" (tonnelet)",1,0,0,2,"I","Bière","Web"]
["Bière naine de Bellok (tonnelet)",2,0,0,2,"I","Bière","Web"]
["Bière naine de Zhufbar (tonnelet)",15,0,0,2,"TR","Bière","Web"]
["Bière norse (tonnelet)",2,0,0,2,"I","Bière","Web"]
["Boisson chaude aux fleurs/Karkadé (1l)",0,2,0,2,"AC","Bière","SablesP 83"]
["Hydromel (pinte)",0,0,3,2,"AC","Bière","Arsenal 58"]
["Hydromel nain (pinte)",0,2,0,2,"I","Bière","TyCaine's Consumers Guide 7"]
["Jus de baie de Khufa/Arbi (1l)",2,0,0,2,"R","Boisson","SablesP 83"]
["Jus de fruit banal (1l)",0,0,10,2,"B","Boisson"]
["Jus de fruit exotique (1l)",0,1,0,2,"I","Boisson"]
["Jus de tubercules chufa/Horchata (1l)",0,8,0,2,"I","Boisson","SablesP 83"]
["Lait battu/Dough (1l)",0,1,0,5,"AC","Boisson","SablesP 83"]
["Lait d’olla (1l)",5,0,0,4,"ER","Boisson","SablesP 83"]
["Lait de chèvre ou vache (1/2l)",0,2,0,2,"TC","Boisson","Arsenal 59"]
["Sang (une outre)",0,1,0,2,"R","Boisson"]
["Sirop de fruit/Sorbet/Sharab (1l)",0,1,0,0,"AC","Boisson","SablesP 84"]
["Soupe (bol)",0,0,1,1,"B","Boisson","Arsenal 59"]
["Champagne de Couronne (75cl)",0,23,0,2,"TR","Vin","TyCaine's Consumers Guide 8"]
["Champagne de Morceaux (75cl)",10,0,0,2,"TR","Vin","Web"]
["Cidre bretonnien (75cl)",0,5,0,2,"AC","Vin","Web"]
["Vin Blanc (Château les Corveaux) (75cl)",6,0,0,2,"R","Vin","Web"]
["Vin Blanc (Clairet de l'Anguille) (75cl)",0,0,0,2,"R","Vin","TyCaine's Consumers Guide 8"]
["Vin Blanc (des Elfes des Mers (75cl))",7,25,0,2,"R","Vin","VdD3 20/Ars 14"]
["Vin Blanc (Desghulles (75cl))",8,0,0,2,"R","Vin","Web"]
["Vin Blanc (Du patron en pichet 1/2l)",0,15,0,2,"AC","Vin","Arsenal 60"]
["Vin Blanc (Grenzstadler (75cl))",30,0,0,2,"I","Vin","LRdS 234"]
["Vin Blanc (Loningbruck, Cuvée Rubis (75cl))",10,0,0,2,"I","Vin","LRdS 234"]
["Vin Blanc (Reikland Hock (75cl))",0,16,0,2,"I","Vin","TyCaine's Consumers Guide 8"]
["Vin Blanc (Sec de Moussillon (75cl))",0,18,0,2,"I","Vin","TyCaine's Consumers Guide 8"]
["Vin Blanc (Vin jaune d'Aulenbacher (75cl))",5,0,0,2,"I","Vin","LRdS 234"]
["Vin Blanc-Rosé (Whistler, Cuvée Prestige (75cl))",25,0,0,2,"I","Vin","LRdS 234"]
["Vin de table/coupé (Bouteille)",0,1,0,2,"C","Vin"]
["Vin Rosé (de Quenelles (75cl))",0,2,0,2,"C","Vin","Web"]
["Vin Rouge (Annaliese (75cl))",40,0,0,2,"TR","Vin","LRdS 235"]
["Vin Rouge (Bilbali (75cl))",15,0,0,2,"I","Vin","LRdS 234"]
["Vin Rouge (Bretonnien de Bordelaux (75cl))",0,21,0,2,"I","Vin","TyCaine's Consumers Guide 8"]
["Vin Rouge (Cuvée Manann (75cl))",550,0,0,2,"TR","Vin","LRdS 235"]
["Vin Rouge (Cydith d'Eataine (75cl))",25,0,0,2,"TR","Vin","Web"]
["Vin Rouge (Du patron en pichet 1/2l)",0,10,0,2,"AC","Vin","Arsenal 60"]
["Vin Rouge (Gewürztraminek (75cl))",30,0,0,2,"I","Vin","LRdS 234"]
["Vin Rouge (Madeire estalien (75cl))",0,2,0,2,"I","Vin","TyCaine's Consumers Guide 8"]
["Vin Rouge (Pétillant tiléen (75cl))",4,0,0,2,"I","Vin","Web"]
["Vin Rouge (Réserve Spéciale de Gasconnie (75cl))",90,0,0,2,"R","Vin","CdG 10"]
["Vin Rouge (Tiléen de Policella (75cl))",0,15,null,null,"C","Vin","Web"]
["Vin Rouge (Valfleuryssois bretonnien (75cl))",2000,0,0,2,"ER","Vin","CdG 72"]
["Anis (une livre)",5,0,0,2,"R","Epice et Plante","SablesP 77"]
["Ase (une livre)",10,0,0,2,"I","Epice et Plante","SablesP 77"]
["Avoine (une livre)",0,8,0,2,"C","Epice et Plante","Arsenal 14"]
["Badiane (une livre)",600,0,0,2,"TR","Epice et Plante","SablesP 77"]
["Blé noir (une livre)",1,0,0,2,"I","Epice et Plante","Arsenal 14"]
["Café (une livre)",33,0,0,2,"R","Epice et Plante","TyCaine's Consumers Guide 18"]
["Cannelle (une once)",2,0,0,1,"AC","Epice et Plante","Universal Price List 42"]
["Clous de Girofle (une livre)",1,0,0,2,"I","Epice et Plante"]
["Cumin (une livre)",20,0,0,2,"R","Epice et Plante","SablesP 77"]
["Diar (une livre)",350,0,0,2,"TR","Epice et Plante","SablesP 77"]
["Fleur de Glace (une dose)",10,0,0,1,"R","Epice et Plante","Norsca 21"]
["Fleur d’olla (une livre)",400,0,0,2,"ER","Epice et Plante","SablesP 77"]
["Gingembre (une once)",1,15,0,1,"R","Epice et Plante","Universal Price List 42"]
["Gomme arabienne (une livre)",10,0,0,2,"R","Epice et Plante","SablesP 77"]
["Lentilles (une livre)",1,0,0,2,"I","Epice et Plante","Arsenal 14"]
["Malibir (une livre)",410,0,0,2,"TR","Epice et Plante","SablesP 77"]
["Mélisse (une livre)",420,0,0,2,"TR","Epice et Plante","SablesP 77"]
["Miel (1l)",0,10,0,2,"AC","Epice et Plante","Arsenal 14/ SablesP 77"]
["Millet (une livre)",0,8,0,2,"C","Epice et Plante","Arsenal 14"]
["Muscade (une livre)",120,0,0,2,"R","Epice et Plante","SablesP 77"]
["Orge (une livre)",0,13,0,2,"C","Epice et Plante","Arsenal 14"]
["Origan séché (une livre)",0,30,0,2,"AC","Epice et Plante"]
["Paprika (une livre)",67,0,0,2,"R","Epice et Plante"]
["Piment rouge (une livre)",67,0,0,2,"R","Epice et Plante","Arsenal 14/ SablesP 77"]
["Pois chiches (une livre)",2,0,0,2,"I","Epice et Plante","Arsenal 14"]
["Poivre noir (une livre)",5,0,0,2,"AC","Epice et Plante","SablesP 77"]
["Poivre rouge (une livre)",100,0,0,2,"R","Epice et Plante","SablesP 77"]
["Poivre vert (une livre)",8,0,0,2,"AC","Epice et Plante","SablesP 77"]
["Qanjao (une livre)",580,0,0,2,"TR","Epice et Plante","SablesP 77"]
["Riz (une livre)",3,0,0,2,"I","Epice et Plante","Arsenal 14"]
["Romarin séché (une livre)",0,30,0,2,"AC","Epice et Plante"]
["Sarrazin (une livre)",0,6,0,2,"C","Epice et Plante","Arsenal 14"]
["Seigle (une livre)",0,8,0,2,"C","Epice et Plante","Arsenal 14"]
["Sel de mine (une livre)",0,50,0,2,"AC","Epice et Plante","Arsenal 14"]
["Sel marin (une livre)",1,0,0,2,"AC","Epice et Plante","Arsenal 14"]
["Sucre brut (1l)",0,12,0,2,"AC","Epice et Plante","Arsenal 14/ SablesP 77"]
["Sucre roux (1l)",2,0,0,2,"I","Epice et Plante","Arsenal 14/ SablesP 77"]
["Tamarin (une livre)",1,0,0,2,"R","Epice et Plante","SablesP 77"]
["Thé (une livre)",2,0,0,2,"I","Epice et Plante","Arsenal 14"]
["Thym séché (une livre)",0,20,0,2,"AC","Epice et Plante"]
["Vanille (une livre)",10,0,0,2,"R","Epice et Plante"]
["Wilelaiki (une livre)",540,0,0,2,"TR","Epice et Plante","SablesP 77"]
["Farine d'arachide (une livre)",60,0,0,2,"R","Farine","SablesP 77"]
["Farine de blé (une livre)",2,0,0,2,"I","Farine","SablesP 77"]
["Farine de caroube (une livre)",20,0,0,2,"TR","Farine","Arsenal 14/SablesP 77"]
["Farine de fonio (une livre)",3,0,0,2,"R","Farine","SablesP 77"]
["Farine de haricot blanc (une livre)",0,0,0,2,"B","Farine","SablesP 77"]
["Farine de pois (une livre)",0,0,3,2,"B","Farine","SablesP 77"]
["Farine de sarrasin (une livre)",0,13,0,2,"C","Farine","Arsenal 14/SablesP 77"]
["Farine de seigle (une livre)",0,18,0,2,"C","Farine","Arsenal 14/SablesP 77"]
["Farine de sorgho (une livre)",1,0,0,2,"I","Farine","SablesP 77"]
["Farine d'igname (une livre)",1,0,0,2,"R","Farine","SablesP 77"]
["Farine d'orge (une livre)",2,0,0,2,"AC","Farine","SablesP 77"]
["Farine d'orge (une livre)",0,26,0,2,"C","Farine","Arsenal 14"]
["Abricot (livre)",0,1,0,2,"AC","Fruits"]
["Amande (livre)",20,0,0,2,"C","Fruits","SablesP 78"]
["Ananas (livre)",800,0,0,2,"ER","Fruits"]
["Aoilym (livre)",1,0,0,2,"R","Fruits","DoF 27"]
["Baie de Khufa (livre)",10,0,0,2,"I","Fruits","SablesP 78"]
["Banane (livre)",0,5,0,2,"R","Fruits","SablesP 78"]
["Cerise (livre)",0,1,0,2,"C","Fruits","Universal Price List 14"]
["Citron/Pamplemousse (livre)",2,0,0,2,"I","Fruits"]
["Datte (livre)",0,2,0,2,"AC","Fruits","SablesP 78"]
["Fèves de Cacao (livre)",200,2,0,2,"I","Fruits","SablesP 78"]
["Figue (livre)",0,3,0,2,"R","Fruits","SablesP 78"]
["Fraise/Framboise (livre)",0,0,30,2,"AC","Fruits"]
["Kiwano (livre)",20,0,0,2,"TR","Fruits","SablesP 78"]
["Kiwi (livre)",10,2,0,2,"R","Fruits","SablesP 78"]
["Mangue (livre)",8,0,0,2,"R","Fruits"]
["Myrtille/Groseille (livre)",0,0,0,2,"B","Fruits"]
["Noix de coco (livre)",4,0,0,2,"R","Fruits","SablesP 78"]
["Orange (livre)",0,1,0,2,"I","Fruits","SablesP 78"]
["Pastèque/Melon (livre)",0,2,0,2,"I","Fruits","SablesP 78"]
["Pomme/Poire (livre)",0,0,5,2,"B","Fruits","Universal Price List 14"]
["Prune/Pêche (livre)",0,0,7,2,"C","Fruits","Universal Price List 14"]
["Raisin de table (livre)",0,0,5,2,"B","Fruits"]
["Rhubarbe (livre)",0,0,3,2,"B","Fruits"]
["Safou (livre)",10,2,0,2,"R","Fruits","SablesP 78"]
["Salak (livre)",3,2,0,2,"R","Fruits","SablesP 78"]
["Truffe (50g)",40,0,0,0,"R","Fruits","CdG 12-13"]
["Huile d'amande (1l)",2,0,0,3,"I","Huile","Arsenal 14/ SablesP 76"]
["Huile d'arachide (1l)",1,0,0,3,"R","Huile","SablesP 65"]
["Huile d'argan (1l)",50,0,0,3,"TR","Huile","SablesP 65"]
["Huile de baleine (1l)",0,14,0,3,"I","Huile","Universal Price List 16"]
["Huile de canelle (1l)",450,0,0,3,"TR","Huile","Universal Price List 58"]
["Huile de carthame (1l)",0,0,8,3,"B","Huile","Arsenal 14/ SablesP 76"]
["Huile de muscade (1l)",0,5,0,3,"I","Huile","TyCaine's Consumer Guide 16"]
["Huile de noisette (1l)",0,6,0,3,"C","Huile","Arsenal 14/ SablesP 76"]
["Huile de noix (1l)",0,3,0,3,"C","Huile","Arsenal 14/ SablesP 76"]
["Huile de palme (1l)",1,80,0,3,"C","Huile","SablesP 65"]
["Huile de romarin (1l)",100,0,0,3,"I","Huile","Universal Price List 58"]
["Huile de rose (1l)",150,0,0,3,"I","Huile","Universal Price List 58"]
["Huile de sésame (1l)",6,0,0,3,"C","Huile","SablesP 65"]
["Huile de tournesol (1l)",0,2,0,3,"C","Huile","Arsenal 14"]
["Huile de thym (1l)",100,0,0,3,"I","Huile","Universal Price List 58"]
["Huile d'olive (1l)",1,0,0,3,"I","Huile","Arsenal 14"]
["Ail (gousse)",0,0,7,0,"C","Légumes","Arsenal 73/ SablesP78"]
["Asperge/Salsifis (une livre)",0,0,8,5,"C","Légumes"]
["Aubergine (une livre)",0,1,0,5,"AC","Légumes","SablesP 78"]
["Carotte (une livre)",0,1,0,5,"I","Légumes","SablesP 78"]
["Céleri (une livre)",0,10,0,5,"R","Légumes","SablesP 78"]
["Champignons des bois (une livre)",0,1,0,5,"AC","Légumes"]
["Chou fleur (une livre)",0,0,6,5,"B","Légumes","SablesP 78"]
["Citrouille (une livre)",0,0,10,5,"B","Légumes","SablesP 78"]
["Concombre (une livre)",0,2,0,5,"I","Légumes","SablesP 78"]
["Courgette (une livre)",0,0,20,5,"C","Légumes","SablesP 78"]
["Endive (une livre)",0,1,0,5,"AC","Légumes"]
["Gombo (une livre)",0,10,0,5,"I","Légumes","SablesP 78"]
["Igname (une livre)",0,7,0,5,"I","Légumes","SablesP 78"]
["Navet (une livre)",0,0,3,5,"B","Légumes","SablesP 78"]
["Oignon (une livre)",0,0,5,5,"B","Légumes","SablesP 78"]
["Pois/Haricots (une livre)",0,0,3,5,"B","Légumes","Universal Price List 14"]
["Poivron rouge (une livre)",1,0,0,5,"I","Légumes","SablesP 78"]
["Poivron vert (une livre)",1,0,0,5,"I","Légumes","SablesP 78"]
["Pomme de terre (une livre)",1,1,1,5,"I","Légumes","SablesP 78"]
["Salade (pièce)",0,0,7,1,"B","Légumes","Universal Price List 14"]
["Tomate (une livre)",0,6,0,5,"I","Légumes","SablesP 78"]
["Waad (livre)",2,0,0,20,"R","Légumes","SablesP 65"]
["Agoun (pour un plat)",0,1,0,1,"I","Nourriture","SablesP 81"]
["Al-koskoso(complet pour une personne)",0,6,0,5,"I","Nourriture","SablesP 81"]
["Ata (la pièce)",0,2,0,3,"I","Nourriture","SablesP 81"]
["Bacon (une livre)",0,2,4,1,"C","Nourriture","TyCaine's Consumer Guide 4"]
["Bazeen",0,7,0,5,"I","Nourriture","SablesP 81"]
["Beurre (livre)",0,0,30,1,"TC","Nourriture","Arsenal 58"]
["Biscuits (une douzaine)",0,1,0,2,"TC","Nourriture","Universal Price List 11"]
["Bsissa",0,3,0,5,"I","Nourriture","SablesP 81"]
["Cassoulet garni (complet pour une personne)",0,0,30,5,"C","Nourriture","SablesP 81"]
["Chocolat (une livre)",67,0,0,2,"R","Nourriture","Arsenal 14"]
["Chorba",0,10,0,51,"I","Nourriture","SablesP 81"]
["Choucroute garnie (complet pour une personne)",0,0,20,5,"B","Nourriture","SablesP 81"]
["Cigare (à l’unité)",0,12,0,0,"I","Nourriture","SablesP 83"]
["Confiture (une livre)",0,40,0,2,"AC","Nourriture"]
["Couscous (Al-koskoso complet/pers)",0,0,8,0,"AC","Nourriture","SablesP 81"]
["Feqqas (les 10)",0,3,0,3,"I","Nourriture","SablesP 81"]
["Fromage blanc (pinte)",0,0,7,1,"C","Nourriture","Universal Price List 12"]
["Fromage maturé (livre)",0,0,50,1,"C","Nourriture","Arsenal 58"]
["Gateau aux fruits",0,5,0,4,"R","Nourriture","Universal Price List 11"]
["Harcha",0,1,0,2,"I","Nourriture","SablesP 81"]
["Hommos",0,3,0,4,"I","Nourriture","SablesP 81"]
["Kefjeti",0,4,0,5,"I","Nourriture","SablesP 81"]
["Kefta (les 3)",0,5,0,2,"I","Nourriture","SablesP 81"]
["Kesra",0,3,0,4,"I","Nourriture","SablesP 81"]
["Makkroud",0,3,0,2,"I","Nourriture","SablesP 81"]
["Mets raffinés",0,0,3,30,"I","Nourriture","Arsenal 59"]
["Mkhalaa (1 pour 5 personnes)",1,0,0,8,"R","Nourriture","SablesP 81"]
["Mopane",0,2,0,2,"ER","Nourriture","SablesP 81"]
["Nourriture pour 1 jour (moyenne)",0,0,10,10,"C","Nourriture","Arsenal 59"]
["Œufs (une douzaine)",0,0,15,1,"TC","Nourriture","Arsenal 59"]
["Pain blanc (une miche)",0,1,0,3,"TC","Nourriture"]
["Pain noir (une miche)",0,0,4,3,"B","Nourriture"]
["Plat de pâtes tiléenes au piestou",0,1,0,5,"I","Nourriture","SablesP 81"]
["Plat traditionnel cathayen",1,0,0,5,"ER","Nourriture","SablesP 81"]
["Plat traditionnel nippon",2,0,0,5,"ER","Nourriture","SablesP 81"]
["Poisson frais (un poisson plat)",0,0,2,2,"TC","Nourriture","Arsenal 59"]
["Poisson frais (une anguille)",0,0,11,1,"TC","Nourriture","Universal Price List 13"]
["Poisson frais (un crabe frais)",0,0,18,1,"C","Nourriture","Universal Price List 13"]
["Poisson frais (un hareng fumé)",0,0,7,1,"TC","Nourriture","Universal Price List 13"]
["Poisson frais (un saumon)",0,7,0,1,"TC","Nourriture","Universal Price List 13"]
["Poisson frais (une douzaine d'huitres)",0,7,0,3,"I","Nourriture","Universal Price List 13"]
["Poisson frais (une livre de fruits de mer)",0,0,5,1,"TC","Nourriture"]
["Poisson frais (une livre d'œufs de poisson)",0,2,0,1,"I","Nourriture"]
["Poisson frais (une morue)",0,0,1,1,"TC","Nourriture"]
["Poisson frais (viande de baleine (une livre))",0,0,4,1,"I","Nourriture","Universal Price List 16"]
["Poisson fumé (tonnelet)",0,0,3,20,"C","Nourriture","Arsenal 60"]
["Ration (un jour)",0,6,0,5,"C","Nourriture","Arsenal 59"]
["Salade garnie (complète pour une personne)",0,1,0,2,"B","Nourriture","SablesP 81"]
["Sauce (une ration)",0,0,6,1,"I","Nourriture","TyCaine's Consumer Guide 3"]
["Sder",0,2,0,2,"I","Nourriture","SablesP 81"]
["Taghella",0,1,0,2,"I","Nourriture","SablesP 81"]
["Tahricht",0,2,0,2,"I","Nourriture","SablesP 81"]
["Tarte aux fruits",0,2,0,2,"AC","Nourriture","Universal Price List 11"]
["Tourte",0,0,2,2,"C","Nourriture","Arsenal 60"]
["Tripes fraiches (une livre)",0,0,11,1,"I","Nourriture","Universal Price List 12"]
["Viande (Cochon de lait entier, rôti)",5,0,0,0,"TC","Nourriture","Scénario Raban 4"]
["Viande (Gibier/Venaisons, une pièce)",1,0,0,10,"R","Nourriture"]
["Viande (pièce)",0,1,0,10,"AC","Nourriture","Arsenal 59"]
["Viande (Plat de Venaisons en sauce)",15,0,0,10,"R","Nourriture","SablesP 81"]
["Viande (une conserve)",0,1,0,1,"AC","Nourriture"]
["Abaque",100,0,0,10,"R","Outils","SablesP 74"]
["Accessoires de déguisement",5,0,0,10,"I","Outils","Arsenal 66/ KA 29"]
["Aiguilles à coudre (par 5)",0,8,0,0,"TC","Outils","Arsenal 66"]
["Alambic",15,0,0,10,"R","Outils"]
["Ancre de bateau",2,0,0,25,"TC","Outils","Universal Price List 63"]
["Appeau",0,25,0,0,"C","Outils","Arsenal 66"]
["Astrolabe",500,0,0,5,"R","Outils","SablesP 74"]
["Balance",20,0,0,75,"I","Outils","Arsenal 66"]
["Bâton de sourcier",0,10,0,5,"AC","Outils","Web"]
["Binette",2,0,0,10,"TC","Outils","Arsenal 66"]
["Bouée en lin",5,0,0,6,"I","Outils","Universal Price List 63"]
["Boule de cristal",100,0,0,35,"R","Outils"]
["Boulier",10,0,0,5,"R","Outils","Arsenal 66"]
["Brosse de rue/balais",0,10,0,10,"B","Outils"]
["Brouette",10,0,0,70,"C","Outils","Arsenal 66"]
["Cale en bois",0,0,8,2,"TC","Outils","Arsenal 66"]
["Carte géographique",25,0,0,5,"R","Outils","Arsenal 66"]
["Chaine (au mètre)",0,30,0,5,"R","Outils","Arsenal 66"]
["Chandelle horaire",0,12,0,2,"AC","Outils","Arsenal 66"]
["Charrue",10,0,0,150,"C","Outils","Arsenal 66"]
["Chevalet de torture",80,0,0,100,"R","Outils","Web"]
["Ciseaux à bois (set complet)",5,0,0,5,"C","Outils","TyCaine's Consumer Guide 16"]
["Ciseaux de couture",1,0,0,1,"AC","Outils","Universal Price List 40"]
["Clous (par 10)",0,0,1,1,"TC","Outils","Arsenal 67"]
["Coin",10,0,0,5,"R","Outils","Arsenal 67"]
["Colle",1,0,0,1,"C","Outils","Arsenal 67"]
["Collet",0,1,0,2,"C","Outils"]
["Compas marin/sextant",15,0,0,1,"R","Outils","Universal Price List 63"]
["Cornue et creuset",23,0,0,2,"TR","Outils","Universal Price List 16"]
["Échelle",0,10,0,50,"C","Outils","Arsenal 63"]
["Échelle de corde",3,0,0,20,"AC","Outils","Arsenal 63"]
["Enclume",65,0,0,300,"R","Outils","Arsenal 67"]
["Enclume runique",100,0,0,100,"TR","Outils","TyCaine's Consumer Guide 16"]
["Entonnoir en fer",0,15,0,1,"I","Outils"]
["Faux",5,0,0,20,"C","Outils","Arsenal 67"]
["Fer à marquer",5,0,0,10,"C","Outils","Arsenal 67"]
["Ficelle (rouleau)",0,0,8,1,"B","Outils","Arsenal 67"]
["Filet de pêche",0,18,0,30,"TC","Outils","Arsenal 67"]
["Filet de pêche norse",30,0,0,600,"R","Outils","The Thousand Islas 30"]
["Forge",1200,0,0,5000,"AC","Outils","Arsenal 67"]
["Fourche",1,0,0,10,"TC","Outils","Arsenal 67"]
["Hameçon et ligne de pêche",0,3,0,2,"C","Outils","Arsenal 67"]
["Houe",2,0,0,10,"B","Outils","TyCaine's Consumers Guide 16"]
["Limes (Assortiment de)",6,0,0,5,"AC","Outils","Arsenal 66"]
["Lingot d'argent",0,25,0,20,"I","Outils","Arsenal 67"]
["Lingot de cuivre",0,12,0,20,"AC","Outils","Arsenal 67"]
["Lingot de fer",0,5,0,20,"C","Outils","Arsenal 67"]
["Lingot d'étain",0,12,0,20,"AC","Outils","Arsenal 67"]
["Longue-vue",100,0,0,5,"R","Outils","Arsenal 67"]
["Loupe",75,0,0,5,"TR","Outils","Arsenal 68"]
["Marteau",2,0,0,5,"C","Outils","Arsenal 68"]
["Masse",1,0,0,40,"C","Outils","Arsenal 68"]
["Mèche",0,1,0,0,"I","Outils","Arsenal 68"]
["Menottes",5,0,0,20,"AC","Outils","Arsenal 68"]
["Métier à tisser",4,0,0,43,"R","Outils","Universal Price List 40"]
["Meule rotative avec support",12,0,0,17,"R","Outils","Universal Price List 68"]
["Nécessaire d'ébéniste",8,0,0,5,"C","Outils","Arsenal 68"]
["Outils d'artisan (apothicaire)",50,0,0,20,"I","Outils","Arsenal 68"]
["Outils d'artisan (autre)",50,0,0,50,"AC","Outils","Arsenal 68"]
["Outils d'artisan (forgeron)",50,0,0,300,"R","Outils","Arsenal 68"]
["Outils d'artisan (graveur)",50,0,0,20,"R","Outils","Arsenal 68"]
["Outils d'artisan (ingénieur/géomètre)",50,0,0,20,"R","Outils","Arsenal 68"]
["Outils d'artisan (maitre-artisan)",50,0,0,40,"R","Outils","Arsenal 68"]
["Outils d'artisan (médecin)",50,0,0,50,"R","Outils","Arsenal 68"]
["Outils d'artisan (navigateur)",50,0,0,20,"R","Outils","Arsenal 68"]
["Outils de boucher",13,0,0,20,"C","Outils","Arsenal 68"]
["Outils de crochetage",10,0,0,20,"AC","Outils","Arsenal 68/ KA 29"]
["Pelle",0,25,0,20,"C","Outils","Arsenal 68 /KA 29"]
["Pied-de-biche",0,10,0,10,"C","Outils","Arsenal 68/ KA 29"]
["Piège à loup",2,0,0,20,"C","Outils","Arsenal 68"]
["Piège à loup (grand)",4,0,0,40,"C","Outils","Arsenal 68"]
["Pierre à aiguiser",1,0,0,1,"C","Outils","Arsenal 68"]
["Pillon et mortier",4,0,0,50,"C","Outils","Arsenal 68"]
["Pince",7,0,0,10,"C","Outils","TyCaine's Consumers Guide 16"]
["Pince à épiler",0,3,0,0,"I","Outils","Universal Price List 68"]
["Piolet de mineur",0,25,0,20,"AC","Outils","Arsenal 68"]
["Piolet d'escalade",2,0,0,10,"I","Outils","Arsenal 68"]
["Poinçon",0,2,0,2,"C","Outils","Arsenal 68"]
["Pointe",0,5,0,5,"C","Outils","Arsenal 68/ KA 29"]
["Presse d'imprimerie",500,0,0,3000,"R","Outils"]
["Prisme",10,0,0,2,"R","Outils"]
["Sablier",5,0,0,5,"R","Outils","Arsenal 68"]
["Scie à bois",7,0,0,10,"C","Outils","Arsenal 68"]
["Scie à métaux",5,0,0,5,"C","Outils","Arsenal 68"]
["Soufflet",6,0,0,10,"C","Outils","Arsenal 68"]
["Spatule d'alchimiste",0,2,0,10,"I","Outils","Universal Price List 16"]
["Aphrodisiaque (une dose)",2,0,0,1,"I","Drogues (Stimulant)","Universal Price List 19"]
["Baiser de jouvence (une application)",30,0,0,1,"I","Drogues (Stimulant)","LTdC 119"]
["Bistorte (une dose) ",0,50,0,1,"AC","Drogues (Hallucinogène)","Web"]
["Champignons à pois jaunes (une livre)",10,0,0,1,"R","Drogues (Stimulant)","Codex Greenskin 18"]
["Champignons bleus à pointe spore (une livre)",0,0,10,1,"I","Drogues (Stimulant)","Codex Greenskin 18"]
["Champignons crocs de sang (une livre)",20,0,0,1,"TR","Drogues (Stimulant)","Codex Greenskin 17"]
["Champignons de feu (une livre)",0,0,10,1,"I","Drogues (Hallucinogène)","Codex Greenskin 18"]
["Champignons limon vert",10,0,0,1,"TR","Drogues (Médicament)","Codex Greenskin 18"]
["Chimérine (une dose)",60,0,0,0,"R","Drogues (Halluc. et Stim)","TdC 92"]
["Délice de Renald/Poudre Hilarante (une dose)",15,0,0,1,"AC","Drogues (Stimulant)","LC 98"]
["Ether/chloroforme (une bouteille)",1,0,0,2,"AC","Drogues (Tranquillisant)"]
["Feuille de Koka (une dose)",100,0,0,0,"ER","Drogues (Stimulant)","Web"]
["Feuilles de Qat/Kaht (une livre)",60,0,0,3,"TR","Drogues (Stimulant)","SablesP 83"]
["Fleur de Lune/Chevelure d'elfe",1,0,0,0,"I","Drogues (Tranquillisant)","Web"]
["Folleracine (une dose)",25,0,0,1,"I","Drogues (Hallucinogène)","LC 98"]
["Hashish (une livre)",80,0,0,2,"R","Drogues (Tranquillisant)","SablesP 83"]
["Liqueur de Sang (une dose)",90,0,0,3,"TR","Drogues (Stimulant)","Web"]
["Luxure des berserkers (une dose)",0,1,0,1,"R","Drogues (Stimulant)","Norsca 27"]
["Noix de gola (une livre)",2,0,0,4,"I","Drogues (Stimulant)","SablesP 83"]
["Ombre pourpre estalienne",35,0,0,0,"TR","Drogues (Stimulant)","Arsenal 72/ WJDR 122/ Mordheim 52"]
["Opium (une livre)",50,0,0,3,"R","Drogues (Tranquillisant)","SablesP 83"]
["Oreille-de-boeuf (une dose)",0,5,0,0,"AC","Drogues (Tranquillisant)","Web"]
["Péniciline (une dose)",2,0,0,0,"TR","Drogues (Médicament)","Universal Price List 18"]
["Poussière de démon (une dose)",60,0,0,1,"TR","Drogues (Stimulant)","LC 98/ Norsca 22"]
["Poussière d'étoiles (une dose)",10,0,0,0,"R","Drogues (Hallucinogène)","Web"]
["Racine de mandragore/Mandragorite",25,0,0,0,"TR","Drogues (Médicament)","Arsenal 72/98/ WJDR 122/ KA 29"]
["Racines de sang (une livre)",10,0,0,null,"R","Drogues (Stimulant)","Norsca 21"]
["Racines d'Iboga (une livre)",100,0,0,2,"TR","Drogues (Halluc. et Stim)","SablesP 83"]
["Sécrétion de caméléosangsue (une dose)",4,0,0,1,"I","Drogues (Hallucinogène)","Le Compagnon 122"]
["Toucher de Sylra (une livre)",25,0,0,1,"TR","Drogues (Stimulant)","Norsca 23"]
["Acide elfe noir Arha Urith",550,0,0,1,"TR","Poisons","Web"]
["Acide fort",2,0,0,0,"I","Poisons","Universal Price List 17"]
["Aconit napel",10,0,0,1,"I","Poisons","Arsenal 71"]
["Arsenic/Extrait de rubis sulfureux",120,0,0,1,"TR","Poisons","Arsenal 72"]
["Bave de chien enragé",35,0,0,1,"R","Poisons","Arsenal 71"]
["Beaume Calmepeste (pot)",0,0,3,1,"AC","Poisons","TdC 93"]
["Belladone/Belle-dame",15,0,0,1,"R","Poisons","Arsenal 71"]
["Brise-cœur",800,0,0,1,"TR","Poisons","Arsenal 72/ WJDR 122"]
["Caresse de vipère",350,0,0,1,"TR","Poisons","Arsenal 72"]
["Caresse de vipère",30,0,0,1,"R","Poisons","SablesP 277"]
["Cataplasme médicinal",0,0,5,1,"C","Poisons","Arsenal 74/ KA 29"]
["Champignon Bile-de-nain",20,0,0,1,"I","Poisons","KA 51"]
["Champignon Bonnet-de-fou",30,0,0,1,"TR","Poisons","Arsenal 71/ WJDR 122/ KA 29/ CG 18"]
["Chaux vive",0,6,0,1,"I","Poisons","Universal Price List 17"]
["Ciguë aquatique",0,0,5,1,"AC","Poisons","Web"]
["Cinabre (oxyde de mercure rouge)",2,0,0,1,"AC","Poisons","Universal Price List 17"]
["Couronne princière",15,0,0,1,"R","Poisons","LRR 84"]
["Cyanure",30,0,0,1,"TR","Poisons","Arsenal 72"]
["Élixir toxique de Dechala ",7560,0,0,1,"ER","Poisons","Web"]
["Extrait d'herbe suffocante",40,0,0,1,"R","Poisons","Les Milles Trônes 2 171"]
["Fléau des Hommes Elfe Noir",75,0,0,1,"TR","Poisons","Web"]
["Fumet de manticore",65,0,0,1,"TR","Poisons","Arsenal 72/ WJDR 122"]
["Herbe-aux-poules",50,0,0,1,"I","Poisons","Arsenal 72"]
["Hydromel du Cercle de la Paresse ",12000,0,0,1,"ER","Poisons","Web"]
["Infantilite",30,0,0,1,"I","Poisons","LRR 84"]
["Kaikalla",50,0,0,1,"TR","Poisons","Web"]
["Lotus Noir",20,0,0,1,"TR","Poisons","Arsenal 72/ WJDR 122/ KA 29"]
["Mélange du traitre",30,0,0,1,"TR","Poisons","LRR 84"]
["Mercure (vif-argent)",3,0,0,1,"TR","Poisons","Universal Price List 17"]
["Mucus d'araignée des cavernes",50,0,0,1,"TR","Poisons","KA 41"]
["Mucus d'araignée géante",20,0,0,1,"R","Poisons","Arsenal 72"]
["Mucus d'araignée soyeuse",10,0,0,1,"AC","Poisons","TdC 125"]
["Œil des seigneurs du vent (une livre)",15,0,0,1,"TR","Poisons","Norsca 21"]
["Passion brulante",10,0,0,1,"I","Poisons","Arsenal 72"]
["Purge médicinale",15,0,0,1,"I","Poisons","WJDR 209"]
["Salive de chimère",150,0,0,1,"TR","Poisons","Arsenal 73/ WJDR 122/ KA 29"]
["Sang de Dragon",20,0,0,1,"TR","Poisons","Tome of Dragons 26"]
["Sang de Loup-Garou",9500,0,0,1,"ER","Poisons","Création Personnelle"]
["Sang de Sigmar",80,0,0,1,"R","Poisons","Arsenal 73"]
["Sang de Vampire",8000,0,0,1,"ER","Poisons","Création Personnelle"]
["Sauge mortifère (une livre)",150,0,0,1,"R","Poisons","Arsenal 73"]
["Solution de mercure",15,0,0,1,"I","Poisons","WJDR 209"]
["Souffle de Tchar",30,0,0,1,"R","Poisons","Norsca 23"]
["Venin d'aspic",60,0,0,1,"R","Poisons","SablesP 277"]
["Venin de basilic",5000,0,0,1,"ER","Poisons","TdC 120"]
["Venin de coalt",8000,0,0,1,"ER","Poisons","Lustria 6"]
["Venin de cobra bleu",150,0,0,1,"TR","Poisons","SablesP 277"]
["Venin de cobra royal",60,0,0,1,"R","Poisons","SablesP 278"]
["Venin de jabberwock",7500,0,0,1,"ER","Poisons","LTdC 124"]
["Venin de l'Alliance",9666,0,0,1,"ER","Poisons","Web"]
["Venin de Lustrie",67,0,0,1,"TR","Poisons","Web"]
["Venin de scorpion géant",72,0,0,1,"TR","Poisons","SablesP 293"]
["Venin de scorpion vert",100,0,0,1,"TR","Poisons","Arsenal 73"]
["Venin de serpent caméléon",200,0,0,1,"TR","Poisons","KA 41"]
["Venin de ver des marais",80,0,0,1,"R","Poisons","TdC 126"]
["Venin fuligineux de Dragon de Feu",60,0,0,1,"TR","Poisons","SablesP 279/ Mordheim 52"]
["Venin noir de dragon de mer",30,0,0,1,"TR","Poisons","Arsenal 73/ WJDR 122"]
["Sirop de tabac/Mu’assel (une livre)",13,0,0,4,"AC","Tabac","SablesP 83"]
["Tabac arabéen/Sherazi (une livre)",50,0,0,3,"R","Tabac","SablesP 83"]
["Tabac bretonnien \"mauvaise herbe\" (une livre)",1,0,0,3,"AC","Tabac","Web"]
["Tabac d'Inja/Bosikappal (une livre)",800,0,0,1,"ER","Tabac","SablesP 83"]
["Tabac épicé/Dokha (une livre)",12,0,0,3,"I","Tabac","SablesP 83"]
["Tabac halfling (une livre)",10,0,0,2,"I","Tabac","Arsenal 14"]
["Tabac léger/Izmir (une livre)",20,0,0,4,"AC","Tabac","SablesP 83"]
["Tabac lustrien (une livre)",100,0,0,3,"TR","Tabac","Web"]
["Tabac nain \"noir baiser\" (une livre)",6,0,0,2,"AC","Tabac","Web"]
["Tabac nain des Monts du Bord du Monde (une livre)",0,30,0,1,"TC","Tabac","Web"]
["Tabac parfumé/Naswār (une livre)",4,0,0,10,"AC","Tabac","SablesP 83"]
["Tabac puissant/Celikhan (une livre)",9,0,0,4,"I","Tabac","SablesP 83"]
["Tabak turjuk/Balikesir (une livre)",40,0,0,3,"I","Tabac","SablesP 83"]
["Amulette",0,0,2,0,"C","Porte-bonheur","Arsenal 73"]
["Amulette de chouette (Véréna)",25,0,0,0,"R","Porte-bonheur","TdR247"]
["Amulette de la Lune (Rigg)",1000,0,0,0,"ER","Porte-bonheur","Web"]
["Amulette de malepierre (Rat cornu)",20,0,0,0,"R","Porte-bonheur","Web"]
["Boite à souhait",10,0,0,25,"AC","Porte-bonheur","LHS 37"]
["Bouclier bénit (Myrmidia)",35,0,0,55,"TR","Porte-bonheur","TdR247"]
["Brin de gui (Rhya)",0,12,0,0,"R","Porte-bonheur","TdR247"]
["Charme en os de baleine (Manaan/Strormfels)",25,0,0,0,"TR","Porte-bonheur","The Thousand Islas 30"]
["Chiffon (Ranald)",0,0,7,0,"R","Porte-bonheur","TdR247"]
["Corne sculptée (Taal)",5,0,0,5,"R","Porte-bonheur","TdR247"]
["Criquet en cage (Dragon Céleste)",0,0,5,0,"R","Porte-bonheur"]
["Dent Noire (Khaine)",1,0,0,0,"TR","Porte-bonheur","TdR247"]
["Dés (Ranald)",25,0,0,0,"R","Porte-bonheur","TdR247"]
["Eau bénite (flasque)",10,0,0,0,"I","Porte-bonheur","Arsenal 74"]
["Jeton du Dragon de Jade (Cathay)",1,0,0,0,"R","Porte-bonheur","Web"]
["Lambeau de bannière",50,0,0,1,"R","Porte-bonheur","LHS 37"]
["Mark de fer noir (Hasnut)",1,0,0,0,"TR","Porte-bonheur","Web"]
["Médaille de la Dame du lac",10,0,0,0,"R","Porte-bonheur"]
["Oreiller (Morr)",1,0,0,0,"I","Porte-bonheur","TdR247"]
["Os sacré (Morr)",5,0,0,1,"AC","Porte-bonheur","TdR247"]
["Parchemin béni/divin/magique",1,0,0,0,"C","Porte-bonheur","Arsenal 74"]
["Parchemin de prières (Shallya)",10,0,0,0,"AC","Porte-bonheur","TdR247"]
["Patte de chien",20,0,0,1,"C","Porte-bonheur","LHS 37"]
["Patte de crabe (Manaan)",0,0,0,0,"AC","Porte-bonheur","TdR247"]
["Pièce de bronze (Nippon)",1,0,0,0,"R","Porte-bonheur","Web"]
["Pièce d'or de Gorlaz (Slaanesh)",1,0,0,0,"R","Porte-bonheur","KA 15"]
["Pistole d'enfer",35,0,0,1,"I","Porte-bonheur","LHS 37"]
["Poisson sacré (Manaan)",0,12,0,5,"R","Porte-bonheur","TdR247"]
["Porte-bonheur",15,0,0,0,"AC","Porte-bonheur","Arsenal 74"]
["Pouprée à fée (Bretonnie)",0,5,0,1,"B","Porte-bonheur","Les Chevaliers du Graal 41"]
["Relique en or du Dieu Serpent Sotek",3000,0,0,1,"ER","Porte-bonheur","Web"]
["Savon de sorcière",15,0,0,10,"AC","Porte-bonheur","LHS 37"]
["Sceau de dévotion (Sigmar)",15,0,0,0,"AC","Porte-bonheur","TdR247"]
["Sceau de vertu",8,0,0,0,"AC","Porte-bonheur","Arsenal 74"]
["Sceau des mouches (Nurgle)",1,0,0,0,"I","Porte-bonheur","Les Milles Trônes 1 143"]
["Talisman",0,0,2,0,"C","Porte-bonheur"]
["Talisman de Daagon",50,0,0,0,"TR","Porte-bonheur","SablesP 170"]
["Talisman de tête de loup (Ulric)",10,0,0,0,"AC","Porte-bonheur","TdR247"]
["Triskel albionnais",50,0,0,0,"TR","Porte-bonheur"]
["Amie du débauché",50,0,0,0,"AC","Potions","LRdS 198"]
["Baiser de la courtisane",25,0,0,0,"TR","Potions","Arsenal 69"]
["Bière de Bugman",50,0,0,5,"TR","Potions","Arsenal 69/ WJDR 122"]
["Bouteille enchantée",0,10,0,2,"TR","Potions","SablesP 247"]
["Brouet béni",350,0,0,2,"ER","Potions","TUTC 136"]
["Courage en bouteille",10,0,0,0,"I","Potions","Arsenal 69"]
[{"$f":"IF(Pays=\"Inja\",\"Amrita, Nectar des dieux\",\"Crachat des dieux\")","v":"Crachat des dieux"},100,0,0,0,"I","Potions","LRdS 198/ Web"]
["Décoction de Racines Bleues",1000,0,0,0,"ER","Potions","Web"]
["Don de Greta",30,0,0,0,"R","Potions","Arsenal 69/ WJDR 122"]
["Élixir de Mamma Melchine",0,18,0,0,"C","Potions","Arsenal 69"]
["Élixir de Vie Éternelle",80000,0,0,0,"ER","Potions","Web"]
["Essence de Chaos",225,0,0,0,"TR","Potions"]
["Feyeyes",0,25,0,0,"I","Potions","Arsenal 70"]
["Lait du Moot",50,0,0,0,"I","Potions","Arsenal 70"]
["Larmes de Shallya (antipoison)",30,0,0,null,"I","Potions","Mordheim 55"]
["Liqueur amincissante",200,0,0,0,"R","Potions","LRdS 198"]
["Liqueur de Tzeentch",800,0,0,0,"ER","Potions","TdC 93"]
["Musc de sanglier",50,0,0,0,"AC","Potions","LRdS 198"]
["Mucus protecteur de peau de dragon",2,2,2,0,"TR","Potions","Tome of Dragons 26"]
["Nectar apaisant d'Esmeralda",300,0,0,0,"TR","Potions","Arsenal 70"]
["Nectar de coquetterie",110,0,0,0,"R","Potions","LRdS 199"]
["Panacée",11,0,0,0,"C","Potions","Arsenal 70"]
["Potion de beauté",750,0,0,0,"TR","Potions","LRdS 199"]
["Potion de dentition",70,0,0,0,"AC","Potions","LRdS 199"]
["Potion de focalisation",300,0,0,0,"R","Potions","LRdS 199"]
["Potion de négation de la douleur",300,0,0,0,"R","Potions","LRdS 199"]
["Potion de pattes de lézard",500,0,0,0,"TR","Potions","LRdS 199"]
["Potion de perception exacerbée",175,0,0,0,"R","Potions","LRdS 199"]
["Potion de puissance",550,0,0,0,"TR","Potions","LRdS 200"]
["Potion de soins",5,0,0,0,"AC","Potions","WJDR 122/ KA 29"]
["Potion de virilité",250,0,0,0,"R","Potions","LRdS 200"]
["Potion sacrée",1100,0,0,0,"ER","Potions","TUTC 136"]
["Tonique capillaire",75,0,0,0,"I","Potions","LRdS 200"]
["Tonique de lucidité",175,0,0,0,"R","Potions","LRdS 200"]
["Vin elfique (1/2l)",1,0,0,5,"R","Potions","DotF 28"]
["Bandeau oculaire",0,0,6,0,"C","Prothèses","Arsenal 77"]
["Cornet acoustique",0,0,5,0,"C","Prothèses","Arsenal 77"]
["Couronne dentaire",0,10,0,0,"AC","Prothèses","Arsenal 77"]
["Crochet",0,10,0,0,"AC","Prothèses","Arsenal 78"]
["Dentier en bois",0,3,0,0,"AC","Prothèses","Arsenal 78"]
["Jambe de bois",0,6,0,0,"AC","Prothèses","Arsenal 78"]
["Main de vétéran",60,0,0,0,"R","Prothèses","Arsenal 78"]
["Nez en or",0,6,0,0,"I","Prothèses","Arsenal 78"]
["Œil de verre",0,1,0,0,"AC","Prothèses","Arsenal 78"]
["Planche de cul-de-jatte",0,0,5,10,"C","Prothèses","Arsenal 78"]
["Plaque crânienne",0,1,0,0,"AC","Prothèses","Arsenal 78"]
["Tatouage",0,3,0,0,"AC","Prothèses","Arsenal 78"]
["Aumônière",0,1,0,1,"C","Récipients"]
["Besace",0,5,0,7,"TC","Récipients"]
["Boîte en fer (grande)",1,0,0,30,"B","Récipients","TyCaine's Consumer Guide 14"]
["Boîte en fer (petite)",0,10,0,15,"B","Récipients","TyCaine's Consumer Guide 14"]
["Bouilloire",0,30,0,10,"TC","Récipients","Arsenal 56"]
["Bourse",0,1,0,1,"TC","Récipients","Arsenal 56"]
["Bouteille",0,0,3,2,"AC","Récipients","Arsenal 56"]
["Caisse métallique (grande)",0,10,0,300,"C","Récipients","Arsenal 56"]
["Caisse métallique (petite)",1,0,0,150,"TC","Récipients","Arsenal 56"]
["Chope en bois",0,10,0,5,"TC","Récipients","Arsenal 56"]
["Chope en étain",1,0,0,1,"AC","Récipients","Universal Price List 66"]
["Coffre en bois",5,0,0,300,"AC","Récipients","Arsenal 56"]
["Coffret en bois",2,0,0,175,"C","Récipients","Arsenal 56"]
["Cruche en argile (20 litres)",0,10,0,20,"TC","Récipients","Arsenal 56"]
["Cruche en argile (4 litres)",0,4,0,5,"TC","Récipients","Arsenal 56"]
["Étui à parchemins ou cartes",1,0,0,2,"I","Récipients","Arsenal 56"]
["Étui à instrument de musique",1,0,0,3,"I","Récipients"]
["Fiole en grès",0,0,5,0,"TC","Récipients"]
["Fiole en verre",0,0,10,0,"C","Récipients","Arsenal 56"]
["Flacon en terre cuite",0,9,0,1,"B","Récipients","Universal Price List 59"]
["Flasque en cuir",0,15,0,5,"AC","Récipients","Arsenal 56/ KA 29"]
["Flasque en métal",2,0,0,15,"I","Récipients","Arsenal 56"]
["Fourreau (grand)",8,0,0,1,"I","Récipients","Universal Price List 52"]
["Fourreau (petit)",3,0,0,1,"AC","Récipients","Universal Price List 52"]
["Gibecière",2,0,0,5,"AC","Récipients","Arsenal 56/ KA 29"]
["Gobelet",0,3,0,2,"C","Récipients","Arsenal 56"]
["Godet (argile ou bois)",0,0,8,0,"B","Récipients","Arsenal 56"]
["Jarre",0,7,0,1,"B","Récipients","Universal Price List 59"]
["Malle (grande",3,0,0,400,"AC","Récipients","Arsenal 57"]
["Malle (petite)",0,16,0,275,"C","Récipients","Arsenal 57"]
["Marmite en argile",0,2,0,60,"B","Récipients","Arsenal 57"]
["Marmite en fer",1,0,0,90,"TC","Récipients","Arsenal 57"]
["Nasse à crustacés",0,8,0,3,"I","Récipients","Universal Price List 63"]
["Outre",0,8,0,1,"TC","Récipients","Arsenal 57"]
["Panier",0,2,0,8,"B","Récipients","Arsenal 57"]
["Pichet en argile",0,2,0,10,"B","Récipients","Arsenal 57"]
["Plat en cuivre (grand)",3,0,0,1,"B","Récipients","Universal Price List 66"]
["Poêle à frire",0,15,0,3,"AC","Récipients"]
["Sac (grand)",0,5,0,4,"TC","Récipients","Arsenal 57/ KA 29"]
["Sac (petit)",0,0,30,7,"TC","Récipients","Arsenal 57/ KA 29"]
["Sac à dos",0,30,0,20,"TC","Récipients","Arsenal 57"]
["Sacoche (grande)",0,5,0,1,"TC","Récipients","Arsenal 57/ KA 29"]
["Sacoche (petite)",0,2,0,0,"TC","Récipients","Arsenal 57/ KA 29"]
["Seau en bois",0,3,0,20,"B","Récipients","Arsenal 57"]
["Seau en métal",0,5,0,30,"TC","Récipients","Arsenal 57"]
["Tonneau (100 litres)",1,0,0,1250,"C","Récipients","Arsenal 57"]
["Tonneau (16 litres)",0,8,0,200,"C","Récipients","Arsenal 57"]
["Tonneau (40 litres)",0,12,0,500,"C","Récipients","Arsenal 57"]
["Valise",1,0,0,100,"I","Récipients"]
["Vase en terre cuite",0,12,0,1,"B","Récipients","Universal Price List 59"]
["Verre",0,2,0,1,"AC","Récipients","Arsenal 57"]
["Brasero (grand)",50,0,0,50,"AC","Religion","Arsenal 77"]
["Brasero (moyen)",20,0,0,30,"AC","Religion","Arsenal 77"]
["Brasero (petit)",10,0,0,15,"C","Religion","Arsenal 77"]
["Candélabre",15,0,0,10,"AC","Religion","Arsenal 77"]
["Chandelier",6,0,0,5,"C","Religion","Arsenal 77"]
["Chapelet",1,0,0,1,"C","Religion","Arsenal 77"]
["Cilice en métal",1,0,0,2,"I","Religion"]
["Encens (cône ou bâtonnet)",1,0,0,0,"C","Religion","Arsenal 77"]
["Encensoir",2,0,0,25,"AC","Religion","Arsenal 77"]
["Encensoir à peste (vide)",25,0,0,125,"TR","Religion","Book of the Rat 199"]
["Goupillon",30,0,0,10,"AC","Religion","Arsenal 77"]
["Musc (une livre)",6,0,0,1,"I","Religion","Arsenal 42"]
["Myrrhe (une livre)",10,0,0,1,"R","Religion","Arsenal 42"]
["Reliquaire",3,0,0,10,"AC","Religion","Arsenal 77"]
["Relique religieuse",10,0,0,1,"R","Religion","Arsenal 74/ KA 29"]
["Symbole religieux (petit)",1,0,0,5,"C","Religion"]
["Tronc (petit en bois)",1,0,0,17,"C","Religion","TyCaine's Consumer Guide 14"]
["Appeau de chasse",0,1,0,1,"C","Survie"]
["Bâche",0,5,0,20,"C","Survie","Arsenal 62"]
["Bandages (20)",0,7,0,1,"B","Survie","Universal Price List 19"]
["Bannière",10,0,0,50,"C","Survie","Arsenal 62"]
["Bézoard",30,0,0,0,"R","Survie","Arsenal 74"]
["Billes",0,1,0,0,"AC","Survie","Arsenal 62"]
["Boite d'amadou",0,30,0,5,"TC","Survie","Arsenal 62/ KA 29"]
["Bol (en bois)",0,2,0,2,"TC","Survie"]
["Broche et support en fer forgé",2,0,0,12,"I","Survie","Universal Price List 66"]
["Brosse à cheveux ou peigne",0,0,15,1,"TC","Survie","Arsenal 62"]
["Cadenas",1,0,0,5,"C","Survie","Arsenal 62/ KA 29"]
["Cire d'abeille (une livre)",0,0,15,2,"I","Survie"]
["Corde (au mètre)",0,1,0,3,"C","Survie","Arsenal 63/ KA 29"]
["Couchage portatif",15,0,0,20,"TC","Survie","Arsenal 63"]
["Couverts en argent",15,0,0,3,"I","Survie","Arsenal 63"]
["Couverts en bois",0,5,0,2,"TC","Survie","Arsenal 63"]
["Couverts en métal",3,0,0,4,"C","Survie","Arsenal 63"]
["Couverture",0,25,0,10,"TC","Survie","Arsenal 63"]
["Crapaudine",40,0,0,0,"TR","Survie","Arsenal 74"]
["Dés en ivoire arabéen",5,0,0,0,"R","Survie","TyCaine's Consumer Guide 15"]
["Dés en os",0,6,0,0,"TC","Survie","Arsenal 63"]
["Dés en os pipés",5,0,0,0,"I","Survie","KA 29"]
["Écuelle de grès",0,10,0,3,"AC","Survie"]
["Écuelle de fer",0,15,0,5,"I","Survie"]
["Équipement de base",9,6,0,48,"TC","Survie"]
["Éponge",6,0,0,0,"R","Survie","Universal Price List 19"]
["Gamelle",1,0,0,20,"TC","Survie"]
["Grappin",4,0,0,20,"AC","Survie","Arsenal 63"]
["Graisse à bottes (une livre)",0,0,5,2,"C","Survie"]
["Jeu d'echecs sculpté (complet)",43,0,0,4,"R","Survie","Universal Price List 44"]
["Jeu de dominos sculpté (complet)",5,0,0,4,"R","Survie","Universal Price List 44"]
["Kibitka",2,0,0,150,"C","Survie"]
["Kit de rasage (blaireau et rasoir)",3,0,0,2,"C","Survie","TyCaine's Consumers Guide 15"]
["Maquillage",0,10,0,1,"C","Survie","Arsenal 63"]
["Marmite de fer (3l)",0,20,0,6,"AC","Survie"]
["Marmite de fer (5l)",0,35,0,10,"I","Survie"]
["Masque à gaz du clan Skryre",100,0,0,5,"TR","Survie"]
["Miroir (grand en métal)",10,0,0,10,"R","Survie","Arsenal 63"]
["Miroir (petit en argent)",20,0,0,2,"TR","Survie","Arsenal 63"]
["Narguilé",30,0,0,20,"I","Survie","SablesP 74"]
["Nécessaire antipoison",3,0,0,1,"I","Survie","Arsenal 74/ KA 29"]
["Nécessaire de rasage",3,0,0,2,"AC","Survie","Arsenal 63"]
["Paquet de cartes de jeu",1,0,0,1,"TC","Survie","Arsenal 63"]
["Paquet de cartes de jeu marquées",10,0,0,1,"R","Survie","KA 29"]
["Paquet de cartes de tarot divinatoire",3,0,0,1,"I","Survie","TyCaine's Consumers Guide 15"]
["Parfum/Eau de toilette",1,0,0,1,"C","Survie","Arsenal 63"]
["Perche (au mètre)",0,1,0,10,"TC","Survie","Arsenal 64"]
["Pinces à linge (douzaine)",0,1,0,2,"C","Survie","Arsenal 64"]
["Pipe en bois",0,7,0,1,"C","Survie"]
["Poudre d'émeraude",100,0,0,1,"R","Survie","Arsenal 74"]
["Sac de couchage",6,0,0,3,"R","Survie","Universal Price List 38"]
["Savon",0,0,2,3,"C","Survie","Arsenal 64"]
["Tabatière",2,0,0,1,"AC","Survie","Arsenal 64"]
["Tajine",0,50,0,15,"B","Survie","SablesP 74"]
["Tente (arabienne)",10,0,0,300,"I","Survie","SablesP 74"]
["Tente (grande)",2,0,0,20,"AC","Survie","Arsenal 64"]
["Tente (pavillon)",10,0,0,30,"AC","Survie","Arsenal 64"]
["Tente (petite)",0,15,0,10,"C","Survie","Arsenal 64"]
["Verre de Miragliano",40,0,0,2,"R","Survie","Arsenal 75"]
["Yourte",0,10,0,30,"C","Survie"]
["Zazwa (petite casserole munie d’une pipe)",1,0,0,6,"AC","Survie","SablesP 74"]
["Barge fluviale",1200,0,0,0,"R","Transports","Arsenal 86"]
["Canot/Barquette/Bateau à rames",90,0,0,900,"AC","Transports","Arsenal 87"]
["Carriole",50,0,0,0,"C","Transports","Arsenal 86"]
["Chaland",600,0,0,0,"R","Transports","Arsenal 87"]
["Chariot",90,0,0,0,"C","Transports","Arsenal 86"]
["Coche/Diligence",500,0,0,0,"R","Transports","Arsenal 86"]
["Gabare (18 m de long)",900,0,0,0,"AC","Transports","Compagnon 26"]
["Grue et poulies",60,0,0,3000,"AC","Transports"]
["Ornithoptère",280,0,0,100,"TR","Transports","SotM 60"]
["Pousse-pousse",40,0,0,0,"R","Transports"]
["Navire",12000,0,0,0,"I","Transports","Arsenal 87"]
["Reikaak (bateau du Reik)",1800,0,0,0,"I","Transports","Compagnon 26"]
["Roulotte",500,0,0,0,"C","Transports","LHS 93"]
["Vaisseau du désert",50,0,0,0,"C","Transports","SablesP 65"]
["Anneau en argent",40,0,0,0,"R","Bijoux","Arsenal 115"]
["Anneau en argent cache-poison",57,0,0,0,"TR","Bijoux","Universal Price List 70"]
["Anneau en argent et or",60,0,0,0,"R","Bijoux","Arsenal 115"]
["Anneau en argent et pierres fanes",120,0,0,0,"TR","Bijoux","Arsenal 115"]
["Anneau en bronze",20,0,0,0,"R","Bijoux","Arsenal 115"]
["Anneau en cuivre",3,0,0,0,"I","Bijoux","Universal Price List 50"]
["Anneau en gromril",855,0,0,0,"ER","Bijoux","Universal Price List 50"]
["Anneau en or",37,0,0,0,"R","Bijoux","Universal Price List 50"]
["Anneau en or et multiples pierres précieuses",240,0,0,0,"TR","Bijoux","Arsenal 115"]
["Anneau fin en or serti d'une émeraude",25,0,0,0,"R","Bijoux","Les Milles Trônes 1 91"]
["Boite à bijoux en ivoire (petite)",34,0,0,1,"TR","Bijoux","Universal Price List 50"]
["Boucles d'oreilles en argent",36,0,0,0,"R","Bijoux","Arsenal 115"]
["Boucles d'oreilles en argent et or",54,0,0,0,"R","Bijoux","Arsenal 115"]
["Boucles d'oreilles en argent et pierres fanes",108,0,0,0,"TR","Bijoux","Arsenal 115"]
["Boucles d'oreilles en bronze",18,0,0,0,"R","Bijoux","Arsenal 115"]
["Boucles d'oreilles en cuivre",0,1,0,0,"I","Bijoux","Universal Price List 50"]
["Boucles d'oreilles en or et pierres précieuses",216,0,0,0,"TR","Bijoux","Arsenal 115"]
["Bracelet en argent",16,0,0,0,"R","Bijoux","Arsenal 115"]
["Bracelet en argent et or",24,0,0,0,"R","Bijoux","Arsenal 115"]
["Bracelet en argent et pierres fanes",48,0,0,0,"R","Bijoux","Arsenal 115"]
["Bracelet en bronze",8,0,0,0,"I","Bijoux","Arsenal 115"]
["Bracelet oriental en électrum",58,0,0,0,"ER","Bijoux","Universal Price List 50"]
["Bracelet oriental en jade et rubis",248,0,0,0,"ER","Bijoux","Universal Price List 50"]
["Bracelet en or et pierres précieuses",96,0,0,0,"R","Bijoux","Arsenal 115"]
["Bracelet norse en ivoire",5,0,0,0,"TR","Bijoux","Universal Price List 50"]
["Brassard en argent",50,0,0,0,"R","Bijoux","Arsenal 115"]
["Brassard en argent et or",75,0,0,0,"R","Bijoux","Arsenal 115"]
["Brassard en argent et pierres fanes",150,0,0,0,"TR","Bijoux","Arsenal 115"]
["Brassard en bronze",25,0,0,0,"R","Bijoux","Arsenal 115"]
["Brassard en or et pierres précieuses",300,0,0,0,"TR","Bijoux","Arsenal 115"]
["Broche/Pendentif en argent",40,0,0,0,"R","Bijoux","Arsenal 115"]
["Broche/Pendentif en argent et or",60,0,0,0,"R","Bijoux","Arsenal 115"]
["Broche/Pendentif en argent et pierres fanes",120,0,0,0,"TR","Bijoux","Arsenal 115"]
["Broche/Pendentif en bronze",20,0,0,0,"R","Bijoux","Arsenal 115"]
["Broche/Pendentif en or et pierres précieuses",240,0,0,0,"TR","Bijoux","Arsenal 115"]
["Cerclet elfique en argent",234,0,0,0,"ER","Bijoux","Universal Price List 50"]
["Chaîne d'officier/chevalier en electrum",758,0,0,2,"TR","Bijoux","Universal Price List 50"]
["Collier en argent",60,0,0,0,"R","Bijoux","Arsenal 115"]
["Collier en argent et or",90,0,0,0,"R","Bijoux","Arsenal 115"]
["Collier en argent et pierres fanes",180,0,0,0,"TR","Bijoux","Arsenal 115"]
["Collier en bronze",30,0,0,0,"R","Bijoux","Arsenal 115"]
["Collier en corail rose et pierres fanes",131,0,0,0,"TR","Bijoux","Universal Price List 50"]
["Collier en or et pierres précieuses",360,0,0,0,"TR","Bijoux","Arsenal 115"]
["Médaille en cuivre",0,4,0,0,"I","Bijoux","Universal Price List 50"]
["Médaille en argent",2,0,0,0,"I","Bijoux","Universal Price List 50"]
["Médaillon en argent",30,0,0,0,"R","Bijoux","Arsenal 115"]
["Médaillon en argent et or",45,0,0,0,"R","Bijoux","Arsenal 115"]
["Médaillon en argent et pierres fanes",90,0,0,0,"R","Bijoux","Arsenal 115"]
["Médaillon en bronze",15,0,0,0,"R","Bijoux","Arsenal 115"]
["Médaillon en or et pierres précieuses",180,0,0,0,"TR","Bijoux","Arsenal 115"]
["Scalp humain",0,0,10,0,"I","Bijoux"]
["Torque en argent ",70,0,0,0,"R","Bijoux","Arsenal 115"]
["Torque en argent et or",105,0,0,0,"TR","Bijoux","Arsenal 115"]
["Torque en argent et pierres fanes",210,0,0,0,"TR","Bijoux","Arsenal 115"]
["Torque en bronze",35,0,0,0,"R","Bijoux","Arsenal 115"]
["Torque en or et pierres précieuses",420,0,0,0,"TR","Bijoux","Arsenal 115"]
["Bois d'Acacia (m³)",15,0,0,300,"I","Construction"]
["Bois d'Amarante (m³)",30,0,0,300,"I","Construction"]
["Bois de Cèdre (m³)",300,0,0,300,"TR","Construction","SablesP 65"]
["Bois de Chêne (m³)",20,0,0,300,"I","Construction"]
["Bois de Cyprès (m³)",60,0,0,300,"C","Construction","SablesP 65"]
["Bois de Gommier blanc (m³)",0,32,0,300,"C","Construction","SablesP 65"]
["Bois de Kadd (m³)",10,0,0,300,"TR","Construction","SablesP 65"]
["Bois de Liquidambar de Naggaroth (m³)",8000,0,0,300,"ER","Construction"]
["Bois de Mahogany (m³)",700,0,0,300,"TR","Construction","SablesP 65"]
["Bois de Palmier (m³)",0,22,0,300,"C","Construction","SablesP 65"]
["Bois de Pin arabien (m³)",2,0,0,300,"R","Construction","SablesP 65"]
["Bois de Sycomore kislevite (m³)",1,0,0,300,"R","Construction"]
["Bois d'Ébène du Sud (m³)",3000,0,0,300,"ER","Construction"]
["Bois d'Épicéa norse (m³)",1,0,0,300,"R","Construction"]
["Bois d'Eucalyptus kureshi (m³)",5000,0,0,300,"ER","Construction"]
["Calcaire atalan (livre)",0,36,0,10,"R","Construction","SablesP 76"]
["Domaine rural boisé",2400,0,0,0,"I","Construction","TyCaine's Consumers Guide 20"]
["Granit (livre)",0,25,0,10,"C","Construction","SablesP 76"]
["Grés (livre)",10,0,0,10,"I","Construction","SablesP 76"]
["Maison de campagne",270,0,0,0,"TC","Construction","TyCaine's Consumers Guide 20"]
["Maison de noble riche avec cour",21600,0,0,0,"R","Construction","TyCaine's Consumers Guide 20"]
["Maison de ville courante",450,0,0,0,"AC","Construction","TyCaine's Consumers Guide 20"]
["Maison de ville riche décorée",2400,0,0,0,"I","Construction","TyCaine's Consumers Guide 20"]
["Maison opulente avec jardin",4800,0,0,0,"R","Construction","TyCaine's Consumers Guide 20"]
["Marbre de Ka Sabar (livre)",30,0,0,10,"R","Construction","SablesP 76"]
["Palace (petit)",30000,0,0,0,"TR","Construction","TyCaine's Consumers Guide 20"]
["Palace (grand)",90000,0,0,0,"ER","Construction","TyCaine's Consumers Guide 20"]
["Pierre de taille",0,0,50,10,"B","Construction","SablesP 65"]
["Taudis rural",90,0,0,0,"TC","Construction","TyCaine's Consumers Guide 20"]
["Taudis urbain",225,0,0,0,"C","Construction","TyCaine's Consumers Guide 20"]
["Agate brute",0,9,0,0,"AC","Pierres précieuses","Arsenal 114"]
["Agate taillée",5,0,0,0,"I","Pierres précieuses","Arsenal 114"]
["Ambre (un sac)",50,0,0,200,"R","Pierres précieuses"]
["Ambre brute",5,0,0,0,"I","Pierres précieuses","Arsenal 114"]
["Ambre gris (une once)",10,0,0,0,"TR","Pierres précieuses","Universal Price List 16"]
["Ambre taillée",50,0,0,0,"R","Pierres précieuses","Arsenal 114"]
["Améthyste brute",5,0,0,0,"I","Pierres précieuses","Arsenal 114"]
["Améthyste taillée",50,0,0,0,"R","Pierres précieuses","Arsenal 114"]
["Azurite brute",1,0,0,0,"I","Pierres précieuses","Universal Price List 51"]
["Azurite taillée",10,0,0,0,"I","Pierres précieuses","Universal Price List 51"]
["Calcédoine brute",3,0,0,0,"I","Pierres précieuses","Arsenal 114"]
["Calcédoine taillée",25,0,0,0,"R","Pierres précieuses","Arsenal 114"]
["Chrysobéryl brute",5,0,0,0,"I","Pierres précieuses","Arsenal 114"]
["Chrysobéryl taillée",50,0,0,0,"R","Pierres précieuses","Arsenal 114"]
["Corail rose (une once)",0,14,0,0,"R","Pierres précieuses","Universal Price List 51"]
["Cristal de roche brut",1,0,0,0,"I","Pierres précieuses","Arsenal 114"]
["Cristal de roche taillé",10,0,0,0,"R","Pierres précieuses","Arsenal 114"]
["Diamant brut",250,0,0,0,"R","Pierres précieuses","Arsenal 114"]
["Diamant taillé",2500,0,0,0,"TR","Pierres précieuses","Arsenal 114"]
["Émeraude brute",50,0,0,0,"R","Pierres précieuses","Arsenal 114"]
["Émeraude taillée",500,0,0,0,"TR","Pierres précieuses","Arsenal 114"]
["Grenat brut",10,0,0,0,"R","Pierres précieuses","Arsenal 114"]
["Grenat taillé",100,0,0,0,"TR","Pierres précieuses","Arsenal 114"]
["Hématite brute",0,9,0,0,"AC","Pierres précieuses","Arsenal 114"]
["Hématite taillée",5,0,0,0,"R","Pierres précieuses","Arsenal 114"]
["Hyacinthe brute",250,0,0,0,"R","Pierres précieuses","Arsenal 114"]
["Hyacinthe taillée",2500,0,0,0,"TR","Pierres précieuses","Arsenal 114"]
["Ivoire (une corne)",60,0,0,2,"TR","Pierres précieuses"]
["Jade brute",10,0,0,0,"R","Pierres précieuses","Arsenal 114"]
["Jade taillée",200,0,0,0,"TR","Pierres précieuses","Arsenal 114"]
["Jais brut",10,0,0,0,"R","Pierres précieuses","Arsenal 114"]
["Jais taillé",100,0,0,0,"TR","Pierres précieuses","Arsenal 114"]
["Lapis-lazulis brut",1,0,0,0,"I","Pierres précieuses","Arsenal 114"]
["Lapis-lazulis taillé",10,0,0,0,"R","Pierres précieuses","Arsenal 114"]
["Malachite brute",1,0,0,0,"I","Pierres précieuses","Arsenal 114"]
["Malachite taillée",10,0,0,0,"R","Pierres précieuses","Arsenal 114"]
["Malepierre (un fragment de 0,2 g)",20,0,0,1,"R","Pierres précieuses"]
["Malepierre (une once (22 grammes))",2000,0,0,1,"TR","Pierres précieuses"]
["Marteau d’Algrim",10000,0,0,150,"U","Pierres précieuses","SablesP 266"]
["Obsidienne brute",0,9,0,0,"AC","Pierres précieuses","Arsenal 114"]
["Obsidienne taillée",5,0,0,0,"R","Pierres précieuses","Arsenal 114"]
["Œil de la chimère (rubis taillé arabien)",7500,0,0,0,"U","Pierres précieuses","SablesP 280"]
["Œil-de-tigre brut",0,16,0,0,"AC","Pierres précieuses","Arsenal 114"]
["Œil-de-tigre taillé",8,0,0,0,"R","Pierres précieuses","Arsenal 114"]
["Onyx brute",3,0,0,0,"I","Pierres précieuses","Arsenal 114"]
["Onyx taillé",30,0,0,0,"R","Pierres précieuses","Arsenal 114"]
["Opale commune brute",100,0,0,0,"R","Pierres précieuses","Arsenal 114"]
["Opale commune taillée",1000,0,0,0,"TR","Pierres précieuses","Arsenal 114"]
["Opale noire brute",300,0,0,0,"R","Pierres précieuses","Arsenal 114"]
["Opale noire taillée",3000,0,0,0,"TR","Pierres précieuses","Arsenal 114"]
["Péridot brut",75,0,0,0,"R","Pierres précieuses","Arsenal 114"]
["Péridot taillé",750,0,0,0,"TR","Pierres précieuses","Arsenal 114"]
["Perle",400,0,0,0,"TR","Pierres précieuses","Arsenal 114"]
["Perle commune",100,0,0,0,"TR","Pierres précieuses","Arsenal 114"]
["Pierre de lune brute",15,0,0,0,"R","Pierres précieuses","Arsenal 114"]
["Pierre de lune taillée",150,0,0,0,"TR","Pierres précieuses","Arsenal 114"]
["Quartz brut",0,8,0,0,"AC","Pierres précieuses","Arsenal 114"]
["Quartz taillé",4,0,0,0,"R","Pierres précieuses","Arsenal 114"]
["Rubis brut",500,0,0,0,"R","Pierres précieuses","Arsenal 114"]
["Rubis taillé",5000,0,0,0,"TR","Pierres précieuses","Arsenal 114"]
["Saphir brut",80,0,0,0,"R","Pierres précieuses","Arsenal 114"]
["Saphir taillé",1000,0,0,0,"TR","Pierres précieuses","Arsenal 114"]
["Sélénite brute",10,0,0,0,"R","Pierres précieuses","Livre d'Ashur 36"]
["Sélénite taillée",100,0,0,0,"TR","Pierres précieuses","Livre d'Ashur 36"]
["Spinelle bleue brute",25,0,0,0,"R","Pierres précieuses","Arsenal 114"]
["Spinelle bleue taillée",250,0,0,0,"TR","Pierres précieuses","Arsenal 114"]
["Spinelle commune brute",5,0,0,0,"I","Pierres précieuses","Arsenal 114"]
["Spinelle commune taillée",50,0,0,0,"TR","Pierres précieuses","Arsenal 114"]
["Topaze brute",40,0,0,0,"R","Pierres précieuses","Arsenal 114"]
["Topaze taillée",400,0,0,0,"TR","Pierres précieuses","Arsenal 114"]
["Tourmaline brute",6,0,0,0,"I","Pierres précieuses","Arsenal 114"]
["Tourmaline taillée",60,0,0,0,"R","Pierres précieuses","Arsenal 114"]
["Turquoise brute",2,0,0,0,"I","Pierres précieuses","Universal Price List 51"]
["Turquoise taillée",20,0,0,0,"R","Pierres précieuses","Universal Price List 51"]
["Zircon brut",5,0,0,0,"I","Pierres précieuses","Arsenal 114"]
["Zircon taillé",50,0,0,0,"R","Pierres précieuses","Arsenal 114"]
["Argenterie de Kislev",75,0,0,80,"R","Trésors","Web"]
["Chandelier on or",50,0,0,5,"TR","Trésors","CdG 121"]
["Crâne humain",0,0,20,5,"R","Trésors","Web"]
["Cuir de Tilée (une caisse)",20,0,0,150,"I","Trésors","Web"]
["Fourrures de Norsca (une caisse)",22,0,0,120,"AC","Trésors","Web"]
["Gobelet ciselé en argent serti de 12 gemmes",3028,0,0,1,"U","Trésors","Universal Price List 50"]
["Monnaie Ancienne (Feuille d'argent)",250,0,0,0,"TR","Trésors","Arsenal 112"]
["Monnaie Ancienne (Koku d'or)",25,0,0,0,"TR","Trésors","Arsenal 112"]
["Monnaie Ancienne (Suvama d'Ind)",10,0,0,0,"R","Trésors","Arsenal 112"]
["Monnaie Ancienne (Talent tiléen)",15,0,0,0,"R","Trésors","Arsenal 112"]
["Monnaie pré-impériale d'argent",2,0,0,0,"R","Trésors","Arsenal 112"]
["Monnaie pré-impériale de bois",0,0,5,0,"I","Trésors","Arsenal 112"]
["Monnaie pré-impériale de cuivre",0,10,0,0,"R","Trésors","Arsenal 112"]
["Monnaie pré-impériale d'or",5,0,0,0,"TR","Trésors","Arsenal 112"]
["Œuvre d'art des Elfes des Mers (petite)",100,0,0,100,"R","Trésors","Web"]
["Paque sacrée en or des anciens",8000,0,0,5,"TR","Trésors","Web"]
["Porcelaine de Cathay",25,0,0,120,"R","Trésors","Web"]
["Couverts en or",30,0,0,5,"TR","Trésors","Ordre Noir 46"]
["Sculpture sur bois lustrienne",6,0,0,100,"TR","Trésors","Web"]
["Triptyque de Lanfranchi",18000,0,0,300,"U","Trésors","LMT 2 225"]
["Tapisserie de Nurgle",200,0,0,50,"R","Mobilier","CdG 121"]
["Tablettes d’Akarzan",50,0,0,0,"TR","Trésors","SablesP 170"]
["Atours (beaux, tenue complète)",10,0,0,20,"AC","Vêtements"]
["Atours de noble (tenue complète)",50,0,0,30,"R","Vêtements"]
["Atours royaux (tenue complète)",100,0,0,50,"R","Vêtements"]
["Bande d'étoffe",0,0,30,1,"AC","Vêtements","Arsenal 52"]
["Bas de soie",3,0,0,0,"TR","Vêtements"]
["Bas de laine",0,30,0,0,"I","Vêtements"]
["Béret de velours",3,0,0,3,"R","Vêtements"]
["Blouse en lin",2,0,0,1,"C","Vêtements","Universal Price List 33"]
["Bottes basses",0,18,0,5,"TC","Vêtements","Arsenal 52"]
["Bottes cloutées naines",30,0,0,30,"R","Vêtements"]
["Bottes d'équitation",3,0,0,10,"TC","Vêtements","Arsenal 52"]
["Bottes, cuissardes",8,0,0,15,"AC","Vêtements","Arsenal 52"]
["Braies",0,15,0,4,"TC","Vêtements","Arsenal 53"]
["Brayette",4,0,0,0,"C","Vêtements","Arsenal 53"]
["Burnous (manteau arabien en laine)",0,32,0,5,"B","Vêtements","SablesP 74"]
["Caftan (long manteau arabien)",4,0,0,10,"AC","Vêtements","SablesP 75"]
["Calotte",0,10,0,1,"TC","Vêtements","Arsenal 53"]
["Canon",6,0,0,3,"C","Vêtements","Arsenal 53"]
["Cape courte",0,5,0,5,"C","Vêtements","Arsenal 53/ KA 29"]
["Cape longue",0,9,0,7,"C","Vêtements","Arsenal 53"]
["Cape longue en fourrure d'hermine",16,0,0,7,"C","Vêtements","Universal Price List 33"]
["Cape royale en soie",37,0,0,7,"C","Vêtements","Universal Price List 33"]
["Capuchon",0,10,0,5,"TC","Vêtements","KA 29"]
["Carcan en bois",2,0,0,20,"AC","Vêtements","Gazette de Nuln 1"]
["Carcan en acier",10,0,0,30,"AC","Vêtements","Gazette de Nuln 1"]
["Ceinture",0,3,0,1,"TC","Vêtements","Arsenal 53"]
["Ceinturon",4,0,0,1,"TC","Vêtements","Arsenal 53"]
["Chapeau à bords larges",1,0,0,5,"TC","Vêtements","Arsenal 53"]
["Chapeau simple",0,10,0,1,"TC","Vêtements","Arsenal 53"]
["Chaperon",0,5,0,2,"C","Vêtements","Arsenal 54"]
["Chaussettes",0,26,0,0,"C","Vêtements","Arsenal 54"]
["Chaussures",0,10,0,5,"TC","Vêtements","Arsenal 54"]
["Chèche (Voile du désert arabien)",1,0,0,0,"TC","Vêtements","SablesP 75"]
["Chemise de nuit",2,0,0,1,"R","Vêtements","Arsenal 54"]
["Chemise/chemisier/tunique",1,0,0,4,"TC","Vêtements","Arsenal 54"]
["Corset en tissu",3,0,0,2,"C","Vêtements","Arsenal 54"]
["Corset en cuir",28,0,0,5,"R","Vêtements","Universal Price List 33"]
["Costume de scène",5,0,0,10,"C","Vêtements","Arsenal 54"]
["Djellaba",2,0,0,4,"C","Vêtements","SablesP 75"]
["Doublet",10,0,0,2,"TC","Vêtements","Arsenal 54"]
["Écharpe",0,0,15,0,"TC","Vêtements","Arsenal 54"]
["Fez (chapeau arabien de velours)",0,10,0,2,"AC","Vêtements","SablesP 75"]
["Gants (cuir)",3,0,0,0,"C","Vêtements","Arsenal 54"]
["Gants (laine)",0,10,0,0,"B","Vêtements"]
["Gants (soie)",9,0,0,0,"R","Vêtements","Universal Price List 34"]
["Gilet/veste",0,10,0,4,"TC","Vêtements","Arsenal 55"]
["Haïk",0,5,0,0,"AC","Vêtements","SablesP 75"]
["Haillons",0,0,1,5,"B","Vêtements","Arsenal 55"]
["Justaucorps",0,8,0,1,"B","Vêtements","Universal Price List 34"]
["Karakou (veste arabienne de velours)",0,28,0,5,"I","Vêtements","SablesP 75"]
["Kilt",0,12,0,3,"C","Vêtements"]
["Manteau léger",3,0,0,5,"TC","Vêtements","Arsenal 55"]
["Manteau lourd",5,0,0,10,"TC","Vêtements","Arsenal 55"]
["Masque",0,10,0,2,"C","Vêtements","Arsenal 55"]
["Mouchoir",0,0,6,0,"C","Vêtements","Arsenal 55"]
["Pagne",0,4,0,1,"B","Vêtements","Arsenal 55"]
["Pardessus",10,0,0,15,"TC","Vêtements","Arsenal 55"]
["Pèlerine",5,0,0,10,"TC","Vêtements","Arsenal 53"]
["Robe/Chasuble",1,0,0,15,"TC","Vêtements","Arsenal 55"]
["Robe/Chasuble noble",15,0,0,25,"AC","Vêtements"]
["Sandales",0,2,0,2,"C","Vêtements","Arsenal 56"]
["Seroual",1,0,0,1,"AC","Vêtements","SablesP 75"]
["Sous-vêtements en lin",0,16,0,1,"TC","Vêtements","Universal Price List 33"]
["Sous-vêtements en soie",13,0,0,1,"TC","Vêtements","Universal Price List 33"]
["Tabard héraldique en soie",5,0,0,2,"AC","Vêtements","Universal Price List 38"]
["Tablier en tissu",0,14,0,2,"TC","Vêtements","Universal Price List 38"]
["Tenue de bouffon (tenue complète)",13,0,0,15,"TR","Vêtements","Universal Price List 39"]
["Tenue de désert (tenue complète)",3,0,0,15,"TC","Vêtements","SablesP 75"]
["Turban",0,0,20,2,"B","Vêtements","SablesP 75"]
["Uniforme (tenue complète)",15,0,0,15,"I","Vêtements","Arsenal 56"]
["Vêtements communs (tenue complète)",1,0,0,15,"TC","Vêtements"]
["Vêtements confortables (tenue complète)",3,0,0,15,"C","Vêtements"]
["Vêtements de mage (tenue complète)",28,0,0,20,"AC","Vêtements","Universal Price List 39"]
["Vêtements d'hiver (tenue complète)",10,0,0,45,"TC","Vêtements"]
["Vêtements piètres (tenue complète)",0,10,0,10,"B","Vêtements"]
["Vêtements religieux (tenue complète)",13,0,0,20,"AC","Vêtements","Arsenal 56","Conn. Académiques","Sujet précis","A l'Index?"]
["Admonitions de Sigmar",{"$f":"ROUNDUP((IF(F1239=\"ER\",E1239*20,IF(F1239=\"TR\",E1239*10,IF(F1239=\"R\",E1239*5,IF(F1239=\"I\",E1239*3,IF(F1239=\"AC\",E1239*2,IF(F1239=\"C\",E1239*1,IF(F1239=\"B\",E1239/3,IF(F1239=\"TC\",E1239/2))))))))),0)","v":26},0,0,51,"TC","Livres","TdC 21","Théologie","Sigmar","Non"]
["Al-koskoso et autres plats d'Arabie",{"$f":"ROUNDUP((IF(F1240=\"U\",E1240*50,IF(F1240=\"ER\",E1240*20,IF(F1240=\"TR\",E1240*10,IF(F1240=\"R\",E1240*5,IF(F1240=\"I\",E1240*3,IF(F1240=\"AC\",E1240*2,IF(F1240=\"C\",E1240*1,IF(F1240=\"B\",E1240/3,IF(F1240=\"TC\",E1240/2)))))))))),0)","v":90},0,0,30,"I","Livres","Création Personnelle","Gastronomie","Arabie","Non"]
["Almanach d’astronomie",350,0,0,35,"TR","Livres","Création Personnelle","Astronomie","Astronomie","Non"]
["Armées du Marteau, les Croisades Oubliées",96,0,0,32,"I","Livres","SablesP 34","Histoire","Empire","Non"]
["Armorial de la République de Tilée",280,0,0,56,"R","Livres","Création Personnelle","Généalogie/Héraldique","Généalogie/Héraldique","Non"]
["Armorial des Tsars du Kislev",117,0,0,39,"I","Livres","Création Personnelle","Généalogie/Héraldique","Généalogie/Héraldique","Non"]
["Armorial du Royaume de Bretonnie",174,0,0,58,"I","Livres","Création Personnelle","Généalogie/Héraldique","Généalogie/Héraldique","Non"]
["Armorial Estalien",215,0,0,43,"R","Livres","Création Personnelle","Généalogie/Héraldique","Généalogie/Héraldique","Non"]
["Armorial Impérial",132,0,0,44,"I","Livres","Création Personnelle","Généalogie/Héraldique","Généalogie/Héraldique","Non"]
["Atlas du Vieux Monde",160,0,0,80,"AC","Livres","Universal Price List 56","Géographie",null,"Non"]
["Bellona Myrmidia",37,0,0,37,"C","Livres","TdR 40","Théologie","Myrmidia","Non"]
["Bellum Strategia (Myrmidia)",90,0,0,45,"AC","Livres","TdR 40","Stratégie/Tactique","Stratégie/Tactique","Non"]
["Bestiaire d'Arabie",40,0,0,20,"AC","Livres","Les Milles Trônes 1 119","Sciences","Zoologie","Non"]
["Bestiaire de Cathay",250,0,0,25,"TR","Livres","Création Personnelle","Sciences","Zoologie","Non"]
["Bestiaire de Khuresh",290,0,0,29,"TR","Livres","Création Personnelle","Sciences","Zoologie","Non"]
["Bestiaire de Lustrie",500,0,0,25,"ER","Livres","Création Personnelle","Sciences","Zoologie","Non"]
["Bestiaire des Landes Miroitantes",6,0,0,2,"I","Livres","Ordre Noir 25","Sciences","Zoologie","Non"]
["Bestiaire des Royaumes d'Inja",280,0,0,28,"TR","Livres","Création Personnelle","Sciences","Zoologie","Non"]
["Bestiaire des Terres du Sud",90,0,0,30,"I","Livres","Création Personnelle","Sciences","Zoologie","Non"]
["Bestiaire du Nippon",155,0,0,31,"R","Livres","Création Personnelle","Sciences","Zoologie","Non"]
["Carnets de Voyage ",60,20,0,20,"I","Livres",null,"Sciences","Anthropologie/Sociologie","Non"]
["Cartographie de la mort: une étude néhékharéenne",90,0,0,18,"R","Livres","SablesP 110","Histoire/Sciences","Histoire/Sciences","Oui"]
["Catalogue de Chair",1200,0,0,60,"ER","Livres","TdC 87","Démonologie","Démons","Oui"]
["Catalogue des Arts",70,0,0,35,"AC","Livres","Création Personnelle","Arts","Arts","Non"]
["Chansons pour toutes les occasions",5,0,0,5,"C","Livres","Création Personnelle","Arts","Chant","Non"]
["Charte de la paix publique éternelle",104,0,0,52,"AC","Livres","Liber Fanatica 8 30","Droit","Empire","Non"]
["Chartes et décrets ducaux bretonniens",156,0,0,52,"I","Livres","Création Personnelle","Droit","Bretonnie","Non"]
["Chroniques d’Albert de Brionne",111,0,0,37,"I","Livres","The Corrupt Kingdon of Bretonnia 114","Histoire","Bretonnie","Non"]
["Chroniques d’Hexoatl",1200,0,0,60,"ER","Livres","Web","Histoire","Lustrie","Non"]
["Chroniques d’Ostermark",20,0,0,20,"C","Livres","Web","Histoire","Empire","Non"]
["Chroniques des Origines",122,0,0,61,"AC","Livres","Web","Histoire","Empire","Non"]
["Chroniques Tiléenes",35,0,0,35,"C","Livres","Web","Histoire","Tilée","Non"]
["Codex de bataille",30,0,0,6,"R","Livres","Création Personnelle","Cryptographie","Cryptographie","Oui"]
["Codex de L’Ineffable damnation",1000,0,0,50,"ER","Livres","TdC 88","Démonologie","Démons","Oui"]
["Compendium alchimicum",175,0,0,35,"R","Livres","Création Personnelle","Sciences","Alchimie","Non"]
["Corpus Juris Civilis de Frederick Gothofredus",18,0,0,35,"TC","Livres","Liber Fanatica 8 35","Droit","Empire","Non"]
["Créatures périlleuses par Odric de Wurtbad",120,0,0,40,"I","Livres","LMT 2 211","Nécromancie","Nécromancie","Oui"]
["Cryptex Impérial",50,0,0,5,"TR","Livres","Création Personnelle","Cryptographie","Cryptographie","Oui"]
["Dans le jardin des dieux",170,0,0,34,"R","Livres","White Dwarf 128","Sciences","Archéologie/Paléontologie","Non"]
["De la griffe de la noblesse: Histoire et héraldique de lignées de choix",150,0,0,30,"R","Livres","Les Milles Trônes 1 61","Généalogie/Héraldique","Généalogie/Héraldique","Non"]
["De la mer et des hommes",102,0,0,51,"AC","Livres","TdR 29","Théologie","Manann","Non"]
["De la nature de l’âme de Tranicus",90,0,0,45,"AC","Livres","WJDR 29","Philosophie","Philosophie","Non"]
["De la nature de la pensée",18,0,0,9,"AC","Livres","VdD3 48","Philosophie","Philosophie","Non"]
["Deamonifuge",205,0,0,41,"R","Livres","Ordo Praestigiae 33","Théologie","Démons","Oui"]
["Deus Sigmar",86,0,0,43,"AC","Livres","TdR 55","Théologie","Sigmar","Non"]
["Des Implications de la Mort Physique",{"$f":"ROUNDUP((IF(F1284=\"U\",E1284*50,IF(F1284=\"ER\",E1284*20,IF(F1284=\"TR\",E1284*10,IF(F1284=\"R\",E1284*5,IF(F1284=\"I\",E1284*3,IF(F1284=\"AC\",E1284*2,IF(F1284=\"C\",E1284*1,IF(F1284=\"B\",E1284/3,IF(F1284=\"TC\",E1284/2)))))))))),0)","v":430},0,0,43,"TR","Livres","Web","Esprits","Esprits","Oui"]
["De Vermis Giganticus de Sard Smethelm",100,0,0,20,"R","Livres","Web","Sciences","Draconologie","Non"]
["Dictionnaire Reikspiel/Arabéen",45,0,0,15,"I","Livres","Création Personnelle","Langues","Arabie","Non"]
["Dictionnaire Reikspiel/Bretonnien",4,0,0,11,"B","Livres","Création Personnelle","Langues","Bretonnie","Non"]
["Dictionnaire Reikspiel/Eltarin",45,0,0,15,"I","Livres","Création Personnelle","Langues","Ulthuan","Non"]
["Dictionnaire Reikspiel/Estalien",18,0,0,6,"I","Livres","Création Personnelle","Langues","Estalie","Non"]
["Dictionnaire Reikspiel/Khazalid",21,0,0,7,"I","Livres","Création Personnelle","Langues","Royaumes des nains","Non"]
["Dictionnaire Reikspiel/Kislevarin",10,0,0,10,"C","Livres","Création Personnelle","Langues","Kislev","Non"]
["Dictionnaire Reikspiel/Norse",5,0,0,5,"C","Livres","Création Personnelle","Langues","Norsca","Non"]
["Dictionnaire Reikspiel/Tiléen",8,0,0,8,"C","Livres","Création Personnelle","Langues","Tilée","Non"]
["Divagations du Fol Azluhr Tobias-Sol",12,0,0,12,"C","Livres","Comp 3","Autre","Autre","Non"]
["Divinations de Nowl l’Aveugle",27,0,0,9,"I","Livres","Web","Autre","Autre","Non"]
["Draconomicon/Codex Draconis",350,0,0,35,"TR","Livres","Web","Histoire","Draconologie","Oui"]
["Droit de la république de Tilée",144,0,0,48,"I","Livres","Création Personnelle","Droit","Tilée","Non"]
["Droit estalien",135,0,0,45,"I","Livres","Création Personnelle","Droit","Estalie","Non"]
["Du sang sur le Reik de Tobias Helmgart",10,0,0,10,"C","Livres","SablesP 10/ LMT1 124","Histoire/Sciences","Histoire/Sciences","Non"]
["Économie appliquée",10,0,0,5,"AC","Livres","Création Personnelle","Sciences","Économie","Non"]
["Écrits de Sigmar",4,0,0,10,"B","Livres","Mordheim 54","Théologie","Sigmar","Non"]
["Encyclopédie des morts-vivants de J.G Melber",400,0,0,20,"ER","Livres","Les Milles Trônes 2 211","Nécromancie","Nécromancie","Oui"]
["Encyclopédie d'Ikit la Griffe",3450,0,0,69,"U","Livres","Web","Magie","Magie","Oui"]
["Épopée de Marco Colombo",110,0,0,22,"R","Livres","Web","Histoire/Sciences","Histoire/Sciences","Non"]
["Essais chirurgicaux",75,0,0,15,"R","Livres","Création Personnelle","Médecine","Médecine","Oui"]
["Étude spéculative sur la nature des dieux",{"$f":"ROUNDUP((IF(F1306=\"U\",E1306*50,IF(F1306=\"ER\",E1306*20,IF(F1306=\"TR\",E1306*10,IF(F1306=\"R\",E1306*5,IF(F1306=\"I\",E1306*3,IF(F1306=\"AC\",E1306*2,IF(F1306=\"C\",E1306*1,IF(F1306=\"B\",E1306/3,IF(F1306=\"TC\",E1306/2)))))))))),0)","v":114},0,0,38,"I","Livres","TdR 10","Théologie",null,"Non"]
["Flore et autres plantes impériales",72,0,0,36,"AC","Livres","Création Personnelle","Sciences","Herboristerie/Botanique","Non"]
["Grand Livre du Désespoir",250,0,0,50,"R","Livres","Web","Démonologie","Démons","Oui"]
["Grandes heures de l'empire",28,0,0,14,"AC","Théâtre/Opéra","LMT 185","Arts","Arts","Non"]
["Grimoire Cardinal de l’Ordre d’Améthyste",250,0,0,50,"R","Livres","LRdS","Magie","Magie","Non"]
["Grimoire Cardinal de l’Ordre Doré",250,0,0,50,"R","Livres","LRdS","Magie","Magie","Non"]
["Grimoire Cardinal de l’Ordre Flamboyant",250,0,0,50,"R","Livres","LRdS","Magie","Magie","Non"]
["Grimoire Cardinal de l’Ordre Gris",250,0,0,50,"R","Livres","LRdS","Magie","Magie","Non"]
["Grimoire Cardinal de l’Ordre Lumineux",250,0,0,50,"R","Livres","LRdS","Magie","Magie","Non"]
["Grimoire Cardinal de la Confrérie d’Ambre",250,0,0,50,"R","Livres","LRdS","Magie","Magie","Non"]
["Grimoire Cardinal du Collège Céleste",250,0,0,50,"R","Livres","LRdS","Magie","Magie","Non"]
["Grimoire Cardinal du Collège de Jade",250,0,0,50,"R","Livres","LRdS","Magie","Magie","Non"]
["Grimoire Dæmonicus",1000,0,0,50,"ER","Livres","Web","Démonologie","Démons","Oui"]
["Grimoire de parchemins antiques",250,0,0,50,"R","Livres","LRdS","Magie","Magie","Non"]
["Grimoire des Jours Anciens",500,0,0,50,"TR","Livres","Web","Théologie","Ulthuan","Non"]
["Grimoire des Sorcières de glace",500,0,0,50,"TR","Livres","LRdS","Magie","Magie","Non"]
["Grimoire des tragédies",1000,0,0,50,"ER","Livres","Web","Théologie","Tristaris","Oui"]
["Grimoire Élémentaire de l’Ordre Doré",250,0,0,50,"R","Livres","LRdS","Magie","Magie","Non"]
["Grimoire Élémentaire de l’Ordre Flamboyant",250,0,0,50,"R","Livres","LRdS","Magie","Magie","Non"]
["Grimoire Élémentaire de l’Ordre Gris",250,0,0,50,"R","Livres","LRdS","Magie","Magie","Non"]
["Grimoire Élémentaire de l’Ordre Lumineux",250,0,0,50,"R","Livres","LRdS","Magie","Magie","Non"]
["Grimoire Élémentaire de la Confrérie d’Ambre",250,0,0,50,"R","Livres","LRdS","Magie","Magie","Non"]
["Grimoire Élémentaire du Collège Céleste",250,0,0,50,"R","Livres","LRdS","Magie","Magie","Non"]
["Grimoire Élémentaire du Collège de Jade",250,0,0,50,"R","Livres","LRdS","Magie","Magie","Non"]
["Grimoire Mystique de l’Ordre d’Améthyste",250,0,0,50,"R","Livres","LRdS","Magie","Magie","Non"]
["Grimoire Mystique de l’Ordre d’Améthyste",250,0,0,50,"R","Livres","LRdS","Magie","Magie","Non"]
["Grimoire Mystique de l’Ordre Doré",250,0,0,50,"R","Livres","LRdS","Magie","Magie","Non"]
["Grimoire Mystique de l’Ordre Flamboyant",250,0,0,50,"R","Livres","LRdS","Magie","Magie","Non"]
["Grimoire Mystique de l’Ordre Gris",250,0,0,50,"R","Livres","LRdS","Magie","Magie","Non"]
["Grimoire Mystique de l’Ordre Lumineux",250,0,0,50,"R","Livres","LRdS","Magie","Magie","Non"]
["Grimoire Mystique de la Confrérie d’Ambre",250,0,0,50,"R","Livres","LRdS","Magie","Magie","Non"]
["Grimoire Mystique du Collège Céleste",250,0,0,50,"R","Livres","LRdS","Magie","Magie","Non"]
["Grimoire Mystique du Collège de Jade",250,0,0,50,"R","Livres","LRdS","Magie","Magie","Non"]
["Grimoire Necronium de W'soran",1000,0,0,50,"ER","Livres","Web","Nécromancie","Nécromancie","Oui"]
["Grimoire Verum",175,0,0,35,"R","Livres","Web","Théologie","Ecate","Oui"]
["Guide de survie culinaire",26,0,0,26,"C","Livres","Création Personnelle","Gastronomie",null,"Non"]
["Heldenhammer",24,0,0,12,"AC","Théâtre/Opéra","LMT 185","Arts","Arts","Non"]
["Herbier du royaume de Bretonnie",102,0,0,51,"AC","Livres","Création Personnelle","Sciences","Herboristerie/Botanique","Non"]
["Histoire de l’Empire/Historiata Imperiatus",45,0,0,45,"C","Livres","MdlN 76/ Web","Histoire","Empire","Non"]
["Histoire de l’Estalie",120,0,0,40,"I","Livres","Création Personnelle","Histoire","Estalie","Non"]
["Histoire de la Bretonnie",105,0,0,35,"I","Livres","Création Personnelle","Histoire","Bretonnie","Non"]
["Histoire de l'Arabie",168,0,0,56,"I","Livres","Création Personnelle","Histoire","Arabie","Non"]
["Histoire du Kislev",40,0,0,40,"C","Livres","Création Personnelle","Histoire","Kislev","Non"]
["Humble Traité sur la Nature de la Magie",200,0,0,100,"AC","Livres","Web","Magie","Magie","Non"]
["Inintitulé par Nemo de Nuln",220,0,0,22,"TR","Livres","Web","Sciences","Alchimie","Non"]
["Interprétations de Kadon",150,0,0,15,"TR","Livres","LMT 2 211ff","Sciences/Nécromancie","Sciences/Nécromancie","Oui"]
["Journal d’Expédition de Johannes Steinkopf",120,0,0,24,"R","Livres","SablesP 115","Sciences","Archéologie/Paléontologie","Oui"]
["Journal de bord marienbourgeois (Wagenaers)",500,0,0,50,"TR","Livres","The Thousand Islas 30","Sciences","Anthropologie/Sociologie","Non"]
["Journal de Janko Bernstorff",6,0,0,11,"TC","Livres","Web","Sciences","Anthropologie/Sociologie","Non"]
["Journal de Johan Beckstein",36,0,0,18,"AC","Livres","Web","Sciences","Anthropologie/Sociologie","Non"]
["Journal de la rue de la Vermine",46,0,0,23,"AC","Livres","MdlN 3","Sciences","Anthropologie/Sociologie","Oui"]
["Journal de Vincenzo Corenzo",36,0,0,18,"AC","Livres","Web","Sciences","Anthropologie/Sociologie","Non"]
["Journal de Werner Stoltz",10,0,0,10,"C","Livres","TdR 12","Sciences","Anthropologie/Sociologie","Non"]
["Journaux du Père Igyori Rhyurvic de Brünmarl",150,0,0,50,"I","Livres","Web","Théologie","Ulthuan","Non"]
["L’art de la guerre (Myrmidia)",66,0,0,33,"AC","Livres","TdR 40","Stratégie/Tactique","Stratégie/Tactique","Non"]
["L’Emprise Sombre",210,0,0,42,"R","Livres","SablesP 104","Théologie",null,"Oui"]
["L’équilibre des Six Matières",200,0,0,40,"R","Livres","SablesP 68","Magie","Magie","Non"]
["L’Étrange Histoire du docteur Zhiekill et de Mister Chaïda",36,0,0,12,"I","Théâtre/Opéra","LRG 73","Arts","Arts","Non"]
["L’homme écorché",380,0,0,38,"TR","Livres","WJDR 29","Nécromancie","Nécromancie","Oui"]
["L’invasion de la Grande Forêt de l'Empire",480,0,0,24,"ER","Livres","Ordre Noir 51","Histoire","Empire","Oui"]
["La Chambre sanglante",150,0,0,15,"TR","Théâtre/Opéra","Web","Arts","Arts","Oui"]
["La Chanson de Gilles (saga)",24,0,0,12,"AC","Théâtre/Opéra","Web","Arts","Opéra","Non"]
["La chasse aux sorcières",260,0,0,26,"TR","Livres","Ordre Noir 51","Théologie","Tzeentch","Oui"]
["La Chute/Malédiction de Kavzar",280,0,0,28,"TR","Livres","Web","Histoire","Tilée","Oui"]
["La Clé d'Hermès (Ecate)",90,0,0,30,"I","Livres","Web","Sciences","Alchimie","Oui"]
["La Conduite à tenir pour les défenseurs de la foi",5,0,0,5,"C","Livres","FdRC 9","Droit","Empire","Non"]
["La Contrainte des Démons",{"$f":"ROUNDUP((IF(F1372=\"U\",E1372*50,IF(F1372=\"ER\",E1372*20,IF(F1372=\"TR\",E1372*10,IF(F1372=\"R\",E1372*5,IF(F1372=\"I\",E1372*3,IF(F1372=\"AC\",E1372*2,IF(F1372=\"C\",E1372*1,IF(F1372=\"B\",E1372/3,IF(F1372=\"TC\",E1372/2)))))))))),0)","v":150},0,0,30,"R","Livres","Web","Théologie","Ecate","Oui"]
["La Flamme Éternelle",250,0,0,50,"R","Livres","Web","Théologie","Ulthuan","Non"]
["La Généalogie des Von Carstein",360,0,0,36,"TR","Livres",null,"Généalogie/Héraldique","Vampirologie","Oui"]
["La haute gastronomie bretonnienne",25,0,0,50,"TC","Livres","Création Personnelle","Gastronomie","Bretonnie","Non"]
["La légende de Maldred",6,0,0,6,"C","Livres","DdD 6","Histoire","Bretonnie","Non"]
["La Légende de Maldred (saga)",40,0,0,20,"AC","Théâtre/Opéra","LDD 6","Généalogie/Héraldique","Arts","Non"]
["La Machinerie infernale du désir, ou de l'amour",141,0,0,47,"I","Théâtre/Opéra","Dying of the Light 87","Arts","Sexualité","Non"]
["La Main de Gloire et ses Propriété",{"$f":"ROUNDUP((IF(F1379=\"U\",E1379*50,IF(F1379=\"ER\",E1379*20,IF(F1379=\"TR\",E1379*10,IF(F1379=\"R\",E1379*5,IF(F1379=\"I\",E1379*3,IF(F1379=\"AC\",E1379*2,IF(F1379=\"C\",E1379*1,IF(F1379=\"B\",E1379/3,IF(F1379=\"TC\",E1379/2)))))))))),0)","v":380},0,0,38,"TR","Livres","Web","Nécromancie","Nécromancie","Oui"]
["La Montée de Middenheim, Chute et Faux Pas",13,0,0,25,"TC","Livres","Web","Histoire","Empire","Non"]
["La Noire Malédiction des nécrarques",940,0,0,47,"ER","Livres","MdlN 56","Nécromancie","Nécromancie","Oui"]
["La peste & les Principautés",20,0,0,20,"C","Livres","TaT 48","Médecine","Médecine","Non"]
["La Quête de l'Amour perdu",6,0,0,6,"C","Livres","Bestiaire 72","Autre","Autre","Non"]
["La vie d’un mercenaire dans les Principautés Frontalières de Detlev Veidt",22,0,0,11,"AC","Livres","Web","Histoire/Stratégie/Tactique","Histoire/Stratégie/Tactique","Non"]
["La Vie de Solkan",60,0,0,6,"TR","Livres","Ordre Noir 49","Théologie","Solkan","Non"]
["La Vraie Nature de Tzeentch",330,0,0,33,"TR","Livres","Web","Théologie","Tzeentch","Oui"]
["Lai du Chevalier Vampire",33,0,0,11,"I","Livres","MdlN 8","Autre","Autre","Oui"]
["L'anneau des Umberogens ",42,0,0,14,"I","Théâtre/Opéra","Web","Arts","Opéra","Non"]
["L'art de l'habileté politique de Gossipa Lotta",44,0,0,22,"AC","Livres","Web","Sciences","Anthropologie/Sociologie","Non"]
["L'art du siège",48,0,0,24,"AC","Livres",null,"Stratégie/Tactique","Stratégie/Tactique","Non"]
["Le Barbare de Seville ",48,0,0,16,"I","Théâtre/Opéra","Web","Arts","Opéra","Non"]
["Le bréviaire de la souffrance",96,0,0,48,"AC","Livres","TdR 50","Théologie","Shallya","Non"]
["Le Cône Sombre et les effets du sommet",{"$f":"ROUNDUP((IF(F1393=\"U\",E1393*50,IF(F1393=\"ER\",E1393*20,IF(F1393=\"TR\",E1393*10,IF(F1393=\"R\",E1393*5,IF(F1393=\"I\",E1393*3,IF(F1393=\"AC\",E1393*2,IF(F1393=\"C\",E1393*1,IF(F1393=\"B\",E1393/3,IF(F1393=\"TC\",E1393/2)))))))))),0)","v":640},0,0,32,"ER","Livres","Web","Théologie","Tzeentch","Oui"]
["Le Credo d’Ulric",92,0,0,46,"AC","Livres","TdR 67","Théologie","Ulric","Non"]
["Le Culte de Véréna",62,0,0,31,"AC","Livres","Ordre Noir 51","Théologie","Véréna","Non"]
["Le Culte du Rat Cornu",680,0,0,34,"ER","Livres","Ordre Noir 51","Théologie","Le Rat cornu","Oui"]
["Le Désastre des chutes de Duskany",45,0,0,15,"I","Livres","MdlN 5","Histoire","Lustrie","Non"]
["Le Duc de Tilée",3,0,0,8,"B","Théâtre/Opéra","VdD1 56","Arts","Arts","Non"]
["Le Geistbuch",102,0,0,51,"AC","Livres","TdR 55","Théologie","Sigmar","Non"]
["Le Grand livre des esprits",500,0,0,50,"TR","Livres","Création Personnelle","Esprits","Esprits","Oui"]
["Le Lay d'Isemberg",2,0,0,1,"AC","Livres","Universal Price List 56","Théologie",null,"Non"]
["Le Livre de la Maîtrise Runique",680,0,0,34,{"$f":"IF(SelectRace=\"Nain\",\"R\",\"ER\")","v":"ER"},"Livres","RdTeRdK 27","Runes","Runes","Non"]
["Le livre de Sigmar",110,0,0,55,"AC","Livres","TdR 55","Théologie","Sigmar","Non"]
["Le livre des Actes de Barak Varr",258,0,0,86,"I","Livres","Web","Histoire","Royaumes des nains","Non"]
["Le livre des jours",150,0,0,30,"R","Livres",null,"Astronomie","Astronomie","Non"]
["Le livre des Lamentations",100,0,0,20,"R","Livres","Web","Histoire","Empire","Non"]
["Le livre des Lois",210,0,0,42,"R","Livres","Web","Théologie","Solkan","Non"]
["Le livre des portes",86,0,0,43,"AC","Livres","TdR 35","Théologie","Morr","Non"]
["Le livre des verts feuillages",88,0,0,44,"AC","Livres","TdR 62","Théologie","Rhya","Non"]
["Le livre Sacré de L'Ordre Noir d'Otto Llorga",100,0,0,2,"U","Livres","Ordre Noir 34","Histoire","Solkan","Oui"]
["Le Manuel des Tortures en Arabie",100,0,0,20,"R","Livres","SablesP 68","Autre","Autre","Oui"]
["Le Marchand de Sorcellerie",30,0,0,10,"I","Théâtre/Opéra","Web, Dying of the Light 87","Arts","Arts","Non"]
["Le Petit Prince du Kislev",4,0,0,11,"B","Théâtre/Opéra","VdD1 62","Arts","Arts","Non"]
["Le récit secret de Luther Harkon",440,0,0,22,"ER","Livres","Web","Histoire","Lustrie","Oui"]
["Le Scarabée de la Mort (saga)",200,0,0,20,"TR","Théâtre/Opéra","LSL 11","Arts","Arts","Oui"]
["Le testament de Pergunda",80,0,0,40,"AC","Livres","TdR 50","Théologie","Shallya","Non"]
["Légendes du Moussillon",36,0,0,12,"I","Livres","DdD 29","Autre","Autre","Non"]
["L'Épée d'Urtur",150,0,0,30,"R","Livres","Web","Théologie","Ecate","Non"]
["Les Arts Sombres",220,0,0,44,"R","Livres","VdD3 79","Démonologie","Athée","Oui"]
["Les aventures de Talima la sauvage",10,0,0,5,"AC","Livres","LTR 111","Autre","Autre","Non"]
["Les Bénédictions aux Vivants et aux Morts",110,0,0,55,"AC","Livres","SablesP 68","Théologie","Ormazd/L'Unique","Non"]
["Les carnets de voyage de Brahim Jellahl",57,0,0,19,"I","Livres","SablesP 290/Web","Sciences","Anthropologie/Sociologie","Non"]
["Les Contes de l’albatros",86,0,0,43,"AC","Livres","TdR 29","Théologie","Manann","Non"]
["Les délices du Sanglochon",30,0,0,15,"AC","Livres","Création Personnelle","Gastronomie","Empire","Non"]
["Les Diatribes de Drivot",20,0,0,10,"AC","Livres","Web","Histoire","Lustrie","Non"]
["Les écoles de la magie Noire",100,0,0,10,"TR","Livres","Ordre Noir 51","Nécromancie","Nécromancie","Oui"]
["Les écrits de Stillmensch",30,0,0,10,"I","Livres","Web","Histoire","Lustrie","Non"]
["Les Enfants sages",45,0,0,9,"R","Théâtre/Opéra","Web","Arts","Arts","Non"]
["Les félicités du Moot",38,0,0,19,"AC","Livres","Mordheim 130","Gastronomie","Empire","Non"]
["Les grands grafs de Middenheim",8,0,0,8,"C","Livres","FdRC 7","Histoire","Empire","Non"]
["Les grands principes de l'architecture",50,0,0,25,"AC","Livres","Création Personnelle","Sciences","Architecture","Non"]
["Les Guerres d’Attitudes de Renst Gibbonstein",24,0,0,12,"AC","Livres","Web","Histoire","Empire","Non"]
["Les leçons du Rat Cornu",55,0,0,11,"R","Livres","FdRC 39","Théologie","Rat Cornu","Oui"]
["Les livres de Nagash",1400,0,0,70,"ER","Livres","MdlN 60","Nécromancie","Nécromancie","Oui"]
["Les Marées de l'histoire",10,0,0,10,"C","Livres","VdD3 47","Philosophie","Philosophie","Non"]
["Les Mille et Une Années d’Errance",110,0,0,55,"AC","Livres","SablesP 26","Histoire","Arabie","Non"]
["Les mots de Myrmidia",38,0,0,38,"C","Livres","Templar Knight 7","Théologie","Myrmidia","Non"]
["Les mystères du dix",{"$f":"ROUNDUP((IF(F1438=\"U\",E1438*50,IF(F1438=\"ER\",E1438*20,IF(F1438=\"TR\",E1438*10,IF(F1438=\"R\",E1438*5,IF(F1438=\"I\",E1438*3,IF(F1438=\"AC\",E1438*2,IF(F1438=\"C\",E1438*1,IF(F1438=\"B\",E1438/3,IF(F1438=\"TC\",E1438/2)))))))))),0)","v":162},0,0,54,"I","Livres","TdR 46","Théologie","Ranald","Non"]
["Les pérégrinations de Yin-Tuan",162,0,0,54,"I","Livres","Web","Histoire","Lustrie","Non"]
["Les psaumes du Corbeau",92,0,0,46,"AC","Livres","TdR 35","Théologie","Morr","Non"]
["Les races ancestrales de Volans",30,0,0,10,"I","Livres","RdS 21","Histoire",null,"Non"]
["Les Rituels de l’ancien bosquet",94,0,0,47,"AC","Livres","TdR 62","Théologie","Taal","Non"]
["Les secrets de la cuisine estalienne",38,0,0,19,"AC","Livres","Création Personnelle","Gastronomie","Estalie","Non"]
["Les Sentiers de l’été",96,0,0,48,"AC","Livres","TdR 62","Théologie","Rhya","Non"]
["Les Sept Voyages de Sembid le Marin",30,0,0,30,"C","Livres","SablesP 14","Autre","Autre","Non"]
["Les skavens existent et ils sont parmi nous",120,0,0,24,"R","Livres","FdRC 4","Sciences","Anthropologie/Sociologie","Oui"]
["Les sursauts de la chair",90,0,0,18,"R","Livres","Comp 54","Médecine","Médecine","Oui"]
["Les Vampires et leur lignée de Maximullian Sommers",110,0,0,22,"R","Livres","MdlN 16/LMT 211","Généalogie/Héraldique","Généalogie/Héraldique","Oui"]
["Lexique Comparatif des Patronymes Démoniaques",{"$f":"ROUNDUP((IF(F1449=\"U\",E1449*50,IF(F1449=\"ER\",E1449*20,IF(F1449=\"TR\",E1449*10,IF(F1449=\"R\",E1449*5,IF(F1449=\"I\",E1449*3,IF(F1449=\"AC\",E1449*2,IF(F1449=\"C\",E1449*1,IF(F1449=\"B\",E1449/3,IF(F1449=\"TC\",E1449/2)))))))))),0)","v":440},0,0,22,"ER","Livres","Web","Démonologie","Démonologie","Oui"]
["Liber Bubonicus",165,0,0,33,"R","Livres","Web","Théologie","Le Rat cornu/Nurgle","Oui"]
["Liber Carnagia",350,0,0,35,"TR","Livres","Web","Théologie","Khorne","Oui"]
["Liber Chaotica",560,0,0,56,"TR","Livres","RdS 48","Magie","Magie","Oui"]
["Liber Infectius",450,0,0,45,"TR","Livres","Web","Théologie","Nurgle","Oui"]
["Liber Lupus",98,0,0,49,"AC","Livres","TdR 67","Théologie","Ulric","Non"]
["Liber malefic de Marius Holseher",800,0,0,80,"TR","Livres","TdC 89","Géographie","Désolation du Chaos","Oui"]
["Liber Malificorum",510,0,0,51,"TR","Livres","Web","Démonologie","Athée","Oui"]
["Liber Manaan",104,0,0,52,"AC","Livres","TdR 29","Théologie","Manann","Non"]
["Liber Mortis de Frederick Van Hal",800,0,0,40,"ER","Livres","Web","Nécromancie","Nécromancie","Oui"]
["Liber Mutatis",500,0,0,50,"TR","Livres","Web","Théologie","Tzeentch","Oui"]
["Liber Sanguinis",380,0,0,50,"TR","Livres","The Corrupt Kingdon of Bretonnia 23","Théologie","Khorne","Oui"]
["Liber Sinicitus",{"$f":"ROUNDUP((IF(F1461=\"U\",E1461*50,IF(F1461=\"ER\",E1461*20,IF(F1461=\"TR\",E1461*10,IF(F1461=\"R\",E1461*5,IF(F1461=\"I\",E1461*3,IF(F1461=\"AC\",E1461*2,IF(F1461=\"C\",E1461*1,IF(F1461=\"B\",E1461/3,IF(F1461=\"TC\",E1461/2)))))))))),0)","v":450},0,0,45,"TR","Livres","Web","Théologie","Slaanesh","Oui"]
["Liber Spiritum",300,0,0,30,"TR","Livres","Web","Théologie","Ecate","Oui"]
["Liber Stromfels",215,0,0,43,"R","Livres","Création Personnelle","Théologie","Stormfels","Oui"]
["Libro de Destreza",220,0,0,22,"TR","Livres","SofS 120","Autre","Autre","Non"]
["Librum Foetida",180,0,0,18,"TR","Livres","Les chevaliers du Graal 83","Théologie","Nurgle","Oui"]
["L'infernale machinerie du désir",21,0,0,7,"I","Théâtre/Opéra","Web","Arts","Arts","Non"]
["Litanies de la Main Pourpre",80,0,0,40,"AC","Livres","Web","Théologie","Tzeentch","Oui"]
["Litanies de la nuit glacée",210,0,0,21,"TR","Livres","SablesP 110","Nécromancie","Nécromancie","Oui"]
["Livre (collé et imprimé)",350,0,0,35,"TR","Livres","Arsenal 65"]
["Livre (relié et imprimé)",200,0,0,20,"TR","Livres","Arsenal 65"]
["Livre de cuisine impériale",10,0,0,10,"C","Livres","Création Personnelle","Gastronomie","Empire","Non"]
["Livre de magie Fimir de Rakka",100,0,0,10,"TR","Livres","Dying of the Light 108","Magie","Magie","Oui"]
["Livre des Morts d'Abdul Ben Raschid",200,0,0,20,"TR","Livres","Web","Nécromancie","Nécromancie","Oui"]
["Livre des Ombres du Désespoir",330,0,0,33,"TR","Livres","Web","Théologie","Malal","Oui"]
["Livre des profondeurs",36,0,0,18,"AC","Livres",null,"Sciences","Hydrologie/Océanologie","Non"]
["Livre des rancunes",500,0,0,100,"R","Livres","Les Maîtres de la Nuit ","Droit","Royaumes des nains","Non"]
["Livre enluminé",350,0,0,35,"TR","Livres","Arsenal 65"]
["Livre impie de Hashut",500,0,0,50,"TR","Livres","TdC 169","Théologie","Hashut","Oui"]
["Livre sacré de Dazh",60,0,0,20,"I","Livres","Web","Théologie","Dazh","Non"]
["Lois des Gospodars",78,0,0,26,"I","Livres","Création Personnelle","Droit","Kislev","Non"]
["Lois des Ungols",69,0,0,23,"I","Livres","Création Personnelle","Droit","Kislev","Non"]
["Lois royales et somptuaires de Bretonnie",423,0,0,141,"I","Livres","Les Chevaliers du Graal 30","Droit","Bretonnie","Non"]
["Luccinia de Guiseppe Pastrami ",45,0,0,15,"I","Théâtre/Opéra","Web","Arts","Opéra","Non"]
["Luxquodratum",680,0,0,34,{"$f":"IF(SelectRace=\"Nain\",\"R\",\"ER\")","v":"ER"},"Livres","RdTeRdK 27","Runes","Runes","Oui"]
["Malal: Ami ou Ennemi?",330,0,0,33,"TR","Livres","Web","Théologie","Malal","Oui"]
["Manuscrits perdus de Léonardo di Miragliano",600,0,0,60,"TR","Livres","Web","Ingénierie","Ingénierie","Non"]
["Marietta, la Fille de Nuln ",24,0,0,12,"AC","Théâtre/Opéra","VdD1 63","Arts","Arts","Non"]
["Mathématiques appliquées d'Arabie",45,0,0,15,"I","Livres",null,"Sciences","Mathématiques/Statistiques","Non"]
["Méditations sur le culte de Sigmar",30,0,0,30,"C","Livres","TdR 59","Théologie","Sigmar","Non"]
["Mémoire du Forgétoile",100,0,0,20,"R","Livres","SablesP 110","Sciences","Métallurgie","Non"]
["Merveilleux Voyages de Marco Polare",5,0,0,5,"C","Livres","SablesP 24","Autre","Autre","Non"]
["Mes voyages au Kislev du Frère Begel",22,0,0,22,"C","Livres","Web","Sciences","Anthropologie/Sociologie","Non"]
["Mes Voyages avec Gotrek de Félix Jaeger",{"$f":"ROUNDUP((IF(F1493=\"U\",E1493*50,IF(F1493=\"ER\",E1493*20,IF(F1493=\"TR\",E1493*10,IF(F1493=\"R\",E1493*5,IF(F1493=\"I\",E1493*3,IF(F1493=\"AC\",E1493*2,IF(F1493=\"C\",E1493*1,IF(F1493=\"B\",E1493/3,IF(F1493=\"TC\",E1493/2)))))))))),0)","v":20},0,0,20,"C","Livres","Web","Autre","Autre","Non"]
["Mille et Une blagues Norses",{"$f":"ROUNDUP((IF(F1494=\"U\",E1494*50,IF(F1494=\"ER\",E1494*20,IF(F1494=\"TR\",E1494*10,IF(F1494=\"R\",E1494*5,IF(F1494=\"I\",E1494*3,IF(F1494=\"AC\",E1494*2,IF(F1494=\"C\",E1494*1,IF(F1494=\"B\",E1494/3,IF(F1494=\"TC\",E1494/2)))))))))),0)","v":40},0,0,8,"R","Livres","Web","Autre","Autre","Non"]
["Minuit et le chat noir",120,0,0,40,"I","Livres","TdR 46","Théologie","Ranald","Non"]
["Muse de Moussilon: Vers érotiques Bretonniens",50,0,0,10,"R","Livres","Web","Autre","Autre","Non"]
["Mythe Dawi",115,0,0,23,"R","Livres","Web","Histoire/Théologie","Histoire/Théologie","Oui"]
["Mythes et légendes ",48,0,0,48,"C","Livres","Création Personnelle","Arts","Arts","Non"]
["Opuscules des enseignements de Véréna",104,0,0,52,"AC","Livres","TdR 11","Théologie","Véréna","Non"]
["Ordonnance impériale sur la sorcellerie",10,0,0,5,"AC","Livres","RdS 65","Droit","Empire","Non"]
["Ouvrages interdits",300,0,0,15,"ER","Livres","Web","Théologie","Necoho","Oui"]
["Pandemonius",760,0,0,38,"ER","Livres","Web","Démonologie","Athée","Oui"]
["Parchemins de la Vierge Noire",135,0,0,27,"R","Livres","TdR 165","Théologie",null,"Non"]
["Poisons, venins et mucus: un précis de toxicologie",75,0,0,25,"I","Livres","Création Personnelle","Médecine","Médecine","Oui"]
["Précis de cartographie impériale",76,0,0,38,"AC","Livres","Création Personnelle","Géographie","Empire","Non"]
["Précis fantastique de Reinholt Schent",80,0,0,40,"AC","Livres","TdC 119","Sciences","Zoologie","Oui"]
["Précis géographique du Talabecland",20,0,0,40,"TC","Livres","Ordre Noir 51","Géographie","Empire","Non"]
["Précis sur la Grande Forêt",120,0,0,40,"I","Livres","Ordre Noir 51","Géographie","Bretonnie","Non"]
["Prendre un Chat pour Femme",12,0,0,12,"C","Théâtre/Opéra","Web","Arts","Arts","Non"]
["Principa Herbologium",165,0,0,55,"I","Livres","Comp 54","Sciences","Herboristerie/Botanique","Non"]
["Problèmes avec la Part d'Ombre des Démons",400,0,0,40,"TR","Livres","Web","Démonologie","Athée","Oui"]
["Pox Vobiscum",{"$f":"ROUNDUP((IF(F1512=\"U\",E1512*50,IF(F1512=\"ER\",E1512*20,IF(F1512=\"TR\",E1512*10,IF(F1512=\"R\",E1512*5,IF(F1512=\"I\",E1512*3,IF(F1512=\"AC\",E1512*2,IF(F1512=\"C\",E1512*1,IF(F1512=\"B\",E1512/3,IF(F1512=\"TC\",E1512/2)))))))))),0)","v":680},0,0,34,"ER","Livres","Web","Théologie","Nurgle","Oui"]
["Qua’rum",124,0,0,62,"AC","Livres","SablesP 68","Théologie","Ormazd/L'Unique","Non"]
["Recueil de chants d'opéra",24,0,0,12,"AC","Théâtre/Opéra","Création Personnelle","Arts","Opéra","Non"]
["Recueil de chants religieux",42,0,0,21,"AC","Théâtre/Opéra","Création Personnelle","Théologie","Arts","Non"]
["Recueil de cuisine du Nippon",250,0,0,50,"R","Livres","Création Personnelle","Gastronomie","Nippon","Non"]
["Recueil de partitions",70,0,0,35,"AC","Théâtre/Opéra","Création Personnelle","Arts","Arts","Non"]
["Recueil de poésie",20,0,0,10,"AC","Théâtre/Opéra","Création Personnelle","Arts","Arts","Non"]
["Recueil de potiologie",120,0,0,40,"I","Livres","Création Personnelle","Magie","Magie","Oui"]
["Recueil des Divinations célestines/Livre Céleste des Divinations",90,0,0,18,"R","Livres","TdC 86","Nécromancie","Nécromancie","Oui"]
["Recueil des encycliques des Grands Théogonistes",84,0,0,84,"C","Livres","Création Personnelle","Théologie","Sigmar","Non"]
["Réflexions sur la Mortalité, l’Immortalité et l’Immoralité",190,0,0,19,"TR","Livres","SablesP 110","Philosophie","Philosophie","Oui"]
["Requiem",{"$f":"ROUNDUP((IF(F1523=\"U\",E1523*50,IF(F1523=\"ER\",E1523*20,IF(F1523=\"TR\",E1523*10,IF(F1523=\"R\",E1523*5,IF(F1523=\"I\",E1523*3,IF(F1523=\"AC\",E1523*2,IF(F1523=\"C\",E1523*1,IF(F1523=\"B\",E1523/3,IF(F1523=\"TC\",E1523/2)))))))))),0)","v":60},0,0,6,"TR","Théâtre/Opéra","Web","Arts","Arts","Oui"]
["Rêves Sombres et Loisirs Interdits",30,0,0,6,"R","Livres","Web","Arts","Sexualité","Non"]
["Rouleaux de Zandri",1750,0,0,35,"U","Livres","LMT 2 225","Nécromancie","Nécromancie","Oui"]
["Saga du Redoutable Yngvarr Lovarsson",150,0,0,30,"R","Théâtre/Opéra","Web","Histoire","Terres des morts","Oui"]
["Saga du scarabée de la mort",100,0,0,20,"R","Livres","LSL 11","Autre","Autre","Non"]
["Saga Kisleva : 100 Kislevites qui moururent glorieusement",32,0,0,16,"AC","Livres","Web","Histoire","Kislev","Non"]
["Sermons de Verena",90,0,0,45,"AC","Livres","MdlN 25","Théologie","Véréna","Non"]
["Sièges et armes de siège d'Otto von Ottoheim III",114,0,0,38,"I","Livres","Templar Knight 7","Stratégie/Tactique","Stratégie/Tactique","Non"]
["Sigmar – Histoire d’un dieu vivant",105,0,0,21,"R","Livres","Ordre Noir 51","Théologie","Sigmar","Non"]
["Sigmar l'Empereur! / La Vie de Sigmar",42,0,0,21,"AC","Livres","Comp 20/ SablesP 26","Histoire","Empire","Non"]
["Songe d'une vie d'épée",24,0,0,8,"I","Théâtre/Opéra","Web","Arts","Arts","Non"]
["Splendeurs de Tilée",56,0,0,28,"AC","Livres","Création Personnelle","Gastronomie","Tilée","Non"]
["Summa Magica",150,0,0,30,"R","Livres","RdS 33","Magie","Magie","Non"]
["Syntagma Canonum de Mathias Bleuster",30,0,0,30,"C","Livres","Liber Fanatica 8 36","Droit","Empire","Non"]
["Tablettes strygiennes",4500,0,0,90,"U","Livres","LMT 2 225","Nécromancie","Nécromancie","Oui"]
["Tactiques et Stratégies",190,0,0,38,"R","Livres","Templar Knight 7","Stratégie/Tactique","Stratégie/Tactique","Non"]
["Teutognengeschichte",90,0,0,45,"AC","Livres","TdR 67","Théologie","Ulric","Non"]
["Tome de Droit de Talabheim",90,0,0,30,"I","Livres","TaT 19","Droit","Empire","Non"]
["Tome de la Corruption",160,0,0,32,"R","Livres","TdC 90","Théologie","Chaos","Oui"]
["Tome de la Sagesse",550,0,0,55,"TR","Livres","MdlN 31","Théologie","Véréna","Non"]
["Tomes du Grand Tribunal des Édits",105,0,0,35,"I","Livres","TaT 8","Droit","Empire","Non"]
["Traité de cuisine d'Inja",90,0,0,30,"I","Livres","Création Personnelle","Gastronomie","Inja","Non"]
["Traité de cuisine du Cathay",120,0,0,40,"I","Livres","Création Personnelle","Gastronomie","Cathay","Non"]
["Traité de géologie et minéralogie",60,0,0,30,"AC","Livres","Création Personnelle","Sciences","Géologie/Minéralogie","Non"]
["Traité de médecine de l'université d'Altdorf",255,0,0,51,"R","Livres","Création Personnelle","Médecine","Médecine","Oui"]
["Traité des divinités antiques d'Arabie",60,0,0,30,"AC","Livres","Création Personnelle","Histoire/Théologie","Histoire/Théologie","Non"]
["Traité d'Étiquette et protocole",120,0,0,40,"I","Livres","Création Personnelle","Généalogie/Héraldique","Généalogie/Héraldique","Non"]
["Traité ethnographique et culturel",54,0,0,27,"AC","Livres","Création Personnelle","Sciences","Anthropologie/Sociologie","Non"]
["Traité impérial d'ingénierie",90,0,0,45,"AC","Livres","Création Personnelle","Ingénierie","Ingénierie","Non"]
["Traité sur l’Engeance du Chaos de Dieter Liebnitz",760,0,0,38,"ER","Livres","Web","Sciences","Anthropologie/Sociologie","Oui"]
["Treatis Necris de Gottlieb le Rigoriste",600,0,0,30,"ER","Livres","LMT 2 211","Nécromancie","Nécromancie","Oui"]
["Un modeste traité sur la nature la magie",60,0,0,20,"I","Livres","RdS 18","Magie","Magie","Non"]
["Une brève histoire des cultes de l'Empire",21,0,0,21,"C","Livres","Web","Histoire","Empire","Non"]
["Une collection de cas confirmés de Sung Tzu",205,0,0,41,"R","Livres","Web","Médecine","Médecine","Non"]
["Une Considération Exhaustive du Chaos",400,0,0,40,"TR","Livres","Web","Théologie","Chaos","Oui"]
["Vade-mecum de Goelen",500,0,0,50,"TR","Livres","Comp 53","Médecine","Médecine","Non"]
["Véritable récit de la saga d’Erik l’Égaré",30,0,0,15,"AC","Livres","SablesP 15","Autre","Autre","Non"]
["Verrah Rubicon",30,0,0,15,"AC","Livres","Web","Théologie","Véréna","Non"]
["Versets de Macadamnus de Greill",90,0,0,30,"I","Livres","Web","Théologie",null,"Oui"]
["Visions de Saint Ehrlich",120,0,0,40,"I","Livres","MdlN 41","Théologie","Sigmar","Oui"]
["Voyages au Pays Perdu de August Grotp",11,0,0,21,"TC","Livres","Dying of the Light 127","Géographie","Pays Perdu","Non"]

{"sheet":"Obj.Magiques et Rituels","index":15,"n_rows":266,"n_cols":8,"rows_kept":266,"cut":false,"hidden":false,"merged":[]}
["Nom","ENC","Con.Académique","Pouvoir","Référence",null,"Nom du rituel","Référence"]
["Accumulateur à surcharge de puissance",150,"Ingénierie","Technomage équipé lance 2X les dés et garde le meilleur résultat","FdRC 74",null,"L'armée des morts","TUTC 111"]
["Amulette Bouclier amazone",0,"Théologie","Pour chaque Blessure lancez 1d10. Si résultat>Blessure, elles sont annulées.","Web",null,"La bénédiction d'Asaph","TTI 31"]
["Amulette d'Argent Vertueux",0,"Magie","Confère le Talent Parmi les Morts","TUTC 135",null,"La capture des esprits du vent","Web"]
["Amulette de cuivre 3 fois bénie",0,"Histoire","+1 dégâts subis, +20% E vs. Poison, Détection du poison","RdS 205",null,"La conjuration d'une créature des profondeurs","TTI 31"]
["Amulette de jade",0,"Théologie","Ignore le 1er pt de dégât de n'importe quel coup reçu","TdR 248",null,"La consécration","TdR 239"]
["Amulette de Monarion",0,"Magie","Confère au personnage les compétences Charisme et Commandement. Aura chaotique","Ordre Noir 105",null,"La création d’une bouteille enchantée","SablesP 247"]
["Amulette de Say-K'Thar",0,"Magie","+1 Mag pour lancer des sorts occultes uniquement","VdD2 42",null,"La danse sans fin","RdS 165"]
["Amulette de Shesh",0,"Démonologie","+10% FM et Soc. -20% FM vs Slaanesh -10% vs Mutation","LSL 88",null,"La distillation d'âme hurlante","TdC 88"]
["Amulette du Cœur de Dragon ",0,"Magie","Sort permanant: Linceul de ténèbres","Web",null,"La distillation d'homoncule/Création de familier","LRdS 185"]
["Amulette du Grand Cornu",0,"Magie","Permet de récupérer un point de blessure par heure","FdRC80",null,"La glorieuse et resplendissante transfiguration","VdD2 41"]
["Anneau de Fauschlag",0,"Histoire","+10% CC","RdS 205",null,"La gracieuse bénédiction commerciale de Händrich","LC 32"]
["Anneau de fer",0,"Runes","+1 PA au bras qui le porte","Karak 28",null,"La légion des morts","MdN 112"]
["Anneau de réserve",0,"Magie","Peut contenir un sort pour une durée illimitée déclenché instantanément (AG) par n’importe qui.","Ordre Noir 103",null,"La non-vie de Nagash (Lichéfaction)","Liche 10"]
["Anneau de Saint Horst",0,"Histoire","+20% Soc. et Talent Éloquence","WJDR 169",null,"La possession d'un corps","TUTC 111"]
["Anneau de sons",0,"Magie","Permet de lancer le sort de \"Sons\" 1x/heure sans compétence de Magie","Ordre Noir 72",null,"La pluie de sang","MdN 113"]
["Anneau de Trolitude",0,"Démonologie","Maudite. Donne mutation: Régénération + 1 Mutation et 1Pt. Folie/mois","Magnus 4 67",null,"La purification du réceptacle corrompu","VdD2 58"]
["Anneau de Vahanesh",0,"Nécromancie","Maudite: Tte personne avec Sens de la Magie peut percevoir les pensées du porteur","LMT 2 226",null,"La récolte des bourgeons putrescents","RdS 166"]
["Anneau de vie éternelle",0,"Nécromancie","Maudite: +10 B et ne subit plus les effets du vieillissement de manière éternelle","Ordre Noir 146",null,"La renaissance dans le sang","MdN 113"]
["Anneau des Carstein",0,"Histoire","Vampire: +3PA tts zones, régénère 1d10pts Blessures/round","MdN 114",null,"La ruine d’Umar","SablesP 269"]
["Anneau fatal du feu",0,"Magie","Si Test FM réussi :lance sort Boule de Feu d'une valeur de Magie de 3","RdS 205",null,"La transfiguration bestiale de Tchar l'omnipotent","WJDR 169"]
["Arbalète de Hubert le Vif",60,"Runes","Porte la rune majeure permanante de Perforation","Ordre Noir 113",null,"La vengeance ardente du cœur brisé","WJDR 242"]
["Arc aspic",75,"Magie","Dégâts de 4 + venin: La victime réussit un Test de E ou +2 Blessures","MdN 114",null,"La vengeance d’Ormazd (Anti mutation)","SablesP 297"]
["Arc de Shah’Razad",75,"Histoire","Arc elfique Précise, Rapide, relance 1x/round tests de CT sauf vs. elfes.","SablesP 298",null,"L'absorption d'un génie (She’al akra)","SablesP 296"]
["Arme démon",180,"Démonologie","Voir Tome de la Corruption pp.204-205","TdC 204",null,"L'appel de démon","TdC 233"]
["Arme du chaos",180,"Magie","Voir Tome de la Corruption pp.195-203","TdC 195",null,"L'appel de serviteur divin","TdR 239"]
["Armure de Cristal d'Azur amazone",400,"Magie","Pour chaque sort lancé sur le Porteur: +1 Mag à son prochain test d'incantation","Web",null,"L'architecte du Père W'soran","MdN 112"]
["Armure de Minuit",400,"Runes","Armure exceptionnelle qui protège contre toutes les armes ordinaires","Web",null,"Le corps doré","RdS 165"]
["Armure de Morkar",400,"Magie","Voir Tome de la Corruption pp.195-203 + S'anime d'elle-même","Web",null,"Le drain de vie","Liche 10"]
["Armure de servitude à Khaine",400,"Démonologie","Maudite. Le porteur regagne 1 point de blessure/round","Web",null,"Le grand sort d’invisibilité","Raban 12"]
["Armure du naufragé",260,"Théologie","Chemise d’écailles d’or, 4  PA au tronc et aux bras, Force +10%, Agilité +10%","Ordre Noir 88",null,"L'immobilisation du cercueil de Vikrishni (Arianka)","Godness 22"]
["Armure d'or de Mambrinio",400,"Runes","Immunise contre la Fureur d'Ulric (seul le 1er dé de Blessure compte)","Web",null,"Le réveil du printemps","DotF 26"]
["Armure Dragon",260,"Magie","3 PA ttes zones: +20 Endurance et +10 aux tests pour résister au feu et feu de dragon","TdD 26",null,"Le rite du sang stérile","RdS 166"]
["Armure du chaos",250,"Magie","5 PA ttes zones, E+5%, aucun malus d'armure, adaptative","TdC 195",null,"Le rituel d'exorcisme","TdC134"]
["Armure Scorpion de Sokth",40,"Histoire","2 PA bras et torse: Immu vs. environnement et malus terrain. Atk au CàC Empoisonnée (Lotus noir)","SablesP 298",null,"Le rituel d'infinité","C. Perso"]
["Arrach’tripes ",200,"Histoire","Attribut Barbelée + Les attaques portées avec ce cimeterre ignorent tous les PA","Web",null,"Les implacables liens du devoir","RdS 165"]
["Astrolabe du désir",200,"Magie","Pointe à l'utilisateur l’objet de son plus grand désir, où qu’il soit dans le monde.","SablesP 298",null,"Les pérégrinations oniriques de l'anima","TdC 89"]
["Baguette de Jade",5,"Magie","Augmente la portée des sorts à distance du porteur de 2d6m (2d3 cases)","Web",null,"L'éveil du somnolent dragon de Terre","WJDR 169"]
["Baguette de poussière",5,"Magie","Permet de lancer Destruction de mort-vivant et Dissipation","Web",null,"L'impossible marche du soldat damné","RdS 165"]
["Bandages rouges",1,"Histoire/Théologie","Permet de récupérer tous ses points de blessure. Usage unique.","TdR 248",null,"L'incarnation du désincarné","VdD2 55"]
["Bandeau de Rathek",0,"Magie","+4 PA toutes zones","MdN 61",null,"L'invocation du navire des damnés","MdN 112"]
["Bannière de la Fleur de Lys",50,"Magie","Trait: Retour de magie pour toutes les unités sous le grand gabarit","Web",null,"L'union des âmes","LMT 2 222"]
["Bannière d'Avelorn",50,"Magie","Petit gabarit: +1 dé d'incantation pour les Domaines de la Vie et de Lumière","Web"]
[{"$f":"IF(Pays=\"Tilée\",\"Masque de la mort grimaçante\",\"Banière de Kalad\")","v":"Banière de Kalad"},10,"Hist./Théo./Nécro.","Petit gabarit: Talent Troublant face à toute unité ennemie","Web"]
["Bannière de l'aigle",50,"Stratégie/Tactique","Alliés à vue +10% Peur et Terreur, +10% CC à un allié/round si Test C.a","TdR 248"]
["Bannière de Santiago",50,"Stratégie/Tactique","Alliés à vue: La valeur de CC et de CT de leur 1ère atk est doublée/combat","Web"]
["Bannière des Vents Maudits",50,"Magie","Toute créature volante dans un rayon de 24m (12 cases) est contrainte de se poser","Web"]
["Bannière levée des très saints cieux",50,"Histoire/Théologie","Confère le Talent Vol (Mouvement=8) au porteur de la bannière pdt 1 minute/24h","Web"]
["Bannière de Malédiction",50,"Nécromancie","Petit gabarit: Tt perso tué se relève en squelette ss le cmdt du porteur","Web"]
["Bâton d'Avelorn",50,"Magie","1x/Combat: Lance un sort sans requérir de test d'incantation","Web"]
[{"$f":"IF(Pays=\"Cathay\",\"Bâton à l'orbe blanche de Ciu Dans\",\"Bâton de Fortune Inconsistante\")","v":"Bâton de Fortune Inconsistante"},50,"Histoire","Lancez un d10: (1-5) -1d4 Mag;(6-10)+ 1d4 Mag pour le prochain test d'Incantation","Web"]
["Bâton de Helstrum",50,"Histoire","+20% Soc. et Talent Éloquence pour prêcher ","RdS 205"]
["Bâton de Kaphamon",50,"Magie","Test FM: lance sort Nbr Projectile magique=Mag. Dégâts 4, portée 48m","MdN 61"]
["Bâton de Tomas le Pur",50,"Magie","Porte en permanence les sort Dévotion de la vierge au bouclier et Courroux vengeur","Web"]
["Bâton de radiance",50,"Nécromancie","Peut briller intensément durant 1d10 rounds ","TUTC 134"]
["Bâton de Valaya",50,"Runes","Test FM -20%: détruit 1d10+2 M-V dans un rayon de 24m, MV testent Peur.","Karak 76"]
["Bâton du Grand Cornu",50,"Magie","Permet de lancer un et un seul sort au choix de Magie Mineure","FdRC81"]
["Bâton du Seigneur Rat",50,"Magie","Permet de lancer un et un seul sort au choix de Magie Mineure","TaT 89"]
["Bâton du Sorcier flamboyant",50,"Magie","Confère un bonus permanent de +1 au jet d’incantation des sorts du domaine du feu.","Ordre Noir 103"]
["Bâton/Gantelet du Soleil",50,"Magie","Attribut \"Cracheuse de Feu\" et Talent  \"Rechargement Rapide\"","Web"]
["Bâton totem",50,"Esprits","Talent: Chance + 1 point de Fortune supplémentaire pour lancer des sorts uniquement.","TTI 26"]
["Blanche Poignée",45,"Histoire","Épée à une main exceptionnelle, brûle d'un feu magique si portée avec bravoure.","Web"]
[{"$f":"IF(Pays=\"Ulthuan\",\"Cor d'Isha\",\"Bois du cerf bleu\")","v":"Bois du cerf bleu"},25,"Histoire/Théologie","1X/ Combat: +10% CC et CT au groupe entier jusqu'à la fin du combat","TdR 249"]
["Boite de l'ingrédient",10,"Histoire/Théologie","Tout commerce fait en présence de cet objet est voué à l'échec","TdR 249"]
["Boite-puzzle de Miragliano",10,"Histoire/Théologie","Boite impossible à ouvrir sans des moyens importants ou la solution","LMT 2 225"]
["Bottes de Bovva",10,"Histoire","Coup de pieds de dégâts égaux au BF","RdS 205"]
["Bottes de Pieter",10,"Magie","Permet de se déplacer sur toutes les surfaces (même verticales ou à la renverse)","Mordheim 125"]
["Bouclier de Tristaris",10,"Théologie","Au début de chaque round l'adversaire: test de FM réussi ou il ne peut se déplacer","Web"]
["Bouclier à tête de gorgone",10,"Histoire","Vos adversaires ont un malus de -20% en CC et CT tant que vous le portez.","TTI 34"]
["Bouclier Tueur de Sorts Suprême",50,"Démonologie","Attribut: Absorption de magie","Web"]
["Bouteille enchantée",2,"Magie","Permet d’emprisonner une créature, matérielle ou immatérielle, pour l’éternité","SablesP 299"]
[{"$f":"IF(Pays=\"Inja\",\"Gantelat d'Igni\",\"Briquet de Dazh\")","v":"Briquet de Dazh"},2,"Histoire","Enflamme automatiquement de petits objets inflammables","RdS 205"]
["Broche à l'opale sanglante",0,"Magie","+20% FM pour résister aux sorts et effets","DdD 35"]
["Calice de fureur ardente",15,"Démonologie","+10% en CC, F et E. test de FM (–20%) ou gain de 2 PF et Frénésie","VdD3 30"]
["Calice de sang",15,"Magie","1AC: Soigne 1d10 pts de Blessures OU embrase une arme: +2 dégâts/combat","MdN 114"]
["Calice de soins du Graal",13,"Théologie","1x/jour: La 1ère personne a boire est soignée de 2d10 Blessures","TUTC 133"]
["Calice des potions",15,"Magie","Peut 1x/h générer n'importe quelle potion sans ingrédient qui ne perdure que 1h","TUTC 135"]
["Calice des Secrets Partagés",14,"Démonologie","Permet d'envoyer un message sur de longues distances de manière répugnante","LMT 2 272"]
["Cape de Scarlett Ebner",7,"Magie","Empêche quiconque la porte de se métamorphoser (loup-garou,…)","C. Personnelle"]
["Cape des ténèbres",7,"Magie","Les adversaires doivent réussir un Test de FM -10% pour attaquer à distance","FdRC81"]
["Cape du loup blanc",8,"Histoire/Théologie","Immunise contre le Froid de tout type (magique ou naturel)","TdR 249"]
["Cape elfique",7,"Histoire","+20% Dissimulation. L'adversaire teste CT-10% pour toucher le porteur","RdS 206"]
["Cape en peau du Dragon Fyrska",10,"Runes","Porte les runes majeures permanantes de Dissipation, des Rois et d'Insultes","Web"]
["Ceinture d'or",1,"Magie","Confère 5pts d'Armure sur toutes zones (5pts max). Atk -20% si porté par une femme","TUTC 135"]
["Ceinture du Cobra",1,"Magie","Attribut Animée: se change en vipère ayant le talent Sans Peur pdt. 6 rounds","SablesP 299"]
["Chandelle du Tabellion",0.1,"Magie","+20% en INT tant qu'elle brûle. 24h maximum","RdS 206"]
["Chandelle du Vide",0.1,"Magie","Tant qu'elle brûle a les Pouvoirs de familier: Main du Maître et Voix du Maître","Web"]
["Charme de Hotek",0,"Histoire","Immu. vs. Feu, +1 PA ttes zones, -20% FM vs. Chaos +1 Mutation si Mut.","RdS 206"]
["Charme de la vierge",0,"Magie","La porteuse de ce charme ne peut concevoir d'enfant","RdS 206"]
["Charme elfique",0,"Magie","Ingrédient supplémentaire du domaine de la vie, double les bonus des autres","RdS 206"]
["Chaudron d'abondance",90,"Magie","Sur ordre: ne se désemplit jamais d'un délicieux bouillon","Web"]
["Chaudron de Keening",0,"Magie","transforme n'importe quel liquide en poison mortel pour la plupart des espèces vivantes","Web"]
[{"$f":"IF(Pays=\"Inka\",\"Fléau de Kali-Ma\",\"Cimeterre de Dakisir\")","v":"Cimeterre de Dakisir"},75,"Théologie","+2 en Force","Web"]
["Cinq de bâtons du tarot de M. Wilhem",0,"Magie","+10% à n'importe quel test opposé, -5% à un test de compétence non opposé","VdD1 59"]
["Clef de Khorne/Cagoule d'exécuteur noir",1,"Démonologie","Confère le Talent Frénésie à son porteur","LMT 2 277"]
["Clef de Nurgle",1,"Démonologie","Confère +10% en Endurance à son porteur","LMT 2 277"]
["Clef de Slaanesh",1,"Démonologie","Confère +10% en Sociabilité à son porteur","LMT 2 277"]
["Clef de Tzeentch",1,"Démonologie","Confère +1 en Magie à son porteur","LMT 2 277"]
["Cloche de ruine",2,"Démonologie","Augmente d'une demi-action de temps d'incantation de tout ennemi qui l'entend résonner","Web"]
["Cœur d'Avelorn",0,"Magie","Confère le Talent Résistance à la magie + Usage unique: confère 1 point de Destin","Web"]
["Cœur Noir",5,"Démonologie","+3 en Mouvement +1Point de Folie par semaine","TdC 191"]
["Collier de Khorne",1,"Démonologie","+30% FM vs. Magie, +1 Mutation. Test FM ou Enfant du Chaos","TdC 192"]
["Condensateur d'énergie amélioré",100,"Ingénierie","Si technomage équipé de malelames leur valeur de dégâts augmentée de +1","FdRC 74"]
["Cor dragon d'Ulthuan",20,"Histoire","Tt allié (utilisateur inclus) qui entend leçon du cor: Talent Sans Peur pdt 1 minute","ToD 31"]
["Corde magique",10,"Magie","Obéit à son propriétaire. Peut frapper comme un PM de valeur 3.","SablesP 299"]
["Couronne de Bilbali",0,"Généalogie/Héraldique","Couronne royale exceptionnelle: +20% en Charisme","Web"]
["Couronne de Bretonnie",0,"Généalogie/Héraldique","Couronne royale exceptionnelle: Étincelante + Sort permanant d'Humanité salvatrice","Web"]
["Couronne de conquête éternelle",0,"Démonologie","Donne la mutation: régénération et une autre Mutation aléatoire","TdC 192"]
["Couronne de Domination",0,"Démonologie","Immunise alliés Peur et Terreur. Les provoque à tt autre rayon de 8m (4 cases)","Web"]
["Couronne de guerre de Saphery",0,"Magie","Enchantée + Augmente de +1 la Magie si elle est supérieure à 0","Web"]
["Couronne de Pashtilar",0,"Démonologie","Le Chaos ne peut porter en 1er une attaque contre celui qui la porte","VdD2 43"]
["Couronne d'or d'Atrazar",0,"Magie","1X/Combat: Annule toutes les Blessures causées par une attaque quelle qu'elle soit","Web"]
["Crâne d'airain",20,"Démonologie","Frénésie, Résistance à la Magie, Test FM (58%)/jour: Folie 24h+ 1pt Folie","VdD1 46"]
["Crâne enchanté banal",20,"Nécromancie","+5%CC","RdS 206"]
["Crâne enchanté majeur",20,"Nécromancie","+5%CC et CT","RdS 206"]
["Crâne enchanté mineur",20,"Nécromancie","+10% FM contre la Peur","RdS 206"]
["Crâne enchanté supérieur",20,"Nécromancie","+10%CC, CT et FM contre la Peur, Capable de parler","RdS 206"]
["Crâne noir du Calife",20,"Histoire","+10% FM contre la Peur et la Terreur dans un rayon de 8m (4 cases)","RdS 206"]
["Cristal de Malfleur",2,"Histoire","+20% en Sens de la Magie ","TUTC 134"]
["Croc de Livakh",45,"Démonologie","Lance de qualité Exceptionnelle: Rapide, Précise, Commandement, Perforante, Monstrueuse (Dragon)","ToD 31"]
["Croc d'ours de la Tribu de Beorg",1,"Théologie","Mutation: Garou (ours)","Web"]
[{"$f":"IF(Pays=\"Lustrie\",\"Epée Stellaire\",IF(Pays=\"Nippon\",\"Katana Kenku\",\"Croc Runique\"))","v":"Croc Runique"},45,"Runes/Histoire","Épée à une main exceptionnelle qui ignore tous les points d'Armure","RdS 206/ Web"]
["Dague de jais",10,"Magie","Toute créature touchée: -10% en F et en E","MdN 114"]
["Dague draineuse d'âme de Nagash",10,"Nécromancie","Enchantée. Donne un bonus de +4 à tout test d'incantation d'un rituel de Nécromancie","Liche 10"]
["Dent de gangrène",0,"Démonologie","Maudite: Tte Blessure reçue par le porteur ne peut être guérie sans un test de Soin","LMT 272"]
["Deux d'épées du tarot de M. Wilhem",0,"Magie","Permet de contraindre une personne à nier un évènement","VdD1 59"]
["Diadème des ombres de Nagarythe",0,"Magie","Petit gabarit centré sur le porteur: Tous les alliés: Rechargement rapide et Réflexes éclair pdt un combat","Web"]
["Diadème d'ithilmar de l'étoile d'Avelorn",0,"Magie","1X/Combat: Petit gabarit centré sur le porteur: Tous les alliés: Récupération de 10 Blessures","Web"]
["Diffuseur noir",10,"Hist./Théo./Nécro.","Tous les Morts-Vivants: -20% en CT contre le porteur","TdR 250"]
["Donnacanto",75,"Magie","Demi-lance: Chantante: Tout allié à portée de voix peut relancer un test de peur et +10% test Peur","LMT 2 213"]
["Écorcheuse de Draak ",180,"Histoire","Pic de guerre: Lente, Percutante, Perforante + Rune majeure permanente de Tueur de Dragon","ToD 32"]
["Encensoir Saint",5,"Théologie","Confère le Talent Projectile puissant","Web"]
["Épée d'Arianka",50,"Histoire","Attributs Féroce, Indestructible, Précise et Relique","Web"]
["Épée de bataille",50,"Runes","Rune de Fureur: +1 en Attaque","RdS 206"]
["Épée de Couronne",50,"Histoire","Épée royale exceptionnelle Attributs Enchantée + Étincelante","Web"]
["Épée de givre",50,"Magie","Si inflige 1 blessure, test de FM ennemi ou perd toutes ses Atk pour le round","Web"]
["Épée de Justice",50,"Runes","Rune de Fer et de Rancune. Voir Royaumes de Sorcellerie p.213/214","RdS 206"]
["Épée de Lockevor",50,"Démonologie","Épée à une main exceptionnelle fabriquée en Malepierre + Attribut Aléatoire","JdR Mag N°50 90"]
["Épée de Lyonesse",50,"Magie","Tt objet magique (sauf les armes) de tout ennemi au contact sont désactivés","Web"]
[{"$f":"IF(Pays=\"Lustrie\",\"Cape de Jaguar de Serena\",\"Épée du dieu vengeur\")","v":"Épée du dieu vengeur"},50,"Histoire","Épée à une main exceptionnelle avec l'Attribut Sauvage","SablesP 299/ Web"]
["Fausse clef de Khorne",1,"Démonologie","Maudite. Son porteur ne peut pas lancer de sort et sa valeur de magie est réduite à 0.","LMT 2 279"]
["Fausse clef de Nurgle",1,"Démonologie","Maudite.+10% en Endurance à son porteur qui ne peut plus faire de test pour résister aux maladies","LMT 2 277"]
["Fausse clef de Slaanesh",1,"Démonologie","Maudite. Confère -10% en Endurance à son porteur","LMT 2 277"]
["Fausse clef de Tzeentch",1,"Démonologie","Maudite. Confère +1 à 2 dés de Chaos aux incantations.","LMT 2 279"]
["Filet d'abondance",5,"Histoire/Théologie","Tt ce qui se trouve dans le filet est transportable quel que soit son poids","TdR 250"]
["Fléau d'Asyendil",75,"Histoire","Arc elfique Précise, Percutante, si cible manquée, le porteur subit 1 Blessure","DotF 29"]
["Fléau des Morts-vivants",75,"Magie"," Toute unité de morts-vivants au contact perd automatiquement 1D6 Blessures sans PA ni BE","Web"]
["Flèche de feu stellaire",1,"Histoire","Nie le talent d'Aura Démoniaque et malus de -10% aux jets d'instabilité.","DotF 30"]
["Flèche hurlante",1,"Stratégie/Tactique","Flèche qui siffle en volant. Dégâts -2","RdG 96"]
["Flèche incendiaire",1,"Stratégie/Tactique","Peut embraser les bâtiments et les ennemis. Dégâts -1","RdG 96"]
["Flèche perforante",1,"Stratégie/Tactique","Ignore les PA mais pas les BF","RdG 96"]
[{"$f":"IF(SelectRace=\"Elfe\",\"Gemme de feu solaire\",\"Flèches de puissance\")","v":"Flèches de puissance"},1,"Histoire","Usage unique +1 Blessure supplémentaire à une attaque","RdS 206"]
["Fourreau de Barrakûl",20,"Magie","Sorts de Lueur purificatrice et Nettoyage impeccable permanents","Web"]
["Fourreau de Charandis",20,"Histoire","+1 PA tte zones/Immunité au poison","Web"]
["Fourrure de Sharrgu",12,"Histoire","+4 PA toutes zones contre CT. Non cumulable +1Mutation/Semaine","TdC 193"]
["Gantelet de Hraklonesh",30,"Démonologie","E et F +10%, Test E -10%/semaine ou mutation, possession démoniaque","LSL 93"]
["Gantelets runiques d'Arthur Bras de Fer",30,"Runes","Rune de Témérité permanente","Ordre Noir 26"]
["Gants de Jarfreit",0,"Magie","+10% en CC et en F","VdD2 42"]
["Gants de Toue Eleth",0,"Magie","Sorts de Lueur purificatrice et Nettoyage impeccable permanents","C. Personnelle"]
["Gemme captivante",0,"Démonologie","+20% Soc. Test FM -10% pr attaq porteur. Test FM -10 % ou +1d10 PF","TdC 193"]
["Gemme noire de Lazarus Mourn",0,"Nécromancie","Peut octroyer le talent Sombre Savoir (nécromancie) + Folie","Web"]
["Glouton",0,"Démonologie","Voir Campagne de l'ordre Noir p.136","Ordre Noir 136"]
["Gong de Tsao Tsao",500,"Histoire/Théologie","Quand il résonne: les Structures et armes de guerre subissent 1d6 x6 Blessures","Web"]
["Graisse de Caccino",1,"Histoire/Théologie","Les livres enduits de cette graisse ne se désagrègent jamais","TdR 250"]
["Grand Croc",60,"Histoire","Arme à 1 main, Perforante, Réussir un Test E ou obtient une Mutation","TdC 193"]
["Griffe des Anciens",15,"Histoire/Théologie","Arme à 1 main en métal avec les Attributs Perforante et Indestructible","Web"]
["Grimoire ancien nain",40,"Runes","Permet d'acquérir Connaissances académiques (runes)","KA 47"]
["Haches de Khorgor",90,"Histoire","A+1, +20% CC, Réussir un Test E ou obtient la mutation changepeau","TdC 193"]
["Harpe de Rhymer",20,"Histoire","Permet d'attirer et de calmer les esprits","Dod 28"]
["Heaume de Fer et de Sang",40,"Démonologie","Maudite, +3pts d'Armure à la tête, Mutations Cornes et Peau de Fer.","TdC 91"]
["Heaume des Yeux Innombrables",40,"Histoire","+2d10 Initiative (Ag), Désorientation (WJDR p.156)","TdC 193"]
["Icône de la Dame du Lac",1,"Magie","Diminue de 5 crans les Coups critiques reçus +Résistance à la magie","Web"]
["Idole de Jade",5,"Démonologie","Tout sort dans un rayon de 12m utilise la Dhar. Test FM (+10%) ou 1d2 pt Folie","TdC 92"]
[{"$f":"IF(SelectRace=\"Nain\",\"Hache de Gotrek\",\"Karaghul/Tueuse de vers\")","v":"Karaghul/Tueuse de vers"},50,"Runes","Épée à 2 mains:  Runes majeures permanentes du Protectrice de Dragon et Tueuse de Dragon","Web"]
["La Cheminée",1,"Magie","Sur ordre: Pipe qui ne se désemplit jamais de tabac et ne peut pas s'éteindre","Web"]
["La Destructrice",250,"Démonologie","Épée à 2 mains: BF doublé contre les elfes (autre que elfes noirs) et sorciers","Web"]
["La Peine",250,"Histoire/Théologie","La victime teste son E (-10%) ou Coup Critique +1","TdR 251"]
["Lame de corruption",200,"Magie","Skaven: quand touche Test E (-10%) ou + 3B. Test E +10% ou -1d10% en E","FdRC81"]
["Lame fatale",200,"Histoire","Percutante, dégâts BF+1, skaven: F+20% et Test E/round -20% ou subit 3B","FdRC81"]
["Lame plaintive",200,"Nécromancie","Rejouer les Tests réussis de Peur et Terreur dans rayon de 6m (3case) ","MdN 114"]
["Lame suintante",200,"Ingénierie","Infligent BF dégâts, ont l’attribut défensive et recouvertes de lotus noir","FdRC 73"]
["Lames de l’Honorable Trépas",200,"Histoire","+20% CC, si inflige 1 Blessure +1Blessure/round jusque Test E -10%","LSL 91"]
["Lance de Daith",50,"Histoire","Confère une action de Parade gratuite par Round","DotF 31"]
["Lance du Hiérophante",50,"Magie","Inflige BF+4 contre les démons","WJDR 169"]
["Liber Pestilencia",30,"Démonologie","Chaque page décrit une maladie qu'on attrape si un test d'Endurance est manqué","LMT 153"]
["Livre de Furion de Clar Karond",30,"Nécromancie","Livre en peau d'orc; confère le Talent Magie Noire au porteur","Web"]
["Livre de Hoeth",30,"Magie","Confère le Talent Vraie magie tant qu'il est porté","Web"]
["Livre des Morts (Liber Mortis)",30,"Histoire","Peut octroyer le talent Sombre Savoir (nécromancie) avec Magie à 2 + Folie","SablesP 299"]
["Livre des Secrets",30,"Magie","Accès Domaine Feu Ombre Mort, Mag+1, Test FM+10% ou Mutation","TdC 193"]
["Manteau de Taal",15,"Histoire/Théologie","Relique, Sanctifiée. Protège son porteur de tout souffle de dragon","Tod 32"]
["Manteau d'Esmeralda",5,"Magie","Sorts de Pare-pluie et Bénédiction du Feu permanents","Web"]
["Marteau des Sorcières",65,"Magie","Confère le Talent Résistance à la magie","Web"]
["Marteau des Temps Anciens",65,"Runes","Attribut Commandement et Fielleuse (gobelinoïdes) + Talent Fureur Vengeresse","Web"]
[{"$f":"IF(SelectRace=\"Elfe\",\"Cape de Barbes\",\"Masque de la Foi\")","v":"Masque de la Foi"},2,"Théologie","1X/Combat Petit gabarit: Terreur (ou Peur aux M-V et à ceux qui y sont normalement immunisés)","SablesP 300"]
["Masque mortuaire de Karitamen",3,"Histoire","+10% Commandement, Intimidation et FM","LSL 91"]
["Masse bestiale de Bastogne",65,"Runes","Rune majeure de Tueur de Dragon, Monstrueuse (Dragon)","Web"]
["Masse Noire",65,"Histoire","+20% F, Talent Frénésie, Test FM/début Combat ou déclenche Frénésie","TdC 194"]
[{"$f":"IF(Pays=\"Cathay\",\"Poing de Fer\",IF(SelectRace=\"Peau-verte\",\"Peau de Wulfag\",\"Mempo d'Honneur\"))","v":"Mempo d'Honneur"},{"$f":"IF(A198=\"Mempo d'Honneur\",2,30)","v":2},"Histoire","Attributs Courageuse, Honorable et Protectrice","Web"]
["Miroirs communiquant",10,"Histoire","Permet de communiquer sur de grandes distances","RdS 206"]
["Miroir de Morgiana",10,"Généalogie/Héraldique","Le porteur connait tous les sorts des lanceurs de sorts dans un rayon de 36m (18 cases)","TUTC 135"]
["Miséricorde du Comte de Ventimiglia",10,"Généalogie/Héraldique","Assommante, Indestructible, Précise tout mort-vivant qu'elle blesse est jeté au sol","Mordheim 125"]
["Œil de Morkar",0,"Démonologie","Peut servir d'ingrédient: Bonus d'incantation= Valeur de Magie du lanceur","TdC 91"]
["Œil de Sheerian",0,"Magie","+1d10/2 PF mais donne +50% en Esquive","Web"]
["Œil omniscient de Numas",5,"Magie","Le Porteur peut voir à travers les murs et les obstacles qui lui bouchent la ligne de vue","Mordheim 125"]
["Œil du tigre",1,"Démonologie","Une fois brisée au sol, chaque perle donne naissance à un Rakshasa","Godness 19"]
["Orbe de Ghrond",5,"Magie","+1d10/2 PF mais donne des visions du futur","RdS 207"]
["Orbe des Von Krieglietz",5,"Généalogie/Héraldique","Permet de voir nettement à travers à une portée infinie. Pouvoir de divination aléatoire.","Ordre Noir 65"]
["Oriflamme du Fort du Sang",15,"Histoire","-50% CT à tout ennemi qui tente de toucher un régiment qui en est équipé","Web"]
["Parchemin de Hoeth",0,"Magie","Usage Unique: Annule un sort lancé ou reçu","Web"]
["Parchemin du cinquième savoir",0,"Magie","Montre toujours ce que le lecteur s'attend à voir","RdS 207"]
["Pendentif de Slaanesh",0,"Démonologie","+1 A/round à chaque blessure, -1A si pas adorateur de Slaanesh","TdC 194"]
["Perce-Nain",20,"Histoire","Attribut Fielleuse (Nains) et Exterminatrice (Nains), Non-skaven: Test FM-10% ou PF","FdRC81"]
[{"$f":"IF(Pays=\"Lustrie\",\"Plume magique de Natalina\",\"Pièce chanceuse de Guido\")","v":"Pièce chanceuse de Guido"},0,"Magie","Usage Unique: la cible doit relancer sont test d'Attaque ou d'Incantation","Web"]
["Pièce de Ranald",0,"Histoire/Théologie","Porteur +1 pt de Fortune; -1pt. Fortune zone 16m (8 cases) et -10% tous Tests","TdR 251"]
["Pierre à aiguiser de Tudwal Tudglyd",0,"Magie","Tt homme qui subit 1 blessure d'une arme aiguisée avec cette pierre meurt","Web"]
["Pierre de la mare cristal",0,"Histoire","En cas de Blessure: Test de FM. Guérit 1 Blessure par degré de réussite","DoD 29"]
["Pierre de pouvoir (Ambrespectre)",0,"Magie","+2d10 Mag. Pour les Domaines de la Bête ou de la Métamorphose uniquement. A usage Unique","RdS 207"]
["Pierre de pouvoir (Cristal de Brume)",0,"Magie","+2d10 Mag. Pour les Domaines de l'Ombre ou des Brumes uniquement. Usage unique","RdS 207"]
["Pierre de pouvoir (Neige éternelle)",0,"Magie","+2d10 Mag. Pour le Domaine de le Glace uniquement. Usage unique"]
["Pierre de pouvoir (Lumiante)",0,"Magie","+2d10 Mag. Pour le Domaine de la Lumière uniquement. Usage unique","RdS 207"]
["Pierre de pouvoir (Mortegemme)",0,"Magie","+2d10 Mag. Pour le Domaine de la Mort uniquement. Usage unique","RdS 207"]
["Pierre de pouvoir (Ogham)",0,"Magie","+2d10 Mag. Pour la magie elfique uniquement. Usage unique"]
["Pierre de pouvoir (Orbe de sorcellerie)",0,"Magie","+2d10 Mag. Pour n'importe quel domaine de sorcellerie. Usage unique"]
["Pierre de pouvoir (Pierre des esprits)",0,"Magie","+2d10 Mag. Pour le Domaine des Esprits uniquement. Usage unique","RdS 207"]
["Pierre de pouvoir (Pierre d'or)",0,"Magie","+2d10 Mag. Pour le Domaine du Métal uniquement. Usage unique","RdS 207"]
["Pierre de pouvoir (Psynelle)",0,"Magie","+2d10 Mag. Pour le Domaine de la Conscience uniquement. Usage unique"]
["Pierre de pouvoir (Rose des sables sacrée)",0,"Magie","+2d10 Mag. Pour le Domaine du Sihr uniquement. Usage unique"]
["Pierre de pouvoir (Rubis igné)",0,"Magie","+2d10 Mag. Pour le Domaine du Feu uniquement. Usage unique","RdS 207"]
["Pierre de pouvoir (Saphir véritable)",0,"Magie","+2d10 Mag. Pour les Domaines des Cieux ou de l'Astrologie uniquement. Usage unique","RdS 207"]
["Pierre de pouvoir (Vitaellum)",0,"Magie","+2d10 Mag. Pour le Domaine de la Vie uniquement. Usage unique","RdS 207"]
["Pierre de sang",0,"Démonologie","Voir Tome de la Corruption p.194","TdC 194"]
["Pistolets du Roi Mort",25,"Théologie","Tirent sans recours à de la poudre et ne sont pas affectés par l'humidité","TTI 38"]
["Planétaire d'Algrund",200,"Astronomie","+20% Con. Aca (astronomie). Zone de ténèbres 25km² 1x/jour pdt 1h","MdN 114"]
["Poignard des âmes entravées",10,"Magie","Inflige+5 Blessures +1Blessure/round jusque Test E -10%, Franchit les PA","LSL 93"]
["Poignard slaan",10,"Histoire","Celui qui le manie ignore les armures et l’endurance de l’adversaire","Godness 19"]
["Polochon de Nurgle",1,"Démonologie","Maudite: Adorable peluche parfumée qui transmet de façon persistante moults maladies","C. Personnelle"]
["Portrait de dame Zmada",100,"Arts","Un vampire peut s'y réfugier toute une journée","MdN 115"]
["Poudre nécrotique",1,"Nécromancie","Cause 2d10 pts de Blessure, Fait vieillir tout ce qu'elle touche","MdN 115/ LMT 2 185"]
["Rapière de Maximillian",45,"Généalogie/Héraldique","Confère un point de Fortune supplémentaire (pour les compétences uniquement)","TTI 27"]
["Robe des larmes",15,"Histoire","Attaques portées contre le porteur ne bénéficient jamais de la Fureur d'Ulric","DdD 35"]
["Rongeuse, Masse de Nurgle",70,"Démonologie","Voir Campagne de l'ordre Noir p.150","Ordre Noir 150"]
["Sacrement de la Dame",0,"Théologie","Voir The Unofficial Tome of Careers p. 133","TUTC 133"]
["Sainte Orbe d'Antioch",5,"Théologie","Usage unique: Valeur de dégâts de 12 Blessures vs. tout être sensible à la lumière","Web"]
["Sangles de Slaanesh",1,"Démonologie","Voir Tome de la Corruption p.195","TdC 195"]
["Sceau d'argent",0,"Généalogie/Héraldique","-10% CC et CT contre le porteur, +20% FM vs. Magie","RdS 207"]
["Sceau de Ghrond",0,"Magie","+20% FM pour résister aux sorts et effets","Web"]
["Sceptre de séparation",65,"Magie","Sépare une entité d’un objet et la force à retourner dans le Chaos","VdD3 79"]
["Sceptre de Valaya",65,"Runes","Permet de lancer Fluide tellurique et Bouclier de Myrmidia","Karak 75"]
["Serre du Griffon",50,"Généalogie/Héraldique","+10% CC","RdS 207"]
["Sextant de Morrslieb",5,"Magie","Maudit: +1 Mag; test de FM-10% ou gain de 2 PF. 1x/mois: Test E (-10%) ou mutation","Blasphem Cults 1 15"]
["Sistrum blanc",50,"Magie","Tous ceux qui écoutent ce tambour: Test FM/10 min: Échec: +1 Pt de Folie","Web"]
["Statue de Brahmir en bois",200,"Théologie","Provoque Peur et Terreur chez tout adorateur du Chaos rayon de 8m (4 cases)","Web"]
["Talisman de Qwarr",0,"Histoire","Confère un point de Fortune supplémentaire","DotF 31"]
["Talisman d'Ulric",0,"Généalogie/Héraldique","Regagne 1 point de blessure/round tant que les Blessures n'atteignent pas 0","RdS 207"]
["Talisman fétide",0,"Magie","+2 Points d'armure sur toutes les zones","FdRC81"]
["Tapis volant",100,"Magie","Confère l'Attribut Vol (voir WJDR p.139) si test de FM réussi","SablesP 301"]
["Tête de mort de Nurgle",20,"Démonologie","Projectile infligeant la Pourriture de Neiglish","TdC 195"]
["Tiare au diamant noir",0,"Nécromancie","Les zombies contrôlés par le porteur de la tiare ont +1 PA ttes zones","DdD 35"]
["Timor Noctis",50,"Histoire","Si elle inflige une Blessure son porteur a Mag+1 pour le prochain round","MdN 77"]
["Tôme des Dragons (Liber Draconis)",30,"Histoire","Permet d'acquérir Connaissances générales (dragons et elfes) pour 100 XP chacun.","ToD 31"]
["Tour bouteille de Grimnyth le Grand",2,"Magie","Indestructible. Permet de loger confortablement 6 personnes à l'intérieur","Web"]
["Trancheuse",220,"Magie","Epée à 2 mains: Lente, Percutante, BF +3","Ordre Noir 115"]
["Tueuse de rois",50,"Démonologie","Épée à 2 mains: Exterminatrice (Elfes, Nains, Humains et Halflings)","Web"]
["Tueuse de vampires/Pieu de Sigmar",50,"Théologie","Épée à 2 mains: Argentée + BF doublé contre les vampires","MdN 115"]
["Urne de Klovis Wurznelle",50,"Nécromancie","Le sang de mille morts incorporé, ramène les cendres contenues à la Non-Vie","LC 98"]
["Vent Fétide",50,"Démonologie","+10 CC, F et +1A vs. Elfes. Tte blessure causée: Test d'Endurance ou mort","LMT 2 272"]

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["Gestion des Talents"]
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["Affinité provinciale","+10% Connaiss. Générales dans cette province",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A10,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A10,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A10,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A9,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A10,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A10,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A10,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A10,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A10,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A10,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A10,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A10,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A10,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A10,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A10,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A10,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A10,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A10,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A10,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A10,1,0))","v":""},0,"O11",{"$f":"IF('page 2'!O11=\"\",\"\",'page 2'!O11)","v":""},{"$f":"IF(Y10=\"\",\"\",VLOOKUP(Y10,'page 2'!$O$4:$Q$27,3,FALSE))","v":""},""]
["Ambidextre","Pas malus utilisation arme main non directrice",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A11,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A11,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A11,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A11,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A11,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A11,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A11,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A11,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A11,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A11,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A11,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A11,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A11,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A11,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A11,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A11,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A11,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A11,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A11,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A11,1,0))","v":""},0,"O12",{"$f":"IF('page 2'!O12=\"\",\"\",'page 2'!O12)","v":""},{"$f":"IF(Y11=\"\",\"\",VLOOKUP(Y11,'page 2'!$O$4:$Q$27,3,FALSE))","v":""},"",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"CALCUL DES POINTS DE DESTIN"]
["Amphibie","Pas de malus dans l'eau, Ne peut pas se noyer",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A12,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A12,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A12,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A12,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A12,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A12,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A12,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A12,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A12,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A12,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A12,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A12,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A12,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A12,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A12,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A12,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A12,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A12,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A12,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A12,1,0))","v":""},0,"O13",{"$f":"IF('page 2'!O13=\"\",\"\",'page 2'!O13)","v":""},{"$f":"IF(Y12=\"\",\"\",VLOOKUP(Y12,'page 2'!$O$4:$Q$27,3,FALSE))","v":""},"",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Skaven",null,null,"Homme-bête",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Vampire",null,null,null,null,null,null,null,null,null,null,null,"Hommes-lézards",null,null,null,"Créatures du Chaos",null,null,null,"Démons"]
["Armes naturelles","mains nues -> arme à une main (pas parade)",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A13,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A13,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A13,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A13,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A13,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A13,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A13,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A13,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A13,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A13,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A13,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A13,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A13,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A13,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A13,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A13,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A13,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A13,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A13,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A13,1,0))","v":""},0,"O14",{"$f":"IF('page 2'!O14=\"\",\"\",'page 2'!O14)","v":""},{"$f":"IF(Y13=\"\",\"\",VLOOKUP(Y13,'page 2'!$O$4:$Q$27,3,FALSE))","v":""},"",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"RANDBETWEEN(1,10)","v":4},"Elfe","Halfling","Humain","Kurgan","Néhékharéen","Nain","Elu","Puissant","Commun","Bestigor/Vraigor","Amphibien","Bovigor","Crocogor","Gorol","Harpie","Khorngor","Loxogor","Malagor","Naga","Pestigor","Rakshasa","Slaangor","Squalogor","Tzaangor","Ymir","Ungor","Bray","Shaman","Minautore","Cygor","Dracogor","Ghorgon","Centigor","Insectigor","Arthropogor","Dragon de sang","Lahmiane","Mahtmasi","Nécrarque","Stryge","Von Carstein","Sang de jade","Indépendant","Orc/ Orc blanc","Orque de fer","Gobelin","Hobgobelin","Slaan","Saurus","Skink","Kroxigor","Géant","Jotun","Ogre","Troll","Subalterne","Bête","Mineur"]
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["Aura démoniaque","+2 BE contre les attaques non magiques",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A15,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A15,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A15,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A15,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A15,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A14,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A15,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A15,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A15,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A15,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A15,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A15,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A15,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A15,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A15,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A15,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A14,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A15,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A15,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A15,1,0))","v":""},0,"O16",{"$f":"IF('page 2'!O16=\"\",\"\",'page 2'!O16)","v":""},{"$f":"IF(Y15=\"\",\"\",VLOOKUP(Y15,'page 2'!$O$4:$Q$27,3,FALSE))","v":""},"",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"4-6",2,2,3,0,0,2,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,1,0,0,0,0,0,0,0,0]
["Calcul mental","+10% Orientation & Jeu +20% Estimation",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A16,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A16,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A16,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A16,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A16,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A16,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A16,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A16,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A16,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A16,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A16,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A16,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A16,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A16,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A16,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A16,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A16,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A16,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A16,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A16,1,0))","v":""},0,"O17",{"$f":"IF('page 2'!O17=\"\",\"\",'page 2'!O17)","v":""},{"$f":"IF(Y16=\"\",\"\",VLOOKUP(Y16,'page 2'!$O$4:$Q$27,3,FALSE))","v":""},"",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"7-9",2,2,3,0,0,2,2,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,1,2,0,0,0,0,0,0,0,0]
["Connaissance des pièges","+10% Crochetage et perception des pièges",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A17,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A17,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A17,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A17,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A17,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A17,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A17,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A17,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A17,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A17,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A17,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A17,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A17,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A17,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A17,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A17,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A17,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A17,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A17,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A17,1,0))","v":""},0,"O18",{"$f":"IF('page 2'!O18=\"\",\"\",'page 2'!O18)","v":""},{"$f":"IF(Y17=\"\",\"\",VLOOKUP(Y17,'page 2'!$O$4:$Q$27,3,FALSE))","v":""},"",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,10,2,3,3,1,0,3,3,2,1,0,0,0,0,1,0,0,1,0,2,0,0,0,0,1,0,0,0,3,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,3,1,2,0,1,1,1,1,0,0,0]
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["Camouflage rural","+10% Dépl. Sil. et Dissimulation milieu rural",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A19,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A19,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A19,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A19,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A19,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A19,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A19,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A19,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A19,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A19,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A19,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A19,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A19,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A19,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A19,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A19,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A19,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A19,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A19,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A19,1,0))","v":""},0,"O20",{"$f":"IF('page 2'!O20=\"\",\"\",'page 2'!O20)","v":""},{"$f":"IF(Y19=\"\",\"\",VLOOKUP(Y19,'page 2'!$O$4:$Q$27,3,FALSE))","v":""},""]
["Camouflage souterrain","+10% Dépl. Sil. et Dissimulation souterrain",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A20,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A20,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A20,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A20,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A20,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A20,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A20,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A20,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A20,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A20,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A20,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A20,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A20,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A20,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A20,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A20,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A20,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A20,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A20,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A20,1,0))","v":""},0,"O21",{"$f":"IF('page 2'!O21=\"\",\"\",'page 2'!O21)","v":""},{"$f":"IF(Y20=\"\",\"\",VLOOKUP(Y20,'page 2'!$O$4:$Q$27,3,FALSE))","v":""},""]
["Camouflage urbain","+10% Dépl. Sil. et Dissimulation milieu urbain",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A21,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A21,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A21,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A21,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A21,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A21,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A21,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A21,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A21,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A21,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A21,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A21,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A21,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A21,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A21,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A21,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A21,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A21,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A21,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A21,1,0))","v":""},0,"O22",{"$f":"IF('page 2'!O22=\"\",\"\",'page 2'!O22)","v":""},{"$f":"IF(Y21=\"\",\"\",VLOOKUP(Y21,'page 2'!$O$4:$Q$27,3,FALSE))","v":""},""]
["Chance","+1 point de fortune",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A22,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A22,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A22,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A22,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A22,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A22,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A22,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A22,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A22,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A22,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A22,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A22,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A22,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A22,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A22,1,0))","v":""},null,{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A22,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A22,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A22,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A22,1,0))","v":""},0,"O23",{"$f":"IF('page 2'!O23=\"\",\"\",'page 2'!O23)","v":""},{"$f":"IF(Y22=\"\",\"\",VLOOKUP(Y22,'page 2'!$O$4:$Q$27,3,FALSE))","v":""},""]
["Chevauchée rapide","+1 M/jour ttes montures si Test Equitation réussi",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A23,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A23,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A23,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A23,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A23,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A23,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A23,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A23,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A23,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A23,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A23,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A23,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A23,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A23,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A23,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A22,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A23,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A23,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A23,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A23,1,0))","v":""},0,"O24",{"$f":"IF('page 2'!O24=\"\",\"\",'page 2'!O24)","v":""},{"$f":"IF(Y23=\"\",\"\",VLOOKUP(Y23,'page 2'!$O$4:$Q$27,3,FALSE))","v":""},""]
["Chirurgie","+10% soins, +2 B grave, +20% En éviter amput.",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A24,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A24,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A24,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A24,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A24,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A24,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A24,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A24,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A24,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A24,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A24,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A24,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A24,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A24,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A24,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A24,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A24,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A24,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A24,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A24,1,0))","v":""},0,"O25",{"$f":"IF('page 2'!O25=\"\",\"\",'page 2'!O25)","v":""},{"$f":"IF(Y24=\"\",\"\",VLOOKUP(Y24,'page 2'!$O$4:$Q$27,3,FALSE))","v":""},""]
["Code de la rue","+10% Charisme & Comérage milieu du crime",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A25,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A25,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A25,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A25,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A25,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A25,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A25,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A25,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A25,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A25,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A25,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A25,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A25,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A25,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A25,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A25,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A25,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A25,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A25,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A25,1,0))","v":""},0,"O26",{"$f":"IF('page 2'!O26=\"\",\"\",'page 2'!O26)","v":""},{"$f":"IF(Y25=\"\",\"\",VLOOKUP(Y25,'page 2'!$O$4:$Q$27,3,FALSE))","v":""},""]
["Combat caudal","Vous pouvez manipuler une arme avec votre queue",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A26,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A26,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A26,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A26,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A26,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A26,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A26,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A26,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A26,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A26,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A26,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A26,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A26,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A26,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A26,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A26,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A26,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A26,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A26,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A26,1,0))","v":""},0,"O27",{"$f":"IF('page 2'!O27=\"\",\"\",'page 2'!O27)","v":""},{"$f":"IF(Y26=\"\",\"\",VLOOKUP(Y26,'page 2'!$O$4:$Q$27,3,FALSE))","v":""},""]
["Combat de rue","+10% CC et dégâts à mains nues",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A27,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A27,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A27,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A27,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A27,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A27,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A27,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A27,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A27,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A27,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A27,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A27,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A27,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A27,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A27,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A27,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A27,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A27,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A27,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A27,1,0))","v":""},0]
["Combattant virevoltant","saut= 1/2 action et portée du saut +1m",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A28,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A28,1,0))","v":""},null,{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A28,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A28,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A28,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A28,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A28,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A28,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A28,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A28,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A28,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A28,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A28,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A28,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A28,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A28,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A28,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A28,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A28,1,0))","v":""},0]
["Construction peu fiable","Vous êtes victime de défaillances",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A29,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A29,1,0))","v":""},null,{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A29,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A29,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A29,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A29,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A29,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A29,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A29,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A29,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A29,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A29,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A29,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A29,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A29,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A29,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A29,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A29,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A29,1,0))","v":""},0]
["Construction skaven","Vous êtes un automate alimenté en malepierre",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A30,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A30,1,0))","v":""},null,{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A30,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A30,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A30,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A30,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A30,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A30,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A30,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A30,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A30,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A30,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A30,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A30,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A30,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A30,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A30,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A30,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A30,1,0))","v":""},0]
["Contagion","Vous concoctez des maladies par breuvages",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A31,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A31,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A31,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A31,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A31,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A31,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A31,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A31,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A31,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A31,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A31,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A31,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A31,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A31,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A31,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A31,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A31,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A31,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A31,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A31,1,0))","v":""},0]
["Contorsionniste","+10%Exp. Art. rapport +20% Agi libér., pas. Étr.",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A32,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A32,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A32,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A32,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A32,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A32,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A32,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A32,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A32,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A32,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A32,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A32,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A32,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A32,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A32,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A32,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A32,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A32,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A32,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A32,1,0))","v":""},0]
["Coup au but","après action de visée, +20% en CC au lieu de 10",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A33,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A33,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A33,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A33,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A33,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A33,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A33,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A33,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A33,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A33,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A33,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A33,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A33,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A33,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A33,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A33,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A33,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A33,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A33,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A33,1,0))","v":""},{"$f":"SUM(C33:V33)","v":0}]
["Coups assomants","Peut assomer F VS En (+10%/PA à la tête)",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A34,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A34,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A34,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A34,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A34,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A34,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A34,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A34,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A34,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A34,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A34,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A34,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A34,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A34,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A34,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A34,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A34,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A34,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A34,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A34,1,0))","v":""},0]
["Coups précis","critiques +1",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A35,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A35,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A35,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A35,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A35,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A35,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A35,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A35,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A35,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A35,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A35,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A35,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A35,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A35,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A35,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A35,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A35,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A35,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A35,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A35,1,0))","v":""},0]
["Coups puissants","+1 dégâts armes de corps à corps",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A36,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A36,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A36,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A36,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A36,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A36,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A36,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A36,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A36,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A36,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A36,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A36,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A36,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A36,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A36,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A36,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A36,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A36,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A36,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A36,1,0))","v":""},0]
["Courreur mural","+20% Escalade, Mx2 en Escalade",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A37,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A37,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A37,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A37,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A37,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A37,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A37,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A37,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A37,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A37,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A37,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A37,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A37,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A37,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A37,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A37,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A37,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A37,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A37,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A37,1,0))","v":""},0]
["Course à pied","+1 M",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A38,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A38,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A38,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A38,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A38,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A38,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A38,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A38,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A38,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A38,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A38,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A38,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A38,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A38,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A38,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A38,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A38,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A38,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A38,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A38,1,0))","v":""},0]
["Corruption contrôlée","Lancez 2 fois quand mutation et choisissez. -10% pour résister",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A39,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A39,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A39,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A39,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A39,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A39,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A39,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A39,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A39,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A39,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A39,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A39,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A39,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A39,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A39,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A39,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A39,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A39,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A39,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A39,1,0))","v":""},{"$f":"SUM(C39:V39)","v":0}]
["Désarmement","Peut désarmer Ag VS Ag",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A40,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A40,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A40,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A40,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A40,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A40,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A40,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A40,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A40,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A40,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A40,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A40,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A40,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A40,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A40,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A40,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A40,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A40,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A40,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A40,1,0))","v":""},0]
["Dur à cuire","+1 B",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A41,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A41,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A41,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A41,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A41,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A41,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A41,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A41,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A41,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A41,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A41,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A41,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A41,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A41,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A41,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A41,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A41,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A41,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A41,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A41,1,0))","v":""},0]
["Dur en affaires","+10% évaluation & Marchandage",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A42,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A42,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A42,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A42,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A42,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A42,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A42,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A42,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A42,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A42,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A42,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A42,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A42,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A42,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A42,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A42,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A42,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A42,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A42,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A42,1,0))","v":""},0]
["Ecailles","Bonus aux PA",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A43,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A43,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A43,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A43,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A43,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A43,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A43,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A43,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A43,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A43,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A43,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A43,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A43,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A43,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A43,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A43,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A43,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A43,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A43,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A43,1,0))","v":""},0]
["Effrayant","Vous provoquez la peur (chapitre 9)",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A44,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A44,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A44,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A44,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A44,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A44,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A44,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A44,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A44,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A44,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A44,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A44,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A44,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A44,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A44,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A44,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A44,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A44,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A44,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A44,1,0))","v":""},0]
["Éloquence","Personnes affectées par Charisme x 10",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A45,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A45,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A45,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A45,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A45,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A45,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A45,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A45,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A45,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A45,1,0))","v":""},null,{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A45,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A45,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A45,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A45,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A45,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A45,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A45,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A45,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A45,1,0))","v":""},0]
["Empahtie animale","+10% en Equitation et Soin des animaux"]
["Enfant des mers","+5% Natation et Navigation, peut boire de l'eau de mer",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A47,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A47,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A47,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A47,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A47,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A47,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A47,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A47,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A47,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A47,1,0))","v":""},null,{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A47,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A47,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A47,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A47,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A47,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A47,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A47,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A47,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A47,1,0))","v":""},0]
["Epée de naissance","+5% CC, +10% vs. Peur et Terreur, BF+1 Blessures",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A48,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A48,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A48,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A48,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A48,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A48,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A48,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A48,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A48,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A48,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A45,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A48,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A48,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A48,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A48,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A48,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A48,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A48,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A48,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A48,1,0))","v":""},0]
["Esprit ancestral","Un de vos ancêtres vous hante dès que vous usez de Pt. Fortune",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A49,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A49,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A49,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A49,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A49,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A49,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A49,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A49,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A49,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A49,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A48,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A49,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A49,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A49,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A49,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A49,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A49,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A49,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A49,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A49,1,0))","v":""},0]
["Ethéré","Vous n'avez ni consistance, ni poids",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A50,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A50,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A50,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A50,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A50,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A50,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A50,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A50,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A50,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A50,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A50,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A50,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A50,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A50,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A50,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A50,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A50,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A50,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A50,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A50,1,0))","v":""},0]
["Étiquette","+10 Charisme et comérage face à la noblesse",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A51,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A51,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A51,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A51,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A51,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A51,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A51,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A51,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A51,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A51,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A51,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A51,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A51,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A51,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A51,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A51,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A51,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A51,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A51,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A51,1,0))","v":""},0]
["Etreinte de l'ours","+10 tests prises, +1 F pour dégâts dans les prises",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A52,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A52,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A52,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A52,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A52,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A52,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A52,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A52,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A52,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A52,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A52,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A52,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A52,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A52,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A52,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A52,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A52,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A52,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A52,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A52,1,0))","v":""},0]
["Fêtard","+10% Résistance à l'alcool",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A53,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A53,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A53,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A53,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A53,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A53,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A53,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A53,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A53,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A53,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A53,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A53,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A53,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A53,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A53,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A53,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A53,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A53,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A53,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A53,1,0))","v":""},{"$f":"SUM(C53:V53)","v":0}]
["Fils du désert","+ 10% Orientation (désert), Pénalités météo -5%.",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A54,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A54,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A54,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A54,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A54,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A54,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A54,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A54,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A54,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A54,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A54,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A54,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A54,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A54,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A54,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A54,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A54,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A54,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A54,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A54,1,0))","v":""},{"$f":"SUM(C54:V54)","v":0}]
["Force accrue","+5% F",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A55,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A55,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A55,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A55,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A55,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A55,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A55,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A55,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A55,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A55,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A55,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A55,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A55,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A55,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A55,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A55,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A55,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A55,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A55,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A55,1,0))","v":""},0]
["Frénésie","1 round->+10% F&FM -10% CC&Int->att proche",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A56,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A56,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A56,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A56,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A56,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A56,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A56,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A56,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A56,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A56,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A56,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A56,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A56,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A56,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A56,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A56,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A56,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A56,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A56,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A56,1,0))","v":""},0]
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["Grand voyageur","+10% Connaissances générales et Langues",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A59,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A59,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A59,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A59,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A59,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A59,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A59,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A59,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A59,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A59,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A59,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A59,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A59,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A59,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A59,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A59,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A59,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A59,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A59,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A59,1,0))","v":""},0]
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["Imitation","+10%Dégui.,Expr.Art.(parole&dég.),Lan.(accent)",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A63,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A63,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A63,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A63,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A63,1,0))","v":""},null,{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A63,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A63,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A63,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A63,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A63,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A63,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A63,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A63,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A63,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A63,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A63,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A63,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A63,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A63,1,0))","v":""},0]
["Incantation","Si Test Exp.Art (chant) réussi: +1 au jet d'incantation",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A64,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A64,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A64,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A64,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A64,1,0))","v":""},null,{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A64,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A64,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A64,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A64,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A64,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A64,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A64,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A64,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A64,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A64,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A64,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A64,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A64,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A64,1,0))","v":""},0]
["Incantation de bataille","- au 3 malus d'incantation sorts divins avec armure",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A65,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A65,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A65,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A65,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A65,1,0))","v":""},null,{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A65,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A65,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A65,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A65,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A65,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A65,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A65,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A65,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A65,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A65,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A65,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A65,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A65,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A65,1,0))","v":""},0]
["Ingénierie technomage","Vous savez produire de la technologie skaven",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A66,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A66,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A66,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A66,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A66,1,0))","v":""},null,{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A66,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A66,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A66,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A66,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A66,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A66,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A66,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A66,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A66,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A66,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A66,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A66,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A66,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A66,1,0))","v":""},0]
["Informe","Quelque soit la zone touchée = Corps",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A67,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A67,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A67,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A67,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A67,1,0))","v":""},null,{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A67,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A67,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A67,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A67,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A67,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A67,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A67,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A67,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A67,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A67,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A67,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A67,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A67,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A67,1,0))","v":""},0]
["Inspiration divine","permet de lancer des sorts de sa divinité",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A68,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A68,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A68,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A68,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A68,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A68,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A68,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A68,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A68,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A68,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A68,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A68,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A68,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A68,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A68,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A68,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A68,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A68,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A68,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A68,1,0))","v":""},0]
["Intelligent","+5% Int",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A69,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A69,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A69,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A69,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A69,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A69,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A69,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A69,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A69,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A69,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A69,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A69,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A69,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A69,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A69,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A69,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A69,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A69,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A69,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A69,1,0))","v":""},0]
["Intrigant","+10% Cha. lié aux intrigues, FM -> Cha. d'autrui",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A70,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A70,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A70,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A70,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A70,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A70,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A70,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A70,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A70,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A70,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A70,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A70,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A70,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A70,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A70,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A70,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A70,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A70,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A70,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A70,1,0))","v":""},0]
["Lévitation","vous pouvez léviter (chapitre 6)",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A71,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A71,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A71,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A71,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A71,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A71,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A71,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A71,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A71,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A71,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A71,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A71,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A71,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A71,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A71,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A71,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A71,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A71,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A71,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A71,1,0))","v":""},0]
["Linguistique","+10% Lire/écrire & Langue",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A72,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A72,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A72,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A72,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A72,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A72,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A72,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A72,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A72,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A72,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A72,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A72,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A72,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A72,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A72,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A72,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A72,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A72,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A72,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A72,1,0))","v":""},0]
["Littéraire","'+10% dans une Connaissance Académique",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A73,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A73,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A73,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A73,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A73,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A73,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A73,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A73,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A73,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A73,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A73,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A73,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A73,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A73,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A73,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A73,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A73,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A73,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A73,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A73,1,0))","v":""},{"$f":"SUM(C73:V73)","v":0}]
["Lutte","+10% CC et F sur prise",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A74,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A74,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A74,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A74,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A74,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A74,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A74,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A74,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A74,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A74,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A74,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A74,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A74,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A74,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A74,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A74,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A74,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A74,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A74,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A74,1,0))","v":""},0]
["Magie commune","permet de lancer des sorts de magie commune",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A75,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A75,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A75,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A75,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A75,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A75,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A75,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A75,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A75,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A75,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A75,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A75,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A75,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A75,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A75,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A75,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A75,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A75,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A75,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A75,1,0))","v":""},0]
["Magie de la Waaagh","permet de lancer des sorts de la magie Waaagh",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A76,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A76,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A76,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A76,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A76,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A76,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A76,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A76,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A76,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A76,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A76,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A76,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A76,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A76,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A76,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A76,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A76,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A76,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A76,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A76,1,0))","v":""},{"$f":"SUM(C76:V76)","v":0}]
["Magie haute","permet de lancer des sorts de haute magie",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A77,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A77,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A77,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A77,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A77,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A77,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A77,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A77,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A77,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A77,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A77,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A77,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A77,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A77,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A77,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A77,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A77,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A77,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A77,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A77,1,0))","v":""},{"$f":"SUM(C77:V77)","v":0}]
["Magie mineure","permet de lancer des sorts de magie mineure",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A78,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A78,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A78,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A78,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A78,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A78,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A78,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A78,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A78,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A78,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A78,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A78,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A78,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A78,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A78,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A78,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A78,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A78,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A78,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A78,1,0))","v":""},0]
["Magie noire","permet d'utiliser la Dhar pour lancer un sort",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A79,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A79,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A79,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A79,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A79,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A79,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A79,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A79,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A79,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A79,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A79,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A79,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A79,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A79,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A79,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A79,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A79,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A79,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A79,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A79,1,0))","v":""},0]
["Magie vulgaire","permet de lancer des sorts de magie vulgaire",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A80,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A80,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A80,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A80,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A80,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A80,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A80,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A80,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A80,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A80,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A80,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A80,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A80,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A80,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A80,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A80,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A80,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A80,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A80,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A80,1,0))","v":""},{"$f":"SUM(C80:V80)","v":0}]
["Mains agiles","+20% CC sur les sorts de contact",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A81,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A81,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A81,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A81,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A81,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A81,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A81,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A81,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A81,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A81,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A81,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A81,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A81,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A81,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A81,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A81,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A81,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A81,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A81,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A81,1,0))","v":""},0]
["Maître artilleur","-1/2 action pour la recharge des armes à poudre",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A82,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A82,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A82,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A82,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A82,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A82,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A82,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A82,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A82,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A82,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A82,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A82,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A82,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A82,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A82,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A82,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A82,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A82,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A82,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A82,1,0))","v":""},0]
["Maître du fouet","+20% Commandement et Dressage vs. Skavens",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A83,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A83,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A83,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A83,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A83,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A83,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A83,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A83,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A83,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A83,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A83,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A83,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A83,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A83,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A83,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A83,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A83,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A83,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A83,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A83,1,0))","v":""},0]
["Maîtrise","peut utiliser une arme requérant une formation",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A84,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A84,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A84,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A84,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A84,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A84,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A84,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A84,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A84,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A84,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A84,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A84,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A84,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A84,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A84,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A84,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A84,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A84,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A84,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A84,1,0))","v":""},0]
["Méditation","bonus au jet d'incantation de Mag sur rituels",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A85,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A85,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A85,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A85,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A85,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A85,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A85,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A85,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A85,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A85,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A85,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A85,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A85,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A85,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A85,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A85,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A85,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A85,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A85,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A85,1,0))","v":""},0]
["Menaçant","+10% Intimidation & Torture",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A86,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A86,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A86,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A86,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A86,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A86,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A86,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A86,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A86,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A86,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A86,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A86,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A86,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A86,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A86,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A86,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A86,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A86,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A86,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A86,1,0))","v":""},0]
["Modelage de la chair","Vous utilisez le Soin pour modeler des abominations",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A87,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A87,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A87,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A87,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A87,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A87,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A87,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A87,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A87,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A87,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A87,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A87,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A87,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A87,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A87,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A87,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A87,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A87,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A87,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A87,1,0))","v":""},0]
["Mort-vivant","immunisé contre P, T, Ass, poi, mal, émo & esp",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A88,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A88,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A88,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A88,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A88,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A88,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A88,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A88,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A88,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A88,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A88,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A88,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A88,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A88,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A88,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A88,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A88,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A88,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A88,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A88,1,0))","v":""},0]
["Orateur né","Personnes affectées par Charisme x 100",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A89,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A89,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A89,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A89,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A89,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A89,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A89,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A89,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A89,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A89,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A89,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A89,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A89,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A89,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A89,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A89,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A89,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A89,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A89,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A89,1,0))","v":""},0]
["Oreille absolue","+10% en Expression artistique"]
["Parade éclair","échange une attaque rapide pour parade gratuite",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A91,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A91,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A91,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A91,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A91,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A91,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A91,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A91,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A91,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A91,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A91,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A91,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A91,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A91,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A91,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A91,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A91,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A91,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A91,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A91,1,0))","v":""},0]
["Parmi les Morts","Immunisé contre la Peur contre les Morts-Vivants",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A92,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A92,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A92,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A92,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A92,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A92,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A92,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A92,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A92,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A92,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A92,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A92,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A92,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A92,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A92,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A92,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A92,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A92,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A92,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A92,1,0))","v":""},{"$f":"SUM(C92:V92)","v":0}]
["Pilote de Navire","+20% Navigation et +10% Con. Genérales",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A93,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A93,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A93,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A93,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A93,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A93,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A93,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A93,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A93,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A93,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A93,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A93,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A93,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A93,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A93,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A93,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A93,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A93,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A93,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A93,1,0))","v":""},0]
["Politique","+10% Baratin, Charisme et Marchandage",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A94,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A94,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A94,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A94,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A94,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A94,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A94,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A94,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A94,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A94,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A94,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A94,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A94,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A94,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A94,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A94,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A94,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A94,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A94,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A94,1,0))","v":""},0]
["Projectile puissant","+1 dégâts des sorts de projectiles magiques",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A95,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A95,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A95,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A95,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A95,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A95,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A95,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A95,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A95,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A95,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A95,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A95,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A95,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A95,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A95,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A95,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A95,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A95,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A95,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A95,1,0))","v":""},0]
["Précepteur","Vous savez comment instruire d’autres personnes. ",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A96,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A96,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A96,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A96,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A96,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A96,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A96,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A96,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A96,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A96,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A96,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A96,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A96,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A96,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A96,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A96,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A96,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A96,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A96,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A96,1,0))","v":""},{"$f":"SUM(C96:V96)","v":0}]
["Puissance imparable","malus -30% Parade pour parer vos coups",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A97,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A97,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A97,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A97,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A97,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A97,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A97,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A97,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A97,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A97,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A97,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A97,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A97,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A97,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A97,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A97,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A97,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A97,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A97,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A97,1,0))","v":""},0]
["Rancœur des Druchii","+10% F contre les Elfes des mers et sylvains",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A98,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A98,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A98,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A98,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A98,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A98,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A98,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A98,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A98,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A98,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A98,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A98,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A98,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A98,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A98,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A98,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A98,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A98,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A98,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A98,1,0))","v":""},{"$f":"SUM(C98:V98)","v":0}]
["Rage Noire","Vous êtes pris d'un besoin constant de tuer",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A99,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A99,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A99,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A99,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A99,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A99,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A99,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A99,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A99,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A99,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A99,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A99,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A99,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A99,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A99,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A99,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A99,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A99,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A99,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A99,1,0))","v":""},0]
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["Réflexes éclair","+5 Ag",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A101,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A101,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A101,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A101,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A101,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A101,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A101,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A101,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A101,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A101,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A101,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A101,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A101,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A101,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A101,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A101,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A101,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A101,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A101,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A101,1,0))","v":""},0]
["Résistance accrue","+5% En",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A102,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A102,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A102,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A102,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A102,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A102,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A102,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A102,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A102,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A102,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A102,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A102,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A102,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A102,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A102,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A102,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A102,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A102,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A102,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A102,1,0))","v":""},0]
["Résistance à la magie","+10% FM contre la magie",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A103,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A103,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A103,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A103,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A103,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A103,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A103,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A103,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A103,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A103,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A103,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A103,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A103,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A103,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A103,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A103,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A103,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A103,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A103,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A103,1,0))","v":""},0]
["Résistance au Chaos","+10% FM VS Chaos et mutations du Chaos",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A104,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A104,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A104,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A104,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A104,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A104,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A104,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A104,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A104,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A104,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A104,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A104,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A104,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A104,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A104,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A104,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A104,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A104,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A104,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A104,1,0))","v":""},0]
["Résistance aux maladies","+10% E contre les maladies",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A105,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A105,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A105,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A105,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A105,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A105,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A105,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A105,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A105,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A105,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A105,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A105,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A105,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A105,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A105,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A105,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A105,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A105,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A105,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A105,1,0))","v":""},0]
["Résistance aux poisons","+10% E contre le poison",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A106,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A106,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A106,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A106,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A106,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A106,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A106,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A106,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A106,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A106,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A106,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A106,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A106,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A106,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A106,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A106,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A106,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A106,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A106,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A106,1,0))","v":""},0]
["Rêves de Morr","Vous avez des rêves prophétiques",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A107,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A107,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A107,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A107,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A107,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A107,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A107,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A107,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A107,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A107,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A107,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A107,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A107,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A107,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A107,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A107,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A107,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A107,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A107,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A107,1,0))","v":""},0]
["Robuste","pas de malus en M si armure lourde",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A108,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A108,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A108,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A108,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A108,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A108,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A108,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A108,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A108,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A108,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A108,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A108,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A106,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A108,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A108,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A108,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A108,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A108,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A108,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A108,1,0))","v":""},0]
["Rompu au chaos","Si mutation, +10% pour résist. à une mutation",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A109,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A109,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A109,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A109,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A109,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A109,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A109,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A109,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A109,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A109,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A109,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A109,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A108,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A109,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A109,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A109,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A109,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A109,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A109,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A109,1,0))","v":""},0]
["Rune","Vous connaissez une rune et savez l'utiliser",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A110,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A110,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A110,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A110,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A110,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A110,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A110,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A110,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A110,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A110,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A110,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A110,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A110,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A110,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A110,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A110,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A110,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A110,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A110,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A110,1,0))","v":""},0]
["Rune Majeure","Vous connaissez une rune majeure et savez l'utiliser",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A111,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A111,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A111,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A111,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A111,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A111,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A111,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A111,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A111,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A111,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A111,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A111,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A111,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A111,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A111,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A111,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A111,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A111,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A111,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A111,1,0))","v":""},0]
["Rune Perdue","Vous connaissez une rune perdue et savez l'utiliser",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A112,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A112,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A112,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A112,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A112,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A112,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A112,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A112,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A112,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A112,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A112,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A112,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A112,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A112,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A112,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A112,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A112,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A112,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A112,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A112,1,0))","v":""},{"$f":"SUM(C112:V112)","v":0}]
["Sain d'esprit","tests folie à 8 PF et automatique à 14",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A113,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A113,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A113,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A113,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A113,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A113,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A113,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A113,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A113,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A113,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A113,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A113,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A113,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A113,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A113,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A113,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A113,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A113,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A113,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A113,1,0))","v":""},0]
["Sang-froid","+5% FM",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A114,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A114,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A114,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A114,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A114,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A114,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A114,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A114,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A114,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A114,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A114,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A114,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A114,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A114,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A114,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A114,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A114,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A114,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A114,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A114,1,0))","v":""},0]
["Sans peur","immu. peur, Intimidation, troublant, Ter.->Peur",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A115,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A115,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A115,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A115,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A115,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A115,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A115,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A115,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A115,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A115,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A115,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A115,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A115,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A115,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A115,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A115,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A115,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A115,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A115,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A115,1,0))","v":""},0]
["Savoir-faire nain","+10 tests des compétences Métier en rapport",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A116,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A116,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A116,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A116,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A116,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A116,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A116,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A116,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A116,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A116,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A116,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A116,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A116,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A116,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A116,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A116,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A116,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A116,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A116,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A116,1,0))","v":""},0]
["Science de la magie","permet de lancer des sorts de ce domaine",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A117,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A117,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A117,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A117,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A117,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A117,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A117,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A117,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A117,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A117,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A117,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A117,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A117,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A117,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A117,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A117,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A117,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A117,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A117,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A117,1,0))","v":""},0]
["Sens aiguisés","+20% Perception",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A118,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A118,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A118,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A118,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A118,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A118,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A118,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A118,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A118,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A118,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A118,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A118,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A118,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A118,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A118,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A118,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A118,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A118,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A118,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A118,1,0))","v":""},0]
["Sens de l'orientation","+10% Orientation",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A119,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A119,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A119,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A119,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A119,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A119,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A119,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A119,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A119,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A119,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A119,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A119,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A119,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A119,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A119,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A119,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A119,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A119,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A119,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A119,1,0))","v":""},0]
["Silencieux","'+20% Déplacement silencieux & +10% Dissimulation",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A120,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A120,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A120,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A120,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A120,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A120,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A120,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A120,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A120,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A120,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A120,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A120,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A120,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A120,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A120,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A120,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A120,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A120,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A120,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A120,1,0))","v":""},{"$f":"SUM(C120:V120)","v":0}]
["Sixième sens","test FM -> intervention du MJ",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A121,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A121,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A121,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A121,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A121,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A121,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A121,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A121,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A121,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A121,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A121,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A121,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A121,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A121,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A121,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A121,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A121,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A121,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A121,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A121,1,0))","v":""},0]
["Sociable","+5% Soc",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A122,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A122,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A122,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A122,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A122,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A122,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A122,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A122,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A122,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A122,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A122,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A122,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A122,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A122,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A122,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A122,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A122,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A122,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A122,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A122,1,0))","v":""},0]
["Sombre savoir","permet de lancer des sorts de ce domaine",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A123,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A123,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A123,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A123,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A123,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A123,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A123,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A123,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A123,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A123,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A123,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A123,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A123,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A123,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A123,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A123,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A123,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A123,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A123,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A123,1,0))","v":""},0]
["Sort Supplémentaire","permet d'avoir un sort de son domaine hors liste",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A124,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A124,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A124,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A124,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A124,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A124,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A124,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A124,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A124,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A124,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A124,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A124,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A124,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A124,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A124,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A124,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A124,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A124,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A124,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A124,1,0))","v":""},{"$f":"SUM(C124:V124)","v":0}]
["Sur ses gardes","dégaine gratuite 1/round",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A125,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A125,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A125,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A125,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A125,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A125,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A125,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A125,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A125,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A125,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A125,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A125,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A125,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A125,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A125,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A125,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A125,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A125,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A125,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A125,1,0))","v":""},0]
["Talent artistique","+20% métier artiste & évaluation œuvres d'art",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A126,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A126,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A126,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A126,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A126,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A126,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A126,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A126,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A126,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A126,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A126,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A126,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A126,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A126,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A126,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A126,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A126,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A126,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A126,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A126,1,0))","v":""},0]
["Tempérament de feu","FM +20% contre Charisme et Intimidation; -10% pour résister Folie",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A127,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A127,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A127,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A127,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A127,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A127,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A127,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A127,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A127,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A127,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A127,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A127,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A127,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A127,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A127,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A127,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A127,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A127,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A127,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A127,1,0))","v":""},{"$f":"SUM(C127:V127)","v":0}]
["Terrifiant","provoque la terreur",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A128,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A128,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A128,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A128,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A128,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A128,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A128,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A128,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A128,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A128,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A128,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A128,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A128,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A128,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A128,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A128,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A128,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A128,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A128,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A128,1,0))","v":""},0]
["Tir de précision","ignore 1 point d'armure",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A129,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A129,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A129,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A129,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A129,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A129,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A129,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A129,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A129,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A129,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A129,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A129,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A129,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A129,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A129,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A129,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A129,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A129,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A129,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A129,1,0))","v":""},0]
["Tir en puissance","+1 dégât armes de tir",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A130,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A130,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A130,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A130,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A130,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A130,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A130,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A130,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A130,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A130,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A130,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A130,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A130,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A130,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A130,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A130,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A130,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A130,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A130,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A130,1,0))","v":""},0]
["Tireur d'élite","+5% CT",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A131,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A131,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A131,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A131,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A131,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A131,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A131,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A131,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A131,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A131,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A131,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A131,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A131,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A131,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A131,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A131,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A131,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A131,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A131,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A131,1,0))","v":""},0]
["Tradition de sorcières","permet de lancer des sorts de ce domaine",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A132,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A132,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A132,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A132,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A132,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A132,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A132,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A132,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A132,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A132,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A132,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A132,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A132,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A132,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A132,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A132,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A132,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A132,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A132,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A132,1,0))","v":""},0]
["Troublant","FM pour éviter -10% CC & CT",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A133,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A133,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A133,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A133,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A133,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A133,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A133,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A133,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A133,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A133,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A133,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A133,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A133,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A133,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A133,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A133,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A133,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A133,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A133,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A133,1,0))","v":""},0]
["Valeureux","+10% vs Peur et Terreur; +10% FM vs Intimidation",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A134,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A134,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A134,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A134,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A134,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A134,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A134,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A134,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A134,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A134,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A134,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A134,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A134,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A134,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A134,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A134,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A134,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A134,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A134,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A134,1,0))","v":""},0]
["Vil ensorcelement","Permet d'acheter n'importe quel sort pour 200XP",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A135,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A135,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A135,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A135,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A135,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A135,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A135,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A135,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A135,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A135,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A135,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A135,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A135,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A135,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A135,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A135,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A135,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A135,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A135,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A135,1,0))","v":""},0]
["Vision nocturne","permet de voir dans la nuit à 30m",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A136,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A136,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A136,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A136,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A136,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A136,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A136,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A136,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A136,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A136,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A136,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A136,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A136,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A136,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A136,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A136,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A136,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A136,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A136,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A136,1,0))","v":""},0]
["Vivacité","+10% en Initiative",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A137,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A137,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A137,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A137,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A137,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A137,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A137,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A137,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A137,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A137,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A137,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A137,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A137,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A137,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A137,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A137,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A137,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A137,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A137,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A137,1,0))","v":""},{"$f":"SUM(C137:V137)","v":0}]
["Vol","vous pouvez voler (chapitre 6)",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A138,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A138,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A138,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A138,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A138,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A138,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A138,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A136,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A138,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A138,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A138,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A138,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A138,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A138,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A138,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A138,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A138,1,0))","v":""},{"$f":"IF('page 2'!$O$25=\"\",\"\",IF('page 2'!$O$25=Gestion!A138,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A138,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A138,1,0))","v":""},0]
["Volonté de fer","Immu vs. peur, terreur, intimidation et troublant",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A139,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A139,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A139,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A139,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A139,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A139,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A139,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A138,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A139,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A139,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A139,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A139,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A139,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A139,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A139,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A139,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A139,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A139,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A139,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A139,1,0))","v":""},0]
["Vraie magie","Malédiction de Tzeentch: Retirez un dé d'incantation (min 1.)",{"$f":"IF('page 2'!$O$4=\"\",\"\",IF('page 2'!$O$4=Gestion!A140,1,0))","v":""},{"$f":"IF('page 2'!$O$5=\"\",\"\",IF('page 2'!$O$5=Gestion!A140,1,0))","v":""},{"$f":"IF('page 2'!$O$6=\"\",\"\",IF('page 2'!$O$6=Gestion!A140,1,0))","v":""},{"$f":"IF('page 2'!$O$7=\"\",\"\",IF('page 2'!$O$7=Gestion!A140,1,0))","v":""},{"$f":"IF('page 2'!$O$8=\"\",\"\",IF('page 2'!$O$8=Gestion!A140,1,0))","v":""},{"$f":"IF('page 2'!$O$9=\"\",\"\",IF('page 2'!$O$9=Gestion!A140,1,0))","v":""},{"$f":"IF('page 2'!$O$10=\"\",\"\",IF('page 2'!$O$10=Gestion!A140,1,0))","v":""},{"$f":"IF('page 2'!$O$11=\"\",\"\",IF('page 2'!$O$11=Gestion!A139,1,0))","v":""},{"$f":"IF('page 2'!$O$12=\"\",\"\",IF('page 2'!$O$12=Gestion!A140,1,0))","v":""},{"$f":"IF('page 2'!$O$13=\"\",\"\",IF('page 2'!$O$13=Gestion!A140,1,0))","v":""},{"$f":"IF('page 2'!$O$14=\"\",\"\",IF('page 2'!$O$14=Gestion!A140,1,0))","v":""},{"$f":"IF('page 2'!$O$15=\"\",\"\",IF('page 2'!$O$15=Gestion!A140,1,0))","v":""},{"$f":"IF('page 2'!$O$16=\"\",\"\",IF('page 2'!$O$16=Gestion!A140,1,0))","v":""},{"$f":"IF('page 2'!$O$17=\"\",\"\",IF('page 2'!$O$17=Gestion!A140,1,0))","v":""},{"$f":"IF('page 2'!$O$18=\"\",\"\",IF('page 2'!$O$18=Gestion!A140,1,0))","v":""},{"$f":"IF('page 2'!$O$19=\"\",\"\",IF('page 2'!$O$19=Gestion!A140,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A140,1,0))","v":""},{"$f":"IF('page 2'!$O$20=\"\",\"\",IF('page 2'!$O$20=Gestion!A140,1,0))","v":""},{"$f":"IF('page 2'!$O$26=\"\",\"\",IF('page 2'!$O$26=Gestion!A140,1,0))","v":""},{"$f":"IF('page 2'!$O$27=\"\",\"\",IF('page 2'!$O$27=Gestion!A140,1,0))","v":""},{"$f":"SUM(C140:V140)","v":0}]
["Gestion des compétences avancées"]
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["Ventriloquie","Soc",{"$f":"IF('page 2'!$B$31=\"\",\"\",IF('page 2'!$B$31=A171,1,0))","v":""},{"$f":"IF('page 2'!$B$32=\"\",\"\",IF('page 2'!$B$32=A171,1,0))","v":""},{"$f":"IF('page 2'!$B$33=\"\",\"\",IF('page 2'!$B$33=A171,1,0))","v":""},{"$f":"IF('page 2'!$B$34=\"\",\"\",IF('page 2'!$B$34=A171,1,0))","v":""},{"$f":"IF('page 2'!$B$35=\"\",\"\",IF('page 2'!$B$35=A171,1,0))","v":""},{"$f":"IF('page 2'!$B$36=\"\",\"\",IF('page 2'!$B$36=A171,1,0))","v":""},{"$f":"IF('page 2'!$B$37=\"\",\"\",IF('page 2'!$B$37=A171,1,0))","v":""},{"$f":"IF('page 2'!$B$38=\"\",\"\",IF('page 2'!$B$38=A171,1,0))","v":""},{"$f":"IF('page 2'!$B$39=\"\",\"\",IF('page 2'!$B$39=A171,1,0))","v":""},{"$f":"IF('page 2'!$B$40=\"\",\"\",IF('page 2'!$B$40=A171,1,0))","v":""},{"$f":"IF('page 2'!$B$41=\"\",\"\",IF('page 2'!$B$41=A171,1,0))","v":""},{"$f":"IF('page 2'!$B$42=\"\",\"\",IF('page 2'!$B$42=A171,1,0))","v":""},{"$f":"IF('page 2'!$B$43=\"\",\"\",IF('page 2'!$B$43=A171,1,0))","v":""},{"$f":"IF('page 2'!$B$44=\"\",\"\",IF('page 2'!$B$44=A171,1,0))","v":""},{"$f":"IF('page 2'!$B$45=\"\",\"\",IF('page 2'!$B$45=A171,1,0))","v":""},{"$f":"IF('page 2'!$B$46=\"\",\"\",IF('page 2'!$B$46=A171,1,0))","v":""},{"$f":"IF('page 2'!$B$47=\"\",\"\",IF('page 2'!$B$47=A171,1,0))","v":""},{"$f":"IF('page 2'!$B$48=\"\",\"\",IF('page 2'!$B$48=B171,1,0))","v":""},{"$f":"IF('page 2'!$B$49=\"\",\"\",IF('page 2'!$B$49=C171,1,0))","v":""},{"$f":"IF('page 2'!$B$50=\"\",\"\",IF('page 2'!$B$50=D171,1,0))","v":""},{"$f":"IF('page 2'!$B$51=\"\",\"\",IF('page 2'!$B$51=E171,1,0))","v":""},{"$f":"IF('page 2'!$B$52=\"\",\"\",IF('page 2'!$B$52=F171,1,0))","v":""},{"$f":"IF('page 2'!$B$53=\"\",\"\",IF('page 2'!$B$53=G171,1,0))","v":""},{"$f":"IF('page 2'!$B$54=\"\",\"\",IF('page 2'!$B$54=H171,1,0))","v":""},{"$f":"IF('page 2'!$B$55=\"\",\"\",IF('page 2'!$B$55=I171,1,0))","v":""},{"$f":"IF('page 2'!$B$53=\"\",\"\",IF('page 2'!$B$53=A171,1,0))","v":""},{"$f":"IF('page 2'!$B$54=\"\",\"\",IF('page 2'!$B$54=A171,1,0))","v":""},0,{"$f":"VLOOKUP(A171,'page 2'!$B$4:$I$55,6,FALSE)","v":{"$error":"#N/A"}},{"$f":"VLOOKUP(A171,'page 2'!$B$4:$I$55,7,FALSE)","v":{"$error":"#N/A"}},{"$f":"VLOOKUP(A171,'page 2'!$B$4:$I$55,8,FALSE)","v":{"$error":"#N/A"}},null,null,{"$f":"IF(AI171=\"\",\"\",'page 2'!C59)","v":""},{"$f":"IF(AI171=\"\",\"\",'page 2'!G59)","v":""},{"$f":"IF(AI171=\"\",\"\",'page 2'!H59)","v":""},{"$f":"IF(AI171=\"\",\"\",'page 2'!I59)","v":""},"",0]
["Gestion des compétences de base"]
["Canotage","F",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,1,{"$f":"'page 2'!G4","v":0},{"$f":"'page 2'!H4","v":0},{"$f":"'page 2'!I4","v":0},null,{"$f":"IF(AD173=0,\"\",IF(AG173=\"X\",CONCATENATE(A173,\"+20\"),IF(AF173=\"X\",CONCATENATE(A173,\"+10\"),IF(AE173=\"X\",A173,\"\"))))","v":""}]
["Charisme","Soc",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,1,{"$f":"'page 2'!G5","v":0},{"$f":"'page 2'!H5","v":0},{"$f":"'page 2'!I5","v":0},null,""]
["Commandement","Soc",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,1,{"$f":"'page 2'!G6","v":0},{"$f":"'page 2'!H6","v":0},{"$f":"'page 2'!I6","v":0},null,""]
["Commérage","Soc",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,1,{"$f":"'page 2'!G7","v":0},{"$f":"'page 2'!H7","v":0},{"$f":"'page 2'!I7","v":0},null,""]
["Conduite d'attelages","F",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,1,{"$f":"'page 2'!G8","v":0},{"$f":"'page 2'!H8","v":0},{"$f":"'page 2'!I8","v":0},null,""]
["Déguisement","Soc",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,1,{"$f":"'page 2'!G9","v":0},{"$f":"'page 2'!H9","v":0},{"$f":"'page 2'!I9","v":0},null,""]
["Déplacement silencieux","Ag",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,1,{"$f":"'page 2'!G10","v":0},{"$f":"'page 2'!H10","v":0},{"$f":"'page 2'!I10","v":0},null,""]
["Dissimulation","Ag",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,1,{"$f":"'page 2'!G11","v":0},{"$f":"'page 2'!H11","v":0},{"$f":"'page 2'!I11","v":0},null,""]
["Équitation","Ag",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,1,{"$f":"'page 2'!G12","v":0},{"$f":"'page 2'!H12","v":0},{"$f":"'page 2'!I12","v":0},null,""]
["Escalade","F",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,1,{"$f":"'page 2'!G13","v":0},{"$f":"'page 2'!H13","v":0},{"$f":"'page 2'!I13","v":0},null,""]
["Évaluation","Int",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,1,{"$f":"'page 2'!G14","v":0},{"$f":"'page 2'!H14","v":0},{"$f":"'page 2'!I14","v":0},null,""]
["Fouille","Int",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,1,{"$f":"'page 2'!G15","v":0},{"$f":"'page 2'!H15","v":0},{"$f":"'page 2'!I15","v":0},null,""]
["Intimidation","F",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,1,{"$f":"'page 2'!G16","v":0},{"$f":"'page 2'!H16","v":0},{"$f":"'page 2'!I16","v":0},null,""]
["Jeu","Int",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,1,{"$f":"'page 2'!G17","v":0},{"$f":"'page 2'!H17","v":0},{"$f":"'page 2'!I17","v":0},null,""]
["Marchandage","Soc",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,1,{"$f":"'page 2'!G18","v":0},{"$f":"'page 2'!H18","v":0},{"$f":"'page 2'!I18","v":0},null,""]
["Natation","F",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,1,{"$f":"'page 2'!G19","v":0},{"$f":"'page 2'!H19","v":0},{"$f":"'page 2'!I19","v":0},null,""]
["Perception","Int",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,1,{"$f":"'page 2'!G20","v":0},{"$f":"'page 2'!H20","v":0},{"$f":"'page 2'!I20","v":0},null,""]
["Résistance à l'alcool","E",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,1,{"$f":"'page 2'!G25","v":0},{"$f":"'page 2'!H25","v":0},{"$f":"'page 2'!I25","v":0},null,""]
["Soins des animaux","Int",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,1,{"$f":"'page 2'!G26","v":0},{"$f":"'page 2'!H26","v":0},{"$f":"'page 2'!I26","v":0},null,""]
["Survie","Int",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,1,{"$f":"'page 2'!G27","v":0},{"$f":"'page 2'!H27","v":0},{"$f":"'page 2'!I27","v":0},null,""]
["Calcul de maitrise des armes",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Pag1 U34","Pag1 U35","Pag1 U36","Pag1 U37","Pag1 U38","Pag1 U39"]
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["Calculs inspiration divine"]
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["Domaine de Solkan","Inspiration divine",{"$f":"IF('page 2'!$Q$4=\"\",\"\",IF('page 2'!$Q$4=A224,1,0))","v":""},{"$f":"IF('page 2'!$Q$5=\"\",\"\",IF('page 2'!$Q$5=A224,1,0))","v":""},{"$f":"IF('page 2'!$Q$6=\"\",\"\",IF('page 2'!$Q$6=A224,1,0))","v":""},{"$f":"IF('page 2'!$Q$7=\"\",\"\",IF('page 2'!$Q$7=A224,1,0))","v":""},{"$f":"IF('page 2'!$Q$8=\"\",\"\",IF('page 2'!$Q$8=A224,1,0))","v":""},{"$f":"IF('page 2'!$Q$9=\"\",\"\",IF('page 2'!$Q$9=A224,1,0))","v":""},{"$f":"IF('page 2'!$Q$10=\"\",\"\",IF('page 2'!$Q$10=A224,1,0))","v":""},{"$f":"IF('page 2'!$Q$11=\"\",\"\",IF('page 2'!$Q$11=A224,1,0))","v":""},{"$f":"IF('page 2'!$Q$12=\"\",\"\",IF('page 2'!$Q$12=A224,1,0))","v":""},{"$f":"IF('page 2'!$Q$13=\"\",\"\",IF('page 2'!$Q$13=A224,1,0))","v":""},{"$f":"IF('page 2'!$Q$14=\"\",\"\",IF('page 2'!$Q$14=A224,1,0))","v":""},{"$f":"IF('page 2'!$Q$15=\"\",\"\",IF('page 2'!$Q$15=A224,1,0))","v":""},{"$f":"IF('page 2'!$Q$16=\"\",\"\",IF('page 2'!$Q$16=A224,1,0))","v":""},{"$f":"IF('page 2'!$Q$17=\"\",\"\",IF('page 2'!$Q$17=A224,1,0))","v":""},{"$f":"IF('page 2'!$Q$18=\"\",\"\",IF('page 2'!$Q$18=A224,1,0))","v":""},{"$f":"IF('page 2'!$Q$19=\"\",\"\",IF('page 2'!$Q$19=A224,1,0))","v":""},{"$f":"IF('page 2'!$Q$20=\"\",\"\",IF('page 2'!$Q$20=A224,1,0))","v":""},null,null,null,0]
["Domaine de Stormfels","Inspiration divine",{"$f":"IF('page 2'!$Q$4=\"\",\"\",IF('page 2'!$Q$4=A225,1,0))","v":""},{"$f":"IF('page 2'!$Q$5=\"\",\"\",IF('page 2'!$Q$5=A225,1,0))","v":""},{"$f":"IF('page 2'!$Q$6=\"\",\"\",IF('page 2'!$Q$6=A225,1,0))","v":""},{"$f":"IF('page 2'!$Q$7=\"\",\"\",IF('page 2'!$Q$7=A225,1,0))","v":""},{"$f":"IF('page 2'!$Q$8=\"\",\"\",IF('page 2'!$Q$8=A225,1,0))","v":""},{"$f":"IF('page 2'!$Q$9=\"\",\"\",IF('page 2'!$Q$9=A225,1,0))","v":""},{"$f":"IF('page 2'!$Q$10=\"\",\"\",IF('page 2'!$Q$10=A225,1,0))","v":""},{"$f":"IF('page 2'!$Q$11=\"\",\"\",IF('page 2'!$Q$11=A225,1,0))","v":""},{"$f":"IF('page 2'!$Q$12=\"\",\"\",IF('page 2'!$Q$12=A225,1,0))","v":""},{"$f":"IF('page 2'!$Q$13=\"\",\"\",IF('page 2'!$Q$13=A225,1,0))","v":""},{"$f":"IF('page 2'!$Q$14=\"\",\"\",IF('page 2'!$Q$14=A225,1,0))","v":""},{"$f":"IF('page 2'!$Q$15=\"\",\"\",IF('page 2'!$Q$15=A225,1,0))","v":""},{"$f":"IF('page 2'!$Q$16=\"\",\"\",IF('page 2'!$Q$16=A225,1,0))","v":""},{"$f":"IF('page 2'!$Q$17=\"\",\"\",IF('page 2'!$Q$17=A225,1,0))","v":""},{"$f":"IF('page 2'!$Q$18=\"\",\"\",IF('page 2'!$Q$18=A225,1,0))","v":""},{"$f":"IF('page 2'!$Q$19=\"\",\"\",IF('page 2'!$Q$19=A225,1,0))","v":""},{"$f":"IF('page 2'!$Q$20=\"\",\"\",IF('page 2'!$Q$20=A225,1,0))","v":""},null,null,null,0]
["Domaine de Taal et Rhya","Inspiration divine",{"$f":"IF('page 2'!$Q$4=\"\",\"\",IF('page 2'!$Q$4=A226,1,0))","v":""},{"$f":"IF('page 2'!$Q$5=\"\",\"\",IF('page 2'!$Q$5=A226,1,0))","v":""},{"$f":"IF('page 2'!$Q$6=\"\",\"\",IF('page 2'!$Q$6=A226,1,0))","v":""},{"$f":"IF('page 2'!$Q$7=\"\",\"\",IF('page 2'!$Q$7=A226,1,0))","v":""},{"$f":"IF('page 2'!$Q$8=\"\",\"\",IF('page 2'!$Q$8=A226,1,0))","v":""},{"$f":"IF('page 2'!$Q$9=\"\",\"\",IF('page 2'!$Q$9=A226,1,0))","v":""},{"$f":"IF('page 2'!$Q$10=\"\",\"\",IF('page 2'!$Q$10=A226,1,0))","v":""},{"$f":"IF('page 2'!$Q$11=\"\",\"\",IF('page 2'!$Q$11=A226,1,0))","v":""},{"$f":"IF('page 2'!$Q$12=\"\",\"\",IF('page 2'!$Q$12=A226,1,0))","v":""},{"$f":"IF('page 2'!$Q$13=\"\",\"\",IF('page 2'!$Q$13=A226,1,0))","v":""},{"$f":"IF('page 2'!$Q$14=\"\",\"\",IF('page 2'!$Q$14=A226,1,0))","v":""},{"$f":"IF('page 2'!$Q$15=\"\",\"\",IF('page 2'!$Q$15=A226,1,0))","v":""},{"$f":"IF('page 2'!$Q$16=\"\",\"\",IF('page 2'!$Q$16=A226,1,0))","v":""},{"$f":"IF('page 2'!$Q$17=\"\",\"\",IF('page 2'!$Q$17=A226,1,0))","v":""},{"$f":"IF('page 2'!$Q$18=\"\",\"\",IF('page 2'!$Q$18=A226,1,0))","v":""},{"$f":"IF('page 2'!$Q$19=\"\",\"\",IF('page 2'!$Q$19=A226,1,0))","v":""},{"$f":"IF('page 2'!$Q$20=\"\",\"\",IF('page 2'!$Q$20=A226,1,0))","v":""},null,null,null,0]
["Domaine de Tor","Inspiration divine",{"$f":"IF('page 2'!$Q$4=\"\",\"\",IF('page 2'!$Q$4=A227,1,0))","v":""},{"$f":"IF('page 2'!$Q$5=\"\",\"\",IF('page 2'!$Q$5=A227,1,0))","v":""},{"$f":"IF('page 2'!$Q$6=\"\",\"\",IF('page 2'!$Q$6=A227,1,0))","v":""},{"$f":"IF('page 2'!$Q$7=\"\",\"\",IF('page 2'!$Q$7=A227,1,0))","v":""},{"$f":"IF('page 2'!$Q$8=\"\",\"\",IF('page 2'!$Q$8=A227,1,0))","v":""},{"$f":"IF('page 2'!$Q$9=\"\",\"\",IF('page 2'!$Q$9=A227,1,0))","v":""},{"$f":"IF('page 2'!$Q$10=\"\",\"\",IF('page 2'!$Q$10=A227,1,0))","v":""},{"$f":"IF('page 2'!$Q$11=\"\",\"\",IF('page 2'!$Q$11=A227,1,0))","v":""},{"$f":"IF('page 2'!$Q$12=\"\",\"\",IF('page 2'!$Q$12=A227,1,0))","v":""},{"$f":"IF('page 2'!$Q$13=\"\",\"\",IF('page 2'!$Q$13=A227,1,0))","v":""},{"$f":"IF('page 2'!$Q$14=\"\",\"\",IF('page 2'!$Q$14=A227,1,0))","v":""},{"$f":"IF('page 2'!$Q$15=\"\",\"\",IF('page 2'!$Q$15=A227,1,0))","v":""},{"$f":"IF('page 2'!$Q$16=\"\",\"\",IF('page 2'!$Q$16=A227,1,0))","v":""},{"$f":"IF('page 2'!$Q$17=\"\",\"\",IF('page 2'!$Q$17=A227,1,0))","v":""},{"$f":"IF('page 2'!$Q$18=\"\",\"\",IF('page 2'!$Q$18=A227,1,0))","v":""},{"$f":"IF('page 2'!$Q$19=\"\",\"\",IF('page 2'!$Q$19=A227,1,0))","v":""},{"$f":"IF('page 2'!$Q$20=\"\",\"\",IF('page 2'!$Q$20=A227,1,0))","v":""},null,null,null,0]
["Domaine de Verena","Inspiration divine",{"$f":"IF('page 2'!$Q$4=\"\",\"\",IF('page 2'!$Q$4=A228,1,0))","v":""},{"$f":"IF('page 2'!$Q$5=\"\",\"\",IF('page 2'!$Q$5=A228,1,0))","v":""},{"$f":"IF('page 2'!$Q$6=\"\",\"\",IF('page 2'!$Q$6=A228,1,0))","v":""},{"$f":"IF('page 2'!$Q$7=\"\",\"\",IF('page 2'!$Q$7=A228,1,0))","v":""},{"$f":"IF('page 2'!$Q$8=\"\",\"\",IF('page 2'!$Q$8=A228,1,0))","v":""},{"$f":"IF('page 2'!$Q$9=\"\",\"\",IF('page 2'!$Q$9=A228,1,0))","v":""},{"$f":"IF('page 2'!$Q$10=\"\",\"\",IF('page 2'!$Q$10=A228,1,0))","v":""},{"$f":"IF('page 2'!$Q$11=\"\",\"\",IF('page 2'!$Q$11=A228,1,0))","v":""},{"$f":"IF('page 2'!$Q$12=\"\",\"\",IF('page 2'!$Q$12=A228,1,0))","v":""},{"$f":"IF('page 2'!$Q$13=\"\",\"\",IF('page 2'!$Q$13=A228,1,0))","v":""},{"$f":"IF('page 2'!$Q$14=\"\",\"\",IF('page 2'!$Q$14=A228,1,0))","v":""},{"$f":"IF('page 2'!$Q$15=\"\",\"\",IF('page 2'!$Q$15=A228,1,0))","v":""},{"$f":"IF('page 2'!$Q$16=\"\",\"\",IF('page 2'!$Q$16=A228,1,0))","v":""},{"$f":"IF('page 2'!$Q$17=\"\",\"\",IF('page 2'!$Q$17=A228,1,0))","v":""},{"$f":"IF('page 2'!$Q$18=\"\",\"\",IF('page 2'!$Q$18=A228,1,0))","v":""},{"$f":"IF('page 2'!$Q$19=\"\",\"\",IF('page 2'!$Q$19=A228,1,0))","v":""},{"$f":"IF('page 2'!$Q$20=\"\",\"\",IF('page 2'!$Q$20=A228,1,0))","v":""},null,null,null,0]
["Domaine des esprits","Inspiration divine",{"$f":"IF('page 2'!$Q$4=\"\",\"\",IF('page 2'!$Q$4=A229,1,0))","v":""},{"$f":"IF('page 2'!$Q$5=\"\",\"\",IF('page 2'!$Q$5=A229,1,0))","v":""},{"$f":"IF('page 2'!$Q$6=\"\",\"\",IF('page 2'!$Q$6=A229,1,0))","v":""},{"$f":"IF('page 2'!$Q$7=\"\",\"\",IF('page 2'!$Q$7=A229,1,0))","v":""},{"$f":"IF('page 2'!$Q$8=\"\",\"\",IF('page 2'!$Q$8=A229,1,0))","v":""},{"$f":"IF('page 2'!$Q$9=\"\",\"\",IF('page 2'!$Q$9=A229,1,0))","v":""},{"$f":"IF('page 2'!$Q$10=\"\",\"\",IF('page 2'!$Q$10=A229,1,0))","v":""},{"$f":"IF('page 2'!$Q$11=\"\",\"\",IF('page 2'!$Q$11=A229,1,0))","v":""},{"$f":"IF('page 2'!$Q$12=\"\",\"\",IF('page 2'!$Q$12=A229,1,0))","v":""},{"$f":"IF('page 2'!$Q$13=\"\",\"\",IF('page 2'!$Q$13=A229,1,0))","v":""},{"$f":"IF('page 2'!$Q$14=\"\",\"\",IF('page 2'!$Q$14=A229,1,0))","v":""},{"$f":"IF('page 2'!$Q$15=\"\",\"\",IF('page 2'!$Q$15=A229,1,0))","v":""},{"$f":"IF('page 2'!$Q$16=\"\",\"\",IF('page 2'!$Q$16=A229,1,0))","v":""},{"$f":"IF('page 2'!$Q$17=\"\",\"\",IF('page 2'!$Q$17=A229,1,0))","v":""},{"$f":"IF('page 2'!$Q$18=\"\",\"\",IF('page 2'!$Q$18=A229,1,0))","v":""},{"$f":"IF('page 2'!$Q$19=\"\",\"\",IF('page 2'!$Q$19=A229,1,0))","v":""},{"$f":"IF('page 2'!$Q$20=\"\",\"\",IF('page 2'!$Q$20=A229,1,0))","v":""},null,null,null,0]
["Domaine d'Illuminas","Inspiration divine",{"$f":"IF('page 2'!$Q$4=\"\",\"\",IF('page 2'!$Q$4=A230,1,0))","v":""},{"$f":"IF('page 2'!$Q$5=\"\",\"\",IF('page 2'!$Q$5=A230,1,0))","v":""},{"$f":"IF('page 2'!$Q$6=\"\",\"\",IF('page 2'!$Q$6=A230,1,0))","v":""},{"$f":"IF('page 2'!$Q$7=\"\",\"\",IF('page 2'!$Q$7=A230,1,0))","v":""},{"$f":"IF('page 2'!$Q$8=\"\",\"\",IF('page 2'!$Q$8=A230,1,0))","v":""},{"$f":"IF('page 2'!$Q$9=\"\",\"\",IF('page 2'!$Q$9=A230,1,0))","v":""},{"$f":"IF('page 2'!$Q$10=\"\",\"\",IF('page 2'!$Q$10=A230,1,0))","v":""},{"$f":"IF('page 2'!$Q$11=\"\",\"\",IF('page 2'!$Q$11=A230,1,0))","v":""},{"$f":"IF('page 2'!$Q$12=\"\",\"\",IF('page 2'!$Q$12=A230,1,0))","v":""},{"$f":"IF('page 2'!$Q$13=\"\",\"\",IF('page 2'!$Q$13=A230,1,0))","v":""},{"$f":"IF('page 2'!$Q$14=\"\",\"\",IF('page 2'!$Q$14=A230,1,0))","v":""},{"$f":"IF('page 2'!$Q$15=\"\",\"\",IF('page 2'!$Q$15=A230,1,0))","v":""},{"$f":"IF('page 2'!$Q$16=\"\",\"\",IF('page 2'!$Q$16=A230,1,0))","v":""},{"$f":"IF('page 2'!$Q$17=\"\",\"\",IF('page 2'!$Q$17=A230,1,0))","v":""},{"$f":"IF('page 2'!$Q$18=\"\",\"\",IF('page 2'!$Q$18=A230,1,0))","v":""},{"$f":"IF('page 2'!$Q$19=\"\",\"\",IF('page 2'!$Q$19=A230,1,0))","v":""},{"$f":"IF('page 2'!$Q$20=\"\",\"\",IF('page 2'!$Q$20=A230,1,0))","v":""},null,null,null,0]
["Domaine d'Ulric","Inspiration divine",{"$f":"IF('page 2'!$Q$4=\"\",\"\",IF('page 2'!$Q$4=A231,1,0))","v":""},{"$f":"IF('page 2'!$Q$5=\"\",\"\",IF('page 2'!$Q$5=A231,1,0))","v":""},{"$f":"IF('page 2'!$Q$6=\"\",\"\",IF('page 2'!$Q$6=A231,1,0))","v":""},{"$f":"IF('page 2'!$Q$7=\"\",\"\",IF('page 2'!$Q$7=A231,1,0))","v":""},{"$f":"IF('page 2'!$Q$8=\"\",\"\",IF('page 2'!$Q$8=A231,1,0))","v":""},{"$f":"IF('page 2'!$Q$9=\"\",\"\",IF('page 2'!$Q$9=A231,1,0))","v":""},{"$f":"IF('page 2'!$Q$10=\"\",\"\",IF('page 2'!$Q$10=A231,1,0))","v":""},{"$f":"IF('page 2'!$Q$11=\"\",\"\",IF('page 2'!$Q$11=A231,1,0))","v":""},{"$f":"IF('page 2'!$Q$12=\"\",\"\",IF('page 2'!$Q$12=A231,1,0))","v":""},{"$f":"IF('page 2'!$Q$13=\"\",\"\",IF('page 2'!$Q$13=A231,1,0))","v":""},{"$f":"IF('page 2'!$Q$14=\"\",\"\",IF('page 2'!$Q$14=A231,1,0))","v":""},{"$f":"IF('page 2'!$Q$15=\"\",\"\",IF('page 2'!$Q$15=A231,1,0))","v":""},{"$f":"IF('page 2'!$Q$16=\"\",\"\",IF('page 2'!$Q$16=A231,1,0))","v":""},{"$f":"IF('page 2'!$Q$17=\"\",\"\",IF('page 2'!$Q$17=A231,1,0))","v":""},{"$f":"IF('page 2'!$Q$18=\"\",\"\",IF('page 2'!$Q$18=A231,1,0))","v":""},{"$f":"IF('page 2'!$Q$19=\"\",\"\",IF('page 2'!$Q$19=A231,1,0))","v":""},{"$f":"IF('page 2'!$Q$20=\"\",\"\",IF('page 2'!$Q$20=A231,1,0))","v":""},null,null,null,0]
["Domaine d'Ursun","Inspiration divine",{"$f":"IF('page 2'!$Q$4=\"\",\"\",IF('page 2'!$Q$4=A232,1,0))","v":""},{"$f":"IF('page 2'!$Q$5=\"\",\"\",IF('page 2'!$Q$5=A232,1,0))","v":""},{"$f":"IF('page 2'!$Q$6=\"\",\"\",IF('page 2'!$Q$6=A232,1,0))","v":""},{"$f":"IF('page 2'!$Q$7=\"\",\"\",IF('page 2'!$Q$7=A232,1,0))","v":""},{"$f":"IF('page 2'!$Q$8=\"\",\"\",IF('page 2'!$Q$8=A232,1,0))","v":""},{"$f":"IF('page 2'!$Q$9=\"\",\"\",IF('page 2'!$Q$9=A232,1,0))","v":""},{"$f":"IF('page 2'!$Q$10=\"\",\"\",IF('page 2'!$Q$10=A232,1,0))","v":""},{"$f":"IF('page 2'!$Q$11=\"\",\"\",IF('page 2'!$Q$11=A232,1,0))","v":""},{"$f":"IF('page 2'!$Q$12=\"\",\"\",IF('page 2'!$Q$12=A232,1,0))","v":""},{"$f":"IF('page 2'!$Q$13=\"\",\"\",IF('page 2'!$Q$13=A232,1,0))","v":""},{"$f":"IF('page 2'!$Q$14=\"\",\"\",IF('page 2'!$Q$14=A232,1,0))","v":""},{"$f":"IF('page 2'!$Q$15=\"\",\"\",IF('page 2'!$Q$15=A232,1,0))","v":""},{"$f":"IF('page 2'!$Q$16=\"\",\"\",IF('page 2'!$Q$16=A232,1,0))","v":""},{"$f":"IF('page 2'!$Q$17=\"\",\"\",IF('page 2'!$Q$17=A232,1,0))","v":""},{"$f":"IF('page 2'!$Q$18=\"\",\"\",IF('page 2'!$Q$18=A232,1,0))","v":""},{"$f":"IF('page 2'!$Q$19=\"\",\"\",IF('page 2'!$Q$19=A232,1,0))","v":""},{"$f":"IF('page 2'!$Q$20=\"\",\"\",IF('page 2'!$Q$20=A232,1,0))","v":""},null,null,null,0]
["Calcul de revenus"]
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